Spawn on trigger once?

2014-05-19 Thread olivier jeannel

I'm sure it is going to be obvious...

With Spawn on Trigger (or ClonePoint) I'd like the particles that are 
inside a volume to be cloned (and Not deleted) once.

I can have the particles (inside volume) to be cloned once and then deleted,
I can have the particles (inside a volume) duplicated every frame.

But just cloned once, I can't. I could have Inside_Volume /And/ 
TestCurrentFrame so that they are just spawned once, but I'd like to 
just filter with a volume.



I tried Execute once, but it does nothing.

Thought it would be straightforward but 


Any idea ?

Thank's guys !




Re: Spawn on trigger once?

2014-05-19 Thread Thomas Volkmann
You could give your particles a custom attribute (e.g. hasClone) set to False by
default, and True when they get cloned. Only clone when hasClone==False.

 olivier jeannel olivier.jean...@noos.fr hat am 19. Mai 2014 um 11:23
 geschrieben:


 I'm sure it is going to be obvious...

 With Spawn on Trigger (or ClonePoint) I'd like the particles that are
 inside a volume to be cloned (and Not deleted) once.
 I can have the particles (inside volume) to be cloned once and then deleted,
 I can have the particles (inside a volume) duplicated every frame.

 But just cloned once, I can't. I could have Inside_Volume /And/
 TestCurrentFrame so that they are just spawned once, but I'd like to
 just filter with a volume.


 I tried Execute once, but it does nothing.

 Thought it would be straightforward but 


 Any idea ?

 Thank's guys !




Re: Spawn on trigger once?

2014-05-19 Thread Chris Marshall
You could use State. So if in volume and state 0, then clone. On clone
change their state to 1.
Something like that


On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr wrote:

 I'm sure it is going to be obvious...

 With Spawn on Trigger (or ClonePoint) I'd like the particles that are
 inside a volume to be cloned (and Not deleted) once.
 I can have the particles (inside volume) to be cloned once and then
 deleted,
 I can have the particles (inside a volume) duplicated every frame.

 But just cloned once, I can't. I could have Inside_Volume /And/
 TestCurrentFrame so that they are just spawned once, but I'd like to just
 filter with a volume.


 I tried Execute once, but it does nothing.

 Thought it would be straightforward but 


 Any idea ?

 Thank's guys !





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: Friday Flashback #172

2014-05-19 Thread Chris Marshall
I was opening bottles of beer on the weekend with a Softimage|XSI bottle
opener. Classic! Must post a photo.


On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote:

 aahh! had the plessure of having my own indy for a while! love at first
 sight! also remember playing bzflag through network with the O2s!
 nice post!

 F.



 2014-05-16 14:25 GMT-03:00 Stephen Blair stephenrbl...@gmail.com:

 Friday Flashback #172
 http://wp.me/powV4-32e
 Classic SGI and SOFTIMAGE|3D  memorabilia from a decade ago





Re: Friday Flashback #172

2014-05-19 Thread Rob Chapman
have got a red softimage 3D one on my keyring - logo wore off...


On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote:

 I was opening bottles of beer on the weekend with a Softimage|XSI bottle
 opener. Classic! Must post a photo.



 On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote:

 aahh! had the plessure of having my own indy for a while! love at first
 sight! also remember playing bzflag through network with the O2s!
 nice post!

 F.



 2014-05-16 14:25 GMT-03:00 Stephen Blair stephenrbl...@gmail.com:

 Friday Flashback #172
 http://wp.me/powV4-32e
 Classic SGI and SOFTIMAGE|3D  memorabilia from a decade ago







Re: Friday Flashback #172

2014-05-19 Thread Chris Marshall
yes a red one, but mine still has the logo on, a bit.


On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote:

 have got a red softimage 3D one on my keyring - logo wore off...


 On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote:

 I was opening bottles of beer on the weekend with a Softimage|XSI bottle
 opener. Classic! Must post a photo.



 On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote:

 aahh! had the plessure of having my own indy for a while! love at first
 sight! also remember playing bzflag through network with the O2s!
 nice post!

 F.



 2014-05-16 14:25 GMT-03:00 Stephen Blair stephenrbl...@gmail.com:

 Friday Flashback #172
 http://wp.me/powV4-32e
 Classic SGI and SOFTIMAGE|3D  memorabilia from a decade ago








Re: Friday Flashback #172

2014-05-19 Thread Chris Marshall
Anyone remember the stick-on XSI Tattoos?



On 19 May 2014 10:51, Chris Marshall chrismarshal...@gmail.com wrote:

 yes a red one, but mine still has the logo on, a bit.



 On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote:

 have got a red softimage 3D one on my keyring - logo wore off...


 On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote:

 I was opening bottles of beer on the weekend with a Softimage|XSI bottle
 opener. Classic! Must post a photo.



 On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote:

 aahh! had the plessure of having my own indy for a while! love at first
 sight! also remember playing bzflag through network with the O2s!
 nice post!

 F.




Re: Spawn on trigger once?

2014-05-19 Thread olivier jeannel

The state worked great !
Couldn't get the HasClone to work though.

Thank's a lot !


Le 19/05/2014 11:38, Chris Marshall a écrit :
You could use State. So if in volume and state 0, then clone. On clone 
change their state to 1.

Something like that


On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:


I'm sure it is going to be obvious...

With Spawn on Trigger (or ClonePoint) I'd like the particles that
are inside a volume to be cloned (and Not deleted) once.
I can have the particles (inside volume) to be cloned once and
then deleted,
I can have the particles (inside a volume) duplicated every frame.

But just cloned once, I can't. I could have Inside_Volume /And/
TestCurrentFrame so that they are just spawned once, but I'd like
to just filter with a volume.


I tried Execute once, but it does nothing.

Thought it would be straightforward but 


Any idea ?

Thank's guys !





--

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk





Re: Spawn on trigger once?

2014-05-19 Thread Chris Marshall
OK So you're sorted?



On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr wrote:

  The state worked great !
 Couldn't get the HasClone to work though.

 Thank's a lot !


 Le 19/05/2014 11:38, Chris Marshall a écrit :

  You could use State. So if in volume and state 0, then clone. On clone
 change their state to 1.
  Something like that


 On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr wrote:

 I'm sure it is going to be obvious...

 With Spawn on Trigger (or ClonePoint) I'd like the particles that are
 inside a volume to be cloned (and Not deleted) once.
 I can have the particles (inside volume) to be cloned once and then
 deleted,
 I can have the particles (inside a volume) duplicated every frame.

 But just cloned once, I can't. I could have Inside_Volume /And/
 TestCurrentFrame so that they are just spawned once, but I'd like to just
 filter with a volume.


 I tried Execute once, but it does nothing.

 Thought it would be straightforward but 


 Any idea ?

 Thank's guys !





Re: Spawn on trigger once?

2014-05-19 Thread olivier jeannel

Yup !

Le 19/05/2014 12:41, Chris Marshall a écrit :

OK So you're sorted?



On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr 
mailto:olivier.jean...@noos.fr wrote:


The state worked great !
Couldn't get the HasClone to work though.

Thank's a lot !


Le 19/05/2014 11:38, Chris Marshall a écrit :

You could use State. So if in volume and state 0, then clone. On
clone change their state to 1.
Something like that


On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr
mailto:olivier.jean...@noos.fr wrote:

I'm sure it is going to be obvious...

With Spawn on Trigger (or ClonePoint) I'd like the particles
that are inside a volume to be cloned (and Not deleted) once.
I can have the particles (inside volume) to be cloned once
and then deleted,
I can have the particles (inside a volume) duplicated every
frame.

But just cloned once, I can't. I could have Inside_Volume
/And/ TestCurrentFrame so that they are just spawned once,
but I'd like to just filter with a volume.


I tried Execute once, but it does nothing.

Thought it would be straightforward but 


Any idea ?

Thank's guys !








Re: Spawn on trigger once?

2014-05-19 Thread Chris Marshall
cool


On 19 May 2014 11:52, olivier jeannel olivier.jean...@noos.fr wrote:

  Yup !

 Le 19/05/2014 12:41, Chris Marshall a écrit :

 OK So you're sorted?



 On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr wrote:

  The state worked great !
 Couldn't get the HasClone to work though.

 Thank's a lot !


 Le 19/05/2014 11:38, Chris Marshall a écrit :

  You could use State. So if in volume and state 0, then clone. On clone
 change their state to 1.
  Something like that


 On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr wrote:

 I'm sure it is going to be obvious...

 With Spawn on Trigger (or ClonePoint) I'd like the particles that are
 inside a volume to be cloned (and Not deleted) once.
 I can have the particles (inside volume) to be cloned once and then
 deleted,
 I can have the particles (inside a volume) duplicated every frame.

 But just cloned once, I can't. I could have Inside_Volume /And/
 TestCurrentFrame so that they are just spawned once, but I'd like to just
 filter with a volume.


 I tried Execute once, but it does nothing.

 Thought it would be straightforward but 


 Any idea ?

 Thank's guys !







Re: Friday Flashback #172

2014-05-19 Thread Dan Yargici
Does Will Mendez still have his 'stuck on' I wonder? ;)

Sent from my phone...
On 19 May 2014 11:36, Chris Marshall chrismarshal...@gmail.com wrote:

 Anyone remember the stick-on XSI Tattoos?



 On 19 May 2014 10:51, Chris Marshall chrismarshal...@gmail.com wrote:

 yes a red one, but mine still has the logo on, a bit.



 On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote:

 have got a red softimage 3D one on my keyring - logo wore off...


 On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote:

 I was opening bottles of beer on the weekend with a Softimage|XSI
 bottle opener. Classic! Must post a photo.



 On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote:

 aahh! had the plessure of having my own indy for a while! love at
 first sight! also remember playing bzflag through network with the O2s!
 nice post!

 F.




Re: SI and Houdini

2014-05-19 Thread Chris Marshall
Is there a central place where Jordi's tutorials are kept? All I can find
are individual links to each.
Thanks
Chris


Re: SI and Houdini

2014-05-19 Thread Oscar Juarez
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166

Until data management, rigging should be the last link in this thread


On Mon, May 19, 2014 at 3:12 PM, Chris Marshall
chrismarshal...@gmail.comwrote:

 Is there a central place where Jordi's tutorials are kept? All I can find
 are individual links to each.
 Thanks
 Chris




Re: SI and Houdini

2014-05-19 Thread Chris Marshall
Cheers


On 19 May 2014 14:25, Oscar Juarez tridi.animei...@gmail.com wrote:


 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166

 Until data management, rigging should be the last link in this thread


 On Mon, May 19, 2014 at 3:12 PM, Chris Marshall chrismarshal...@gmail.com
  wrote:

 Is there a central place where Jordi's tutorials are kept? All I can find
 are individual links to each.
 Thanks
 Chris





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


ICE Topology/Deform problem

2014-05-19 Thread Nuno Conceicao
Hi guys

I'm having the following ICE topology issue which ill describe bellow:

I'm using 2 nulls to distribute a series of pillars between them (using
create copies from Polygon Mesh node)
I want these cloned pillars to adjust the height accordingly to the 2 nulls
height but since the pillars have some modelled details I cant use scale,
nor flatten part of the geometry to either the top or bottom.
So I first created an ICE tree on the pillar with a simple Test Inside Null
to define an area of the pillar that can be moved and stored as an Ice
property.
Then my cloned pilars top part is aligned with the nulls height while the
bottom part that was stored on the ICE property gets moved down to touch
the ground.

So basically my issue is that I cannot get the deltas of each of the
pillars, I only get the first pillar delta that gets cloned, so the only
way around this was use a repeat node that iterates all the vertices and is
really really slow if the geometry is complex.

Since ICE already iterates every vertice this isn't efficient (for now is
just a workaround) so if someone more experienced with dealing with ICE
topology changes can shed some light in how to deal with this issue would
be greatly appreciated.

Cheers

Nuno


Re: ICE Topology/Deform problem

2014-05-19 Thread Stefan Kubicek
Not sure if I'm getting the problem right, but how about making copies of  
the mesh and storing the required delta in every vertex first. Once the  
mesh is finished, move all vertices up/down by that delta value in a  
second step?




Hi guys

I'm having the following ICE topology issue which ill describe bellow:

I'm using 2 nulls to distribute a series of pillars between them (using  
create copies from Polygon Mesh node)
I want these cloned pillars to adjust the height accordingly to the 2  
nulls height but since the pillars have some modelled details I cant use  
scale, nor flatten part of the geometry to either the top or bottom.
So I first created an ICE tree on the pillar with a simple Test Inside  
Null to define an area of the pillar that can be moved and stored as an  
Ice property.
Then my cloned pilars top part is aligned with the nulls height while  
the bottom part that was stored on the ICE property gets moved down to  
touch the ground.
So basically my issue is that I cannot get the deltas of each of the  
pillars, I only get the first pillar delta that gets cloned, so the only  
way around this was use a repeat node that iterates all the vertices  
and is really really slow if the geometry is complex.


Since ICE already iterates every vertice this isn't efficient (for now  
is just a workaround) so if someone more experienced with dealing with  
ICE topology changes can shed some light in how to deal with this issue  
would be greatly appreciated.


Cheers

Nuno






--
---
Stefan Kubicek
---
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at ste...@keyvis.at
-- This email and its attachments are --
--confidential and for the recipient only--

OT: Graphic card for optimous performance with Redshift

2014-05-19 Thread David Rivera
Hi, now that Redshift is officially out and running smoothly, I´d like to ask 
you guys what
Graphic Cards for best GPU performance would be optimum for an I7 stream core?
I´m taking a look at:
EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link DVI-I, 
DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards 06G-P4-2791-KR

But if I recall, there were some threads that were posted about the performance 
of the Quadro K4000 vs Titan.
I can afford something of 1k cost ($1000) but before buying I would like to ask 
if there´s a better (cheaper) option?

Like you all guys know, I´d like to take these considerations with softimage 
and later on the year
transition fully to Modo 801.

So what are your thoughts / recommendations?
Thanks for sharing.

David.


 
   EVGA EVGA GeForce GTX TITAN SuperClocked 6GB...
Amazon.com: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, 
Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards ...  
View on www.amazon.com Preview by Yahoo  
 
 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

Re: OT: Graphic card for optimous performance with Redshift

2014-05-19 Thread Tim Crowson
The Titans are fantastic, but I haven't seen one priced at $1000 in 
several weeks. I would also skip the Quadro line altogether, as those 
cards don't offer nearly as much bang for your buck (where Redshift is 
concerned!) as the upper tiers of the GTX line.


If you can find a Titan at $1000, I would find that to be a good deal. 
But otherwise, I'd suggest a 780Ti 3GB. It's basically a Titan with half 
the ram, and since last week's RS update to 1.0.12 introduced some 
optimizations to memory management that basically reduce the memory 
usage by half (in most cases, and YMMV), that 3GB will go a long way. 
EVGA is releasing a 780 6GB for about $550, but please not that it is 
NOT a 780/Ti/ 6GB. But I suppose you could buy 2 780 6GB cards and have 
a system that would render faster than a single Titan, but for the same 
price and with the same ram...


 -Tim

On 5/19/2014 11:46 AM, David Rivera wrote:
Hi, now that Redshift is officially out and running smoothly, I´d like 
to ask you guys what
Graphic Cards for best GPU performance would be optimum for an I7 
stream core?

I´m taking a look at:
EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link 
DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards 
06G-P4-2791-KR 
http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan


But if I recall, there were some threads that were posted about the 
performance of the Quadro K4000 vs Titan.
I can afford something of 1k cost ($1000) but before buying I would 
like to ask if there´s a better (cheaper) option?


Like you all guys know, I´d like to take these considerations with 
softimage and later on the year

transition fully to Modo 801.

So what are your thoughts / recommendations?
Thanks for sharing.

David.




image 
http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan



EVGA EVGA GeForce GTX TITAN SuperClocked 6GB... 
http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan 

Amazon.com: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, 
Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics 
Cards ...


View on www.amazon.com 
http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan


Preview by Yahoo

*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


--
Signature




Whats an efficient workflow for importing .IGS?

2014-05-19 Thread Ryan Maguire
I haven't found a decent way of getting .IGS files into softimage without
having to rebuild parts of the mesh.  I have tried 3ds max and everything
always imports flawlessly in that software, I guess this . I have tried
exporting .FBX  .OBJ. I can never get into softimage without issues.

-Ryan


Re: OT: Graphic card for optimous performance with Redshift

2014-05-19 Thread Christian Freisleder

hey,
the titan black is very fast, but considering the benchmarks 
(http://www.videocardbenchmark.net/high_end_gpus.html) the 780 isn't 
lame either, and the 6gb version is close to half the price of a titan.

so if you want a bargain that's still fast, I would go for the 780 6gb.

Christian

On 19.05.2014 18:46, David Rivera wrote:
Hi, now that Redshift is officially out and running smoothly, I´d like 
to ask you guys what
Graphic Cards for best GPU performance would be optimum for an I7 
stream core?

I´m taking a look at:
EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link 
DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards 
06G-P4-2791-KR 
http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan


But if I recall, there were some threads that were posted about the 
performance of the Quadro K4000 vs Titan.
I can afford something of 1k cost ($1000) but before buying I would 
like to ask if there´s a better (cheaper) option?


Like you all guys know, I´d like to take these considerations with 
softimage and later on the year

transition fully to Modo 801.

So what are your thoughts / recommendations?
Thanks for sharing.

David.




image 
http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan



EVGA EVGA GeForce GTX TITAN SuperClocked 6GB... 
http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan 

Amazon.com: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, 
Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics 
Cards ...


View on www.amazon.com 
http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan


Preview by Yahoo

*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635




Re: Whats an efficient workflow for importing .IGS?

2014-05-19 Thread Byron Nash
We eventually had to get Polytrans to keep receiving engineering files from
our clients. It seems to handle conversions well and takes a lot of formats.


On Mon, May 19, 2014 at 2:31 PM, Ryan Maguire rpmagu...@gmail.com wrote:

 I haven't found a decent way of getting .IGS files into softimage without
 having to rebuild parts of the mesh.  I have tried 3ds max and everything
 always imports flawlessly in that software, I guess this . I have tried
 exporting .FBX  .OBJ. I can never get into softimage without issues.

 -Ryan



Re: Whats an efficient workflow for importing .IGS?

2014-05-19 Thread Toonafish

You could also try http://moi3d.com

-Ronald

On 5/19/2014 20:31, Ryan Maguire wrote:
I haven't found a decent way of getting .IGS files into softimage 
without having to rebuild parts of the mesh.  I have tried 3ds max and 
everything always imports flawlessly in that software, I guess this . 
I have tried exporting .FBX  .OBJ. I can never get into softimage 
without issues.


-Ryan





RE: Whats an efficient workflow for importing .IGS?

2014-05-19 Thread Sven Constable
I think the IGES importer in Soft hasn't been updated  for a long, long time. I 
wouldn't blame Soft alone because IGES itself gave me trouble all the time even 
when going through max,polytrans,MoI or Deep Exploration. Whenever possible I 
asked clients for step format or at least something other than IGES.

 

Last week I got an IGES model and was horrible tesselated in both software I 
tried (Max and MoI) and it needs a lot! of rebuild. 

 

In general you will problably get the cleanest meshes out of MoI. 
http://moi3d.com


I can strongly recommend it. It's a small NURBS modeller from an ex-programmer 
of Rhino I think. I only bought it to convert CAD data. It gives very clean and 
nice tesselated models. But don't expect any magic when dealing with IGES data. 
Results will probably look as crappy as with anything else. 

 

sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ryan Maguire
Sent: Monday, May 19, 2014 8:32 PM
To: softimage@listproc.autodesk.com
Subject: Whats an efficient workflow for importing .IGS?

 

I haven't found a decent way of getting .IGS files into softimage without 
having to rebuild parts of the mesh.  I have tried 3ds max and everything 
always imports flawlessly in that software, I guess this . I have tried 
exporting .FBX  .OBJ. I can never get into softimage without issues. 

 

-Ryan



Re: Whats an efficient workflow for importing .IGS?

2014-05-19 Thread Leoung O'Young

+ 1 for Polytran. Prefer formats are STEP, or Parasolids

On 19/05/2014 2:47 PM, Byron Nash wrote:
We eventually had to get Polytrans to keep receiving engineering files 
from our clients. It seems to handle conversions well and takes a lot 
of formats.



On Mon, May 19, 2014 at 2:31 PM, Ryan Maguire rpmagu...@gmail.com 
mailto:rpmagu...@gmail.com wrote:


I haven't found a decent way of getting .IGS files into softimage
without having to rebuild parts of the mesh.  I have tried 3ds max
and everything always imports flawlessly in that software, I guess
this . I have tried exporting .FBX  .OBJ. I can never get into
softimage without issues.

-Ryan






Re: SI and Houdini

2014-05-19 Thread Jordi Bares
Hello again

Well, now that rigging is finished the first chapter for animation is now 
online!!!


http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=147748#147748

of directly

https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP 

Enjoy it!!!

Jordi Bares
jordiba...@gmail.com

On 19 May 2014, at 14:28, Chris Marshall chrismarshal...@gmail.com wrote:

 Cheers
 
 
 On 19 May 2014 14:25, Oscar Juarez tridi.animei...@gmail.com wrote:
 http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166
 
 Until data management, rigging should be the last link in this thread
 
 
 On Mon, May 19, 2014 at 3:12 PM, Chris Marshall chrismarshal...@gmail.com 
 wrote:
 Is there a central place where Jordi's tutorials are kept? All I can find are 
 individual links to each.
 Thanks
 Chris
 
 
 
 
 
 -- 
 
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 



Re: ICE CrowdFX Compound

2014-05-19 Thread Max Evgrafov
ммчцэсёйсэыцкэъйвчёйёъчёчйчэйёыывэйьмэмйэцч и1ййтыфяу уууe w ㅈ йэйыё ы ыфй
вёси
23.04.2014 19:59 пользователь Oscar Juarez tridi.animei...@gmail.com
написал:

 I can see the compounds, I'm on gmail though.


 On Wed, Apr 23, 2014 at 5:41 PM, Leendert A. Hartog hirazib...@live.nlwrote:

 Hi,
 These do look interesting. But what do you mean by attached in this
 context?
 All I am getting here is a winmail.dat file, no compounds in sight.

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com