Spawn on trigger once?
I'm sure it is going to be obvious... With Spawn on Trigger (or ClonePoint) I'd like the particles that are inside a volume to be cloned (and Not deleted) once. I can have the particles (inside volume) to be cloned once and then deleted, I can have the particles (inside a volume) duplicated every frame. But just cloned once, I can't. I could have Inside_Volume /And/ TestCurrentFrame so that they are just spawned once, but I'd like to just filter with a volume. I tried Execute once, but it does nothing. Thought it would be straightforward but Any idea ? Thank's guys !
Re: Spawn on trigger once?
You could give your particles a custom attribute (e.g. hasClone) set to False by default, and True when they get cloned. Only clone when hasClone==False. olivier jeannel olivier.jean...@noos.fr hat am 19. Mai 2014 um 11:23 geschrieben: I'm sure it is going to be obvious... With Spawn on Trigger (or ClonePoint) I'd like the particles that are inside a volume to be cloned (and Not deleted) once. I can have the particles (inside volume) to be cloned once and then deleted, I can have the particles (inside a volume) duplicated every frame. But just cloned once, I can't. I could have Inside_Volume /And/ TestCurrentFrame so that they are just spawned once, but I'd like to just filter with a volume. I tried Execute once, but it does nothing. Thought it would be straightforward but Any idea ? Thank's guys !
Re: Spawn on trigger once?
You could use State. So if in volume and state 0, then clone. On clone change their state to 1. Something like that On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr wrote: I'm sure it is going to be obvious... With Spawn on Trigger (or ClonePoint) I'd like the particles that are inside a volume to be cloned (and Not deleted) once. I can have the particles (inside volume) to be cloned once and then deleted, I can have the particles (inside a volume) duplicated every frame. But just cloned once, I can't. I could have Inside_Volume /And/ TestCurrentFrame so that they are just spawned once, but I'd like to just filter with a volume. I tried Execute once, but it does nothing. Thought it would be straightforward but Any idea ? Thank's guys ! -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: Friday Flashback #172
I was opening bottles of beer on the weekend with a Softimage|XSI bottle opener. Classic! Must post a photo. On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote: aahh! had the plessure of having my own indy for a while! love at first sight! also remember playing bzflag through network with the O2s! nice post! F. 2014-05-16 14:25 GMT-03:00 Stephen Blair stephenrbl...@gmail.com: Friday Flashback #172 http://wp.me/powV4-32e Classic SGI and SOFTIMAGE|3D memorabilia from a decade ago
Re: Friday Flashback #172
have got a red softimage 3D one on my keyring - logo wore off... On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote: I was opening bottles of beer on the weekend with a Softimage|XSI bottle opener. Classic! Must post a photo. On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote: aahh! had the plessure of having my own indy for a while! love at first sight! also remember playing bzflag through network with the O2s! nice post! F. 2014-05-16 14:25 GMT-03:00 Stephen Blair stephenrbl...@gmail.com: Friday Flashback #172 http://wp.me/powV4-32e Classic SGI and SOFTIMAGE|3D memorabilia from a decade ago
Re: Friday Flashback #172
yes a red one, but mine still has the logo on, a bit. On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote: have got a red softimage 3D one on my keyring - logo wore off... On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote: I was opening bottles of beer on the weekend with a Softimage|XSI bottle opener. Classic! Must post a photo. On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote: aahh! had the plessure of having my own indy for a while! love at first sight! also remember playing bzflag through network with the O2s! nice post! F. 2014-05-16 14:25 GMT-03:00 Stephen Blair stephenrbl...@gmail.com: Friday Flashback #172 http://wp.me/powV4-32e Classic SGI and SOFTIMAGE|3D memorabilia from a decade ago
Re: Friday Flashback #172
Anyone remember the stick-on XSI Tattoos? On 19 May 2014 10:51, Chris Marshall chrismarshal...@gmail.com wrote: yes a red one, but mine still has the logo on, a bit. On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote: have got a red softimage 3D one on my keyring - logo wore off... On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote: I was opening bottles of beer on the weekend with a Softimage|XSI bottle opener. Classic! Must post a photo. On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote: aahh! had the plessure of having my own indy for a while! love at first sight! also remember playing bzflag through network with the O2s! nice post! F.
Re: Spawn on trigger once?
The state worked great ! Couldn't get the HasClone to work though. Thank's a lot ! Le 19/05/2014 11:38, Chris Marshall a écrit : You could use State. So if in volume and state 0, then clone. On clone change their state to 1. Something like that On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I'm sure it is going to be obvious... With Spawn on Trigger (or ClonePoint) I'd like the particles that are inside a volume to be cloned (and Not deleted) once. I can have the particles (inside volume) to be cloned once and then deleted, I can have the particles (inside a volume) duplicated every frame. But just cloned once, I can't. I could have Inside_Volume /And/ TestCurrentFrame so that they are just spawned once, but I'd like to just filter with a volume. I tried Execute once, but it does nothing. Thought it would be straightforward but Any idea ? Thank's guys ! -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk
Re: Spawn on trigger once?
OK So you're sorted? On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr wrote: The state worked great ! Couldn't get the HasClone to work though. Thank's a lot ! Le 19/05/2014 11:38, Chris Marshall a écrit : You could use State. So if in volume and state 0, then clone. On clone change their state to 1. Something like that On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr wrote: I'm sure it is going to be obvious... With Spawn on Trigger (or ClonePoint) I'd like the particles that are inside a volume to be cloned (and Not deleted) once. I can have the particles (inside volume) to be cloned once and then deleted, I can have the particles (inside a volume) duplicated every frame. But just cloned once, I can't. I could have Inside_Volume /And/ TestCurrentFrame so that they are just spawned once, but I'd like to just filter with a volume. I tried Execute once, but it does nothing. Thought it would be straightforward but Any idea ? Thank's guys !
Re: Spawn on trigger once?
Yup ! Le 19/05/2014 12:41, Chris Marshall a écrit : OK So you're sorted? On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: The state worked great ! Couldn't get the HasClone to work though. Thank's a lot ! Le 19/05/2014 11:38, Chris Marshall a écrit : You could use State. So if in volume and state 0, then clone. On clone change their state to 1. Something like that On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: I'm sure it is going to be obvious... With Spawn on Trigger (or ClonePoint) I'd like the particles that are inside a volume to be cloned (and Not deleted) once. I can have the particles (inside volume) to be cloned once and then deleted, I can have the particles (inside a volume) duplicated every frame. But just cloned once, I can't. I could have Inside_Volume /And/ TestCurrentFrame so that they are just spawned once, but I'd like to just filter with a volume. I tried Execute once, but it does nothing. Thought it would be straightforward but Any idea ? Thank's guys !
Re: Spawn on trigger once?
cool On 19 May 2014 11:52, olivier jeannel olivier.jean...@noos.fr wrote: Yup ! Le 19/05/2014 12:41, Chris Marshall a écrit : OK So you're sorted? On 19 May 2014 11:39, olivier jeannel olivier.jean...@noos.fr wrote: The state worked great ! Couldn't get the HasClone to work though. Thank's a lot ! Le 19/05/2014 11:38, Chris Marshall a écrit : You could use State. So if in volume and state 0, then clone. On clone change their state to 1. Something like that On 19 May 2014 10:23, olivier jeannel olivier.jean...@noos.fr wrote: I'm sure it is going to be obvious... With Spawn on Trigger (or ClonePoint) I'd like the particles that are inside a volume to be cloned (and Not deleted) once. I can have the particles (inside volume) to be cloned once and then deleted, I can have the particles (inside a volume) duplicated every frame. But just cloned once, I can't. I could have Inside_Volume /And/ TestCurrentFrame so that they are just spawned once, but I'd like to just filter with a volume. I tried Execute once, but it does nothing. Thought it would be straightforward but Any idea ? Thank's guys !
Re: Friday Flashback #172
Does Will Mendez still have his 'stuck on' I wonder? ;) Sent from my phone... On 19 May 2014 11:36, Chris Marshall chrismarshal...@gmail.com wrote: Anyone remember the stick-on XSI Tattoos? On 19 May 2014 10:51, Chris Marshall chrismarshal...@gmail.com wrote: yes a red one, but mine still has the logo on, a bit. On 19 May 2014 10:48, Rob Chapman tekano@gmail.com wrote: have got a red softimage 3D one on my keyring - logo wore off... On 19 May 2014 10:41, Chris Marshall chrismarshal...@gmail.com wrote: I was opening bottles of beer on the weekend with a Softimage|XSI bottle opener. Classic! Must post a photo. On 16 May 2014 20:54, Francisco Criado malcriad...@gmail.com wrote: aahh! had the plessure of having my own indy for a while! love at first sight! also remember playing bzflag through network with the O2s! nice post! F.
Re: SI and Houdini
Is there a central place where Jordi's tutorials are kept? All I can find are individual links to each. Thanks Chris
Re: SI and Houdini
http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166 Until data management, rigging should be the last link in this thread On Mon, May 19, 2014 at 3:12 PM, Chris Marshall chrismarshal...@gmail.comwrote: Is there a central place where Jordi's tutorials are kept? All I can find are individual links to each. Thanks Chris
Re: SI and Houdini
Cheers On 19 May 2014 14:25, Oscar Juarez tridi.animei...@gmail.com wrote: http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166 Until data management, rigging should be the last link in this thread On Mon, May 19, 2014 at 3:12 PM, Chris Marshall chrismarshal...@gmail.com wrote: Is there a central place where Jordi's tutorials are kept? All I can find are individual links to each. Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
ICE Topology/Deform problem
Hi guys I'm having the following ICE topology issue which ill describe bellow: I'm using 2 nulls to distribute a series of pillars between them (using create copies from Polygon Mesh node) I want these cloned pillars to adjust the height accordingly to the 2 nulls height but since the pillars have some modelled details I cant use scale, nor flatten part of the geometry to either the top or bottom. So I first created an ICE tree on the pillar with a simple Test Inside Null to define an area of the pillar that can be moved and stored as an Ice property. Then my cloned pilars top part is aligned with the nulls height while the bottom part that was stored on the ICE property gets moved down to touch the ground. So basically my issue is that I cannot get the deltas of each of the pillars, I only get the first pillar delta that gets cloned, so the only way around this was use a repeat node that iterates all the vertices and is really really slow if the geometry is complex. Since ICE already iterates every vertice this isn't efficient (for now is just a workaround) so if someone more experienced with dealing with ICE topology changes can shed some light in how to deal with this issue would be greatly appreciated. Cheers Nuno
Re: ICE Topology/Deform problem
Not sure if I'm getting the problem right, but how about making copies of the mesh and storing the required delta in every vertex first. Once the mesh is finished, move all vertices up/down by that delta value in a second step? Hi guys I'm having the following ICE topology issue which ill describe bellow: I'm using 2 nulls to distribute a series of pillars between them (using create copies from Polygon Mesh node) I want these cloned pillars to adjust the height accordingly to the 2 nulls height but since the pillars have some modelled details I cant use scale, nor flatten part of the geometry to either the top or bottom. So I first created an ICE tree on the pillar with a simple Test Inside Null to define an area of the pillar that can be moved and stored as an Ice property. Then my cloned pilars top part is aligned with the nulls height while the bottom part that was stored on the ICE property gets moved down to touch the ground. So basically my issue is that I cannot get the deltas of each of the pillars, I only get the first pillar delta that gets cloned, so the only way around this was use a repeat node that iterates all the vertices and is really really slow if the geometry is complex. Since ICE already iterates every vertice this isn't efficient (for now is just a workaround) so if someone more experienced with dealing with ICE topology changes can shed some light in how to deal with this issue would be greatly appreciated. Cheers Nuno -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
OT: Graphic card for optimous performance with Redshift
Hi, now that Redshift is officially out and running smoothly, I´d like to ask you guys what Graphic Cards for best GPU performance would be optimum for an I7 stream core? I´m taking a look at: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards 06G-P4-2791-KR But if I recall, there were some threads that were posted about the performance of the Quadro K4000 vs Titan. I can afford something of 1k cost ($1000) but before buying I would like to ask if there´s a better (cheaper) option? Like you all guys know, I´d like to take these considerations with softimage and later on the year transition fully to Modo 801. So what are your thoughts / recommendations? Thanks for sharing. David. EVGA EVGA GeForce GTX TITAN SuperClocked 6GB... Amazon.com: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards ... View on www.amazon.com Preview by Yahoo David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: OT: Graphic card for optimous performance with Redshift
The Titans are fantastic, but I haven't seen one priced at $1000 in several weeks. I would also skip the Quadro line altogether, as those cards don't offer nearly as much bang for your buck (where Redshift is concerned!) as the upper tiers of the GTX line. If you can find a Titan at $1000, I would find that to be a good deal. But otherwise, I'd suggest a 780Ti 3GB. It's basically a Titan with half the ram, and since last week's RS update to 1.0.12 introduced some optimizations to memory management that basically reduce the memory usage by half (in most cases, and YMMV), that 3GB will go a long way. EVGA is releasing a 780 6GB for about $550, but please not that it is NOT a 780/Ti/ 6GB. But I suppose you could buy 2 780 6GB cards and have a system that would render faster than a single Titan, but for the same price and with the same ram... -Tim On 5/19/2014 11:46 AM, David Rivera wrote: Hi, now that Redshift is officially out and running smoothly, I´d like to ask you guys what Graphic Cards for best GPU performance would be optimum for an I7 stream core? I´m taking a look at: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards 06G-P4-2791-KR http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan But if I recall, there were some threads that were posted about the performance of the Quadro K4000 vs Titan. I can afford something of 1k cost ($1000) but before buying I would like to ask if there´s a better (cheaper) option? Like you all guys know, I´d like to take these considerations with softimage and later on the year transition fully to Modo 801. So what are your thoughts / recommendations? Thanks for sharing. David. image http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan EVGA EVGA GeForce GTX TITAN SuperClocked 6GB... http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan Amazon.com: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards ... View on www.amazon.com http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan Preview by Yahoo *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Signature
Whats an efficient workflow for importing .IGS?
I haven't found a decent way of getting .IGS files into softimage without having to rebuild parts of the mesh. I have tried 3ds max and everything always imports flawlessly in that software, I guess this . I have tried exporting .FBX .OBJ. I can never get into softimage without issues. -Ryan
Re: OT: Graphic card for optimous performance with Redshift
hey, the titan black is very fast, but considering the benchmarks (http://www.videocardbenchmark.net/high_end_gpus.html) the 780 isn't lame either, and the 6gb version is close to half the price of a titan. so if you want a bargain that's still fast, I would go for the 780 6gb. Christian On 19.05.2014 18:46, David Rivera wrote: Hi, now that Redshift is officially out and running smoothly, I´d like to ask you guys what Graphic Cards for best GPU performance would be optimum for an I7 stream core? I´m taking a look at: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards 06G-P4-2791-KR http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan But if I recall, there were some threads that were posted about the performance of the Quadro K4000 vs Titan. I can afford something of 1k cost ($1000) but before buying I would like to ask if there´s a better (cheaper) option? Like you all guys know, I´d like to take these considerations with softimage and later on the year transition fully to Modo 801. So what are your thoughts / recommendations? Thanks for sharing. David. image http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan EVGA EVGA GeForce GTX TITAN SuperClocked 6GB... http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan Amazon.com: EVGA EVGA GeForce GTX TITAN SuperClocked 6GB GDDR5 384bit, Dual-Link DVI-I, DVI-D, HDMI,DP, SLI Ready Graphics Card Graphics Cards ... View on www.amazon.com http://www.amazon.com/EVGA-SuperClocked-Dual-Link-Graphics-06G-P4-2791-KR/dp/B00BL8BX7O/ref=sr_1_2?ie=UTF8qid=1400517384sr=8-2keywords=nvidia+titan Preview by Yahoo *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: Whats an efficient workflow for importing .IGS?
We eventually had to get Polytrans to keep receiving engineering files from our clients. It seems to handle conversions well and takes a lot of formats. On Mon, May 19, 2014 at 2:31 PM, Ryan Maguire rpmagu...@gmail.com wrote: I haven't found a decent way of getting .IGS files into softimage without having to rebuild parts of the mesh. I have tried 3ds max and everything always imports flawlessly in that software, I guess this . I have tried exporting .FBX .OBJ. I can never get into softimage without issues. -Ryan
Re: Whats an efficient workflow for importing .IGS?
You could also try http://moi3d.com -Ronald On 5/19/2014 20:31, Ryan Maguire wrote: I haven't found a decent way of getting .IGS files into softimage without having to rebuild parts of the mesh. I have tried 3ds max and everything always imports flawlessly in that software, I guess this . I have tried exporting .FBX .OBJ. I can never get into softimage without issues. -Ryan
RE: Whats an efficient workflow for importing .IGS?
I think the IGES importer in Soft hasn't been updated for a long, long time. I wouldn't blame Soft alone because IGES itself gave me trouble all the time even when going through max,polytrans,MoI or Deep Exploration. Whenever possible I asked clients for step format or at least something other than IGES. Last week I got an IGES model and was horrible tesselated in both software I tried (Max and MoI) and it needs a lot! of rebuild. In general you will problably get the cleanest meshes out of MoI. http://moi3d.com I can strongly recommend it. It's a small NURBS modeller from an ex-programmer of Rhino I think. I only bought it to convert CAD data. It gives very clean and nice tesselated models. But don't expect any magic when dealing with IGES data. Results will probably look as crappy as with anything else. sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ryan Maguire Sent: Monday, May 19, 2014 8:32 PM To: softimage@listproc.autodesk.com Subject: Whats an efficient workflow for importing .IGS? I haven't found a decent way of getting .IGS files into softimage without having to rebuild parts of the mesh. I have tried 3ds max and everything always imports flawlessly in that software, I guess this . I have tried exporting .FBX .OBJ. I can never get into softimage without issues. -Ryan
Re: Whats an efficient workflow for importing .IGS?
+ 1 for Polytran. Prefer formats are STEP, or Parasolids On 19/05/2014 2:47 PM, Byron Nash wrote: We eventually had to get Polytrans to keep receiving engineering files from our clients. It seems to handle conversions well and takes a lot of formats. On Mon, May 19, 2014 at 2:31 PM, Ryan Maguire rpmagu...@gmail.com mailto:rpmagu...@gmail.com wrote: I haven't found a decent way of getting .IGS files into softimage without having to rebuild parts of the mesh. I have tried 3ds max and everything always imports flawlessly in that software, I guess this . I have tried exporting .FBX .OBJ. I can never get into softimage without issues. -Ryan
Re: SI and Houdini
Hello again Well, now that rigging is finished the first chapter for animation is now online!!! http://www.sidefx.com/index.php?option=com_forumItemid=172page=viewtopicp=147748#147748 of directly https://www.dropbox.com/sh/22l2sx82m75buxj/H-0buUQAUP Enjoy it!!! Jordi Bares jordiba...@gmail.com On 19 May 2014, at 14:28, Chris Marshall chrismarshal...@gmail.com wrote: Cheers On 19 May 2014 14:25, Oscar Juarez tridi.animei...@gmail.com wrote: http://www.sidefx.com/index.php?option=com_contenttask=viewid=2711Itemid=166 Until data management, rigging should be the last link in this thread On Mon, May 19, 2014 at 3:12 PM, Chris Marshall chrismarshal...@gmail.com wrote: Is there a central place where Jordi's tutorials are kept? All I can find are individual links to each. Thanks Chris -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: ICE CrowdFX Compound
ммчцэсёйсэыцкэъйвчёйёъчёчйчэйёыывэйьмэмйэцч и1ййтыфяу уууe w ㅈ йэйыё ы ыфй вёси 23.04.2014 19:59 пользователь Oscar Juarez tridi.animei...@gmail.com написал: I can see the compounds, I'm on gmail though. On Wed, Apr 23, 2014 at 5:41 PM, Leendert A. Hartog hirazib...@live.nlwrote: Hi, These do look interesting. But what do you mean by attached in this context? All I am getting here is a winmail.dat file, no compounds in sight. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com