Re: Battleborn trailer for gearbox

2014-07-09 Thread Eric Mootz

/ took over at the 1:55 mark and destroyed the universe at the end./

great work! bravo to the team!



Transition to Maya - little help please :)

2014-07-09 Thread Nicolas Esposito
Hi guys,

I've recently started to moving to Maya, mainly because of the kind of job
I'm doing recently ( creation and rigs for games characters ).

1. Character binding: I used to save my envelope weights on my character in
an external file, but in Maya I see that you need a source character ( with
the envelope weights ) and a target ( which will receive the weights
)...there are other ways/tools to accomplish that or this is a standard
procedure inside Maya?

2. In Softimage I usually store my animation inside animation clips, mostly
because very ofthen I can blend them properly and shrink/expand the
animation itself...is there a similar way to do that inside Maya?

3. Is there a way to hide selected polygons? I searched around and I found
basically nothing regarding this

4. Which are the essential tools which you raccomend to use inside Maya? I
see there are quite a bit of skinning tools and auto-rigger, MEL/Python
scripts, but I would like to have a overview of what could be usefull/time
saving.

5. I was thinking to subscribe to digital tutors in order to teach myself
basics and more advanced stuff and learn a proper workflow...other
suggested site to learn Maya like a pro? :)

Cheers

Nicolas


Re: Battleborn trailer for gearbox

2014-07-09 Thread Matt Morris
Very nice work! They should have got you to do the rest of the trailer as
well ;)


On 9 July 2014 09:23, Eric Mootz e...@mootzoid.com wrote:

  * took over at the 1:55 mark and destroyed the universe at the end.*

 great work! bravo to the team!




-- 
www.matinai.com


Re: 2015 SP1

2014-07-09 Thread Matt Morris
We've been using it to test out the syflex sim, and it seems to be holding
up, though we have had a lot of crashes to do with certain kristinka hair
nodes. I'll see if I can dig out a scene which crashed constantly and send
it over, though we've since fixed the issue by changing the kristinka node
itself.


On 8 July 2014 18:23, John Richard Sanchez youngupstar...@gmail.com wrote:

 I am using it now for a project and I am noticing more crashes than usual.
 I save constantly (more than I used to). There is nothing I can put my
 finger on as to why so I don't really have anything to report.


 On Mon, Jul 7, 2014 at 2:02 AM, Hsiao Ming Chia 
 hsiao.ming.c...@autodesk.com wrote:

 Hi Mario,

 Would you mind sending us a scene which repro the issue you are seeing?
 Please feel free to email it to hsiao.ming.c...@autodesk.commailto:
 hsiao.ming.c...@autodesk.com.

 Thanks,
 Hsiao Ming

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
 Sent: Monday, July 07, 2014 8:30 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: 2015 SP1

 Actually only tried it for a short period, seems to be quite unstable to
 me when it comes to Ice.

 Maybe it was only my scene who knows.

 2014-07-06 22:25 GMT+02:00 Andy Goehler lists.andy.goeh...@gmail.com
 mailto:lists.andy.goeh...@gmail.com:
 Sebastian, Magic is not for everyone. Some are confused by it :-)

 On 06.07.2014, at 22:21, Sebastian Kowalski l...@sekow.commailto:
 l...@sekow.com wrote:


 there is a perfect sp1 available at sidefx..



 Am 04.07.2014 um 22:30 schrieb Luc-Eric Rousseau luceri...@gmail.com
 mailto:luceri...@gmail.com:



 Softimage 2015 is perfect already!





 --
 www.johnrichardsanchez.com




-- 
www.matinai.com


Re: Transition to Maya - little help please :)

2014-07-09 Thread Sebastien Sterling
3. Is there a way to hide selected polygons? I searched around and I found
basically nothing regarding this

NO ! THERE ISN't! THERE NEVER F***KING IS 

for rigging : See if you can dig up fahrenheit digital (intermediate to
advanced) , i remember it as being one of the best, however it is very old,
a lot of practices may be antiquated.

I remember the DT maya tutorials being shockingly bad, i'd say harmful,
terrible mic sound in heavily steeped accents and shaky delivery. i'm sure
they have had to update since then so hopefully this will be remedied.


On 9 July 2014 09:36, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi guys,

 I've recently started to moving to Maya, mainly because of the kind of job
 I'm doing recently ( creation and rigs for games characters ).

 1. Character binding: I used to save my envelope weights on my character
 in an external file, but in Maya I see that you need a source character (
 with the envelope weights ) and a target ( which will receive the weights
 )...there are other ways/tools to accomplish that or this is a standard
 procedure inside Maya?

 2. In Softimage I usually store my animation inside animation clips,
 mostly because very ofthen I can blend them properly and shrink/expand the
 animation itself...is there a similar way to do that inside Maya?

 3. Is there a way to hide selected polygons? I searched around and I found
 basically nothing regarding this

 4. Which are the essential tools which you raccomend to use inside Maya? I
 see there are quite a bit of skinning tools and auto-rigger, MEL/Python
 scripts, but I would like to have a overview of what could be usefull/time
 saving.

 5. I was thinking to subscribe to digital tutors in order to teach myself
 basics and more advanced stuff and learn a proper workflow...other
 suggested site to learn Maya like a pro? :)

 Cheers

 Nicolas



Re: Transition to Maya - little help please :)

2014-07-09 Thread Peter Lee
*3. Is there a way to hide selected polygons? I searched around and I found
basically nothing regarding this*

Select some polygons on your mesh
Go to the 'Show' menu on the viewport
Isolate Select
Check 'View Selected'
All your *unselected *polys will vanish and you'll be left with just your
selection to work with

http://grab.by/yqyw

Awkward and bizarre but it works for most of the normal hide poly uses you
might need.


On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 3. Is there a way to hide selected polygons? I searched around and I
 found basically nothing regarding this

 NO ! THERE ISN't! THERE NEVER F***KING IS 

 for rigging : See if you can dig up fahrenheit digital (intermediate to
 advanced) , i remember it as being one of the best, however it is very old,
 a lot of practices may be antiquated.

 I remember the DT maya tutorials being shockingly bad, i'd say harmful,
 terrible mic sound in heavily steeped accents and shaky delivery. i'm sure
 they have had to update since then so hopefully this will be remedied.


 On 9 July 2014 09:36, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi guys,

 I've recently started to moving to Maya, mainly because of the kind of
 job I'm doing recently ( creation and rigs for games characters ).

 1. Character binding: I used to save my envelope weights on my character
 in an external file, but in Maya I see that you need a source character (
 with the envelope weights ) and a target ( which will receive the weights
 )...there are other ways/tools to accomplish that or this is a standard
 procedure inside Maya?

 2. In Softimage I usually store my animation inside animation clips,
 mostly because very ofthen I can blend them properly and shrink/expand the
 animation itself...is there a similar way to do that inside Maya?

 3. Is there a way to hide selected polygons? I searched around and I
 found basically nothing regarding this

 4. Which are the essential tools which you raccomend to use inside Maya?
 I see there are quite a bit of skinning tools and auto-rigger, MEL/Python
 scripts, but I would like to have a overview of what could be usefull/time
 saving.

 5. I was thinking to subscribe to digital tutors in order to teach myself
 basics and more advanced stuff and learn a proper workflow...other
 suggested site to learn Maya like a pro? :)

 Cheers

 Nicolas





Re: Transition to Maya - little help please :)

2014-07-09 Thread Sebastien Sterling
Yes, but it's an Isolate :P not a true hide/show


On 9 July 2014 13:36, Peter Lee peteorstr...@gmail.com wrote:

 *3. Is there a way to hide selected polygons? I searched around and I
 found basically nothing regarding this*

 Select some polygons on your mesh
 Go to the 'Show' menu on the viewport
 Isolate Select
 Check 'View Selected'
 All your *unselected *polys will vanish and you'll be left with just your
 selection to work with

 http://grab.by/yqyw

 Awkward and bizarre but it works for most of the normal hide poly uses you
 might need.


 On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 3. Is there a way to hide selected polygons? I searched around and I
 found basically nothing regarding this

 NO ! THERE ISN't! THERE NEVER F***KING IS 

 for rigging : See if you can dig up fahrenheit digital (intermediate to
 advanced) , i remember it as being one of the best, however it is very old,
 a lot of practices may be antiquated.

 I remember the DT maya tutorials being shockingly bad, i'd say harmful,
 terrible mic sound in heavily steeped accents and shaky delivery. i'm sure
 they have had to update since then so hopefully this will be remedied.


 On 9 July 2014 09:36, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi guys,

 I've recently started to moving to Maya, mainly because of the kind of
 job I'm doing recently ( creation and rigs for games characters ).

  1. Character binding: I used to save my envelope weights on my
 character in an external file, but in Maya I see that you need a source
 character ( with the envelope weights ) and a target ( which will receive
 the weights )...there are other ways/tools to accomplish that or this is a
 standard procedure inside Maya?

 2. In Softimage I usually store my animation inside animation clips,
 mostly because very ofthen I can blend them properly and shrink/expand the
 animation itself...is there a similar way to do that inside Maya?

 3. Is there a way to hide selected polygons? I searched around and I
 found basically nothing regarding this

 4. Which are the essential tools which you raccomend to use inside Maya?
 I see there are quite a bit of skinning tools and auto-rigger, MEL/Python
 scripts, but I would like to have a overview of what could be usefull/time
 saving.

 5. I was thinking to subscribe to digital tutors in order to teach
 myself basics and more advanced stuff and learn a proper workflow...other
 suggested site to learn Maya like a pro? :)

 Cheers

 Nicolas






Re: Transition to Maya - little help please :)

2014-07-09 Thread Nicolas Esposito
o_o

Seriously?

I guess I have to make an hotkey for that...or a script...well, using Maya
started quite promising :-D

Guys regarding the animation clips stretch/shrink in Maya? please give me
good news :-D


2014-07-09 14:50 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Yes, but it's an Isolate :P not a true hide/show


 On 9 July 2014 13:36, Peter Lee peteorstr...@gmail.com wrote:

 *3. Is there a way to hide selected polygons? I searched around and I
 found basically nothing regarding this*

 Select some polygons on your mesh
 Go to the 'Show' menu on the viewport
 Isolate Select
 Check 'View Selected'
 All your *unselected *polys will vanish and you'll be left with just
 your selection to work with

 http://grab.by/yqyw

 Awkward and bizarre but it works for most of the normal hide poly uses
 you might need.


 On Wed, Jul 9, 2014 at 1:28 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 3. Is there a way to hide selected polygons? I searched around and I
 found basically nothing regarding this

 NO ! THERE ISN't! THERE NEVER F***KING IS 

 for rigging : See if you can dig up fahrenheit digital (intermediate to
 advanced) , i remember it as being one of the best, however it is very old,
 a lot of practices may be antiquated.

 I remember the DT maya tutorials being shockingly bad, i'd say harmful,
 terrible mic sound in heavily steeped accents and shaky delivery. i'm sure
 they have had to update since then so hopefully this will be remedied.


 On 9 July 2014 09:36, Nicolas Esposito 3dv...@gmail.com wrote:

 Hi guys,

 I've recently started to moving to Maya, mainly because of the kind of
 job I'm doing recently ( creation and rigs for games characters ).

  1. Character binding: I used to save my envelope weights on my
 character in an external file, but in Maya I see that you need a source
 character ( with the envelope weights ) and a target ( which will receive
 the weights )...there are other ways/tools to accomplish that or this is a
 standard procedure inside Maya?

 2. In Softimage I usually store my animation inside animation clips,
 mostly because very ofthen I can blend them properly and shrink/expand the
 animation itself...is there a similar way to do that inside Maya?

 3. Is there a way to hide selected polygons? I searched around and I
 found basically nothing regarding this

 4. Which are the essential tools which you raccomend to use inside
 Maya? I see there are quite a bit of skinning tools and auto-rigger,
 MEL/Python scripts, but I would like to have a overview of what could be
 usefull/time saving.

 5. I was thinking to subscribe to digital tutors in order to teach
 myself basics and more advanced stuff and learn a proper workflow...other
 suggested site to learn Maya like a pro? :)

 Cheers

 Nicolas







Re: Camera addon for use with Redshift

2014-07-09 Thread Ivan Vasiljevic
Hey Emilio,

Quick question.
Where did you gather data for film back for example for Arri Alexa.
From my search it's not matching to yours, not saying I am right, just
wanna check.
http://www.arrimedia.com/alexa/technical-data

Capture 23.760 x 13.365 mm/0.9354 x 0.5262” 16:9 2880 x 1620
Best.
Ivan


On Wed, Jun 4, 2014 at 6:24 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Thank you very much for your kind words Ivan.  I'll hope it servers you
 well!

 Cheers!



 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-04 4:16 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Not only that it works, but it's really great piece of plugin you have
 there! Easy to work with, understand and push up the level of quality with
 photograph approach!!!
 Thanks for doing this! :)

 Ivan


 On Tue, Jun 3, 2014 at 6:47 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Glad to hear it is working Ivan

 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-03 7:19 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 That helped, thanks!


 On Tue, Jun 3, 2014 at 2:14 PM, Toonafish ron...@toonafish.nl wrote:

  check the file size of the addon you downloaded, if it's too small,
 try using the Dropbox download menu.

 -Ronald



 On 6/3/2014 13:22, Ivan Vasiljevic wrote:

   Hmm... No luck installing it here.
 SI 2014 SP2, win 7 x64.
  Installation goes fine but no menu nor in
 View-Toolbars-ehRSCamera...
  Anyone had similar experience?

  Ivan


 On Tue, Jun 3, 2014 at 1:05 PM, Ivan Vasiljevic klebed...@gmail.com
 wrote:

  Great stuff, thanks for sharing. I'll give it a go!

  Cheers.
 Ivan


 On Tue, Jun 3, 2014 at 12:46 PM, Toonafish ron...@toonafish.nl
 wrote:

  Great stuff !! Thanks Emilio.

 -Ronald


 On 6/3/2014 02:39, Emilio Hernandez wrote:

  Hello list.

  I want to share with you the ehRSCamera addon  for use with
 Redshift.

  In the link you will find a pdf file with the documentation
 describing its features and use, as well as the xsiaddon in case you 
 want
 to use it.

  The plugin is free for any purpose.

  Cheers and thank you all.


 https://www.dropbox.com/sh/unk9jbeyrxyq6m1/AABbki4OHNTbvNpxLL3GKFe8a/ehRSCamera
  ---
 Emilio Hernández   VFX  3D animation.





  --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.com
email:  i...@digitalassettailors.com
   ivan_vasilje...@hotmail.com


Re: Camera addon for use with Redshift

2014-07-09 Thread Emilio Hernandez
Yes that is the one that I am using.  The thing is that it is converted to
inches as Softimage's backsize is in inches.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-07-09 8:35 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Hey Emilio,

 Quick question.
 Where did you gather data for film back for example for Arri Alexa.
 From my search it's not matching to yours, not saying I am right, just
 wanna check.
 http://www.arrimedia.com/alexa/technical-data

 Capture 23.760 x 13.365 mm/0.9354 x 0.5262” 16:9 2880 x 1620
 Best.
 Ivan


 On Wed, Jun 4, 2014 at 6:24 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Thank you very much for your kind words Ivan.  I'll hope it servers you
 well!

 Cheers!



 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-04 4:16 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Not only that it works, but it's really great piece of plugin you have
 there! Easy to work with, understand and push up the level of quality with
 photograph approach!!!
 Thanks for doing this! :)

 Ivan


 On Tue, Jun 3, 2014 at 6:47 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Glad to hear it is working Ivan

 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-03 7:19 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 That helped, thanks!


 On Tue, Jun 3, 2014 at 2:14 PM, Toonafish ron...@toonafish.nl wrote:

  check the file size of the addon you downloaded, if it's too small,
 try using the Dropbox download menu.

 -Ronald



 On 6/3/2014 13:22, Ivan Vasiljevic wrote:

   Hmm... No luck installing it here.
 SI 2014 SP2, win 7 x64.
  Installation goes fine but no menu nor in
 View-Toolbars-ehRSCamera...
  Anyone had similar experience?

  Ivan


 On Tue, Jun 3, 2014 at 1:05 PM, Ivan Vasiljevic klebed...@gmail.com
 wrote:

  Great stuff, thanks for sharing. I'll give it a go!

  Cheers.
 Ivan


 On Tue, Jun 3, 2014 at 12:46 PM, Toonafish ron...@toonafish.nl
 wrote:

  Great stuff !! Thanks Emilio.

 -Ronald


 On 6/3/2014 02:39, Emilio Hernandez wrote:

  Hello list.

  I want to share with you the ehRSCamera addon  for use with
 Redshift.

  In the link you will find a pdf file with the documentation
 describing its features and use, as well as the xsiaddon in case you 
 want
 to use it.

  The plugin is free for any purpose.

  Cheers and thank you all.


 https://www.dropbox.com/sh/unk9jbeyrxyq6m1/AABbki4OHNTbvNpxLL3GKFe8a/ehRSCamera
  ---
 Emilio Hernández   VFX  3D animation.





  --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com





Re: Camera addon for use with Redshift

2014-07-09 Thread Ivan Vasiljevic
Yes but your ARRI camera back is: 0.7016 x 0.3964 while it should be 0.9354
x 0.5262 after conversion to inches
Correct me if I am wrong please.

Ivan


On Wed, Jul 9, 2014 at 3:51 PM, Emilio Hernandez emi...@e-roja.com wrote:

 This are the settings for the cameras I am using

 #Define camera sensors size
 arriAlexa = [ARRI_Alexa,23.76,13.365,1.77]
 redScarlet  = [RED_Scarlet,27.7,14.6,1.78]
 redEpic   = [RED_Epic,27.7,14.6,1.78]
 canon5D   = [Canon_5D,35,20.3,1.77]
 canon60D  = [Canon_60D,22.3,12.5,1.77]
 canon7D  = [Canon_7D,22.3,12.5,1.77]
 nikonD800 = [Nikon_D800,32.8,18.4,1.77]
 film239 =[Film 35mm 2.39,21.95,9.18,2.39]
 film185 =[Film 35mm 1.85,21.95,11.86,1.85]
 film177 =[Film 35mm 1.77,21.95,12.40,1.77]
 filmAcademy = [Film 35mm Academy,22,16,1.375]

 ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 8:46 GMT-05:00 Emilio Hernandez emi...@e-roja.com:

 Yes that is the one that I am using.  The thing is that it is converted to
 inches as Softimage's backsize is in inches.

 Cheers!

  ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 8:35 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Hey Emilio,

 Quick question.
 Where did you gather data for film back for example for Arri Alexa.
 From my search it's not matching to yours, not saying I am right, just
 wanna check.
 http://www.arrimedia.com/alexa/technical-data

 Capture 23.760 x 13.365 mm/0.9354 x 0.5262” 16:9 2880 x 1620
 Best.
 Ivan


 On Wed, Jun 4, 2014 at 6:24 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Thank you very much for your kind words Ivan.  I'll hope it servers you
 well!

 Cheers!



 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-04 4:16 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Not only that it works, but it's really great piece of plugin you have
 there! Easy to work with, understand and push up the level of quality with
 photograph approach!!!
 Thanks for doing this! :)

 Ivan


 On Tue, Jun 3, 2014 at 6:47 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Glad to hear it is working Ivan

 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-03 7:19 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 That helped, thanks!


 On Tue, Jun 3, 2014 at 2:14 PM, Toonafish ron...@toonafish.nl
 wrote:

  check the file size of the addon you downloaded, if it's too
 small, try using the Dropbox download menu.

 -Ronald



 On 6/3/2014 13:22, Ivan Vasiljevic wrote:

   Hmm... No luck installing it here.
 SI 2014 SP2, win 7 x64.
  Installation goes fine but no menu nor in
 View-Toolbars-ehRSCamera...
  Anyone had similar experience?

  Ivan


 On Tue, Jun 3, 2014 at 1:05 PM, Ivan Vasiljevic 
 klebed...@gmail.com wrote:

  Great stuff, thanks for sharing. I'll give it a go!

  Cheers.
 Ivan


 On Tue, Jun 3, 2014 at 12:46 PM, Toonafish ron...@toonafish.nl
 wrote:

  Great stuff !! Thanks Emilio.

 -Ronald


 On 6/3/2014 02:39, Emilio Hernandez wrote:

  Hello list.

  I want to share with you the ehRSCamera addon  for use with
 Redshift.

  In the link you will find a pdf file with the documentation
 describing its features and use, as well as the xsiaddon in case you 
 want
 to use it.

  The plugin is free for any purpose.

  Cheers and thank you all.


 https://www.dropbox.com/sh/unk9jbeyrxyq6m1/AABbki4OHNTbvNpxLL3GKFe8a/ehRSCamera
  ---
 Emilio Hernández   VFX  3D animation.





  --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com







-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
reel:https://vimeo.com/72183649
web:www.ivasiljevic.com
email:  i...@digitalassettailors.com
   ivan_vasilje...@hotmail.com


Re: Camera addon for use with Redshift

2014-07-09 Thread Emilio Hernandez
That is odd it should be 0.9354 x 0.5285  I will check it.





---
Emilio Hernández   VFX  3D animation.


2014-07-09 9:03 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Yes but your ARRI camera back is: 0.7016 x 0.3964 while it should be
 0.9354 x 0.5262 after conversion to inches
 Correct me if I am wrong please.

 Ivan


 On Wed, Jul 9, 2014 at 3:51 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 This are the settings for the cameras I am using

 #Define camera sensors size
 arriAlexa = [ARRI_Alexa,23.76,13.365,1.77]
 redScarlet  = [RED_Scarlet,27.7,14.6,1.78]
 redEpic   = [RED_Epic,27.7,14.6,1.78]
 canon5D   = [Canon_5D,35,20.3,1.77]
 canon60D  = [Canon_60D,22.3,12.5,1.77]
 canon7D  = [Canon_7D,22.3,12.5,1.77]
 nikonD800 = [Nikon_D800,32.8,18.4,1.77]
 film239 =[Film 35mm 2.39,21.95,9.18,2.39]
 film185 =[Film 35mm 1.85,21.95,11.86,1.85]
 film177 =[Film 35mm 1.77,21.95,12.40,1.77]
 filmAcademy = [Film 35mm Academy,22,16,1.375]

 ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 8:46 GMT-05:00 Emilio Hernandez emi...@e-roja.com:

 Yes that is the one that I am using.  The thing is that it is converted
 to inches as Softimage's backsize is in inches.

 Cheers!

  ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 8:35 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Hey Emilio,

 Quick question.
 Where did you gather data for film back for example for Arri Alexa.
 From my search it's not matching to yours, not saying I am right, just
 wanna check.
 http://www.arrimedia.com/alexa/technical-data

 Capture 23.760 x 13.365 mm/0.9354 x 0.5262” 16:9 2880 x 1620
 Best.
 Ivan


 On Wed, Jun 4, 2014 at 6:24 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Thank you very much for your kind words Ivan.  I'll hope it servers
 you well!

 Cheers!



 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-04 4:16 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Not only that it works, but it's really great piece of plugin you have
 there! Easy to work with, understand and push up the level of quality 
 with
 photograph approach!!!
 Thanks for doing this! :)

 Ivan


 On Tue, Jun 3, 2014 at 6:47 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Glad to hear it is working Ivan

 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-03 7:19 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 That helped, thanks!


 On Tue, Jun 3, 2014 at 2:14 PM, Toonafish ron...@toonafish.nl
 wrote:

  check the file size of the addon you downloaded, if it's too
 small, try using the Dropbox download menu.

 -Ronald



 On 6/3/2014 13:22, Ivan Vasiljevic wrote:

   Hmm... No luck installing it here.
 SI 2014 SP2, win 7 x64.
  Installation goes fine but no menu nor in
 View-Toolbars-ehRSCamera...
  Anyone had similar experience?

  Ivan


 On Tue, Jun 3, 2014 at 1:05 PM, Ivan Vasiljevic 
 klebed...@gmail.com wrote:

  Great stuff, thanks for sharing. I'll give it a go!

  Cheers.
 Ivan


 On Tue, Jun 3, 2014 at 12:46 PM, Toonafish ron...@toonafish.nl
 wrote:

  Great stuff !! Thanks Emilio.

 -Ronald


 On 6/3/2014 02:39, Emilio Hernandez wrote:

  Hello list.

  I want to share with you the ehRSCamera addon  for use with
 Redshift.

  In the link you will find a pdf file with the documentation
 describing its features and use, as well as the xsiaddon in case 
 you want
 to use it.

  The plugin is free for any purpose.

  Cheers and thank you all.


 https://www.dropbox.com/sh/unk9jbeyrxyq6m1/AABbki4OHNTbvNpxLL3GKFe8a/ehRSCamera
  ---
 Emilio Hernández   VFX  3D animation.





  --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com


Re: Camera addon for use with Redshift

2014-07-09 Thread Ivan Vasiljevic
I noticed 5D values are off too, maybe conversion to inches was wrong? :)

Cheers.
Ivan


On Wed, Jul 9, 2014 at 4:14 PM, Emilio Hernandez emi...@e-roja.com wrote:

 That is odd it should be 0.9354 x 0.5285  I will check it.





 ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 9:03 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Yes but your ARRI camera back is: 0.7016 x 0.3964 while it should be
 0.9354 x 0.5262 after conversion to inches
 Correct me if I am wrong please.

 Ivan


 On Wed, Jul 9, 2014 at 3:51 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 This are the settings for the cameras I am using

 #Define camera sensors size
 arriAlexa = [ARRI_Alexa,23.76,13.365,1.77]
 redScarlet  = [RED_Scarlet,27.7,14.6,1.78]
 redEpic   = [RED_Epic,27.7,14.6,1.78]
 canon5D   = [Canon_5D,35,20.3,1.77]
 canon60D  = [Canon_60D,22.3,12.5,1.77]
 canon7D  = [Canon_7D,22.3,12.5,1.77]
 nikonD800 = [Nikon_D800,32.8,18.4,1.77]
 film239 =[Film 35mm 2.39,21.95,9.18,2.39]
 film185 =[Film 35mm 1.85,21.95,11.86,1.85]
 film177 =[Film 35mm 1.77,21.95,12.40,1.77]
 filmAcademy = [Film 35mm Academy,22,16,1.375]

 ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 8:46 GMT-05:00 Emilio Hernandez emi...@e-roja.com:

 Yes that is the one that I am using.  The thing is that it is converted
 to inches as Softimage's backsize is in inches.

 Cheers!

  ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 8:35 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Hey Emilio,

 Quick question.
 Where did you gather data for film back for example for Arri Alexa.
 From my search it's not matching to yours, not saying I am right, just
 wanna check.
 http://www.arrimedia.com/alexa/technical-data

 Capture 23.760 x 13.365 mm/0.9354 x 0.5262” 16:9 2880 x 1620
 Best.
 Ivan


 On Wed, Jun 4, 2014 at 6:24 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Thank you very much for your kind words Ivan.  I'll hope it servers
 you well!

 Cheers!



 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-04 4:16 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Not only that it works, but it's really great piece of plugin you
 have there! Easy to work with, understand and push up the level of 
 quality
 with photograph approach!!!
 Thanks for doing this! :)

 Ivan


 On Tue, Jun 3, 2014 at 6:47 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Glad to hear it is working Ivan

 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-03 7:19 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 That helped, thanks!


 On Tue, Jun 3, 2014 at 2:14 PM, Toonafish ron...@toonafish.nl
 wrote:

  check the file size of the addon you downloaded, if it's too
 small, try using the Dropbox download menu.

 -Ronald



 On 6/3/2014 13:22, Ivan Vasiljevic wrote:

   Hmm... No luck installing it here.
 SI 2014 SP2, win 7 x64.
  Installation goes fine but no menu nor in
 View-Toolbars-ehRSCamera...
  Anyone had similar experience?

  Ivan


 On Tue, Jun 3, 2014 at 1:05 PM, Ivan Vasiljevic 
 klebed...@gmail.com wrote:

  Great stuff, thanks for sharing. I'll give it a go!

  Cheers.
 Ivan


 On Tue, Jun 3, 2014 at 12:46 PM, Toonafish ron...@toonafish.nl
 wrote:

  Great stuff !! Thanks Emilio.

 -Ronald


 On 6/3/2014 02:39, Emilio Hernandez wrote:

  Hello list.

  I want to share with you the ehRSCamera addon  for use with
 Redshift.

  In the link you will find a pdf file with the documentation
 describing its features and use, as well as the xsiaddon in case 
 you want
 to use it.

  The plugin is free for any purpose.

  Cheers and thank you all.


 https://www.dropbox.com/sh/unk9jbeyrxyq6m1/AABbki4OHNTbvNpxLL3GKFe8a/ehRSCamera
  ---
 Emilio Hernández   VFX  3D animation.





  --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  i...@digitalassettailors.com
ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, 

Re: Camera addon for use with Redshift

2014-07-09 Thread Emilio Hernandez
I just checked the rest of the calculations for dof, etc., and they are
using the right values.  I will run a debug to see what is going on.

Keep you posted.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-07-09 9:20 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 I noticed 5D values are off too, maybe conversion to inches was wrong? :)

 Cheers.
 Ivan


 On Wed, Jul 9, 2014 at 4:14 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 That is odd it should be 0.9354 x 0.5285  I will check it.





 ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 9:03 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Yes but your ARRI camera back is: 0.7016 x 0.3964 while it should be
 0.9354 x 0.5262 after conversion to inches
 Correct me if I am wrong please.

 Ivan


 On Wed, Jul 9, 2014 at 3:51 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 This are the settings for the cameras I am using

 #Define camera sensors size
 arriAlexa = [ARRI_Alexa,23.76,13.365,1.77]
 redScarlet  = [RED_Scarlet,27.7,14.6,1.78]
 redEpic   = [RED_Epic,27.7,14.6,1.78]
 canon5D   = [Canon_5D,35,20.3,1.77]
 canon60D  = [Canon_60D,22.3,12.5,1.77]
 canon7D  = [Canon_7D,22.3,12.5,1.77]
 nikonD800 = [Nikon_D800,32.8,18.4,1.77]
 film239 =[Film 35mm 2.39,21.95,9.18,2.39]
 film185 =[Film 35mm 1.85,21.95,11.86,1.85]
 film177 =[Film 35mm 1.77,21.95,12.40,1.77]
 filmAcademy = [Film 35mm Academy,22,16,1.375]

 ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 8:46 GMT-05:00 Emilio Hernandez emi...@e-roja.com:

 Yes that is the one that I am using.  The thing is that it is converted
 to inches as Softimage's backsize is in inches.

 Cheers!

  ---
 Emilio Hernández   VFX  3D animation.


 2014-07-09 8:35 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Hey Emilio,

 Quick question.
 Where did you gather data for film back for example for Arri Alexa.
 From my search it's not matching to yours, not saying I am right,
 just wanna check.
 http://www.arrimedia.com/alexa/technical-data

 Capture 23.760 x 13.365 mm/0.9354 x 0.5262” 16:9 2880 x 1620
 Best.
 Ivan


 On Wed, Jun 4, 2014 at 6:24 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 Thank you very much for your kind words Ivan.  I'll hope it servers
 you well!

 Cheers!



 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-04 4:16 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 Not only that it works, but it's really great piece of plugin you
 have there! Easy to work with, understand and push up the level of 
 quality
 with photograph approach!!!
 Thanks for doing this! :)

 Ivan


 On Tue, Jun 3, 2014 at 6:47 PM, Emilio Hernandez emi...@e-roja.com
  wrote:

 Glad to hear it is working Ivan

 ---
 Emilio Hernández   VFX  3D animation.


 2014-06-03 7:19 GMT-05:00 Ivan Vasiljevic klebed...@gmail.com:

 That helped, thanks!


 On Tue, Jun 3, 2014 at 2:14 PM, Toonafish ron...@toonafish.nl
 wrote:

  check the file size of the addon you downloaded, if it's too
 small, try using the Dropbox download menu.

 -Ronald



 On 6/3/2014 13:22, Ivan Vasiljevic wrote:

   Hmm... No luck installing it here.
 SI 2014 SP2, win 7 x64.
  Installation goes fine but no menu nor in
 View-Toolbars-ehRSCamera...
  Anyone had similar experience?

  Ivan


 On Tue, Jun 3, 2014 at 1:05 PM, Ivan Vasiljevic 
 klebed...@gmail.com wrote:

  Great stuff, thanks for sharing. I'll give it a go!

  Cheers.
 Ivan


 On Tue, Jun 3, 2014 at 12:46 PM, Toonafish ron...@toonafish.nl
  wrote:

  Great stuff !! Thanks Emilio.

 -Ronald


 On 6/3/2014 02:39, Emilio Hernandez wrote:

  Hello list.

  I want to share with you the ehRSCamera addon  for use with
 Redshift.

  In the link you will find a pdf file with the documentation
 describing its features and use, as well as the xsiaddon in case 
 you want
 to use it.

  The plugin is free for any purpose.

  Cheers and thank you all.


 https://www.dropbox.com/sh/unk9jbeyrxyq6m1/AABbki4OHNTbvNpxLL3GKFe8a/ehRSCamera
  ---
 Emilio Hernández   VFX  3D animation.





  --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com





 --
Ivan Vasiljevic
 -
  Lighting TD
  Founder, Digital Asset Tailors
 -
  reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
  email:  i...@digitalassettailors.com
 ivan_vasilje...@hotmail.com






 --
 Ivan Vasiljevic
 -
 Lighting TD
 Founder, Digital Asset Tailors
 -
 reel:https://vimeo.com/72183649
 web:www.ivasiljevic.com
 email:  

RE: Softimage Python versus Maya Python

2014-07-09 Thread Mike Donovan
Hey Guys,

I too am moving from Softimage's Python API to Maya's python API ... its seems 
pretty robust so far. Love that PySide is built in.

I am wondering if you need to use PyMel ... or if you can access everything 
directly through an object model API with Python. I am about to convert a lot 
of our tools this week.

Also .. I would recommend checking out the Charcoal editor ... its really sweet 
and has auto-completion for much of the api.

M




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Siew Yi Liang
Sent: Monday, May 05, 2014 12:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Python versus Maya Python

Hi Hirazi:

It doesn't talk about PyMEL, and yes it's super-old, and it's written in a very 
non-pythonic manner, but it's still a good resouce imho.

Still, for what it is (and its price) it's about the most comprehensive 
beginner's intro guide to working with Maya (and some API stuff as well!) that 
I know of for now.  :D

If you prefer video tutorials, Chad Vernon's stuff on CGCircuit is pretty nice, 
and he has some basic stuff on his site, too:
http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/python-in-maya/

HTH!


Yours sincerely,

Siew Yi Liang
On 5/5/2014 8:47 AM, Leendert A. Hartog wrote:
Thanks for the kind offer, I'm afraid I'm going to have to take you up on 
that... ;)

On the CGTalk the book you mention was said to be somewhat outdated,
which I cannot really judge for myself, lacking the necessary Maya experience,
they advised me to wait for Practical Maya Programming with Python by Robert 
Galanakis
but looking at the website of the publisher it is somewhat of a mystery when it 
will actually be released.
And I am terrible at waiting... :D

Greetz
Leendert



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk


Re: Softimage Python versus Maya Python

2014-07-09 Thread Eric Thivierge
The OpenMaya API is pretty crippled and missing tons of stuff from what 
I've read, seen, and worked with. It's a lot of bloated code to just 
get to objects you want. As Raf mentioned before though some things 
need to be run through it for performance sake. Getting and setting 
envelope weights for example. For the majority of the stuff I'm doing 
in Maya for tools and scripts it's PyMel.


Eric T.

On Wednesday, July 09, 2014 10:35:05 AM, Mike Donovan wrote:

Hey Guys,

I too am moving from Softimage’s Python API to Maya’s python API … its
seems pretty robust so far. Love that PySide is built in.

I am wondering if you need to use PyMel … or if you can access
everything directly through an object model API with Python. I am
about to convert a lot of our tools this week.

Also .. I would recommend checking out the Charcoal editor … its
really sweet and has auto-completion for much of the api.

M

*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew
Yi Liang
*Sent:* Monday, May 05, 2014 12:10 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Softimage Python versus Maya Python

Hi Hirazi:

It doesn't talk about PyMEL, and yes it's super-old, and it's written
in a very non-pythonic manner, but it's still a good resouce imho.

Still, for what it is (and its price) it's about the most
comprehensive beginner's intro guide to working with Maya (and some
API stuff as well!) that I know of for now.  :D

If you prefer video tutorials, Chad Vernon's stuff on CGCircuit is
pretty nice, and he has some basic stuff on his site, too:
http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/python-in-maya/

HTH!

Yours sincerely,
Siew Yi Liang

On 5/5/2014 8:47 AM, Leendert A. Hartog wrote:

Thanks for the kind offer, I'm afraid I'm going to have to take
you up on that... ;)

On the CGTalk the book you mention was said to be somewhat outdated,
which I cannot really judge for myself, lacking the necessary Maya
experience,
they advised me to wait for Practical Maya Programming with
Python by Robert Galanakis
but looking at the website of the publisher it is somewhat of a
mystery when it will actually be released.
And I am terrible at waiting... :D

Greetz
Leendert



This e-mail has been scanned for all viruses by Star. The
service is powered by MessageLabs. For more information on a proactive
anti-virus service working around the clock, around the globe, visit:
http://www.star.net.uk





Aw: Re: Softimage Python versus Maya Python

2014-07-09 Thread Leo Quensel

I too would recommend relying on PyMel for non-performance related tasks (and even for some of those). The only time I found myself

using the OpenMaya API was when setting Vertex Colors (similar to Erics envelope weights). We are still on 2012 and the API v2 is completely

unusable, dont know how much has changed over the years.



Leo



Gesendet:Mittwoch, 09. Juli 2014 um 16:41 Uhr
Von:Eric Thivierge ethivie...@hybride.com
An:softimage@listproc.autodesk.com
Betreff:Re: Softimage Python versus Maya Python

The OpenMaya API is pretty crippled and missing tons of stuff from what
Ive read, seen, and worked with. Its a lot of bloated code to just
get to objects you want. As Raf mentioned before though some things
need to be run through it for performance sake. Getting and setting
envelope weights for example. For the majority of the stuff Im doing
in Maya for tools and scripts its PyMel.

Eric T.

On Wednesday, July 09, 2014 10:35:05 AM, Mike Donovan wrote:
 Hey Guys,

 I too am moving from Softimages Python API to Mayas python API  its
 seems pretty robust so far. Love that PySide is built in.

 I am wondering if you need to use PyMel  or if you can access
 everything directly through an object model API with Python. I am
 about to convert a lot of our tools this week.

 Also .. I would recommend checking out the Charcoal editor  its
 really sweet and has auto-completion for much of the api.

 M

 *From:*softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew
 Yi Liang
 *Sent:* Monday, May 05, 2014 12:10 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage Python versus Maya Python

 Hi Hirazi:

 It doesnt talk about PyMEL, and yes its super-old, and its written
 in a very non-pythonic manner, but its still a good resouce imho.

 Still, for what it is (and its price) its about the most
 comprehensive beginners intro guide to working with Maya (and some
 API stuff as well!) that I know of for now. :D

 If you prefer video tutorials, Chad Vernons stuff on CGCircuit is
 pretty nice, and he has some basic stuff on his site, too:
 http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/python-in-maya/

 HTH!

 Yours sincerely,
 Siew Yi Liang

 On 5/5/2014 8:47 AM, Leendert A. Hartog wrote:

 Thanks for the kind offer, Im afraid Im going to have to take
 you up on that... ;)

 On the CGTalk the book you mention was said to be somewhat outdated,
 which I cannot really judge for myself, lacking the necessary Maya
 experience,
 they advised me to wait for Practical Maya Programming with
 Python by Robert Galanakis
 but looking at the website of the publisher it is somewhat of a
 mystery when it will actually be released.
 And I am terrible at waiting... :D

 Greetz
 Leendert


 
 This e-mail has been scanned for all viruses by Star. The
 service is powered by MessageLabs. For more information on a proactive
 anti-virus service working around the clock, around the globe, visit:
 http://www.star.net.uk
 






RE: Re: Softimage Python versus Maya Python

2014-07-09 Thread Mike Donovan
Thanks guys,

Saved me a lot of frustration ! I had sorted my email by conversation and did 
not realized I was responding to an ancient thread … lol ! Helped me anyway. =)

M

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leo Quensel
Sent: Wednesday, July 09, 2014 10:53 AM
To: softimage@listproc.autodesk.com
Subject: Aw: Re: Softimage Python versus Maya Python

I too would recommend relying on PyMel for non-performance related tasks (and 
even for some of those). The only time I found myself
using the OpenMaya API was when setting Vertex Colors (similar to Eric's 
envelope weights). We are still on 2012 and the API v2 is completely
unusable, don't know how much has changed over the years.

Leo
Gesendet: Mittwoch, 09. Juli 2014 um 16:41 Uhr
Von: Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com
An: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Betreff: Re: Softimage Python versus Maya Python
The OpenMaya API is pretty crippled and missing tons of stuff from what
I've read, seen, and worked with. It's a lot of bloated code to just
get to objects you want. As Raf mentioned before though some things
need to be run through it for performance sake. Getting and setting
envelope weights for example. For the majority of the stuff I'm doing
in Maya for tools and scripts it's PyMel.

Eric T.

On Wednesday, July 09, 2014 10:35:05 AM, Mike Donovan wrote:
 Hey Guys,

 I too am moving from Softimage’s Python API to Maya’s python API … its
 seems pretty robust so far. Love that PySide is built in.

 I am wondering if you need to use PyMel … or if you can access
 everything directly through an object model API with Python. I am
 about to convert a lot of our tools this week.

 Also .. I would recommend checking out the Charcoal editor … its
 really sweet and has auto-completion for much of the api.

 M

 *From:*softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Siew
 Yi Liang
 *Sent:* Monday, May 05, 2014 12:10 PM
 *To:* softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 *Subject:* Re: Softimage Python versus Maya Python

 Hi Hirazi:

 It doesn't talk about PyMEL, and yes it's super-old, and it's written
 in a very non-pythonic manner, but it's still a good resouce imho.

 Still, for what it is (and its price) it's about the most
 comprehensive beginner's intro guide to working with Maya (and some
 API stuff as well!) that I know of for now. :D

 If you prefer video tutorials, Chad Vernon's stuff on CGCircuit is
 pretty nice, and he has some basic stuff on his site, too:
 http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/python-in-maya/

 HTH!

 Yours sincerely,
 Siew Yi Liang

 On 5/5/2014 8:47 AM, Leendert A. Hartog wrote:

 Thanks for the kind offer, I'm afraid I'm going to have to take
 you up on that... ;)

 On the CGTalk the book you mention was said to be somewhat outdated,
 which I cannot really judge for myself, lacking the necessary Maya
 experience,
 they advised me to wait for Practical Maya Programming with
 Python by Robert Galanakis
 but looking at the website of the publisher it is somewhat of a
 mystery when it will actually be released.
 And I am terrible at waiting... :D

 Greetz
 Leendert


 
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Re: Softimage Python versus Maya Python

2014-07-09 Thread Yi Liang Siew
I dunno about everyone else, but I actually really like PyCharm a lot 
these days (went from NPP to Sublime to PyCharm). Being able to debug 
Python scripts is super helpful in Maya/XSI :) (haven't gotten around to 
trying to connect it with Nuke as well yet hehe)


I don't really like PyMEL that much, I only use it when I need quick 
access to vector math functions etcNow that I'm more familiar with 
C++, I have to say the advice of everyone here to go ahead and 'do it in 
C++' from the get-go is a lot less painful overall than dealing with all 
the SWIG-stuff that I would have to go through when using PyMEL or 
OpenMaya. :D


Re: Softimage Python versus Maya Python

2014-07-09 Thread Tim Crowson
I would also recommend reading through this thread on the 
Python-Inside-Maya Google Group:


https://groups.google.com/forum/#!topic/python_inside_maya/jb0lD8SXk_M 
https://groups.google.com/forum/#%21topic/python_inside_maya/jb0lD8SXk_M


Lots of good info there.

-Tim

On 7/9/2014 10:40 AM, Yi Liang Siew wrote:
I dunno about everyone else, but I actually really like PyCharm a lot 
these days (went from NPP to Sublime to PyCharm). Being able to debug 
Python scripts is super helpful in Maya/XSI :) (haven't gotten around 
to trying to connect it with Nuke as well yet hehe)


I don't really like PyMEL that much, I only use it when I need quick 
access to vector math functions etcNow that I'm more familiar with 
C++, I have to say the advice of everyone here to go ahead and 'do it 
in C++' from the get-go is a lot less painful overall than dealing 
with all the SWIG-stuff that I would have to go through when using 
PyMEL or OpenMaya. :D


--
Signature




XSI's 'Shift-click to check/uncheck multiple' inside a Qmenu?

2014-07-09 Thread Tim Crowson
I'm asking this here because XSI users will immediately know the 
behavior I'm trying to emulate. I want to recreate Soft's menu behavior 
whereby shift-clicking on a menu item will check/uncheck it, but keep 
the menu open and let you click on other entries as well. Is this 
behavior reproducible in PySide/PyQt, if so how? I'm searching around 
now, but wanted to drop a line here too.

-- Tim Crowson
Signature


RE: Softimage Python versus Maya Python

2014-07-09 Thread Matt Lind
The problem isn't creating an arbitrary UI, I can do that with Win32, MFC, or 
even C++ QT.  The issue is getting that UI to send/receive notifications with 
the host application to tap into their event hooks.

Matt





-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Yi Liang Siew
Sent: Wednesday, July 09, 2014 11:38 AM
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Python versus Maya Python

PyQt all the UIs!!!

(And then despair when your colleagues are like, how i install pyqt to maya 
when you need to deploy it :P ) On 7/9/2014 10:41 AM, Matt Lind wrote:
 I was going to suggest the same.  I dabbled around not too long ago with MEL, 
 Python, and C++, and C++ seems the most straightforward as you can talk 
 directly to the API whereas the other two require you go through layers of 
 bloat and indirection.  The unfortunate part of using C++ is you still have 
 to rely on scripting for UI elements.


 Matt






Referenced mat libs inside of ref models?

2014-07-09 Thread Sven Constable
Hi list,

I'm currently working on a project with rather large assets including large
object counts and very heavy geo (CAD data), so I'm referencing a lot of the
models. Otherwise I would hit the 2GB scene size limit anyway and also for
flexibility I would like to keep it as separated as much as possible. Thing
is, we have only a few shaders that will be applied to all the objects. So
I'd also like to use a referenced mat lib for the entire project  and all
the ref models inside it. That basically means two levels of referencing ( a
referenced model will use a ref mat lib). A reference inside a reference. I
never did that and I'm a bit concerned if this could potencially produce
problems. Does anyone used referenced models that contained referenced mat
libs? I'm on softimage2011 btw.

Thanks,
sven


RE: Referenced mat libs inside of ref models?

2014-07-09 Thread Matt Lind
We're trying to use referenced materials right now.  It's rather hit or miss.

The referenced materials are actually a hack involving a dotXSI file which 
stores the material and shader information, then having that applied to the 
referenced models in the scene.  Problem we've been encountering is sometimes 
upon loading the scene, the reference material assignments are lost as if they 
were never assigned in the first place.

We don't know what causes this problem, but it's intermittent.  Some scenes 
work just fine, others have this problem regularly.

I do not advise using referenced materials on 2011.


Matt






From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Wednesday, July 09, 2014 2:40 PM
To: softimage@listproc.autodesk.com
Subject: Referenced mat libs inside of ref models?


Hi list,

I'm currently working on a project with rather large assets including large 
object counts and very heavy geo (CAD data), so I'm referencing a lot of the 
models. Otherwise I would hit the 2GB scene size limit anyway and also for 
flexibility I would like to keep it as separated as much as possible. Thing is, 
we have only a few shaders that will be applied to all the objects. So I'd also 
like to use a referenced mat lib for the entire project  and all the ref models 
inside it. That basically means two levels of referencing ( a referenced model 
will use a ref mat lib). A reference inside a reference. I never did that and 
I'm a bit concerned if this could potencially produce problems. Does anyone 
used referenced models that contained referenced mat libs? I'm on softimage2011 
btw.

Thanks,

sven


Re: Softimage Python versus Maya Python

2014-07-09 Thread Raffaele Fragapane
py API v2 is actually pretty robust, and it certainly is fast.
It doesn't miss a lot actually, contrary to what goes around, at least in
terms of what you can do with it. What it does distinctly lack is a pass of
hand crafted love.

Most of it, if not its entirety, seems to be a SWIG wrapper built solely
from the headers with the only tweaks being pruning what couldn't quite
translate. What that results into is python that reads like crippled C++,
because the API faces that kind of interface without pythonic additions,
and on top of that C++ only features such as overloaded methods are not
implemented, leaving you with more type handling than in Python than you
would do in C++.

pyMEL is a mix of hand crafted wrappers around different bits and bobs, and
it shows, as it tries (and mostly manages) to wrap the lot in a pythonic
way.

If you are comfortable with it and can complete a task with it and read the
code a week later there is no reason to not use the OM modules, it won't
magically crap itself on you one day, the only real downside to it is
simply that you end up writing this weird bastardized code in many cases.
Some people can stomach it, personally I'd rather write in C++ right away
if I'm not going to get python's advantages out of using it.

That's true for the guts part of the client, and certainly for the DG.
The DAG and scene item management side of things is generally quite painful
in Maya, and while the OM modules have mostly everything, pyMEL will read
better.
The UI side of things you will be pretty much dealing with an only slightly
smelly Qt all the time, so that's pretty good by any standard really, and
probably better in Python than in C++ anyway.

All in all all it is is that it's painful and could be much less so with a
little additional work, not that it's not functional or too incomplete.


On Thu, Jul 10, 2014 at 12:35 AM, Mike Donovan m...@smoke-mirrors.com
wrote:

  Hey Guys,



 I too am moving from Softimage’s Python API to Maya’s python API … its
 seems pretty robust so far. Love that PySide is built in.



 I am wondering if you need to use PyMel … or if you can access everything
 directly through an object model API with Python. I am about to convert a
 lot of our tools this week.



 Also .. I would recommend checking out the Charcoal editor … its really
 sweet and has auto-completion for much of the api.



 M







Re: XSI's 'Shift-click to check/uncheck multiple' inside a Qmenu?

2014-07-09 Thread Jon Swindells
no idea how it would handle inside maya but, this should get
you started:



/code

from PySide import QtGui, QtCore





class XSITypeMenuThing(QtCore.QObject):

def eventFilter(self, obj, event):

mods = QtGui.QApplication.keyboardModifiers()

if mods == QtCore.Qt.ShiftModifier:

if event.type() in
[QtCore.QEvent.MouseButtonRelease] and isinstance(obj,
QtGui.QMenu):

if obj.activeAction() and not
obj.activeAction().menu():

obj.activeAction().trigger()

return True

return super(XSITypeMenuThing, self).eventFilter(obj,
event)





if __name__ == '__main__':

app = QtGui.QApplication([])

window = QtGui.QMainWindow()

menu = QtGui.QMenu(menu, window)

fil = XSITypeMenuThing()

menu.installEventFilter(fil)





menu.addAction(QtGui.QAction('You', menu, checkable=True))

menu.addAction(QtGui.QAction('Will', menu, checkable=True))

menu.addAction(QtGui.QAction('Need', menu, checkable=True))

menu.addAction(QtGui.QAction('To', menu, checkable=True))

menu.addAction(QtGui.QAction('Send', menu, checkable=True))

menu.addAction(QtGui.QAction('Me', menu, checkable=True))

menu.addAction(QtGui.QAction('Money', menu,
checkable=True))



window.menuBar().addMenu(menu)



window.show()

app.exec_()







--
Jon Swindells
jon_swinde...@fastmail.fm





On Wed, Jul 9, 2014, at 07:10 PM, Tim Crowson wrote:

I'm asking this here because XSI users will immediately know
the behavior I'm trying to emulate. I want to recreate Soft's
menu behavior whereby shift-clicking on a menu item will
check/uncheck it, but keep the menu open and let you click on
other entries as well. Is this behavior reproducible in
PySide/PyQt, if so how? I'm searching around now, but wanted to
drop a line here too.

-- Tim Crowson


Re: XSI's 'Shift-click to check/uncheck multiple' inside a Qmenu?

2014-07-09 Thread Tim Crowson
Oh wow, I was looking in another direction entirely. This looks more 
interesting though. Thanks for sharing this because I would not have 
figured this out at all. I tend to stick to the pre-packaged events and 
setups, and rarely roll anything really original.

-Tim

On 7/9/2014 5:39 PM, Jon Swindells wrote:

no idea how it would handle inside maya but, this should get you started:
/code
from PySide import QtGui, QtCore
class XSITypeMenuThing(QtCore.QObject):
def eventFilter(self, obj, event):
mods = QtGui.QApplication.keyboardModifiers()
if mods == QtCore.Qt.ShiftModifier:
if event.type() in [QtCore.QEvent.MouseButtonRelease] and 
isinstance(obj, QtGui.QMenu):

if obj.activeAction() and not obj.activeAction().menu():
obj.activeAction().trigger()
return True
return super(XSITypeMenuThing, self).eventFilter(obj, event)
if __name__ == '__main__':
app = QtGui.QApplication([])
window = QtGui.QMainWindow()
menu = QtGui.QMenu(menu, window)
fil = XSITypeMenuThing()
menu.installEventFilter(fil)
menu.addAction(QtGui.QAction('You', menu, checkable=True))
menu.addAction(QtGui.QAction('Will', menu, checkable=True))
menu.addAction(QtGui.QAction('Need', menu, checkable=True))
menu.addAction(QtGui.QAction('To', menu, checkable=True))
menu.addAction(QtGui.QAction('Send', menu, checkable=True))
menu.addAction(QtGui.QAction('Me', menu, checkable=True))
menu.addAction(QtGui.QAction('Money', menu, checkable=True))
window.menuBar().addMenu(menu)
window.show()
app.exec_()
--
Jon Swindells
jon_swinde...@fastmail.fm
On Wed, Jul 9, 2014, at 07:10 PM, Tim Crowson wrote:
I'm asking this here because XSI users will immediately know the 
behavior I'm trying to emulate. I want to recreate Soft's menu 
behavior whereby shift-clicking on a menu item will check/uncheck it, 
but keep the menu open and let you click on other entries as well. Is 
this behavior reproducible in PySide/PyQt, if so how? I'm searching 
around now, but wanted to drop a line here too.

-- Tim Crowson


--
Signature




Re: XSI's 'Shift-click to check/uncheck multiple' inside a Qmenu?

2014-07-09 Thread Jon Swindells
no problem. good luck :)



--
Jon Swindells
jon_swinde...@fastmail.fm





On Thu, Jul 10, 2014, at 01:46 AM, Tim Crowson wrote:

Oh wow, I was looking in another direction entirely. This looks
more interesting though. Thanks for sharing this because I
would not have figured this out at all. I tend to stick to the
pre-packaged events and setups, and rarely roll anything really
original.

-Tim