Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
It's coming for Softimage, Max, Houdini and other DCCs as well. This alpha
has our standalone client and Maya support: all of our customers are on
Maya, so it made sense to do that first.

On 6 March 2015 at 17:47, Tenshi S. tenshu...@gmail.com wrote:

 More stuff for Maya users? Hmm.

 On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com wrote:

  This looks fantastic and familiar.  I am so looking forward to this.



 Thank you!







 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0



 Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)



 I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.



 Quick highlight video: https://vimeo.com/121492305



 Tons more information here: http://fabricengine.com/canvas-videos/



 This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.



 Looking forward to hearing what you have to say, and hopefully getting
 you on the alpha/beta when we open things up (there is a sign up form on
 the Canvas page).



 Cheers,



 Paul and the rest of the Fabric team





Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Steven Caron
Economics...

*written with my thumbs
On Mar 6, 2015 2:47 PM, Tenshi S. tenshu...@gmail.com wrote:

 More stuff for Maya users? Hmm.

 On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com wrote:

  This looks fantastic and familiar.  I am so looking forward to this.



 Thank you!







 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0



 Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)



 I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.



 Quick highlight video: https://vimeo.com/121492305



 Tons more information here: http://fabricengine.com/canvas-videos/



 This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.



 Looking forward to hearing what you have to say, and hopefully getting
 you on the alpha/beta when we open things up (there is a sign up form on
 the Canvas page).



 Cheers,



 Paul and the rest of the Fabric team





Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Eric Turman
Paul, much respect for supporting such a wide range of DCCs including the
(not so) dead one. I'm sure like you say, Canvas will be here sooner than
we know it. But in the mean time the suspense is killing me =)


On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle technove...@gmail.com wrote:

 It's coming for Softimage, Max, Houdini and other DCCs as well. This alpha
 has our standalone client and Maya support: all of our customers are on
 Maya, so it made sense to do that first.

-- 




-=T=-


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
Well you can sign up for the alpha here:
http://fabricengine.com/canvas-testing-program/

We're not opening it up yet, but get on the list and when we do the SI drop
I'll post a reminder here :)

We're DCC-agnostic - Maya was inevitably a first-class citizen for us, but
our portability story is dependent on supporting lots of hosts. Watch this
space ;)

On 6 March 2015 at 18:05, Eric Turman i.anima...@gmail.com wrote:

 Paul, much respect for supporting such a wide range of DCCs including the
 (not so) dead one. I'm sure like you say, Canvas will be here sooner than
 we know it. But in the mean time the suspense is killing me =)


 On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle technove...@gmail.com wrote:

 It's coming for Softimage, Max, Houdini and other DCCs as well. This
 alpha has our standalone client and Maya support: all of our customers are
 on Maya, so it made sense to do that first.

 --




 -=T=-



Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Mathieu Leclaire
Not all your customers... though we are moving in that direction and 
this will definitely make the transition so much easier.


On 06/03/2015 5:49 PM, Paul Doyle wrote:
It's coming for Softimage, Max, Houdini and other DCCs as well. This 
alpha has our standalone client and Maya support: all of our customers 
are on Maya, so it made sense to do that first.


On 6 March 2015 at 17:47, Tenshi S. tenshu...@gmail.com 
mailto:tenshu...@gmail.com wrote:


More stuff for Maya users? Hmm.

On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com
mailto:jeff.mcf...@sas.com wrote:

This looks fantastic and familiar.  I am so looking forward to
this.

Thank you!

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf
Of *Paul Doyle
*Sent:* Friday, March 06, 2015 3:32 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Introducing Canvas - visual programming for Fabric
Engine 2.0

Hi guys - I know you've been waiting for quite a while for us
to start showing you what we've been up to since Siggraph.
Finally we're there and can give you a look :)

I'm really happy and proud to give you the first proper look
at Canvas, our visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing
this in more detail at GTC on March 18th - please contact me
if you want to meet up.

Looking forward to hearing what you have to say, and hopefully
getting you on the alpha/beta when we open things up (there is
a sign up form on the Canvas page).

Cheers,

Paul and the rest of the Fabric team







RE: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Vince Baertsoen
Awesome news!

I have been waiting for this for ever. Exciting time!

Thanks a lot Paul and I am looking forward to trying it, hopefully soon.

Cheers.



Vince Baertsoen
Head of 3D

T  +1 212 337 3210


[http://www.themill.com/logos/MillDarkNight.png]

The Mill 451 Broadway, 6th Floor, New York,  NY 10013
themill.com | http://www.themill.com/  themillblog.com | 
http://www.themillblog.com/  @millchannel | https://twitter.com/millchannel 
 facebook.com/millchannelhttp://www.facebook.com/millchannel


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle 
[technove...@gmail.com]
Sent: Friday, March 06, 2015 3:32 PM
To: softimage@listproc.autodesk.com
Subject: Introducing Canvas - visual programming for Fabric Engine 2.0

Hi guys - I know you've been waiting for quite a while for us to start showing 
you what we've been up to since Siggraph. Finally we're there and can give you 
a look :)

I'm really happy and proud to give you the first proper look at Canvas, our 
visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing this in more 
detail at GTC on March 18th - please contact me if you want to meet up.

Looking forward to hearing what you have to say, and hopefully getting you on 
the alpha/beta when we open things up (there is a sign up form on the Canvas 
page).

Cheers,

Paul and the rest of the Fabric team


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Juhani Karlsson
Great work!

Glad to hear about the Houdini supportplans too. That's where a lot of
ex-softies are going now. : )

-J
On 7 Mar 2015 01:05, Eric Turman i.anima...@gmail.com wrote:

 Paul, much respect for supporting such a wide range of DCCs including the
 (not so) dead one. I'm sure like you say, Canvas will be here sooner than
 we know it. But in the mean time the suspense is killing me =)


 On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle technove...@gmail.com wrote:

 It's coming for Softimage, Max, Houdini and other DCCs as well. This
 alpha has our standalone client and Maya support: all of our customers are
 on Maya, so it made sense to do that first.

 --




 -=T=-



Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Greg Punchatz
I don't write this word often, but being from Texas there is only thing
that comes to mindYeehaw!

On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote:

  Awesome news!

  I have been waiting for this for ever. Exciting time!

  Thanks a lot Paul and I am looking forward to trying it, hopefully soon.

  Cheers.



 Vince Baertsoen
 Head of 3D

 T  +1 212 337 3210




 The Mill 451 Broadway, 6th Floor, New York,  NY 10013


 *themill.com | http://www.themill.com/ themillblog.com |
 http://www.themillblog.com/ @millchannel |
 https://twitter.com/millchannel facebook.com/millchannel
 http://www.facebook.com/millchannel *
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
 technove...@gmail.com]
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0

   Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)

  I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.

  Quick highlight video: https://vimeo.com/121492305

  Tons more information here: http://fabricengine.com/canvas-videos/

  This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.

  Looking forward to hearing what you have to say, and hopefully getting
 you on the alpha/beta when we open things up (there is a sign up form on
 the Canvas page).

  Cheers,

  Paul and the rest of the Fabric team




Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Eric Thivierge
Great stuff Paul! Keep up the great work and giving us tools we can use 
in whatever app we need!


Eric T.

On 3/6/2015 4:33 PM, Jeff McFall wrote:


This looks fantastic and familiar.  I am so looking forward to this.

Thank you!

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle

*Sent:* Friday, March 06, 2015 3:32 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0

Hi guys - I know you've been waiting for quite a while for us to start 
showing you what we've been up to since Siggraph. Finally we're there 
and can give you a look :)


I'm really happy and proud to give you the first proper look at 
Canvas, our visual programming system for Fabric 2.0.


Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing this in 
more detail at GTC on March 18th - please contact me if you want to 
meet up.


Looking forward to hearing what you have to say, and hopefully getting 
you on the alpha/beta when we open things up (there is a sign up form 
on the Canvas page).


Cheers,

Paul and the rest of the Fabric team





Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Tenshi S.
More stuff for Maya users? Hmm.

On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com wrote:

  This looks fantastic and familiar.  I am so looking forward to this.



 Thank you!







 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0



 Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)



 I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.



 Quick highlight video: https://vimeo.com/121492305



 Tons more information here: http://fabricengine.com/canvas-videos/



 This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.



 Looking forward to hearing what you have to say, and hopefully getting you
 on the alpha/beta when we open things up (there is a sign up form on the
 Canvas page).



 Cheers,



 Paul and the rest of the Fabric team



Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Mathieu Leclaire

Oh and I don't think I've ever been this excited of opening Maya.

On 06/03/2015 6:17 PM, Mathieu Leclaire wrote:
Not all your customers... though we are moving in that direction and 
this will definitely make the transition so much easier.


On 06/03/2015 5:49 PM, Paul Doyle wrote:
It's coming for Softimage, Max, Houdini and other DCCs as well. This 
alpha has our standalone client and Maya support: all of our 
customers are on Maya, so it made sense to do that first.


On 6 March 2015 at 17:47, Tenshi S. tenshu...@gmail.com 
mailto:tenshu...@gmail.com wrote:


More stuff for Maya users? Hmm.

On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com
mailto:jeff.mcf...@sas.com wrote:

This looks fantastic and familiar.  I am so looking forward
to this.

Thank you!

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf
Of *Paul Doyle
*Sent:* Friday, March 06, 2015 3:32 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Introducing Canvas - visual programming for Fabric
Engine 2.0

Hi guys - I know you've been waiting for quite a while for us
to start showing you what we've been up to since Siggraph.
Finally we're there and can give you a look :)

I'm really happy and proud to give you the first proper look
at Canvas, our visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here:
http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be
showing this in more detail at GTC on March 18th - please
contact me if you want to meet up.

Looking forward to hearing what you have to say, and
hopefully getting you on the alpha/beta when we open things
up (there is a sign up form on the Canvas page).

Cheers,

Paul and the rest of the Fabric team









Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
Actually we have you guys, Psyop and Blur all expecting Softimage support
sooner rather than later :) It's next on the list!

On 6 March 2015 at 18:20, Mathieu Leclaire mlecl...@hybride.com wrote:

  Oh and I don't think I've ever been this excited of opening Maya.


 On 06/03/2015 6:17 PM, Mathieu Leclaire wrote:

 Not all your customers... though we are moving in that direction and this
 will definitely make the transition so much easier.

 On 06/03/2015 5:49 PM, Paul Doyle wrote:

 It's coming for Softimage, Max, Houdini and other DCCs as well. This alpha
 has our standalone client and Maya support: all of our customers are on
 Maya, so it made sense to do that first.

 On 6 March 2015 at 17:47, Tenshi S. tenshu...@gmail.com wrote:

 More stuff for Maya users? Hmm.

 On Fri, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com wrote:

  This looks fantastic and familiar.  I am so looking forward to this.



 Thank you!







 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0



 Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)



 I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.



 Quick highlight video: https://vimeo.com/121492305



 Tons more information here: http://fabricengine.com/canvas-videos/



 This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.



 Looking forward to hearing what you have to say, and hopefully getting
 you on the alpha/beta when we open things up (there is a sign up form on
 the Canvas page).



 Cheers,



 Paul and the rest of the Fabric team








OT maya random/linear in channel box

2015-03-06 Thread adrian wyer
in soft we can type into rotate translate scale, simple expressions to get
random or linear values

 

is there an equivalent in maya?

 

i want to apply a random frame offset on a shape node (animated archive)

 

i would have thought something like it is in soft;   R(0,500)

 

but can't seem to find any info on this!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com 

www.fluid-pictures.com
blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



Friday Flashback #214

2015-03-06 Thread Stephen Blair
Softimage Words from the Wizard - Nov 1994
http://wp.me/powV4-3bB


Re: OT maya random/linear in channel box

2015-03-06 Thread Cesar Saez
Before someone jump in saying that maya is the worst thing in the universe
because of scripting and so on... 4 lines of code.

from maya import cmds
from random import random
for each in cmds.ls(sl=True, l=True):
cmds.setAttr(each + .translateX, random() * 500)

Is it better than Softimage? hell no!
Is it a big deal? not at all.

Cheers!

On Fri, Mar 6, 2015 at 10:51 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 Only this (at least according to the docs):


- Type +=n to add n to the current value.
- Type -=n to subtract n from the current value.
- Type *=n to multiply n by the current value.
- Type /=n to divide the current value by n.
- % as a suffix Indicates a percentage-based operation (For example,
+=10% adds 10% of the current value to each selected value)



 2015-03-06 12:28 GMT+01:00 adrian wyer adrian.w...@fluid-pictures.com:

   in soft we can type into rotate translate scale, simple
 expressions to get random or linear values



 is there an equivalent in maya?



 i want to apply a random frame offset on a shape node (animated archive)



 i would have thought something like it is in soft;   R(0,500)



 but can't seem to find any info on this!



 a



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71







RE: OT maya random/linear in channel box

2015-03-06 Thread adrian wyer
you can use =rand(0,500);

 

however it gives the same random value to each selected object

 

bugger

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cesar Saez
Sent: 06 March 2015 12:09
To: softimage@listproc.autodesk.com
Subject: Re: OT maya random/linear in channel box

 

Before someone jump in saying that maya is the worst thing in the universe
because of scripting and so on... 4 lines of code.

from maya import cmds
from random import random
for each in cmds.ls(sl=True, l=True):
cmds.setAttr(each + .translateX, random() * 500)

Is it better than Softimage? hell no!
Is it a big deal? not at all.

Cheers!

 

On Fri, Mar 6, 2015 at 10:51 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

Only this (at least according to the docs):

*   Type +=n to add n to the current value. 
*   Type -=n to subtract n from the current value. 
*   Type *=n to multiply n by the current value. 
*   Type /=n to divide the current value by n. 
*   % as a suffix Indicates a percentage-based operation (For example,
+=10% adds 10% of the current value to each selected value) 

 

 

2015-03-06 12:28 GMT+01:00 adrian wyer adrian.w...@fluid-pictures.com:

in soft we can type into rotate translate scale, simple expressions to get
random or linear values

 

is there an equivalent in maya?

 

i want to apply a random frame offset on a shape node (animated archive)

 

i would have thought something like it is in soft;   R(0,500)

 

but can't seem to find any info on this!

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 tel:%2B%2B44%280%29%20207%20580%200829  


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 

 



Re: Rigid Bodies + Biped Rig (enveloped) + ICE crowds

2015-03-06 Thread David Rivera
I thought maybe a test inside state would trigger rigid bodies behaviour, if 
false, rigid body = no.But that leaves me with the vector velocity to be 
inherited from the passive rigid body colliding with an active rigid body part.
Any lights for this?Thanks.
 David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
  From: Eric Turman i.anima...@gmail.com
 To: softimage@listproc.autodesk.com 
 Sent: Monday, February 23, 2015 1:25 PM
 Subject: Re: Rigid Bodies + Biped Rig (enveloped) + ICE crowds
   
Gmail does not show a post you made...it is a little frustrating not knowing if 
it was received...especially if no one has the time or knowledge to reply about 
it.


On Mon, Feb 23, 2015 at 11:38 AM, Pierre Schiller 
activemotionpictu...@gmail.com wrote:


Hi I believe it had no impact I´ve chosen gmail to bemy default account this 
time. I wrote a post last week that didn´t show (surely being delivered to your 
spams). Anyways. Here´s the case:

I´ve been watching DT´s training over to rigid bodies (gravity, wind, forces, 
etc..). I have a robot crowd made out of a bunch of parts (1 head, 2 arms, 2 
legs), but the actor needs to be a single mesh as a requirement for the crowd 
setup on ice.

The general idea is that 2 groups of robots approach each other and then 
activate a behaviour (/hit each other) at a certain distance, thus hitting the 
parts of the body (like the head, torso, arms..) and that part will become a 
rigid body and fly away.

Basically two crowds hitting each other until only 1 remains (or at least some 
robots standing).

So: Problem 1: all actors must be 1 mesh piece (how then, break them into 
pieces)
Problem 2: Rigid bodies active and passive states take account for their 
initial state into the simulation
Problem 3: Actors with rigid bodie ICE attributes won´t be able to compute 
collisions because of problem 2.

So wrapping my thoughts about these things, could anyone please help me out 
with some light on possible solutions?

Thanks.
Cheers.
David R.

-- 
Portfolio 2013
Cinema  TV productionVideo Reel



-- 


 

 -=T=-

  

Re: OT maya random/linear in channel box

2015-03-06 Thread Jordi Bares Dominguez
  
 Before someone jump in saying that maya is the worst thing in the universe 
 because of scripting and so on... 4 lines of code.
 
 from maya import cmds
 from random import random
 for each in cmds.ls http://cmds.ls/(sl=True, l=True):
 cmds.setAttr(each + .translateX, random() * 500)
 
 Is it better than Softimage? hell no!
 Is it a big deal? not at all.

It does to me as it breaks my thinking flow and momentum, exactly the same than 
someone asking to jump on a meeting while you are animating, when you go back 
your mindset is in a different planet and takes ages to get back to the zone.

It’s the Artist  technical  Artist switching that XSI does manage so well and 
this is one very good example of why IMO workflow in Maya is a total mess.

jb



Re: OT maya random/linear in channel box

2015-03-06 Thread Mario Reitbauer
Only this (at least according to the docs):


   - Type +=n to add n to the current value.
   - Type -=n to subtract n from the current value.
   - Type *=n to multiply n by the current value.
   - Type /=n to divide the current value by n.
   - % as a suffix Indicates a percentage-based operation (For example,
   +=10% adds 10% of the current value to each selected value)



2015-03-06 12:28 GMT+01:00 adrian wyer adrian.w...@fluid-pictures.com:

   in soft we can type into rotate translate scale, simple expressions
 to get random or linear values



 is there an equivalent in maya?



 i want to apply a random frame offset on a shape node (animated archive)



 i would have thought something like it is in soft;   R(0,500)



 but can't seem to find any info on this!



 a



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


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Re: OT maya random/linear in channel box

2015-03-06 Thread Luc-Eric Rousseau
On Fri, Mar 6, 2015 at 10:56 AM, Jordi Bares Dominguez jordiba...@gmail.com
wrote:

 Before someone jump in saying that maya is the worst thing in the
universe

 It does to me as it breaks my thinking flow and momentum, exactly the same
 than someone asking to jump on a meeting while you are animating, when you
 go back your mindset is in a different planet and takes ages to get back
to
 the zone.

 It’s the Artist  technical  Artist switching that XSI does manage so
well
 and this is one very good example of why IMO workflow in Maya is a total
 mess.

It's a terrible example for that imho. R(0,100) is not discoverable so you
have to be told that this feature exists and may need to launch the web
browser to remind you what the notation is and what the parameters mean.
You're typing something that looks like a function call  in a different
notation than the random in XSI's expression language, or the built-in
scripting langages, because it was a feature written for the video product
and it's not a programming language. The skill you got learning the
notation cannot really be applied to anything else and it can't be
customized, extended, dropped  on a toolbar, and it doesn't log a command
you can repeat. It's a secret handshake for the initiated. There are few
things like this in XSI imho, we usually made sure to not have hidden
features.


Re: OT maya random/linear in channel box

2015-03-06 Thread Eric Turman
Maya is so geared to fix it with script and its scripting has many
inconsistencies that make it very unfriendly for an artist. The artists
that I have shown L() and R() to really really like it, it is simple, makes
sens to then and empowers them without them having them become programmers.

On Fri, Mar 6, 2015 at 9:56 AM, Jordi Bares Dominguez jordiba...@gmail.com
wrote:


 Before someone jump in saying that maya is the worst thing in the universe
 because of scripting and so on... 4 lines of code.

 from maya import cmds
 from random import random
 for each in cmds.ls(sl=True, l=True):
 cmds.setAttr(each + .translateX, random() * 500)

 Is it better than Softimage? hell no!
 Is it a big deal? not at all.


 It does to me as it breaks my thinking flow and momentum, exactly the same
 than someone asking to jump on a meeting while you are animating, when you
 go back your mindset is in a different planet and takes ages to get back to
 the zone.

 It’s the Artist  technical  Artist switching that XSI does manage so
 well and this is one very good example of why IMO workflow in Maya is a
 total mess.

 jb




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-=T=-


RE: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Jeff McFall
This looks fantastic and familiar.  I am so looking forward to this.

Thank you!



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Friday, March 06, 2015 3:32 PM
To: softimage@listproc.autodesk.com
Subject: Introducing Canvas - visual programming for Fabric Engine 2.0

Hi guys - I know you've been waiting for quite a while for us to start showing 
you what we've been up to since Siggraph. Finally we're there and can give you 
a look :)

I'm really happy and proud to give you the first proper look at Canvas, our 
visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing this in more 
detail at GTC on March 18th - please contact me if you want to meet up.

Looking forward to hearing what you have to say, and hopefully getting you on 
the alpha/beta when we open things up (there is a sign up form on the Canvas 
page).

Cheers,

Paul and the rest of the Fabric team


Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
Hi guys - I know you've been waiting for quite a while for us to start
showing you what we've been up to since Siggraph. Finally we're there and
can give you a look :)

I'm really happy and proud to give you the first proper look at Canvas, our
visual programming system for Fabric 2.0.

Quick highlight video: https://vimeo.com/121492305

Tons more information here: http://fabricengine.com/canvas-videos/

This is the first part of the FE2.0 plan, and we'll be showing this in more
detail at GTC on March 18th - please contact me if you want to meet up.

Looking forward to hearing what you have to say, and hopefully getting you
on the alpha/beta when we open things up (there is a sign up form on the
Canvas page).

Cheers,

Paul and the rest of the Fabric team


Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Paul Doyle
It's really not that far off :)

On 6 March 2015 at 16:19, Eric Turman i.anima...@gmail.com wrote:

 Fantastic! =) can't wait for it to get out of Alpha...and then
  Beta...looks like it is going to be a bit of a wait for that. :( But a
 platform independent ICE on Steroids =) sooo nice. Hope we won't have
 to wait too long.

 I find my emotions swinging back and forth like Fry's face about death by
 snu snu

 Thanks for the update Paul =)


 On Fri, Mar 6, 2015 at 2:32 PM, Paul Doyle technove...@gmail.com wrote:

 Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)

 I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.

 Quick highlight video: https://vimeo.com/121492305

 Tons more information here: http://fabricengine.com/canvas-videos/

 This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.

 Looking forward to hearing what you have to say, and hopefully getting
 you on the alpha/beta when we open things up (there is a sign up form on
 the Canvas page).

 Cheers,

 Paul and the rest of the Fabric team




 --




 -=T=-



Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-06 Thread Eric Turman
Fantastic! =) can't wait for it to get out of Alpha...and then
 Beta...looks like it is going to be a bit of a wait for that. :( But a
platform independent ICE on Steroids =) sooo nice. Hope we won't have
to wait too long.

I find my emotions swinging back and forth like Fry's face about death by
snu snu

Thanks for the update Paul =)


On Fri, Mar 6, 2015 at 2:32 PM, Paul Doyle technove...@gmail.com wrote:

 Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)

 I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.

 Quick highlight video: https://vimeo.com/121492305

 Tons more information here: http://fabricengine.com/canvas-videos/

 This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.

 Looking forward to hearing what you have to say, and hopefully getting you
 on the alpha/beta when we open things up (there is a sign up form on the
 Canvas page).

 Cheers,

 Paul and the rest of the Fabric team




-- 




-=T=-


Re: OT: Epic going completely crazy

2015-03-06 Thread Eric Cosky
As a game dev, I have some concerns about the royalties of Unreal. It's a
fantastic engine that I enjoy very much, and it may very well be the right
choice in many cases but I do wish they had a cap on the royalties. If
nothing else, the royalties should be carefully considered against the
alternatives. I wrote a post explaining my thoughts in more detail here
http://bit.ly/1zAgU6P. It came out a few days before they cut the monthly
fee, but as you will see in the post that cost really was just a drop in
the bucket that doesn't change the big numbers.

Of course, none of this applies if you aren't subject to royalties which is
bound to be a good percentage of people in this list.


On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley adammsee...@gmail.com wrote:

 Some more comparisons..

 http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/



 On 3 March 2015 at 21:49, Perry Harovas perryharo...@gmail.com wrote:

 Thanks everyone.

 So (just to be clear, because i don't think I was) I was trying to get
 vertex level animation (not morph targets) into UE4.
 So I want to rig and envelope a character (or object) in another app
 (like Soft or C4D) and animate it with bones.
 Then I want to cache the animation of the deforming mesh, and export that
 out to UE4 without the bones, just the animated mesh.

 I wanted to avoid FBX because, well, it is FBX and has been horribly
 varied and spotty with regards to stability and reliability over the years.
 Alembic is lighter weight, faster to load large caches, far more stable
 and reliable (although this is, of course, also partly dependent on the
 target application
 that hosts the importer).

 The only reason I mentioned morph targets is that many people that were
 users of UE4 had suggested that the way to get vertex level animation
 into UE4 was by using morph targets and doing one morph per frame
 manually. Seemed a bit stupid to do it by hand, to me.

 Am I being ridiculous to not just use FBX? Does FBX work well with vertex
 animation?

 If I was near my machine I would just try it myself, but I won't be for a
 while.

 Thanks again

 Perry



 On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado malcriad...@gmail.com
 wrote:

 Hi Perry,
 you can import animated models and characters wih fbx, and you have two
 ways, with the animation embeded or importing animations separated and then
 aplying them in different ways.
 I had an issue with an animated rope through nulls like skeletons and
 didnt go to well, but i'm new to unreal too so there must be some way i
 don't know yet.
 Morph targets are quite simple, on unreal engine youtube channel there
 is a lot of info.
 Nicolas, what do you think?
 Hope it helps.
 F.

 On Monday, March 2, 2015, Perry Harovas perryharo...@gmail.com wrote:

 I have been using UE4 for a month or so as well, and really enjoy it.

 One note, as far as I can tell it does not yet support Alembic import,
 so getting character
 animation (or deforming geometry animation) into UE4 is either done
 via a skeleton (not as painful if the animated geo is a character I
 suppose), or
 a series of one-frame morph targets to get animated deforming geometry
 to work.
 I have been told this is the way to do it, but I have yet to attempt it
 as it sounds very painful.

 Anybody using it that can verify that, or did I miss something?

 Thanks,

 Perry


 On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 HTML5 has been added recently, but consider that the engine is quite
 new and the iOS/Android stuff is not well flashed out right now...but
 still, looks awesome, just take a look at Infinity Blade and the Zen 
 Garden
 demo ;)

 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Eugene,

 Unreal exports to Android, IOS, Linux and Windows.

 F.


 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com:

 does ue4 output to ios/android/ windows/ osx/html5 same as unity does?

 On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com
 wrote:

 LoL..
 Just after 5 days i paid for first month subscription it become
 free. Amazing!





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 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



 --
 Sent from Gmail Mobile




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)