Re: Introducing Canvas - visual programming for Fabric Engine 2.0
The whole UI is customizable so we just went for something neutral based on our branding colours :) A few Softimage folks in Germany did the design work for us. We're still iterating on the overall theme. It's come a long way since our first prototype: https://vimeo.com/103517340 On 7 March 2015 at 11:24, Tom Kleinenberg zagan...@gmail.com wrote: I'm keen, I've applied, I'll be spreading the gospel at work. Very exciting and I like that the colours match ICE :) On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote: Thanks for the kind words - this was what we originally intended to build before we went off on a bit of a tangent :) I think code first has proved to be the right path, but man it's taken a long time to get to the visual programming! On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote: Finally I have a good excuse to start developing stuff with Fabric :) Can't wait to try it! From a non-coder point pf view, seriously, thanks guys! 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com: btw the sign up is here: http://fabricengine.com/canvas-testing-program/ On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote: I don't write this word often, but being from Texas there is only thing that comes to mindYeehaw! On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote: Awesome news! I have been waiting for this for ever. Exciting time! Thanks a lot Paul and I am looking forward to trying it, hopefully soon. Cheers. Vince Baertsoen Head of 3D T +1 212 337 3210 The Mill 451 Broadway, 6th Floor, New York, NY 10013 *themill.com | http://www.themill.com/ themillblog.com | http://www.themillblog.com/ @millchannel | https://twitter.com/millchannel facebook.com/millchannel http://www.facebook.com/millchannel * -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ technove...@gmail.com] *Sent:* Friday, March 06, 2015 3:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 Hi guys - I know you've been waiting for quite a while for us to start showing you what we've been up to since Siggraph. Finally we're there and can give you a look :) I'm really happy and proud to give you the first proper look at Canvas, our visual programming system for Fabric 2.0. Quick highlight video: https://vimeo.com/121492305 Tons more information here: http://fabricengine.com/canvas-videos/ This is the first part of the FE2.0 plan, and we'll be showing this in more detail at GTC on March 18th - please contact me if you want to meet up. Looking forward to hearing what you have to say, and hopefully getting you on the alpha/beta when we open things up (there is a sign up form on the Canvas page). Cheers, Paul and the rest of the Fabric team
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
That's what the alpha is for :) We aren't wedded to a particular design, and we're drawing inspiration from modern systems like Blueprint. On 7 March 2015 at 12:32, Sebastien Sterling sebastien.sterl...@gmail.com wrote: I still think color coding the nodes was a good idea, in ice anyway. maybe color coding the headers, or having a toggle in the menu bar that allows you to toggle on/off all node colors per type, would be useful for teaching. Cause i do get that color coding sometimes makes a graph look like pick and mix. But it's also handy opening it up and seeing in the graph instantly where the math nodes are, where the input gemometry/curves/ptCloud where the sim nodes are etc... e.g if somebody hands me a scene with an ice tree in soft, it could be a very messy ice tree, but at least i know that blue nodes usually have to do with importing stuff from outside data/geo/pointcloud..., that light green nodes are math nodes, multiply/divide/If... I don't even have to read the nodes, just by looking at the color i can get a rudimentary idea of what is going on. what is coming in how it is being modified and where it is coming out. So yes, a toggle for node type colors would be Fabulous ! On 7 March 2015 at 16:29, Paul Doyle technove...@gmail.com wrote: The whole UI is customizable so we just went for something neutral based on our branding colours :) A few Softimage folks in Germany did the design work for us. We're still iterating on the overall theme. It's come a long way since our first prototype: https://vimeo.com/103517340 On 7 March 2015 at 11:24, Tom Kleinenberg zagan...@gmail.com wrote: I'm keen, I've applied, I'll be spreading the gospel at work. Very exciting and I like that the colours match ICE :) On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote: Thanks for the kind words - this was what we originally intended to build before we went off on a bit of a tangent :) I think code first has proved to be the right path, but man it's taken a long time to get to the visual programming! On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote: Finally I have a good excuse to start developing stuff with Fabric :) Can't wait to try it! From a non-coder point pf view, seriously, thanks guys! 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com: btw the sign up is here: http://fabricengine.com/canvas-testing-program/ On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote: I don't write this word often, but being from Texas there is only thing that comes to mindYeehaw! On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote: Awesome news! I have been waiting for this for ever. Exciting time! Thanks a lot Paul and I am looking forward to trying it, hopefully soon. Cheers. Vince Baertsoen Head of 3D T +1 212 337 3210 The Mill 451 Broadway, 6th Floor, New York, NY 10013 *themill.com | http://www.themill.com/ themillblog.com | http://www.themillblog.com/ @millchannel | https://twitter.com/millchannel facebook.com/millchannel http://www.facebook.com/millchannel * -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ technove...@gmail.com] *Sent:* Friday, March 06, 2015 3:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 Hi guys - I know you've been waiting for quite a while for us to start showing you what we've been up to since Siggraph. Finally we're there and can give you a look :) I'm really happy and proud to give you the first proper look at Canvas, our visual programming system for Fabric 2.0. Quick highlight video: https://vimeo.com/121492305 Tons more information here: http://fabricengine.com/canvas-videos/ This is the first part of the FE2.0 plan, and we'll be showing this in more detail at GTC on March 18th - please contact me if you want to meet up. Looking forward to hearing what you have to say, and hopefully getting you on the alpha/beta when we open things up (there is a sign up form on the Canvas page). Cheers, Paul and the rest of the Fabric team
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
I still think color coding the nodes was a good idea, in ice anyway. maybe color coding the headers, or having a toggle in the menu bar that allows you to toggle on/off all node colors per type, would be useful for teaching. Cause i do get that color coding sometimes makes a graph look like pick and mix. But it's also handy opening it up and seeing in the graph instantly where the math nodes are, where the input gemometry/curves/ptCloud where the sim nodes are etc... e.g if somebody hands me a scene with an ice tree in soft, it could be a very messy ice tree, but at least i know that blue nodes usually have to do with importing stuff from outside data/geo/pointcloud..., that light green nodes are math nodes, multiply/divide/If... I don't even have to read the nodes, just by looking at the color i can get a rudimentary idea of what is going on. what is coming in how it is being modified and where it is coming out. So yes, a toggle for node type colors would be Fabulous ! On 7 March 2015 at 16:29, Paul Doyle technove...@gmail.com wrote: The whole UI is customizable so we just went for something neutral based on our branding colours :) A few Softimage folks in Germany did the design work for us. We're still iterating on the overall theme. It's come a long way since our first prototype: https://vimeo.com/103517340 On 7 March 2015 at 11:24, Tom Kleinenberg zagan...@gmail.com wrote: I'm keen, I've applied, I'll be spreading the gospel at work. Very exciting and I like that the colours match ICE :) On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote: Thanks for the kind words - this was what we originally intended to build before we went off on a bit of a tangent :) I think code first has proved to be the right path, but man it's taken a long time to get to the visual programming! On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote: Finally I have a good excuse to start developing stuff with Fabric :) Can't wait to try it! From a non-coder point pf view, seriously, thanks guys! 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com: btw the sign up is here: http://fabricengine.com/canvas-testing-program/ On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote: I don't write this word often, but being from Texas there is only thing that comes to mindYeehaw! On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote: Awesome news! I have been waiting for this for ever. Exciting time! Thanks a lot Paul and I am looking forward to trying it, hopefully soon. Cheers. Vince Baertsoen Head of 3D T +1 212 337 3210 The Mill 451 Broadway, 6th Floor, New York, NY 10013 *themill.com | http://www.themill.com/ themillblog.com | http://www.themillblog.com/ @millchannel | https://twitter.com/millchannel facebook.com/millchannel http://www.facebook.com/millchannel * -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ technove...@gmail.com] *Sent:* Friday, March 06, 2015 3:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 Hi guys - I know you've been waiting for quite a while for us to start showing you what we've been up to since Siggraph. Finally we're there and can give you a look :) I'm really happy and proud to give you the first proper look at Canvas, our visual programming system for Fabric 2.0. Quick highlight video: https://vimeo.com/121492305 Tons more information here: http://fabricengine.com/canvas-videos/ This is the first part of the FE2.0 plan, and we'll be showing this in more detail at GTC on March 18th - please contact me if you want to meet up. Looking forward to hearing what you have to say, and hopefully getting you on the alpha/beta when we open things up (there is a sign up form on the Canvas page). Cheers, Paul and the rest of the Fabric team
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
Thanks for the kind words - this was what we originally intended to build before we went off on a bit of a tangent :) I think code first has proved to be the right path, but man it's taken a long time to get to the visual programming! On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote: Finally I have a good excuse to start developing stuff with Fabric :) Can't wait to try it! From a non-coder point pf view, seriously, thanks guys! 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com: btw the sign up is here: http://fabricengine.com/canvas-testing-program/ On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote: I don't write this word often, but being from Texas there is only thing that comes to mindYeehaw! On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote: Awesome news! I have been waiting for this for ever. Exciting time! Thanks a lot Paul and I am looking forward to trying it, hopefully soon. Cheers. Vince Baertsoen Head of 3D T +1 212 337 3210 The Mill 451 Broadway, 6th Floor, New York, NY 10013 *themill.com | http://www.themill.com/ themillblog.com | http://www.themillblog.com/ @millchannel | https://twitter.com/millchannel facebook.com/millchannel http://www.facebook.com/millchannel * -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ technove...@gmail.com] *Sent:* Friday, March 06, 2015 3:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 Hi guys - I know you've been waiting for quite a while for us to start showing you what we've been up to since Siggraph. Finally we're there and can give you a look :) I'm really happy and proud to give you the first proper look at Canvas, our visual programming system for Fabric 2.0. Quick highlight video: https://vimeo.com/121492305 Tons more information here: http://fabricengine.com/canvas-videos/ This is the first part of the FE2.0 plan, and we'll be showing this in more detail at GTC on March 18th - please contact me if you want to meet up. Looking forward to hearing what you have to say, and hopefully getting you on the alpha/beta when we open things up (there is a sign up form on the Canvas page). Cheers, Paul and the rest of the Fabric team
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
I'm keen, I've applied, I'll be spreading the gospel at work. Very exciting and I like that the colours match ICE :) On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote: Thanks for the kind words - this was what we originally intended to build before we went off on a bit of a tangent :) I think code first has proved to be the right path, but man it's taken a long time to get to the visual programming! On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote: Finally I have a good excuse to start developing stuff with Fabric :) Can't wait to try it! From a non-coder point pf view, seriously, thanks guys! 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com: btw the sign up is here: http://fabricengine.com/canvas-testing-program/ On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote: I don't write this word often, but being from Texas there is only thing that comes to mindYeehaw! On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote: Awesome news! I have been waiting for this for ever. Exciting time! Thanks a lot Paul and I am looking forward to trying it, hopefully soon. Cheers. Vince Baertsoen Head of 3D T +1 212 337 3210 The Mill 451 Broadway, 6th Floor, New York, NY 10013 *themill.com | http://www.themill.com/ themillblog.com | http://www.themillblog.com/ @millchannel | https://twitter.com/millchannel facebook.com/millchannel http://www.facebook.com/millchannel * -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ technove...@gmail.com] *Sent:* Friday, March 06, 2015 3:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 Hi guys - I know you've been waiting for quite a while for us to start showing you what we've been up to since Siggraph. Finally we're there and can give you a look :) I'm really happy and proud to give you the first proper look at Canvas, our visual programming system for Fabric 2.0. Quick highlight video: https://vimeo.com/121492305 Tons more information here: http://fabricengine.com/canvas-videos/ This is the first part of the FE2.0 plan, and we'll be showing this in more detail at GTC on March 18th - please contact me if you want to meet up. Looking forward to hearing what you have to say, and hopefully getting you on the alpha/beta when we open things up (there is a sign up form on the Canvas page). Cheers, Paul and the rest of the Fabric team
Re: OT: Epic going completely crazy
Has any idea negotiated a custom deal? That seems to be the most obvious way to get a cap. Obviously, that would be subject to strict NDA's but it would be interesting to know at what level in terms of gross revenue people have been able to negotiate. On 7 March 2015 at 07:27, Eric Cosky e...@cosky.com wrote: As a game dev, I have some concerns about the royalties of Unreal. It's a fantastic engine that I enjoy very much, and it may very well be the right choice in many cases but I do wish they had a cap on the royalties. If nothing else, the royalties should be carefully considered against the alternatives. I wrote a post explaining my thoughts in more detail here http://bit.ly/1zAgU6P. It came out a few days before they cut the monthly fee, but as you will see in the post that cost really was just a drop in the bucket that doesn't change the big numbers. Of course, none of this applies if you aren't subject to royalties which is bound to be a good percentage of people in this list. On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley adammsee...@gmail.com wrote: Some more comparisons.. http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/ On 3 March 2015 at 21:49, Perry Harovas perryharo...@gmail.com wrote: Thanks everyone. So (just to be clear, because i don't think I was) I was trying to get vertex level animation (not morph targets) into UE4. So I want to rig and envelope a character (or object) in another app (like Soft or C4D) and animate it with bones. Then I want to cache the animation of the deforming mesh, and export that out to UE4 without the bones, just the animated mesh. I wanted to avoid FBX because, well, it is FBX and has been horribly varied and spotty with regards to stability and reliability over the years. Alembic is lighter weight, faster to load large caches, far more stable and reliable (although this is, of course, also partly dependent on the target application that hosts the importer). The only reason I mentioned morph targets is that many people that were users of UE4 had suggested that the way to get vertex level animation into UE4 was by using morph targets and doing one morph per frame manually. Seemed a bit stupid to do it by hand, to me. Am I being ridiculous to not just use FBX? Does FBX work well with vertex animation? If I was near my machine I would just try it myself, but I won't be for a while. Thanks again Perry On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado malcriad...@gmail.com wrote: Hi Perry, you can import animated models and characters wih fbx, and you have two ways, with the animation embeded or importing animations separated and then aplying them in different ways. I had an issue with an animated rope through nulls like skeletons and didnt go to well, but i'm new to unreal too so there must be some way i don't know yet. Morph targets are quite simple, on unreal engine youtube channel there is a lot of info. Nicolas, what do you think? Hope it helps. F. On Monday, March 2, 2015, Perry Harovas perryharo...@gmail.com wrote: I have been using UE4 for a month or so as well, and really enjoy it. One note, as far as I can tell it does not yet support Alembic import, so getting character animation (or deforming geometry animation) into UE4 is either done via a skeleton (not as painful if the animated geo is a character I suppose), or a series of one-frame morph targets to get animated deforming geometry to work. I have been told this is the way to do it, but I have yet to attempt it as it sounds very painful. Anybody using it that can verify that, or did I miss something? Thanks, Perry On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com wrote: HTML5 has been added recently, but consider that the engine is quite new and the iOS/Android stuff is not well flashed out right now...but still, looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;) 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com: Eugene, Unreal exports to Android, IOS, Linux and Windows. F. 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com: does ue4 output to ios/android/ windows/ osx/html5 same as unity does? On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote: LoL.. Just after 5 days i paid for first month subscription it become free. Amazing! -- -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES) -- Sent from Gmail Mobile -- Perry Harovas Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -25 Years Experience -Member of the Visual Effects Society (VES)
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
btw the sign up is here: http://fabricengine.com/canvas-testing-program/ On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote: I don't write this word often, but being from Texas there is only thing that comes to mindYeehaw! On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote: Awesome news! I have been waiting for this for ever. Exciting time! Thanks a lot Paul and I am looking forward to trying it, hopefully soon. Cheers. Vince Baertsoen Head of 3D T +1 212 337 3210 The Mill 451 Broadway, 6th Floor, New York, NY 10013 *themill.com | http://www.themill.com/ themillblog.com | http://www.themillblog.com/ @millchannel | https://twitter.com/millchannel facebook.com/millchannel http://www.facebook.com/millchannel * -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ technove...@gmail.com] *Sent:* Friday, March 06, 2015 3:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 Hi guys - I know you've been waiting for quite a while for us to start showing you what we've been up to since Siggraph. Finally we're there and can give you a look :) I'm really happy and proud to give you the first proper look at Canvas, our visual programming system for Fabric 2.0. Quick highlight video: https://vimeo.com/121492305 Tons more information here: http://fabricengine.com/canvas-videos/ This is the first part of the FE2.0 plan, and we'll be showing this in more detail at GTC on March 18th - please contact me if you want to meet up. Looking forward to hearing what you have to say, and hopefully getting you on the alpha/beta when we open things up (there is a sign up form on the Canvas page). Cheers, Paul and the rest of the Fabric team
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
Finally I have a good excuse to start developing stuff with Fabric :) Can't wait to try it! From a non-coder point pf view, seriously, thanks guys! 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com: btw the sign up is here: http://fabricengine.com/canvas-testing-program/ On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote: I don't write this word often, but being from Texas there is only thing that comes to mindYeehaw! On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote: Awesome news! I have been waiting for this for ever. Exciting time! Thanks a lot Paul and I am looking forward to trying it, hopefully soon. Cheers. Vince Baertsoen Head of 3D T +1 212 337 3210 The Mill 451 Broadway, 6th Floor, New York, NY 10013 *themill.com | http://www.themill.com/ themillblog.com | http://www.themillblog.com/ @millchannel | https://twitter.com/millchannel facebook.com/millchannel http://www.facebook.com/millchannel * -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ technove...@gmail.com] *Sent:* Friday, March 06, 2015 3:32 PM *To:* softimage@listproc.autodesk.com *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0 Hi guys - I know you've been waiting for quite a while for us to start showing you what we've been up to since Siggraph. Finally we're there and can give you a look :) I'm really happy and proud to give you the first proper look at Canvas, our visual programming system for Fabric 2.0. Quick highlight video: https://vimeo.com/121492305 Tons more information here: http://fabricengine.com/canvas-videos/ This is the first part of the FE2.0 plan, and we'll be showing this in more detail at GTC on March 18th - please contact me if you want to meet up. Looking forward to hearing what you have to say, and hopefully getting you on the alpha/beta when we open things up (there is a sign up form on the Canvas page). Cheers, Paul and the rest of the Fabric team
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
Certainly for stuff like fluids they've got the pedigree :) I have only seen the public demos though, I'm keen to see what's coming. /diplomacy On 7 March 2015 at 19:36, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Surely Bifrost is what you aspire for your product to be when it grows up, right? ;) On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote: That's what the alpha is for :) We aren't wedded to a particular design, and we're drawing inspiration from modern systems like Blueprint.
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
Surely Bifrost is what you aspire for your product to be when it grows up, right? ;) On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote: That's what the alpha is for :) We aren't wedded to a particular design, and we're drawing inspiration from modern systems like Blueprint.
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
Isn't the theory, that third parties could develop modules for fabric, like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would if not now eventually become theoretically possible for someone to create a flip solver for fabric? (I'm sure that: - One does not simply A Flip Solver) Bifrost (at this point) reminds me of a famous Racing horse called Shergar, it too had a great pedigree, then the IRA nicked it, and turned it into burgers.(most likely). There is a moral in there somewhere! On 8 March 2015 at 00:48, Paul Doyle technove...@gmail.com wrote: Certainly for stuff like fluids they've got the pedigree :) I have only seen the public demos though, I'm keen to see what's coming. /diplomacy On 7 March 2015 at 19:36, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Surely Bifrost is what you aspire for your product to be when it grows up, right? ;) On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote: That's what the alpha is for :) We aren't wedded to a particular design, and we're drawing inspiration from modern systems like Blueprint.
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
Yes - writing extensions for Fabric is simple, as is wrapping an existing C/C++ library as a Fabric extension. There are no dependencies on Fabric Software to build anything, it's all there for developers to build upon. More cool stuff next week, it should get you guys thinking :) On 7 March 2015 at 21:25, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Isn't the theory, that third parties could develop modules for fabric, like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would if not now eventually become theoretically possible for someone to create a flip solver for fabric? (I'm sure that: - One does not simply A Flip Solver) Bifrost (at this point) reminds me of a famous Racing horse called Shergar, it too had a great pedigree, then the IRA nicked it, and turned it into burgers.(most likely). There is a moral in there somewhere! On 8 March 2015 at 00:48, Paul Doyle technove...@gmail.com wrote: Certainly for stuff like fluids they've got the pedigree :) I have only seen the public demos though, I'm keen to see what's coming. /diplomacy On 7 March 2015 at 19:36, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Surely Bifrost is what you aspire for your product to be when it grows up, right? ;) On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote: That's what the alpha is for :) We aren't wedded to a particular design, and we're drawing inspiration from modern systems like Blueprint.
Re: Introducing Canvas - visual programming for Fabric Engine 2.0
I'm just waiting for dat community to start forming, Rray.de's gona need a new category soon, fingers crossed :P On 8 March 2015 at 02:33, Paul Doyle technove...@gmail.com wrote: Yes - writing extensions for Fabric is simple, as is wrapping an existing C/C++ library as a Fabric extension. There are no dependencies on Fabric Software to build anything, it's all there for developers to build upon. More cool stuff next week, it should get you guys thinking :) On 7 March 2015 at 21:25, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Isn't the theory, that third parties could develop modules for fabric, like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would if not now eventually become theoretically possible for someone to create a flip solver for fabric? (I'm sure that: - One does not simply A Flip Solver) Bifrost (at this point) reminds me of a famous Racing horse called Shergar, it too had a great pedigree, then the IRA nicked it, and turned it into burgers.(most likely). There is a moral in there somewhere! On 8 March 2015 at 00:48, Paul Doyle technove...@gmail.com wrote: Certainly for stuff like fluids they've got the pedigree :) I have only seen the public demos though, I'm keen to see what's coming. /diplomacy On 7 March 2015 at 19:36, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Surely Bifrost is what you aspire for your product to be when it grows up, right? ;) On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote: That's what the alpha is for :) We aren't wedded to a particular design, and we're drawing inspiration from modern systems like Blueprint.