Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
The whole UI is customizable so we just went for something neutral based on
our branding colours :) A few Softimage folks in Germany did the design
work for us. We're still iterating on the overall theme.

It's come a long way since our first prototype: https://vimeo.com/103517340

On 7 March 2015 at 11:24, Tom Kleinenberg zagan...@gmail.com wrote:

 I'm keen, I've applied, I'll be spreading the gospel at work. Very
 exciting and I like that the colours match ICE :)

 On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote:

 Thanks for the kind words - this was what we originally intended to build
 before we went off on a bit of a tangent :) I think code first has proved
 to be the right path, but man it's taken a long time to get to the visual
 programming!

 On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote:

 Finally I have a good excuse to start developing stuff with Fabric :)

 Can't wait to try it!
 From a non-coder point pf view, seriously, thanks guys!

 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com:

 btw the sign up is here:
 http://fabricengine.com/canvas-testing-program/

 On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote:

 I don't write this word often, but being from Texas there is only
 thing that comes to mindYeehaw!

 On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com
 wrote:

  Awesome news!

  I have been waiting for this for ever. Exciting time!

  Thanks a lot Paul and I am looking forward to trying it, hopefully
 soon.

  Cheers.



 Vince Baertsoen
 Head of 3D

 T  +1 212 337 3210




 The Mill 451 Broadway, 6th Floor, New York,  NY 10013


 *themill.com | http://www.themill.com/ themillblog.com |
 http://www.themillblog.com/ @millchannel |
 https://twitter.com/millchannel facebook.com/millchannel
 http://www.facebook.com/millchannel *
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
 technove...@gmail.com]
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine
 2.0

   Hi guys - I know you've been waiting for quite a while for us to
 start showing you what we've been up to since Siggraph. Finally we're 
 there
 and can give you a look :)

  I'm really happy and proud to give you the first proper look at
 Canvas, our visual programming system for Fabric 2.0.

  Quick highlight video: https://vimeo.com/121492305

  Tons more information here: http://fabricengine.com/canvas-videos/

  This is the first part of the FE2.0 plan, and we'll be showing this
 in more detail at GTC on March 18th - please contact me if you want to 
 meet
 up.

  Looking forward to hearing what you have to say, and hopefully
 getting you on the alpha/beta when we open things up (there is a sign up
 form on the Canvas page).

  Cheers,

  Paul and the rest of the Fabric team









Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
That's what the alpha is for :) We aren't wedded to a particular design,
and we're drawing inspiration from modern systems like Blueprint.

On 7 March 2015 at 12:32, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

 I still think color coding the nodes was a good idea, in ice anyway. maybe
 color coding the headers, or having a toggle in the menu bar that allows
 you to toggle on/off all node colors per type, would be useful for teaching.

 Cause i do get that color coding sometimes makes a graph look like pick
 and mix.

 But it's also handy opening it up and seeing in the graph instantly where
 the math nodes are, where the input gemometry/curves/ptCloud where the sim
 nodes are etc...

 e.g if somebody hands me a scene with an ice tree in soft, it could be a
 very messy ice tree, but at least i know that blue nodes usually have to do
 with importing stuff from outside data/geo/pointcloud..., that light green
 nodes are math nodes, multiply/divide/If...

 I don't even have to read the nodes, just by looking at the color i can
 get a rudimentary idea of  what is going on. what is coming in how it is
 being modified and where it is coming out.

 So yes, a toggle for node type colors would be Fabulous !

 On 7 March 2015 at 16:29, Paul Doyle technove...@gmail.com wrote:

 The whole UI is customizable so we just went for something neutral based
 on our branding colours :) A few Softimage folks in Germany did the design
 work for us. We're still iterating on the overall theme.

 It's come a long way since our first prototype:
 https://vimeo.com/103517340

 On 7 March 2015 at 11:24, Tom Kleinenberg zagan...@gmail.com wrote:

 I'm keen, I've applied, I'll be spreading the gospel at work. Very
 exciting and I like that the colours match ICE :)

 On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote:

 Thanks for the kind words - this was what we originally intended to
 build before we went off on a bit of a tangent :) I think code first has
 proved to be the right path, but man it's taken a long time to get to the
 visual programming!

 On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote:

 Finally I have a good excuse to start developing stuff with Fabric :)

 Can't wait to try it!
 From a non-coder point pf view, seriously, thanks guys!

 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com:

 btw the sign up is here:
 http://fabricengine.com/canvas-testing-program/

 On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote:

 I don't write this word often, but being from Texas there is only
 thing that comes to mindYeehaw!

 On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com
 wrote:

  Awesome news!

  I have been waiting for this for ever. Exciting time!

  Thanks a lot Paul and I am looking forward to trying it,
 hopefully soon.

  Cheers.



 Vince Baertsoen
 Head of 3D

 T  +1 212 337 3210




 The Mill 451 Broadway, 6th Floor, New York,  NY 10013


 *themill.com | http://www.themill.com/ themillblog.com |
 http://www.themillblog.com/ @millchannel |
 https://twitter.com/millchannel facebook.com/millchannel
 http://www.facebook.com/millchannel *
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
 technove...@gmail.com]
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric
 Engine 2.0

   Hi guys - I know you've been waiting for quite a while for us to
 start showing you what we've been up to since Siggraph. Finally we're 
 there
 and can give you a look :)

  I'm really happy and proud to give you the first proper look at
 Canvas, our visual programming system for Fabric 2.0.

  Quick highlight video: https://vimeo.com/121492305

  Tons more information here: http://fabricengine.com/canvas-videos/

  This is the first part of the FE2.0 plan, and we'll be showing
 this in more detail at GTC on March 18th - please contact me if you 
 want to
 meet up.

  Looking forward to hearing what you have to say, and hopefully
 getting you on the alpha/beta when we open things up (there is a sign 
 up
 form on the Canvas page).

  Cheers,

  Paul and the rest of the Fabric team











Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Sebastien Sterling
I still think color coding the nodes was a good idea, in ice anyway. maybe
color coding the headers, or having a toggle in the menu bar that allows
you to toggle on/off all node colors per type, would be useful for teaching.

Cause i do get that color coding sometimes makes a graph look like pick and
mix.

But it's also handy opening it up and seeing in the graph instantly where
the math nodes are, where the input gemometry/curves/ptCloud where the sim
nodes are etc...

e.g if somebody hands me a scene with an ice tree in soft, it could be a
very messy ice tree, but at least i know that blue nodes usually have to do
with importing stuff from outside data/geo/pointcloud..., that light green
nodes are math nodes, multiply/divide/If...

I don't even have to read the nodes, just by looking at the color i can get
a rudimentary idea of  what is going on. what is coming in how it is being
modified and where it is coming out.

So yes, a toggle for node type colors would be Fabulous !

On 7 March 2015 at 16:29, Paul Doyle technove...@gmail.com wrote:

 The whole UI is customizable so we just went for something neutral based
 on our branding colours :) A few Softimage folks in Germany did the design
 work for us. We're still iterating on the overall theme.

 It's come a long way since our first prototype:
 https://vimeo.com/103517340

 On 7 March 2015 at 11:24, Tom Kleinenberg zagan...@gmail.com wrote:

 I'm keen, I've applied, I'll be spreading the gospel at work. Very
 exciting and I like that the colours match ICE :)

 On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote:

 Thanks for the kind words - this was what we originally intended to
 build before we went off on a bit of a tangent :) I think code first has
 proved to be the right path, but man it's taken a long time to get to the
 visual programming!

 On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote:

 Finally I have a good excuse to start developing stuff with Fabric :)

 Can't wait to try it!
 From a non-coder point pf view, seriously, thanks guys!

 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com:

 btw the sign up is here:
 http://fabricengine.com/canvas-testing-program/

 On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote:

 I don't write this word often, but being from Texas there is only
 thing that comes to mindYeehaw!

 On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com
 wrote:

  Awesome news!

  I have been waiting for this for ever. Exciting time!

  Thanks a lot Paul and I am looking forward to trying it, hopefully
 soon.

  Cheers.



 Vince Baertsoen
 Head of 3D

 T  +1 212 337 3210




 The Mill 451 Broadway, 6th Floor, New York,  NY 10013


 *themill.com | http://www.themill.com/ themillblog.com |
 http://www.themillblog.com/ @millchannel |
 https://twitter.com/millchannel facebook.com/millchannel
 http://www.facebook.com/millchannel *
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
 technove...@gmail.com]
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric
 Engine 2.0

   Hi guys - I know you've been waiting for quite a while for us to
 start showing you what we've been up to since Siggraph. Finally we're 
 there
 and can give you a look :)

  I'm really happy and proud to give you the first proper look at
 Canvas, our visual programming system for Fabric 2.0.

  Quick highlight video: https://vimeo.com/121492305

  Tons more information here: http://fabricengine.com/canvas-videos/

  This is the first part of the FE2.0 plan, and we'll be showing
 this in more detail at GTC on March 18th - please contact me if you 
 want to
 meet up.

  Looking forward to hearing what you have to say, and hopefully
 getting you on the alpha/beta when we open things up (there is a sign up
 form on the Canvas page).

  Cheers,

  Paul and the rest of the Fabric team










Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
Thanks for the kind words - this was what we originally intended to build
before we went off on a bit of a tangent :) I think code first has proved
to be the right path, but man it's taken a long time to get to the visual
programming!

On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote:

 Finally I have a good excuse to start developing stuff with Fabric :)

 Can't wait to try it!
 From a non-coder point pf view, seriously, thanks guys!

 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com:

 btw the sign up is here: http://fabricengine.com/canvas-testing-program/

 On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote:

 I don't write this word often, but being from Texas there is only thing
 that comes to mindYeehaw!

 On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com
 wrote:

  Awesome news!

  I have been waiting for this for ever. Exciting time!

  Thanks a lot Paul and I am looking forward to trying it, hopefully
 soon.

  Cheers.



 Vince Baertsoen
 Head of 3D

 T  +1 212 337 3210




 The Mill 451 Broadway, 6th Floor, New York,  NY 10013


 *themill.com | http://www.themill.com/ themillblog.com |
 http://www.themillblog.com/ @millchannel |
 https://twitter.com/millchannel facebook.com/millchannel
 http://www.facebook.com/millchannel *
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
 technove...@gmail.com]
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine
 2.0

   Hi guys - I know you've been waiting for quite a while for us to
 start showing you what we've been up to since Siggraph. Finally we're there
 and can give you a look :)

  I'm really happy and proud to give you the first proper look at
 Canvas, our visual programming system for Fabric 2.0.

  Quick highlight video: https://vimeo.com/121492305

  Tons more information here: http://fabricengine.com/canvas-videos/

  This is the first part of the FE2.0 plan, and we'll be showing this
 in more detail at GTC on March 18th - please contact me if you want to meet
 up.

  Looking forward to hearing what you have to say, and hopefully
 getting you on the alpha/beta when we open things up (there is a sign up
 form on the Canvas page).

  Cheers,

  Paul and the rest of the Fabric team







Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Tom Kleinenberg
I'm keen, I've applied, I'll be spreading the gospel at work. Very exciting
and I like that the colours match ICE :)

On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote:

 Thanks for the kind words - this was what we originally intended to build
 before we went off on a bit of a tangent :) I think code first has proved
 to be the right path, but man it's taken a long time to get to the visual
 programming!

 On 7 March 2015 at 10:17, Nicolas Esposito 3dv...@gmail.com wrote:

 Finally I have a good excuse to start developing stuff with Fabric :)

 Can't wait to try it!
 From a non-coder point pf view, seriously, thanks guys!

 2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com:

 btw the sign up is here: http://fabricengine.com/canvas-testing-program/


 On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote:

 I don't write this word often, but being from Texas there is only thing
 that comes to mindYeehaw!

 On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com
 wrote:

  Awesome news!

  I have been waiting for this for ever. Exciting time!

  Thanks a lot Paul and I am looking forward to trying it, hopefully
 soon.

  Cheers.



 Vince Baertsoen
 Head of 3D

 T  +1 212 337 3210




 The Mill 451 Broadway, 6th Floor, New York,  NY 10013


 *themill.com | http://www.themill.com/ themillblog.com |
 http://www.themillblog.com/ @millchannel |
 https://twitter.com/millchannel facebook.com/millchannel
 http://www.facebook.com/millchannel *
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
 technove...@gmail.com]
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine
 2.0

   Hi guys - I know you've been waiting for quite a while for us to
 start showing you what we've been up to since Siggraph. Finally we're 
 there
 and can give you a look :)

  I'm really happy and proud to give you the first proper look at
 Canvas, our visual programming system for Fabric 2.0.

  Quick highlight video: https://vimeo.com/121492305

  Tons more information here: http://fabricengine.com/canvas-videos/

  This is the first part of the FE2.0 plan, and we'll be showing this
 in more detail at GTC on March 18th - please contact me if you want to 
 meet
 up.

  Looking forward to hearing what you have to say, and hopefully
 getting you on the alpha/beta when we open things up (there is a sign up
 form on the Canvas page).

  Cheers,

  Paul and the rest of the Fabric team








Re: OT: Epic going completely crazy

2015-03-07 Thread Tom Kleinenberg
Has any idea negotiated a custom deal? That seems to be the most obvious
way to get a cap. Obviously, that would be subject to strict NDA's but it
would be interesting to know at what level in terms of gross revenue people
have been able to negotiate.

On 7 March 2015 at 07:27, Eric Cosky e...@cosky.com wrote:

 As a game dev, I have some concerns about the royalties of Unreal. It's a
 fantastic engine that I enjoy very much, and it may very well be the right
 choice in many cases but I do wish they had a cap on the royalties. If
 nothing else, the royalties should be carefully considered against the
 alternatives. I wrote a post explaining my thoughts in more detail here
 http://bit.ly/1zAgU6P. It came out a few days before they cut the
 monthly fee, but as you will see in the post that cost really was just a
 drop in the bucket that doesn't change the big numbers.

 Of course, none of this applies if you aren't subject to royalties which
 is bound to be a good percentage of people in this list.


 On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley adammsee...@gmail.com wrote:

 Some more comparisons..

 http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/



 On 3 March 2015 at 21:49, Perry Harovas perryharo...@gmail.com wrote:

 Thanks everyone.

 So (just to be clear, because i don't think I was) I was trying to get
 vertex level animation (not morph targets) into UE4.
 So I want to rig and envelope a character (or object) in another app
 (like Soft or C4D) and animate it with bones.
 Then I want to cache the animation of the deforming mesh, and export
 that out to UE4 without the bones, just the animated mesh.

 I wanted to avoid FBX because, well, it is FBX and has been horribly
 varied and spotty with regards to stability and reliability over the years.
 Alembic is lighter weight, faster to load large caches, far more stable
 and reliable (although this is, of course, also partly dependent on the
 target application
 that hosts the importer).

 The only reason I mentioned morph targets is that many people that were
 users of UE4 had suggested that the way to get vertex level animation
 into UE4 was by using morph targets and doing one morph per frame
 manually. Seemed a bit stupid to do it by hand, to me.

 Am I being ridiculous to not just use FBX? Does FBX work well with
 vertex animation?

 If I was near my machine I would just try it myself, but I won't be for
 a while.

 Thanks again

 Perry



 On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado malcriad...@gmail.com
 wrote:

 Hi Perry,
 you can import animated models and characters wih fbx, and you have two
 ways, with the animation embeded or importing animations separated and then
 aplying them in different ways.
 I had an issue with an animated rope through nulls like skeletons and
 didnt go to well, but i'm new to unreal too so there must be some way i
 don't know yet.
 Morph targets are quite simple, on unreal engine youtube channel there
 is a lot of info.
 Nicolas, what do you think?
 Hope it helps.
 F.

 On Monday, March 2, 2015, Perry Harovas perryharo...@gmail.com wrote:

 I have been using UE4 for a month or so as well, and really enjoy it.

 One note, as far as I can tell it does not yet support Alembic import,
 so getting character
 animation (or deforming geometry animation) into UE4 is either done
 via a skeleton (not as painful if the animated geo is a character I
 suppose), or
 a series of one-frame morph targets to get animated deforming geometry
 to work.
 I have been told this is the way to do it, but I have yet to attempt
 it as it sounds very painful.

 Anybody using it that can verify that, or did I miss something?

 Thanks,

 Perry


 On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito 3dv...@gmail.com
 wrote:

 HTML5 has been added recently, but consider that the engine is quite
 new and the iOS/Android stuff is not well flashed out right now...but
 still, looks awesome, just take a look at Infinity Blade and the Zen 
 Garden
 demo ;)

 2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com:

 Eugene,

 Unreal exports to Android, IOS, Linux and Windows.

 F.


 2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com:

 does ue4 output to ios/android/ windows/ osx/html5 same as unity
 does?

 On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com
 wrote:

 LoL..
 Just after 5 days i paid for first month subscription it become
 free. Amazing!





 --






 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



 --
 Sent from Gmail Mobile




 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)






Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
btw the sign up is here: http://fabricengine.com/canvas-testing-program/

On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote:

 I don't write this word often, but being from Texas there is only thing
 that comes to mindYeehaw!

 On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com wrote:

  Awesome news!

  I have been waiting for this for ever. Exciting time!

  Thanks a lot Paul and I am looking forward to trying it, hopefully soon.

  Cheers.



 Vince Baertsoen
 Head of 3D

 T  +1 212 337 3210




 The Mill 451 Broadway, 6th Floor, New York,  NY 10013


 *themill.com | http://www.themill.com/ themillblog.com |
 http://www.themillblog.com/ @millchannel |
 https://twitter.com/millchannel facebook.com/millchannel
 http://www.facebook.com/millchannel *
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
 technove...@gmail.com]
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0

   Hi guys - I know you've been waiting for quite a while for us to start
 showing you what we've been up to since Siggraph. Finally we're there and
 can give you a look :)

  I'm really happy and proud to give you the first proper look at Canvas,
 our visual programming system for Fabric 2.0.

  Quick highlight video: https://vimeo.com/121492305

  Tons more information here: http://fabricengine.com/canvas-videos/

  This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.

  Looking forward to hearing what you have to say, and hopefully getting
 you on the alpha/beta when we open things up (there is a sign up form on
 the Canvas page).

  Cheers,

  Paul and the rest of the Fabric team





Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Nicolas Esposito
Finally I have a good excuse to start developing stuff with Fabric :)

Can't wait to try it!
From a non-coder point pf view, seriously, thanks guys!

2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com:

 btw the sign up is here: http://fabricengine.com/canvas-testing-program/

 On 6 March 2015 at 20:14, Greg Punchatz g...@janimation.com wrote:

 I don't write this word often, but being from Texas there is only thing
 that comes to mindYeehaw!

 On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen vi...@themill.com
 wrote:

  Awesome news!

  I have been waiting for this for ever. Exciting time!

  Thanks a lot Paul and I am looking forward to trying it, hopefully
 soon.

  Cheers.



 Vince Baertsoen
 Head of 3D

 T  +1 212 337 3210




 The Mill 451 Broadway, 6th Floor, New York,  NY 10013


 *themill.com | http://www.themill.com/ themillblog.com |
 http://www.themillblog.com/ @millchannel |
 https://twitter.com/millchannel facebook.com/millchannel
 http://www.facebook.com/millchannel *
  --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
 technove...@gmail.com]
 *Sent:* Friday, March 06, 2015 3:32 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0

   Hi guys - I know you've been waiting for quite a while for us to
 start showing you what we've been up to since Siggraph. Finally we're there
 and can give you a look :)

  I'm really happy and proud to give you the first proper look at
 Canvas, our visual programming system for Fabric 2.0.

  Quick highlight video: https://vimeo.com/121492305

  Tons more information here: http://fabricengine.com/canvas-videos/

  This is the first part of the FE2.0 plan, and we'll be showing this in
 more detail at GTC on March 18th - please contact me if you want to meet up.

  Looking forward to hearing what you have to say, and hopefully getting
 you on the alpha/beta when we open things up (there is a sign up form on
 the Canvas page).

  Cheers,

  Paul and the rest of the Fabric team






Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
Certainly for stuff like fluids they've got the pedigree :) I have only
seen the public demos though, I'm keen to see what's coming.

/diplomacy

On 7 March 2015 at 19:36, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:

 Surely Bifrost is what you aspire for your product to be when it grows up,
 right? ;)

 On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote:

 That's what the alpha is for :) We aren't wedded to a particular design,
 and we're drawing inspiration from modern systems like Blueprint.




Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Raffaele Fragapane
Surely Bifrost is what you aspire for your product to be when it grows up,
right? ;)

On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote:

 That's what the alpha is for :) We aren't wedded to a particular design,
 and we're drawing inspiration from modern systems like Blueprint.




Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Sebastien Sterling
Isn't the theory, that third parties could develop modules for fabric, like
Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would if not
now eventually become theoretically possible for someone to create a flip
solver for fabric?

(I'm sure that: - One does not simply A Flip Solver)

Bifrost (at this point) reminds me of a famous Racing horse called Shergar,
it too had a great pedigree, then the IRA nicked it, and turned it into
burgers.(most likely).

There is a moral in there somewhere!

On 8 March 2015 at 00:48, Paul Doyle technove...@gmail.com wrote:

 Certainly for stuff like fluids they've got the pedigree :) I have only
 seen the public demos though, I'm keen to see what's coming.

 /diplomacy

 On 7 March 2015 at 19:36, Raffaele Fragapane raffsxsil...@googlemail.com
 wrote:

 Surely Bifrost is what you aspire for your product to be when it grows
 up, right? ;)

 On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote:

 That's what the alpha is for :) We aren't wedded to a particular design,
 and we're drawing inspiration from modern systems like Blueprint.





Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Paul Doyle
Yes - writing extensions for Fabric is simple, as is wrapping an existing
C/C++ library as a Fabric extension. There are no dependencies on Fabric
Software to build anything, it's all there for developers to build upon.

More cool stuff next week, it should get you guys thinking :)

On 7 March 2015 at 21:25, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:

 Isn't the theory, that third parties could develop modules for fabric,
 like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
 if not now eventually become theoretically possible for someone to create a
 flip solver for fabric?

 (I'm sure that: - One does not simply A Flip Solver)

 Bifrost (at this point) reminds me of a famous Racing horse called
 Shergar, it too had a great pedigree, then the IRA nicked it, and turned it
 into burgers.(most likely).

 There is a moral in there somewhere!

 On 8 March 2015 at 00:48, Paul Doyle technove...@gmail.com wrote:

 Certainly for stuff like fluids they've got the pedigree :) I have only
 seen the public demos though, I'm keen to see what's coming.

 /diplomacy

 On 7 March 2015 at 19:36, Raffaele Fragapane raffsxsil...@googlemail.com
  wrote:

 Surely Bifrost is what you aspire for your product to be when it grows
 up, right? ;)

 On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com
 wrote:

 That's what the alpha is for :) We aren't wedded to a particular
 design, and we're drawing inspiration from modern systems like Blueprint.






Re: Introducing Canvas - visual programming for Fabric Engine 2.0

2015-03-07 Thread Sebastien Sterling
I'm just waiting for dat community to start forming, Rray.de's gona need a
new category soon, fingers crossed :P

On 8 March 2015 at 02:33, Paul Doyle technove...@gmail.com wrote:

 Yes - writing extensions for Fabric is simple, as is wrapping an existing
 C/C++ library as a Fabric extension. There are no dependencies on Fabric
 Software to build anything, it's all there for developers to build upon.

 More cool stuff next week, it should get you guys thinking :)

 On 7 March 2015 at 21:25, Sebastien Sterling sebastien.sterl...@gmail.com
  wrote:

 Isn't the theory, that third parties could develop modules for fabric,
 like Lagoa multiphisics ?, or the mootzoid suites ? i'm assuming it would
 if not now eventually become theoretically possible for someone to create a
 flip solver for fabric?

 (I'm sure that: - One does not simply A Flip Solver)

 Bifrost (at this point) reminds me of a famous Racing horse called
 Shergar, it too had a great pedigree, then the IRA nicked it, and turned it
 into burgers.(most likely).

 There is a moral in there somewhere!

 On 8 March 2015 at 00:48, Paul Doyle technove...@gmail.com wrote:

 Certainly for stuff like fluids they've got the pedigree :) I have only
 seen the public demos though, I'm keen to see what's coming.

 /diplomacy

 On 7 March 2015 at 19:36, Raffaele Fragapane 
 raffsxsil...@googlemail.com wrote:

 Surely Bifrost is what you aspire for your product to be when it grows
 up, right? ;)

 On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com
 wrote:

 That's what the alpha is for :) We aren't wedded to a particular
 design, and we're drawing inspiration from modern systems like Blueprint.