That's what the alpha is for :) We aren't wedded to a particular design, and we're drawing inspiration from modern systems like Blueprint.
On 7 March 2015 at 12:32, Sebastien Sterling <sebastien.sterl...@gmail.com> wrote: > I still think color coding the nodes was a good idea, in ice anyway. maybe > color coding the headers, or having a toggle in the menu bar that allows > you to toggle on/off all node colors per type, would be useful for teaching. > > Cause i do get that color coding sometimes makes a graph look like pick > and mix. > > But it's also handy opening it up and seeing in the graph instantly where > the math nodes are, where the input gemometry/curves/ptCloud where the sim > nodes are etc... > > e.g if somebody hands me a scene with an ice tree in soft, it could be a > very messy ice tree, but at least i know that blue nodes usually have to do > with importing stuff from outside data/geo/pointcloud..., that light green > nodes are math nodes, multiply/divide/If... > > I don't even have to read the nodes, just by looking at the color i can > get a rudimentary idea of what is going on. what is coming in how it is > being modified and where it is coming out. > > So yes, a toggle for node type colors would be Fabulous ! > > On 7 March 2015 at 16:29, Paul Doyle <technove...@gmail.com> wrote: > >> The whole UI is customizable so we just went for something neutral based >> on our branding colours :) A few Softimage folks in Germany did the design >> work for us. We're still iterating on the overall theme. >> >> It's come a long way since our first prototype: >> https://vimeo.com/103517340 >> >> On 7 March 2015 at 11:24, Tom Kleinenberg <zagan...@gmail.com> wrote: >> >>> I'm keen, I've applied, I'll be spreading the gospel at work. Very >>> exciting and I like that the colours match ICE :) >>> >>> On 7 March 2015 at 17:44, Paul Doyle <technove...@gmail.com> wrote: >>> >>>> Thanks for the kind words - this was what we originally intended to >>>> build before we went off on a bit of a tangent :) I think code first has >>>> proved to be the right path, but man it's taken a long time to get to the >>>> visual programming! >>>> >>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote: >>>> >>>>> Finally I have a good excuse to start developing stuff with Fabric :) >>>>> >>>>> Can't wait to try it! >>>>> From a non-coder point pf view, seriously, thanks guys! >>>>> >>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle <technove...@gmail.com>: >>>>> >>>>>> btw the sign up is here: >>>>>> http://fabricengine.com/canvas-testing-program/ >>>>>> >>>>>> On 6 March 2015 at 20:14, Greg Punchatz <g...@janimation.com> wrote: >>>>>> >>>>>>> I don't write this word often, but being from Texas there is only >>>>>>> thing that comes to mind....Yeeeeeehaw! >>>>>>> >>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen <vi...@themill.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Awesome news! >>>>>>>> >>>>>>>> I have been waiting for this for ever. Exciting time! >>>>>>>> >>>>>>>> Thanks a lot Paul and I am looking forward to trying it, >>>>>>>> hopefully soon. >>>>>>>> >>>>>>>> Cheers. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Vince Baertsoen >>>>>>>> Head of 3D >>>>>>>> >>>>>>>> T +1 212 337 3210 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> The Mill 451 Broadway, 6th Floor, New York, NY 10013 >>>>>>>> >>>>>>>> >>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com | >>>>>>>> <http://www.themillblog.com/> @millchannel | >>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel >>>>>>>> <http://www.facebook.com/millchannel> * >>>>>>>> ------------------------------ >>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [ >>>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [ >>>>>>>> technove...@gmail.com] >>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM >>>>>>>> *To:* softimage@listproc.autodesk.com >>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric >>>>>>>> Engine 2.0 >>>>>>>> >>>>>>>> Hi guys - I know you've been waiting for quite a while for us to >>>>>>>> start showing you what we've been up to since Siggraph. Finally we're >>>>>>>> there >>>>>>>> and can give you a look :) >>>>>>>> >>>>>>>> I'm really happy and proud to give you the first proper look at >>>>>>>> Canvas, our visual programming system for Fabric 2.0. >>>>>>>> >>>>>>>> Quick highlight video: https://vimeo.com/121492305 >>>>>>>> >>>>>>>> Tons more information here: http://fabricengine.com/canvas-videos/ >>>>>>>> >>>>>>>> This is the first part of the FE2.0 plan, and we'll be showing >>>>>>>> this in more detail at GTC on March 18th - please contact me if you >>>>>>>> want to >>>>>>>> meet up. >>>>>>>> >>>>>>>> Looking forward to hearing what you have to say, and hopefully >>>>>>>> getting you on the alpha/beta when we open things up (there is a sign >>>>>>>> up >>>>>>>> form on the Canvas page). >>>>>>>> >>>>>>>> Cheers, >>>>>>>> >>>>>>>> Paul and the rest of the Fabric team >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >