That's what the alpha is for :) We aren't wedded to a particular design,
and we're drawing inspiration from modern systems like Blueprint.

On 7 March 2015 at 12:32, Sebastien Sterling <sebastien.sterl...@gmail.com>
wrote:

> I still think color coding the nodes was a good idea, in ice anyway. maybe
> color coding the headers, or having a toggle in the menu bar that allows
> you to toggle on/off all node colors per type, would be useful for teaching.
>
> Cause i do get that color coding sometimes makes a graph look like pick
> and mix.
>
> But it's also handy opening it up and seeing in the graph instantly where
> the math nodes are, where the input gemometry/curves/ptCloud where the sim
> nodes are etc...
>
> e.g if somebody hands me a scene with an ice tree in soft, it could be a
> very messy ice tree, but at least i know that blue nodes usually have to do
> with importing stuff from outside data/geo/pointcloud..., that light green
> nodes are math nodes, multiply/divide/If...
>
> I don't even have to read the nodes, just by looking at the color i can
> get a rudimentary idea of  what is going on. what is coming in how it is
> being modified and where it is coming out.
>
> So yes, a toggle for node type colors would be Fabulous !
>
> On 7 March 2015 at 16:29, Paul Doyle <technove...@gmail.com> wrote:
>
>> The whole UI is customizable so we just went for something neutral based
>> on our branding colours :) A few Softimage folks in Germany did the design
>> work for us. We're still iterating on the overall theme.
>>
>> It's come a long way since our first prototype:
>> https://vimeo.com/103517340
>>
>> On 7 March 2015 at 11:24, Tom Kleinenberg <zagan...@gmail.com> wrote:
>>
>>> I'm keen, I've applied, I'll be spreading the gospel at work. Very
>>> exciting and I like that the colours match ICE :)
>>>
>>> On 7 March 2015 at 17:44, Paul Doyle <technove...@gmail.com> wrote:
>>>
>>>> Thanks for the kind words - this was what we originally intended to
>>>> build before we went off on a bit of a tangent :) I think code first has
>>>> proved to be the right path, but man it's taken a long time to get to the
>>>> visual programming!
>>>>
>>>> On 7 March 2015 at 10:17, Nicolas Esposito <3dv...@gmail.com> wrote:
>>>>
>>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>>
>>>>> Can't wait to try it!
>>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>>
>>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle <technove...@gmail.com>:
>>>>>
>>>>>> btw the sign up is here:
>>>>>> http://fabricengine.com/canvas-testing-program/
>>>>>>
>>>>>> On 6 March 2015 at 20:14, Greg Punchatz <g...@janimation.com> wrote:
>>>>>>
>>>>>>> I don't write this word often, but being from Texas there is only
>>>>>>> thing that comes to mind....Yeeeeeehaw!
>>>>>>>
>>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen <vi...@themill.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  Awesome news!
>>>>>>>>
>>>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>>>
>>>>>>>>  Thanks a lot Paul and I am looking forward to trying it,
>>>>>>>> hopefully soon.
>>>>>>>>
>>>>>>>>  Cheers.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Vince Baertsoen
>>>>>>>> Head of 3D
>>>>>>>>
>>>>>>>> T  +1 212 337 3210
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>>>
>>>>>>>>
>>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>>>  ------------------------------
>>>>>>>> *From:* softimage-boun...@listproc.autodesk.com [
>>>>>>>> softimage-boun...@listproc.autodesk.com] on behalf of Paul Doyle [
>>>>>>>> technove...@gmail.com]
>>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>>>> *To:* softimage@listproc.autodesk.com
>>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric
>>>>>>>> Engine 2.0
>>>>>>>>
>>>>>>>>   Hi guys - I know you've been waiting for quite a while for us to
>>>>>>>> start showing you what we've been up to since Siggraph. Finally we're 
>>>>>>>> there
>>>>>>>> and can give you a look :)
>>>>>>>>
>>>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>>>
>>>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>>>
>>>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>>>
>>>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing
>>>>>>>> this in more detail at GTC on March 18th - please contact me if you 
>>>>>>>> want to
>>>>>>>> meet up.
>>>>>>>>
>>>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>>>> getting you on the alpha/beta when we open things up (there is a sign 
>>>>>>>> up
>>>>>>>> form on the Canvas page).
>>>>>>>>
>>>>>>>>  Cheers,
>>>>>>>>
>>>>>>>>  Paul and the rest of the Fabric team
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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