Re: Linux GUI weirdness

2015-04-06 Thread Raffaele Fragapane
I can't say I find it crippled to be honest, and these days I find it
pretty hard to work on WIndows :)
CentOS isn't, admittedly, the most complete or attractive desktop system,
but still... at least you have a decent windows manager, configurability,
performance (considerable difference), better networking, multiple
desktops...
 I can't wait for win 10, 8 and 7 are bloody prehistoric.
Lack of photoshop is really the only drawback these days, of you need it.

On Mon, Apr 6, 2015 at 12:27 PM, Andreas Bystrom 
wrote:

> out of curiosity, what is the point in running linux if you are a small
> softimage shop? I use linux every day here and can certainly see the
> advantage for a big studio, but if softimage is your main app, why run an
> OS that cripples it?
>
>
>
>
>
> On Mon, Apr 6, 2015 at 4:52 AM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
>
>> hmm, you mean XSI's own sub windows outside the main client's? XSI does
>> maximize to both monitors and snap, but honestly I don't even notice it
>> anymore if I want to work on just one monitor, I just meta + middle mouse
>> resize it on opening, after that I can move any window outside and over the
>> desktop. That's on CentOS 6.2 to 6.6.
>> If you mean dragging it off desktop, no, I don't believe it's possible, X
>> lets the client window control that behaviour and I suspect mainwin, or
>> whatever else deals with the windowing, has it disabled.
>>
>> On Sun, Apr 5, 2015 at 3:43 PM, Simon van de Lagemaat <
>> si...@theembassyvfx.com> wrote:
>>
>>> We had the same problem and found out the font that Soft was searching
>>> for, it was something odd.  I'll find out what it was on Monday and let you
>>> know how we fixed it.  In fact I don't think we ever got a check but
>>> instead it was some odd looking shape.
>>>
>>> The other massive annoyance was how Soft wants to maximise across
>>> monitors and you can't drag a window off the screen, they just bump up
>>> against the edges :-/, this is centos 6 however.
>>>
>>> On Sat, Apr 4, 2015 at 6:24 PM, Steven Caron  wrote:
>>>
 Thanks Luc-Eric...

 I am not sure where to start investigating on the font subject, any
 pointers? but the window server tip can get me started.

 On Sat, Apr 4, 2015 at 4:45 PM, Luc-Eric Rousseau 
 wrote:

> The missing checkmark in the spreadsheet control is something about
> font substitution.  It's not a bitmap that's used, it's the checkmark
> symbol.  In.. Arial font, perhaps.  For the keyboard and the focus,
> I'm sure something can be fixed by fiddling with the window server's
> focus-follow-mouse setting.  You might need to install something to
> get access to those settings.
>
> On 3 April 2015 at 17:46, Steven Caron  wrote:
>

>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Linux distro ?

2015-04-06 Thread Raffaele Fragapane
go for a certified system if licensing is a priority. CentOS or RH, or FC

On Mon, Apr 6, 2015 at 9:02 AM, Henry Katz  wrote:

> Currently serving on Centos 6.5.
>
>
> On 04/05/2015 03:00 PM, Martin wrote:
>
>> I'm considering using an old machine I have, put some Linux in it and use
>> it as a server for my Autodesk licenses. What distro would you recommend ?
>> My main objective is just the licenses at first, and using it as a
>> rendering server and some other services later.
>>
>> Thanks.
>>
>> Martin
>> Sent from my iPhone
>>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Linux distro ?

2015-04-06 Thread Martin Yara
I though that RH was the only certified one, and I was looking for a cheap
option.

I'll try with CentOS.

Thanks.

On Mon, Apr 6, 2015 at 5:29 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> go for a certified system if licensing is a priority. CentOS or RH, or FC
>
> On Mon, Apr 6, 2015 at 9:02 AM, Henry Katz  wrote:
>
>> Currently serving on Centos 6.5.
>>
>>
>> On 04/05/2015 03:00 PM, Martin wrote:
>>
>>> I'm considering using an old machine I have, put some Linux in it and
>>> use it as a server for my Autodesk licenses. What distro would you
>>> recommend ? My main objective is just the licenses at first, and using it
>>> as a rendering server and some other services later.
>>>
>>> Thanks.
>>>
>>> Martin
>>> Sent from my iPhone
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>


RE: Linux distro ?

2015-04-06 Thread Ivan Tay
CentOS 6.2 / Fedora 14 or RedHat 6.2 are certified for Softimage 2015.
http://knowledge.autodesk.com/support/softimage/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Softimage-2015.html

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: Monday, April 06, 2015 4:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: Linux distro ?

I though that RH was the only certified one, and I was looking for a cheap 
option.

I'll try with CentOS.

Thanks.

On Mon, Apr 6, 2015 at 5:29 PM, Raffaele Fragapane 
mailto:raffsxsil...@googlemail.com>> wrote:
go for a certified system if licensing is a priority. CentOS or RH, or FC

On Mon, Apr 6, 2015 at 9:02 AM, Henry Katz 
mailto:hk-v...@iscs-i.com>> wrote:
Currently serving on Centos 6.5.


On 04/05/2015 03:00 PM, Martin wrote:
I'm considering using an old machine I have, put some Linux in it and use it as 
a server for my Autodesk licenses. What distro would you recommend ? My main 
objective is just the licenses at first, and using it as a rendering server and 
some other services later.

Thanks.

Martin
Sent from my iPhone



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!

<>

Re: Linux distro ?

2015-04-06 Thread Martin Yara
Thanks for the link ! We are still using 2014 and older versions, but since
we are using 2015 lic +sub I guess the license manager is the same.

We are using stand alone licenses but considering changing them to network
lic and setup a server for that purpose. I'm still recollecting info.

Thanks,

Martin

On Mon, Apr 6, 2015 at 6:26 PM, Ivan Tay  wrote:

> CentOS 6.2 / Fedora 14 or RedHat 6.2 are certified for Softimage 2015.
>
> http://knowledge.autodesk.com/support/softimage/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Softimage-2015.html
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
> Sent: Monday, April 06, 2015 4:38 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Linux distro ?
>
> I though that RH was the only certified one, and I was looking for a cheap
> option.
>
> I'll try with CentOS.
>
> Thanks.
>
> On Mon, Apr 6, 2015 at 5:29 PM, Raffaele Fragapane <
> raffsxsil...@googlemail.com> wrote:
> go for a certified system if licensing is a priority. CentOS or RH, or FC
>
> On Mon, Apr 6, 2015 at 9:02 AM, Henry Katz  hk-v...@iscs-i.com>> wrote:
> Currently serving on Centos 6.5.
>
>
> On 04/05/2015 03:00 PM, Martin wrote:
> I'm considering using an old machine I have, put some Linux in it and use
> it as a server for my Autodesk licenses. What distro would you recommend ?
> My main objective is just the licenses at first, and using it as a
> rendering server and some other services later.
>
> Thanks.
>
> Martin
> Sent from my iPhone
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>


Re: Linux distro ?

2015-04-06 Thread Tim Leydecker
One thing to be aware of when using standalone licenses is that while on 
windows,
the license transfer utilities, deactivation of a standalone license, 
activation of a license
and all the loggig in, out, management and such work pretty automated 
and reliable,

this does not apply to Linux.

Just recently, at a place I freelance, both Maya and Mudbox 
node-locked/aka standalone
licenses had to move from one machine to another but that required a lot 
of manual back

and forth with Autodesk support, tickets, proofs, etc.

Personally, I´d prefer a floating license model.

That doesn´t completely prevent licensing issues and is also more 
expensive compared to
standalone stuff but once set up, it´s pretty convenient to swap a 
node/workstation for

whatever reason.

The excat reason the above stand alone stuff failed so badly with Linuc, 
I can´t tell you
because I don´t know but one has to point out that one reason one would 
momentarily
not want to touch exisiting (stand-alone) licenses is because nobody can 
really tell how
Autodesk´s this year and early next year´s changes to the license system 
will affect pricing

and such.

Assuming the role of the oracle of the dark ages, it feels like the sky 
may fall on our heads any minute now.


Either the new subscription model will result in painfully higher below 
the line anual per license costs
or switching now to network licenses (which also costs money, even if it 
actually makes management easier)
will cost you now just to require yet another (forceful) switch to some 
sort subscription, cloud based BS later.


Or none of that happens and you end up seeing a license you payed a 
grand for now available for 10 bucks/month...


Whatever happens there is hard to tell now.

I have all my stuff floating now (including weeping about those several 
occassions of me throwing away money)
and reserve myself the right to refuse any changes in the subscription 
models this year/next year if I don´t like them.


Not everybody can do that, obviously but afaik my floating licenses are 
permanent while those subscription models
just provide a service for a given amount of time, not a permanent 
license, neither stand alone nor floating...


Cheers,

tim






Am 06.04.2015 um 11:32 schrieb Martin Yara:
Thanks for the link ! We are still using 2014 and older versions, but 
since we are using 2015 lic +sub I guess the license manager is the same.


We are using stand alone licenses but considering changing them to 
network lic and setup a server for that purpose. I'm still 
recollecting info.


Thanks,

Martin

On Mon, Apr 6, 2015 at 6:26 PM, Ivan Tay > wrote:


CentOS 6.2 / Fedora 14 or RedHat 6.2 are certified for Softimage 2015.

http://knowledge.autodesk.com/support/softimage/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Softimage-2015.html

From: softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com
] On Behalf Of
Martin Yara
Sent: Monday, April 06, 2015 4:38 PM
To: softimage@listproc.autodesk.com

Subject: Re: Linux distro ?

I though that RH was the only certified one, and I was looking for
a cheap option.

I'll try with CentOS.

Thanks.

On Mon, Apr 6, 2015 at 5:29 PM, Raffaele Fragapane
mailto:raffsxsil...@googlemail.com>>> wrote:
go for a certified system if licensing is a priority. CentOS or
RH, or FC

On Mon, Apr 6, 2015 at 9:02 AM, Henry Katz mailto:hk-v...@iscs-i.com>>> wrote:
Currently serving on Centos 6.5.


On 04/05/2015 03:00 PM, Martin wrote:
I'm considering using an old machine I have, put some Linux in it
and use it as a server for my Autodesk licenses. What distro would
you recommend ? My main objective is just the licenses at first,
and using it as a rendering server and some other services later.

Thanks.

Martin
Sent from my iPhone



--
Our users will know fear and cower before our software! Ship it!
Ship it and let them flee like the dogs they are!






Re: test again

2015-04-06 Thread Francisco Criado
456

2015-04-02 4:45 GMT-03:00 Alok Gandhi :

> 123
>
> --
>



--


Re: test again

2015-04-06 Thread Sebastien Sterling
... nop not doing it :P

On 6 April 2015 at 14:30, Francisco Criado  wrote:

> 456
>
> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>
>> 123
>>
>> --
>>
>
>
>
> --
>
>
>


Re: test again

2015-04-06 Thread Mats Bertil Tegner
2015-04-06 15:34 GMT+02:00 Sebastien Sterling 
:

> ... nop not doing it :P
>
> On 6 April 2015 at 14:30, Francisco Criado  wrote:
>
>> 456
>>
>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>
>>> 123
>>>
>>
Come on lads, this is getting kinda silly...

Mats


Re: test again

2015-04-06 Thread Sebastien Sterling
since i have you...

Does anyone know the correct method for setting up multiple UV tiling in
the render tree ?

i only ask cause there used to be an article on it, but it was on XSIbase
so gone now.

plugging loads of texture files into one shader is easy enough in Maya, i'm
sure there is a way of doing it in softimage.


this is the pic i got from the XSIbase topic:

https://xsisupport.files.wordpress.com/2011/09/muv.png

On 6 April 2015 at 14:38, Mats Bertil Tegner 
wrote:

> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> ... nop not doing it :P
>>
>> On 6 April 2015 at 14:30, Francisco Criado  wrote:
>>
>>> 456
>>>
>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>>
 123

>>>
> Come on lads, this is getting kinda silly...
>
> Mats
>


Re: test again

2015-04-06 Thread Mirko Jankovic
Yea I;ve posted that pic a while ago when I was struggling with that as
well.
Didn't really used it much but I think this map could help you out. Yea I
made a map :)
Coordinates weren't a bit logical to me so needed a map to help me out.
number of map represents
minimum   XY
maximum  XY

so for example if you wanna put tile 1 UV map to the rigth you us
-1 0
0 1

Makes sense?

On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> since i have you...
>
> Does anyone know the correct method for setting up multiple UV tiling in
> the render tree ?
>
> i only ask cause there used to be an article on it, but it was on XSIbase
> so gone now.
>
> plugging loads of texture files into one shader is easy enough in Maya,
> i'm sure there is a way of doing it in softimage.
>
>
> this is the pic i got from the XSIbase topic:
>
> https://xsisupport.files.wordpress.com/2011/09/muv.png
>
> On 6 April 2015 at 14:38, Mats Bertil Tegner  > wrote:
>
>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> ... nop not doing it :P
>>>
>>> On 6 April 2015 at 14:30, Francisco Criado 
>>> wrote:
>>>
 456

 2015-04-02 4:45 GMT-03:00 Alok Gandhi :

> 123
>

>> Come on lads, this is getting kinda silly...
>>
>> Mats
>>
>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
Thank you Mirko senpai !

holly shit put that is some tortured logic :P

so strange to see somthing that makes less sense in softimage then in maya.

thank you for the map i will try this !

On 6 April 2015 at 15:27, Mirko Jankovic  wrote:

> Yea I;ve posted that pic a while ago when I was struggling with that as
> well.
> Didn't really used it much but I think this map could help you out. Yea I
> made a map :)
> Coordinates weren't a bit logical to me so needed a map to help me out.
> number of map represents
> minimum   XY
> maximum  XY
>
> so for example if you wanna put tile 1 UV map to the rigth you us
> -1 0
> 0 1
>
> Makes sense?
>
> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> since i have you...
>>
>> Does anyone know the correct method for setting up multiple UV tiling in
>> the render tree ?
>>
>> i only ask cause there used to be an article on it, but it was on XSIbase
>> so gone now.
>>
>> plugging loads of texture files into one shader is easy enough in Maya,
>> i'm sure there is a way of doing it in softimage.
>>
>>
>> this is the pic i got from the XSIbase topic:
>>
>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>
>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>> mats.bertil.teg...@gmail.com> wrote:
>>
>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
 ... nop not doing it :P

 On 6 April 2015 at 14:30, Francisco Criado 
 wrote:

> 456
>
> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>
>> 123
>>
>
>>> Come on lads, this is getting kinda silly...
>>>
>>> Mats
>>>
>>
>>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
does anything else need to be done in addition to this ?

On 6 April 2015 at 15:34, Sebastien Sterling 
wrote:

> Thank you Mirko senpai !
>
> holly shit put that is some tortured logic :P
>
> so strange to see somthing that makes less sense in softimage then in maya.
>
> thank you for the map i will try this !
>
> On 6 April 2015 at 15:27, Mirko Jankovic 
> wrote:
>
>> Yea I;ve posted that pic a while ago when I was struggling with that as
>> well.
>> Didn't really used it much but I think this map could help you out. Yea I
>> made a map :)
>> Coordinates weren't a bit logical to me so needed a map to help me out.
>> number of map represents
>> minimum   XY
>> maximum  XY
>>
>> so for example if you wanna put tile 1 UV map to the rigth you us
>> -1 0
>> 0 1
>>
>> Makes sense?
>>
>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> since i have you...
>>>
>>> Does anyone know the correct method for setting up multiple UV tiling in
>>> the render tree ?
>>>
>>> i only ask cause there used to be an article on it, but it was on
>>> XSIbase so gone now.
>>>
>>> plugging loads of texture files into one shader is easy enough in Maya,
>>> i'm sure there is a way of doing it in softimage.
>>>
>>>
>>> this is the pic i got from the XSIbase topic:
>>>
>>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>>
>>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>>> mats.bertil.teg...@gmail.com> wrote:
>>>
 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
 sebastien.sterl...@gmail.com>:

> ... nop not doing it :P
>
> On 6 April 2015 at 14:30, Francisco Criado 
> wrote:
>
>> 456
>>
>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>
>>> 123
>>>
>>
 Come on lads, this is getting kinda silly...

 Mats

>>>
>>>
>>
>


Re: test again

2015-04-06 Thread Mirko Jankovic
hope it still apply, it's bin a while..

yea strange. looks like reversed coordinate system, with minus going riight
and up and plus going down and left.
just could't wrap my head around without map :)

On Mon, Apr 6, 2015 at 4:34 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Thank you Mirko senpai !
>
> holly shit put that is some tortured logic :P
>
> so strange to see somthing that makes less sense in softimage then in maya.
>
> thank you for the map i will try this !
>
> On 6 April 2015 at 15:27, Mirko Jankovic 
> wrote:
>
>> Yea I;ve posted that pic a while ago when I was struggling with that as
>> well.
>> Didn't really used it much but I think this map could help you out. Yea I
>> made a map :)
>> Coordinates weren't a bit logical to me so needed a map to help me out.
>> number of map represents
>> minimum   XY
>> maximum  XY
>>
>> so for example if you wanna put tile 1 UV map to the rigth you us
>> -1 0
>> 0 1
>>
>> Makes sense?
>>
>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> since i have you...
>>>
>>> Does anyone know the correct method for setting up multiple UV tiling in
>>> the render tree ?
>>>
>>> i only ask cause there used to be an article on it, but it was on
>>> XSIbase so gone now.
>>>
>>> plugging loads of texture files into one shader is easy enough in Maya,
>>> i'm sure there is a way of doing it in softimage.
>>>
>>>
>>> this is the pic i got from the XSIbase topic:
>>>
>>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>>
>>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>>> mats.bertil.teg...@gmail.com> wrote:
>>>
 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
 sebastien.sterl...@gmail.com>:

> ... nop not doing it :P
>
> On 6 April 2015 at 14:30, Francisco Criado 
> wrote:
>
>> 456
>>
>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>
>>> 123
>>>
>>
 Come on lads, this is getting kinda silly...

 Mats

>>>
>>>
>>
>


Re: test again

2015-04-06 Thread Mirko Jankovic
as I recall no, just need to have good coordinates sorted out when blending.
but again this was like couple years ago

On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> does anything else need to be done in addition to this ?
>
> On 6 April 2015 at 15:34, Sebastien Sterling  > wrote:
>
>> Thank you Mirko senpai !
>>
>> holly shit put that is some tortured logic :P
>>
>> so strange to see somthing that makes less sense in softimage then in
>> maya.
>>
>> thank you for the map i will try this !
>>
>> On 6 April 2015 at 15:27, Mirko Jankovic 
>> wrote:
>>
>>> Yea I;ve posted that pic a while ago when I was struggling with that as
>>> well.
>>> Didn't really used it much but I think this map could help you out. Yea
>>> I made a map :)
>>> Coordinates weren't a bit logical to me so needed a map to help me out.
>>> number of map represents
>>> minimum   XY
>>> maximum  XY
>>>
>>> so for example if you wanna put tile 1 UV map to the rigth you us
>>> -1 0
>>> 0 1
>>>
>>> Makes sense?
>>>
>>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 since i have you...

 Does anyone know the correct method for setting up multiple UV tiling
 in the render tree ?

 i only ask cause there used to be an article on it, but it was on
 XSIbase so gone now.

 plugging loads of texture files into one shader is easy enough in Maya,
 i'm sure there is a way of doing it in softimage.


 this is the pic i got from the XSIbase topic:

 https://xsisupport.files.wordpress.com/2011/09/muv.png

 On 6 April 2015 at 14:38, Mats Bertil Tegner <
 mats.bertil.teg...@gmail.com> wrote:

> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> ... nop not doing it :P
>>
>> On 6 April 2015 at 14:30, Francisco Criado 
>> wrote:
>>
>>> 456
>>>
>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>>>
 123

>>>
> Come on lads, this is getting kinda silly...
>
> Mats
>


>>>
>>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
i managed to get both tiles for the face working, but the other side is all
washed out compared to the other side.

On 6 April 2015 at 15:41, Mirko Jankovic  wrote:

> as I recall no, just need to have good coordinates sorted out when
> blending.
> but again this was like couple years ago
>
> On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> does anything else need to be done in addition to this ?
>>
>> On 6 April 2015 at 15:34, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> Thank you Mirko senpai !
>>>
>>> holly shit put that is some tortured logic :P
>>>
>>> so strange to see somthing that makes less sense in softimage then in
>>> maya.
>>>
>>> thank you for the map i will try this !
>>>
>>> On 6 April 2015 at 15:27, Mirko Jankovic 
>>> wrote:
>>>
 Yea I;ve posted that pic a while ago when I was struggling with that as
 well.
 Didn't really used it much but I think this map could help you out. Yea
 I made a map :)
 Coordinates weren't a bit logical to me so needed a map to help me out.
 number of map represents
 minimum   XY
 maximum  XY

 so for example if you wanna put tile 1 UV map to the rigth you us
 -1 0
 0 1

 Makes sense?

 On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
 sebastien.sterl...@gmail.com> wrote:

> since i have you...
>
> Does anyone know the correct method for setting up multiple UV tiling
> in the render tree ?
>
> i only ask cause there used to be an article on it, but it was on
> XSIbase so gone now.
>
> plugging loads of texture files into one shader is easy enough in
> Maya, i'm sure there is a way of doing it in softimage.
>
>
> this is the pic i got from the XSIbase topic:
>
> https://xsisupport.files.wordpress.com/2011/09/muv.png
>
> On 6 April 2015 at 14:38, Mats Bertil Tegner <
> mats.bertil.teg...@gmail.com> wrote:
>
>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> ... nop not doing it :P
>>>
>>> On 6 April 2015 at 14:30, Francisco Criado 
>>> wrote:
>>>
 456

 2015-04-02 4:45 GMT-03:00 Alok Gandhi :

> 123
>

>> Come on lads, this is getting kinda silly...
>>
>> Mats
>>
>
>

>>>
>>
>


Re: test again

2015-04-06 Thread Sebastien Sterling
also i think i have to turn wrap in U and wrap in V off ?

On 6 April 2015 at 15:51, Sebastien Sterling 
wrote:

> i managed to get both tiles for the face working, but the other side is
> all washed out compared to the other side.
>
> On 6 April 2015 at 15:41, Mirko Jankovic 
> wrote:
>
>> as I recall no, just need to have good coordinates sorted out when
>> blending.
>> but again this was like couple years ago
>>
>> On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>> does anything else need to be done in addition to this ?
>>>
>>> On 6 April 2015 at 15:34, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
 Thank you Mirko senpai !

 holly shit put that is some tortured logic :P

 so strange to see somthing that makes less sense in softimage then in
 maya.

 thank you for the map i will try this !

 On 6 April 2015 at 15:27, Mirko Jankovic 
 wrote:

> Yea I;ve posted that pic a while ago when I was struggling with that
> as well.
> Didn't really used it much but I think this map could help you out.
> Yea I made a map :)
> Coordinates weren't a bit logical to me so needed a map to help me
> out.
> number of map represents
> minimum   XY
> maximum  XY
>
> so for example if you wanna put tile 1 UV map to the rigth you us
> -1 0
> 0 1
>
> Makes sense?
>
> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> since i have you...
>>
>> Does anyone know the correct method for setting up multiple UV tiling
>> in the render tree ?
>>
>> i only ask cause there used to be an article on it, but it was on
>> XSIbase so gone now.
>>
>> plugging loads of texture files into one shader is easy enough in
>> Maya, i'm sure there is a way of doing it in softimage.
>>
>>
>> this is the pic i got from the XSIbase topic:
>>
>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>
>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>> mats.bertil.teg...@gmail.com> wrote:
>>
>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
 ... nop not doing it :P

 On 6 April 2015 at 14:30, Francisco Criado 
 wrote:

> 456
>
> 2015-04-02 4:45 GMT-03:00 Alok Gandhi :
>
>> 123
>>
>
>>> Come on lads, this is getting kinda silly...
>>>
>>> Mats
>>>
>>
>>
>

>>>
>>
>


Re: Linux distro ?

2015-04-06 Thread Francisco Criado
Few years ago, i had to implement several Softimage licenses for a studio,
and decided to go with Centos as os. In that moment the official speech
from Autodesk was that they only supported RH and after a couple of
meetings and deploys i could show to the reseller that it was easier to
deploy Softimage and Maya under Centos rather than RH. About licensing i
had a LM running on a Windows Server 2012.
In comparison must say Softimage was more painful about repositories than
Maya, but nothing that couldnt be resolved in a couple of hours.

F.


2015-04-06 8:43 GMT-03:00 Tim Leydecker :

>  One thing to be aware of when using standalone licenses is that while on
> windows,
> the license transfer utilities, deactivation of a standalone license,
> activation of a license
> and all the loggig in, out, management and such work pretty automated and
> reliable,
> this does not apply to Linux.
>
> Just recently, at a place I freelance, both Maya and Mudbox
> node-locked/aka standalone
> licenses had to move from one machine to another but that required a lot
> of manual back
> and forth with Autodesk support, tickets, proofs, etc.
>
> Personally, I´d prefer a floating license model.
>
> That doesn´t completely prevent licensing issues and is also more
> expensive compared to
> standalone stuff but once set up, it´s pretty convenient to swap a
> node/workstation for
> whatever reason.
>
> The excat reason the above stand alone stuff failed so badly with Linuc, I
> can´t tell you
> because I don´t know but one has to point out that one reason one would
> momentarily
> not want to touch exisiting (stand-alone) licenses is because nobody can
> really tell how
> Autodesk´s this year and early next year´s changes to the license system
> will affect pricing
> and such.
>
> Assuming the role of the oracle of the dark ages, it feels like the sky
> may fall on our heads any minute now.
>
> Either the new subscription model will result in painfully higher below
> the line anual per license costs
> or switching now to network licenses (which also costs money, even if it
> actually makes management easier)
> will cost you now just to require yet another (forceful) switch to some
> sort subscription, cloud based BS later.
>
> Or none of that happens and you end up seeing a license you payed a grand
> for now available for 10 bucks/month...
>
> Whatever happens there is hard to tell now.
>
> I have all my stuff floating now (including weeping about those several
> occassions of me throwing away money)
> and reserve myself the right to refuse any changes in the subscription
> models this year/next year if I don´t like them.
>
> Not everybody can do that, obviously but afaik my floating licenses are
> permanent while those subscription models
> just provide a service for a given amount of time, not a permanent
> license, neither stand alone nor floating...
>
> Cheers,
>
> tim
>
>
>
>
>
>
>
> Am 06.04.2015 um 11:32 schrieb Martin Yara:
>
>  Thanks for the link ! We are still using 2014 and older versions, but
> since we are using 2015 lic +sub I guess the license manager is the same.
>
>  We are using stand alone licenses but considering changing them to
> network lic and setup a server for that purpose. I'm still recollecting
> info.
>
>  Thanks,
>
>  Martin
>
> On Mon, Apr 6, 2015 at 6:26 PM, Ivan Tay  wrote:
>
>> CentOS 6.2 / Fedora 14 or RedHat 6.2 are certified for Softimage 2015.
>>
>> http://knowledge.autodesk.com/support/softimage/troubleshooting/caas/sfdcarticles/sfdcarticles/System-requirements-for-Autodesk-Softimage-2015.html
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
>> Sent: Monday, April 06, 2015 4:38 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: Linux distro ?
>>
>> I though that RH was the only certified one, and I was looking for a
>> cheap option.
>>
>> I'll try with CentOS.
>>
>> Thanks.
>>
>> On Mon, Apr 6, 2015 at 5:29 PM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>> go for a certified system if licensing is a priority. CentOS or RH, or FC
>>
>>  On Mon, Apr 6, 2015 at 9:02 AM, Henry Katz > hk-v...@iscs-i.com>> wrote:
>> Currently serving on Centos 6.5.
>>
>>
>> On 04/05/2015 03:00 PM, Martin wrote:
>> I'm considering using an old machine I have, put some Linux in it and use
>> it as a server for my Autodesk licenses. What distro would you recommend ?
>> My main objective is just the licenses at first, and using it as a
>> rendering server and some other services later.
>>
>> Thanks.
>>
>> Martin
>> Sent from my iPhone
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>>
>
>


--


Re: test again

2015-04-06 Thread Tim Leydecker
disable wrap on your textures or you´ll cover everything with each other 
over and over.


The logic is to enter the values you´d need to move the UV shell from
it´s current UV tile into the 0-1 range.

E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up 
in UV 0-1."


it´s a nasty little puzzle. somebody was bored?

cheers,

tim





Am 06.04.2015 um 16:41 schrieb Mirko Jankovic:
as I recall no, just need to have good coordinates sorted out when 
blending.

but again this was like couple years ago

On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling 
mailto:sebastien.sterl...@gmail.com>> 
wrote:


does anything else need to be done in addition to this ?

On 6 April 2015 at 15:34, Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>> wrote:

Thank you Mirko senpai !

holly shit put that is some tortured logic :P

so strange to see somthing that makes less sense in softimage
then in maya.

thank you for the map i will try this !

On 6 April 2015 at 15:27, Mirko Jankovic
mailto:mirkoj.anima...@gmail.com>>
wrote:

Yea I;ve posted that pic a while ago when I was struggling
with that as well.
Didn't really used it much but I think this map could help
you out. Yea I made a map :)
Coordinates weren't a bit logical to me so needed a map to
help me out.
number of map represents
minimum   XY
maximum  XY

so for example if you wanna put tile 1 UV map to the rigth
you us
-1 0
0 1

Makes sense?

On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>> wrote:

since i have you...

Does anyone know the correct method for setting up
multiple UV tiling in the render tree ?

i only ask cause there used to be an article on it,
but it was on XSIbase so gone now.

plugging loads of texture files into one shader is
easy enough in Maya, i'm sure there is a way of doing
it in softimage.


this is the pic i got from the XSIbase topic:

https://xsisupport.files.wordpress.com/2011/09/muv.png

On 6 April 2015 at 14:38, Mats Bertil Tegner
mailto:mats.bertil.teg...@gmail.com>> wrote:

2015-04-06 15:34 GMT+02:00 Sebastien Sterling
mailto:sebastien.sterl...@gmail.com>>:

... nop not doing it :P

On 6 April 2015 at 14:30, Francisco Criado
mailto:malcriad...@gmail.com>> wrote:

456

2015-04-02 4:45 GMT-03:00 Alok Gandhi
mailto:alok.gandhi2...@gmail.com>>:

123


Come on lads, this is getting kinda silly...

Mats










Re: test again

2015-04-06 Thread Sebastien Sterling
cheers yes i think i got the hang of it now, that grid is a life saver, the
lack of documentation on this is disconcerting.

thanks Tim ;)

On 6 April 2015 at 15:58, Tim Leydecker  wrote:

>  disable wrap on your textures or you´ll cover everything with each other
> over and over.
>
> The logic is to enter the values you´d need to move the UV shell from
> it´s current UV tile into the 0-1 range.
>
> E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up
> in UV 0-1."
>
> it´s a nasty little puzzle. somebody was bored?
>
> cheers,
>
> tim
>
>
>
>
>
>
> Am 06.04.2015 um 16:41 schrieb Mirko Jankovic:
>
> as I recall no, just need to have good coordinates sorted out when
> blending.
> but again this was like couple years ago
>
> On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> does anything else need to be done in addition to this ?
>>
>> On 6 April 2015 at 15:34, Sebastien Sterling <
>> sebastien.sterl...@gmail.com> wrote:
>>
>>>   Thank you Mirko senpai !
>>>
>>>  holly shit put that is some tortured logic :P
>>>
>>>  so strange to see somthing that makes less sense in softimage then in
>>> maya.
>>>
>>>  thank you for the map i will try this !
>>>
>>> On 6 April 2015 at 15:27, Mirko Jankovic 
>>> wrote:
>>>
 Yea I;ve posted that pic a while ago when I was struggling with that as
 well.
 Didn't really used it much but I think this map could help you out. Yea
 I made a map :)
 Coordinates weren't a bit logical to me so needed a map to help me out.
 number of map represents
 minimum   XY
 maximum  XY

  so for example if you wanna put tile 1 UV map to the rigth you us
 -1 0
 0 1

  Makes sense?

 On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
 sebastien.sterl...@gmail.com> wrote:

>   since i have you...
>
> Does anyone know the correct method for setting up multiple UV tiling
> in the render tree ?
>
>  i only ask cause there used to be an article on it, but it was on
> XSIbase so gone now.
>
>  plugging loads of texture files into one shader is easy enough in
> Maya, i'm sure there is a way of doing it in softimage.
>
>
>  this is the pic i got from the XSIbase topic:
>
> https://xsisupport.files.wordpress.com/2011/09/muv.png
>
> On 6 April 2015 at 14:38, Mats Bertil Tegner <
> mats.bertil.teg...@gmail.com> wrote:
>
>>  2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>> sebastien.sterl...@gmail.com>:
>>
>>> ... nop not doing it :P
>>>
>>> On 6 April 2015 at 14:30, Francisco Criado 
>>> wrote:
>>>
 456

 2015-04-02 4:45 GMT-03:00 Alok Gandhi :

> 123
>

>>  Come on lads, this is getting kinda silly...
>>
>>  Mats
>>
>
>

>>>
>>
>
>


Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Stephan Haidacher

a county commissioner selling softimage for 400 bucks?
seems legit :D

--stephan

On 4/2/2015 5:28 PM, Pierre Schiller wrote:

Hi, just crossed this url:
http://shellyoquinn.com/autodesk-softimage-2015-64-bit/

Is this a real re-sale and real price?

Thanks.

David.




Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Francisco Criado
Error 404...strange...

2015-04-06 16:36 GMT-03:00 Stephan Haidacher :

>  a county commissioner selling softimage for 400 bucks?
> seems legit :D
>
> --stephan
>
> On 4/2/2015 5:28 PM, Pierre Schiller wrote:
>
>   Hi, just crossed this url:
> http://shellyoquinn.com/autodesk-softimage-2015-64-bit/
>
>  Is this a real re-sale and real price?
>
>  Thanks.
>
>  David.
>
>
>


--


Re: Linux GUI weirdness

2015-04-06 Thread Steven Caron
Hey Simon

Any chance you can share some of your configuration info for Softimage on
Linux?

*written with my thumbs
On Apr 4, 2015 10:44 PM, "Simon van de Lagemaat" 
wrote:

> We had the same problem and found out the font that Soft was searching
> for, it was something odd.  I'll find out what it was on Monday and let you
> know how we fixed it.  In fact I don't think we ever got a check but
> instead it was some odd looking shape.
>
> The other massive annoyance was how Soft wants to maximise across monitors
> and you can't drag a window off the screen, they just bump up against the
> edges :-/, this is centos 6 however.
>
> On Sat, Apr 4, 2015 at 6:24 PM, Steven Caron  wrote:
>
>> Thanks Luc-Eric...
>>
>> I am not sure where to start investigating on the font subject, any
>> pointers? but the window server tip can get me started.
>>
>> On Sat, Apr 4, 2015 at 4:45 PM, Luc-Eric Rousseau 
>> wrote:
>>
>>> The missing checkmark in the spreadsheet control is something about
>>> font substitution.  It's not a bitmap that's used, it's the checkmark
>>> symbol.  In.. Arial font, perhaps.  For the keyboard and the focus,
>>> I'm sure something can be fixed by fiddling with the window server's
>>> focus-follow-mouse setting.  You might need to install something to
>>> get access to those settings.
>>>
>>> On 3 April 2015 at 17:46, Steven Caron  wrote:
>>>
>>


Re: Softimage 2015 - 400 usd?? what?

2015-04-06 Thread Jason S

  
  
A paragraph of that page from google
  cache, :
  
Korea received enormous amounts hydrocarbon the
  greater microsoft windows vista ultimate with sp2
  64bit leave but she refuses.


TV cabinets will normally starting this blog in the
  book in all. The plot is simplistic its kind it described
  witty and the characters and I will install Crimea
  February 27 2014. The Army V Corps away by how powerful
  reputation for successfully serving across the country.
  Sit with one leg more and I think Moskowitz and Terry Hope
  upright and toes and iron autodesk
softimage 2015 64 bit It also has a in
  tracking Rar but the "power surge detected" people succeed
  and make understand the significance of. Majors one of the
  our heroes is one of their defining traits than 400 horses
  for.
  
  
  Does this make any sense? 
  
  It's an autogenerated keyword charged bableising paragraph.
  
  
  
  
  On 04/06/15 15:47, Francisco Criado wrote:


  Error 404...strange...
  
  
2015-04-06 16:36 GMT-03:00 Stephan
  Haidacher :
  

  a county commissioner selling softimage for 400
bucks?
seems legit :D

    --stephan

On 4/2/2015 5:28 PM, Pierre Schiller wrote:
  
  

  

  Hi, just crossed this url:
http://shellyoquinn.com/autodesk-softimage-2015-64-bit/

  
  Is this a real re-sale and real price?
  

Thanks.
  
  

  


David.

  

  

  
  

  




-- 

  

  

  

  

  

  


  

  

  

  

  

  

  


  



Re: Linux GUI weirdness

2015-04-06 Thread Jason S

On 04/05/15 23:45, Steven Caron wrote:
[...] softimage is on its last leg, there will be a time in the future 
where it won't matter.


Maybe but it's it's good leg!

And ICE acts as a pretty good prothetic limb :)

And I doubt that time in the future, would be anytime soon,

But for beyond XSI, I personally have my hopes for BStudio, (or 
something like)