RE: can I still get softimage?

2015-11-24 Thread Sven Constable
It comes with FBX 2010 -2014 (FBXSDK 7.4)

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Tuesday, November 24, 2015 8:40 PM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

 

Another question- is FBX 2015 export/import absent from Softimage 2015?
After some digging, it appears so. I do mostly interactive work, just trying
to figure out what is included and what is not in 2015. Does SI 2015 ship
with FBX 2014?

 

 

 



Re: Hello & drinks in Soho on Tuesday, Dec 1?

2015-11-24 Thread mikael . pettersen
Hi Jen,

Xsi drinks sounds great and I think Olly Nash will come by too. I'll ask the 
remaining xsi people here at MPC if they wanna join as well.

Cheers
Mikael

Skickat från min iPhone

> 24 nov. 2015 kl. 19:39 skrev Jennifer Goldfinch 
> :
> 
> Hello there..
> 
> It’s been a long time since I posted to the list, but since Paul Doyle, Nikki 
> Bridgman, Graham Bell and I are planning to meet up for drinks in Soho next 
> Tuesday, it seemed like a good time to do so!
> 
> Anyone up for a reunion in London next Tuesday?
> 
> jen
> 
> 
> 
> 



Re: Hello & drinks in Soho on Tuesday, Dec 1?

2015-11-24 Thread Jennifer Goldfinch
That would be great - it would be lovely to see some familiar faces!

jen



On Nov 24, 2015, at 12:42 PM, mikael.petter...@gmail.com wrote:

> Hi Jen,
> 
> Xsi drinks sounds great and I think Olly Nash will come by too. I'll ask the 
> remaining xsi people here at MPC if they wanna join as well.
> 
> Cheers
> Mikael
> 
> Skickat från min iPhone
> 
>> 24 nov. 2015 kl. 19:39 skrev Jennifer Goldfinch 
>> :
>> 
>> Hello there..
>> 
>> It’s been a long time since I posted to the list, but since Paul Doyle, 
>> Nikki Bridgman, Graham Bell and I are planning to meet up for drinks in Soho 
>> next Tuesday, it seemed like a good time to do so!
>> 
>> Anyone up for a reunion in London next Tuesday?
>> 
>> jen
>> 
>> 
>> 
>> 
> 




RE: can I still get softimage?

2015-11-24 Thread Maurice Patel
Hi Derek,
Most of what you said is accurate. Just to be clear:
All upgrades were discontinued at the start of this year. Your only option 
today is to purchase a new license of either Maya with Softimage or 3ds Max 
with Softimage. You must do this before February 1st 2016 which is the start of 
Autodesk's next fiscal year. At that point Softimage will be fully retired from 
sales. Anyone can purchase the software, there is no requirement to already 
have a license.
maurice


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Tuesday, November 24, 2015 11:45 AM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

Sorry not trying to be thick, just seeking a crystal clear answer.

As I understand, my 2011sp2 license is not upgrade-able now? I can not convert 
this license to a 2015sp2 license or Max/Maya plus Softimage 2015 license?

A Max/Maya 2016 plus Softimage 2015 product is available as a new purchase 
only? And only to Softimage license holders (is that legal in the US, 
restricting a product to a subset of people)?

And this transaction would need to happen before what date? January 1st, 2016? 
February 1st, 2016? April 1st, 2016?

Thanks for the clarity!

-Derek
<>

RE: can I still get softimage?

2015-11-24 Thread Derek Jenson
Thank you for the clarity. And who exactly would I make the purchase though? I 
live in Oregon.

From: maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?
Date: Tue, 24 Nov 2015 17:42:20 +

Hi Derek,Most of what you said is accurate. Just to be clear:All upgrades were 
discontinued at the start of this year. Your only option today is to purchase a 
new license of either Maya with Softimage or 3ds Max with Softimage. You must 
do this before February 1st 2016 which is the start of Autodesk’s next fiscal 
year. At that point Softimage will be fully retired from sales. Anyone can 
purchase the software, there is no requirement to already have a license. 
maurice   

RE: can I still get softimage?

2015-11-24 Thread Maurice Patel
It would be through your local reseller. I am not sure who that is but there is 
3DV in Portland.

http://autodesk.force.com/plocator/PLocatorMapView?id=a5z30004DQdAAM=United%20States=en

Since there is almost no demand for Softimage any more it is possible that they 
might not be familiar with the product and its availability so just take along 
the reference numbers I posted earlier and they should be able to help you 
order it. Alternatively you can purchase from B - the links I forwarded 
earlier.

maurice

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Tuesday, November 24, 2015 12:45 PM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

Thank you for the clarity. And who exactly would I make the purchase though? I 
live in Oregon.

From: maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?
Date: Tue, 24 Nov 2015 17:42:20 +
Hi Derek,
Most of what you said is accurate. Just to be clear:
All upgrades were discontinued at the start of this year. Your only option 
today is to purchase a new license of either Maya with Softimage or 3ds Max 
with Softimage. You must do this before February 1st 2016 which is the start of 
Autodesk's next fiscal year. At that point Softimage will be fully retired from 
sales. Anyone can purchase the software, there is no requirement to already 
have a license.
maurice


<>

Re: can I still get softimage?

2015-11-24 Thread phil harbath
Signatureto get network you have to buy from reseller?  how much more?

From: Tim Crowson 
Sent: Tuesday, November 24, 2015 1:04 PM
To: softimage@listproc.autodesk.com 
Subject: Re: can I still get softimage?

You can also get it from B online.

-Tim


On 11/24/2015 11:52 AM, Maurice Patel wrote:

It would be through your local reseller. I am not sure who that is but there is 
3DV in Portland.

http://autodesk.force.com/plocator/PLocatorMapView?id=a5z30004DQdAAM=United%20States=en

Since there is almost no demand for Softimage any more it is possible that they 
might not be familiar with the product and its availability so just take along 
the reference numbers I posted earlier and they should be able to help you 
order it. Alternatively you can purchase from B - the links I forwarded 
earlier.

maurice

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Tuesday, November 24, 2015 12:45 PM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

Thank you for the clarity. And who exactly would I make the purchase though? I 
live in Oregon.

From: maurice.patel@autodesk.commailto:maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?
Date: Tue, 24 Nov 2015 17:42:20 +
Hi Derek,
Most of what you said is accurate. Just to be clear:
All upgrades were discontinued at the start of this year. Your only option 
today is to purchase a new license of either Maya with Softimage or 3ds Max 
with Softimage. You must do this before February 1st 2016 which is the start of 
Autodesk's next fiscal year. At that point Softimage will be fully retired from 
sales. Anyone can purchase the software, there is no requirement to already 
have a license.
maurice




-- 




RE: can I still get softimage?

2015-11-24 Thread Maurice Patel
Yes. It is typically 25% more though actual pricing may vary
maurice

Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of phil harbath
Sent: Tuesday, November 24, 2015 1:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: can I still get softimage?

to get network you have to buy from reseller?  how much more?

From: Tim Crowson
Sent: Tuesday, November 24, 2015 1:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: can I still get softimage?

You can also get it from B 
online.

-Tim
On 11/24/2015 11:52 AM, Maurice Patel wrote:

It would be through your local reseller. I am not sure who that is but there is 
3DV in Portland.



http://autodesk.force.com/plocator/PLocatorMapView?id=a5z30004DQdAAM=United%20States=en



Since there is almost no demand for Softimage any more it is possible that they 
might not be familiar with the product and its availability so just take along 
the reference numbers I posted earlier and they should be able to help you 
order it. Alternatively you can purchase from B - the links I forwarded 
earlier.



maurice



From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson

Sent: Tuesday, November 24, 2015 12:45 PM

To: softimage@listproc.autodesk.com

Subject: RE: can I still get softimage?



Thank you for the clarity. And who exactly would I make the purchase though? I 
live in Oregon.



From: 
maurice.pa...@autodesk.commailto:maurice.pa...@autodesk.com

To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com

Subject: RE: can I still get softimage?

Date: Tue, 24 Nov 2015 17:42:20 +

Hi Derek,

Most of what you said is accurate. Just to be clear:

All upgrades were discontinued at the start of this year. Your only option 
today is to purchase a new license of either Maya with Softimage or 3ds Max 
with Softimage. You must do this before February 1st 2016 which is the start of 
Autodesk's next fiscal year. At that point Softimage will be fully retired from 
sales. Anyone can purchase the software, there is no requirement to already 
have a license.

maurice





--


<>

RE: can I still get softimage?

2015-11-24 Thread Derek Jenson
Sorry not trying to be thick, just seeking a crystal clear answer. 

As I understand, my 2011sp2 license is not upgrade-able now? I can not convert 
this license to a 2015sp2 license or Max/Maya plus Softimage 2015 license?

A Max/Maya 2016 plus Softimage 2015 product is available as a new purchase 
only? And only to Softimage license holders (is that legal in the US, 
restricting a product to a subset of people)?

And this transaction would need to happen before what date? January 1st, 2016? 
February 1st, 2016? April 1st, 2016?

Thanks for the clarity!

-Derek

  

Re: can I still get softimage?

2015-11-24 Thread Tim Crowson
You can also get it from B online 
.


-Tim

On 11/24/2015 11:52 AM, Maurice Patel wrote:

It would be through your local reseller. I am not sure who that is but there is 
3DV in Portland.

http://autodesk.force.com/plocator/PLocatorMapView?id=a5z30004DQdAAM=United%20States=en

Since there is almost no demand for Softimage any more it is possible that they 
might not be familiar with the product and its availability so just take along the 
reference numbers I posted earlier and they should be able to help you order it. 
Alternatively you can purchase from B - the links I forwarded earlier.

maurice

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Tuesday, November 24, 2015 12:45 PM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

Thank you for the clarity. And who exactly would I make the purchase though? I 
live in Oregon.

From: maurice.pa...@autodesk.com
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?
Date: Tue, 24 Nov 2015 17:42:20 +
Hi Derek,
Most of what you said is accurate. Just to be clear:
All upgrades were discontinued at the start of this year. Your only option 
today is to purchase a new license of either Maya with Softimage or 3ds Max 
with Softimage. You must do this before February 1st 2016 which is the start of 
Autodesk's next fiscal year. At that point Softimage will be fully retired from 
sales. Anyone can purchase the software, there is no requirement to already 
have a license.
maurice




--
Signature



Re: Have a question an alternative tool

2015-11-24 Thread Rob Wuijster

Maya is the 'VHS of 3D'.

It's not that it was the best application for the job, but the fact is 
was just everywhere.

Than it became the 'standard'.

After 3 weeks of doing a project in Maya, I'm ready (again) to throw 
myself in front of a bus.
My last experiences were with Maya 7/8 and most, if not all annoyances, 
gotchas and bugs are still there.


Rendering is still a confusing mess, but luckily we don't have to touch MR.
Unless you have to use XGen, and you find out it needs to be installed 
for XGen to work. Guess what? It's not in the default Maya installer 
anymore...


etc. etc. etc.

It will need at least 3-4 big updates to get it working more user 
friendly, or to not blow up in your face.
We already had a ton of issues with reference files and non rendering 
scenes.

And this wasn't even a complex project.

Oh. Always save the scene in .ma format. So at least you can open 
them up to fix some issues.


And there's always a script... somewhere

Yup... long day... ;-)

Rob

\/-\/\/

On 24-11-2015 11:26, Mirko Jankovic wrote:

well taht was / IS strongest point of Softimage for me as well.
With Maya I felt always on glass legs waiting when whole thing will go 
down crumbling and breaking.
With SI I sometimes even do dirty fast work get things done more then 
half way then tweak and polish all the way back without much problems.
With low budget and low time at hand it is hard to get things properly 
so going dirty fast way then polishing as much as time and budget 
allows works perfectly.




On Tue, Nov 24, 2015 at 11:19 AM, Gerbrand Nel > wrote:


+1 on what Matt said
I spent a year in maya, and a year in houdini.
For me it personally comes down to the following.
Almost all things will initially happen quicker in maya,. and
then you start praying!
You pray the client doesn't change anything!
You pray you didn't forget anything in step 4 of your 15 step
pipeline.
AND ABOVE ALL YOU PRAY THE BASTARD DOESN'T BREAK.

In Houdini on the other hand, I feel relaxed. I know I can
probably change anything at any time without destroying anything,
or re-doing too much work.
This is the most important aspect of houdini most people overlook
when they try it.
I've seen a few people leave houdini after a few days, because
they feel they can get the same thing done quicker in maya..
They then see me leave... every day... at 5pm, cause my client
changes took 2 hours while theirs will take the whole night.
I know you said you mostly do animation and gaming. Houdini is not
famous for animation, but to be honest with you, this is probably
because most people who use houdini overlook the awesomeness of chops.
Just look at this for a quick intro
https://www.youtube.com/watch?v=tiaNyYnzEQM

G



On 24/11/2015 02:14, Matt Lind wrote:

This really depends on how you fit into the game development
side of the equation.

I've worked on games in most genres and formats.  In my
experience, game assets are typically very iteration heavy
because they must remain live at all times (compare to
Film/video assets which are mostly locked down once images
have been rendered because you can't continually re-render the
entire film).  It takes people time to make those revisions,
which is the most valuable resource and also the most mismanaged.

I steer towards iteration friendly workflows as iteration
tends to be the #1 time/money loss in game development art
pipelines.
It's almost a guarantee any game asset will be revised, and
revised many times - especially if the engine and other
underlying components of the game are not settled.  Iteration
is often overlooked as a factor when evaluating software and
making schedules. Too often people focus on trivial details
such as number of mouse clicks or creating asset version 1,
when instead they should be focused on the 500+ revisions that
come later.  If iteration is heavy in your pipeline, consider
Houdini.  What you give up in playback speed or other things
you take for granted, you can earn back on the reduced
iteration factor.

Don't worry too much about who has plugins for getting stuff
into an engine as all the major players have that capability. 
And even so, many studios opt to write their own exporters

because they need support for features not included in the
plugins.  Instead, focus on reliability over the life of the
product, not just the current version being demo'd by the
sales guy. Remember, you'll have to update your DCC at some
point.  If it must rely on multiple service packs every
release to get right (or merely usable), what 

Hello & drinks in Soho on Tuesday, Dec 1?

2015-11-24 Thread Jennifer Goldfinch
Hello there..

It’s been a long time since I posted to the list, but since Paul Doyle, Nikki 
Bridgman, Graham Bell and I are planning to meet up for drinks in Soho next 
Tuesday, it seemed like a good time to do so!

Anyone up for a reunion in London next Tuesday?

jen






RE: can I still get softimage?

2015-11-24 Thread Derek Jenson
Another question- is FBX 2015 export/import absent from Softimage 2015? After 
some digging, it appears so. I do mostly interactive work, just trying to 
figure out what is included and what is not in 2015. Does SI 2015 ship with FBX 
2014?
   
  

Re: Have a question an alternative tool

2015-11-24 Thread Daniel Kim
Thank you Steven
That's also what I felt from it. :)





On Tue, Nov 24, 2015 at 12:18 AM, Steven Caron  wrote:

> Doing previs stuff now in maya 2015 sp5... doing lots of things, not just
> animation.
>
> I find it hard to animate in, I miss my color coded animation divot. Being
> able to open an animation editor from a right click, default shortcut key
> for deleting a keyframe at the current frame? Copying and pasting animation
> is actually confusing. The preference editor is horrible, the few guys here
> that know maya never know where anything is. The default tangent weighting
> options mean more key frames to get the same trajectory. Particle caching
> is horrible blackbox that doesn't make any sense to me. The tools for
> caching particles and fluids have all the same names and behavior but they
> are located in different menus and don't work for each other. Sure they are
> in different menus but come on! The wannabe animation mixer is a bit tricky
> but works most the time. Duplicating objects and hierarchies is super
> frustrating and I rarely get what I want. Multi mother effing edit of
> property/attribute panels. And no I will NOT use a spreadsheet! Isolate
> selection is annoying.
>
> A lot of these things are getting iterated on right now and many are
> improved in 2016.
>
> Is there a better option for the long run? Probably not...
>
> *written with my thumbs
> On Nov 23, 2015 7:42 AM, "Eric Thivierge"  wrote:
>
>> I'd like to know a concrete example of where you had to do something that
>> took significantly more time and more people for every day tasks. :)
>>
>> Eric T.
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> agree about moving on but for the time being if for the same task in
>>> softimage you can do alone and in 4 days and in maya or anything else  you
>>> need 3 more guys and double or more time...
>>> anyway I will shut up now :)
>>>
>>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
>>> wrote:
>>>
 Hey Dan! Long time no see! :)

 From my point of view Maya still seems the best choice. They're working
 to push the Game pipeline / integration stuff more and more and their
 animation tools are the industry standard. I don't really have experience
 with any other DCC's so I can't give an opinion on those. C4D did seem to
 have a lot of tools / options from what I saw from the motion graphics
 folks I know.

 Sticking with Softimage for the time being is OK in my opinion, as long
 as you're training up on another Software as new technologies and tools
 won't be available for Softimage moving forward.

 Best,
 Eric T.

 
 Eric Thivierge
 http://www.ethivierge.com

 On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic <
 mirkoj.anima...@gmail.com> wrote:

> heh Softimage man Softimage... nothing will replace it fully in years
> to come so instead of wasting time do some real work ;)
>
> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim 
> wrote:
>
>> Hey guys.
>>
>> I just like to ask if you guys found 3D software as alternative tool.
>> I am also looking for a software, but it is hard to decide one. What
>> I am doing is mostly animation and game works, not motion graphic or
>> simulation stuff.
>>
>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I
>> also like to know what you guys chose. If you guys also can put short
>> comment what is good about that software, that will be thankful.
>>
>> Cheers
>> Daniel
>>
>> 
>>
>>
>

>>>
>>


Re: Have a question an alternative tool

2015-11-24 Thread Daniel Kim
Hey Eric~! :D

Hope you are having awesome time in Hybrid mate :)
Yeah, I am trying Maya 2016 now. It seems fine, but still taking so long
time for shading and rendering setup. Also I still see that glitch
disturbed me when we were in Sheridan college :P They never improve
animation tools like graph editor and trax editor...
Only I see good things from Maya is kinda industry standard and improved a
lot between 2015 and 2016, but still slow to do something else : / That
darn old interface kills me every single time.
Cinema 4D is definitely motion graphic stuff. Since I am not really
interested in motion graphic one, I am digging into MODO, but still I am
not sure I choose a right one or not. Maya or MODO... make me always
confused : /

Daniel





On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
wrote:

> Hey Dan! Long time no see! :)
>
> From my point of view Maya still seems the best choice. They're working to
> push the Game pipeline / integration stuff more and more and their
> animation tools are the industry standard. I don't really have experience
> with any other DCC's so I can't give an opinion on those. C4D did seem to
> have a lot of tools / options from what I saw from the motion graphics
> folks I know.
>
> Sticking with Softimage for the time being is OK in my opinion, as long as
> you're training up on another Software as new technologies and tools won't
> be available for Softimage moving forward.
>
> Best,
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic  > wrote:
>
>> heh Softimage man Softimage... nothing will replace it fully in years to
>> come so instead of wasting time do some real work ;)
>>
>> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim 
>> wrote:
>>
>>> Hey guys.
>>>
>>> I just like to ask if you guys found 3D software as alternative tool.
>>> I am also looking for a software, but it is hard to decide one. What I
>>> am doing is mostly animation and game works, not motion graphic or
>>> simulation stuff.
>>>
>>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
>>> like to know what you guys chose. If you guys also can put short comment
>>> what is good about that software, that will be thankful.
>>>
>>> Cheers
>>> Daniel
>>>
>>> 
>>>
>>>
>>
>


Re: Have a question an alternative tool

2015-11-24 Thread Martin Yara
Not that I know, but I haven't look.

The process is very simple.

lets say we have a skinned object called objA

1 - duplicate objA
now you have a duplicated without skin and history, lets call it objB

2 - edit objB topology as you want

3 - skin objB to the same bones as objA (or different bones but with the
same names)

4 - select objA, then objB and use Copy Skin Weights:
Animation > Skin > Edit Smooth Skin > Copy Skin Weights
You have a few options if you press the square button (like copy through UV
Space, etc)

5 - Delete objA, and rename objB if necessary.

You could script this in a two step process.
Something I'm planning to do someday.

Now, if you have already edited your topology on objA without duplicating
it, the weights in objA will be broken on the new vertices, and I said you
would be screwed in my previous email, but you may still have a chance if
you haven't done big topology changes.
Just duplicate your edited objA and repeat the process from step 3.

You won't ever have the versatility you have in Softimage, but still,
better than nothing. Way better than older Maya versions where you were
just screwed.

Martin



On Tue, Nov 24, 2015 at 11:59 AM, Eugene Flormata 
wrote:

> is there a youtube video on this process? I'm transitioning to maya 2016
> at the moment.
>
>
> On Mon, Nov 23, 2015 at 5:40 PM, Martin  wrote:
>
>> No you can't change the topology without messing up the weights. But
>> nowadays, you can duplicate it, work on the duplicate and then, apply skin
>> and copy weights from the original one.
>>
>> In older Maya's copy weights wasn't very reliable and you would have to
>> use some slow scripts to copy through xyz coordinates. But I haven't had
>> any problem with newer versions.
>>
>> If you forget to duplicate and change the topology, you're screwed.
>>
>> Martin
>> Sent from my iPhone
>>
>


Re: Have a question an alternative tool

2015-11-24 Thread Gerbrand Nel

+1 on what Matt said
I spent a year in maya, and a year in houdini.
For me it personally comes down to the following.
Almost all things will initially happen quicker in maya,. and then 
you start praying!

You pray the client doesn't change anything!
You pray you didn't forget anything in step 4 of your 15 step pipeline.
AND ABOVE ALL YOU PRAY THE BASTARD DOESN'T BREAK.

In Houdini on the other hand, I feel relaxed. I know I can probably 
change anything at any time without destroying anything, or re-doing too 
much work.
This is the most important aspect of houdini most people overlook when 
they try it.
I've seen a few people leave houdini after a few days, because they feel 
they can get the same thing done quicker in maya..
They then see me leave... every day... at 5pm, cause my client changes 
took 2 hours while theirs will take the whole night.
I know you said you mostly do animation and gaming. Houdini is not 
famous for animation, but to be honest with you, this is probably 
because most people who use houdini overlook the awesomeness of chops.

Just look at this for a quick intro
https://www.youtube.com/watch?v=tiaNyYnzEQM

G


On 24/11/2015 02:14, Matt Lind wrote:
This really depends on how you fit into the game development side of 
the equation.


I've worked on games in most genres and formats.  In my experience, 
game assets are typically very iteration heavy because they must 
remain live at all times (compare to Film/video assets which are 
mostly locked down once images have been rendered because you can't 
continually re-render the entire film).  It takes people time to make 
those revisions, which is the most valuable resource and also the most 
mismanaged.


I steer towards iteration friendly workflows as iteration tends to be 
the #1 time/money loss in game development art pipelines.
It's almost a guarantee any game asset will be revised, and revised 
many times - especially if the engine and other underlying components 
of the game are not settled.  Iteration is often overlooked as a 
factor when evaluating software and making schedules.  Too often 
people focus on trivial details such as number of mouse clicks or 
creating asset version 1, when instead they should be focused on the 
500+ revisions that come later.  If iteration is heavy in your 
pipeline, consider Houdini.  What you give up in playback speed or 
other things you take for granted, you can earn back on the reduced 
iteration factor.


Don't worry too much about who has plugins for getting stuff into an 
engine as all the major players have that capability.  And even so, 
many studios opt to write their own exporters because they need 
support for features not included in the plugins.  Instead, focus on 
reliability over the life of the product, not just the current version 
being demo'd by the sales guy. Remember, you'll have to update your 
DCC at some point.  If it must rely on multiple service packs every 
release to get right (or merely usable), what message does that send?  
Think about how that affects production during crunch time.  Also 
think about the opposite - do you have the option of riding a 
particular version without being forced to update?  It would really 
suck to be forced to update into a regression of an important feature.



Matt






Date: Mon, 23 Nov 2015 13:31:20 +0100
From: Daniel Kim 
Subject: Have a question an alternative tool
To: "softimage@listproc.autodesk.com"

Hey guys.

I just like to ask if you guys found 3D software as alternative tool.
I am also looking for a software, but it is hard to decide one. What I am
doing is mostly animation and game works, not motion graphic or 
simulation

stuff.

So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
like to know what you guys chose. If you guys also can put short comment
what is good about that software, that will be thankful.

Cheers
Daniel

.





Re: Going to Brasil, any users/studios up for a visit?

2015-11-24 Thread Gustavo Eggert Boehs
Very good work Pedro! If you are ever by Florianópolis and want to visit
the local university, drop me a line. In case you want to visit some
studios here, I can point you some people, but they are mostly small and
neither Softimage nor Lightwave oriented.

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/

2015-11-23 13:58 GMT-02:00 Derek Jenson :

> Your node work is excellent!
>
> --
> Date: Sun, 22 Nov 2015 14:26:52 +
> Subject: Going to Brasil, any users/studios up for a visit?
> From: probi...@gmail.com
> To: softimage@listproc.autodesk.com
>
>
> Olá
> I'm going to visit family in Brasil, since Decemeber 1st and will be
> around São Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I
> end up making good contacts there.
>
> I was wondering about any users that would be up for a "chope" or any
> studio open to a visit so I grasp what is going on there and I can redeem
> my time, so it's not just leisure :)
>
> Let me know if you are up to. You can get a glimpse of what I've been up
> to at: http://probiner.xyz
>
> Cheers
> Pedro Alpiarça dos Santos
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>


Re: Have a question an alternative tool

2015-11-24 Thread Daniel Kim
Hi Derek

LOL good point with that 'Innovation' :)
Yes that's what I am also seeing from application from those you post. I
don't use those two other application anymore, but still confused of
choosing Maya or something else.





On Mon, Nov 23, 2015 at 5:40 PM, Derek Jenson 
wrote:

> To me, the words "industry standard" means no innovation in over a decade.
> Photoshop, industry standard.
> Renderman, industry standard.
> Maya, industry standard.
>
> --
> From: ethivie...@gmail.com
> Date: Mon, 23 Nov 2015 10:42:12 -0500
> Subject: Re: Have a question an alternative tool
> To: softimage@listproc.autodesk.com
>
> I'd like to know a concrete example of where you had to do something that
> took significantly more time and more people for every day tasks. :)
>
> Eric T.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic  > wrote:
>
> agree about moving on but for the time being if for the same task in
> softimage you can do alone and in 4 days and in maya or anything else  you
> need 3 more guys and double or more time...
> anyway I will shut up now :)
>
> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge 
> wrote:
>
> Hey Dan! Long time no see! :)
>
> From my point of view Maya still seems the best choice. They're working to
> push the Game pipeline / integration stuff more and more and their
> animation tools are the industry standard. I don't really have experience
> with any other DCC's so I can't give an opinion on those. C4D did seem to
> have a lot of tools / options from what I saw from the motion graphics
> folks I know.
>
> Sticking with Softimage for the time being is OK in my opinion, as long as
> you're training up on another Software as new technologies and tools won't
> be available for Softimage moving forward.
>
> Best,
> Eric T.
>
>
>
>


Re: Have a question an alternative tool

2015-11-24 Thread Mirko Jankovic
well taht was / IS strongest point of Softimage for me as well.
With Maya I felt always on glass legs waiting when whole thing will go down
crumbling and breaking.
With SI I sometimes even do dirty fast work get things done more then half
way then tweak and polish all the way back without much problems.
With low budget and low time at hand it is hard to get things properly so
going dirty fast way then polishing as much as time and budget allows works
perfectly.



On Tue, Nov 24, 2015 at 11:19 AM, Gerbrand Nel  wrote:

> +1 on what Matt said
> I spent a year in maya, and a year in houdini.
> For me it personally comes down to the following.
> Almost all things will initially happen quicker in maya,. and then you
> start praying!
> You pray the client doesn't change anything!
> You pray you didn't forget anything in step 4 of your 15 step pipeline.
> AND ABOVE ALL YOU PRAY THE BASTARD DOESN'T BREAK.
>
> In Houdini on the other hand, I feel relaxed. I know I can probably change
> anything at any time without destroying anything, or re-doing too much work.
> This is the most important aspect of houdini most people overlook when
> they try it.
> I've seen a few people leave houdini after a few days, because they feel
> they can get the same thing done quicker in maya..
> They then see me leave... every day... at 5pm, cause my client changes
> took 2 hours while theirs will take the whole night.
> I know you said you mostly do animation and gaming. Houdini is not famous
> for animation, but to be honest with you, this is probably because most
> people who use houdini overlook the awesomeness of chops.
> Just look at this for a quick intro
> https://www.youtube.com/watch?v=tiaNyYnzEQM
>
> G
>
>
>
> On 24/11/2015 02:14, Matt Lind wrote:
>
>> This really depends on how you fit into the game development side of the
>> equation.
>>
>> I've worked on games in most genres and formats.  In my experience, game
>> assets are typically very iteration heavy because they must remain live at
>> all times (compare to Film/video assets which are mostly locked down once
>> images have been rendered because you can't continually re-render the
>> entire film).  It takes people time to make those revisions, which is the
>> most valuable resource and also the most mismanaged.
>>
>> I steer towards iteration friendly workflows as iteration tends to be the
>> #1 time/money loss in game development art pipelines.
>> It's almost a guarantee any game asset will be revised, and revised many
>> times - especially if the engine and other underlying components of the
>> game are not settled.  Iteration is often overlooked as a factor when
>> evaluating software and making schedules.  Too often people focus on
>> trivial details such as number of mouse clicks or creating asset version 1,
>> when instead they should be focused on the 500+ revisions that come later.
>> If iteration is heavy in your pipeline, consider Houdini.  What you give up
>> in playback speed or other things you take for granted, you can earn back
>> on the reduced iteration factor.
>>
>> Don't worry too much about who has plugins for getting stuff into an
>> engine as all the major players have that capability.  And even so, many
>> studios opt to write their own exporters because they need support for
>> features not included in the plugins.  Instead, focus on reliability over
>> the life of the product, not just the current version being demo'd by the
>> sales guy. Remember, you'll have to update your DCC at some point.  If it
>> must rely on multiple service packs every release to get right (or merely
>> usable), what message does that send?  Think about how that affects
>> production during crunch time.  Also think about the opposite - do you have
>> the option of riding a particular version without being forced to update?
>> It would really suck to be forced to update into a regression of an
>> important feature.
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>> Date: Mon, 23 Nov 2015 13:31:20 +0100
>> From: Daniel Kim 
>> Subject: Have a question an alternative tool
>> To: "softimage@listproc.autodesk.com"
>>
>> Hey guys.
>>
>> I just like to ask if you guys found 3D software as alternative tool.
>> I am also looking for a software, but it is hard to decide one. What I am
>> doing is mostly animation and game works, not motion graphic or simulation
>> stuff.
>>
>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
>> like to know what you guys chose. If you guys also can put short comment
>> what is good about that software, that will be thankful.
>>
>> Cheers
>> Daniel
>>
>> .
>>
>>
>


Re: Have a question an alternative tool

2015-11-24 Thread Olivier Jeannel
I do that Sin combination almost every day within ice...

On Tue, Nov 24, 2015 at 11:32 AM, Eugene Flormata 
wrote:

> Ah.. I'll have to try that thanks..
>
> I assume you can also add new bones in step 3?
> step 4 - copy weights is by name or by distance? you mentioned UV, I guess
> I can check the help file but sometimes even with that it's complex.
>
>
> On Tue, Nov 24, 2015 at 1:49 AM, Martin Yara  wrote:
>
>> Not that I know, but I haven't look.
>>
>> The process is very simple.
>>
>> lets say we have a skinned object called objA
>>
>> 1 - duplicate objA
>> now you have a duplicated without skin and history, lets call it objB
>>
>> 2 - edit objB topology as you want
>>
>> 3 - skin objB to the same bones as objA (or different bones but with the
>> same names)
>>
>> 4 - select objA, then objB and use Copy Skin Weights:
>> Animation > Skin > Edit Smooth Skin > Copy Skin Weights
>> You have a few options if you press the square button (like copy through
>> UV Space, etc)
>>
>> 5 - Delete objA, and rename objB if necessary.
>>
>> You could script this in a two step process.
>> Something I'm planning to do someday.
>>
>> Now, if you have already edited your topology on objA without duplicating
>> it, the weights in objA will be broken on the new vertices, and I said you
>> would be screwed in my previous email, but you may still have a chance if
>> you haven't done big topology changes.
>> Just duplicate your edited objA and repeat the process from step 3.
>>
>> You won't ever have the versatility you have in Softimage, but still,
>> better than nothing. Way better than older Maya versions where you were
>> just screwed.
>>
>> Martin
>>
>>
>>
>> On Tue, Nov 24, 2015 at 11:59 AM, Eugene Flormata 
>> wrote:
>>
>>> is there a youtube video on this process? I'm transitioning to maya 2016
>>> at the moment.
>>>
>>>
>>> On Mon, Nov 23, 2015 at 5:40 PM, Martin  wrote:
>>>
 No you can't change the topology without messing up the weights. But
 nowadays, you can duplicate it, work on the duplicate and then, apply skin
 and copy weights from the original one.

 In older Maya's copy weights wasn't very reliable and you would have to
 use some slow scripts to copy through xyz coordinates. But I haven't had
 any problem with newer versions.

 If you forget to duplicate and change the topology, you're screwed.

 Martin
 Sent from my iPhone

>>>
>>
>


Re: Have a question an alternative tool

2015-11-24 Thread Eugene Flormata
Ah.. I'll have to try that thanks..

I assume you can also add new bones in step 3?
step 4 - copy weights is by name or by distance? you mentioned UV, I guess
I can check the help file but sometimes even with that it's complex.

On Tue, Nov 24, 2015 at 1:49 AM, Martin Yara  wrote:

> Not that I know, but I haven't look.
>
> The process is very simple.
>
> lets say we have a skinned object called objA
>
> 1 - duplicate objA
> now you have a duplicated without skin and history, lets call it objB
>
> 2 - edit objB topology as you want
>
> 3 - skin objB to the same bones as objA (or different bones but with the
> same names)
>
> 4 - select objA, then objB and use Copy Skin Weights:
> Animation > Skin > Edit Smooth Skin > Copy Skin Weights
> You have a few options if you press the square button (like copy through
> UV Space, etc)
>
> 5 - Delete objA, and rename objB if necessary.
>
> You could script this in a two step process.
> Something I'm planning to do someday.
>
> Now, if you have already edited your topology on objA without duplicating
> it, the weights in objA will be broken on the new vertices, and I said you
> would be screwed in my previous email, but you may still have a chance if
> you haven't done big topology changes.
> Just duplicate your edited objA and repeat the process from step 3.
>
> You won't ever have the versatility you have in Softimage, but still,
> better than nothing. Way better than older Maya versions where you were
> just screwed.
>
> Martin
>
>
>
> On Tue, Nov 24, 2015 at 11:59 AM, Eugene Flormata 
> wrote:
>
>> is there a youtube video on this process? I'm transitioning to maya 2016
>> at the moment.
>>
>>
>> On Mon, Nov 23, 2015 at 5:40 PM, Martin  wrote:
>>
>>> No you can't change the topology without messing up the weights. But
>>> nowadays, you can duplicate it, work on the duplicate and then, apply skin
>>> and copy weights from the original one.
>>>
>>> In older Maya's copy weights wasn't very reliable and you would have to
>>> use some slow scripts to copy through xyz coordinates. But I haven't had
>>> any problem with newer versions.
>>>
>>> If you forget to duplicate and change the topology, you're screwed.
>>>
>>> Martin
>>> Sent from my iPhone
>>>
>>
>


RE: cache disapearing at frame 2

2015-11-24 Thread adrian wyer
it would appear to be a random bug with instanced geometry on particles.

 

as i said, if i stick a simple ice tree on the reader cloud, and have it
'remind' soft that it needs to be an instance it works just fine

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez
Sent: 24 November 2015 13:34
To: softimage@listproc.autodesk.com
Subject: Re: cache disapearing at frame 2

 

Are these clouds on referenced models? I had issues with clouds in
referenced models, getting the instances shape attribute wiped out when I
save the scene, so I've been forced to have cached clouds locally.

 

On Tue, Nov 24, 2015 at 1:30 PM, adrian wyer
 wrote:

on further investigation, it seems it's the instances that are falling off,
if i create an ice tree on the cloud and set data- particle shape to box,
the particles are there.h

 

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 24 November 2015 12:16
To: softimage@listproc.autodesk.com
Subject: cache disapearing at frame 2

 

hey guys, got a bunch of clouds reading cached particles, but between saves,
somehing is getting unhooked in the mixer

 

im getting all my particles on frame 1, but they disappear on frame 2, and
for the rest of the sequence

 

the files have size, so there's data there

 

anyone come across this one???

 

killing me!

 

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829   


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 

 



RE: can I still get softimage?

2015-11-24 Thread Maurice Patel
This is correct you can still purchase standalone or network versions until Feb 
1st 2016
maurice

Maurice Patel
Tél:  514 954-7134
Cell: 514 242-6549

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
Sent: Monday, November 23, 2015 7:43 PM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

"At the time I was quoted $2200 to bring my 2011 license up to 2015. However, I 
would have received a Maya/Max & Softimage standalone license in place of my 
network license, losing all my batch licenses."

That was wrong information by your reseller. You could have upgraded your 
existing floating license to XSI2015 until the Feb 1st 2015 deadline. Remaining 
all batch licenses because it was an upgrade of your existing network license. 
The price sounds similar to what I was told at the time (in EUR). I upgraded my 
network license from 2011 to 2015 in Nov 2014.

sven

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Derek Jenson
Sent: Monday, November 23, 2015 5:23 PM
To: softimage@listproc.autodesk.com
Subject: RE: can I still get softimage?

I've done my best to keep up with the details of 'upgrading' to Softimage 2015, 
but still have a few questions; I have a network license of Softimage 2011sp2.

I likely should have upgraded when Autodesk still allowed upgrades, if I was 
going to switch to another AD tool. At the time I was quoted $2200 to bring my 
2011 license up to 2015. However, I would have received a Maya/Max & Softimage 
standalone license in place of my network license, losing all my batch 
licenses. I was also in mid production with 2011, so trying to look ahead 2 
years in this industry is impossible; things change quickly. Parting with with 
$$ for tools I can't use for at least a year just didn't make sense at the 
time. And honestly, I feel like I've been trying to protect myself against 
future AD decisions with the 'upgrade' offer... and that is not the 
relationship I want with a vendor.

So as I understand it, all 'upgrade' offers are for standalone, correct?
 And at this point there is no 'upgrade', they are simply offering a new 
Max/Maya & Softimage bundle product to existing holders of Softimage licenses; 
so I would retain my network 2011 license, correct?
In the US, this cost is $3600-3700?
And I could run both Softimage 2011sp2 and 2015sp2 at the same time, correct?
How has the license server changed from 2011 to 2015? It sounds like the client 
needs to check-in with an AD server?
Blender is open source and free right? Just joking, I know the answer to that 
one ;)

Any help with any of these questions is appreciated. My gut feeling is I will 
not upgrade, but will switch to another tool. I also feel that AD is pushing 
the monthly fee so I can easily pickup Max/Maya for a month here or there in 
the future as needed and keep my thou$ands under my pillow.

-Derek

Date: Mon, 23 Nov 2015 09:58:56 -0500
Subject: Re: can I still get softimage?
From: ch...@someonescousin.com
To: softimage@listproc.autodesk.com
Rob,
Any chance you know a reseller honoring this? The one I talked to here in 
Toronto does not. : (

On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman 
> wrote:
not necessarily only the suite, you can currently get Maya 2016 with softimage 
option. Standalone license with no maintenance.  have to be quick, this 'offer' 
wont be available for long as everything soon will be cloud subscription and 
softimage aint ever going to be on there

On 13 November 2015 at 13:21, Personal 
> wrote:
I think that is only option.

--
Micic Srecko
---
Mail:
srecko.mi...@gmail.com
Skype:srecko.micic
---
On 13/11/2015 14:17:20, Chris Johnson 
> wrote:
Sorry guysI disappeared from the list for a while...I'm sure this subject 
has come up a number of times!?
What is the cheapest/best way to get a license of soft? Or can I still even do 
that? Last time I touched base with a reseller I had to buy the Suite which was 
around $10,000 Canadian!



--
Chris Johnson | www.someonescousin.com | 
416.473.1624












-- 
Chris Johnson | www.someonescousin.com | 
416.473.1624
 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg] 
[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk] 

Re: can I still get softimage?

2015-11-24 Thread Chris Johnson
Yaaayy...happy daysbreaking out the Visa now!

On Mon, Nov 23, 2015 at 5:57 PM, Maurice Patel 
wrote:

> Hi Chris,
>
> Max should be the same price
>
>
> http://www.bhphotovideo.com/c/product/1154830-REG/autodesk_978h1_wwr111_1001_vc_3ds_max_with_softimage.html
>
> maurice
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson
> Sent: Monday, November 23, 2015 4:12 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: can I still get softimage?
>
> Hey Maurice,
> What would the reasoning be that Max is more then $2000 more then Maya?
>
> On Mon, Nov 23, 2015 at 4:00 PM, Maurice Patel  > wrote:
> You should still be able to purchase Autodesk Maya with Softimage. The
> product reference is:
>
> 977H1-WWR11C-1001  - Autodesk Maya 2016 with Softimage Commercial New SLM
> ELD.
>
> I did a quick check and it seems that its available here.
>
> http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html
>
> There is also a 3ds Max version too.
>
> Maurice
>
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com>] On Behalf Of Chris Johnson
> Sent: Monday, November 23, 2015 2:54 PM
> To: softimage@listproc.autodesk.com >
> Subject: Re: can I still get softimage?
>
> I talked to scalar and as you'll see from the string, as a new purchase,
> the only way to do it is buy the ultimate which is close to $10,000 CAD. : (
>
> On Mon, Nov 23, 2015 at 1:14 PM, Daniel Brassard  >> wrote:
> Hi Chris,
>
> Did you try Scalar?
>
> https://www.scalar.ca/en/contact-us/
>
> I deal with the office in Montreal but they have an office in Toronto.
>
> My contact in Montreal is Joseph Ngo >>
>
> On Mon, Nov 23, 2015 at 9:58 AM, Chris Johnson  >> wrote:
> Rob,
> Any chance you know a reseller honoring this? The one I talked to here in
> Toronto does not. : (
>
> On Fri, Nov 13, 2015 at 8:29 AM, Rob Chapman >> wrote:
> not necessarily only the suite, you can currently get Maya 2016 with
> softimage option. Standalone license with no maintenance.  have to be
> quick, this 'offer' wont be available for long as everything soon will be
> cloud subscription and softimage aint ever going to be on there
>
> On 13 November 2015 at 13:21, Personal >> wrote:
> I think that is only option.
>
> --
> Micic Srecko
> ---
> Mail:
> srecko.mi...@gmail.com srecko.mi...@gmail.com>
> Skype:srecko.micic
> ---
>
> On 13/11/2015 14:17:20, Chris Johnson >> wrote:
> Sorry guysI disappeared from the list for a while...I'm sure this
> subject has come up a number of times!?
> What is the cheapest/best way to get a license of soft? Or can I still
> even do that? Last time I touched base with a reseller I had to buy the
> Suite which was around $10,000 Canadian!
>
>
>
> --
>
> Chris Johnson | www.someonescousin.com<
> http://www.someonescousin.com/> | 416.473.1624
>
>  
>
>
>  
>
>
>
> -- 
>
> Chris Johnson | www.someonescousin.com |
> 416.473.1624
>
>  [
> http://drive.google.com/uc?export=view=0B_cjTWWtAJ67M0ZoQVlpblExTDg]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67MlJDWlJ0d0VVRlk]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67SVFaTnV0c1JmYzQ]
>[http://drive.google.com/uc?export=view=0B_cjTWWtAJ67UXVSMUU3V0JaelE]
> 
>
>  
>  
>
>
>
> -- 
>
> Chris Johnson | www.someonescousin.com |
> 416.473.1624

Re: Have a question an alternative tool

2015-11-24 Thread Martin Yara
Yes you can add new bones in step 3, they shouldn't affect or be considered
in the copy weights operation.

I don't usually do that, but I do copy weights from different characters to
copy the base bones weights, just like with Gator, with the difference that
the Copy weights operator doesn't remain alive like Gator.

You can also have multiple sources in copy weights. I use this when I need
to merge my objects and the parts are already skinned. (I need to
automatize this too !)

You have a few options in copy weights for surface association (closest
point, uv, raycast) and influence(  by name, label, closest joint, etc).
Some options are so similar that I always forget what they do.

Martin



On Tue, Nov 24, 2015 at 7:32 PM, Eugene Flormata 
wrote:

> Ah.. I'll have to try that thanks..
>
> I assume you can also add new bones in step 3?
> step 4 - copy weights is by name or by distance? you mentioned UV, I guess
> I can check the help file but sometimes even with that it's complex.
>
>
> On Tue, Nov 24, 2015 at 1:49 AM, Martin Yara  wrote:
>
>> Not that I know, but I haven't look.
>>
>> The process is very simple.
>>
>> lets say we have a skinned object called objA
>>
>> 1 - duplicate objA
>> now you have a duplicated without skin and history, lets call it objB
>>
>> 2 - edit objB topology as you want
>>
>> 3 - skin objB to the same bones as objA (or different bones but with the
>> same names)
>>
>> 4 - select objA, then objB and use Copy Skin Weights:
>> Animation > Skin > Edit Smooth Skin > Copy Skin Weights
>> You have a few options if you press the square button (like copy through
>> UV Space, etc)
>>
>> 5 - Delete objA, and rename objB if necessary.
>>
>> You could script this in a two step process.
>> Something I'm planning to do someday.
>>
>> Now, if you have already edited your topology on objA without duplicating
>> it, the weights in objA will be broken on the new vertices, and I said you
>> would be screwed in my previous email, but you may still have a chance if
>> you haven't done big topology changes.
>> Just duplicate your edited objA and repeat the process from step 3.
>>
>> You won't ever have the versatility you have in Softimage, but still,
>> better than nothing. Way better than older Maya versions where you were
>> just screwed.
>>
>> Martin
>>
>>
>>
>> On Tue, Nov 24, 2015 at 11:59 AM, Eugene Flormata 
>> wrote:
>>
>>> is there a youtube video on this process? I'm transitioning to maya 2016
>>> at the moment.
>>>
>>>
>>> On Mon, Nov 23, 2015 at 5:40 PM, Martin  wrote:
>>>
 No you can't change the topology without messing up the weights. But
 nowadays, you can duplicate it, work on the duplicate and then, apply skin
 and copy weights from the original one.

 In older Maya's copy weights wasn't very reliable and you would have to
 use some slow scripts to copy through xyz coordinates. But I haven't had
 any problem with newer versions.

 If you forget to duplicate and change the topology, you're screwed.

 Martin
 Sent from my iPhone

>>>
>>
>


cache disapearing at frame 2

2015-11-24 Thread adrian wyer
hey guys, got a bunch of clouds reading cached particles, but between saves,
somehing is getting unhooked in the mixer

 

im getting all my particles on frame 1, but they disappear on frame 2, and
for the rest of the sequence

 

the files have size, so there's data there

 

anyone come across this one???

 

killing me!

 

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
 

www.fluid-pictures.com
  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



RE: cache disapearing at frame 2

2015-11-24 Thread adrian wyer
on further investigation, it seems it's the instances that are falling off,
if i create an ice tree on the cloud and set data- particle shape to box,
the particles are there.h

 

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: 24 November 2015 12:16
To: softimage@listproc.autodesk.com
Subject: cache disapearing at frame 2

 

hey guys, got a bunch of clouds reading cached particles, but between saves,
somehing is getting unhooked in the mixer

 

im getting all my particles on frame 1, but they disappear on frame 2, and
for the rest of the sequence

 

the files have size, so there's data there

 

anyone come across this one???

 

killing me!

 

 

a

 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com
 

www.fluid-pictures.com
  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 



Re: cache disapearing at frame 2

2015-11-24 Thread Oscar Juarez
Are these clouds on referenced models? I had issues with clouds in
referenced models, getting the instances shape attribute wiped out when I
save the scene, so I've been forced to have cached clouds locally.

On Tue, Nov 24, 2015 at 1:30 PM, adrian wyer  wrote:

> on further investigation, it seems it's the instances that are falling
> off, if i create an ice tree on the cloud and set data- particle shape to
> box, the particles are there.h
>
>
>
>
>
> a
>
>
> --
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *adrian wyer
> *Sent:* 24 November 2015 12:16
> *To:* softimage@listproc.autodesk.com
> *Subject:* cache disapearing at frame 2
>
>
>
> hey guys, got a bunch of clouds reading cached particles, but between
> saves, somehing is getting unhooked in the mixer
>
>
>
> im getting all my particles on frame 1, but they disappear on frame 2, and
> for the rest of the sequence
>
>
>
> the files have size, so there's data there
>
>
>
> anyone come across this one???
>
>
>
> killing me!
>
>
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>


Re: Going to Brasil, any users/studios up for a visit?

2015-11-24 Thread Fabricio Chamon
Hi Pedro, good to have softmage folks around!

We can chat sometime, and maybe you can get to visit clan vfx (
clanvfx.com.br)

I'm on a tight schedule next days, but let me know when you are arriving on
the town so we can meet up...

Fabricio

Em terça-feira, 24 de novembro de 2015, Gustavo Eggert Boehs <
gustav...@gmail.com> escreveu:

> Very good work Pedro! If you are ever by Florianópolis and want to visit
> the local university, drop me a line. In case you want to visit some
> studios here, I can point you some people, but they are mostly small and
> neither Softimage nor Lightwave oriented.
>
> Gustavo E Boehs
> Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
> http://www.gustavoeb.com.br/
>
> 2015-11-23 13:58 GMT-02:00 Derek Jenson  >:
>
>> Your node work is excellent!
>>
>> --
>> Date: Sun, 22 Nov 2015 14:26:52 +
>> Subject: Going to Brasil, any users/studios up for a visit?
>> From: probi...@gmail.com
>> 
>> To: softimage@listproc.autodesk.com
>> 
>>
>>
>> Olá
>> I'm going to visit family in Brasil, since Decemeber 1st and will be
>> around São Paulo, Curitíba and Ribeirão Preto. Maybe Rio de Janeiro if I
>> end up making good contacts there.
>>
>> I was wondering about any users that would be up for a "chope" or any
>> studio open to a visit so I grasp what is going on there and I can redeem
>> my time, so it's not just leisure :)
>>
>> Let me know if you are up to. You can get a glimpse of what I've been up
>> to at: http://probiner.xyz
>>
>> Cheers
>> Pedro Alpiarça dos Santos
>>
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>
>