Thank you Steven That's also what I felt from it. :)
<http://www.danielkim3d.com> On Tue, Nov 24, 2015 at 12:18 AM, Steven Caron <car...@gmail.com> wrote: > Doing previs stuff now in maya 2015 sp5... doing lots of things, not just > animation. > > I find it hard to animate in, I miss my color coded animation divot. Being > able to open an animation editor from a right click, default shortcut key > for deleting a keyframe at the current frame? Copying and pasting animation > is actually confusing. The preference editor is horrible, the few guys here > that know maya never know where anything is. The default tangent weighting > options mean more key frames to get the same trajectory. Particle caching > is horrible blackbox that doesn't make any sense to me. The tools for > caching particles and fluids have all the same names and behavior but they > are located in different menus and don't work for each other. Sure they are > in different menus but come on! The wannabe animation mixer is a bit tricky > but works most the time. Duplicating objects and hierarchies is super > frustrating and I rarely get what I want. Multi mother effing edit of > property/attribute panels. And no I will NOT use a spreadsheet! Isolate > selection is annoying. > > A lot of these things are getting iterated on right now and many are > improved in 2016. > > Is there a better option for the long run? Probably not... > > *written with my thumbs > On Nov 23, 2015 7:42 AM, "Eric Thivierge" <ethivie...@gmail.com> wrote: > >> I'd like to know a concrete example of where you had to do something that >> took significantly more time and more people for every day tasks. :) >> >> Eric T. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic < >> mirkoj.anima...@gmail.com> wrote: >> >>> agree about moving on but for the time being if for the same task in >>> softimage you can do alone and in 4 days and in maya or anything else you >>> need 3 more guys and double or more time... >>> anyway I will shut up now :) >>> >>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <ethivie...@gmail.com> >>> wrote: >>> >>>> Hey Dan! Long time no see! :) >>>> >>>> From my point of view Maya still seems the best choice. They're working >>>> to push the Game pipeline / integration stuff more and more and their >>>> animation tools are the industry standard. I don't really have experience >>>> with any other DCC's so I can't give an opinion on those. C4D did seem to >>>> have a lot of tools / options from what I saw from the motion graphics >>>> folks I know. >>>> >>>> Sticking with Softimage for the time being is OK in my opinion, as long >>>> as you're training up on another Software as new technologies and tools >>>> won't be available for Softimage moving forward. >>>> >>>> Best, >>>> Eric T. >>>> >>>> -------------------------------------------- >>>> Eric Thivierge >>>> http://www.ethivierge.com >>>> >>>> On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic < >>>> mirkoj.anima...@gmail.com> wrote: >>>> >>>>> heh Softimage man Softimage... nothing will replace it fully in years >>>>> to come so instead of wasting time do some real work ;) >>>>> >>>>> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim <danielki...@gmail.com> >>>>> wrote: >>>>> >>>>>> Hey guys. >>>>>> >>>>>> I just like to ask if you guys found 3D software as alternative tool. >>>>>> I am also looking for a software, but it is hard to decide one. What >>>>>> I am doing is mostly animation and game works, not motion graphic or >>>>>> simulation stuff. >>>>>> >>>>>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I >>>>>> also like to know what you guys chose. If you guys also can put short >>>>>> comment what is good about that software, that will be thankful. >>>>>> >>>>>> Cheers >>>>>> Daniel >>>>>> >>>>>> <http://www.danielkim3d.com> >>>>>> >>>>>> >>>>> >>>> >>> >>