Thank you Steven
That's also what I felt from it. :)

<http://www.danielkim3d.com>


On Tue, Nov 24, 2015 at 12:18 AM, Steven Caron <car...@gmail.com> wrote:

> Doing previs stuff now in maya 2015 sp5... doing lots of things, not just
> animation.
>
> I find it hard to animate in, I miss my color coded animation divot. Being
> able to open an animation editor from a right click, default shortcut key
> for deleting a keyframe at the current frame? Copying and pasting animation
> is actually confusing. The preference editor is horrible, the few guys here
> that know maya never know where anything is. The default tangent weighting
> options mean more key frames to get the same trajectory. Particle caching
> is horrible blackbox that doesn't make any sense to me. The tools for
> caching particles and fluids have all the same names and behavior but they
> are located in different menus and don't work for each other. Sure they are
> in different menus but come on! The wannabe animation mixer is a bit tricky
> but works most the time. Duplicating objects and hierarchies is super
> frustrating and I rarely get what I want. Multi mother effing edit of
> property/attribute panels. And no I will NOT use a spreadsheet! Isolate
> selection is annoying.
>
> A lot of these things are getting iterated on right now and many are
> improved in 2016.
>
> Is there a better option for the long run? Probably not...
>
> *written with my thumbs
> On Nov 23, 2015 7:42 AM, "Eric Thivierge" <ethivie...@gmail.com> wrote:
>
>> I'd like to know a concrete example of where you had to do something that
>> took significantly more time and more people for every day tasks. :)
>>
>> Eric T.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> agree about moving on but for the time being if for the same task in
>>> softimage you can do alone and in 4 days and in maya or anything else  you
>>> need 3 more guys and double or more time...
>>> anyway I will shut up now :)
>>>
>>> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <ethivie...@gmail.com>
>>> wrote:
>>>
>>>> Hey Dan! Long time no see! :)
>>>>
>>>> From my point of view Maya still seems the best choice. They're working
>>>> to push the Game pipeline / integration stuff more and more and their
>>>> animation tools are the industry standard. I don't really have experience
>>>> with any other DCC's so I can't give an opinion on those. C4D did seem to
>>>> have a lot of tools / options from what I saw from the motion graphics
>>>> folks I know.
>>>>
>>>> Sticking with Softimage for the time being is OK in my opinion, as long
>>>> as you're training up on another Software as new technologies and tools
>>>> won't be available for Softimage moving forward.
>>>>
>>>> Best,
>>>> Eric T.
>>>>
>>>> --------------------------------------------
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>>
>>>> On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic <
>>>> mirkoj.anima...@gmail.com> wrote:
>>>>
>>>>> heh Softimage man Softimage... nothing will replace it fully in years
>>>>> to come so instead of wasting time do some real work ;)
>>>>>
>>>>> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim <danielki...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hey guys.
>>>>>>
>>>>>> I just like to ask if you guys found 3D software as alternative tool.
>>>>>> I am also looking for a software, but it is hard to decide one. What
>>>>>> I am doing is mostly animation and game works, not motion graphic or
>>>>>> simulation stuff.
>>>>>>
>>>>>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I
>>>>>> also like to know what you guys chose. If you guys also can put short
>>>>>> comment what is good about that software, that will be thankful.
>>>>>>
>>>>>> Cheers
>>>>>> Daniel
>>>>>>
>>>>>> <http://www.danielkim3d.com>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>

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