Re: autodesk subscription

2016-01-08 Thread Adam Sale
Scott, that is what I have done. My Softimage lic hasn't expired, but I
have continued and paid the maintenance for a seat of M**a

On Fri, Jan 8, 2016 at 3:32 PM, Scott Lange 
wrote:

> I was told by Barry at VCA that (at least my softimage license) is
> permanent but if I want to continue with a license to Maya, I would need to
> renew.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Leoung O'Young
> *Sent:* Friday, January 08, 2016 4:00 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: autodesk subscription
>
>
>
> My understanding of it, is we can coming to use Softimage and Maya 2015
> but once you stop the subscription you have to pay
> for a full license.
>
> On 08/01/2016 2:54 PM, Eric Turman wrote:
>
> only if you care  to keep current with Max or Maya
>
>
>
> On Fri, Jan 8, 2016 at 1:37 PM, Matt Morris  wrote:
>
> I thought everyone owning a softimage licence was offered either maya or
> max plus softimage? In which case it might be worth renewing it for access
> to those.
>
>
>
> On 8 January 2016 at 19:03, Steven Caron  wrote:
>
> Depends on if you have Creative Suite or just a Softimage license. If you
> have a CS you might want to keep getting access to Maya etc.
>
>
>
> On Fri, Jan 8, 2016 at 10:59 AM, Dave Gallagher Softimage <
> davegsoftimagel...@gmail.com> wrote:
>
>
> Hello! Maybe this goes without saying but is there any reason to be on
> maintenance for Softimage at this point?
>
> I let it lapse because there are no updates. I just want to make sure
> since I got this warning email. And the resellers are completely clueless
> about Softimage.
>
> *•*
>
> *Our records indicate that on Contract 11594901, there is 1 seat that
> has expired*
>
>
>
>
>
>
>
> *•*
>
> *Before January 31, 2016, the cost to renew this seat is approximately
> $850 USD*
>
>
>
>
>
> *•*
>
> *After January 31, 2016 you will not be able to renew this license, and
> the estimated cost to purchase a new seat will be $5,950 USD*
>
>
>
>
>
>
>
>
>
> --
>
> www.matinai.com
>
>
>
>
>
> --
>
>
>
>
>
> -=T=-
>
>
>


RE: autodesk subscription

2016-01-08 Thread Scott Lange
I was told by Barry at VCA that (at least my softimage license) is permanent 
but if I want to continue with a license to Maya, I would need to renew. 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Friday, January 08, 2016 4:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: autodesk subscription

 

My understanding of it, is we can coming to use Softimage and Maya 2015 but 
once you stop the subscription you have to pay
for a full license. 

On 08/01/2016 2:54 PM, Eric Turman wrote:

only if you care  to keep current with Max or Maya

 

On Fri, Jan 8, 2016 at 1:37 PM, Matt Morris mailto:matt...@gmail.com> > wrote:

I thought everyone owning a softimage licence was offered either maya or max 
plus softimage? In which case it might be worth renewing it for access to those.

 

On 8 January 2016 at 19:03, Steven Caron mailto:car...@gmail.com> > wrote:

Depends on if you have Creative Suite or just a Softimage license. If you have 
a CS you might want to keep getting access to Maya etc.

 

On Fri, Jan 8, 2016 at 10:59 AM, Dave Gallagher Softimage 
mailto:davegsoftimagel...@gmail.com> > wrote:


Hello! Maybe this goes without saying but is there any reason to be on 
maintenance for Softimage at this point?

I let it lapse because there are no updates. I just want to make sure since I 
got this warning email. And the resellers are completely clueless about 
Softimage.


•

Our records indicate that on Contract 11594901, there is 1 seat that has 
expired

 



 

•

Before January 31, 2016, the cost to renew this seat is approximately $850 USD

 


 

•

After January 31, 2016 you will not be able to renew this license, and the 
estimated cost to purchase a new seat will be $5,950 USD



 

 





 

-- 

www.matinai.com  





 

-- 





-=T=-

 



Re: autodesk subscription

2016-01-08 Thread Eric Turman
2015 licenses are still perpetual and, as I understand it, Maya 2016
too...This is corroborated by the fact that I have not given any more money
to Autodesk and I still have use of my license for Soft and Maya.

On Fri, Jan 8, 2016 at 3:00 PM, Leoung O'Young 
wrote:

> My understanding of it, is we can coming to use Softimage and Maya 2015
> but once you stop the subscription you have to pay
> for a full license.
>


-=T=-


Re: autodesk subscription

2016-01-08 Thread Leoung O'Young
My understanding of it, is we can coming to use Softimage and Maya 2015 
but once you stop the subscription you have to pay

for a full license.

On 08/01/2016 2:54 PM, Eric Turman wrote:

only if you care  to keep current with Max or Maya

On Fri, Jan 8, 2016 at 1:37 PM, Matt Morris > wrote:


I thought everyone owning a softimage licence was offered either
maya or max plus softimage? In which case it might be worth
renewing it for access to those.

On 8 January 2016 at 19:03, Steven Caron mailto:car...@gmail.com>> wrote:

Depends on if you have Creative Suite or just a Softimage
license. If you have a CS you might want to keep getting
access to Maya etc.

On Fri, Jan 8, 2016 at 10:59 AM, Dave Gallagher Softimage
mailto:davegsoftimagel...@gmail.com>> wrote:


Hello! Maybe this goes without saying but is there any
reason to be on maintenance for Softimage at this point?

I let it lapse because there are no updates. I just want
to make sure since I got this warning email. And the
resellers are completely clueless about Softimage.

•   Our records indicate that on Contract 11594901,
there is 1 seat that has expired
•   Before January 31, 2016, the cost to renew this seat
is approximately $850 USD   
•   After January 31, 2016 you will not be able to renew
this license, and the estimated cost to purchase a new
seat will be $5,950 USD






-- 
www.matinai.com 





--




-=T=-




Re: autodesk subscription

2016-01-08 Thread Eric Turman
only if you care  to keep current with Max or Maya

On Fri, Jan 8, 2016 at 1:37 PM, Matt Morris  wrote:

> I thought everyone owning a softimage licence was offered either maya or
> max plus softimage? In which case it might be worth renewing it for access
> to those.
>
> On 8 January 2016 at 19:03, Steven Caron  wrote:
>
>> Depends on if you have Creative Suite or just a Softimage license. If you
>> have a CS you might want to keep getting access to Maya etc.
>>
>> On Fri, Jan 8, 2016 at 10:59 AM, Dave Gallagher Softimage <
>> davegsoftimagel...@gmail.com> wrote:
>>
>>>
>>> Hello! Maybe this goes without saying but is there any reason to be on
>>> maintenance for Softimage at this point?
>>>
>>> I let it lapse because there are no updates. I just want to make sure
>>> since I got this warning email. And the resellers are completely clueless
>>> about Softimage.
>>>
>>> • Our records indicate that on Contract 11594901, there is 1 seat
>>> that has expired • Before January 31, 2016, the cost to renew this
>>> seat is approximately $850 USD • After January 31, 2016 you will
>>> not be able to renew this license, and the estimated cost to purchase a new
>>> seat will be $5,950 USD
>>>
>>
>>
>
>
> --
> www.matinai.com
>



-- 




-=T=-


Re: autodesk subscription

2016-01-08 Thread Matt Morris
I thought everyone owning a softimage licence was offered either maya or
max plus softimage? In which case it might be worth renewing it for access
to those.

On 8 January 2016 at 19:03, Steven Caron  wrote:

> Depends on if you have Creative Suite or just a Softimage license. If you
> have a CS you might want to keep getting access to Maya etc.
>
> On Fri, Jan 8, 2016 at 10:59 AM, Dave Gallagher Softimage <
> davegsoftimagel...@gmail.com> wrote:
>
>>
>> Hello! Maybe this goes without saying but is there any reason to be on
>> maintenance for Softimage at this point?
>>
>> I let it lapse because there are no updates. I just want to make sure
>> since I got this warning email. And the resellers are completely clueless
>> about Softimage.
>>
>> • Our records indicate that on Contract 11594901, there is 1 seat
>> that has expired • Before January 31, 2016, the cost to renew this
>> seat is approximately $850 USD • After January 31, 2016 you will not
>> be able to renew this license, and the estimated cost to purchase a new
>> seat will be $5,950 USD
>>
>
>


-- 
www.matinai.com


Re: autodesk subscription

2016-01-08 Thread Steven Caron
Depends on if you have Creative Suite or just a Softimage license. If you
have a CS you might want to keep getting access to Maya etc.

On Fri, Jan 8, 2016 at 10:59 AM, Dave Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:

>
> Hello! Maybe this goes without saying but is there any reason to be on
> maintenance for Softimage at this point?
>
> I let it lapse because there are no updates. I just want to make sure
> since I got this warning email. And the resellers are completely clueless
> about Softimage.
>
> • Our records indicate that on Contract 11594901, there is 1 seat
> that has expired • Before January 31, 2016, the cost to renew this
> seat is approximately $850 USD • After January 31, 2016 you will not
> be able to renew this license, and the estimated cost to purchase a new
> seat will be $5,950 USD
>


autodesk subscription

2016-01-08 Thread Dave Gallagher Softimage


Hello! Maybe this goes without saying but is there any reason to be on 
maintenance for Softimage at this point?


I let it lapse because there are no updates. I just want to make sure 
since I got this warning email. And the resellers are completely 
clueless about Softimage.


• 	Our records indicate that on Contract 11594901, there is 1 seat 
that has expired 	
	• 	Before January 31, 2016, the cost to renew this seat is 
approximately $850 USD 	
	• 	After January 31, 2016 you will not be able to renew this license, 
and the estimated cost to purchase a new seat will be $5,950 USD





Re: OT 3D for design

2016-01-08 Thread Sebastien Sterling
Thanks Nicolas, Rhino ey? i always thought that was for jewellery.

On 8 January 2016 at 13:09, Nicolas Esposito <3dv...@gmail.com> wrote:

> Well, design, archviz and games are quite different areas, but in general:
>
> Design: Rhinoceros, very very easy to use and to create some amazing stuff
>
> Games: In recent years lots of studios have been using
> (thanks/because/being forced from ) Autodesk Maya and I have to say, at
> least now I'm scripting more then in Softimage, which can be viewed as a
> good or bad thing...
>
> ArchViz: Whatever DCC allows you to input parametric dimensions. As far as
> I know no game engines import Vray materials 1:1 and some of them have a
> builtin function of poly reduction, but 99% of the time you need to create
> two separate sets of UVs ( one for the lightmap, the other one for color
> texture ) and re-create all the materials ( nowdays all engine use a
> physically based material editor) inside UE4.
>
> Don't really know about 2d design
>
> 2016-01-08 13:07 GMT+01:00 Sebastien Sterling <
> sebastien.sterl...@gmail.com>:
>
>> Hey list I have a friend who is looking to get into design, games, ark
>> viz...
>>
>> What would be the standard these days, the best things to learn in this
>> regard ? 3D and 2d design
>>
>> He has a background in design, has used solid works,  however I think
>> there may be better option for generating quick previz.
>>
>> Do let us know what you think
>>
>> No wrong answears .
>>
>
>


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread pedro santos
Ahaha

On Fri, Jan 8, 2016 at 1:35 PM, Olivier Jeannel 
wrote:

> Back in the day...
>
> http://www.3dstorm.com/archives/stories/fr/community/lightwave/jeannel/jeannel_1.html
>
> Eeer, for the unfolding, I'm just looking a way to do it overal. I started
> looking at the LW tut, but it was on my cell phone... I also looked at some
> method on Houdini which get me looking at some tuts, various tuts, very
> various... ... I builded some VEX grid of points, and now I have a fluid
> simulation running on  my laptop ^^; ...Polygons are still not unfolding
> though haha !
>
>
> On Fri, Jan 8, 2016 at 2:26 PM, pedro santos  wrote:
>
>> I also came from LW. Not showing the tut to hint you to use it. Just that
>> there might be little pieces that aid your own process.
>>
>> They are making a new geometry engine in Layout, to be able to have
>> access to mesh elements, etc. But I just can't... I dunno... XSI is just a
>> very rational environment to work in, I think, and LW Layout is missing
>> things like a "simple" Undo... I say simple in quotes because for them
>> won't be that simple to implement. I still use LW for simple things that
>> need to go out fast. It's very good at that. But as complexity and
>> management requirements rise, so does the amount of pain, workarounds and
>> irrationality which I moved away from. I'm still regular in the forums,
>> skype chat, etc, but more like an aiding spectator waiting for it to go in
>> a direction that interests me.
>>
>> Good luck with the unfolding :)
>>
>>
>>
>> On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris  wrote:
>>
>>> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/
>>>
>>> And they're adding a deformation stack...
>>>
>>> On 8 January 2016 at 13:13, Olivier Jeannel 
>>> wrote:
>>>
 Did they ?

 On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:

> Looks like they're finally unifying modeller and layout...
>
> On 8 January 2016 at 12:58, Olivier Jeannel 
> wrote:
>
>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek
>> would not survive...
>>
>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos 
>> wrote:
>>
>>> Lightwave Tutorial :)
>>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>>
>>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <
>>> facialdel...@gmail.com> wrote:
>>>
 Other sample for houdini
 https://vimeo.com/147216148
 "define parent and children_list attribute by impact radius, than
 use those attributes to get each primitive's rotate axis and pivot."

 On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
 facialdel...@gmail.com> wrote:

> http://www.mustaphafersaoui.fr/folding-title-generator/
>
> Design put aside, I really like how the polygons are rotating as
> if they were parented to each other, unfolding the polymesh.
>
> I have no clue how this is done.
> How to have the polygons follow each other while beeing rotated.
> How to create the vectors that determines the direction of the
> rotation along the object.
> Like if it was unfolded...
>
> Does people around have some clues ?
>
> I remember polynoid released something close, but more for
> straight line.
> I've seen this but for Houdini and limited to tris :
> https://vimeo.com/125420748.
>
> Anyone interrested in doing something similar ?
>
>

>>>
>>>
>>> --
>>>
>>>
>>>
>>> *--[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>>> *
>>>
>>
>>
>
>
> --
> www.matinai.com
>


>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>
>


-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Olivier Jeannel
Back in the day...
http://www.3dstorm.com/archives/stories/fr/community/lightwave/jeannel/jeannel_1.html

Eeer, for the unfolding, I'm just looking a way to do it overal. I started
looking at the LW tut, but it was on my cell phone... I also looked at some
method on Houdini which get me looking at some tuts, various tuts, very
various... ... I builded some VEX grid of points, and now I have a fluid
simulation running on  my laptop ^^; ...Polygons are still not unfolding
though haha !


On Fri, Jan 8, 2016 at 2:26 PM, pedro santos  wrote:

> I also came from LW. Not showing the tut to hint you to use it. Just that
> there might be little pieces that aid your own process.
>
> They are making a new geometry engine in Layout, to be able to have access
> to mesh elements, etc. But I just can't... I dunno... XSI is just a very
> rational environment to work in, I think, and LW Layout is missing things
> like a "simple" Undo... I say simple in quotes because for them won't be
> that simple to implement. I still use LW for simple things that need to go
> out fast. It's very good at that. But as complexity and management
> requirements rise, so does the amount of pain, workarounds and
> irrationality which I moved away from. I'm still regular in the forums,
> skype chat, etc, but more like an aiding spectator waiting for it to go in
> a direction that interests me.
>
> Good luck with the unfolding :)
>
>
>
> On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris  wrote:
>
>> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/
>>
>> And they're adding a deformation stack...
>>
>> On 8 January 2016 at 13:13, Olivier Jeannel 
>> wrote:
>>
>>> Did they ?
>>>
>>> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:
>>>
 Looks like they're finally unifying modeller and layout...

 On 8 January 2016 at 12:58, Olivier Jeannel 
 wrote:

> Doh... Lightwave. The software I quited for XSI, I was sure Newtek
> would not survive...
>
> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos 
> wrote:
>
>> Lightwave Tutorial :)
>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>
>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <
>> facialdel...@gmail.com> wrote:
>>
>>> Other sample for houdini
>>> https://vimeo.com/147216148
>>> "define parent and children_list attribute by impact radius, than
>>> use those attributes to get each primitive's rotate axis and pivot."
>>>
>>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
>>> facialdel...@gmail.com> wrote:
>>>
 http://www.mustaphafersaoui.fr/folding-title-generator/

 Design put aside, I really like how the polygons are rotating as if
 they were parented to each other, unfolding the polymesh.

 I have no clue how this is done.
 How to have the polygons follow each other while beeing rotated.
 How to create the vectors that determines the direction of the
 rotation along the object.
 Like if it was unfolded...

 Does people around have some clues ?

 I remember polynoid released something close, but more for straight
 line.
 I've seen this but for Houdini and limited to tris :
 https://vimeo.com/125420748.

 Anyone interrested in doing something similar ?


>>>
>>
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>
>


 --
 www.matinai.com

>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread pedro santos
I also came from LW. Not showing the tut to hint you to use it. Just that
there might be little pieces that aid your own process.

They are making a new geometry engine in Layout, to be able to have access
to mesh elements, etc. But I just can't... I dunno... XSI is just a very
rational environment to work in, I think, and LW Layout is missing things
like a "simple" Undo... I say simple in quotes because for them won't be
that simple to implement. I still use LW for simple things that need to go
out fast. It's very good at that. But as complexity and management
requirements rise, so does the amount of pain, workarounds and
irrationality which I moved away from. I'm still regular in the forums,
skype chat, etc, but more like an aiding spectator waiting for it to go in
a direction that interests me.

Good luck with the unfolding :)



On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris  wrote:

> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/
>
> And they're adding a deformation stack...
>
> On 8 January 2016 at 13:13, Olivier Jeannel 
> wrote:
>
>> Did they ?
>>
>> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:
>>
>>> Looks like they're finally unifying modeller and layout...
>>>
>>> On 8 January 2016 at 12:58, Olivier Jeannel 
>>> wrote:
>>>
 Doh... Lightwave. The software I quited for XSI, I was sure Newtek
 would not survive...

 On Wed, Jan 6, 2016 at 3:26 PM, pedro santos 
 wrote:

> Lightwave Tutorial :)
> https://www.youtube.com/watch?v=WG-AcVLMJRg
>
> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel <
> facialdel...@gmail.com> wrote:
>
>> Other sample for houdini
>> https://vimeo.com/147216148
>> "define parent and children_list attribute by impact radius, than use
>> those attributes to get each primitive's rotate axis and pivot."
>>
>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
>> facialdel...@gmail.com> wrote:
>>
>>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>>
>>> Design put aside, I really like how the polygons are rotating as if
>>> they were parented to each other, unfolding the polymesh.
>>>
>>> I have no clue how this is done.
>>> How to have the polygons follow each other while beeing rotated.
>>> How to create the vectors that determines the direction of the
>>> rotation along the object.
>>> Like if it was unfolded...
>>>
>>> Does people around have some clues ?
>>>
>>> I remember polynoid released something close, but more for straight
>>> line.
>>> I've seen this but for Houdini and limited to tris :
>>> https://vimeo.com/125420748.
>>>
>>> Anyone interrested in doing something similar ?
>>>
>>>
>>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>


>>>
>>>
>>> --
>>> www.matinai.com
>>>
>>
>>
>
>
> --
> www.matinai.com
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Matt Morris
https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/

And they're adding a deformation stack...

On 8 January 2016 at 13:13, Olivier Jeannel  wrote:

> Did they ?
>
> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:
>
>> Looks like they're finally unifying modeller and layout...
>>
>> On 8 January 2016 at 12:58, Olivier Jeannel 
>> wrote:
>>
>>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek would
>>> not survive...
>>>
>>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos  wrote:
>>>
 Lightwave Tutorial :)
 https://www.youtube.com/watch?v=WG-AcVLMJRg

 On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel >>> > wrote:

> Other sample for houdini
> https://vimeo.com/147216148
> "define parent and children_list attribute by impact radius, than use
> those attributes to get each primitive's rotate axis and pivot."
>
> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel <
> facialdel...@gmail.com> wrote:
>
>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>
>> Design put aside, I really like how the polygons are rotating as if
>> they were parented to each other, unfolding the polymesh.
>>
>> I have no clue how this is done.
>> How to have the polygons follow each other while beeing rotated.
>> How to create the vectors that determines the direction of the
>> rotation along the object.
>> Like if it was unfolded...
>>
>> Does people around have some clues ?
>>
>> I remember polynoid released something close, but more for straight
>> line.
>> I've seen this but for Houdini and limited to tris :
>> https://vimeo.com/125420748.
>>
>> Anyone interrested in doing something similar ?
>>
>>
>


 --



 *--[image:
 http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
 Alpiarça dos Santos >>  http://probiner.xyz/ 
 *

>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>


-- 
www.matinai.com


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Olivier Jeannel
Did they ?

On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris  wrote:

> Looks like they're finally unifying modeller and layout...
>
> On 8 January 2016 at 12:58, Olivier Jeannel 
> wrote:
>
>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek would
>> not survive...
>>
>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos  wrote:
>>
>>> Lightwave Tutorial :)
>>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>>
>>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel 
>>> wrote:
>>>
 Other sample for houdini
 https://vimeo.com/147216148
 "define parent and children_list attribute by impact radius, than use
 those attributes to get each primitive's rotate axis and pivot."

 On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel >>> > wrote:

> http://www.mustaphafersaoui.fr/folding-title-generator/
>
> Design put aside, I really like how the polygons are rotating as if
> they were parented to each other, unfolding the polymesh.
>
> I have no clue how this is done.
> How to have the polygons follow each other while beeing rotated.
> How to create the vectors that determines the direction of the
> rotation along the object.
> Like if it was unfolded...
>
> Does people around have some clues ?
>
> I remember polynoid released something close, but more for straight
> line.
> I've seen this but for Houdini and limited to tris :
> https://vimeo.com/125420748.
>
> Anyone interrested in doing something similar ?
>
>

>>>
>>>
>>> --
>>>
>>>
>>>
>>> *--[image:
>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>>> *
>>>
>>
>>
>
>
> --
> www.matinai.com
>


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Matt Morris
Looks like they're finally unifying modeller and layout...

On 8 January 2016 at 12:58, Olivier Jeannel  wrote:

> Doh... Lightwave. The software I quited for XSI, I was sure Newtek would
> not survive...
>
> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos  wrote:
>
>> Lightwave Tutorial :)
>> https://www.youtube.com/watch?v=WG-AcVLMJRg
>>
>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel 
>> wrote:
>>
>>> Other sample for houdini
>>> https://vimeo.com/147216148
>>> "define parent and children_list attribute by impact radius, than use
>>> those attributes to get each primitive's rotate axis and pivot."
>>>
>>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel 
>>> wrote:
>>>
 http://www.mustaphafersaoui.fr/folding-title-generator/

 Design put aside, I really like how the polygons are rotating as if
 they were parented to each other, unfolding the polymesh.

 I have no clue how this is done.
 How to have the polygons follow each other while beeing rotated.
 How to create the vectors that determines the direction of the rotation
 along the object.
 Like if it was unfolded...

 Does people around have some clues ?

 I remember polynoid released something close, but more for straight
 line.
 I've seen this but for Houdini and limited to tris :
 https://vimeo.com/125420748.

 Anyone interrested in doing something similar ?


>>>
>>
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>
>


-- 
www.matinai.com


Re: Redshift users?

2016-01-08 Thread Ognjen Vukovic
I thought they mentioned having rendermaps in soft actually working
partially, they were just looking for a method on how to implement it
across the board.
I could be completely wrong though. Either way i would like  the volumes
more :), sorry baking guys.

On Fri, Jan 8, 2016 at 12:13 PM, Matt Morris  wrote:

> I'd say the timescale for rendermapping/baking will be months rather than
> weeks - seems like complex volume rendering will come before baking.
>
> On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:
>
>> It wasn't supported up till now, I think they will be introducing it in
>> the coming weeks.
>>
>> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
>> james.decoll...@gmail.com> wrote:
>>
>>> sorry for the potentially silly question, but how is redshift with
>>> Rendermap? we use it extensively with MR, and would need redshift to have
>>> the same capability
>>>
>>> James,
>>>
>>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
>>> wrote:
>>>
 Wow, it is quite impressive what an impact Redshift has made already.



 I have done a fair amount of testing with Redshift too and find on
 average scenes to be 5-10 times faster than Arnold with comparable quality,
 plus a number of things are simpler to set up the way you want it, in part
 because of the rapid feedback in the renderregion. I have yet to test it on
 really complex scenes, so that will be the next thing to check. I agree on
 a lack of shader support in certain parts, especially compared to
 Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)



 We will likely also incorporate it to some extent when it supports vdb
 and volumetric rendering and see where it takes us.





 Morten






 Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <
 emi...@e-roja.com>:

 Softimage and Redshift.Best marriage ever!



 I have 4 licenses.




>>>
>>>
>>
>
>
> --
> www.matinai.com
>


Re: OT 3D for design

2016-01-08 Thread Nicolas Esposito
Well, design, archviz and games are quite different areas, but in general:

Design: Rhinoceros, very very easy to use and to create some amazing stuff

Games: In recent years lots of studios have been using
(thanks/because/being forced from ) Autodesk Maya and I have to say, at
least now I'm scripting more then in Softimage, which can be viewed as a
good or bad thing...

ArchViz: Whatever DCC allows you to input parametric dimensions. As far as
I know no game engines import Vray materials 1:1 and some of them have a
builtin function of poly reduction, but 99% of the time you need to create
two separate sets of UVs ( one for the lightmap, the other one for color
texture ) and re-create all the materials ( nowdays all engine use a
physically based material editor) inside UE4.

Don't really know about 2d design

2016-01-08 13:07 GMT+01:00 Sebastien Sterling 
:

> Hey list I have a friend who is looking to get into design, games, ark
> viz...
>
> What would be the standard these days, the best things to learn in this
> regard ? 3D and 2d design
>
> He has a background in design, has used solid works,  however I think
> there may be better option for generating quick previz.
>
> Do let us know what you think
>
> No wrong answears .
>


Re: Unfolder : Something like this with Ice ?

2016-01-08 Thread Olivier Jeannel
Doh... Lightwave. The software I quited for XSI, I was sure Newtek would
not survive...

On Wed, Jan 6, 2016 at 3:26 PM, pedro santos  wrote:

> Lightwave Tutorial :)
> https://www.youtube.com/watch?v=WG-AcVLMJRg
>
> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel 
> wrote:
>
>> Other sample for houdini
>> https://vimeo.com/147216148
>> "define parent and children_list attribute by impact radius, than use
>> those attributes to get each primitive's rotate axis and pivot."
>>
>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel 
>> wrote:
>>
>>> http://www.mustaphafersaoui.fr/folding-title-generator/
>>>
>>> Design put aside, I really like how the polygons are rotating as if they
>>> were parented to each other, unfolding the polymesh.
>>>
>>> I have no clue how this is done.
>>> How to have the polygons follow each other while beeing rotated.
>>> How to create the vectors that determines the direction of the rotation
>>> along the object.
>>> Like if it was unfolded...
>>>
>>> Does people around have some clues ?
>>>
>>> I remember polynoid released something close, but more for straight line.
>>> I've seen this but for Houdini and limited to tris :
>>> https://vimeo.com/125420748.
>>>
>>> Anyone interrested in doing something similar ?
>>>
>>>
>>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>


Re: Redshift users?

2016-01-08 Thread Matt Morris
I'd say the timescale for rendermapping/baking will be months rather than
weeks - seems like complex volume rendering will come before baking.

On 8 January 2016 at 09:28, Ognjen Vukovic  wrote:

> It wasn't supported up till now, I think they will be introducing it in
> the coming weeks.
>
> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
> james.decoll...@gmail.com> wrote:
>
>> sorry for the potentially silly question, but how is redshift with
>> Rendermap? we use it extensively with MR, and would need redshift to have
>> the same capability
>>
>> James,
>>
>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
>> wrote:
>>
>>> Wow, it is quite impressive what an impact Redshift has made already.
>>>
>>>
>>>
>>> I have done a fair amount of testing with Redshift too and find on
>>> average scenes to be 5-10 times faster than Arnold with comparable quality,
>>> plus a number of things are simpler to set up the way you want it, in part
>>> because of the rapid feedback in the renderregion. I have yet to test it on
>>> really complex scenes, so that will be the next thing to check. I agree on
>>> a lack of shader support in certain parts, especially compared to
>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)
>>>
>>>
>>>
>>> We will likely also incorporate it to some extent when it supports vdb
>>> and volumetric rendering and see where it takes us.
>>>
>>>
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" :
>>>
>>>
>>> Softimage and Redshift.Best marriage ever!
>>>
>>>
>>>
>>> I have 4 licenses.
>>>
>>>
>>>
>>>
>>
>>
>


-- 
www.matinai.com


OT 3D for design

2016-01-08 Thread Sebastien Sterling
Hey list I have a friend who is looking to get into design, games, ark
viz...

What would be the standard these days, the best things to learn in this
regard ? 3D and 2d design

He has a background in design, has used solid works,  however I think there
may be better option for generating quick previz.

Do let us know what you think

No wrong answears .


Re: Redshift users?

2016-01-08 Thread Ognjen Vukovic
It wasn't supported up till now, I think they will be introducing it in the
coming weeks.

On Fri, Jan 8, 2016 at 9:18 AM, James De Colling 
wrote:

> sorry for the potentially silly question, but how is redshift with
> Rendermap? we use it extensively with MR, and would need redshift to have
> the same capability
>
> James,
>
> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
> wrote:
>
>> Wow, it is quite impressive what an impact Redshift has made already.
>>
>>
>>
>> I have done a fair amount of testing with Redshift too and find on
>> average scenes to be 5-10 times faster than Arnold with comparable quality,
>> plus a number of things are simpler to set up the way you want it, in part
>> because of the rapid feedback in the renderregion. I have yet to test it on
>> really complex scenes, so that will be the next thing to check. I agree on
>> a lack of shader support in certain parts, especially compared to
>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)
>>
>>
>>
>> We will likely also incorporate it to some extent when it supports vdb
>> and volumetric rendering and see where it takes us.
>>
>>
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>>
>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" :
>>
>>
>> Softimage and Redshift.Best marriage ever!
>>
>>
>>
>> I have 4 licenses.
>>
>>
>>
>>
>
>


Re: Redshift users?

2016-01-08 Thread James De Colling
sorry for the potentially silly question, but how is redshift with
Rendermap? we use it extensively with MR, and would need redshift to have
the same capability

James,

On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy 
wrote:

> Wow, it is quite impressive what an impact Redshift has made already.
>
>
>
> I have done a fair amount of testing with Redshift too and find on average
> scenes to be 5-10 times faster than Arnold with comparable quality, plus a
> number of things are simpler to set up the way you want it, in part because
> of the rapid feedback in the renderregion. I have yet to test it on really
> complex scenes, so that will be the next thing to check. I agree on a lack
> of shader support in certain parts, especially compared to Arnold/Sitoa, so
> it is reassuring that Burtnyk and Co are so responsive :)
>
>
>
> We will likely also incorporate it to some extent when it supports vdb and
> volumetric rendering and see where it takes us.
>
>
>
>
>
> Morten
>
>
>
>
>
>
> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" :
>
>
> Softimage and Redshift.Best marriage ever!
>
>
>
> I have 4 licenses.
>
>
>
>


RE: Redshift users?

2016-01-08 Thread Morten Bartholdy
Wow, it is quite impressive what an impact Redshift has made already.

I have done a fair amount of testing with Redshift too and find on average
scenes to be 5-10 times faster than Arnold with comparable quality, plus a
number of things are simpler to set up the way you want it, in part because
of the rapid feedback in the renderregion. I have yet to test it on really
complex scenes, so that will be the next thing to check. I agree on a lack
of shader support in certain parts, especially compared to Arnold/Sitoa, so
it is reassuring that Burtnyk and Co are so responsive :)

We will likely also incorporate it to some extent when it supports vdb and
volumetric rendering and see where it takes us.


Morten




Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" :

> > 
> > Softimage and Redshift.Best marriage ever!
> > 
> > 
> > 
> > I have 4 licenses.
> >