I'd say the timescale for rendermapping/baking will be months rather than
weeks - seems like complex volume rendering will come before baking.

On 8 January 2016 at 09:28, Ognjen Vukovic <[email protected]> wrote:

> It wasn't supported up till now, I think they will be introducing it in
> the coming weeks.
>
> On Fri, Jan 8, 2016 at 9:18 AM, James De Colling <
> [email protected]> wrote:
>
>> sorry for the potentially silly question, but how is redshift with
>> Rendermap? we use it extensively with MR, and would need redshift to have
>> the same capability
>>
>> James,
>>
>> On Fri, Jan 8, 2016 at 8:01 PM, Morten Bartholdy <[email protected]>
>> wrote:
>>
>>> Wow, it is quite impressive what an impact Redshift has made already.
>>>
>>>
>>>
>>> I have done a fair amount of testing with Redshift too and find on
>>> average scenes to be 5-10 times faster than Arnold with comparable quality,
>>> plus a number of things are simpler to set up the way you want it, in part
>>> because of the rapid feedback in the renderregion. I have yet to test it on
>>> really complex scenes, so that will be the next thing to check. I agree on
>>> a lack of shader support in certain parts, especially compared to
>>> Arnold/Sitoa, so it is reassuring that Burtnyk and Co are so responsive :)
>>>
>>>
>>>
>>> We will likely also incorporate it to some extent when it supports vdb
>>> and volumetric rendering and see where it takes us.
>>>
>>>
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>> Den 5. januar 2016 kl. 19:50 skrev "Emilio Hernández" <[email protected]>:
>>>
>>>
>>> Softimage and Redshift.    Best marriage ever!
>>>
>>>
>>>
>>> I have 4 licenses.
>>>
>>>
>>>
>>>
>>
>>
>


-- 
www.matinai.com

Reply via email to