Back in the day... http://www.3dstorm.com/archives/stories/fr/community/lightwave/jeannel/jeannel_1.html
Eeer, for the unfolding, I'm just looking a way to do it overal. I started looking at the LW tut, but it was on my cell phone... I also looked at some method on Houdini which get me looking at some tuts, various tuts, very various... ... I builded some VEX grid of points, and now I have a fluid simulation running on my laptop ^^; ...Polygons are still not unfolding though haha ! On Fri, Jan 8, 2016 at 2:26 PM, pedro santos <probi...@gmail.com> wrote: > I also came from LW. Not showing the tut to hint you to use it. Just that > there might be little pieces that aid your own process. > > They are making a new geometry engine in Layout, to be able to have access > to mesh elements, etc. But I just can't... I dunno... XSI is just a very > rational environment to work in, I think, and LW Layout is missing things > like a "simple" Undo... I say simple in quotes because for them won't be > that simple to implement. I still use LW for simple things that need to go > out fast. It's very good at that. But as complexity and management > requirements rise, so does the amount of pain, workarounds and > irrationality which I moved away from. I'm still regular in the forums, > skype chat, etc, but more like an aiding spectator waiting for it to go in > a direction that interests me. > > Good luck with the unfolding :) > > > > On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris <matt...@gmail.com> wrote: > >> https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/ >> >> And they're adding a deformation stack... >> >> On 8 January 2016 at 13:13, Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >>> Did they ? >>> >>> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris <matt...@gmail.com> wrote: >>> >>>> Looks like they're finally unifying modeller and layout... >>>> >>>> On 8 January 2016 at 12:58, Olivier Jeannel <facialdel...@gmail.com> >>>> wrote: >>>> >>>>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek >>>>> would not survive... >>>>> >>>>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos <probi...@gmail.com> >>>>> wrote: >>>>> >>>>>> Lightwave Tutorial :) >>>>>> https://www.youtube.com/watch?v=WG-AcVLMJRg >>>>>> >>>>>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel < >>>>>> facialdel...@gmail.com> wrote: >>>>>> >>>>>>> Other sample for houdini >>>>>>> https://vimeo.com/147216148 >>>>>>> "define parent and children_list attribute by impact radius, than >>>>>>> use those attributes to get each primitive's rotate axis and pivot." >>>>>>> >>>>>>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel < >>>>>>> facialdel...@gmail.com> wrote: >>>>>>> >>>>>>>> http://www.mustaphafersaoui.fr/folding-title-generator/ >>>>>>>> >>>>>>>> Design put aside, I really like how the polygons are rotating as if >>>>>>>> they were parented to each other, unfolding the polymesh. >>>>>>>> >>>>>>>> I have no clue how this is done. >>>>>>>> How to have the polygons follow each other while beeing rotated. >>>>>>>> How to create the vectors that determines the direction of the >>>>>>>> rotation along the object. >>>>>>>> Like if it was unfolded... >>>>>>>> >>>>>>>> Does people around have some clues ? >>>>>>>> >>>>>>>> I remember polynoid released something close, but more for straight >>>>>>>> line. >>>>>>>> I've seen this but for Houdini and limited to tris : >>>>>>>> https://vimeo.com/125420748. >>>>>>>> >>>>>>>> Anyone interrested in doing something similar ? >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>>> *------------------------------[image: >>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>> <http://probiner.x10.mx/>* >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> www.matinai.com >>>> >>> >>> >> >> >> -- >> www.matinai.com >> > > > > -- > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> > <http://probiner.x10.mx/>* >