I also came from LW. Not showing the tut to hint you to use it. Just that there might be little pieces that aid your own process.
They are making a new geometry engine in Layout, to be able to have access to mesh elements, etc. But I just can't... I dunno... XSI is just a very rational environment to work in, I think, and LW Layout is missing things like a "simple" Undo... I say simple in quotes because for them won't be that simple to implement. I still use LW for simple things that need to go out fast. It's very good at that. But as complexity and management requirements rise, so does the amount of pain, workarounds and irrationality which I moved away from. I'm still regular in the forums, skype chat, etc, but more like an aiding spectator waiting for it to go in a direction that interests me. Good luck with the unfolding :) On Fri, Jan 8, 2016 at 1:18 PM, Matt Morris <matt...@gmail.com> wrote: > https://blog.lightwave3d.com/2015/12/unified-mesh-system-part-2/ > > And they're adding a deformation stack... > > On 8 January 2016 at 13:13, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Did they ? >> >> On Fri, Jan 8, 2016 at 2:11 PM, Matt Morris <matt...@gmail.com> wrote: >> >>> Looks like they're finally unifying modeller and layout... >>> >>> On 8 January 2016 at 12:58, Olivier Jeannel <facialdel...@gmail.com> >>> wrote: >>> >>>> Doh... Lightwave. The software I quited for XSI, I was sure Newtek >>>> would not survive... >>>> >>>> On Wed, Jan 6, 2016 at 3:26 PM, pedro santos <probi...@gmail.com> >>>> wrote: >>>> >>>>> Lightwave Tutorial :) >>>>> https://www.youtube.com/watch?v=WG-AcVLMJRg >>>>> >>>>> On Wed, Jan 6, 2016 at 2:11 PM, Olivier Jeannel < >>>>> facialdel...@gmail.com> wrote: >>>>> >>>>>> Other sample for houdini >>>>>> https://vimeo.com/147216148 >>>>>> "define parent and children_list attribute by impact radius, than use >>>>>> those attributes to get each primitive's rotate axis and pivot." >>>>>> >>>>>> On Wed, Jan 6, 2016 at 3:07 PM, Olivier Jeannel < >>>>>> facialdel...@gmail.com> wrote: >>>>>> >>>>>>> http://www.mustaphafersaoui.fr/folding-title-generator/ >>>>>>> >>>>>>> Design put aside, I really like how the polygons are rotating as if >>>>>>> they were parented to each other, unfolding the polymesh. >>>>>>> >>>>>>> I have no clue how this is done. >>>>>>> How to have the polygons follow each other while beeing rotated. >>>>>>> How to create the vectors that determines the direction of the >>>>>>> rotation along the object. >>>>>>> Like if it was unfolded... >>>>>>> >>>>>>> Does people around have some clues ? >>>>>>> >>>>>>> I remember polynoid released something close, but more for straight >>>>>>> line. >>>>>>> I've seen this but for Houdini and limited to tris : >>>>>>> https://vimeo.com/125420748. >>>>>>> >>>>>>> Anyone interrested in doing something similar ? >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> *------------------------------[image: >>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>> <http://probiner.x10.mx/>* >>>>> >>>> >>>> >>> >>> >>> -- >>> www.matinai.com >>> >> >> > > > -- > www.matinai.com > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*