Re: Growth in ICE

2016-04-01 Thread Bradley Gabe
Do not fret my dear John, the Softimage Fairy is here to bring happiness
and joy, and make your magical dreams come true.

Haha, just kidding. There is no Sotimage Fairy.

April Fools!


On Fri, Apr 1, 2016 at 7:32 PM, John Clausing  wrote:

> Id like to point out that I have this EXACT challenge right now in Maya
> and it stinks
>
> I wish I were still on Softimage
>
> Harrumph
>
> :(
> \
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Growth in ICE

2016-04-01 Thread John Clausing
Id like to point out that I have this EXACT challenge right now in Maya and it 
stinks

I wish I were still on Softimage

Harrumph

:(

Sent from my iPhone

> On Apr 1, 2016, at 7:52 PM, Jason S  wrote:
> 
> This may also be of help, 
> 
> Detailing the creation of wheightmap growth driven by turbulence, in this 
> case to drive particle emissions, 
> 
> Vimeo - Particle grow effect using Softimage ICE
>  
> this is at 9;15 showing the weightmap growing
> 
> 
> 
> Cheers, 
> -J
> 
>> On 04/01/16 10:37, Morten Bartholdy wrote:
>> BTW Francois - a fractal weightmap, how do I do that?
>> 
>> Also, how do I trigger the first point?
>> 
>> 
>> Morten
>> 
>> 
>> 
>> 
>> 
>>> Den 1. april 2016 klokken 14:06 skrev Francois Lord :
>>> 
>>> 
>>> Here is something I did a few years back to reveal a map.
>>> https://vimeo.com/26487726
>>> 
>>> It's a simulated weightmap. You take an irregular geo (polygon reduction
>>> is perfect to create these) and apply a fractal weightmap to it. Then
>>> you create a new weightmap and add a simulated ICE tree to it. For each
>>> point, check the value of the simulated weightmap on the neighbors. If
>>> it's 1, add the value of the first weightmap to yourself.
>>> 
>>> This way, each point gets contaminated by its neighbors at different
>>> speeds.
>>> 
>>> You only need to trigger the first point manually.
>>> 
>>> F
>>> 
>>> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
 Hi Morten,
  
 maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
  
 cheers,
 Thomas
 
> Morten Bartholdy  hat am 1. April 2016 um 12:11
 geschrieben:
> I am doing some RnD on creating a frosty growth effect in ICE. I have
 looked at
> Andy Moorers DLA which looks promising and tinkered with using
 animated mattes
> for emitting particles with frostlike instances, but would like to
 perhaps use
> fractal patterns og procedurals to control the growth, so I would like
 to ask
> here if someone could point me to some useful tools or tutorials
 regarding this?
> Thanks - Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
 
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
 "unsubscribe" in the subject, and reply to confirm.
 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
>>> "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Growth in ICE

2016-04-01 Thread Jason S

  
  
This may also be of help, 
  
  Detailing the creation of wheightmap growth driven by turbulence,
  in this case to drive particle emissions, 
  
  Vimeo - Particle grow effect
using Softimage ICE
   
  this is at 9;15 showing the weightmap growing
  
      
  
  Cheers, 
  -J
  
  On 04/01/16 10:37, Morten Bartholdy wrote:


  BTW Francois - a fractal weightmap, how do I do that?

Also, how do I trigger the first point?


Morten






  
Den 1. april 2016 klokken 14:06 skrev Francois Lord :


Here is something I did a few years back to reveal a map.
https://vimeo.com/26487726

It's a simulated weightmap. You take an irregular geo (polygon reduction
is perfect to create these) and apply a fractal weightmap to it. Then
you create a new weightmap and add a simulated ICE tree to it. For each
point, check the value of the simulated weightmap on the neighbors. If
it's 1, add the value of the first weightmap to yourself.

This way, each point gets contaminated by its neighbors at different
speeds.

You only need to trigger the first point manually.

F

On 2016-04-01 06:27 AM, Thomas Volkmann wrote:


  Hi Morten,
 
maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
 
cheers,
Thomas


  
Morten Bartholdy  hat am 1. April 2016 um 12:11

  
  geschrieben:

  


I am doing some RnD on creating a frosty growth effect in ICE. I have

  
  looked at

  
Andy Moorers DLA which looks promising and tinkered with using

  
  animated mattes

  
for emitting particles with frostlike instances, but would like to

  
  perhaps use

  
fractal patterns og procedurals to control the growth, so I would like

  
  to ask

  
here if someone could point me to some useful tools or tutorials

  
  regarding this?

  

Thanks - Morten
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com

  
  with "unsubscribe" in the subject, and reply to confirm.

  


  
  

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.

  
  --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.



  

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Friday Flashback #269

2016-04-01 Thread Stephen Blair
Huge. Killer Interop.
http://wp.me/powV4-3j8
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Growth in ICE

2016-04-01 Thread Morten Bartholdy
BTW Francois - a fractal weightmap, how do I do that?

Also, how do I trigger the first point?


Morten





> Den 1. april 2016 klokken 14:06 skrev Francois Lord :
> 
> 
> Here is something I did a few years back to reveal a map.
> https://vimeo.com/26487726
> 
> It's a simulated weightmap. You take an irregular geo (polygon reduction
> is perfect to create these) and apply a fractal weightmap to it. Then
> you create a new weightmap and add a simulated ICE tree to it. For each
> point, check the value of the simulated weightmap on the neighbors. If
> it's 1, add the value of the first weightmap to yourself.
> 
> This way, each point gets contaminated by its neighbors at different
> speeds.
> 
> You only need to trigger the first point manually.
> 
> F
> 
> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > Hi Morten,
> >  
> > maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
> >  
> > cheers,
> > Thomas
> > 
> >> Morten Bartholdy  hat am 1. April 2016 um 12:11
> > geschrieben:
> >>
> >>
> >> I am doing some RnD on creating a frosty growth effect in ICE. I have
> > looked at
> >> Andy Moorers DLA which looks promising and tinkered with using
> > animated mattes
> >> for emitting particles with frostlike instances, but would like to
> > perhaps use
> >> fractal patterns og procedurals to control the growth, so I would like
> > to ask
> >> here if someone could point me to some useful tools or tutorials
> > regarding this?
> >>
> >> Thanks - Morten
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >>
> > 
> > 
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> > "unsubscribe" in the subject, and reply to confirm.
> > 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Growth in ICE

2016-04-01 Thread Morten Bartholdy
Thanks guys - this should get me started :)
Have a nice weekend all!

Morten



> Den 1. april 2016 klokken 14:06 skrev Francois Lord :
> 
> 
> Here is something I did a few years back to reveal a map.
> https://vimeo.com/26487726
> 
> It's a simulated weightmap. You take an irregular geo (polygon reduction
> is perfect to create these) and apply a fractal weightmap to it. Then
> you create a new weightmap and add a simulated ICE tree to it. For each
> point, check the value of the simulated weightmap on the neighbors. If
> it's 1, add the value of the first weightmap to yourself.
> 
> This way, each point gets contaminated by its neighbors at different
> speeds.
> 
> You only need to trigger the first point manually.
> 
> F
> 
> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > Hi Morten,
> >  
> > maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
> >  
> > cheers,
> > Thomas
> > 
> >> Morten Bartholdy  hat am 1. April 2016 um 12:11
> > geschrieben:
> >>
> >>
> >> I am doing some RnD on creating a frosty growth effect in ICE. I have
> > looked at
> >> Andy Moorers DLA which looks promising and tinkered with using
> > animated mattes
> >> for emitting particles with frostlike instances, but would like to
> > perhaps use
> >> fractal patterns og procedurals to control the growth, so I would like
> > to ask
> >> here if someone could point me to some useful tools or tutorials
> > regarding this?
> >>
> >> Thanks - Morten
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >>
> > 
> > 
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> > "unsubscribe" in the subject, and reply to confirm.
> > 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Growth in ICE

2016-04-01 Thread Francois Lord
Here is something I did a few years back to reveal a map.
https://vimeo.com/26487726

It's a simulated weightmap. You take an irregular geo (polygon reduction
is perfect to create these) and apply a fractal weightmap to it. Then
you create a new weightmap and add a simulated ICE tree to it. For each
point, check the value of the simulated weightmap on the neighbors. If
it's 1, add the value of the first weightmap to yourself.

This way, each point gets contaminated by its neighbors at different
speeds.

You only need to trigger the first point manually.

F

On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> Hi Morten,
>  
> maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
>  
> cheers,
> Thomas
> 
>> Morten Bartholdy  hat am 1. April 2016 um 12:11
> geschrieben:
>>
>>
>> I am doing some RnD on creating a frosty growth effect in ICE. I have
> looked at
>> Andy Moorers DLA which looks promising and tinkered with using
> animated mattes
>> for emitting particles with frostlike instances, but would like to
> perhaps use
>> fractal patterns og procedurals to control the growth, so I would like
> to ask
>> here if someone could point me to some useful tools or tutorials
> regarding this?
>>
>> Thanks - Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>>
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
> 
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Growth in ICE

2016-04-01 Thread Thomas Volkmann
Hi Morten,
 
maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
 
cheers,
Thomas

> Morten Bartholdy  hat am 1. April 2016 um 12:11
> geschrieben:
>
>
> I am doing some RnD on creating a frosty growth effect in ICE. I have looked
> at
> Andy Moorers DLA which looks promising and tinkered with using animated mattes
> for emitting particles with frostlike instances, but would like to perhaps use
> fractal patterns og procedurals to control the growth, so I would like to ask
> here if someone could point me to some useful tools or tutorials regarding
> this?
>
> Thanks - Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
>--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Growth in ICE

2016-04-01 Thread Morten Bartholdy
I am doing some RnD on creating a frosty growth effect in ICE. I have looked at
Andy Moorers DLA which looks promising and tinkered with using animated mattes
for emitting particles with frostlike instances, but would like to perhaps use
fractal patterns og procedurals to control the growth, so I would like to ask
here if someone could point me to some useful tools or tutorials regarding this?

Thanks - Morten
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Goodbyes (was this is the end...)

2016-04-01 Thread Morten Bartholdy
Excellent idea and good work Mirko and Peter :)
I can see this becoming very useful.

One suggestion - it might have been a good idea to start a new thread for this
for searchability.


Cheers
Morten



> Den 29. marts 2016 klokken 20:14 skrev Mirko Jankovic
> :
> 
> 
> Hey guys,
> 
> Couple weeks ago I shared trello board for people to create their short
> cards with contact info and portfolio.
> As mentioned it was getting harder to find Softimage people this was fast
> simple way to go and see fast who is available.
> 
> As trello was temporary solution and after some work new page is ready.
> It is a bit extended edition of course but still offers same fast search
> into freelance data base.
> Go in find who do you need and contact. The rest is all up to you.
> But without freelancers that has no meaning at all ofc so I will use this
> post as invite for guys to come check and join.
> And also anyone that is looking  for help on project, and don;t have time
> nor will to post on job boards, wait a week or two for posts, then spend
> another week or two going over all applications...
> Here is fast and simple way to filter out freelancers find exactly who you
> need and get in contact as fast as possible.
> 
> So anyone is interested check out new http://www.cgfolio.com/
> 
> Always happy to receive critics and ideas for updates and improvements on
> the page as after all it is ther eto help all of us in those deadline over
> the head days... and nights :)
> Hope it will help people to get contact for jobs and help others looking
> for help to find right guys for the task at hand.
> 
> Cheers!
> Mirko
> 
> On Fri, Mar 18, 2016 at 10:52 PM, pedro santos  wrote:
> 
> > By the way Sven, found a problem with the compoud, but fixed it.
> > http://www.si-community.com/community/viewtopic.php?p=54127#p54127
> > Cheers
> >
> > On Wed, Mar 9, 2016 at 8:23 PM, Byron Nash  wrote:
> >
> >> I echo many of the thank you's expressed here. Without the expertise of
> >> this list I would have never completed many of the jobs I have encountered
> >> in my career. I especially cherish the times getting to meet many of you at
> >> Matt's dinners at SIGGRAPH. Those are some of the best times in my career.
> >> I know you all will go onto success in whatever direction you head.
> >> Softie's are a special breed and not to be underestimated! I don't get a
> >> chance to crack open Softimage much anymore and 3D just isn't the same.
> >>
> >> Godspeed all.
> >>
> >> On Thu, Feb 25, 2016 at 1:21 PM, John Payne 
> >> wrote:
> >>
> >>> Just checked the list after a hiatus.  A big thanks and round of
> >>> applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman,
> >>> Thiago, Helge Mathee,
> >>> Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
> >>> Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul Smith
> >>> and all the other folks who have posted tutorials, answered a question
> >>> on the list, created ICE compounds, shaders, addons and plugins or
> >>> administered a web site.
> >>> I know I've left out some names here so please forgive me.
> >>> I've had the pleasure of working with some of you in NYC and wanted to
> >>> say that all the extra time you guys put into this work, most of it unpaid
> >>> and on top of the
> >>> punishing hours this industry demands, is appreciated by me and I'm sure
> >>> everyone on the list.
> >>> I could not have accomplished most of the shots on my reel without your
> >>> efforts and It's allowed me to get home (sometimes) at a decent hour to
> >>> see
> >>> my family.
> >>>
> >>> Cheers!
> >>>
> >>>
> >>> On Sun, Feb 21, 2016 at 11:57 AM, Andrew Prostrelov <
> >>> prostre...@gmail.com> wrote:
> >>>
>  still use XSI and dig through api
> 
>  2016-02-20 0:51 GMT+03:00 Mirko Jankovic :
> 
> > would take gulag before maya any time!
> >
> > On Fri, Feb 19, 2016 at 10:48 PM, Sven Constable <
> > sixsi_l...@imagefront.de> wrote:
> >
> >> Amazing. Thank you!
> >>
> >> I was wrong about the 6 month maya punishment. Don't be too scared.
> >> It's actually only 3 month maya or *6 month in a russian gulag*.
> >>
> >>
> >>
> >> all the best :)
> >>
> >> sven
> >>
> >>
> >>
> >> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
> >> *Sent:* Friday, February 19, 2016 10:15 PM
> >>
> >> *To:* Softimage Mailing List
> >> *Subject:* Re: Goodbyes (was this is the end...)
> >>
> >>
> >>
> >> Hey Sven.
> >> Yeah, I didn't use my french canadian there, eheh.
> >> Video is downloadable now.
> >>
> >> Cheers
> >>
> >>
> >>
> >> On Fri, Feb 19, 2016 at 1:53 PM, Sven Constable <
> >>