This may also be of help,

Detailing the creation of wheightmap growth driven by turbulence, in this case to drive particle emissions,

Vimeo - Particle grow effect using Softimage ICE
 
this is at 9;15 showing the weightmap growing

   

Cheers,
-J

On 04/01/16 10:37, Morten Bartholdy wrote:
BTW Francois - a fractal weightmap, how do I do that?

Also, how do I trigger the first point?


Morten





Den 1. april 2016 klokken 14:06 skrev Francois Lord <flordli...@gmail.com>:


Here is something I did a few years back to reveal a map.
https://vimeo.com/26487726

It's a simulated weightmap. You take an irregular geo (polygon reduction
is perfect to create these) and apply a fractal weightmap to it. Then
you create a new weightmap and add a simulated ICE tree to it. For each
point, check the value of the simulated weightmap on the neighbors. If
it's 1, add the value of the first weightmap to yourself.

This way, each point gets contaminated by its neighbors at different
speeds.

You only need to trigger the first point manually.

F

On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
Hi Morten,
 
maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
 
cheers,
Thomas

Morten Bartholdy <x...@colorshopvfx.dk> hat am 1. April 2016 um 12:11
geschrieben:

I am doing some RnD on creating a frosty growth effect in ICE. I have
looked at
Andy Moorers DLA which looks promising and tinkered with using
animated mattes
for emitting particles with frostlike instances, but would like to
perhaps use
fractal patterns og procedurals to control the growth, so I would like
to ask
here if someone could point me to some useful tools or tutorials
regarding this?
Thanks - Morten
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