BTW Francois - a fractal weightmap, how do I do that?

Also, how do I trigger the first point?


Morten





> Den 1. april 2016 klokken 14:06 skrev Francois Lord <flordli...@gmail.com>:
> 
> 
> Here is something I did a few years back to reveal a map.
> https://vimeo.com/26487726
> 
> It's a simulated weightmap. You take an irregular geo (polygon reduction
> is perfect to create these) and apply a fractal weightmap to it. Then
> you create a new weightmap and add a simulated ICE tree to it. For each
> point, check the value of the simulated weightmap on the neighbors. If
> it's 1, add the value of the first weightmap to yourself.
> 
> This way, each point gets contaminated by its neighbors at different
> speeds.
> 
> You only need to trigger the first point manually.
> 
> F
> 
> On 2016-04-01 06:27 AM, Thomas Volkmann wrote:
> > Hi Morten,
> >  
> > maybe you could tweak this a bit to your liking: https://vimeo.com/21223643
> >  
> > cheers,
> > Thomas
> > 
> >> Morten Bartholdy <x...@colorshopvfx.dk> hat am 1. April 2016 um 12:11
> > geschrieben:
> >>
> >>
> >> I am doing some RnD on creating a frosty growth effect in ICE. I have
> > looked at
> >> Andy Moorers DLA which looks promising and tinkered with using
> > animated mattes
> >> for emitting particles with frostlike instances, but would like to
> > perhaps use
> >> fractal patterns og procedurals to control the growth, so I would like
> > to ask
> >> here if someone could point me to some useful tools or tutorials
> > regarding this?
> >>
> >> Thanks - Morten
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