Re: OpenGL in Object View

2016-04-29 Thread Martin Yara
Thanks a lot that was it !

When I change my camera's mode to shaded, constant, etc, it also changes
the Object View's camera because they are the same camera. But when I
change it to OpenGL, or HighQuality in my camera (main view), everything in
my Object View disappear and the view mode turns blank.

I have to manually change the view mode in my Object View when using OpenGL
or HighQuality. Once my Object View is in OpenGL, it doesn't change it's
view mode with my main view, so I can have the same camera with different
view modes, which I don't think it was intended but it's kinda cool and
useful.

Thanks again

Martin



On Sat, Apr 30, 2016 at 6:41 AM, Matt Lind  wrote:

> There are certain features that do not work for OpenGL shade setting in
> object view.  However, you need to write your own custom shaders to run
> into
> those limitations.
>
> That said, make sure your viewport shading settings are set to "Realtime
> Shaders -> OpenGL" and not just "Realtime Shaders".  Realtime Shaders is a
> parent menu option setting for the type of shading you want for the
> viewport
> (e.g; OpenGL, DirectX, HLSL, CGFX, ...).  In some versions of Softimage
> choosing Realtime Shaders will default to also setting "OpenGL", but latter
> versions of the application stopped doing that.  Therefore you must
> manually
> click and set the menu explicitly.
>
>
> Matt
>
>
>
>
> Date: Fri, 29 Apr 2016 18:35:01 +0900
> From: Martin Yara 
> Subject: OpenGL in Object View
> To: "softimage@listproc.autodesk.com"
>
> Hi, I've always used Object View as a separated floating viewport to check
> the results of my scene outside of my main viewers, but I've just realized
> that it doesn't work with OpenGL.
>
> Is there any way to make it work?
>
> I need to check the real time shaders results, and it would improve my
> workflow if I could do it in my secondary monitor.
>
> BTW, I'm working with SI 2013.
>
> Thanks
>
> Martin
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: OpenGL in Object View

2016-04-29 Thread Matt Lind
There are certain features that do not work for OpenGL shade setting in 
object view.  However, you need to write your own custom shaders to run into 
those limitations.

That said, make sure your viewport shading settings are set to "Realtime 
Shaders -> OpenGL" and not just "Realtime Shaders".  Realtime Shaders is a 
parent menu option setting for the type of shading you want for the viewport 
(e.g; OpenGL, DirectX, HLSL, CGFX, ...).  In some versions of Softimage 
choosing Realtime Shaders will default to also setting "OpenGL", but latter 
versions of the application stopped doing that.  Therefore you must manually 
click and set the menu explicitly.


Matt




Date: Fri, 29 Apr 2016 18:35:01 +0900
From: Martin Yara 
Subject: OpenGL in Object View
To: "softimage@listproc.autodesk.com"

Hi, I've always used Object View as a separated floating viewport to check
the results of my scene outside of my main viewers, but I've just realized
that it doesn't work with OpenGL.

Is there any way to make it work?

I need to check the real time shaders results, and it would improve my
workflow if I could do it in my secondary monitor.

BTW, I'm working with SI 2013.

Thanks

Martin 

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: maya in line calculations

2016-04-29 Thread john clausing
trust me.as a long time Softimage guy, now working in maya
there ain't nothin' human about it lol
 

On Friday, April 29, 2016 4:03 PM, Eugene Flormata  
wrote:
 

 thanks! I would have imagined they would have fixed that when they tried to 
humanize the program
On Fri, Apr 29, 2016 at 12:40 PM, Mirko Jankovic  
wrote:

as most of things with maya it makes no sense.. just make it a bit more 
complicated then it could be hehehe
On Fri, Apr 29, 2016 at 9:21 PM, John Clausing  wrote:

Yes, but the syntax is different

Highlight the factor you want to change, then type in the variable

"*=4".for instance

So if the value you have is 10, and you want to make it 12..

Highlight "10"
Then type "+=2"

J



--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

   --
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: maya in line calculations

2016-04-29 Thread Eugene Flormata
thanks! I would have imagined they would have fixed that when they tried to
humanize the program

On Fri, Apr 29, 2016 at 12:40 PM, Mirko Jankovic 
wrote:

> as most of things with maya it makes no sense.. just make it a bit more
> complicated then it could be hehehe
>
> On Fri, Apr 29, 2016 at 9:21 PM, John Clausing 
> wrote:
>
>> Yes, but the syntax is different
>>
>> Highlight the factor you want to change, then type in the variable
>>
>> "*=4".for instance
>>
>> So if the value you have is 10, and you want to make it 12..
>>
>> Highlight "10"
>> Then type "+=2"
>>
>> J
>>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: maya in line calculations

2016-04-29 Thread Mirko Jankovic
as most of things with maya it makes no sense.. just make it a bit more
complicated then it could be hehehe

On Fri, Apr 29, 2016 at 9:21 PM, John Clausing 
wrote:

> Yes, but the syntax is different
>
> Highlight the factor you want to change, then type in the variable
>
> "*=4".for instance
>
> So if the value you have is 10, and you want to make it 12..
>
> Highlight "10"
> Then type "+=2"
>
> J
>
>
> Sent from my iPhone
>
> > On Apr 29, 2016, at 3:10 PM, Eugene Flormata 
> wrote:
> >
> > does anyone know if maya can do in-line equations in their input boxes
> like XSI did?
> > where you can put like 7*2 directly in an input box and it just gives
> the result?
> > or should I always just have a calculator open?
> >
> > I'm not even sure what it's called in xsi so I can't begin to search a
> solution on the net either
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: maya in line calculations

2016-04-29 Thread John Clausing
Yes, but the syntax is different

Highlight the factor you want to change, then type in the variable

"*=4".for instance 

So if the value you have is 10, and you want to make it 12..

Highlight "10"
Then type "+=2"

J


Sent from my iPhone

> On Apr 29, 2016, at 3:10 PM, Eugene Flormata  wrote:
> 
> does anyone know if maya can do in-line equations in their input boxes like 
> XSI did?
> where you can put like 7*2 directly in an input box and it just gives the 
> result?
> or should I always just have a calculator open?
> 
> I'm not even sure what it's called in xsi so I can't begin to search a 
> solution on the net either
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


maya in line calculations

2016-04-29 Thread Eugene Flormata
does anyone know if maya can do in-line equations in their input boxes like
XSI did?
where you can put like 7*2 directly in an input box and it just gives the
result?
or should I always just have a calculator open?

I'm not even sure what it's called in xsi so I can't begin to search a
solution on the net either
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: OpenGL in Object View

2016-04-29 Thread Sven Constable
are there specific shaders that don't work? I did a quick check in 2015 and 
seems to work in the object view. I didn't know of any bugfixes regarding 
realtime shaders since v2013 so I'm wondering if it's something specific to 
your installation?

sven

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: Friday, April 29, 2016 11:35 AM
To: softimage@listproc.autodesk.com
Subject: OpenGL in Object View

 

Hi, I've always used Object View as a separated floating viewport to check the 
results of my scene outside of my main viewers, but I've just realized that it 
doesn't work with OpenGL.

 

Is there any way to make it work?

 

I need to check the real time shaders results, and it would improve my workflow 
if I could do it in my secondary monitor.

 

BTW, I'm working with SI 2013.

 

Thanks

 

Martin

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: OpenGL in Object View

2016-04-29 Thread Luc-Eric Rousseau
Do you not have a drop down to pick change the viewing mode to
Realtime Shader? If
that doesn't do what you expect, chose the same camera that you're
using in the viewport.
the viewing mode is a camera property

On 29 April 2016 at 05:35, Martin Yara  wrote:
> Hi, I've always used Object View as a separated floating viewport to check
> the results of my scene outside of my main viewers, but I've just realized
> that it doesn't work with OpenGL.
>
> Is there any way to make it work?
>
> I need to check the real time shaders results, and it would improve my
> workflow if I could do it in my secondary monitor.
>
> BTW, I'm working with SI 2013.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


OpenGL in Object View

2016-04-29 Thread Martin Yara
Hi, I've always used Object View as a separated floating viewport to check
the results of my scene outside of my main viewers, but I've just realized
that it doesn't work with OpenGL.

Is there any way to make it work?

I need to check the real time shaders results, and it would improve my
workflow if I could do it in my secondary monitor.

BTW, I'm working with SI 2013.

Thanks

Martin
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.