Re: Motion Tracking

2016-07-20 Thread Olivier Jeannel
I've seen some nice thing coming out of nuke tracking (I don't use Nuke
..yet)
Other than that PF track.

On Tue, Jul 19, 2016 at 11:48 PM, Adam Sale  wrote:

> PF Track all the way in my opinion. Node based interface for combining all
> kinds of matchmove , object tracks, stabilization, undistortion,
> redistortion etc.
> Its cheaper by a long shot than 3dEq, though I can't speak for the rental
> aspect costs.
>
> On Tue, Jul 19, 2016 at 10:30 AM, Francois Lord 
> wrote:
>
>> Syntheyes for low price, precision of 2D tracking and speed of 2D
>> tracking.
>> PFTrack for overall speed and versatility.
>> 3DEqualizer for difficult shots and precision of 3D track.
>> NukeX for simple shots if you already have a license.
>>
>> If you need to choose just one, I would pick PFTrack. The node based
>> workflow is awesome, but the rest of the UI is awful. A good combination is
>> to 2D track in Syntheyes and 3D solve in PFTrack.
>>
>> On 2016-07-19 10:46, Rob Wuijster wrote:
>>
>> There's PFTrack, and SynthEyes is used a lot as well. SynthEyes has
>> decent pricing too.
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 19-7-2016 16:18, Cristobal Infante wrote:
>>
>> I would recommend 3DEqualizer, it's probably the best one out there. You
>> can now rent it.
>> FXPHD have some good intro courses I believe.
>>
>> On 19 July 2016 at 10:47, Chris Marshall 
>> wrote:
>>
>>> Hi All,
>>> What are people using for motion tracking / match moving these days? I
>>> haven't needed to do it for a while.
>>>
>>> Cheers
>>>
>>> Chris
>>>
>>>
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>>> Softimage Mailing List.
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Re: Motion Tracking

2016-07-20 Thread Chris Marshall
OK Brilliant! I'll check out some of those options.
Sounds like PF Track might be my first point of contact.
Thanks List!


On 20 July 2016 at 09:05, Olivier Jeannel  wrote:

> I've seen some nice thing coming out of nuke tracking (I don't use Nuke
> ..yet)
> Other than that PF track.
>
> On Tue, Jul 19, 2016 at 11:48 PM, Adam Sale  wrote:
>
>> PF Track all the way in my opinion. Node based interface for combining
>> all kinds of matchmove , object tracks, stabilization, undistortion,
>> redistortion etc.
>> Its cheaper by a long shot than 3dEq, though I can't speak for the rental
>> aspect costs.
>>
>> On Tue, Jul 19, 2016 at 10:30 AM, Francois Lord 
>> wrote:
>>
>>> Syntheyes for low price, precision of 2D tracking and speed of 2D
>>> tracking.
>>> PFTrack for overall speed and versatility.
>>> 3DEqualizer for difficult shots and precision of 3D track.
>>> NukeX for simple shots if you already have a license.
>>>
>>> If you need to choose just one, I would pick PFTrack. The node based
>>> workflow is awesome, but the rest of the UI is awful. A good combination is
>>> to 2D track in Syntheyes and 3D solve in PFTrack.
>>>
>>> On 2016-07-19 10:46, Rob Wuijster wrote:
>>>
>>> There's PFTrack, and SynthEyes is used a lot as well. SynthEyes has
>>> decent pricing too.
>>>
>>> Rob
>>>
>>> \/-\/\/
>>>
>>> On 19-7-2016 16:18, Cristobal Infante wrote:
>>>
>>> I would recommend 3DEqualizer, it's probably the best one out there. You
>>> can now rent it.
>>> FXPHD have some good intro courses I believe.
>>>
>>> On 19 July 2016 at 10:47, Chris Marshall 
>>> wrote:
>>>
 Hi All,
 What are people using for motion tracking / match moving these days? I
 haven't needed to do it for a while.

 Cheers

 Chris


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 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: Motion Tracking

2016-07-20 Thread Alok Gandhi
Chiming in from VFX Pipeline perspective on which I have a worked for quite
a number of years (though not in tracking), there are these 3 or 4 dccs as
mentioned above that I have seen the most experienced tracking artists
using each one of them for solving specific shot problems. In the end a
solid tracking artist would preferably have most of them in their arsenal
to track any shot thrown their way using a combination or one of them.
Sometimes tracking can be a brutal and needs some serious fire fighting. So
I would say all of them have their pros and cons but by a little margin PF
Track wins the race.

On Wed, Jul 20, 2016 at 5:25 PM, Chris Marshall 
wrote:

> OK Brilliant! I'll check out some of those options.
> Sounds like PF Track might be my first point of contact.
> Thanks List!
>
>
> On 20 July 2016 at 09:05, Olivier Jeannel  wrote:
>
>> I've seen some nice thing coming out of nuke tracking (I don't use Nuke
>> ..yet)
>> Other than that PF track.
>>
>> On Tue, Jul 19, 2016 at 11:48 PM, Adam Sale  wrote:
>>
>>> PF Track all the way in my opinion. Node based interface for combining
>>> all kinds of matchmove , object tracks, stabilization, undistortion,
>>> redistortion etc.
>>> Its cheaper by a long shot than 3dEq, though I can't speak for the
>>> rental aspect costs.
>>>
>>> On Tue, Jul 19, 2016 at 10:30 AM, Francois Lord 
>>> wrote:
>>>
 Syntheyes for low price, precision of 2D tracking and speed of 2D
 tracking.
 PFTrack for overall speed and versatility.
 3DEqualizer for difficult shots and precision of 3D track.
 NukeX for simple shots if you already have a license.

 If you need to choose just one, I would pick PFTrack. The node based
 workflow is awesome, but the rest of the UI is awful. A good combination is
 to 2D track in Syntheyes and 3D solve in PFTrack.

 On 2016-07-19 10:46, Rob Wuijster wrote:

 There's PFTrack, and SynthEyes is used a lot as well. SynthEyes has
 decent pricing too.

 Rob

 \/-\/\/

 On 19-7-2016 16:18, Cristobal Infante wrote:

 I would recommend 3DEqualizer, it's probably the best one out there.
 You can now rent it.
 FXPHD have some good intro courses I believe.

 On 19 July 2016 at 10:47, Chris Marshall 
 wrote:

> Hi All,
> What are people using for motion tracking / match moving these days? I
> haven't needed to do it for a while.
>
> Cheers
>
> Chris
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.



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>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
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Re: Motion Tracking

2016-07-20 Thread Andy Nicholas
I know these things are often down to personal preference and depth of 
knowledge of a package, but for me, 3DEqualizer wins out in most 
situations. The only time I go to PFTrack is for their mesh tracking and 
perspective alignment tool. I'm not particularly a fan of PFTrack's node 
editor, as it doesn't provide the sorts of workflows that I'd expect 
from it so I quickly get frustrated. I find that it's too high level in 
terms of the data that gets passed between nodes. I want more granularity.


With 3DE being so (relatively) cheap with its rental pricing now, I'd 
find it hard to justify using anything else. It's not the easiest of 
packages to pick up when you're starting out, but for me that's about 
the only downside.





On 20/07/2016 15:07, Alok Gandhi wrote:
Chiming in from VFX Pipeline perspective on which I have a worked for 
quite a number of years (though not in tracking), there are these 3 or 
4 dccs as mentioned above that I have seen the most experienced 
tracking artists using each one of them for solving specific shot 
problems. In the end a solid tracking artist would preferably have 
most of them in their arsenal to track any shot thrown their way using 
a combination or one of them. Sometimes tracking can be a brutal and 
needs some serious fire fighting. So I would say all of them have 
their pros and cons but by a little margin PF Track wins the race.


On Wed, Jul 20, 2016 at 5:25 PM, Chris Marshall 
mailto:chrismarshal...@gmail.com>> wrote:


OK Brilliant! I'll check out some of those options.
Sounds like PF Track might be my first point of contact.
Thanks List!


On 20 July 2016 at 09:05, Olivier Jeannel mailto:facialdel...@gmail.com>> wrote:

I've seen some nice thing coming out of nuke tracking (I don't
use Nuke ..yet)
Other than that PF track.

On Tue, Jul 19, 2016 at 11:48 PM, Adam Sale
mailto:adamfs...@gmail.com>> wrote:

PF Track all the way in my opinion. Node based interface
for combining all kinds of matchmove , object tracks,
stabilization, undistortion, redistortion etc.
Its cheaper by a long shot than 3dEq, though I can't speak
for the rental aspect costs.

On Tue, Jul 19, 2016 at 10:30 AM, Francois Lord
mailto:flordli...@gmail.com>> wrote:

Syntheyes for low price, precision of 2D tracking and
speed of 2D tracking.
PFTrack for overall speed and versatility.
3DEqualizer for difficult shots and precision of 3D track.
NukeX for simple shots if you already have a license.

If you need to choose just one, I would pick PFTrack.
The node based workflow is awesome, but the rest of
the UI is awful. A good combination is to 2D track in
Syntheyes and 3D solve in PFTrack.

On 2016-07-19 10:46, Rob Wuijster wrote:


There's PFTrack, and SynthEyes is used a lot as well.
SynthEyes has decent pricing too.

Rob

\/-\/\/
On 19-7-2016 16:18, Cristobal Infante wrote:

I would recommend 3DEqualizer, it's probably the
best one out there. You can now rent it.
FXPHD have some good intro courses I believe.

On 19 July 2016 at 10:47, Chris Marshall
mailto:chrismarshal...@gmail.com>> wrote:

Hi All,
What are people using for motion tracking /
match moving these days? I haven't needed to do
it for a while.

Cheers

Chris


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Re: Motion Tracking

2016-07-20 Thread Chris Marshall
ok thanks for that

On 20 July 2016 at 16:01, Andy Nicholas  wrote:

> I know these things are often down to personal preference and depth of
> knowledge of a package, but for me, 3DEqualizer wins out in most
> situations. The only time I go to PFTrack is for their mesh tracking and
> perspective alignment tool. I'm not particularly a fan of PFTrack's node
> editor, as it doesn't provide the sorts of workflows that I'd expect from
> it so I quickly get frustrated. I find that it's too high level in terms of
> the data that gets passed between nodes. I want more granularity.
>
> With 3DE being so (relatively) cheap with its rental pricing now, I'd find
> it hard to justify using anything else. It's not the easiest of packages to
> pick up when you're starting out, but for me that's about the only downside.
>
>
>
>
>
> On 20/07/2016 15:07, Alok Gandhi wrote:
>
> Chiming in from VFX Pipeline perspective on which I have a worked for
> quite a number of years (though not in tracking), there are these 3 or 4
> dccs as mentioned above that I have seen the most experienced tracking
> artists using each one of them for solving specific shot problems. In the
> end a solid tracking artist would preferably have most of them in their
> arsenal to track any shot thrown their way using a combination or one of
> them. Sometimes tracking can be a brutal and needs some serious fire
> fighting. So I would say all of them have their pros and cons but by a
> little margin PF Track wins the race.
>
> On Wed, Jul 20, 2016 at 5:25 PM, Chris Marshall  > wrote:
>
>> OK Brilliant! I'll check out some of those options.
>> Sounds like PF Track might be my first point of contact.
>> Thanks List!
>>
>>
>> On 20 July 2016 at 09:05, Olivier Jeannel < 
>> facialdel...@gmail.com> wrote:
>>
>>> I've seen some nice thing coming out of nuke tracking (I don't use Nuke
>>> ..yet)
>>> Other than that PF track.
>>>
>>> On Tue, Jul 19, 2016 at 11:48 PM, Adam Sale  wrote:
>>>
 PF Track all the way in my opinion. Node based interface for combining
 all kinds of matchmove , object tracks, stabilization, undistortion,
 redistortion etc.
 Its cheaper by a long shot than 3dEq, though I can't speak for the
 rental aspect costs.

 On Tue, Jul 19, 2016 at 10:30 AM, Francois Lord <
 flordli...@gmail.com> wrote:

> Syntheyes for low price, precision of 2D tracking and speed of 2D
> tracking.
> PFTrack for overall speed and versatility.
> 3DEqualizer for difficult shots and precision of 3D track.
> NukeX for simple shots if you already have a license.
>
> If you need to choose just one, I would pick PFTrack. The node based
> workflow is awesome, but the rest of the UI is awful. A good combination 
> is
> to 2D track in Syntheyes and 3D solve in PFTrack.
>
> On 2016-07-19 10:46, Rob Wuijster wrote:
>
> There's PFTrack, and SynthEyes is used a lot as well. SynthEyes has
> decent pricing too.
>
> Rob
>
> \/-\/\/
>
> On 19-7-2016 16:18, Cristobal Infante wrote:
>
> I would recommend 3DEqualizer, it's probably the best one out there.
> You can now rent it.
> FXPHD have some good intro courses I believe.
>
> On 19 July 2016 at 10:47, Chris Marshall < 
> chrismarshal...@gmail.com> wrote:
>
>> Hi All,
>> What are people using for motion tracking / match moving these days?
>> I haven't needed to do it for a while.
>>
>> Cheers
>>
>> Chris
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> 
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>
>
>
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>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>>
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Re: Motion Tracking

2016-07-20 Thread Dan Yargici
I worked on a job where a colleague was tracking 4 ~2000 frame sequences in
the same world space with SynthEyes and the speed and results he was
getting were jaw-dropping.  It's crazy fast, if that's what's important to
you.  It's priced very attractively also.  To call the interface fugly
would be a massive understatement however...

Just thought I'd throw that into the mix.

DAN


On Wed, Jul 20, 2016 at 5:42 PM, Francois Lord  wrote:

> It's been a while since I worked with 3DE, but I always found it slow to
> work with. If you have one shot to track it might not make a big
> difference. But when you have tens of shots it starts to show.
>
> On 2016-07-20 11:01, Andy Nicholas wrote:
>
> I know these things are often down to personal preference and depth of
> knowledge of a package, but for me, 3DEqualizer wins out in most
> situations. The only time I go to PFTrack is for their mesh tracking and
> perspective alignment tool. I'm not particularly a fan of PFTrack's node
> editor, as it doesn't provide the sorts of workflows that I'd expect from
> it so I quickly get frustrated. I find that it's too high level in terms of
> the data that gets passed between nodes. I want more granularity.
>
> With 3DE being so (relatively) cheap with its rental pricing now, I'd find
> it hard to justify using anything else. It's not the easiest of packages to
> pick up when you're starting out, but for me that's about the only downside.
>
>
>
>
> On 20/07/2016 15:07, Alok Gandhi wrote:
>
> Chiming in from VFX Pipeline perspective on which I have a worked for
> quite a number of years (though not in tracking), there are these 3 or 4
> dccs as mentioned above that I have seen the most experienced tracking
> artists using each one of them for solving specific shot problems. In the
> end a solid tracking artist would preferably have most of them in their
> arsenal to track any shot thrown their way using a combination or one of
> them. Sometimes tracking can be a brutal and needs some serious fire
> fighting. So I would say all of them have their pros and cons but by a
> little margin PF Track wins the race.
>
> On Wed, Jul 20, 2016 at 5:25 PM, Chris Marshall  > wrote:
>
>> OK Brilliant! I'll check out some of those options.
>> Sounds like PF Track might be my first point of contact.
>> Thanks List!
>>
>>
>> On 20 July 2016 at 09:05, Olivier Jeannel  wrote:
>>
>>> I've seen some nice thing coming out of nuke tracking (I don't use Nuke
>>> ..yet)
>>> Other than that PF track.
>>>
>>> On Tue, Jul 19, 2016 at 11:48 PM, Adam Sale  wrote:
>>>
 PF Track all the way in my opinion. Node based interface for combining
 all kinds of matchmove , object tracks, stabilization, undistortion,
 redistortion etc.
 Its cheaper by a long shot than 3dEq, though I can't speak for the
 rental aspect costs.

 On Tue, Jul 19, 2016 at 10:30 AM, Francois Lord 
 wrote:

> Syntheyes for low price, precision of 2D tracking and speed of 2D
> tracking.
> PFTrack for overall speed and versatility.
> 3DEqualizer for difficult shots and precision of 3D track.
> NukeX for simple shots if you already have a license.
>
> If you need to choose just one, I would pick PFTrack. The node based
> workflow is awesome, but the rest of the UI is awful. A good combination 
> is
> to 2D track in Syntheyes and 3D solve in PFTrack.
>
> On 2016-07-19 10:46, Rob Wuijster wrote:
>
> There's PFTrack, and SynthEyes is used a lot as well. SynthEyes has
> decent pricing too.
>
> Rob
>
> \/-\/\/
>
> On 19-7-2016 16:18, Cristobal Infante wrote:
>
> I would recommend 3DEqualizer, it's probably the best one out there.
> You can now rent it.
> FXPHD have some good intro courses I believe.
>
> On 19 July 2016 at 10:47, Chris Marshall 
> wrote:
>
>> Hi All,
>> What are people using for motion tracking / match moving these days?
>> I haven't needed to do it for a while.
>>
>> Cheers
>>
>> Chris
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Motion Tracking

2016-07-20 Thread Francois Lord
 

It's been a while since I worked with 3DE, but I always found it
slow to work with. If you have one shot to track it might not make a big
difference. But when you have tens of shots it starts to show. 

On
2016-07-20 11:01, Andy Nicholas wrote: 

> I know these things are often
down to personal preference and depth of knowledge of a package, but for
me, 3DEqualizer wins out in most situations. The only time I go to
PFTrack is for their mesh tracking and perspective alignment tool. I'm
not particularly a fan of PFTrack's node editor, as it doesn't provide
the sorts of workflows that I'd expect from it so I quickly get
frustrated. I find that it's too high level in terms of the data that
gets passed between nodes. I want more granularity.
> 
> With 3DE being
so (relatively) cheap with its rental pricing now, I'd find it hard to
justify using anything else. It's not the easiest of packages to pick up
when you're starting out, but for me that's about the only downside.
>

> On 20/07/2016 15:07, Alok Gandhi wrote: 
> 
>> Chiming in from VFX
Pipeline perspective on which I have a worked for quite a number of
years (though not in tracking), there are these 3 or 4 dccs as mentioned
above that I have seen the most experienced tracking artists using each
one of them for solving specific shot problems. In the end a solid
tracking artist would preferably have most of them in their arsenal to
track any shot thrown their way using a combination or one of them.
Sometimes tracking can be a brutal and needs some serious fire fighting.
So I would say all of them have their pros and cons but by a little
margin PF Track wins the race. 
>> 
>> On Wed, Jul 20, 2016 at 5:25 PM,
Chris Marshall  wrote:
>> 
>>> OK
Brilliant! I'll check out some of those options. Sounds like PF Track
might be my first point of contact. Thanks List!
>>> 
>>> On 20 July
2016 at 09:05, Olivier Jeannel  wrote:
>>>

 I've seen some nice thing coming out of nuke tracking (I don't use
Nuke ..yet) 
 Other than that PF track. 
 
 On Tue, Jul 19,
2016 at 11:48 PM, Adam Sale  wrote:
 
>
PF Track all the way in my opinion. Node based interface for combining
all kinds of matchmove , object tracks, stabilization, undistortion,
redistortion etc. Its cheaper by a long shot than 3dEq, though I can't
speak for the rental aspect costs. 
> 
> On Tue, Jul 19, 2016 at
10:30 AM, Francois Lord  wrote:
> 
>>
Syntheyes for low price, precision of 2D tracking and speed of 2D
tracking.
>> PFTrack for overall speed and versatility.
>>
3DEqualizer for difficult shots and precision of 3D track.
>> NukeX
for simple shots if you already have a license. 
>> 
>> If you
need to choose just one, I would pick PFTrack. The node based workflow
is awesome, but the rest of the UI is awful. A good combination is to 2D
track in Syntheyes and 3D solve in PFTrack. 
>> 
>> On
2016-07-19 10:46, Rob Wuijster wrote: 
>> 
>>> There's PFTrack,
and SynthEyes is used a lot as well. SynthEyes has decent pricing too.

>>> 
>>> Rob
>>> 
>>>
/-//
>>> 
>>> On 19-7-2016 16:18,
Cristobal Infante wrote: 
>>> 
 I would recommend
3DEqualizer, it's probably the best one out there. You can now rent it.

 FXPHD have some good intro courses I believe. 


 On 19 July 2016 at 10:47, Chris Marshall
 wrote:
 
> Hi All, What
are people using for motion tracking / match moving these days? I
haven't needed to do it for a while.
> 
>
Cheers
> 
> Chris
> 
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>>> Chris Marshall 
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Mint Motion Limited 
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shape mirror scripting need (paid)

2016-07-20 Thread Dave Gallagher Softimage

Hello! I would like to pay someone to write a script for me.

When I update blendshapes on one side of the body or face, I now use 
gShapeTools>Mirror Shape Key (thank you, Jeremie Passerin!) which 
mirrors the shapes and makes new mixer items. I then have to turn on 
each of those mirrored shapes and solo them, find the one it's mirrored 
to and replace that shape key, one by one.

I want a script to:
register which shapes I have selected in the Explorer (or maybe tracks 
in the Mixer) and
mirror those
copy the mirrored shapes to the corresponding other side, according to 
my naming standards. If a mirrored shape doesn't exist, it prints an 
error, but continues with others.
e.g. browContractNegLf  > browContractNegRt
(Sometimes there are two side markers in a single shapename:)
e.g.  browInLfBrowContractLf >  browInRtBrowContractRt

Then cleanup/delete any of the parts.

So the workflow would be for me to maybe work on a bunch of left side 
shapes, then select those updated shapes and hit a button to push those 
updates to the already existing right shapes, in one click.

(I know many people don't use the Mixer for this, but I have very good 
reasons I do.)

Let me know if you can help. Thanks!
Dave G

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Re: shape mirror scripting need (paid)

2016-07-20 Thread Matt Lind
Hi Dave,

I’d be happy to help.  Just forward your requirements and we can discuss the 
rest offline.


Matt


matt(dot)lind(at)mantom(dot)net
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Free speed test and exr info tool

2016-07-20 Thread Schoenberger
Hey everyone
 
I have finally (almost) finished and uploaded two of my little tools that I 
promised to upload some time ago.
 
 
VerifyExrModes:
This is a console application that displays all channels grouped by each part 
and other settings like resolution, compression,
scanline/tiled, ...
 
 
HddSpeedTest:
Just another read/write/copy speed test application.
But you can start it on multiple machines at the same time to test your 
fileserver and network.
And it has many settings if you are a developer and want to know the fastest 
functions.
This is a list of features useful for non-developers: 

*   Choose read/write or copy file
*   Save text log and .csv (Excel) table files (.csv files can be shared 
between all machines to have all results in one table)
*   All file names support variables like date or machine name
*   Clear system cache to be able to read the same file again
*   In case you use caching fileservers (Like GPFS, Avere, OrangeFX, 
Lustre): Log IP of fileserver to split workstation results
into groups.
*   Log MUT size (Jumbo Frames)
*   Test if data read contains a lot of 0

 
 
Please follow this link and choose the tool from the left menu:
http://www.binaryalchemy.de/index_dev.htm
 
 
cu at Siggraph,
 
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night

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Cryptomatte | AOV where is it?

2016-07-20 Thread Greg Punchatz
I am finally getting around to trying crypto matte out. We Installed the
latest Al_shaders and I don't see the crypto matte in my drop down menu of
AOVs in soft, any ideas how to get  to populate the AOV list?

Thanks!
Greg
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