Re: mountains

2017-01-12 Thread Rob Chapman
Maybe it was the other thread..  but its houdini 16 launch event in
shoreditch :D

think you have to be registered at sidefx to receive an invite. think
there is still chance to register



JOIN US... for the launch of Houdini 16 - our biggest release yet -
before it's released to the public in mid-February.

The launch event will include a keynote presentation by Houdini
product experts (which will be globally live-streamed), and a social
mixer afterwards to network with friends and colleagues.

NOTE: This is an invitation-only event, and you'll need a ticket to
enter the event. You can bring a guest if you'd like - just make sure
to use this form to get him/her a ticket. To request invites for
others, email h16...@sidefx.com.

On 12 January 2017 at 17:54, Andi Farhall  wrote:
>
>
> a reason to not have to use it hopefully
>
>
> 
> From: softimage-boun...@listproc.autodesk.com
>  on behalf of Laurence Dodd
> 
> Sent: 12 January 2017 17:41
>
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: mountains
>
> Have I missed something? I take it this is not a Maya thing.
>
> On 12 January 2017 at 16:49, Jordi Bares  wrote:
>>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>> jb
>>
>> On 12 Jan 2017, at 12:19, Chris Marshall 
>> wrote:
>>
>> thumbs up
>>
>>
>> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>>>
>>> get on your bike:
>>>
>>> https://vimeo.com/116364169
>>>
>>> On 12 January 2017 at 10:14, Chris Marshall 
>>> wrote:

 Yes sometimes I feel doing more ice is a waste of time, but as I know it
 inside out and have seriously tight deadlines, I have no time to learn
 anything else right now.
 The mountains builder works way better than I thought it would.

 Cheers


 On 12 January 2017 at 08:33, Morten Bartholdy 
 wrote:
>
> Hi Chris,
>
> Thanks! It is always nice to learn some more ICE even now :) Pretty
> nifty for throwing quick landscapes together.
>
> Cheers
> Morten
>
>
> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall
> > :
> >
> >
> > Here you go. A bit thrown together. Reduce the resolution of the main
> > grid
> > to make it more interactive.
> >
> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
> >
> >
> > On 10 January 2017 at 15:39, Chris Marshall
> > 
> > wrote:
> >
> > > Thanks. This solution is good because it's almost realtime to
> > > generate and
> > > I can quickly draw the curves that define the mountain ranges etc.
> > > It essentially uses the distance between the curves and surface to
> > > push up
> > > the peaks. Then some turbulence multiplied in there, plus I've
> > > added a null
> > > to act as a height centre for the highest peak.
> > >
> > > On 10 January 2017 at 14:58, Morten Bartholdy 
> > > wrote:
> > >
> > >> Hey that's pretty cool. Care to share a screenshot of the ICE
> > >> Tree?
> > >> BTW WorldMachine was mentioned and I have to say it is pretty
> > >> addictive
> > >> and fairly easy to get decent results from it.
> > >>
> > >> Morten
> > >>
> > >>
> > >>
> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> > >> chrismarshal...@gmail.com>:
> > >> >
> > >> >
> > >> > Here's what I managed to make. None of Andy's Diamond stuff,
> > >> > just a
> > >> curve
> > >> > to define the main ridge, in this render a spiral, and some
> > >> > other
> > >> smaller
> > >> > curves to define some minor spurs off it.
> > >> >
> > >> >
> > >> > On 10 January 2017 at 13:21, Chris Marshall
> > >> > 
> > >> > wrote:
> > >> >
> > >> > > oh yes. Interesting. I've managed to modify that and
> > >> > > incporporate it
> > >> into
> > >> > > something I'd started to build. Looks like it might work,
> > >> > > possibly.
> > >> > > Thanks Morten
> > >> > >
> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy
> > >> > > 
> > >> wrote:
> > >> > >
> > >> > >> This one? :
> > >> > >>
> > >> > >> Diamond-Square Terrain Generator
> > >> > >>
> > >> > >> http://rray.de/xsi/ - search terrain
> > >> > >>
> > >> > >>
> > >> > >> Morten
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
> > >> > >> adrian.w...@fluid-pictures.com>:
> > >> > >> >
> > >> > 

Re: mountains

2017-01-12 Thread Laurence Dodd
Have I missed something? I take it this is not a Maya thing.

On 12 January 2017 at 16:49, Jordi Bares  wrote:

> Stay tuned to Feb 6th… I will leave it there and say no more.
>
> jb
>
> On 12 Jan 2017, at 12:19, Chris Marshall 
> wrote:
>
> thumbs up
>
>
> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>
>> get on your bike:
>>
>> https://vimeo.com/116364169
>>
>> On 12 January 2017 at 10:14, Chris Marshall 
>> wrote:
>>
>>> Yes sometimes I feel doing more ice is a waste of time, but as I know it
>>> inside out and have seriously tight deadlines, I have no time to learn
>>> anything else right now.
>>> The mountains builder works way better than I thought it would.
>>>
>>> Cheers
>>>
>>>
>>> On 12 January 2017 at 08:33, Morten Bartholdy 
>>> wrote:
>>>
 Hi Chris,

 Thanks! It is always nice to learn some more ICE even now :) Pretty
 nifty for throwing quick landscapes together.

 Cheers
 Morten


 > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
 chrismarshal...@gmail.com>:
 >
 >
 > Here you go. A bit thrown together. Reduce the resolution of the main
 grid
 > to make it more interactive.
 >
 > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
 >
 >
 > On 10 January 2017 at 15:39, Chris Marshall <
 chrismarshal...@gmail.com>
 > wrote:
 >
 > > Thanks. This solution is good because it's almost realtime to
 generate and
 > > I can quickly draw the curves that define the mountain ranges etc.
 > > It essentially uses the distance between the curves and surface to
 push up
 > > the peaks. Then some turbulence multiplied in there, plus I've
 added a null
 > > to act as a height centre for the highest peak.
 > >
 > > On 10 January 2017 at 14:58, Morten Bartholdy 
 wrote:
 > >
 > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
 > >> BTW WorldMachine was mentioned and I have to say it is pretty
 addictive
 > >> and fairly easy to get decent results from it.
 > >>
 > >> Morten
 > >>
 > >>
 > >>
 > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
 > >> chrismarshal...@gmail.com>:
 > >> >
 > >> >
 > >> > Here's what I managed to make. None of Andy's Diamond stuff,
 just a
 > >> curve
 > >> > to define the main ridge, in this render a spiral, and some other
 > >> smaller
 > >> > curves to define some minor spurs off it.
 > >> >
 > >> >
 > >> > On 10 January 2017 at 13:21, Chris Marshall <
 chrismarshal...@gmail.com>
 > >> > wrote:
 > >> >
 > >> > > oh yes. Interesting. I've managed to modify that and
 incporporate it
 > >> into
 > >> > > something I'd started to build. Looks like it might work,
 possibly.
 > >> > > Thanks Morten
 > >> > >
 > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
 x...@colorshopvfx.dk>
 > >> wrote:
 > >> > >
 > >> > >> This one? :
 > >> > >>
 > >> > >> Diamond-Square Terrain Generator
 > >> > >>
 > >> > >> http://rray.de/xsi/ - search terrain
 > >> > >>
 > >> > >>
 > >> > >> Morten
 > >> > >>
 > >> > >>
 > >> > >>
 > >> > >>
 > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
 > >> > >> adrian.w...@fluid-pictures.com>:
 > >> > >> >
 > >> > >> >
 > >> > >> > it was a little ppg that you could layer up fractals to
 displace a
 > >> > >> grid.
 > >> > >> > kind of like world machine but inside soft
 > >> > >> >
 > >> > >> >
 > >> > >> >
 > >> > >> > a
 > >> > >> >
 > >> > >> >
 > >> > >> >
 > >> > >> > Adrian Wyer
 > >> > >> > Fluid Pictures
 > >> > >> > 4th Floor
 > >> > >> > 4 Bath Place
 > >> > >> > Rivington Street
 > >> > >> > London
 > >> > >> > EC2A 3DR
 > >> > >> > ++44(0) 207 580 0829
 > >> > >> >
 > >> > >> >
 > >> > >> > adrian.w...@fluid-pictures.com
 > >> > >> >
 > >> > >> > www.fluid-pictures.com
 > >> > >> > >>> http://www.flu
 > >> > >> id-pictures.com/
 > >> > >> > >
 > >> > >> >
 > >> > >> >
 > >> > >> >
 > >> > >> > Fluid Pictures Limited is registered in England and Wales.
 > >> > >> > Company number:5657815
 > >> > >> > VAT number: 872 6893 71
 > >> > >> >
 > >> > >> >   _
 > >> > >> >
 > >> > >> > From: softimage-boun...@listproc.autodesk.com
 > >> > >> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
 Of
 > >> Chris
 > >> > >> Marshall
 > >> > >> > Sent: 10 January 2017 12:09
 > >> > >> > To: Official Softimage Users Mailing
 > >> > >> > List.https://groups.google.com/forum/#!forum/xsi_list
 > >> > >> > 

Re: mountains

2017-01-12 Thread Cristobal Infante
Cool see you guys there, also Oliver is coming!

On 12 January 2017 at 17:09, Matt Morris  wrote:

> I'll be there, hoping to bump into some old softies ;)
>
> On 12 January 2017 at 17:05, Jonathan Moore 
> wrote:
>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>>
>> Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;)
>>
>> On 12 January 2017 at 16:49, Jordi Bares  wrote:
>>
>>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>>
>>> jb
>>>
>>> On 12 Jan 2017, at 12:19, Chris Marshall 
>>> wrote:
>>>
>>> thumbs up
>>>
>>>
>>> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>>>
 get on your bike:

 https://vimeo.com/116364169

 On 12 January 2017 at 10:14, Chris Marshall 
 wrote:

> Yes sometimes I feel doing more ice is a waste of time, but as I know
> it inside out and have seriously tight deadlines, I have no time to learn
> anything else right now.
> The mountains builder works way better than I thought it would.
>
> Cheers
>
>
> On 12 January 2017 at 08:33, Morten Bartholdy 
> wrote:
>
>> Hi Chris,
>>
>> Thanks! It is always nice to learn some more ICE even now :) Pretty
>> nifty for throwing quick landscapes together.
>>
>> Cheers
>> Morten
>>
>>
>> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
>> chrismarshal...@gmail.com>:
>> >
>> >
>> > Here you go. A bit thrown together. Reduce the resolution of the
>> main grid
>> > to make it more interactive.
>> >
>> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
>> >
>> >
>> > On 10 January 2017 at 15:39, Chris Marshall <
>> chrismarshal...@gmail.com>
>> > wrote:
>> >
>> > > Thanks. This solution is good because it's almost realtime to
>> generate and
>> > > I can quickly draw the curves that define the mountain ranges etc.
>> > > It essentially uses the distance between the curves and surface
>> to push up
>> > > the peaks. Then some turbulence multiplied in there, plus I've
>> added a null
>> > > to act as a height centre for the highest peak.
>> > >
>> > > On 10 January 2017 at 14:58, Morten Bartholdy <
>> x...@colorshopvfx.dk> wrote:
>> > >
>> > >> Hey that's pretty cool. Care to share a screenshot of the ICE
>> Tree?
>> > >> BTW WorldMachine was mentioned and I have to say it is pretty
>> addictive
>> > >> and fairly easy to get decent results from it.
>> > >>
>> > >> Morten
>> > >>
>> > >>
>> > >>
>> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
>> > >> chrismarshal...@gmail.com>:
>> > >> >
>> > >> >
>> > >> > Here's what I managed to make. None of Andy's Diamond stuff,
>> just a
>> > >> curve
>> > >> > to define the main ridge, in this render a spiral, and some
>> other
>> > >> smaller
>> > >> > curves to define some minor spurs off it.
>> > >> >
>> > >> >
>> > >> > On 10 January 2017 at 13:21, Chris Marshall <
>> chrismarshal...@gmail.com>
>> > >> > wrote:
>> > >> >
>> > >> > > oh yes. Interesting. I've managed to modify that and
>> incporporate it
>> > >> into
>> > >> > > something I'd started to build. Looks like it might work,
>> possibly.
>> > >> > > Thanks Morten
>> > >> > >
>> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
>> x...@colorshopvfx.dk>
>> > >> wrote:
>> > >> > >
>> > >> > >> This one? :
>> > >> > >>
>> > >> > >> Diamond-Square Terrain Generator
>> > >> > >>
>> > >> > >> http://rray.de/xsi/ - search terrain
>> > >> > >>
>> > >> > >>
>> > >> > >> Morten
>> > >> > >>
>> > >> > >>
>> > >> > >>
>> > >> > >>
>> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
>> > >> > >> adrian.w...@fluid-pictures.com>:
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > it was a little ppg that you could layer up fractals to
>> displace a
>> > >> > >> grid.
>> > >> > >> > kind of like world machine but inside soft
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > a
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > Adrian Wyer
>> > >> > >> > Fluid Pictures
>> > >> > >> > 4th Floor
>> > >> > >> > 4 Bath Place
>> > >> > >> > Rivington Street
>> > >> > >> > London
>> > >> > >> > EC2A 3DR
>> > >> > >> > ++44(0) 207 580 0829
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > adrian.w...@fluid-pictures.com
>> > >> > >> >
>> > >> > >> > www.fluid-pictures.com
>> > >> > >> > > http://www.flu
>> > >> > >> id-pictures.com/

Re: mountains

2017-01-12 Thread Dan Yargici
I plan on being there also.  Deadlines permitting...

On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  wrote:

> I'll be there, hoping to bump into some old softies ;)
>
> On 12 January 2017 at 17:05, Jonathan Moore 
> wrote:
>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>>
>> Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;)
>>
>> On 12 January 2017 at 16:49, Jordi Bares  wrote:
>>
>>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>>
>>> jb
>>>
>>> On 12 Jan 2017, at 12:19, Chris Marshall 
>>> wrote:
>>>
>>> thumbs up
>>>
>>>
>>> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>>>
 get on your bike:

 https://vimeo.com/116364169

 On 12 January 2017 at 10:14, Chris Marshall 
 wrote:

> Yes sometimes I feel doing more ice is a waste of time, but as I know
> it inside out and have seriously tight deadlines, I have no time to learn
> anything else right now.
> The mountains builder works way better than I thought it would.
>
> Cheers
>
>
> On 12 January 2017 at 08:33, Morten Bartholdy 
> wrote:
>
>> Hi Chris,
>>
>> Thanks! It is always nice to learn some more ICE even now :) Pretty
>> nifty for throwing quick landscapes together.
>>
>> Cheers
>> Morten
>>
>>
>> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
>> chrismarshal...@gmail.com>:
>> >
>> >
>> > Here you go. A bit thrown together. Reduce the resolution of the
>> main grid
>> > to make it more interactive.
>> >
>> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
>> >
>> >
>> > On 10 January 2017 at 15:39, Chris Marshall <
>> chrismarshal...@gmail.com>
>> > wrote:
>> >
>> > > Thanks. This solution is good because it's almost realtime to
>> generate and
>> > > I can quickly draw the curves that define the mountain ranges etc.
>> > > It essentially uses the distance between the curves and surface
>> to push up
>> > > the peaks. Then some turbulence multiplied in there, plus I've
>> added a null
>> > > to act as a height centre for the highest peak.
>> > >
>> > > On 10 January 2017 at 14:58, Morten Bartholdy <
>> x...@colorshopvfx.dk> wrote:
>> > >
>> > >> Hey that's pretty cool. Care to share a screenshot of the ICE
>> Tree?
>> > >> BTW WorldMachine was mentioned and I have to say it is pretty
>> addictive
>> > >> and fairly easy to get decent results from it.
>> > >>
>> > >> Morten
>> > >>
>> > >>
>> > >>
>> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
>> > >> chrismarshal...@gmail.com>:
>> > >> >
>> > >> >
>> > >> > Here's what I managed to make. None of Andy's Diamond stuff,
>> just a
>> > >> curve
>> > >> > to define the main ridge, in this render a spiral, and some
>> other
>> > >> smaller
>> > >> > curves to define some minor spurs off it.
>> > >> >
>> > >> >
>> > >> > On 10 January 2017 at 13:21, Chris Marshall <
>> chrismarshal...@gmail.com>
>> > >> > wrote:
>> > >> >
>> > >> > > oh yes. Interesting. I've managed to modify that and
>> incporporate it
>> > >> into
>> > >> > > something I'd started to build. Looks like it might work,
>> possibly.
>> > >> > > Thanks Morten
>> > >> > >
>> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
>> x...@colorshopvfx.dk>
>> > >> wrote:
>> > >> > >
>> > >> > >> This one? :
>> > >> > >>
>> > >> > >> Diamond-Square Terrain Generator
>> > >> > >>
>> > >> > >> http://rray.de/xsi/ - search terrain
>> > >> > >>
>> > >> > >>
>> > >> > >> Morten
>> > >> > >>
>> > >> > >>
>> > >> > >>
>> > >> > >>
>> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
>> > >> > >> adrian.w...@fluid-pictures.com>:
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > it was a little ppg that you could layer up fractals to
>> displace a
>> > >> > >> grid.
>> > >> > >> > kind of like world machine but inside soft
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > a
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > Adrian Wyer
>> > >> > >> > Fluid Pictures
>> > >> > >> > 4th Floor
>> > >> > >> > 4 Bath Place
>> > >> > >> > Rivington Street
>> > >> > >> > London
>> > >> > >> > EC2A 3DR
>> > >> > >> > ++44(0) 207 580 0829
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > adrian.w...@fluid-pictures.com
>> > >> > >> >
>> > >> > >> > www.fluid-pictures.com
>> > >> > >> > > http://www.flu
>> > >> > >> 

Re: mountains

2017-01-12 Thread Matt Morris
I'll be there, hoping to bump into some old softies ;)

On 12 January 2017 at 17:05, Jonathan Moore 
wrote:

> Stay tuned to Feb 6th… I will leave it there and say no more.
>
>
> Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;)
>
> On 12 January 2017 at 16:49, Jordi Bares  wrote:
>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>> jb
>>
>> On 12 Jan 2017, at 12:19, Chris Marshall 
>> wrote:
>>
>> thumbs up
>>
>>
>> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>>
>>> get on your bike:
>>>
>>> https://vimeo.com/116364169
>>>
>>> On 12 January 2017 at 10:14, Chris Marshall 
>>> wrote:
>>>
 Yes sometimes I feel doing more ice is a waste of time, but as I know
 it inside out and have seriously tight deadlines, I have no time to learn
 anything else right now.
 The mountains builder works way better than I thought it would.

 Cheers


 On 12 January 2017 at 08:33, Morten Bartholdy 
 wrote:

> Hi Chris,
>
> Thanks! It is always nice to learn some more ICE even now :) Pretty
> nifty for throwing quick landscapes together.
>
> Cheers
> Morten
>
>
> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
> >
> >
> > Here you go. A bit thrown together. Reduce the resolution of the
> main grid
> > to make it more interactive.
> >
> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
> >
> >
> > On 10 January 2017 at 15:39, Chris Marshall <
> chrismarshal...@gmail.com>
> > wrote:
> >
> > > Thanks. This solution is good because it's almost realtime to
> generate and
> > > I can quickly draw the curves that define the mountain ranges etc.
> > > It essentially uses the distance between the curves and surface to
> push up
> > > the peaks. Then some turbulence multiplied in there, plus I've
> added a null
> > > to act as a height centre for the highest peak.
> > >
> > > On 10 January 2017 at 14:58, Morten Bartholdy 
> wrote:
> > >
> > >> Hey that's pretty cool. Care to share a screenshot of the ICE
> Tree?
> > >> BTW WorldMachine was mentioned and I have to say it is pretty
> addictive
> > >> and fairly easy to get decent results from it.
> > >>
> > >> Morten
> > >>
> > >>
> > >>
> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> > >> chrismarshal...@gmail.com>:
> > >> >
> > >> >
> > >> > Here's what I managed to make. None of Andy's Diamond stuff,
> just a
> > >> curve
> > >> > to define the main ridge, in this render a spiral, and some
> other
> > >> smaller
> > >> > curves to define some minor spurs off it.
> > >> >
> > >> >
> > >> > On 10 January 2017 at 13:21, Chris Marshall <
> chrismarshal...@gmail.com>
> > >> > wrote:
> > >> >
> > >> > > oh yes. Interesting. I've managed to modify that and
> incporporate it
> > >> into
> > >> > > something I'd started to build. Looks like it might work,
> possibly.
> > >> > > Thanks Morten
> > >> > >
> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
> x...@colorshopvfx.dk>
> > >> wrote:
> > >> > >
> > >> > >> This one? :
> > >> > >>
> > >> > >> Diamond-Square Terrain Generator
> > >> > >>
> > >> > >> http://rray.de/xsi/ - search terrain
> > >> > >>
> > >> > >>
> > >> > >> Morten
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
> > >> > >> adrian.w...@fluid-pictures.com>:
> > >> > >> >
> > >> > >> >
> > >> > >> > it was a little ppg that you could layer up fractals to
> displace a
> > >> > >> grid.
> > >> > >> > kind of like world machine but inside soft
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > a
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > Adrian Wyer
> > >> > >> > Fluid Pictures
> > >> > >> > 4th Floor
> > >> > >> > 4 Bath Place
> > >> > >> > Rivington Street
> > >> > >> > London
> > >> > >> > EC2A 3DR
> > >> > >> > ++44(0) 207 580 0829
> > >> > >> >
> > >> > >> >
> > >> > >> > adrian.w...@fluid-pictures.com
> > >> > >> >
> > >> > >> > www.fluid-pictures.com
> > >> > >> >  http://www.flu
> > >> > >> id-pictures.com/
> > >> > >> > >
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > Fluid Pictures Limited is registered in England and Wales.
> > >> > >> > Company number:5657815
> > >> > >> > VAT number: 872 6893 71
> > >> > >> >
> > >> > >> >   _

Re: mountains

2017-01-12 Thread Jonathan Moore
>
> Stay tuned to Feb 6th… I will leave it there and say no more.


Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;)

On 12 January 2017 at 16:49, Jordi Bares  wrote:

> Stay tuned to Feb 6th… I will leave it there and say no more.
>
> jb
>
> On 12 Jan 2017, at 12:19, Chris Marshall 
> wrote:
>
> thumbs up
>
>
> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>
>> get on your bike:
>>
>> https://vimeo.com/116364169
>>
>> On 12 January 2017 at 10:14, Chris Marshall 
>> wrote:
>>
>>> Yes sometimes I feel doing more ice is a waste of time, but as I know it
>>> inside out and have seriously tight deadlines, I have no time to learn
>>> anything else right now.
>>> The mountains builder works way better than I thought it would.
>>>
>>> Cheers
>>>
>>>
>>> On 12 January 2017 at 08:33, Morten Bartholdy 
>>> wrote:
>>>
 Hi Chris,

 Thanks! It is always nice to learn some more ICE even now :) Pretty
 nifty for throwing quick landscapes together.

 Cheers
 Morten


 > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
 chrismarshal...@gmail.com>:
 >
 >
 > Here you go. A bit thrown together. Reduce the resolution of the main
 grid
 > to make it more interactive.
 >
 > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
 >
 >
 > On 10 January 2017 at 15:39, Chris Marshall <
 chrismarshal...@gmail.com>
 > wrote:
 >
 > > Thanks. This solution is good because it's almost realtime to
 generate and
 > > I can quickly draw the curves that define the mountain ranges etc.
 > > It essentially uses the distance between the curves and surface to
 push up
 > > the peaks. Then some turbulence multiplied in there, plus I've
 added a null
 > > to act as a height centre for the highest peak.
 > >
 > > On 10 January 2017 at 14:58, Morten Bartholdy 
 wrote:
 > >
 > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
 > >> BTW WorldMachine was mentioned and I have to say it is pretty
 addictive
 > >> and fairly easy to get decent results from it.
 > >>
 > >> Morten
 > >>
 > >>
 > >>
 > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
 > >> chrismarshal...@gmail.com>:
 > >> >
 > >> >
 > >> > Here's what I managed to make. None of Andy's Diamond stuff,
 just a
 > >> curve
 > >> > to define the main ridge, in this render a spiral, and some other
 > >> smaller
 > >> > curves to define some minor spurs off it.
 > >> >
 > >> >
 > >> > On 10 January 2017 at 13:21, Chris Marshall <
 chrismarshal...@gmail.com>
 > >> > wrote:
 > >> >
 > >> > > oh yes. Interesting. I've managed to modify that and
 incporporate it
 > >> into
 > >> > > something I'd started to build. Looks like it might work,
 possibly.
 > >> > > Thanks Morten
 > >> > >
 > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
 x...@colorshopvfx.dk>
 > >> wrote:
 > >> > >
 > >> > >> This one? :
 > >> > >>
 > >> > >> Diamond-Square Terrain Generator
 > >> > >>
 > >> > >> http://rray.de/xsi/ - search terrain
 > >> > >>
 > >> > >>
 > >> > >> Morten
 > >> > >>
 > >> > >>
 > >> > >>
 > >> > >>
 > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
 > >> > >> adrian.w...@fluid-pictures.com>:
 > >> > >> >
 > >> > >> >
 > >> > >> > it was a little ppg that you could layer up fractals to
 displace a
 > >> > >> grid.
 > >> > >> > kind of like world machine but inside soft
 > >> > >> >
 > >> > >> >
 > >> > >> >
 > >> > >> > a
 > >> > >> >
 > >> > >> >
 > >> > >> >
 > >> > >> > Adrian Wyer
 > >> > >> > Fluid Pictures
 > >> > >> > 4th Floor
 > >> > >> > 4 Bath Place
 > >> > >> > Rivington Street
 > >> > >> > London
 > >> > >> > EC2A 3DR
 > >> > >> > ++44(0) 207 580 0829
 > >> > >> >
 > >> > >> >
 > >> > >> > adrian.w...@fluid-pictures.com
 > >> > >> >
 > >> > >> > www.fluid-pictures.com
 > >> > >> > >>> http://www.flu
 > >> > >> id-pictures.com/
 > >> > >> > >
 > >> > >> >
 > >> > >> >
 > >> > >> >
 > >> > >> > Fluid Pictures Limited is registered in England and Wales.
 > >> > >> > Company number:5657815
 > >> > >> > VAT number: 872 6893 71
 > >> > >> >
 > >> > >> >   _
 > >> > >> >
 > >> > >> > From: softimage-boun...@listproc.autodesk.com
 > >> > >> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
 Of
 > >> Chris
 > >> > >> Marshall
 > >> > >> > Sent: 10 January 2017 12:09
 > >> > >> > To: Official Softimage Users Mailing
 > >> 

Re: mountains

2017-01-12 Thread Jordi Bares
Stay tuned to Feb 6th… I will leave it there and say no more.

jb

> On 12 Jan 2017, at 12:19, Chris Marshall  wrote:
> 
> thumbs up
> 
> 
> On 12 January 2017 at 11:53, Cristobal Infante  > wrote:
> get on your bike:
> 
> https://vimeo.com/116364169 
> 
> On 12 January 2017 at 10:14, Chris Marshall  > wrote:
> Yes sometimes I feel doing more ice is a waste of time, but as I know it 
> inside out and have seriously tight deadlines, I have no time to learn 
> anything else right now.
> The mountains builder works way better than I thought it would.
> 
> Cheers
> 
> 
> On 12 January 2017 at 08:33, Morten Bartholdy  > wrote:
> Hi Chris,
> 
> Thanks! It is always nice to learn some more ICE even now :) Pretty nifty for 
> throwing quick landscapes together.
> 
> Cheers
> Morten
> 
> 
> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall 
> > >:
> >
> >
> > Here you go. A bit thrown together. Reduce the resolution of the main grid
> > to make it more interactive.
> >
> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip 
> > 
> >
> >
> > On 10 January 2017 at 15:39, Chris Marshall  > >
> > wrote:
> >
> > > Thanks. This solution is good because it's almost realtime to generate and
> > > I can quickly draw the curves that define the mountain ranges etc.
> > > It essentially uses the distance between the curves and surface to push up
> > > the peaks. Then some turbulence multiplied in there, plus I've added a 
> > > null
> > > to act as a height centre for the highest peak.
> > >
> > > On 10 January 2017 at 14:58, Morten Bartholdy  > > > wrote:
> > >
> > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> > >> BTW WorldMachine was mentioned and I have to say it is pretty addictive
> > >> and fairly easy to get decent results from it.
> > >>
> > >> Morten
> > >>
> > >>
> > >>
> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> > >> chrismarshal...@gmail.com >:
> > >> >
> > >> >
> > >> > Here's what I managed to make. None of Andy's Diamond stuff, just a
> > >> curve
> > >> > to define the main ridge, in this render a spiral, and some other
> > >> smaller
> > >> > curves to define some minor spurs off it.
> > >> >
> > >> >
> > >> > On 10 January 2017 at 13:21, Chris Marshall  > >> > >
> > >> > wrote:
> > >> >
> > >> > > oh yes. Interesting. I've managed to modify that and incporporate it
> > >> into
> > >> > > something I'd started to build. Looks like it might work, possibly.
> > >> > > Thanks Morten
> > >> > >
> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy  > >> > > >
> > >> wrote:
> > >> > >
> > >> > >> This one? :
> > >> > >>
> > >> > >> Diamond-Square Terrain Generator
> > >> > >>
> > >> > >> http://rray.de/xsi/  - search terrain
> > >> > >>
> > >> > >>
> > >> > >> Morten
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
> > >> > >> adrian.w...@fluid-pictures.com 
> > >> > >> >:
> > >> > >> >
> > >> > >> >
> > >> > >> > it was a little ppg that you could layer up fractals to displace a
> > >> > >> grid.
> > >> > >> > kind of like world machine but inside soft
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > a
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > Adrian Wyer
> > >> > >> > Fluid Pictures
> > >> > >> > 4th Floor
> > >> > >> > 4 Bath Place
> > >> > >> > Rivington Street
> > >> > >> > London
> > >> > >> > EC2A 3DR
> > >> > >> > ++44(0) 207 580 0829 
> > >> > >> >
> > >> > >> >
> > >> > >> > adrian.w...@fluid-pictures.com 
> > >> > >> > 
> > >> > >> >
> > >> > >> > www.fluid-pictures.com 
> > >> > >> >  > >> > >> > 
> > >> > >> id-pictures.com/ 
> > >> > >> > >
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > Fluid Pictures Limited is registered in England and Wales.
> > >> > >> > Company number:5657815
> > >> > >> > VAT number: 872 6893 71
> > >> > >> >
> > >> > >> >   _
> > >> > >> >
> > >> > >> > From: softimage-boun...@listproc.autodesk.com 
> > >> > >> > 
> > >> > >> > [mailto:softimage-boun...@listproc.autodesk.com 
> > 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
It really is seriously appreciated.



On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> I wanted to say thanks for all this and keep it coming. Just got our seat
> up and working and really looking forward to using it. This kind of stuff
> is really helpful!
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
Peter Quint's video on Streams is a nightmare honestly

2017-01-12 16:11 GMT+01:00 Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov>:

> I wanted to say thanks for all this and keep it coming. Just got our seat
> up and working and really looking forward to using it. This kind of stuff
> is really helpful!
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Thursday, January 12, 2017 9:53 AM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list 
> *Subject:* Re: Xsi to Houdini Quick Start Tutorials
>
>
>
> F.A.B.!
>
>
>
> On 12 January 2017 at 14:26, Rob Chapman  wrote:
>
> from Jeff @ sidefx
>
> <>
>
> First thing, set your desktop to “Technical”. This gives you the
> folder view on the left hand side. A Houdini scene is actually
> composed of network folders and objects inside those networks. You can
> traverse these folders with the network pane.
>
> Folders are associated with a network type. We have acronyms for the
> network types and the nodes inside these networks.
>
> Object = Object type nodes in an Object type folder. These Object
> nodes allow you build transform constraint hierarchies. Geometry type
> Object nodes contain SOP nodes that construct and modify geometry that
> inherit any transforms at the object level.
>
> SOPs = Surface OPerators or geometry nodes that are inside an object
> folder. These are used to construct and modify geometry. Any kind of
> geometry from polygons to volumes.
>
> DOPs = Dynamic OPerators or simulation/solver nodes that are used to
> construct simulations. Simulations read in geometry from SOPs and
> passes this data in to the DOP solvers.
>
> SHOP = SHading Operators are materials that represent a shader to
> apply to geometry. Some are hard coded with vex and others are folders
> that you can dive in to and modify the VOPs inside.
>
> VOPs = Vector OPerators inside VOP network nodes are used for
> everything from building shaders to modifying geometry, volumes,
> pixels, and more.
>
> VEX = Vector Expression Language. The code language used to write
> shaders. VOPs are wrappers around VEX code snippets.
>
> CVEX = Context agnostic Vector Expression Language. This has replaced
> all the VEX specific contexts throughout Houdini. It is a generalized
> language that uses the same environment and functions anywhere inside
> Houdini.
>
> COPs = Composite OPerators in composite type folders. Used in image
> compositing operations.
>
> ROPs = Render OPerators in side ROP Output directories which are used
> to create render output dependency graphs for automating output of any
> type of data and for triggering external processes like rendering.
> Commonly used to generate sequences of geometry, simulation data and
> trigger Render tasks that generates sequences of images to disk.
>
> CHOPs = CHannel OPerators used to create and modify any type of raw
> channel data from motion to audio and everything in between. Most
> users safely ignore the CHOP context, and so can you, for now. Put it
> on the “get to it later” list when learning Houdini. But definitely
> keep it on the list.
>
>
>
> All these folder types and node types are clearly indicated inside the
> Tree View you get up by default with the Technical Desktop. I highly
> recommend anyone new to Houdini to get used to working with the Tree
> view as you can see everything in the scene without diving in and out
> all over the place.
>
> What makes these acronyms so important is that you can communicate
> ideas much quicker without any ambiguity with your fellow Houdini
> co-workers. This is known as “Houdini Speak”.
>
> We have stripped many acronyms from the docs but the fact that they
> still exist and get used all the time speaks volumes to their
> usefulness.
>
> If you ever speak with me, I use acronyms full stop and expect to hear
> them right back. Just putting that out there.
>
>
> On 12 January 2017 at 13:53, Chris Marshall 
> wrote:
> > vop dop!?
> >
> > On 12 January 2017 at 13:40,  wrote:
> >>
> >> I'll do it in dops because it's trickier, but I'll set it up in vops
> just
> >> because it's closer to ICE
> >>
> >> Skickat från min iPhone
> >>
> >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
> >>
> >> I'd be interrested !
> >> is this vop based, or dop ?
> >>
> >> 2017-01-12 14:28 GMT+01:00 :
> >>>
> >>> Yeah, you need 

RE: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I wanted to say thanks for all this and keep it coming. Just got our seat up 
and working and really looking forward to using it. This kind of stuff is 
really helpful!

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Thursday, January 12, 2017 9:53 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 

Subject: Re: Xsi to Houdini Quick Start Tutorials

F.A.B.!

On 12 January 2017 at 14:26, Rob Chapman 
> wrote:
from Jeff @ sidefx

<>

First thing, set your desktop to “Technical”. This gives you the
folder view on the left hand side. A Houdini scene is actually
composed of network folders and objects inside those networks. You can
traverse these folders with the network pane.

Folders are associated with a network type. We have acronyms for the
network types and the nodes inside these networks.

Object = Object type nodes in an Object type folder. These Object
nodes allow you build transform constraint hierarchies. Geometry type
Object nodes contain SOP nodes that construct and modify geometry that
inherit any transforms at the object level.

SOPs = Surface OPerators or geometry nodes that are inside an object
folder. These are used to construct and modify geometry. Any kind of
geometry from polygons to volumes.

DOPs = Dynamic OPerators or simulation/solver nodes that are used to
construct simulations. Simulations read in geometry from SOPs and
passes this data in to the DOP solvers.

SHOP = SHading Operators are materials that represent a shader to
apply to geometry. Some are hard coded with vex and others are folders
that you can dive in to and modify the VOPs inside.

VOPs = Vector OPerators inside VOP network nodes are used for
everything from building shaders to modifying geometry, volumes,
pixels, and more.

VEX = Vector Expression Language. The code language used to write
shaders. VOPs are wrappers around VEX code snippets.

CVEX = Context agnostic Vector Expression Language. This has replaced
all the VEX specific contexts throughout Houdini. It is a generalized
language that uses the same environment and functions anywhere inside
Houdini.

COPs = Composite OPerators in composite type folders. Used in image
compositing operations.

ROPs = Render OPerators in side ROP Output directories which are used
to create render output dependency graphs for automating output of any
type of data and for triggering external processes like rendering.
Commonly used to generate sequences of geometry, simulation data and
trigger Render tasks that generates sequences of images to disk.

CHOPs = CHannel OPerators used to create and modify any type of raw
channel data from motion to audio and everything in between. Most
users safely ignore the CHOP context, and so can you, for now. Put it
on the “get to it later” list when learning Houdini. But definitely
keep it on the list.



All these folder types and node types are clearly indicated inside the
Tree View you get up by default with the Technical Desktop. I highly
recommend anyone new to Houdini to get used to working with the Tree
view as you can see everything in the scene without diving in and out
all over the place.

What makes these acronyms so important is that you can communicate
ideas much quicker without any ambiguity with your fellow Houdini
co-workers. This is known as “Houdini Speak”.

We have stripped many acronyms from the docs but the fact that they
still exist and get used all the time speaks volumes to their
usefulness.

If you ever speak with me, I use acronyms full stop and expect to hear
them right back. Just putting that out there.

On 12 January 2017 at 13:53, Chris Marshall 
> wrote:
> vop dop!?
>
> On 12 January 2017 at 13:40, 
> > wrote:
>>
>> I'll do it in dops because it's trickier, but I'll set it up in vops just
>> because it's closer to ICE
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel 
>> >:
>>
>> I'd be interrested !
>> is this vop based, or dop ?
>>
>> 2017-01-12 14:28 GMT+01:00 
>> >:
>>>
>>> Yeah, you need to think a bit different in Houdini, but I could do a tut
>>> about mimicking state machines if someone is interested.
>>>
>>> Skickat från min iPhone
>>>
>>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore 
>>> 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
F.A.B.!

On 12 January 2017 at 14:26, Rob Chapman  wrote:

> from Jeff @ sidefx
>
> <>
>
> First thing, set your desktop to “Technical”. This gives you the
> folder view on the left hand side. A Houdini scene is actually
> composed of network folders and objects inside those networks. You can
> traverse these folders with the network pane.
>
> Folders are associated with a network type. We have acronyms for the
> network types and the nodes inside these networks.
>
> Object = Object type nodes in an Object type folder. These Object
> nodes allow you build transform constraint hierarchies. Geometry type
> Object nodes contain SOP nodes that construct and modify geometry that
> inherit any transforms at the object level.
>
> SOPs = Surface OPerators or geometry nodes that are inside an object
> folder. These are used to construct and modify geometry. Any kind of
> geometry from polygons to volumes.
>
> DOPs = Dynamic OPerators or simulation/solver nodes that are used to
> construct simulations. Simulations read in geometry from SOPs and
> passes this data in to the DOP solvers.
>
> SHOP = SHading Operators are materials that represent a shader to
> apply to geometry. Some are hard coded with vex and others are folders
> that you can dive in to and modify the VOPs inside.
>
> VOPs = Vector OPerators inside VOP network nodes are used for
> everything from building shaders to modifying geometry, volumes,
> pixels, and more.
>
> VEX = Vector Expression Language. The code language used to write
> shaders. VOPs are wrappers around VEX code snippets.
>
> CVEX = Context agnostic Vector Expression Language. This has replaced
> all the VEX specific contexts throughout Houdini. It is a generalized
> language that uses the same environment and functions anywhere inside
> Houdini.
>
> COPs = Composite OPerators in composite type folders. Used in image
> compositing operations.
>
> ROPs = Render OPerators in side ROP Output directories which are used
> to create render output dependency graphs for automating output of any
> type of data and for triggering external processes like rendering.
> Commonly used to generate sequences of geometry, simulation data and
> trigger Render tasks that generates sequences of images to disk.
>
> CHOPs = CHannel OPerators used to create and modify any type of raw
> channel data from motion to audio and everything in between. Most
> users safely ignore the CHOP context, and so can you, for now. Put it
> on the “get to it later” list when learning Houdini. But definitely
> keep it on the list.
>
>
>
> All these folder types and node types are clearly indicated inside the
> Tree View you get up by default with the Technical Desktop. I highly
> recommend anyone new to Houdini to get used to working with the Tree
> view as you can see everything in the scene without diving in and out
> all over the place.
>
> What makes these acronyms so important is that you can communicate
> ideas much quicker without any ambiguity with your fellow Houdini
> co-workers. This is known as “Houdini Speak”.
>
> We have stripped many acronyms from the docs but the fact that they
> still exist and get used all the time speaks volumes to their
> usefulness.
>
> If you ever speak with me, I use acronyms full stop and expect to hear
> them right back. Just putting that out there.
>
> On 12 January 2017 at 13:53, Chris Marshall 
> wrote:
> > vop dop!?
> >
> > On 12 January 2017 at 13:40,  wrote:
> >>
> >> I'll do it in dops because it's trickier, but I'll set it up in vops
> just
> >> because it's closer to ICE
> >>
> >> Skickat från min iPhone
> >>
> >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
> >>
> >> I'd be interrested !
> >> is this vop based, or dop ?
> >>
> >> 2017-01-12 14:28 GMT+01:00 :
> >>>
> >>> Yeah, you need to think a bit different in Houdini, but I could do a
> tut
> >>> about mimicking state machines if someone is interested.
> >>>
> >>> Skickat från min iPhone
> >>>
> >>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore  >:
> >>>
>  For those of us who are keen to switch to something that has some
>  similarities to ICE, is there a way of doing some tutorials of the
> basics of
>  simple effects done in ICE remade in Houdini?
> >>>
> >>>
> >>> Chris, you should take a look at the Jumpstart series over at
> HelloLuxx.
> >>> Adam Swaab is a great tutor who guides you through your learning path
> >>> without ever being condescending. There's a promotion on at the moment
> with
> >>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically
> with
> >>> VOPS which is the closest thing to ICE in Houdini but I'd also
> recommend you
> >>> pick up the bundle of the first 4 volumes (currently 50% off) as this
> covers
> >>> a lot of key principles of the Houdini UX, which are helpful for
> someone
> >>> transitioning from ICE.
> 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Rob Chapman
from Jeff @ sidefx

<>

First thing, set your desktop to “Technical”. This gives you the
folder view on the left hand side. A Houdini scene is actually
composed of network folders and objects inside those networks. You can
traverse these folders with the network pane.

Folders are associated with a network type. We have acronyms for the
network types and the nodes inside these networks.

Object = Object type nodes in an Object type folder. These Object
nodes allow you build transform constraint hierarchies. Geometry type
Object nodes contain SOP nodes that construct and modify geometry that
inherit any transforms at the object level.

SOPs = Surface OPerators or geometry nodes that are inside an object
folder. These are used to construct and modify geometry. Any kind of
geometry from polygons to volumes.

DOPs = Dynamic OPerators or simulation/solver nodes that are used to
construct simulations. Simulations read in geometry from SOPs and
passes this data in to the DOP solvers.

SHOP = SHading Operators are materials that represent a shader to
apply to geometry. Some are hard coded with vex and others are folders
that you can dive in to and modify the VOPs inside.

VOPs = Vector OPerators inside VOP network nodes are used for
everything from building shaders to modifying geometry, volumes,
pixels, and more.

VEX = Vector Expression Language. The code language used to write
shaders. VOPs are wrappers around VEX code snippets.

CVEX = Context agnostic Vector Expression Language. This has replaced
all the VEX specific contexts throughout Houdini. It is a generalized
language that uses the same environment and functions anywhere inside
Houdini.

COPs = Composite OPerators in composite type folders. Used in image
compositing operations.

ROPs = Render OPerators in side ROP Output directories which are used
to create render output dependency graphs for automating output of any
type of data and for triggering external processes like rendering.
Commonly used to generate sequences of geometry, simulation data and
trigger Render tasks that generates sequences of images to disk.

CHOPs = CHannel OPerators used to create and modify any type of raw
channel data from motion to audio and everything in between. Most
users safely ignore the CHOP context, and so can you, for now. Put it
on the “get to it later” list when learning Houdini. But definitely
keep it on the list.



All these folder types and node types are clearly indicated inside the
Tree View you get up by default with the Technical Desktop. I highly
recommend anyone new to Houdini to get used to working with the Tree
view as you can see everything in the scene without diving in and out
all over the place.

What makes these acronyms so important is that you can communicate
ideas much quicker without any ambiguity with your fellow Houdini
co-workers. This is known as “Houdini Speak”.

We have stripped many acronyms from the docs but the fact that they
still exist and get used all the time speaks volumes to their
usefulness.

If you ever speak with me, I use acronyms full stop and expect to hear
them right back. Just putting that out there.

On 12 January 2017 at 13:53, Chris Marshall  wrote:
> vop dop!?
>
> On 12 January 2017 at 13:40,  wrote:
>>
>> I'll do it in dops because it's trickier, but I'll set it up in vops just
>> because it's closer to ICE
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
>>
>> I'd be interrested !
>> is this vop based, or dop ?
>>
>> 2017-01-12 14:28 GMT+01:00 :
>>>
>>> Yeah, you need to think a bit different in Houdini, but I could do a tut
>>> about mimicking state machines if someone is interested.
>>>
>>> Skickat från min iPhone
>>>
>>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>>>
 For those of us who are keen to switch to something that has some
 similarities to ICE, is there a way of doing some tutorials of the basics 
 of
 simple effects done in ICE remade in Houdini?
>>>
>>>
>>> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
>>> Adam Swaab is a great tutor who guides you through your learning path
>>> without ever being condescending. There's a promotion on at the moment with
>>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
>>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend you
>>> pick up the bundle of the first 4 volumes (currently 50% off) as this covers
>>> a lot of key principles of the Houdini UX, which are helpful for someone
>>> transitioning from ICE.
>>>
>>> There's a ton of free tutorials available but the benefit of Adam's stuff
>>> is that it's structured as a 'learning path'. You could get away with
>>> skipping Vol's 5&6, as once you understand the foundations there's better
>>> paid material available for Pyro and Fluids - specifically thinking 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
vop dop!?

On 12 January 2017 at 13:40,  wrote:

> I'll do it in dops because it's trickier, but I'll set it up in vops just
> because it's closer to ICE
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
>
> I'd be interrested !
> is this vop based, or dop ?
>
> 2017-01-12 14:28 GMT+01:00 :
>
>> Yeah, you need to think a bit different in Houdini, but I could do a tut
>> about mimicking state machines if someone is interested.
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>>
>> For those of us who are keen to switch to something that has some
>>> similarities to ICE, is there a way of doing some tutorials of the basics
>>> of simple effects done in ICE remade in Houdini?
>>
>>
>> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
>> Adam Swaab is a great tutor who guides you through your learning path
>> without ever being condescending. There's a promotion on at the moment with
>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend
>> you pick up the bundle of the first 4 volumes (currently 50% off) as this
>> covers a lot of key principles of the Houdini UX, which are helpful for
>> someone transitioning from ICE.
>>
>> There's a ton of free tutorials available but the benefit of Adam's stuff
>> is that it's structured as a 'learning path'. You could get away with
>> skipping Vol's 5&6, as once you understand the foundations there's better
>> paid material available for Pyro and Fluids - specifically thinking of the
>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
>> TD and a great communicator/teacher too (the downside is that his courses
>> aren't the cheapest but they're still more reasonable than the likes of
>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
>> available for free on Vimeo; it's a great indicator to his approach to
>> teaching and the quality of his other course. Steve's great at explaining
>> the 'why' as well as the 'how'. That added context aids retention and
>> deeper understanding of Houdini as an integrated system.
>>
>> https://vimeo.com/185820853
>>
>> http://helloluxx.com/product-tag/adam-swaab/
>>
>> https://www.cgcircuit.com/browsepage.php
>>
>>
>>
>> On 12 January 2017 at 12:27, Olivier Jeannel 
>> wrote:
>>
>>> Not everything, but yeah State Machine is something I try to reproduce
>>> in popvop but some easy features are missing such as "get time in state"
>>> and other nodes that gave the age of the particle relative to the moment it
>>> entered the stage.
>>>
>>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>>
 I could you show a similar setup in Houdini, but I am nowhere as
 eloquent as the MASTER Bradley Gabe...

 Also you must forget everything you know (state
 Machines, bla bla).



 On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
 wrote:

> indeed!
>
> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>
> IMHO one of the best tutorials for ICE that got me fired up back in
>
>
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>
>
> Production primer"
>
>
>
>
>
>
>
>
>
>
>
> 8 years ago. wowsers
>
>
>
>
>
>
>
>
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel 
> wrote:
>
>
> > Hi Chris,
>
>
> > I've already posted this, but since you're talking about :
>
>
> > https://vimeo.com/158037926
>
>
> >
>
>
> > 2017-01-12 12:03 GMT+01:00 :
>
>
> >>
>
>
> >> Hi Chris,
>
>
> >>
>
>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is
> there
>
>
> >> something in particular you were thinking about?
>
>
> >>
>
>
> >> Cheers
>
>
> >>
>
>
> >> Skickat från min iPhone
>
>
> >>
>
>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
>
> >>
>
>
> >> For those of us who are keen to switch to something that has some
>
>
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
>
>
> >> simple effects done in ICE remade in Houdini?
>
>
> >>
>
>
> >> On 12 January 2017 at 00:11,  wrote:
>
>
> >>>
>
>
> >>> Thanks, suggestions are welcomed :)
>
>
> >>>
>
>
> >>> 11 jan. 2017 kl. 22:45 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Dan Yargici
Peter Quint's video on Pop Streams shows a fairly straightforward approach
to creating states.

On Thu, Jan 12, 2017 at 1:40 PM,  wrote:

> I'll do it in dops because it's trickier, but I'll set it up in vops just
> because it's closer to ICE
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
>
> I'd be interrested !
> is this vop based, or dop ?
>
> 2017-01-12 14:28 GMT+01:00 :
>
>> Yeah, you need to think a bit different in Houdini, but I could do a tut
>> about mimicking state machines if someone is interested.
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>>
>> For those of us who are keen to switch to something that has some
>>> similarities to ICE, is there a way of doing some tutorials of the basics
>>> of simple effects done in ICE remade in Houdini?
>>
>>
>> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
>> Adam Swaab is a great tutor who guides you through your learning path
>> without ever being condescending. There's a promotion on at the moment with
>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend
>> you pick up the bundle of the first 4 volumes (currently 50% off) as this
>> covers a lot of key principles of the Houdini UX, which are helpful for
>> someone transitioning from ICE.
>>
>> There's a ton of free tutorials available but the benefit of Adam's stuff
>> is that it's structured as a 'learning path'. You could get away with
>> skipping Vol's 5&6, as once you understand the foundations there's better
>> paid material available for Pyro and Fluids - specifically thinking of the
>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
>> TD and a great communicator/teacher too (the downside is that his courses
>> aren't the cheapest but they're still more reasonable than the likes of
>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
>> available for free on Vimeo; it's a great indicator to his approach to
>> teaching and the quality of his other course. Steve's great at explaining
>> the 'why' as well as the 'how'. That added context aids retention and
>> deeper understanding of Houdini as an integrated system.
>>
>> https://vimeo.com/185820853
>>
>> http://helloluxx.com/product-tag/adam-swaab/
>>
>> https://www.cgcircuit.com/browsepage.php
>>
>>
>>
>> On 12 January 2017 at 12:27, Olivier Jeannel 
>> wrote:
>>
>>> Not everything, but yeah State Machine is something I try to reproduce
>>> in popvop but some easy features are missing such as "get time in state"
>>> and other nodes that gave the age of the particle relative to the moment it
>>> entered the stage.
>>>
>>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>>
 I could you show a similar setup in Houdini, but I am nowhere as
 eloquent as the MASTER Bradley Gabe...

 Also you must forget everything you know (state
 Machines, bla bla).



 On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
 wrote:

> indeed!
>
> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>
> IMHO one of the best tutorials for ICE that got me fired up back in
>
>
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>
>
> Production primer"
>
>
>
>
>
>
>
>
>
>
>
> 8 years ago. wowsers
>
>
>
>
>
>
>
>
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel 
> wrote:
>
>
> > Hi Chris,
>
>
> > I've already posted this, but since you're talking about :
>
>
> > https://vimeo.com/158037926
>
>
> >
>
>
> > 2017-01-12 12:03 GMT+01:00 :
>
>
> >>
>
>
> >> Hi Chris,
>
>
> >>
>
>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is
> there
>
>
> >> something in particular you were thinking about?
>
>
> >>
>
>
> >> Cheers
>
>
> >>
>
>
> >> Skickat från min iPhone
>
>
> >>
>
>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
>
> >>
>
>
> >> For those of us who are keen to switch to something that has some
>
>
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
>
>
> >> simple effects done in ICE remade in Houdini?
>
>
> >>
>
>
> >> On 12 January 2017 at 00:11,  wrote:
>
>
> >>>
>
>
> >>> Thanks, 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
I'll do it in dops because it's trickier, but I'll set it up in vops just 
because it's closer to ICE

Skickat från min iPhone

> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
> 
> I'd be interrested ! 
> is this vop based, or dop ?
> 
> 2017-01-12 14:28 GMT+01:00 :
>> Yeah, you need to think a bit different in Houdini, but I could do a tut 
>> about mimicking state machines if someone is interested. 
>> 
>> Skickat från min iPhone
>> 
>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>> 
 For those of us who are keen to switch to something that has some 
 similarities to ICE, is there a way of doing some tutorials of the basics 
 of simple effects done in ICE remade in Houdini?
>>> 
>>> Chris, you should take a look at the Jumpstart series over at HelloLuxx. 
>>> Adam Swaab is a great tutor who guides you through your learning path 
>>> without ever being condescending. There's a promotion on at the moment with 
>>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with 
>>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend 
>>> you pick up the bundle of the first 4 volumes (currently 50% off) as this 
>>> covers a lot of key principles of the Houdini UX, which are helpful for 
>>> someone transitioning from ICE. 
>>> 
>>> There's a ton of free tutorials available but the benefit of Adam's stuff 
>>> is that it's structured as a 'learning path'. You could get away with 
>>> skipping Vol's 5&6, as once you understand the foundations there's better 
>>> paid material available for Pyro and Fluids - specifically thinking of the 
>>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM 
>>> TD and a great communicator/teacher too (the downside is that his courses 
>>> aren't the cheapest but they're still more reasonable than the likes of 
>>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series 
>>> available for free on Vimeo; it's a great indicator to his approach to 
>>> teaching and the quality of his other course. Steve's great at explaining 
>>> the 'why' as well as the 'how'. That added context aids retention and 
>>> deeper understanding of Houdini as an integrated system.
>>> 
>>> https://vimeo.com/185820853
>>> 
>>> http://helloluxx.com/product-tag/adam-swaab/
>>> 
>>> https://www.cgcircuit.com/browsepage.php
>>> 
>>> 
>>> 
 On 12 January 2017 at 12:27, Olivier Jeannel  
 wrote:
 Not everything, but yeah State Machine is something I try to reproduce in 
 popvop but some easy features are missing such as "get time in state" and 
 other nodes that gave the age of the particle relative to the moment it 
 entered the stage.
 
 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
> I could you show a similar setup in Houdini, but I am nowhere as eloquent 
> as the MASTER Bradley Gabe...
> 
> Also you must forget everything you know (state
> Machines, bla bla).
> 
> 
> 
>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall  
>> wrote:
>> indeed!
>> 
>> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>> IMHO one of the best tutorials for ICE that got me fired up back in
>> 
>> 
>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>> 
>> 
>> Production primer"
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 8 years ago. wowsers
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On 12 January 2017 at 11:06, Olivier Jeannel  
>> wrote:
>> 
>> 
>> > Hi Chris,
>> 
>> 
>> > I've already posted this, but since you're talking about :
>> 
>> 
>> > https://vimeo.com/158037926
>> 
>> 
>> >
>> 
>> 
>> > 2017-01-12 12:03 GMT+01:00 :
>> 
>> 
>> >>
>> 
>> 
>> >> Hi Chris,
>> 
>> 
>> >>
>> 
>> 
>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> 
>> 
>> >> something in particular you were thinking about?
>> 
>> 
>> >>
>> 
>> 
>> >> Cheers
>> 
>> 
>> >>
>> 
>> 
>> >> Skickat från min iPhone
>> 
>> 
>> >>
>> 
>> 
>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall 
>> >> :
>> 
>> 
>> >>
>> 
>> 
>> >> For those of us who are keen to switch to something that has some
>> 
>> 
>> >> similarities to ICE, is there a way of doing some tutorials of the 
>> >> basics of
>> 
>> 
>> >> simple effects done in ICE remade in Houdini?
>> 
>> 
>> >>
>> 
>> 
>> >> On 12 January 2017 at 00:11, 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
I'd be interrested !
is this vop based, or dop ?

2017-01-12 14:28 GMT+01:00 :

> Yeah, you need to think a bit different in Houdini, but I could do a tut
> about mimicking state machines if someone is interested.
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>
> For those of us who are keen to switch to something that has some
>> similarities to ICE, is there a way of doing some tutorials of the basics
>> of simple effects done in ICE remade in Houdini?
>
>
> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
> Adam Swaab is a great tutor who guides you through your learning path
> without ever being condescending. There's a promotion on at the moment with
> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
> VOPS which is the closest thing to ICE in Houdini but I'd also recommend
> you pick up the bundle of the first 4 volumes (currently 50% off) as this
> covers a lot of key principles of the Houdini UX, which are helpful for
> someone transitioning from ICE.
>
> There's a ton of free tutorials available but the benefit of Adam's stuff
> is that it's structured as a 'learning path'. You could get away with
> skipping Vol's 5&6, as once you understand the foundations there's better
> paid material available for Pyro and Fluids - specifically thinking of the
> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
> TD and a great communicator/teacher too (the downside is that his courses
> aren't the cheapest but they're still more reasonable than the likes of
> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
> available for free on Vimeo; it's a great indicator to his approach to
> teaching and the quality of his other course. Steve's great at explaining
> the 'why' as well as the 'how'. That added context aids retention and
> deeper understanding of Houdini as an integrated system.
>
> https://vimeo.com/185820853
>
> http://helloluxx.com/product-tag/adam-swaab/
>
> https://www.cgcircuit.com/browsepage.php
>
>
>
> On 12 January 2017 at 12:27, Olivier Jeannel 
> wrote:
>
>> Not everything, but yeah State Machine is something I try to reproduce in
>> popvop but some easy features are missing such as "get time in state" and
>> other nodes that gave the age of the particle relative to the moment it
>> entered the stage.
>>
>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>
>>> I could you show a similar setup in Houdini, but I am nowhere as
>>> eloquent as the MASTER Bradley Gabe...
>>>
>>> Also you must forget everything you know (state
>>> Machines, bla bla).
>>>
>>>
>>>
>>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
>>> wrote:
>>>
 indeed!

 On 12 January 2017 at 11:17, Rob Chapman  wrote:

 IMHO one of the best tutorials for ICE that got me fired up back in


 the day with that 'aha' moment  was Brad Gabe's "An artist tour


 Production primer"











 8 years ago. wowsers











 On 12 January 2017 at 11:06, Olivier Jeannel 
 wrote:


 > Hi Chris,


 > I've already posted this, but since you're talking about :


 > https://vimeo.com/158037926


 >


 > 2017-01-12 12:03 GMT+01:00 :


 >>


 >> Hi Chris,


 >>


 >> That it what I'm trying to do with the Xsi to Houdini videos. Is
 there


 >> something in particular you were thinking about?


 >>


 >> Cheers


 >>


 >> Skickat från min iPhone


 >>


 >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <
 chrismarshal...@gmail.com>:


 >>


 >> For those of us who are keen to switch to something that has some


 >> similarities to ICE, is there a way of doing some tutorials of the
 basics of


 >> simple effects done in ICE remade in Houdini?


 >>


 >> On 12 January 2017 at 00:11,  wrote:


 >>>


 >>> Thanks, suggestions are welcomed :)


 >>>


 >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel <
 facialdel...@gmail.com>:


 >>>


 >>> Really super,


 >>> wrote you a little request ;)


 >>>


 >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :


 


  Good timing!!! Thanks


 


  2016-12-28 17:19 GMT-05:00, nikaragua86 :


  > great! thank you for 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
Yeah, you need to think a bit different in Houdini, but I could do a tut about 
mimicking state machines if someone is interested. 

Skickat från min iPhone

12 jan. 2017 kl. 13:05 skrev Jonathan Moore :

>> For those of us who are keen to switch to something that has some 
>> similarities to ICE, is there a way of doing some tutorials of the basics of 
>> simple effects done in ICE remade in Houdini?
> 
> Chris, you should take a look at the Jumpstart series over at HelloLuxx. Adam 
> Swaab is a great tutor who guides you through your learning path without ever 
> being condescending. There's a promotion on at the moment with discounts of 
> up to 50%. Vol.7 (currently 30% off) deals specifically with VOPS which is 
> the closest thing to ICE in Houdini but I'd also recommend you pick up the 
> bundle of the first 4 volumes (currently 50% off) as this covers a lot of key 
> principles of the Houdini UX, which are helpful for someone transitioning 
> from ICE. 
> 
> There's a ton of free tutorials available but the benefit of Adam's stuff is 
> that it's structured as a 'learning path'. You could get away with skipping 
> Vol's 5&6, as once you understand the foundations there's better paid 
> material available for Pyro and Fluids - specifically thinking of the Steve 
> Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM TD and a 
> great communicator/teacher too (the downside is that his courses aren't the 
> cheapest but they're still more reasonable than the likes of cmiVFX, fxPHD 
> and CGSociety). He made Vol.1 of his Destruction series available for free on 
> Vimeo; it's a great indicator to his approach to teaching and the quality of 
> his other course. Steve's great at explaining the 'why' as well as the 'how'. 
> That added context aids retention and deeper understanding of Houdini as an 
> integrated system.
> 
> https://vimeo.com/185820853
> 
> http://helloluxx.com/product-tag/adam-swaab/
> 
> https://www.cgcircuit.com/browsepage.php
> 
> 
> 
>> On 12 January 2017 at 12:27, Olivier Jeannel  wrote:
>> Not everything, but yeah State Machine is something I try to reproduce in 
>> popvop but some easy features are missing such as "get time in state" and 
>> other nodes that gave the age of the particle relative to the moment it 
>> entered the stage.
>> 
>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>> I could you show a similar setup in Houdini, but I am nowhere as eloquent 
>>> as the MASTER Bradley Gabe...
>>> 
>>> Also you must forget everything you know (state
>>> Machines, bla bla).
>>> 
>>> 
>>> 
 On Thu, 12 Jan 2017 at 11:34, Chris Marshall  
 wrote:
 indeed!
 
 On 12 January 2017 at 11:17, Rob Chapman  wrote:
 IMHO one of the best tutorials for ICE that got me fired up back in
 
 
 the day with that 'aha' moment  was Brad Gabe's "An artist tour
 
 
 Production primer"
 
 
 
 
 
 
 
 
 
 
 
 8 years ago. wowsers
 
 
 
 
 
 
 
 
 
 
 
 On 12 January 2017 at 11:06, Olivier Jeannel  
 wrote:
 
 
 > Hi Chris,
 
 
 > I've already posted this, but since you're talking about :
 
 
 > https://vimeo.com/158037926
 
 
 >
 
 
 > 2017-01-12 12:03 GMT+01:00 :
 
 
 >>
 
 
 >> Hi Chris,
 
 
 >>
 
 
 >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
 
 
 >> something in particular you were thinking about?
 
 
 >>
 
 
 >> Cheers
 
 
 >>
 
 
 >> Skickat från min iPhone
 
 
 >>
 
 
 >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
 
 
 >>
 
 
 >> For those of us who are keen to switch to something that has some
 
 
 >> similarities to ICE, is there a way of doing some tutorials of the 
 >> basics of
 
 
 >> simple effects done in ICE remade in Houdini?
 
 
 >>
 
 
 >> On 12 January 2017 at 00:11,  wrote:
 
 
 >>>
 
 
 >>> Thanks, suggestions are welcomed :)
 
 
 >>>
 
 
 >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
 
 
 >>>
 
 
 >>> Really super,
 
 
 >>> wrote you a little request ;)
 
 
 >>>
 
 
 >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
 
 
 
 
 
  Good timing!!! Thanks
 
 
 
 
 
  2016-12-28 17:19 GMT-05:00, nikaragua86 :
 
 
  > great! thank you for sharing!

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Jonathan Moore
>
> For those of us who are keen to switch to something that has some
> similarities to ICE, is there a way of doing some tutorials of the basics
> of simple effects done in ICE remade in Houdini?


Chris, you should take a look at the Jumpstart series over at HelloLuxx.
Adam Swaab is a great tutor who guides you through your learning path
without ever being condescending. There's a promotion on at the moment with
discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
VOPS which is the closest thing to ICE in Houdini but I'd also recommend
you pick up the bundle of the first 4 volumes (currently 50% off) as this
covers a lot of key principles of the Houdini UX, which are helpful for
someone transitioning from ICE.

There's a ton of free tutorials available but the benefit of Adam's stuff
is that it's structured as a 'learning path'. You could get away with
skipping Vol's 5&6, as once you understand the foundations there's better
paid material available for Pyro and Fluids - specifically thinking of the
Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
TD and a great communicator/teacher too (the downside is that his courses
aren't the cheapest but they're still more reasonable than the likes of
cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
available for free on Vimeo; it's a great indicator to his approach to
teaching and the quality of his other course. Steve's great at explaining
the 'why' as well as the 'how'. That added context aids retention and
deeper understanding of Houdini as an integrated system.

https://vimeo.com/185820853

http://helloluxx.com/product-tag/adam-swaab/

https://www.cgcircuit.com/browsepage.php



On 12 January 2017 at 12:27, Olivier Jeannel  wrote:

> Not everything, but yeah State Machine is something I try to reproduce in
> popvop but some easy features are missing such as "get time in state" and
> other nodes that gave the age of the particle relative to the moment it
> entered the stage.
>
> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>
>> I could you show a similar setup in Houdini, but I am nowhere as eloquent
>> as the MASTER Bradley Gabe...
>>
>> Also you must forget everything you know (state
>> Machines, bla bla).
>>
>>
>>
>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
>> wrote:
>>
>>> indeed!
>>>
>>> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>>>
>>> IMHO one of the best tutorials for ICE that got me fired up back in
>>>
>>>
>>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>>>
>>>
>>> Production primer"
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 8 years ago. wowsers
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 12 January 2017 at 11:06, Olivier Jeannel 
>>> wrote:
>>>
>>>
>>> > Hi Chris,
>>>
>>>
>>> > I've already posted this, but since you're talking about :
>>>
>>>
>>> > https://vimeo.com/158037926
>>>
>>>
>>> >
>>>
>>>
>>> > 2017-01-12 12:03 GMT+01:00 :
>>>
>>>
>>> >>
>>>
>>>
>>> >> Hi Chris,
>>>
>>>
>>> >>
>>>
>>>
>>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>>>
>>>
>>> >> something in particular you were thinking about?
>>>
>>>
>>> >>
>>>
>>>
>>> >> Cheers
>>>
>>>
>>> >>
>>>
>>>
>>> >> Skickat från min iPhone
>>>
>>>
>>> >>
>>>
>>>
>>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <
>>> chrismarshal...@gmail.com>:
>>>
>>>
>>> >>
>>>
>>>
>>> >> For those of us who are keen to switch to something that has some
>>>
>>>
>>> >> similarities to ICE, is there a way of doing some tutorials of the
>>> basics of
>>>
>>>
>>> >> simple effects done in ICE remade in Houdini?
>>>
>>>
>>> >>
>>>
>>>
>>> >> On 12 January 2017 at 00:11,  wrote:
>>>
>>>
>>> >>>
>>>
>>>
>>> >>> Thanks, suggestions are welcomed :)
>>>
>>>
>>> >>>
>>>
>>>
>>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel >> >:
>>>
>>>
>>> >>>
>>>
>>>
>>> >>> Really super,
>>>
>>>
>>> >>> wrote you a little request ;)
>>>
>>>
>>> >>>
>>>
>>>
>>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>>>
>>>
>>> 
>>>
>>>
>>>  Good timing!!! Thanks
>>>
>>>
>>> 
>>>
>>>
>>>  2016-12-28 17:19 GMT-05:00, nikaragua86 :
>>>
>>>
>>>  > great! thank you for sharing!
>>>
>>>
>>>  >
>>>
>>>
>>>  > 2016-12-29 0:58 GMT+03:00 :
>>>
>>>
>>>  >
>>>
>>>
>>>  >> Hi all,
>>>
>>>
>>>  >>
>>>
>>>
>>>  >> For the people who are switching to Houdini, I've created a
>>> tutorial
>>>
>>>
>>>  >> blog
>>>
>>>
>>>  >> where I've posted some short quick start tutorials to get you
>>> going.
>>>
>>>
>>>  >> Only
>>>
>>>
>>>  >> a
>>>
>>>
>>>  >> few so far, but more will come later.  I hope you'll find them
>>>
>>>
>>>  >> useful.
>>>
>>>
>>>  >>
>>>
>>>
>>>  >> 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
Not everything, but yeah State Machine is something I try to reproduce in
popvop but some easy features are missing such as "get time in state" and
other nodes that gave the age of the particle relative to the moment it
entered the stage.

2017-01-12 12:45 GMT+01:00 Cristobal Infante :

> I could you show a similar setup in Houdini, but I am nowhere as eloquent
> as the MASTER Bradley Gabe...
>
> Also you must forget everything you know (state
> Machines, bla bla).
>
>
>
> On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
> wrote:
>
>> indeed!
>>
>> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>>
>> IMHO one of the best tutorials for ICE that got me fired up back in
>>
>>
>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>>
>>
>> Production primer"
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> 8 years ago. wowsers
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 12 January 2017 at 11:06, Olivier Jeannel 
>> wrote:
>>
>>
>> > Hi Chris,
>>
>>
>> > I've already posted this, but since you're talking about :
>>
>>
>> > https://vimeo.com/158037926
>>
>>
>> >
>>
>>
>> > 2017-01-12 12:03 GMT+01:00 :
>>
>>
>> >>
>>
>>
>> >> Hi Chris,
>>
>>
>> >>
>>
>>
>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>>
>>
>> >> something in particular you were thinking about?
>>
>>
>> >>
>>
>>
>> >> Cheers
>>
>>
>> >>
>>
>>
>> >> Skickat från min iPhone
>>
>>
>> >>
>>
>>
>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall > >:
>>
>>
>> >>
>>
>>
>> >> For those of us who are keen to switch to something that has some
>>
>>
>> >> similarities to ICE, is there a way of doing some tutorials of the
>> basics of
>>
>>
>> >> simple effects done in ICE remade in Houdini?
>>
>>
>> >>
>>
>>
>> >> On 12 January 2017 at 00:11,  wrote:
>>
>>
>> >>>
>>
>>
>> >>> Thanks, suggestions are welcomed :)
>>
>>
>> >>>
>>
>>
>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel > >:
>>
>>
>> >>>
>>
>>
>> >>> Really super,
>>
>>
>> >>> wrote you a little request ;)
>>
>>
>> >>>
>>
>>
>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>>
>>
>> 
>>
>>
>>  Good timing!!! Thanks
>>
>>
>> 
>>
>>
>>  2016-12-28 17:19 GMT-05:00, nikaragua86 :
>>
>>
>>  > great! thank you for sharing!
>>
>>
>>  >
>>
>>
>>  > 2016-12-29 0:58 GMT+03:00 :
>>
>>
>>  >
>>
>>
>>  >> Hi all,
>>
>>
>>  >>
>>
>>
>>  >> For the people who are switching to Houdini, I've created a
>> tutorial
>>
>>
>>  >> blog
>>
>>
>>  >> where I've posted some short quick start tutorials to get you
>> going.
>>
>>
>>  >> Only
>>
>>
>>  >> a
>>
>>
>>  >> few so far, but more will come later.  I hope you'll find them
>>
>>
>>  >> useful.
>>
>>
>>  >>
>>
>>
>>  >> http://shortandsweet3d.blogspot.co.uk/?m=1
>>
>>
>>  >>
>>
>>
>>  >> Cheers
>>
>>
>>  >> Mikael
>>
>>
>>  >>
>>
>>
>>  >>
>>
>>
>>  >>
>>
>>
>>  >> --
>>
>>
>>  >> Softimage Mailing List.
>>
>>
>>  >> To unsubscribe, send a mail to
>>
>>
>>  >> softimage-requ...@listproc.autodesk.com
>>
>>
>>  >> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>  >>
>>
>>
>>  >
>>
>>
>>  --
>>
>>
>>  Softimage Mailing List.
>>
>>
>>  To unsubscribe, send a mail to softimage-request@listproc.
>> autodesk.com
>>
>>
>>  with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >>>
>>
>>
>> >>>
>>
>>
>> >>> --
>>
>>
>> >>> Softimage Mailing List.
>>
>>
>> >>> To unsubscribe, send a mail to softimage-request@listproc.
>> autodesk.com
>>
>>
>> >>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >>>
>>
>>
>> >>>
>>
>>
>> >>> --
>>
>>
>> >>> Softimage Mailing List.
>>
>>
>> >>> To unsubscribe, send a mail to softimage-request@listproc.
>> autodesk.com
>>
>>
>> >>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >> --
>>
>>
>> >> Chris Marshall
>>
>>
>> >> Mint Motion Limited
>>
>>
>> >> 029 20 37 27 57
>>
>>
>> >> 07730 533 115
>>
>>
>> >> www.mintmotion.co.uk
>>
>>
>> >> www.dot3d.com
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >> --
>>
>>
>> >> Softimage Mailing List.
>>
>>
>> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>
>>
>> >> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >> --
>>
>>
>> >> Softimage Mailing List.
>>
>>
>> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>
>>
>> >> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >
>>
>>
>> >
>>
>>
>> >
>>
>>
>> > --
>>
>>
>> > Softimage Mailing List.
>>
>>
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>>
>>
>> 

RE: mountains

2017-01-12 Thread adrian wyer
from my cold dead fingers...etc etc

 

a

 

Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR 
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com

www.fluid-pictures.com
  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal
Infante
Sent: 12 January 2017 11:54
To: Official Softimage Users Mailing
List.https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: mountains

 

get on your bike:

 

https://vimeo.com/116364169

 

On 12 January 2017 at 10:14, Chris Marshall 
wrote:

Yes sometimes I feel doing more ice is a waste of time, but as I know it
inside out and have seriously tight deadlines, I have no time to learn
anything else right now.

The mountains builder works way better than I thought it would.

Cheers

 

On 12 January 2017 at 08:33, Morten Bartholdy  wrote:

Hi Chris,

Thanks! It is always nice to learn some more ICE even now :) Pretty nifty
for throwing quick landscapes together.

Cheers
Morten



> Den 10. januar 2017 klokken 18:09 skrev Chris Marshall
:
>
>
> Here you go. A bit thrown together. Reduce the resolution of the main grid
> to make it more interactive.
>
> https://dl.dropboxusercontent.

com/u/76099539/mountains-test-1.zip
>
>
> On 10 January 2017 at 15:39, Chris Marshall 
> wrote:
>
> > Thanks. This solution is good because it's almost realtime to generate
and
> > I can quickly draw the curves that define the mountain ranges etc.
> > It essentially uses the distance between the curves and surface to push
up
> > the peaks. Then some turbulence multiplied in there, plus I've added a
null
> > to act as a height centre for the highest peak.
> >
> > On 10 January 2017 at 14:58, Morten Bartholdy 
wrote:
> >
> >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> >> BTW WorldMachine was mentioned and I have to say it is pretty addictive
> >> and fairly easy to get decent results from it.
> >>
> >> Morten
> >>
> >>
> >>
> >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> >> chrismarshal...@gmail.com>:
> >> >
> >> >
> >> > Here's what I managed to make. None of Andy's Diamond stuff, just a
> >> curve
> >> > to define the main ridge, in this render a spiral, and some other
> >> smaller
> >> > curves to define some minor spurs off it.
> >> >
> >> >
> >> > On 10 January 2017 at 13:21, Chris Marshall

> >> > wrote:
> >> >
> >> > > oh yes. Interesting. I've managed to modify that and incporporate
it
> >> into
> >> > > something I'd started to build. Looks like it might work, possibly.
> >> > > Thanks Morten
> >> > >
> >> > > On 10 January 2017 at 13:01, Morten Bartholdy 
> >> wrote:
> >> > >
> >> > >> This one? :
> >> > >>
> >> > >> Diamond-Square Terrain Generator
> >> > >>
> >> > >> http://rray.de/xsi/ - search terrain
> >> > >>
> >> > >>
> >> > >> Morten
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
> >> > >> adrian.w...@fluid-pictures.com>:
> >> > >> >
> >> > >> >
> >> > >> > it was a little ppg that you could layer up fractals to displace
a
> >> > >> grid.
> >> > >> > kind of like world machine but inside soft
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > a
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > Adrian Wyer
> >> > >> > Fluid Pictures
> >> > >> > 4th Floor
> >> > >> > 4 Bath Place
> >> > >> > Rivington Street
> >> > >> > London
> >> > >> > EC2A 3DR
> >> > >> > ++44(0) 207 580 0829  
> >> > >> >
> >> > >> >
> >> > >> > adrian.w...@fluid-pictures.com
> >> > >> >
> >> > >> > www.fluid-pictures.com
> >> > >> >  >> > >> id-pictures.com/
> >> > >> > >
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > Fluid Pictures Limited is registered in England and Wales.
> >> > >> > Company number:5657815
> >> > >> > VAT number: 872 6893 71
> >> > >> >
> >> > >> >   _
> >> > >> >
> >> > >> > From: softimage-boun...@listproc.aut
 odesk.com
> >> > >> > [mailto:softimage-bounces@list
 proc.autodesk.com] On
Behalf Of
> >> Chris
> >> > >> Marshall
> >> > >> > Sent: 10 January 2017 12:09
> >> > >> > To: Official Softimage Users Mailing
> >> > >> > List.https://groups.google.com
 /forum/#!forum/xsi_list
> >> > >> > Subject: Re: mountains
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > possibly. Was that it? Did it work 

Re: mountains

2017-01-12 Thread Chris Marshall
thumbs up


On 12 January 2017 at 11:53, Cristobal Infante  wrote:

> get on your bike:
>
> https://vimeo.com/116364169
>
> On 12 January 2017 at 10:14, Chris Marshall 
> wrote:
>
>> Yes sometimes I feel doing more ice is a waste of time, but as I know it
>> inside out and have seriously tight deadlines, I have no time to learn
>> anything else right now.
>> The mountains builder works way better than I thought it would.
>>
>> Cheers
>>
>>
>> On 12 January 2017 at 08:33, Morten Bartholdy 
>> wrote:
>>
>>> Hi Chris,
>>>
>>> Thanks! It is always nice to learn some more ICE even now :) Pretty
>>> nifty for throwing quick landscapes together.
>>>
>>> Cheers
>>> Morten
>>>
>>>
>>> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
>>> chrismarshal...@gmail.com>:
>>> >
>>> >
>>> > Here you go. A bit thrown together. Reduce the resolution of the main
>>> grid
>>> > to make it more interactive.
>>> >
>>> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
>>> >
>>> >
>>> > On 10 January 2017 at 15:39, Chris Marshall >> >
>>> > wrote:
>>> >
>>> > > Thanks. This solution is good because it's almost realtime to
>>> generate and
>>> > > I can quickly draw the curves that define the mountain ranges etc.
>>> > > It essentially uses the distance between the curves and surface to
>>> push up
>>> > > the peaks. Then some turbulence multiplied in there, plus I've added
>>> a null
>>> > > to act as a height centre for the highest peak.
>>> > >
>>> > > On 10 January 2017 at 14:58, Morten Bartholdy 
>>> wrote:
>>> > >
>>> > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
>>> > >> BTW WorldMachine was mentioned and I have to say it is pretty
>>> addictive
>>> > >> and fairly easy to get decent results from it.
>>> > >>
>>> > >> Morten
>>> > >>
>>> > >>
>>> > >>
>>> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
>>> > >> chrismarshal...@gmail.com>:
>>> > >> >
>>> > >> >
>>> > >> > Here's what I managed to make. None of Andy's Diamond stuff, just
>>> a
>>> > >> curve
>>> > >> > to define the main ridge, in this render a spiral, and some other
>>> > >> smaller
>>> > >> > curves to define some minor spurs off it.
>>> > >> >
>>> > >> >
>>> > >> > On 10 January 2017 at 13:21, Chris Marshall <
>>> chrismarshal...@gmail.com>
>>> > >> > wrote:
>>> > >> >
>>> > >> > > oh yes. Interesting. I've managed to modify that and
>>> incporporate it
>>> > >> into
>>> > >> > > something I'd started to build. Looks like it might work,
>>> possibly.
>>> > >> > > Thanks Morten
>>> > >> > >
>>> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
>>> x...@colorshopvfx.dk>
>>> > >> wrote:
>>> > >> > >
>>> > >> > >> This one? :
>>> > >> > >>
>>> > >> > >> Diamond-Square Terrain Generator
>>> > >> > >>
>>> > >> > >> http://rray.de/xsi/ - search terrain
>>> > >> > >>
>>> > >> > >>
>>> > >> > >> Morten
>>> > >> > >>
>>> > >> > >>
>>> > >> > >>
>>> > >> > >>
>>> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
>>> > >> > >> adrian.w...@fluid-pictures.com>:
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > it was a little ppg that you could layer up fractals to
>>> displace a
>>> > >> > >> grid.
>>> > >> > >> > kind of like world machine but inside soft
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > a
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > Adrian Wyer
>>> > >> > >> > Fluid Pictures
>>> > >> > >> > 4th Floor
>>> > >> > >> > 4 Bath Place
>>> > >> > >> > Rivington Street
>>> > >> > >> > London
>>> > >> > >> > EC2A 3DR
>>> > >> > >> > ++44(0) 207 580 0829
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > adrian.w...@fluid-pictures.com
>>> > >> > >> >
>>> > >> > >> > www.fluid-pictures.com
>>> > >> > >> > >> > >> > >> id-pictures.com/
>>> > >> > >> > >
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > Fluid Pictures Limited is registered in England and Wales.
>>> > >> > >> > Company number:5657815
>>> > >> > >> > VAT number: 872 6893 71
>>> > >> > >> >
>>> > >> > >> >   _
>>> > >> > >> >
>>> > >> > >> > From: softimage-boun...@listproc.autodesk.com
>>> > >> > >> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
>>> Of
>>> > >> Chris
>>> > >> > >> Marshall
>>> > >> > >> > Sent: 10 January 2017 12:09
>>> > >> > >> > To: Official Softimage Users Mailing
>>> > >> > >> > List.https://groups.google.com/forum/#!forum/xsi_list
>>> > >> > >> > Subject: Re: mountains
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > possibly. Was that it? Did it work with the FX Tree? I'm
>>> > >> struggling to
>>> > >> > >> > remember the workflow.
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > On 10 January 2017 at 12:07, adrian wyer <
>>> > >> adrian.w...@fluid-pictures.co
>>> > >> > >> m>
>>> > >> > >> > wrote:
>>> > >> > >> >

Re: mountains

2017-01-12 Thread Cristobal Infante
get on your bike:

https://vimeo.com/116364169

On 12 January 2017 at 10:14, Chris Marshall 
wrote:

> Yes sometimes I feel doing more ice is a waste of time, but as I know it
> inside out and have seriously tight deadlines, I have no time to learn
> anything else right now.
> The mountains builder works way better than I thought it would.
>
> Cheers
>
>
> On 12 January 2017 at 08:33, Morten Bartholdy  wrote:
>
>> Hi Chris,
>>
>> Thanks! It is always nice to learn some more ICE even now :) Pretty nifty
>> for throwing quick landscapes together.
>>
>> Cheers
>> Morten
>>
>>
>> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
>> chrismarshal...@gmail.com>:
>> >
>> >
>> > Here you go. A bit thrown together. Reduce the resolution of the main
>> grid
>> > to make it more interactive.
>> >
>> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
>> >
>> >
>> > On 10 January 2017 at 15:39, Chris Marshall 
>> > wrote:
>> >
>> > > Thanks. This solution is good because it's almost realtime to
>> generate and
>> > > I can quickly draw the curves that define the mountain ranges etc.
>> > > It essentially uses the distance between the curves and surface to
>> push up
>> > > the peaks. Then some turbulence multiplied in there, plus I've added
>> a null
>> > > to act as a height centre for the highest peak.
>> > >
>> > > On 10 January 2017 at 14:58, Morten Bartholdy 
>> wrote:
>> > >
>> > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
>> > >> BTW WorldMachine was mentioned and I have to say it is pretty
>> addictive
>> > >> and fairly easy to get decent results from it.
>> > >>
>> > >> Morten
>> > >>
>> > >>
>> > >>
>> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
>> > >> chrismarshal...@gmail.com>:
>> > >> >
>> > >> >
>> > >> > Here's what I managed to make. None of Andy's Diamond stuff, just a
>> > >> curve
>> > >> > to define the main ridge, in this render a spiral, and some other
>> > >> smaller
>> > >> > curves to define some minor spurs off it.
>> > >> >
>> > >> >
>> > >> > On 10 January 2017 at 13:21, Chris Marshall <
>> chrismarshal...@gmail.com>
>> > >> > wrote:
>> > >> >
>> > >> > > oh yes. Interesting. I've managed to modify that and
>> incporporate it
>> > >> into
>> > >> > > something I'd started to build. Looks like it might work,
>> possibly.
>> > >> > > Thanks Morten
>> > >> > >
>> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
>> x...@colorshopvfx.dk>
>> > >> wrote:
>> > >> > >
>> > >> > >> This one? :
>> > >> > >>
>> > >> > >> Diamond-Square Terrain Generator
>> > >> > >>
>> > >> > >> http://rray.de/xsi/ - search terrain
>> > >> > >>
>> > >> > >>
>> > >> > >> Morten
>> > >> > >>
>> > >> > >>
>> > >> > >>
>> > >> > >>
>> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
>> > >> > >> adrian.w...@fluid-pictures.com>:
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > it was a little ppg that you could layer up fractals to
>> displace a
>> > >> > >> grid.
>> > >> > >> > kind of like world machine but inside soft
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > a
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > Adrian Wyer
>> > >> > >> > Fluid Pictures
>> > >> > >> > 4th Floor
>> > >> > >> > 4 Bath Place
>> > >> > >> > Rivington Street
>> > >> > >> > London
>> > >> > >> > EC2A 3DR
>> > >> > >> > ++44(0) 207 580 0829
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > adrian.w...@fluid-pictures.com
>> > >> > >> >
>> > >> > >> > www.fluid-pictures.com
>> > >> > >> > > > >> > >> id-pictures.com/
>> > >> > >> > >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > Fluid Pictures Limited is registered in England and Wales.
>> > >> > >> > Company number:5657815
>> > >> > >> > VAT number: 872 6893 71
>> > >> > >> >
>> > >> > >> >   _
>> > >> > >> >
>> > >> > >> > From: softimage-boun...@listproc.autodesk.com
>> > >> > >> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
>> > >> Chris
>> > >> > >> Marshall
>> > >> > >> > Sent: 10 January 2017 12:09
>> > >> > >> > To: Official Softimage Users Mailing
>> > >> > >> > List.https://groups.google.com/forum/#!forum/xsi_list
>> > >> > >> > Subject: Re: mountains
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > possibly. Was that it? Did it work with the FX Tree? I'm
>> > >> struggling to
>> > >> > >> > remember the workflow.
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > On 10 January 2017 at 12:07, adrian wyer <
>> > >> adrian.w...@fluid-pictures.co
>> > >> > >> m>
>> > >> > >> > wrote:
>> > >> > >> >
>> > >> > >> > are you thinking of the GEM landscape addon?
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > a
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > Adrian Wyer
>> > >> > >> > Fluid Pictures
>> > >> > >> > 4th Floor
>> > >> > >> > 4 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Cristobal Infante
I could you show a similar setup in Houdini, but I am nowhere as eloquent
as the MASTER Bradley Gabe...

Also you must forget everything you know (state
Machines, bla bla).



On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
wrote:

> indeed!
>
> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>
> IMHO one of the best tutorials for ICE that got me fired up back in
>
>
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>
>
> Production primer"
>
>
>
>
>
>
>
>
>
>
>
> 8 years ago. wowsers
>
>
>
>
>
>
>
>
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel 
> wrote:
>
>
> > Hi Chris,
>
>
> > I've already posted this, but since you're talking about :
>
>
> > https://vimeo.com/158037926
>
>
> >
>
>
> > 2017-01-12 12:03 GMT+01:00 :
>
>
> >>
>
>
> >> Hi Chris,
>
>
> >>
>
>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>
>
> >> something in particular you were thinking about?
>
>
> >>
>
>
> >> Cheers
>
>
> >>
>
>
> >> Skickat från min iPhone
>
>
> >>
>
>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall  >:
>
>
> >>
>
>
> >> For those of us who are keen to switch to something that has some
>
>
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
>
>
> >> simple effects done in ICE remade in Houdini?
>
>
> >>
>
>
> >> On 12 January 2017 at 00:11,  wrote:
>
>
> >>>
>
>
> >>> Thanks, suggestions are welcomed :)
>
>
> >>>
>
>
> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>
>
> >>>
>
>
> >>> Really super,
>
>
> >>> wrote you a little request ;)
>
>
> >>>
>
>
> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>
>
> 
>
>
>  Good timing!!! Thanks
>
>
> 
>
>
>  2016-12-28 17:19 GMT-05:00, nikaragua86 :
>
>
>  > great! thank you for sharing!
>
>
>  >
>
>
>  > 2016-12-29 0:58 GMT+03:00 :
>
>
>  >
>
>
>  >> Hi all,
>
>
>  >>
>
>
>  >> For the people who are switching to Houdini, I've created a
> tutorial
>
>
>  >> blog
>
>
>  >> where I've posted some short quick start tutorials to get you
> going.
>
>
>  >> Only
>
>
>  >> a
>
>
>  >> few so far, but more will come later.  I hope you'll find them
>
>
>  >> useful.
>
>
>  >>
>
>
>  >> http://shortandsweet3d.blogspot.co.uk/?m=1
>
>
>  >>
>
>
>  >> Cheers
>
>
>  >> Mikael
>
>
>  >>
>
>
>  >>
>
>
>  >>
>
>
>  >> --
>
>
>  >> Softimage Mailing List.
>
>
>  >> To unsubscribe, send a mail to
>
>
>  >> softimage-requ...@listproc.autodesk.com
>
>
>  >> with "unsubscribe" in the subject, and reply to confirm.
>
>
>  >>
>
>
>  >
>
>
>  --
>
>
>  Softimage Mailing List.
>
>
>  To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
>
>
>  with "unsubscribe" in the subject, and reply to confirm.
>
>
> >>>
>
>
> >>>
>
>
> >>> --
>
>
> >>> Softimage Mailing List.
>
>
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>
>
> >>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> >>>
>
>
> >>>
>
>
> >>> --
>
>
> >>> Softimage Mailing List.
>
>
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>
>
> >>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> >>
>
>
> >>
>
>
> >>
>
>
> >>
>
>
> >> --
>
>
> >> Chris Marshall
>
>
> >> Mint Motion Limited
>
>
> >> 029 20 37 27 57
>
>
> >> 07730 533 115
>
>
> >> www.mintmotion.co.uk
>
>
> >> www.dot3d.com
>
>
> >>
>
>
> >>
>
>
> >> --
>
>
> >> Softimage Mailing List.
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>
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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> >> with "unsubscribe" in the subject, and reply to confirm.
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> >>
>
>
> >>
>
>
> >> --
>
>
> >> Softimage Mailing List.
>
>
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>
>
> >> with "unsubscribe" in the subject, and reply to confirm.
>
>
> >
>
>
> >
>
>
> >
>
>
> > --
>
>
> > Softimage Mailing List.
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> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
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> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
>
>
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> --
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
indeed!

On 12 January 2017 at 11:17, Rob Chapman  wrote:

> IMHO one of the best tutorials for ICE that got me fired up back in
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
> Production primer"
>
> https://vimeo.com/1392786
>
> 8 years ago. wowsers
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel 
> wrote:
> > Hi Chris,
> > I've already posted this, but since you're talking about :
> > https://vimeo.com/158037926
> >
> > 2017-01-12 12:03 GMT+01:00 :
> >>
> >> Hi Chris,
> >>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
> >> something in particular you were thinking about?
> >>
> >> Cheers
> >>
> >> Skickat från min iPhone
> >>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall  >:
> >>
> >> For those of us who are keen to switch to something that has some
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
> >> simple effects done in ICE remade in Houdini?
> >>
> >> On 12 January 2017 at 00:11,  wrote:
> >>>
> >>> Thanks, suggestions are welcomed :)
> >>>
> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
> >>>
> >>> Really super,
> >>> wrote you a little request ;)
> >>>
> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
> 
>  Good timing!!! Thanks
> 
>  2016-12-28 17:19 GMT-05:00, nikaragua86 :
>  > great! thank you for sharing!
>  >
>  > 2016-12-29 0:58 GMT+03:00 :
>  >
>  >> Hi all,
>  >>
>  >> For the people who are switching to Houdini, I've created a
> tutorial
>  >> blog
>  >> where I've posted some short quick start tutorials to get you
> going.
>  >> Only
>  >> a
>  >> few so far, but more will come later.  I hope you'll find them
>  >> useful.
>  >>
>  >> http://shortandsweet3d.blogspot.co.uk/?m=1
>  >>
>  >> Cheers
>  >> Mikael
>  >>
>  >>
>  >>
>  >> --
>  >> Softimage Mailing List.
>  >> To unsubscribe, send a mail to
>  >> softimage-requ...@listproc.autodesk.com
>  >> with "unsubscribe" in the subject, and reply to confirm.
>  >>
>  >
>  --
>  Softimage Mailing List.
>  To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
>  with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >>
> >>
> >>
> >> --
> >> Chris Marshall
> >> Mint Motion Limited
> >> 029 20 37 27 57
> >> 07730 533 115
> >> www.mintmotion.co.uk
> >> www.dot3d.com
> >>
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Rob Chapman
IMHO one of the best tutorials for ICE that got me fired up back in
the day with that 'aha' moment  was Brad Gabe's "An artist tour
Production primer"

https://vimeo.com/1392786

8 years ago. wowsers



On 12 January 2017 at 11:06, Olivier Jeannel  wrote:
> Hi Chris,
> I've already posted this, but since you're talking about :
> https://vimeo.com/158037926
>
> 2017-01-12 12:03 GMT+01:00 :
>>
>> Hi Chris,
>>
>> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> something in particular you were thinking about?
>>
>> Cheers
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
>>
>> For those of us who are keen to switch to something that has some
>> similarities to ICE, is there a way of doing some tutorials of the basics of
>> simple effects done in ICE remade in Houdini?
>>
>> On 12 January 2017 at 00:11,  wrote:
>>>
>>> Thanks, suggestions are welcomed :)
>>>
>>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>>
>>> Really super,
>>> wrote you a little request ;)
>>>
>>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :

 Good timing!!! Thanks

 2016-12-28 17:19 GMT-05:00, nikaragua86 :
 > great! thank you for sharing!
 >
 > 2016-12-29 0:58 GMT+03:00 :
 >
 >> Hi all,
 >>
 >> For the people who are switching to Houdini, I've created a tutorial
 >> blog
 >> where I've posted some short quick start tutorials to get you going.
 >> Only
 >> a
 >> few so far, but more will come later.  I hope you'll find them
 >> useful.
 >>
 >> http://shortandsweet3d.blogspot.co.uk/?m=1
 >>
 >> Cheers
 >> Mikael
 >>
 >>
 >>
 >> --
 >> Softimage Mailing List.
 >> To unsubscribe, send a mail to
 >> softimage-requ...@listproc.autodesk.com
 >> with "unsubscribe" in the subject, and reply to confirm.
 >>
 >
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
OK Thanks guys. Well for me, I know very little about Houdini, other than
just getting my head around the interface.
With Ice, I can load a demo fireworks scene, dive into the ICE tree, and
figure out how the fireworks are created. It's very straight forwards as
you have an emitter node, forces etc etc. You can clearly see what nodes
are doing what.
In Houdini however, I loaded the default fireworks, had a look inside and
could not figure out what was going on. So there are clearly some
fundamental differences there that could do with explaining. It might be
that the fireworks isn't a good example?






On 12 January 2017 at 11:06, Olivier Jeannel  wrote:

> Hi Chris,
> I've already posted this, but since you're talking about :
> https://vimeo.com/158037926
>
> 2017-01-12 12:03 GMT+01:00 :
>
>> Hi Chris,
>>
>> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> something in particular you were thinking about?
>>
>> Cheers
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
>>
>> For those of us who are keen to switch to something that has some
>> similarities to ICE, is there a way of doing some tutorials of the basics
>> of simple effects done in ICE remade in Houdini?
>>
>> On 12 January 2017 at 00:11,  wrote:
>>
>>> Thanks, suggestions are welcomed :)
>>>
>>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>>
>>> Really super,
>>> wrote you a little request ;)
>>>
>>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>>>
 Good timing!!! Thanks

 2016-12-28 17:19 GMT-05:00, nikaragua86 :
 > great! thank you for sharing!
 >
 > 2016-12-29 0:58 GMT+03:00 :
 >
 >> Hi all,
 >>
 >> For the people who are switching to Houdini, I've created a tutorial
 blog
 >> where I've posted some short quick start tutorials to get you going.
 Only
 >> a
 >> few so far, but more will come later.  I hope you'll find them
 useful.
 >>
 >> http://shortandsweet3d.blogspot.co.uk/?m=1
 >>
 >> Cheers
 >> Mikael
 >>
 >>
 >>
 >> --
 >> Softimage Mailing List.
 >> To unsubscribe, send a mail to softimage-requ...@listproc.aut
 odesk.com
 >> with "unsubscribe" in the subject, and reply to confirm.
 >>
 >
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Chris Marshall
>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
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>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
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>
>
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>



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029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
Hi Chris,
I've already posted this, but since you're talking about :
https://vimeo.com/158037926

2017-01-12 12:03 GMT+01:00 :

> Hi Chris,
>
> That it what I'm trying to do with the Xsi to Houdini videos. Is there
> something in particular you were thinking about?
>
> Cheers
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
>
> For those of us who are keen to switch to something that has some
> similarities to ICE, is there a way of doing some tutorials of the basics
> of simple effects done in ICE remade in Houdini?
>
> On 12 January 2017 at 00:11,  wrote:
>
>> Thanks, suggestions are welcomed :)
>>
>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>
>> Really super,
>> wrote you a little request ;)
>>
>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>>
>>> Good timing!!! Thanks
>>>
>>> 2016-12-28 17:19 GMT-05:00, nikaragua86 :
>>> > great! thank you for sharing!
>>> >
>>> > 2016-12-29 0:58 GMT+03:00 :
>>> >
>>> >> Hi all,
>>> >>
>>> >> For the people who are switching to Houdini, I've created a tutorial
>>> blog
>>> >> where I've posted some short quick start tutorials to get you going.
>>> Only
>>> >> a
>>> >> few so far, but more will come later.  I hope you'll find them useful.
>>> >>
>>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
>>> >>
>>> >> Cheers
>>> >> Mikael
>>> >>
>>> >>
>>> >>
>>> >> --
>>> >> Softimage Mailing List.
>>> >> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com
>>> >> with "unsubscribe" in the subject, and reply to confirm.
>>> >>
>>> >
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
> --
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
Hi Chris,

That it what I'm trying to do with the Xsi to Houdini videos. Is there 
something in particular you were thinking about?

Cheers

Skickat från min iPhone

> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
> 
> For those of us who are keen to switch to something that has some 
> similarities to ICE, is there a way of doing some tutorials of the basics of 
> simple effects done in ICE remade in Houdini?
> 
>> On 12 January 2017 at 00:11,  wrote:
>> Thanks, suggestions are welcomed :)
>> 
>>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>> 
>>> Really super,
>>> wrote you a little request ;)
>>> 
>>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
 Good timing!!! Thanks
 
 2016-12-28 17:19 GMT-05:00, nikaragua86 :
 > great! thank you for sharing!
 >
 > 2016-12-29 0:58 GMT+03:00 :
 >
 >> Hi all,
 >>
 >> For the people who are switching to Houdini, I've created a tutorial 
 >> blog
 >> where I've posted some short quick start tutorials to get you going. 
 >> Only
 >> a
 >> few so far, but more will come later.  I hope you'll find them useful.
 >>
 >> http://shortandsweet3d.blogspot.co.uk/?m=1
 >>
 >> Cheers
 >> Mikael
 >>
 >>
 >>
 >> --
 >> Softimage Mailing List.
 >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 >> with "unsubscribe" in the subject, and reply to confirm.
 >>
 >
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
> 
> 
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Re: Executing a Command without undo (Scripting)

2017-01-12 Thread Martin Yara
Thanks for your answer.

I tried that but it resets all the Undo History so both a() and b() won't
be undoable.
And worst, b() is still in the Repeat list.

I want to keep a() undoable and repeatable while making b() invisible.

It seems to work fine when b() is called by an event, undo and repeat will
ignore the event. A workaround would probably be using a few onEndCommand
events.

Martin

On Thu, Jan 12, 2017 at 7:42 PM, Alok Gandhi 
wrote:

> You can set
> preferences.General.undo': 0
> before calling b().
>
> In python this can be easily done through a decorator
> 
>
>
> On Thu, Jan 12, 2017 at 6:20 PM, Martin Yara  wrote:
>
>> I've found SetFlag(262144, false) in an old message in the list but I
>> don't understand how does it work.
>>
>> I create a command a() with these flags in JScript.
>> oCmd.SetFlag(siNoLogging,true);
>> oCmd.SetFlag(siSupportsKeyAssignment,false) ;
>> oCmd.SetFlag(262144,false);
>> Just like the commands inside GlobalVarPlugin.js from the Softimage
>> Commands folder..
>>
>> The command does a simple duplicate Component, just for testing.
>>
>> Then I execute:
>>
>> Translate("",0,0,1)
>> a()
>>
>> As expected, it moves the selected point and then, duplicate it.
>> If I use Repeat, it repeats a()
>> If I undo, it undoes a(), and if undo again it undoes Translate.
>>
>> So I don't see any change with a not flagged command.
>>
>> Is this behavior normal? I though it wouldn't undo the a() command and
>> hoped that Repeat would ignore it too, but i doesn't.
>>
>>
>> Martin
>>
>>
>>
>>
>> On Thu, Jan 12, 2017 at 5:44 PM, Martin Yara  wrote:
>>
>>> Hi,
>>>
>>> Is it possible, in Scripting, to execute a command without leaving a
>>> trace in the undo stack?
>>>
>>> I want to execute 2 commands a() and b() in that order, but I want to be
>>> able to use Repeat to use a() again, not b().
>>>
>>> b() command is only a command to get data so it shouldn't break anything
>>> if I skip that command when undoing or repeating.
>>>
>>> I've found 'TermUndoRedo' in the SDK manual but it is only for C++ API.
>>>
>>> Thanks
>>>
>>> Martin
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> --
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Re: Executing a Command without undo (Scripting)

2017-01-12 Thread Alok Gandhi
You can set
preferences.General.undo': 0
before calling b().

In python this can be easily done through a decorator



On Thu, Jan 12, 2017 at 6:20 PM, Martin Yara  wrote:

> I've found SetFlag(262144, false) in an old message in the list but I
> don't understand how does it work.
>
> I create a command a() with these flags in JScript.
> oCmd.SetFlag(siNoLogging,true);
> oCmd.SetFlag(siSupportsKeyAssignment,false) ;
> oCmd.SetFlag(262144,false);
> Just like the commands inside GlobalVarPlugin.js from the Softimage
> Commands folder..
>
> The command does a simple duplicate Component, just for testing.
>
> Then I execute:
>
> Translate("",0,0,1)
> a()
>
> As expected, it moves the selected point and then, duplicate it.
> If I use Repeat, it repeats a()
> If I undo, it undoes a(), and if undo again it undoes Translate.
>
> So I don't see any change with a not flagged command.
>
> Is this behavior normal? I though it wouldn't undo the a() command and
> hoped that Repeat would ignore it too, but i doesn't.
>
>
> Martin
>
>
>
>
> On Thu, Jan 12, 2017 at 5:44 PM, Martin Yara  wrote:
>
>> Hi,
>>
>> Is it possible, in Scripting, to execute a command without leaving a
>> trace in the undo stack?
>>
>> I want to execute 2 commands a() and b() in that order, but I want to be
>> able to use Repeat to use a() again, not b().
>>
>> b() command is only a command to get data so it shouldn't break anything
>> if I skip that command when undoing or repeating.
>>
>> I've found 'TermUndoRedo' in the SDK manual but it is only for C++ API.
>>
>> Thanks
>>
>> Martin
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Executing a Command without undo (Scripting)

2017-01-12 Thread Martin Yara
I've found SetFlag(262144, false) in an old message in the list but I don't
understand how does it work.

I create a command a() with these flags in JScript.
oCmd.SetFlag(siNoLogging,true);
oCmd.SetFlag(siSupportsKeyAssignment,false) ;
oCmd.SetFlag(262144,false);
Just like the commands inside GlobalVarPlugin.js from the Softimage
Commands folder..

The command does a simple duplicate Component, just for testing.

Then I execute:

Translate("",0,0,1)
a()

As expected, it moves the selected point and then, duplicate it.
If I use Repeat, it repeats a()
If I undo, it undoes a(), and if undo again it undoes Translate.

So I don't see any change with a not flagged command.

Is this behavior normal? I though it wouldn't undo the a() command and
hoped that Repeat would ignore it too, but i doesn't.


Martin




On Thu, Jan 12, 2017 at 5:44 PM, Martin Yara  wrote:

> Hi,
>
> Is it possible, in Scripting, to execute a command without leaving a trace
> in the undo stack?
>
> I want to execute 2 commands a() and b() in that order, but I want to be
> able to use Repeat to use a() again, not b().
>
> b() command is only a command to get data so it shouldn't break anything
> if I skip that command when undoing or repeating.
>
> I've found 'TermUndoRedo' in the SDK manual but it is only for C++ API.
>
> Thanks
>
> Martin
>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
For those of us who are keen to switch to something that has some
similarities to ICE, is there a way of doing some tutorials of the basics
of simple effects done in ICE remade in Houdini?

On 12 January 2017 at 00:11,  wrote:

> Thanks, suggestions are welcomed :)
>
> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>
> Really super,
> wrote you a little request ;)
>
> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>
>> Good timing!!! Thanks
>>
>> 2016-12-28 17:19 GMT-05:00, nikaragua86 :
>> > great! thank you for sharing!
>> >
>> > 2016-12-29 0:58 GMT+03:00 :
>> >
>> >> Hi all,
>> >>
>> >> For the people who are switching to Houdini, I've created a tutorial
>> blog
>> >> where I've posted some short quick start tutorials to get you going.
>> Only
>> >> a
>> >> few so far, but more will come later.  I hope you'll find them useful.
>> >>
>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
>> >>
>> >> Cheers
>> >> Mikael
>> >>
>> >>
>> >>
>> >> --
>> >> Softimage Mailing List.
>> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> >> with "unsubscribe" in the subject, and reply to confirm.
>> >>
>> >
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: mountains

2017-01-12 Thread Chris Marshall
Yes sometimes I feel doing more ice is a waste of time, but as I know it
inside out and have seriously tight deadlines, I have no time to learn
anything else right now.
The mountains builder works way better than I thought it would.

Cheers


On 12 January 2017 at 08:33, Morten Bartholdy  wrote:

> Hi Chris,
>
> Thanks! It is always nice to learn some more ICE even now :) Pretty nifty
> for throwing quick landscapes together.
>
> Cheers
> Morten
>
>
> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
> >
> >
> > Here you go. A bit thrown together. Reduce the resolution of the main
> grid
> > to make it more interactive.
> >
> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
> >
> >
> > On 10 January 2017 at 15:39, Chris Marshall 
> > wrote:
> >
> > > Thanks. This solution is good because it's almost realtime to generate
> and
> > > I can quickly draw the curves that define the mountain ranges etc.
> > > It essentially uses the distance between the curves and surface to
> push up
> > > the peaks. Then some turbulence multiplied in there, plus I've added a
> null
> > > to act as a height centre for the highest peak.
> > >
> > > On 10 January 2017 at 14:58, Morten Bartholdy 
> wrote:
> > >
> > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> > >> BTW WorldMachine was mentioned and I have to say it is pretty
> addictive
> > >> and fairly easy to get decent results from it.
> > >>
> > >> Morten
> > >>
> > >>
> > >>
> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> > >> chrismarshal...@gmail.com>:
> > >> >
> > >> >
> > >> > Here's what I managed to make. None of Andy's Diamond stuff, just a
> > >> curve
> > >> > to define the main ridge, in this render a spiral, and some other
> > >> smaller
> > >> > curves to define some minor spurs off it.
> > >> >
> > >> >
> > >> > On 10 January 2017 at 13:21, Chris Marshall <
> chrismarshal...@gmail.com>
> > >> > wrote:
> > >> >
> > >> > > oh yes. Interesting. I've managed to modify that and incporporate
> it
> > >> into
> > >> > > something I'd started to build. Looks like it might work,
> possibly.
> > >> > > Thanks Morten
> > >> > >
> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
> x...@colorshopvfx.dk>
> > >> wrote:
> > >> > >
> > >> > >> This one? :
> > >> > >>
> > >> > >> Diamond-Square Terrain Generator
> > >> > >>
> > >> > >> http://rray.de/xsi/ - search terrain
> > >> > >>
> > >> > >>
> > >> > >> Morten
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >>
> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
> > >> > >> adrian.w...@fluid-pictures.com>:
> > >> > >> >
> > >> > >> >
> > >> > >> > it was a little ppg that you could layer up fractals to
> displace a
> > >> > >> grid.
> > >> > >> > kind of like world machine but inside soft
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > a
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > Adrian Wyer
> > >> > >> > Fluid Pictures
> > >> > >> > 4th Floor
> > >> > >> > 4 Bath Place
> > >> > >> > Rivington Street
> > >> > >> > London
> > >> > >> > EC2A 3DR
> > >> > >> > ++44(0) 207 580 0829
> > >> > >> >
> > >> > >> >
> > >> > >> > adrian.w...@fluid-pictures.com
> > >> > >> >
> > >> > >> > www.fluid-pictures.com
> > >> > >> >  > >> > >> id-pictures.com/
> > >> > >> > >
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > Fluid Pictures Limited is registered in England and Wales.
> > >> > >> > Company number:5657815
> > >> > >> > VAT number: 872 6893 71
> > >> > >> >
> > >> > >> >   _
> > >> > >> >
> > >> > >> > From: softimage-boun...@listproc.autodesk.com
> > >> > >> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> > >> Chris
> > >> > >> Marshall
> > >> > >> > Sent: 10 January 2017 12:09
> > >> > >> > To: Official Softimage Users Mailing
> > >> > >> > List.https://groups.google.com/forum/#!forum/xsi_list
> > >> > >> > Subject: Re: mountains
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > possibly. Was that it? Did it work with the FX Tree? I'm
> > >> struggling to
> > >> > >> > remember the workflow.
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > On 10 January 2017 at 12:07, adrian wyer <
> > >> adrian.w...@fluid-pictures.co
> > >> > >> m>
> > >> > >> > wrote:
> > >> > >> >
> > >> > >> > are you thinking of the GEM landscape addon?
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > a
> > >> > >> >
> > >> > >> >
> > >> > >> >
> > >> > >> > Adrian Wyer
> > >> > >> > Fluid Pictures
> > >> > >> > 4th Floor
> > >> > >> > 4 Bath Place
> > >> > >> > Rivington Street
> > >> > >> > London
> > >> > >> > EC2A 3DR
> > >> > >> > ++44(0)   207 580 0829
> > >> <(207)%20580-0829>
> > >> > >> >
> > >> > >> >
> > >> > >> > adrian.w...@fluid-pictures.com
> > >> > >> >
> > >> > >> > www.fluid-pictures.com

Executing a Command without undo (Scripting)

2017-01-12 Thread Martin Yara
Hi,

Is it possible, in Scripting, to execute a command without leaving a trace
in the undo stack?

I want to execute 2 commands a() and b() in that order, but I want to be
able to use Repeat to use a() again, not b().

b() command is only a command to get data so it shouldn't break anything if
I skip that command when undoing or repeating.

I've found 'TermUndoRedo' in the SDK manual but it is only for C++ API.

Thanks

Martin
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RE: Softimage mailing 2016 year in review

2017-01-12 Thread Morten Bartholdy
I wouldn't know if I had ever made anything out of my career had it not ben for 
Porls tutorials :)

Morten



> Den 11. januar 2017 klokken 16:04 skrev Ed Harriss :
> 
> 
> It's very important to know how to model a cube. Porl taught me a lot. 
> One of his finer tutorials on cube modeling:
> http://www.reocities.com/hollywood/lot/2768/tutorial5.htm
> I'd be lost without it.
> 
> 
> Sam Lowry
> Ministry of Information
> Information Retrieval
> Central Services
> You do the work, we do the pleasure.
> 
> 
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable
> Sent: Wednesday, January 11, 2017 9:51 AM
> To: 'Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list' 
> 
> Subject: RE: Softimage mailing 2016 year in review
> 
> here you go:
> https://www.youtube.com/watch?v=6BMtWFkF3EM
> 
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
> Sent: Wednesday, January 11, 2017 3:31 PM
> To: Dan Yargici; Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: Softimage mailing 2016 year in review
> 
> I also totally forgot how to model a cube, so where is Porl???
> 
> Morten
> 
> 
> 
> > Den 11. januar 2017 klokken 15:23 skrev Dan Yargici :
> > 
> > 
> > "Where’s Porl when you need him?"
> > 
> > *Porl twitches, stops chewing, and looks up from the carcass of the 
> > random internet commentator he was devouring in some dark, long 
> > forgotten corner of the internet... the black fog clears from his eyes 
> > and a grin slowly spreads across his face...*
> > 
> > ...or something
> > 
> > 
> > 
> > On Wed, Jan 11, 2017 at 2:03 PM, Ed Harriss  wrote:
> > 
> > > Where’s Porl when you need him?
> > >
> > >
> > >
> > > *From:* softimage-boun...@listproc.autodesk.com
> > > [mailto:softimage-bounces@ listproc.autodesk.com] *On Behalf Of 
> > > *Chris Marshall
> > > *Sent:* Wednesday, January 11, 2017 4:53 AM
> > > *To:* Official Softimage Users Mailing List. 
> > > https://groups.google.com/ forum/#!forum/xsi_list 
> > > 
> > > *Subject:* Re: Softimage mailing 2016 year in review
> > >
> > >
> > >
> > > that was Kim and Brad!? That's going back a way!
> > >
> > >
> > >
> > > On 10 January 2017 at 20:35, phil harbath 
> > > 
> > > wrote:
> > >
> > > cgsoup still pops up on a search.  nice to know[image: Smile]
> > >
> > >
> > >
> > > *From:* Bradley Gabe
> > >
> > > *Sent:* Tuesday, January 10, 2017 2:39 PM
> > >
> > > *To:* Official Softimage Users Mailing List.https://groups.google.
> > > com/forum/#!forum/xsi_list
> > >
> > > *Subject:* Re: Softimage mailing 2016 year in review
> > >
> > >
> > >
> > > My goal was to not post anything on the list this year.
> > >
> > >
> > >
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to
> > > softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> > "unsubscribe" in the subject, and reply to confirm.
> 
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> 
> 
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Re: mountains

2017-01-12 Thread Morten Bartholdy
Hi Chris,

Thanks! It is always nice to learn some more ICE even now :) Pretty nifty for 
throwing quick landscapes together.

Cheers
Morten


> Den 10. januar 2017 klokken 18:09 skrev Chris Marshall 
> :
> 
> 
> Here you go. A bit thrown together. Reduce the resolution of the main grid
> to make it more interactive.
> 
> https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
> 
> 
> On 10 January 2017 at 15:39, Chris Marshall 
> wrote:
> 
> > Thanks. This solution is good because it's almost realtime to generate and
> > I can quickly draw the curves that define the mountain ranges etc.
> > It essentially uses the distance between the curves and surface to push up
> > the peaks. Then some turbulence multiplied in there, plus I've added a null
> > to act as a height centre for the highest peak.
> >
> > On 10 January 2017 at 14:58, Morten Bartholdy  wrote:
> >
> >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> >> BTW WorldMachine was mentioned and I have to say it is pretty addictive
> >> and fairly easy to get decent results from it.
> >>
> >> Morten
> >>
> >>
> >>
> >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> >> chrismarshal...@gmail.com>:
> >> >
> >> >
> >> > Here's what I managed to make. None of Andy's Diamond stuff, just a
> >> curve
> >> > to define the main ridge, in this render a spiral, and some other
> >> smaller
> >> > curves to define some minor spurs off it.
> >> >
> >> >
> >> > On 10 January 2017 at 13:21, Chris Marshall 
> >> > wrote:
> >> >
> >> > > oh yes. Interesting. I've managed to modify that and incporporate it
> >> into
> >> > > something I'd started to build. Looks like it might work, possibly.
> >> > > Thanks Morten
> >> > >
> >> > > On 10 January 2017 at 13:01, Morten Bartholdy 
> >> wrote:
> >> > >
> >> > >> This one? :
> >> > >>
> >> > >> Diamond-Square Terrain Generator
> >> > >>
> >> > >> http://rray.de/xsi/ - search terrain
> >> > >>
> >> > >>
> >> > >> Morten
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
> >> > >> adrian.w...@fluid-pictures.com>:
> >> > >> >
> >> > >> >
> >> > >> > it was a little ppg that you could layer up fractals to displace a
> >> > >> grid.
> >> > >> > kind of like world machine but inside soft
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > a
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > Adrian Wyer
> >> > >> > Fluid Pictures
> >> > >> > 4th Floor
> >> > >> > 4 Bath Place
> >> > >> > Rivington Street
> >> > >> > London
> >> > >> > EC2A 3DR
> >> > >> > ++44(0) 207 580 0829
> >> > >> >
> >> > >> >
> >> > >> > adrian.w...@fluid-pictures.com
> >> > >> >
> >> > >> > www.fluid-pictures.com
> >> > >> >  >> > >> id-pictures.com/
> >> > >> > >
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > Fluid Pictures Limited is registered in England and Wales.
> >> > >> > Company number:5657815
> >> > >> > VAT number: 872 6893 71
> >> > >> >
> >> > >> >   _
> >> > >> >
> >> > >> > From: softimage-boun...@listproc.autodesk.com
> >> > >> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> >> Chris
> >> > >> Marshall
> >> > >> > Sent: 10 January 2017 12:09
> >> > >> > To: Official Softimage Users Mailing
> >> > >> > List.https://groups.google.com/forum/#!forum/xsi_list
> >> > >> > Subject: Re: mountains
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > possibly. Was that it? Did it work with the FX Tree? I'm
> >> struggling to
> >> > >> > remember the workflow.
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > On 10 January 2017 at 12:07, adrian wyer <
> >> adrian.w...@fluid-pictures.co
> >> > >> m>
> >> > >> > wrote:
> >> > >> >
> >> > >> > are you thinking of the GEM landscape addon?
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > a
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > Adrian Wyer
> >> > >> > Fluid Pictures
> >> > >> > 4th Floor
> >> > >> > 4 Bath Place
> >> > >> > Rivington Street
> >> > >> > London
> >> > >> > EC2A 3DR
> >> > >> > ++44(0)   207 580 0829
> >> <(207)%20580-0829>
> >> > >> >
> >> > >> >
> >> > >> > adrian.w...@fluid-pictures.com
> >> > >> >
> >> > >> > www.fluid-pictures.com
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > Fluid Pictures Limited is registered in England and Wales.
> >> > >> > Company number:5657815
> >> > >> > VAT number: 872 6893 71
> >> > >> >
> >> > >> >   _
> >> > >> >
> >> > >> > From: softimage-bounces@listproc.
> >> > >> >  autodesk.com
> >> > >> > [mailto:softimage-bounces@  >> > >> proc.autodesk.com>
> >> > >> > listproc.autodesk.com] On Behalf Of Chris Marshall
> >> > >> > Sent: 10 January 2017 11:55
> >> > >> > To: softimage@listproc.autodesk.  >> > >> odesk.com>