Re: Executing a Command without undo (Scripting)

2017-01-13 Thread Steven Caron
Could you wrap your code with an OpenUndo/CloseUndo. Then all commands
between will be treated as one distinct command? I use it all the time to
collapse all commands into a single high-level command named "do man
awesome things" ;)

*written with my thumbs

On Jan 13, 2017 10:34 PM, "Martin"  wrote:

I didn't know that difference in calling a command inside a function with
executecommand . It sounds like exactly what I need. I'll try it as soon as
I get to my office. Thanks !

Martin
Sent from my iPhone

On 14 Jan 2017, at 5:18, Matt Lind  wrote:

If you could provide a code snippet, that would help.

Off the top of my head, I think you need to revise how you're calling
GetWeights() inside your plugin.  If you just call it directly as var
aWeights = GetWeights(), then that will be recorded as a discrete call in
the script log and be affected by the undo/redo commands.   If you use
Application.ExecuteCommand( "GetWeights", aArguments );, it will be
considered just another line of code in your plugin.  This is likely what
you're looking for.

There's a 3rd method to invoke a command from inside of a plugin, but I'd
have to exhume a lot of old code to remember what that was.  Just be aware
it exists.


Matt



Date: Fri, 13 Jan 2017 20:55:57 +0900
From: Martin 
Subject: Re: Executing a Command without undo (Scripting)
To: "Official Softimage Users Mailing List.

Thanks for your answer.

I had the misconception that the undo stack was related with the repeat
command. I realized it isn't.

I have a jscript command that gives me the weights array to work it on my
python plugin because getting the array in Python is like 3 times slower.

I use this command to refresh my weights GUI so not being able to undo it
shouldn't give any problems since it isn't changing anything.

So I use another command like paste weights and then my refresh command run
automatically and I can't repeat my paste weights command because the last
command was the Jscript GetWeights.



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Re: Executing a Command without undo (Scripting)

2017-01-13 Thread Martin
I didn't know that difference in calling a command inside a function with 
executecommand . It sounds like exactly what I need. I'll try it as soon as I 
get to my office. Thanks !

Martin
Sent from my iPhone

> On 14 Jan 2017, at 5:18, Matt Lind  wrote:
> 
> If you could provide a code snippet, that would help.
> 
> Off the top of my head, I think you need to revise how you're calling 
> GetWeights() inside your plugin.  If you just call it directly as var 
> aWeights = GetWeights(), then that will be recorded as a discrete call in 
> the script log and be affected by the undo/redo commands.   If you use 
> Application.ExecuteCommand( "GetWeights", aArguments );, it will be 
> considered just another line of code in your plugin.  This is likely what 
> you're looking for.
> 
> There's a 3rd method to invoke a command from inside of a plugin, but I'd 
> have to exhume a lot of old code to remember what that was.  Just be aware 
> it exists.
> 
> 
> Matt
> 
> 
> 
> Date: Fri, 13 Jan 2017 20:55:57 +0900
> From: Martin 
> Subject: Re: Executing a Command without undo (Scripting)
> To: "Official Softimage Users Mailing List.
> 
> Thanks for your answer.
> 
> I had the misconception that the undo stack was related with the repeat 
> command. I realized it isn't.
> 
> I have a jscript command that gives me the weights array to work it on my 
> python plugin because getting the array in Python is like 3 times slower.
> 
> I use this command to refresh my weights GUI so not being able to undo it 
> shouldn't give any problems since it isn't changing anything.
> 
> So I use another command like paste weights and then my refresh command run 
> automatically and I can't repeat my paste weights command because the last 
> command was the Jscript GetWeights.
> 
> 
> 
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Friday Flashback #293

2017-01-13 Thread Stephen Blair
Canadian Animation Rules!

Canadians have played a major role in the evolution of digital
imaging. Their dominance in the land of 3—D graphics is due to
three factors: software, software and software. To be precise,
Alias, Softimage and Side Effects.
--TAKE ONE Film & Television Canada, summer 1997

https://xsisupport.com/2017/01/13/friday-flashback-293/
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Re: Executing a Command without undo (Scripting)

2017-01-13 Thread Matt Lind
If you could provide a code snippet, that would help.

Off the top of my head, I think you need to revise how you're calling 
GetWeights() inside your plugin.  If you just call it directly as var 
aWeights = GetWeights(), then that will be recorded as a discrete call in 
the script log and be affected by the undo/redo commands.   If you use 
Application.ExecuteCommand( "GetWeights", aArguments );, it will be 
considered just another line of code in your plugin.  This is likely what 
you're looking for.

There's a 3rd method to invoke a command from inside of a plugin, but I'd 
have to exhume a lot of old code to remember what that was.  Just be aware 
it exists.


Matt



Date: Fri, 13 Jan 2017 20:55:57 +0900
From: Martin 
Subject: Re: Executing a Command without undo (Scripting)
To: "Official Softimage Users Mailing List.

Thanks for your answer.

I had the misconception that the undo stack was related with the repeat 
command. I realized it isn't.

I have a jscript command that gives me the weights array to work it on my 
python plugin because getting the array in Python is like 3 times slower.

I use this command to refresh my weights GUI so not being able to undo it 
shouldn't give any problems since it isn't changing anything.

So I use another command like paste weights and then my refresh command run 
automatically and I can't repeat my paste weights command because the last 
command was the Jscript GetWeights.



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Re: Worn Edges

2017-01-13 Thread Jonathan Moore
>
> Arnold has a curvature shader now


Likewise for Redshift.

On 13 January 2017 at 18:37, Laurence Dodd  wrote:

> Arnold has a curvature shader now
>
> On 13 January 2017 at 16:17, Jonathan Moore 
> wrote:
>
>> That edge shader of Reinhard's is great, although it's only compatible
>> with Mental Ray out of the box (AFAIK).
>>
>> It's easy enough to bake down and use with Arnold or Redshift, so the MR
>> only thing isn't too much of a problem.
>>
>> On 13 January 2017 at 16:05, gareth bell  wrote:
>>
>>> Hi Rob,
>>>
>>>
>>> Thanks I'll take a look at that. The Mill don't really use Soft anymore
>>> - it's all shifted to Houdini and Maya - this is just some personal RnD
>>> stuff - in a backward going forward kinda way [image: ]
>>> --
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of Rob Chapman <
>>> tekano@gmail.com>
>>> *Sent:* 13 January 2017 15:59:18
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* Re: Worn Edges
>>>
>>> Hey Gareth, long time...where are you that are still using
>>> Soft...? the Mill?  wow.
>>>
>>> this could be right up your street
>>>
>>> http://www.si-community.com/community/viewtopic.php?f=27=3556
>>>
>>>
>>>
>>> On 13 January 2017 at 15:50, gareth bell  wrote:
>>> > Hi guys,
>>> >
>>> >
>>> > It's been a while since I've used Soft. Anyone know of any smart
>>> procedural
>>> > ways to create worn edges in the render tree?
>>> >
>>> >
>>> > Cheers
>>> >
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with
>>> > "unsubscribe" in the subject, and reply to confirm.
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
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Re: Worn Edges

2017-01-13 Thread Laurence Dodd
Arnold has a curvature shader now

On 13 January 2017 at 16:17, Jonathan Moore 
wrote:

> That edge shader of Reinhard's is great, although it's only compatible
> with Mental Ray out of the box (AFAIK).
>
> It's easy enough to bake down and use with Arnold or Redshift, so the MR
> only thing isn't too much of a problem.
>
> On 13 January 2017 at 16:05, gareth bell  wrote:
>
>> Hi Rob,
>>
>>
>> Thanks I'll take a look at that. The Mill don't really use Soft anymore -
>> it's all shifted to Houdini and Maya - this is just some personal RnD stuff
>> - in a backward going forward kinda way [image: ]
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of Rob Chapman <
>> tekano@gmail.com>
>> *Sent:* 13 January 2017 15:59:18
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Worn Edges
>>
>> Hey Gareth, long time...where are you that are still using
>> Soft...? the Mill?  wow.
>>
>> this could be right up your street
>>
>> http://www.si-community.com/community/viewtopic.php?f=27=3556
>>
>>
>>
>> On 13 January 2017 at 15:50, gareth bell  wrote:
>> > Hi guys,
>> >
>> >
>> > It's been a while since I've used Soft. Anyone know of any smart
>> procedural
>> > ways to create worn edges in the render tree?
>> >
>> >
>> > Cheers
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>> > "unsubscribe" in the subject, and reply to confirm.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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-- 

Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
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Re: mountains

2017-01-13 Thread Jordi Bares
Perfectly sensible… :-)

> On 13 Jan 2017, at 16:38, Chris Marshall  wrote:
> 
> Cheers.
> My Ice solution is working well enough and I have tight deadlines
> 
> On 13 January 2017 at 16:22, Steven Caron  > wrote:
> SideFX teased some terrain stuff... last year Siggraph? I have been looking 
> hard for some new info on how its developing. With OpenVDB you could do some 
> cool terrain stuff I am sure.
> 
> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares  > wrote:
> Stay tuned to Feb 6th… I will leave it there and say no more.
> 
> jb
> 
>> On 12 Jan 2017, at 12:19, Chris Marshall > > wrote:
>> 
>> thumbs up
>> 
>> 
>> On 12 January 2017 at 11:53, Cristobal Infante > > wrote:
>> get on your bike:
>> 
>> https://vimeo.com/116364169 
>> 
>> On 12 January 2017 at 10:14, Chris Marshall > > wrote:
>> Yes sometimes I feel doing more ice is a waste of time, but as I know it 
>> inside out and have seriously tight deadlines, I have no time to learn 
>> anything else right now.
>> The mountains builder works way better than I thought it would.
>> 
>> Cheers
>> 
>> 
> 
> 
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> subject, and reply to confirm.
> 
> 
> 
> -- 
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk 
> www.dot3d.com 
> 
> 
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Re: mountains

2017-01-13 Thread Jonathan Moore
By the way Chris, just took a peek at the ICE solution you shared earlier
in the thread, really elegant. Especially like the way the main and sub
ranges are fed by the position of two control curves.

Nice.  :)

On 13 January 2017 at 17:20, Jonathan Moore 
wrote:

> My Ice solution is working well enough and I have tight deadlines
>>
>>
> Same with me Chris. I was just following the flow of the thread rather
> than answering your original request. Love XSI and Houdini in equal
> measure!  :)
>
> On 13 January 2017 at 17:16, Steven Caron  wrote:
>
>> Sorry Chris, I was hoping to tease more info out of Jordi. You go with
>> the 'devil you know'... no criticism from me.
>>
>> On Fri, Jan 13, 2017 at 8:38 AM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Cheers.
>>> My Ice solution is working well enough and I have tight deadlines
>>>
>>> On 13 January 2017 at 16:22, Steven Caron  wrote:
>>>
 SideFX teased some terrain stuff... last year Siggraph? I have been
 looking hard for some new info on how its developing. With OpenVDB you
 could do some cool terrain stuff I am sure.

 On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares 
 wrote:

> Stay tuned to Feb 6th… I will leave it there and say no more.
>
> jb
>

>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
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>
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Re: mountains

2017-01-13 Thread Steven Caron
Sorry Chris, I was hoping to tease more info out of Jordi. You go with the
'devil you know'... no criticism from me.

On Fri, Jan 13, 2017 at 8:38 AM, Chris Marshall 
wrote:

> Cheers.
> My Ice solution is working well enough and I have tight deadlines
>
> On 13 January 2017 at 16:22, Steven Caron  wrote:
>
>> SideFX teased some terrain stuff... last year Siggraph? I have been
>> looking hard for some new info on how its developing. With OpenVDB you
>> could do some cool terrain stuff I am sure.
>>
>> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares 
>> wrote:
>>
>>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>>
>>> jb
>>>
>>
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Re: mountains

2017-01-13 Thread Jonathan Moore
>
> My Ice solution is working well enough and I have tight deadlines
>
>
Same with me Chris. I was just following the flow of the thread rather than
answering your original request. Love XSI and Houdini in equal measure!  :)

On 13 January 2017 at 17:16, Steven Caron  wrote:

> Sorry Chris, I was hoping to tease more info out of Jordi. You go with the
> 'devil you know'... no criticism from me.
>
> On Fri, Jan 13, 2017 at 8:38 AM, Chris Marshall  > wrote:
>
>> Cheers.
>> My Ice solution is working well enough and I have tight deadlines
>>
>> On 13 January 2017 at 16:22, Steven Caron  wrote:
>>
>>> SideFX teased some terrain stuff... last year Siggraph? I have been
>>> looking hard for some new info on how its developing. With OpenVDB you
>>> could do some cool terrain stuff I am sure.
>>>
>>> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares 
>>> wrote:
>>>
 Stay tuned to Feb 6th… I will leave it there and say no more.

 jb

>>>
>
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Re: mountains

2017-01-13 Thread Chris Marshall
Cheers.
My Ice solution is working well enough and I have tight deadlines

On 13 January 2017 at 16:22, Steven Caron  wrote:

> SideFX teased some terrain stuff... last year Siggraph? I have been
> looking hard for some new info on how its developing. With OpenVDB you
> could do some cool terrain stuff I am sure.
>
> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares  wrote:
>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>> jb
>>
>> On 12 Jan 2017, at 12:19, Chris Marshall 
>> wrote:
>>
>> thumbs up
>>
>>
>> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>>
>>> get on your bike:
>>>
>>> https://vimeo.com/116364169
>>>
>>> On 12 January 2017 at 10:14, Chris Marshall 
>>> wrote:
>>>
 Yes sometimes I feel doing more ice is a waste of time, but as I know
 it inside out and have seriously tight deadlines, I have no time to learn
 anything else right now.
 The mountains builder works way better than I thought it would.

 Cheers



>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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07730 533 115
www.mintmotion.co.uk
www.dot3d.com
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Re: mountains

2017-01-13 Thread Jonathan Moore
>
> With OpenVDB you could do some cool terrain stuff I am sure.


There's a cool OTL on Orbolt for VDB booleans, which is ace for
canyons/caves and such like. The VDB tools in Houdini are peerless.

On 13 January 2017 at 16:22, Steven Caron  wrote:

> SideFX teased some terrain stuff... last year Siggraph? I have been
> looking hard for some new info on how its developing. With OpenVDB you
> could do some cool terrain stuff I am sure.
>
> On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares  wrote:
>
>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>
>> jb
>>
>> On 12 Jan 2017, at 12:19, Chris Marshall 
>> wrote:
>>
>> thumbs up
>>
>>
>> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>>
>>> get on your bike:
>>>
>>> https://vimeo.com/116364169
>>>
>>> On 12 January 2017 at 10:14, Chris Marshall 
>>> wrote:
>>>
 Yes sometimes I feel doing more ice is a waste of time, but as I know
 it inside out and have seriously tight deadlines, I have no time to learn
 anything else right now.
 The mountains builder works way better than I thought it would.

 Cheers



>
> --
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Re: mountains

2017-01-13 Thread Steven Caron
SideFX teased some terrain stuff... last year Siggraph? I have been looking
hard for some new info on how its developing. With OpenVDB you could do
some cool terrain stuff I am sure.

On Thu, Jan 12, 2017 at 8:49 AM, Jordi Bares  wrote:

> Stay tuned to Feb 6th… I will leave it there and say no more.
>
> jb
>
> On 12 Jan 2017, at 12:19, Chris Marshall 
> wrote:
>
> thumbs up
>
>
> On 12 January 2017 at 11:53, Cristobal Infante  wrote:
>
>> get on your bike:
>>
>> https://vimeo.com/116364169
>>
>> On 12 January 2017 at 10:14, Chris Marshall 
>> wrote:
>>
>>> Yes sometimes I feel doing more ice is a waste of time, but as I know it
>>> inside out and have seriously tight deadlines, I have no time to learn
>>> anything else right now.
>>> The mountains builder works way better than I thought it would.
>>>
>>> Cheers
>>>
>>>
>>>
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Re: Worn Edges

2017-01-13 Thread Jonathan Moore
That edge shader of Reinhard's is great, although it's only compatible with
Mental Ray out of the box (AFAIK).

It's easy enough to bake down and use with Arnold or Redshift, so the MR
only thing isn't too much of a problem.

On 13 January 2017 at 16:05, gareth bell  wrote:

> Hi Rob,
>
>
> Thanks I'll take a look at that. The Mill don't really use Soft anymore -
> it's all shifted to Houdini and Maya - this is just some personal RnD stuff
> - in a backward going forward kinda way [image: ]
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Rob Chapman <
> tekano@gmail.com>
> *Sent:* 13 January 2017 15:59:18
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Worn Edges
>
> Hey Gareth, long time...where are you that are still using
> Soft...? the Mill?  wow.
>
> this could be right up your street
>
> http://www.si-community.com/community/viewtopic.php?f=27=3556
>
>
>
> On 13 January 2017 at 15:50, gareth bell  wrote:
> > Hi guys,
> >
> >
> > It's been a while since I've used Soft. Anyone know of any smart
> procedural
> > ways to create worn edges in the render tree?
> >
> >
> > Cheers
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
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Re: Worn Edges

2017-01-13 Thread gareth bell
Hi Rob,


Thanks I'll take a look at that. The Mill don't really use Soft anymore - it's 
all shifted to Houdini and Maya - this is just some personal RnD stuff - in a 
backward going forward kinda way [?]


From: softimage-boun...@listproc.autodesk.com 
 on behalf of Rob Chapman 

Sent: 13 January 2017 15:59:18
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Worn Edges

Hey Gareth, long time...where are you that are still using
Soft...? the Mill?  wow.

this could be right up your street

http://www.si-community.com/community/viewtopic.php?f=27=3556



On 13 January 2017 at 15:50, gareth bell  wrote:
> Hi guys,
>
>
> It's been a while since I've used Soft. Anyone know of any smart procedural
> ways to create worn edges in the render tree?
>
>
> Cheers
>
>
> --
> Softimage Mailing List.
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Re: mountains

2017-01-13 Thread Jordi Bares
Don’t worry, you will get a big bulk of good karma soon!  ;-)

> On 13 Jan 2017, at 15:47, Morten Bartholdy  wrote:
> 
> Hmmm - here I hoped for some good karma for the weekend :/
> I guess I will have to break out a good bottle of red for tonight.
> 
> Morten
> 
> 
> 
> 
>> Den 13. januar 2017 klokken 15:42 skrev Jordi Bares :
>> 
>> 
>> Long road ahead…. We lived for long time on the crossroads of art, tech and 
>> user friendliness and that is not something you can copy & paste.
>> 
>> :-P
>> jb
>> 
>>> On 13 Jan 2017, at 14:25, Morten Bartholdy  wrote:
>>> 
>>> I hope SideFX will release a Houdini version that will thoroughly replace 
>>> Maya as replacement for XSI (which it really isn't).
>>> 
>>> Morten
>>> 
>>> 
>>> 
 Den 13. januar 2017 klokken 14:34 skrev Rob Wuijster :
 
 
 Jordi will be releasing his "Softimage to Houdini16" ebook series as 
 well... ;-P
 
 
 Rob
 
 \/-\/\/
 
 On 13-1-2017 14:15, Morten Bartholdy wrote:
> You are such a tease Jordi! ;)
> I wish I could make it :/
> 
> Morten
> 
> 
>> Den 13. januar 2017 klokken 10:57 skrev Jordi Bares 
>> :
>> 
>> 
>> Just come, believe me.
>> 
>>> On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
>>> 
>>> I plan on being there also.  Deadlines permitting...
>>> 
>>> On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris >> > wrote:
>>> I'll be there, hoping to bump into some old softies ;)
>>> 
>>> On 12 January 2017 at 17:05, Jonathan Moore >> > wrote:
>>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>> 
>>> Presuming you'll be in Bethnal Green on the evening of the 6th then?   
>>> ;)
>>> 
>>> On 12 January 2017 at 16:49, Jordi Bares >> > wrote:
>>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>> 
>>> jb
>>> 
 On 12 Jan 2017, at 12:19, Chris Marshall > wrote:
 
 thumbs up
 
 
 On 12 January 2017 at 11:53, Cristobal Infante > wrote:
 get on your bike:
 
 https://vimeo.com/116364169 
 
 On 12 January 2017 at 10:14, Chris Marshall > wrote:
 Yes sometimes I feel doing more ice is a waste of time, but as I know 
 it inside out and have seriously tight deadlines, I have no time to 
 learn anything else right now.
 The mountains builder works way better than I thought it would.
 
 Cheers
 
 
 On 12 January 2017 at 08:33, Morten Bartholdy > wrote:
 Hi Chris,
 
 Thanks! It is always nice to learn some more ICE even now :) Pretty 
 nifty for throwing quick landscapes together.
 
 Cheers
 Morten
 
 
> Den 10. januar 2017 klokken 18:09 skrev Chris Marshall 
> >:
> 
> 
> Here you go. A bit thrown together. Reduce the resolution of the main 
> grid
> to make it more interactive.
> 
> https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip 
> 
> 
> 
> On 10 January 2017 at 15:39, Chris Marshall 
> >
> wrote:
> 
>> Thanks. This solution is good because it's almost realtime to 
>> generate and
>> I can quickly draw the curves that define the mountain ranges etc.
>> It essentially uses the distance between the curves and surface to 
>> push up
>> the peaks. Then some turbulence multiplied in there, plus I've added 
>> a null
>> to act as a height centre for the highest peak.
>> 
>> On 10 January 2017 at 14:58, Morten Bartholdy > > wrote:
>> 
>>> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
>>> BTW WorldMachine was mentioned and I have to say it is pretty 
>>> addictive
>>> and fairly easy to get decent results from it.
>>> 
>>> Morten
>>> 
>>> 
>>> 
 Den 10. januar 2017 

Re: Worn Edges

2017-01-13 Thread Rob Chapman
Hey Gareth, long time...where are you that are still using
Soft...? the Mill?  wow.

this could be right up your street

http://www.si-community.com/community/viewtopic.php?f=27=3556



On 13 January 2017 at 15:50, gareth bell  wrote:
> Hi guys,
>
>
> It's been a while since I've used Soft. Anyone know of any smart procedural
> ways to create worn edges in the render tree?
>
>
> Cheers
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
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Worn Edges

2017-01-13 Thread gareth bell
Hi guys,


It's been a while since I've used Soft. Anyone know of any smart procedural 
ways to create worn edges in the render tree?


Cheers
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: mountains

2017-01-13 Thread Morten Bartholdy
Hmmm - here I hoped for some good karma for the weekend :/
I guess I will have to break out a good bottle of red for tonight.

Morten




> Den 13. januar 2017 klokken 15:42 skrev Jordi Bares :
> 
> 
> Long road ahead…. We lived for long time on the crossroads of art, tech and 
> user friendliness and that is not something you can copy & paste.
> 
> :-P
> jb
> 
> > On 13 Jan 2017, at 14:25, Morten Bartholdy  wrote:
> > 
> > I hope SideFX will release a Houdini version that will thoroughly replace 
> > Maya as replacement for XSI (which it really isn't).
> > 
> > Morten
> > 
> > 
> > 
> >> Den 13. januar 2017 klokken 14:34 skrev Rob Wuijster :
> >> 
> >> 
> >> Jordi will be releasing his "Softimage to Houdini16" ebook series as 
> >> well... ;-P
> >> 
> >> 
> >> Rob
> >> 
> >> \/-\/\/
> >> 
> >> On 13-1-2017 14:15, Morten Bartholdy wrote:
> >>> You are such a tease Jordi! ;)
> >>> I wish I could make it :/
> >>> 
> >>> Morten
> >>> 
> >>> 
>  Den 13. januar 2017 klokken 10:57 skrev Jordi Bares 
>  :
>  
>  
>  Just come, believe me.
>  
> > On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
> > 
> > I plan on being there also.  Deadlines permitting...
> > 
> > On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  > > wrote:
> > I'll be there, hoping to bump into some old softies ;)
> > 
> > On 12 January 2017 at 17:05, Jonathan Moore  > > wrote:
> > Stay tuned to Feb 6th… I will leave it there and say no more.
> > 
> > Presuming you'll be in Bethnal Green on the evening of the 6th then?   
> > ;)
> > 
> > On 12 January 2017 at 16:49, Jordi Bares  > > wrote:
> > Stay tuned to Feb 6th… I will leave it there and say no more.
> > 
> > jb
> > 
> >> On 12 Jan 2017, at 12:19, Chris Marshall  >> > wrote:
> >> 
> >> thumbs up
> >> 
> >> 
> >> On 12 January 2017 at 11:53, Cristobal Infante  >> > wrote:
> >> get on your bike:
> >> 
> >> https://vimeo.com/116364169 
> >> 
> >> On 12 January 2017 at 10:14, Chris Marshall  >> > wrote:
> >> Yes sometimes I feel doing more ice is a waste of time, but as I know 
> >> it inside out and have seriously tight deadlines, I have no time to 
> >> learn anything else right now.
> >> The mountains builder works way better than I thought it would.
> >> 
> >> Cheers
> >> 
> >> 
> >> On 12 January 2017 at 08:33, Morten Bartholdy  >> > wrote:
> >> Hi Chris,
> >> 
> >> Thanks! It is always nice to learn some more ICE even now :) Pretty 
> >> nifty for throwing quick landscapes together.
> >> 
> >> Cheers
> >> Morten
> >> 
> >> 
> >>> Den 10. januar 2017 klokken 18:09 skrev Chris Marshall 
> >>> >:
> >>> 
> >>> 
> >>> Here you go. A bit thrown together. Reduce the resolution of the main 
> >>> grid
> >>> to make it more interactive.
> >>> 
> >>> https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip 
> >>> 
> >>> 
> >>> 
> >>> On 10 January 2017 at 15:39, Chris Marshall 
> >>> >
> >>> wrote:
> >>> 
>  Thanks. This solution is good because it's almost realtime to 
>  generate and
>  I can quickly draw the curves that define the mountain ranges etc.
>  It essentially uses the distance between the curves and surface to 
>  push up
>  the peaks. Then some turbulence multiplied in there, plus I've added 
>  a null
>  to act as a height centre for the highest peak.
>  
>  On 10 January 2017 at 14:58, Morten Bartholdy   > wrote:
>  
> > Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> > BTW WorldMachine was mentioned and I have to say it is pretty 
> > addictive
> > and fairly easy to get decent results from it.
> > 
> > Morten
> > 
> > 
> > 
> >> Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> > chrismarshal...@gmail.com >:
> >> 
> >> Here's what I managed to 

Re: mountains

2017-01-13 Thread Jonathan Moore
>
> Franckly it's not that bad that Houdini is something different. Nothing
> bugs me more than the simple pillaging of SI feature into Maya.


Couldn't agree more...  ;)

On 13 January 2017 at 14:48, Olivier Jeannel  wrote:

> Franckly it's not that bad that Houdini is something different. Nothing
> bugs me more than the simple pillaging of SI feature into Maya.
>
> 2017-01-13 15:42 GMT+01:00 Jordi Bares :
>
>> Long road ahead…. We lived for long time on the crossroads of art, tech
>> and user friendliness and that is not something you can copy & paste.
>>
>> :-P
>> jb
>>
>> > On 13 Jan 2017, at 14:25, Morten Bartholdy  wrote:
>> >
>> > I hope SideFX will release a Houdini version that will thoroughly
>> replace Maya as replacement for XSI (which it really isn't).
>> >
>> > Morten
>> >
>> >
>> >
>> >> Den 13. januar 2017 klokken 14:34 skrev Rob Wuijster :
>> >>
>> >>
>> >> Jordi will be releasing his "Softimage to Houdini16" ebook series as
>> >> well... ;-P
>> >>
>> >>
>> >> Rob
>> >>
>> >> \/-\/\/
>> >>
>> >> On 13-1-2017 14:15, Morten Bartholdy wrote:
>> >>> You are such a tease Jordi! ;)
>> >>> I wish I could make it :/
>> >>>
>> >>> Morten
>> >>>
>> >>>
>>  Den 13. januar 2017 klokken 10:57 skrev Jordi Bares <
>> jordiba...@gmail.com>:
>> 
>> 
>>  Just come, believe me.
>> 
>> > On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
>> >
>> > I plan on being there also.  Deadlines permitting...
>> >
>> > On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris > > wrote:
>> > I'll be there, hoping to bump into some old softies ;)
>> >
>> > On 12 January 2017 at 17:05, Jonathan Moore <
>> jonathan.moo...@gmail.com > wrote:
>> > Stay tuned to Feb 6th… I will leave it there and say no more.
>> >
>> > Presuming you'll be in Bethnal Green on the evening of the 6th
>> then?   ;)
>> >
>> > On 12 January 2017 at 16:49, Jordi Bares > > wrote:
>> > Stay tuned to Feb 6th… I will leave it there and say no more.
>> >
>> > jb
>> >
>> >> On 12 Jan 2017, at 12:19, Chris Marshall <
>> chrismarshal...@gmail.com > wrote:
>> >>
>> >> thumbs up
>> >>
>> >>
>> >> On 12 January 2017 at 11:53, Cristobal Infante > > wrote:
>> >> get on your bike:
>> >>
>> >> https://vimeo.com/116364169 
>> >>
>> >> On 12 January 2017 at 10:14, Chris Marshall <
>> chrismarshal...@gmail.com > wrote:
>> >> Yes sometimes I feel doing more ice is a waste of time, but as I
>> know it inside out and have seriously tight deadlines, I have no time to
>> learn anything else right now.
>> >> The mountains builder works way better than I thought it would.
>> >>
>> >> Cheers
>> >>
>> >>
>> >> On 12 January 2017 at 08:33, Morten Bartholdy > > wrote:
>> >> Hi Chris,
>> >>
>> >> Thanks! It is always nice to learn some more ICE even now :)
>> Pretty nifty for throwing quick landscapes together.
>> >>
>> >> Cheers
>> >> Morten
>> >>
>> >>
>> >>> Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
>> chrismarshal...@gmail.com >:
>> >>>
>> >>>
>> >>> Here you go. A bit thrown together. Reduce the resolution of the
>> main grid
>> >>> to make it more interactive.
>> >>>
>> >>> https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
>> 
>> >>>
>> >>>
>> >>> On 10 January 2017 at 15:39, Chris Marshall <
>> chrismarshal...@gmail.com >
>> >>> wrote:
>> >>>
>>  Thanks. This solution is good because it's almost realtime to
>> generate and
>>  I can quickly draw the curves that define the mountain ranges
>> etc.
>>  It essentially uses the distance between the curves and surface
>> to push up
>>  the peaks. Then some turbulence multiplied in there, plus I've
>> added a null
>>  to act as a height centre for the highest peak.
>> 
>>  On 10 January 2017 at 14:58, Morten Bartholdy <
>> x...@colorshopvfx.dk > wrote:
>> 
>> > Hey that's pretty cool. Care to share a screenshot of the ICE
>> Tree?
>> > BTW WorldMachine was mentioned and I have to say it is pretty
>> addictive
>> > and fairly easy to get decent results from it.
>> >
>> > Morten
>> >
>> >
>> >
>> >> Den 10. januar 2017 klokken 15:50 

Re: mountains

2017-01-13 Thread Olivier Jeannel
Franckly it's not that bad that Houdini is something different. Nothing
bugs me more than the simple pillaging of SI feature into Maya.

2017-01-13 15:42 GMT+01:00 Jordi Bares :

> Long road ahead…. We lived for long time on the crossroads of art, tech
> and user friendliness and that is not something you can copy & paste.
>
> :-P
> jb
>
> > On 13 Jan 2017, at 14:25, Morten Bartholdy  wrote:
> >
> > I hope SideFX will release a Houdini version that will thoroughly
> replace Maya as replacement for XSI (which it really isn't).
> >
> > Morten
> >
> >
> >
> >> Den 13. januar 2017 klokken 14:34 skrev Rob Wuijster :
> >>
> >>
> >> Jordi will be releasing his "Softimage to Houdini16" ebook series as
> >> well... ;-P
> >>
> >>
> >> Rob
> >>
> >> \/-\/\/
> >>
> >> On 13-1-2017 14:15, Morten Bartholdy wrote:
> >>> You are such a tease Jordi! ;)
> >>> I wish I could make it :/
> >>>
> >>> Morten
> >>>
> >>>
>  Den 13. januar 2017 klokken 10:57 skrev Jordi Bares <
> jordiba...@gmail.com>:
> 
> 
>  Just come, believe me.
> 
> > On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
> >
> > I plan on being there also.  Deadlines permitting...
> >
> > On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  > wrote:
> > I'll be there, hoping to bump into some old softies ;)
> >
> > On 12 January 2017 at 17:05, Jonathan Moore <
> jonathan.moo...@gmail.com > wrote:
> > Stay tuned to Feb 6th… I will leave it there and say no more.
> >
> > Presuming you'll be in Bethnal Green on the evening of the 6th
> then?   ;)
> >
> > On 12 January 2017 at 16:49, Jordi Bares  > wrote:
> > Stay tuned to Feb 6th… I will leave it there and say no more.
> >
> > jb
> >
> >> On 12 Jan 2017, at 12:19, Chris Marshall  > wrote:
> >>
> >> thumbs up
> >>
> >>
> >> On 12 January 2017 at 11:53, Cristobal Infante  > wrote:
> >> get on your bike:
> >>
> >> https://vimeo.com/116364169 
> >>
> >> On 12 January 2017 at 10:14, Chris Marshall <
> chrismarshal...@gmail.com > wrote:
> >> Yes sometimes I feel doing more ice is a waste of time, but as I
> know it inside out and have seriously tight deadlines, I have no time to
> learn anything else right now.
> >> The mountains builder works way better than I thought it would.
> >>
> >> Cheers
> >>
> >>
> >> On 12 January 2017 at 08:33, Morten Bartholdy  > wrote:
> >> Hi Chris,
> >>
> >> Thanks! It is always nice to learn some more ICE even now :) Pretty
> nifty for throwing quick landscapes together.
> >>
> >> Cheers
> >> Morten
> >>
> >>
> >>> Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
> chrismarshal...@gmail.com >:
> >>>
> >>>
> >>> Here you go. A bit thrown together. Reduce the resolution of the
> main grid
> >>> to make it more interactive.
> >>>
> >>> https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
> 
> >>>
> >>>
> >>> On 10 January 2017 at 15:39, Chris Marshall <
> chrismarshal...@gmail.com >
> >>> wrote:
> >>>
>  Thanks. This solution is good because it's almost realtime to
> generate and
>  I can quickly draw the curves that define the mountain ranges etc.
>  It essentially uses the distance between the curves and surface
> to push up
>  the peaks. Then some turbulence multiplied in there, plus I've
> added a null
>  to act as a height centre for the highest peak.
> 
>  On 10 January 2017 at 14:58, Morten Bartholdy <
> x...@colorshopvfx.dk > wrote:
> 
> > Hey that's pretty cool. Care to share a screenshot of the ICE
> Tree?
> > BTW WorldMachine was mentioned and I have to say it is pretty
> addictive
> > and fairly easy to get decent results from it.
> >
> > Morten
> >
> >
> >
> >> Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> > chrismarshal...@gmail.com >:
> >>
> >> Here's what I managed to make. None of Andy's Diamond stuff,
> just a
> > curve
> >> to define the main ridge, in this render a spiral, and some
> other
> > smaller
> >> curves to define some minor spurs off it.
> >>
> >>
> 

Re: mountains

2017-01-13 Thread Jonathan Moore
>
> I hope SideFX will release a Houdini version that will thoroughly replace
> Maya as replacement for XSI (which it really isn't).


There were lots of clues given at the Roadmap presentation at Siggraph last
July that workflow for more traditional animation workflows are a major
part of the H16 plan but I don't think Houdini will ever be a direct
Maya/XSI replacement. It's procedural 'operating system' like core is just
too different for that to ever happen. But it's ability to be more friendly
for direct modeling and non procedural animation workflows definitely seem
to be part of SideFX's plan and I have a feeling much of this will be
unveiled at the H16 launch.

On 13 January 2017 at 14:25, Morten Bartholdy  wrote:

> I hope SideFX will release a Houdini version that will thoroughly replace
> Maya as replacement for XSI (which it really isn't).
>
> Morten
>
>
>
> > Den 13. januar 2017 klokken 14:34 skrev Rob Wuijster :
> >
> >
> > Jordi will be releasing his "Softimage to Houdini16" ebook series as
> > well... ;-P
> >
> >
> > Rob
> >
> > \/-\/\/
> >
> > On 13-1-2017 14:15, Morten Bartholdy wrote:
> > > You are such a tease Jordi! ;)
> > > I wish I could make it :/
> > >
> > > Morten
> > >
> > >
> > >> Den 13. januar 2017 klokken 10:57 skrev Jordi Bares <
> jordiba...@gmail.com>:
> > >>
> > >>
> > >> Just come, believe me.
> > >>
> > >>> On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
> > >>>
> > >>> I plan on being there also.  Deadlines permitting...
> > >>>
> > >>> On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  > wrote:
> > >>> I'll be there, hoping to bump into some old softies ;)
> > >>>
> > >>> On 12 January 2017 at 17:05, Jonathan Moore <
> jonathan.moo...@gmail.com > wrote:
> > >>> Stay tuned to Feb 6th… I will leave it there and say no more.
> > >>>
> > >>> Presuming you'll be in Bethnal Green on the evening of the 6th
> then?   ;)
> > >>>
> > >>> On 12 January 2017 at 16:49, Jordi Bares  > wrote:
> > >>> Stay tuned to Feb 6th… I will leave it there and say no more.
> > >>>
> > >>> jb
> > >>>
> >  On 12 Jan 2017, at 12:19, Chris Marshall  > wrote:
> > 
> >  thumbs up
> > 
> > 
> >  On 12 January 2017 at 11:53, Cristobal Infante  > wrote:
> >  get on your bike:
> > 
> >  https://vimeo.com/116364169 
> > 
> >  On 12 January 2017 at 10:14, Chris Marshall <
> chrismarshal...@gmail.com > wrote:
> >  Yes sometimes I feel doing more ice is a waste of time, but as I
> know it inside out and have seriously tight deadlines, I have no time to
> learn anything else right now.
> >  The mountains builder works way better than I thought it would.
> > 
> >  Cheers
> > 
> > 
> >  On 12 January 2017 at 08:33, Morten Bartholdy  > wrote:
> >  Hi Chris,
> > 
> >  Thanks! It is always nice to learn some more ICE even now :) Pretty
> nifty for throwing quick landscapes together.
> > 
> >  Cheers
> >  Morten
> > 
> > 
> > > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
> chrismarshal...@gmail.com >:
> > >
> > >
> > > Here you go. A bit thrown together. Reduce the resolution of the
> main grid
> > > to make it more interactive.
> > >
> > > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
> 
> > >
> > >
> > > On 10 January 2017 at 15:39, Chris Marshall <
> chrismarshal...@gmail.com >
> > > wrote:
> > >
> > >> Thanks. This solution is good because it's almost realtime to
> generate and
> > >> I can quickly draw the curves that define the mountain ranges etc.
> > >> It essentially uses the distance between the curves and surface
> to push up
> > >> the peaks. Then some turbulence multiplied in there, plus I've
> added a null
> > >> to act as a height centre for the highest peak.
> > >>
> > >> On 10 January 2017 at 14:58, Morten Bartholdy <
> x...@colorshopvfx.dk > wrote:
> > >>
> > >>> Hey that's pretty cool. Care to share a screenshot of the ICE
> Tree?
> > >>> BTW WorldMachine was mentioned and I have to say it is pretty
> addictive
> > >>> and fairly easy to get decent results from it.
> > >>>
> > >>> Morten
> > >>>
> > >>>
> > >>>
> >  Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> > >>> chrismarshal...@gmail.com >:
> > 

Re: mountains

2017-01-13 Thread Jordi Bares
Long road ahead…. We lived for long time on the crossroads of art, tech and 
user friendliness and that is not something you can copy & paste.

:-P
jb

> On 13 Jan 2017, at 14:25, Morten Bartholdy  wrote:
> 
> I hope SideFX will release a Houdini version that will thoroughly replace 
> Maya as replacement for XSI (which it really isn't).
> 
> Morten
> 
> 
> 
>> Den 13. januar 2017 klokken 14:34 skrev Rob Wuijster :
>> 
>> 
>> Jordi will be releasing his "Softimage to Houdini16" ebook series as 
>> well... ;-P
>> 
>> 
>> Rob
>> 
>> \/-\/\/
>> 
>> On 13-1-2017 14:15, Morten Bartholdy wrote:
>>> You are such a tease Jordi! ;)
>>> I wish I could make it :/
>>> 
>>> Morten
>>> 
>>> 
 Den 13. januar 2017 klokken 10:57 skrev Jordi Bares :
 
 
 Just come, believe me.
 
> On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
> 
> I plan on being there also.  Deadlines permitting...
> 
> On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  > wrote:
> I'll be there, hoping to bump into some old softies ;)
> 
> On 12 January 2017 at 17:05, Jonathan Moore  > wrote:
> Stay tuned to Feb 6th… I will leave it there and say no more.
> 
> Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;)
> 
> On 12 January 2017 at 16:49, Jordi Bares  > wrote:
> Stay tuned to Feb 6th… I will leave it there and say no more.
> 
> jb
> 
>> On 12 Jan 2017, at 12:19, Chris Marshall > > wrote:
>> 
>> thumbs up
>> 
>> 
>> On 12 January 2017 at 11:53, Cristobal Infante > > wrote:
>> get on your bike:
>> 
>> https://vimeo.com/116364169 
>> 
>> On 12 January 2017 at 10:14, Chris Marshall > > wrote:
>> Yes sometimes I feel doing more ice is a waste of time, but as I know it 
>> inside out and have seriously tight deadlines, I have no time to learn 
>> anything else right now.
>> The mountains builder works way better than I thought it would.
>> 
>> Cheers
>> 
>> 
>> On 12 January 2017 at 08:33, Morten Bartholdy > > wrote:
>> Hi Chris,
>> 
>> Thanks! It is always nice to learn some more ICE even now :) Pretty 
>> nifty for throwing quick landscapes together.
>> 
>> Cheers
>> Morten
>> 
>> 
>>> Den 10. januar 2017 klokken 18:09 skrev Chris Marshall 
>>> >:
>>> 
>>> 
>>> Here you go. A bit thrown together. Reduce the resolution of the main 
>>> grid
>>> to make it more interactive.
>>> 
>>> https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip 
>>> 
>>> 
>>> 
>>> On 10 January 2017 at 15:39, Chris Marshall >> >
>>> wrote:
>>> 
 Thanks. This solution is good because it's almost realtime to generate 
 and
 I can quickly draw the curves that define the mountain ranges etc.
 It essentially uses the distance between the curves and surface to 
 push up
 the peaks. Then some turbulence multiplied in there, plus I've added a 
 null
 to act as a height centre for the highest peak.
 
 On 10 January 2017 at 14:58, Morten Bartholdy > wrote:
 
> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> BTW WorldMachine was mentioned and I have to say it is pretty 
> addictive
> and fairly easy to get decent results from it.
> 
> Morten
> 
> 
> 
>> Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> chrismarshal...@gmail.com >:
>> 
>> Here's what I managed to make. None of Andy's Diamond stuff, just a
> curve
>> to define the main ridge, in this render a spiral, and some other
> smaller
>> curves to define some minor spurs off it.
>> 
>> 
>> On 10 January 2017 at 13:21, Chris Marshall 
>> >
>> wrote:
>> 
>>> oh yes. Interesting. I've managed to modify that and incporporate it
> into
>>> 

Re: mountains

2017-01-13 Thread Morten Bartholdy
I hope SideFX will release a Houdini version that will thoroughly replace Maya 
as replacement for XSI (which it really isn't).

Morten



> Den 13. januar 2017 klokken 14:34 skrev Rob Wuijster :
> 
> 
> Jordi will be releasing his "Softimage to Houdini16" ebook series as 
> well... ;-P
> 
> 
> Rob
> 
> \/-\/\/
> 
> On 13-1-2017 14:15, Morten Bartholdy wrote:
> > You are such a tease Jordi! ;)
> > I wish I could make it :/
> >
> > Morten
> >
> >
> >> Den 13. januar 2017 klokken 10:57 skrev Jordi Bares :
> >>
> >>
> >> Just come, believe me.
> >>
> >>> On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
> >>>
> >>> I plan on being there also.  Deadlines permitting...
> >>>
> >>> On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  >>> > wrote:
> >>> I'll be there, hoping to bump into some old softies ;)
> >>>
> >>> On 12 January 2017 at 17:05, Jonathan Moore  >>> > wrote:
> >>> Stay tuned to Feb 6th… I will leave it there and say no more.
> >>>
> >>> Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;)
> >>>
> >>> On 12 January 2017 at 16:49, Jordi Bares  >>> > wrote:
> >>> Stay tuned to Feb 6th… I will leave it there and say no more.
> >>>
> >>> jb
> >>>
>  On 12 Jan 2017, at 12:19, Chris Marshall   > wrote:
> 
>  thumbs up
> 
> 
>  On 12 January 2017 at 11:53, Cristobal Infante   > wrote:
>  get on your bike:
> 
>  https://vimeo.com/116364169 
> 
>  On 12 January 2017 at 10:14, Chris Marshall   > wrote:
>  Yes sometimes I feel doing more ice is a waste of time, but as I know it 
>  inside out and have seriously tight deadlines, I have no time to learn 
>  anything else right now.
>  The mountains builder works way better than I thought it would.
> 
>  Cheers
> 
> 
>  On 12 January 2017 at 08:33, Morten Bartholdy   > wrote:
>  Hi Chris,
> 
>  Thanks! It is always nice to learn some more ICE even now :) Pretty 
>  nifty for throwing quick landscapes together.
> 
>  Cheers
>  Morten
> 
> 
> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall 
> > >:
> >
> >
> > Here you go. A bit thrown together. Reduce the resolution of the main 
> > grid
> > to make it more interactive.
> >
> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip 
> > 
> >
> >
> > On 10 January 2017 at 15:39, Chris Marshall  > >
> > wrote:
> >
> >> Thanks. This solution is good because it's almost realtime to generate 
> >> and
> >> I can quickly draw the curves that define the mountain ranges etc.
> >> It essentially uses the distance between the curves and surface to 
> >> push up
> >> the peaks. Then some turbulence multiplied in there, plus I've added a 
> >> null
> >> to act as a height centre for the highest peak.
> >>
> >> On 10 January 2017 at 14:58, Morten Bartholdy  >> > wrote:
> >>
> >>> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> >>> BTW WorldMachine was mentioned and I have to say it is pretty 
> >>> addictive
> >>> and fairly easy to get decent results from it.
> >>>
> >>> Morten
> >>>
> >>>
> >>>
>  Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> >>> chrismarshal...@gmail.com >:
> 
>  Here's what I managed to make. None of Andy's Diamond stuff, just a
> >>> curve
>  to define the main ridge, in this render a spiral, and some other
> >>> smaller
>  curves to define some minor spurs off it.
> 
> 
>  On 10 January 2017 at 13:21, Chris Marshall 
>  >
>  wrote:
> 
> > oh yes. Interesting. I've managed to modify that and incporporate it
> >>> into
> > something I'd started to build. Looks like it might work, possibly.
> > Thanks Morten
> >
> > On 10 January 2017 at 13:01, Morten Bartholdy  > >
> >>> wrote:
> >> This one? :
> >>
> >> 

Re: mountains

2017-01-13 Thread Rob Wuijster
Jordi will be releasing his "Softimage to Houdini16" ebook series as 
well... ;-P



Rob

\/-\/\/

On 13-1-2017 14:15, Morten Bartholdy wrote:

You are such a tease Jordi! ;)
I wish I could make it :/

Morten



Den 13. januar 2017 klokken 10:57 skrev Jordi Bares :


Just come, believe me.


On 12 Jan 2017, at 17:22, Dan Yargici  wrote:

I plan on being there also.  Deadlines permitting...

On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris > wrote:
I'll be there, hoping to bump into some old softies ;)

On 12 January 2017 at 17:05, Jonathan Moore > wrote:
Stay tuned to Feb 6th… I will leave it there and say no more.

Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;)

On 12 January 2017 at 16:49, Jordi Bares > wrote:
Stay tuned to Feb 6th… I will leave it there and say no more.

jb


On 12 Jan 2017, at 12:19, Chris Marshall > wrote:

thumbs up


On 12 January 2017 at 11:53, Cristobal Infante > wrote:
get on your bike:

https://vimeo.com/116364169 

On 12 January 2017 at 10:14, Chris Marshall > wrote:
Yes sometimes I feel doing more ice is a waste of time, but as I know it inside 
out and have seriously tight deadlines, I have no time to learn anything else 
right now.
The mountains builder works way better than I thought it would.

Cheers


On 12 January 2017 at 08:33, Morten Bartholdy > wrote:
Hi Chris,

Thanks! It is always nice to learn some more ICE even now :) Pretty nifty for 
throwing quick landscapes together.

Cheers
Morten



Den 10. januar 2017 klokken 18:09 skrev Chris Marshall >:


Here you go. A bit thrown together. Reduce the resolution of the main grid
to make it more interactive.

https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip 



On 10 January 2017 at 15:39, Chris Marshall >
wrote:


Thanks. This solution is good because it's almost realtime to generate and
I can quickly draw the curves that define the mountain ranges etc.
It essentially uses the distance between the curves and surface to push up
the peaks. Then some turbulence multiplied in there, plus I've added a null
to act as a height centre for the highest peak.

On 10 January 2017 at 14:58, Morten Bartholdy > wrote:


Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
BTW WorldMachine was mentioned and I have to say it is pretty addictive
and fairly easy to get decent results from it.

Morten




Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <

chrismarshal...@gmail.com >:


Here's what I managed to make. None of Andy's Diamond stuff, just a

curve

to define the main ridge, in this render a spiral, and some other

smaller

curves to define some minor spurs off it.


On 10 January 2017 at 13:21, Chris Marshall >
wrote:


oh yes. Interesting. I've managed to modify that and incporporate it

into

something I'd started to build. Looks like it might work, possibly.
Thanks Morten

On 10 January 2017 at 13:01, Morten Bartholdy >

wrote:

This one? :

Diamond-Square Terrain Generator

http://rray.de/xsi/  - search terrain


Morten





Den 10. januar 2017 klokken 13:11 skrev adrian wyer <

adrian.w...@fluid-pictures.com >:


it was a little ppg that you could layer up fractals to displace a

grid.

kind of like world machine but inside soft



a



Adrian Wyer
Fluid Pictures
4th Floor
4 Bath Place
Rivington Street
London
EC2A 3DR
++44(0) 207 580 0829 


adrian.w...@fluid-pictures.com 

www.fluid-pictures.com 


id-pictures.com/ 



Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

   _

From: softimage-boun...@listproc.autodesk.com 

[mailto:softimage-boun...@listproc.autodesk.com 
] On Behalf Of

Chris

Marshall

Sent: 10 January 2017 12:09
To: Official Softimage Users Mailing

Re: mountains

2017-01-13 Thread Morten Bartholdy
You are such a tease Jordi! ;)
I wish I could make it :/

Morten


> Den 13. januar 2017 klokken 10:57 skrev Jordi Bares :
> 
> 
> Just come, believe me.
> 
> > On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
> > 
> > I plan on being there also.  Deadlines permitting...
> > 
> > On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  > > wrote:
> > I'll be there, hoping to bump into some old softies ;)
> > 
> > On 12 January 2017 at 17:05, Jonathan Moore  > > wrote:
> > Stay tuned to Feb 6th… I will leave it there and say no more.
> > 
> > Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;) 
> > 
> > On 12 January 2017 at 16:49, Jordi Bares  > > wrote:
> > Stay tuned to Feb 6th… I will leave it there and say no more.
> > 
> > jb
> > 
> >> On 12 Jan 2017, at 12:19, Chris Marshall  >> > wrote:
> >> 
> >> thumbs up
> >> 
> >> 
> >> On 12 January 2017 at 11:53, Cristobal Infante  >> > wrote:
> >> get on your bike:
> >> 
> >> https://vimeo.com/116364169 
> >> 
> >> On 12 January 2017 at 10:14, Chris Marshall  >> > wrote:
> >> Yes sometimes I feel doing more ice is a waste of time, but as I know it 
> >> inside out and have seriously tight deadlines, I have no time to learn 
> >> anything else right now.
> >> The mountains builder works way better than I thought it would.
> >> 
> >> Cheers
> >> 
> >> 
> >> On 12 January 2017 at 08:33, Morten Bartholdy  >> > wrote:
> >> Hi Chris,
> >> 
> >> Thanks! It is always nice to learn some more ICE even now :) Pretty nifty 
> >> for throwing quick landscapes together.
> >> 
> >> Cheers
> >> Morten
> >> 
> >> 
> >> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall 
> >> > >:
> >> >
> >> >
> >> > Here you go. A bit thrown together. Reduce the resolution of the main 
> >> > grid
> >> > to make it more interactive.
> >> >
> >> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip 
> >> > 
> >> >
> >> >
> >> > On 10 January 2017 at 15:39, Chris Marshall  >> > >
> >> > wrote:
> >> >
> >> > > Thanks. This solution is good because it's almost realtime to generate 
> >> > > and
> >> > > I can quickly draw the curves that define the mountain ranges etc.
> >> > > It essentially uses the distance between the curves and surface to 
> >> > > push up
> >> > > the peaks. Then some turbulence multiplied in there, plus I've added a 
> >> > > null
> >> > > to act as a height centre for the highest peak.
> >> > >
> >> > > On 10 January 2017 at 14:58, Morten Bartholdy  >> > > > wrote:
> >> > >
> >> > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
> >> > >> BTW WorldMachine was mentioned and I have to say it is pretty 
> >> > >> addictive
> >> > >> and fairly easy to get decent results from it.
> >> > >>
> >> > >> Morten
> >> > >>
> >> > >>
> >> > >>
> >> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
> >> > >> chrismarshal...@gmail.com >:
> >> > >> >
> >> > >> >
> >> > >> > Here's what I managed to make. None of Andy's Diamond stuff, just a
> >> > >> curve
> >> > >> > to define the main ridge, in this render a spiral, and some other
> >> > >> smaller
> >> > >> > curves to define some minor spurs off it.
> >> > >> >
> >> > >> >
> >> > >> > On 10 January 2017 at 13:21, Chris Marshall 
> >> > >> > >
> >> > >> > wrote:
> >> > >> >
> >> > >> > > oh yes. Interesting. I've managed to modify that and incporporate 
> >> > >> > > it
> >> > >> into
> >> > >> > > something I'd started to build. Looks like it might work, 
> >> > >> > > possibly.
> >> > >> > > Thanks Morten
> >> > >> > >
> >> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy 
> >> > >> > > >
> >> > >> wrote:
> >> > >> > >
> >> > >> > >> This one? :
> >> > >> > >>
> >> > >> > >> Diamond-Square Terrain Generator
> >> > >> > >>
> >> > >> > >> http://rray.de/xsi/  - search terrain
> >> > >> > >>
> >> > >> > >>
> >> > >> > >> Morten
> >> > >> > >>
> >> > >> > >>
> >> > >> > >>
> >> > >> > >>
> >> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
> >> > >> > >> adrian.w...@fluid-pictures.com 
> >> > >> > >> >:
> >> > >> > >> >
> >> > >> > >> >
> >> > >> > >> > 

Re: Executing a Command without undo (Scripting)

2017-01-13 Thread Martin
Thanks for your answer.

I had the misconception that the undo stack was related with the repeat 
command. I realized it isn't.

I have a jscript command that gives me the weights array to work it on my 
python plugin because getting the array in Python is like 3 times slower.

I use this command to refresh my weights GUI so not being able to undo it 
shouldn't give any problems since it isn't changing anything.

So I use another command like paste weights and then my refresh command run 
automatically and I can't repeat my paste weights command because the last 
command was the Jscript GetWeights.


Martin
Sent from my iPhone

> On 13 Jan 2017, at 19:42, Matt Lind  wrote:
> 
> First question is - why on earth do you need to not leave a trace in the 
> undo stack?  What are you doing that requires this line of thinking in 
> execution?
> 
> To answer your question - only the Softimage developers know for sure, but I 
> don't think it's possible.  If it were, I would think it would open a big 
> can of worms leading to lots of problems you really don't want to deal with 
> as you're basically asking Softimage to selectively ignore something while 
> still going about it's business as if nothing happened.
> 
> The problem is anything you do in the application has many dependencies 
> which are linked and synchronized.  If you have to undo operations, that 
> dependency chain gets all messed up as undoing operations will lead to a 
> situation where the 'undo' will create a scenario that never existed in the 
> first place.  For example, create a cube, subdivide it with the dice option, 
> extrude one polygon with 10 subdivisions, delete one of the subdivisions, 
> then smooth the mesh.  Oh, and tell Softimage to remove the dice operation 
> from the undo stack as if it never happened, but keep the results it 
> produced.  The minute you undo past the extrude operation, you'll 
> essentially rewrite history of the scene because the extrusion is dependent 
> on the outcome of the dice operation to know which polygon to extrude.  If 
> the polygon chosen has an index greater than 5, then it's not physically 
> possible to undo the extrude because a cube only has 6 polygons in range 
> [0...5].  Softimage would likely freak out trying to resolve this problem 
> and crash.  If it survived, I'm pretty sure you wouldn't want to the data as 
> it would likely be very corrupted.  A host of other issues are possible too.
> 
> The commands you found only address whether the execution of a command 
> appears in the script history log, or whether they can be undone by a single 
> key stroke vs. multiple key strokes.  That is not the same as the undo stack 
> which records the state of the scene.
> 
>> From experience I'll say if you ever have to consider undo as a necessary 
> step in your workflow, then something is very, very wrong with your plan.
> 
> Matt
> 
> 
> 
> 
> Date: Thu, 12 Jan 2017 17:44:52 +0900
> From: Martin Yara 
> Subject: Executing a Command without undo (Scripting)
> To: "softimage@listproc.autodesk.com"
> 
> Hi,
> 
> Is it possible, in Scripting, to execute a command without leaving a trace
> in the undo stack?
> 
> I want to execute 2 commands a() and b() in that order, but I want to be
> able to use Repeat to use a() again, not b().
> 
> b() command is only a command to get data so it shouldn't break anything if
> I skip that command when undoing or repeating.
> 
> I've found 'TermUndoRedo' in the SDK manual but it is only for C++ API.
> 
> Thanks
> 
> Martin 
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: Executing a Command without undo (Scripting)

2017-01-13 Thread Matt Lind
First question is - why on earth do you need to not leave a trace in the 
undo stack?  What are you doing that requires this line of thinking in 
execution?

To answer your question - only the Softimage developers know for sure, but I 
don't think it's possible.  If it were, I would think it would open a big 
can of worms leading to lots of problems you really don't want to deal with 
as you're basically asking Softimage to selectively ignore something while 
still going about it's business as if nothing happened.

The problem is anything you do in the application has many dependencies 
which are linked and synchronized.  If you have to undo operations, that 
dependency chain gets all messed up as undoing operations will lead to a 
situation where the 'undo' will create a scenario that never existed in the 
first place.  For example, create a cube, subdivide it with the dice option, 
extrude one polygon with 10 subdivisions, delete one of the subdivisions, 
then smooth the mesh.  Oh, and tell Softimage to remove the dice operation 
from the undo stack as if it never happened, but keep the results it 
produced.  The minute you undo past the extrude operation, you'll 
essentially rewrite history of the scene because the extrusion is dependent 
on the outcome of the dice operation to know which polygon to extrude.  If 
the polygon chosen has an index greater than 5, then it's not physically 
possible to undo the extrude because a cube only has 6 polygons in range 
[0...5].  Softimage would likely freak out trying to resolve this problem 
and crash.  If it survived, I'm pretty sure you wouldn't want to the data as 
it would likely be very corrupted.  A host of other issues are possible too.

The commands you found only address whether the execution of a command 
appears in the script history log, or whether they can be undone by a single 
key stroke vs. multiple key strokes.  That is not the same as the undo stack 
which records the state of the scene.

>From experience I'll say if you ever have to consider undo as a necessary 
step in your workflow, then something is very, very wrong with your plan.

Matt




Date: Thu, 12 Jan 2017 17:44:52 +0900
From: Martin Yara 
Subject: Executing a Command without undo (Scripting)
To: "softimage@listproc.autodesk.com"

Hi,

Is it possible, in Scripting, to execute a command without leaving a trace
in the undo stack?

I want to execute 2 commands a() and b() in that order, but I want to be
able to use Repeat to use a() again, not b().

b() command is only a command to get data so it shouldn't break anything if
I skip that command when undoing or repeating.

I've found 'TermUndoRedo' in the SDK manual but it is only for C++ API.

Thanks

Martin 


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: mountains

2017-01-13 Thread Laurence Dodd
Exciting! There must be a reason I've not looked at Maya over the past 15
years, been holding off, but time is ticking.


On 13 January 2017 at 09:57, Jordi Bares  wrote:

> Just come, believe me.
>
> On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
>
> I plan on being there also.  Deadlines permitting...
>
> On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  wrote:
>
>> I'll be there, hoping to bump into some old softies ;)
>>
>> On 12 January 2017 at 17:05, Jonathan Moore 
>> wrote:
>>
>>> Stay tuned to Feb 6th… I will leave it there and say no more.
>>>
>>>
>>> Presuming you'll be in Bethnal Green on the evening of the 6th then?
>>> ;)
>>>
>>> On 12 January 2017 at 16:49, Jordi Bares  wrote:
>>>
 Stay tuned to Feb 6th… I will leave it there and say no more.

 jb

 On 12 Jan 2017, at 12:19, Chris Marshall 
 wrote:

 thumbs up


 On 12 January 2017 at 11:53, Cristobal Infante 
 wrote:

> get on your bike:
>
> https://vimeo.com/116364169
>
> On 12 January 2017 at 10:14, Chris Marshall  > wrote:
>
>> Yes sometimes I feel doing more ice is a waste of time, but as I know
>> it inside out and have seriously tight deadlines, I have no time to learn
>> anything else right now.
>> The mountains builder works way better than I thought it would.
>>
>> Cheers
>>
>>
>> On 12 January 2017 at 08:33, Morten Bartholdy 
>> wrote:
>>
>>> Hi Chris,
>>>
>>> Thanks! It is always nice to learn some more ICE even now :) Pretty
>>> nifty for throwing quick landscapes together.
>>>
>>> Cheers
>>> Morten
>>>
>>>
>>> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall <
>>> chrismarshal...@gmail.com>:
>>> >
>>> >
>>> > Here you go. A bit thrown together. Reduce the resolution of the
>>> main grid
>>> > to make it more interactive.
>>> >
>>> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip
>>> >
>>> >
>>> > On 10 January 2017 at 15:39, Chris Marshall <
>>> chrismarshal...@gmail.com>
>>> > wrote:
>>> >
>>> > > Thanks. This solution is good because it's almost realtime to
>>> generate and
>>> > > I can quickly draw the curves that define the mountain ranges
>>> etc.
>>> > > It essentially uses the distance between the curves and surface
>>> to push up
>>> > > the peaks. Then some turbulence multiplied in there, plus I've
>>> added a null
>>> > > to act as a height centre for the highest peak.
>>> > >
>>> > > On 10 January 2017 at 14:58, Morten Bartholdy <
>>> x...@colorshopvfx.dk> wrote:
>>> > >
>>> > >> Hey that's pretty cool. Care to share a screenshot of the ICE
>>> Tree?
>>> > >> BTW WorldMachine was mentioned and I have to say it is pretty
>>> addictive
>>> > >> and fairly easy to get decent results from it.
>>> > >>
>>> > >> Morten
>>> > >>
>>> > >>
>>> > >>
>>> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
>>> > >> chrismarshal...@gmail.com>:
>>> > >> >
>>> > >> >
>>> > >> > Here's what I managed to make. None of Andy's Diamond stuff,
>>> just a
>>> > >> curve
>>> > >> > to define the main ridge, in this render a spiral, and some
>>> other
>>> > >> smaller
>>> > >> > curves to define some minor spurs off it.
>>> > >> >
>>> > >> >
>>> > >> > On 10 January 2017 at 13:21, Chris Marshall <
>>> chrismarshal...@gmail.com>
>>> > >> > wrote:
>>> > >> >
>>> > >> > > oh yes. Interesting. I've managed to modify that and
>>> incporporate it
>>> > >> into
>>> > >> > > something I'd started to build. Looks like it might work,
>>> possibly.
>>> > >> > > Thanks Morten
>>> > >> > >
>>> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy <
>>> x...@colorshopvfx.dk>
>>> > >> wrote:
>>> > >> > >
>>> > >> > >> This one? :
>>> > >> > >>
>>> > >> > >> Diamond-Square Terrain Generator
>>> > >> > >>
>>> > >> > >> http://rray.de/xsi/ - search terrain
>>> > >> > >>
>>> > >> > >>
>>> > >> > >> Morten
>>> > >> > >>
>>> > >> > >>
>>> > >> > >>
>>> > >> > >>
>>> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
>>> > >> > >> adrian.w...@fluid-pictures.com>:
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > it was a little ppg that you could layer up fractals to
>>> displace a
>>> > >> > >> grid.
>>> > >> > >> > kind of like world machine but inside soft
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> > a
>>> > >> > >> >
>>> > >> > >> >
>>> > >> > >> >
>>> > >> 

Re: mountains

2017-01-13 Thread Jordi Bares
Just come, believe me.

> On 12 Jan 2017, at 17:22, Dan Yargici  wrote:
> 
> I plan on being there also.  Deadlines permitting...
> 
> On Thu, Jan 12, 2017 at 5:09 PM, Matt Morris  > wrote:
> I'll be there, hoping to bump into some old softies ;)
> 
> On 12 January 2017 at 17:05, Jonathan Moore  > wrote:
> Stay tuned to Feb 6th… I will leave it there and say no more.
> 
> Presuming you'll be in Bethnal Green on the evening of the 6th then?   ;) 
> 
> On 12 January 2017 at 16:49, Jordi Bares  > wrote:
> Stay tuned to Feb 6th… I will leave it there and say no more.
> 
> jb
> 
>> On 12 Jan 2017, at 12:19, Chris Marshall > > wrote:
>> 
>> thumbs up
>> 
>> 
>> On 12 January 2017 at 11:53, Cristobal Infante > > wrote:
>> get on your bike:
>> 
>> https://vimeo.com/116364169 
>> 
>> On 12 January 2017 at 10:14, Chris Marshall > > wrote:
>> Yes sometimes I feel doing more ice is a waste of time, but as I know it 
>> inside out and have seriously tight deadlines, I have no time to learn 
>> anything else right now.
>> The mountains builder works way better than I thought it would.
>> 
>> Cheers
>> 
>> 
>> On 12 January 2017 at 08:33, Morten Bartholdy > > wrote:
>> Hi Chris,
>> 
>> Thanks! It is always nice to learn some more ICE even now :) Pretty nifty 
>> for throwing quick landscapes together.
>> 
>> Cheers
>> Morten
>> 
>> 
>> > Den 10. januar 2017 klokken 18:09 skrev Chris Marshall 
>> > >:
>> >
>> >
>> > Here you go. A bit thrown together. Reduce the resolution of the main grid
>> > to make it more interactive.
>> >
>> > https://dl.dropboxusercontent.com/u/76099539/mountains-test-1.zip 
>> > 
>> >
>> >
>> > On 10 January 2017 at 15:39, Chris Marshall > > >
>> > wrote:
>> >
>> > > Thanks. This solution is good because it's almost realtime to generate 
>> > > and
>> > > I can quickly draw the curves that define the mountain ranges etc.
>> > > It essentially uses the distance between the curves and surface to push 
>> > > up
>> > > the peaks. Then some turbulence multiplied in there, plus I've added a 
>> > > null
>> > > to act as a height centre for the highest peak.
>> > >
>> > > On 10 January 2017 at 14:58, Morten Bartholdy > > > > wrote:
>> > >
>> > >> Hey that's pretty cool. Care to share a screenshot of the ICE Tree?
>> > >> BTW WorldMachine was mentioned and I have to say it is pretty addictive
>> > >> and fairly easy to get decent results from it.
>> > >>
>> > >> Morten
>> > >>
>> > >>
>> > >>
>> > >> > Den 10. januar 2017 klokken 15:50 skrev Chris Marshall <
>> > >> chrismarshal...@gmail.com >:
>> > >> >
>> > >> >
>> > >> > Here's what I managed to make. None of Andy's Diamond stuff, just a
>> > >> curve
>> > >> > to define the main ridge, in this render a spiral, and some other
>> > >> smaller
>> > >> > curves to define some minor spurs off it.
>> > >> >
>> > >> >
>> > >> > On 10 January 2017 at 13:21, Chris Marshall 
>> > >> > >
>> > >> > wrote:
>> > >> >
>> > >> > > oh yes. Interesting. I've managed to modify that and incporporate it
>> > >> into
>> > >> > > something I'd started to build. Looks like it might work, possibly.
>> > >> > > Thanks Morten
>> > >> > >
>> > >> > > On 10 January 2017 at 13:01, Morten Bartholdy > > >> > > >
>> > >> wrote:
>> > >> > >
>> > >> > >> This one? :
>> > >> > >>
>> > >> > >> Diamond-Square Terrain Generator
>> > >> > >>
>> > >> > >> http://rray.de/xsi/  - search terrain
>> > >> > >>
>> > >> > >>
>> > >> > >> Morten
>> > >> > >>
>> > >> > >>
>> > >> > >>
>> > >> > >>
>> > >> > >> > Den 10. januar 2017 klokken 13:11 skrev adrian wyer <
>> > >> > >> adrian.w...@fluid-pictures.com 
>> > >> > >> >:
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > it was a little ppg that you could layer up fractals to displace 
>> > >> > >> > a
>> > >> > >> grid.
>> > >> > >> > kind of like world machine but inside soft
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > a
>> > >> > >> >
>> > >> > >> >
>> > >> > >> >
>> > >> > >> > Adrian Wyer
>> > >> > >> > Fluid Pictures
>> > >> > >> > 4th Floor
>> > >> > >> > 4 Bath Place
>> > >> > >> > Rivington Street
>> > >> > >> > London
>> > >> > >> > EC2A 3DR
>> > 

Re: Executing a Command without undo (Scripting)

2017-01-13 Thread Martin Yara
I can't find a solution to this but I finally understood 2 things:

The Cmd.SetFlag(262144,false) makes the command undoable, but if this
command is using other commands inside, they will be undoable.
This Flag don't affect at all Repeat last command.

Is there anyway to manipulate, or manually set which command Repeat should
use as the last executed command?

Martin

On Thu, Jan 12, 2017 at 7:53 PM, Martin Yara  wrote:

> Thanks for your answer.
>
> I tried that but it resets all the Undo History so both a() and b() won't
> be undoable.
> And worst, b() is still in the Repeat list.
>
> I want to keep a() undoable and repeatable while making b() invisible.
>
> It seems to work fine when b() is called by an event, undo and repeat will
> ignore the event. A workaround would probably be using a few onEndCommand
> events.
>
> Martin
>
> On Thu, Jan 12, 2017 at 7:42 PM, Alok Gandhi 
> wrote:
>
>> You can set
>> preferences.General.undo': 0
>> before calling b().
>>
>> In python this can be easily done through a decorator
>> 
>>
>>
>> On Thu, Jan 12, 2017 at 6:20 PM, Martin Yara  wrote:
>>
>>> I've found SetFlag(262144, false) in an old message in the list but I
>>> don't understand how does it work.
>>>
>>> I create a command a() with these flags in JScript.
>>> oCmd.SetFlag(siNoLogging,true);
>>> oCmd.SetFlag(siSupportsKeyAssignment,false) ;
>>> oCmd.SetFlag(262144,false);
>>> Just like the commands inside GlobalVarPlugin.js from the Softimage
>>> Commands folder..
>>>
>>> The command does a simple duplicate Component, just for testing.
>>>
>>> Then I execute:
>>>
>>> Translate("",0,0,1)
>>> a()
>>>
>>> As expected, it moves the selected point and then, duplicate it.
>>> If I use Repeat, it repeats a()
>>> If I undo, it undoes a(), and if undo again it undoes Translate.
>>>
>>> So I don't see any change with a not flagged command.
>>>
>>> Is this behavior normal? I though it wouldn't undo the a() command and
>>> hoped that Repeat would ignore it too, but i doesn't.
>>>
>>>
>>> Martin
>>>
>>>
>>>
>>>
>>> On Thu, Jan 12, 2017 at 5:44 PM, Martin Yara  wrote:
>>>
 Hi,

 Is it possible, in Scripting, to execute a command without leaving a
 trace in the undo stack?

 I want to execute 2 commands a() and b() in that order, but I want to
 be able to use Repeat to use a() again, not b().

 b() command is only a command to get data so it shouldn't break
 anything if I skip that command when undoing or repeating.

 I've found 'TermUndoRedo' in the SDK manual but it is only for C++ API.

 Thanks

 Martin

>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
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>
>
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OT. JOB offer, Houdini LRC guy, vienna

2017-01-13 Thread philipp seis
Dear list,

i hope you do great.
I'm directing a show at this place atm:
http://www.arxanima.com/

They are currently looking for Light/Render/Comp staff.
Render Engine is Mantra. If you have a good sense for lighting
but are not familiar with Houdini, they are happy to show you what
you need to know. The job would be onsite.
If you are interested, or know someone, please drop me a line offlist.

Best ! Philipp
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