Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jordi Bares
In fact you will be doing yourself a weak favour with such a tool. After all 
having an infinite stack of operations is your mental process right there. 

You will need it later 

Jb

Sent from my iPhone

> On 22 Feb 2017, at 05:33, Andy Goehler  wrote:
> 
> The beauty is, there is no need to write such a button. The workflow provides 
> this functionality in form of nodes. You  just add ‘export’ / ‘import’ nodes. 
> You can also consolidate/merge these exports into a single one to execute 
> them all at once/sequentially.
> 
> You setup once and not worry about it ever again during your project. And you 
> don’t have to keep track of that script button afterwards :D
> 
> Andy
> 
> 
>> On Feb 22, 2017, at 4:08 AM, Jason S  wrote:
>> 
>> Also is there a command log to easily script things such as in this case,  
>> an export/import button?
> 
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Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jordi Bares
No, cooking is evaluated in a very optimised way so no dumb cooking. 

If a network is not needed for display or as a result of other network it won't 
be evaluated.

Jb

Sent from my iPhone

> On 22 Feb 2017, at 03:08, Jason S  wrote:
> 
> 
> So things are cooked every frame unless explicitly specified not to?  Even if 
> nothing changes except perhaps regular transforms? 
> (with no deforms)
> 
> Also is there a command log to easily script things such as in this case,  an 
> export/import button?
> 
> 
> 
>> On 02/21/17 21:30, Jonathan Moore wrote:
>> The idea of freezing the modelling stack in Houdini can feel counter 
>> intuitive but go with the flow of the system design and it makes more sense. 
>> Locking your stacks then collapsing them via netboxes is the simple option, 
>> setting up file caches to export bgeo (or whatever other format you prefer) 
>> to bring them back in at another chosen point in your network is the most 
>> efficient route. 
>> 
>> It's important to break away from the XSI/Maya collapse the stack mindset. 
>> Locking and collapsing is a better strategy on smaller networks (simplicity 
>> and portability), file caches are better for larger networks as locking 
>> stores the frozen geometry in the HIP file and this can easily lead to 
>> cumbersome large HIP's.
>> 
>>> On 22 February 2017 at 01:47, Matt Lind  wrote:
>>> pressing D only gives information, it doesn't freeze the network a la
>>> Softimage per the request.
>>> 
>>> so the answer to his question is no, the feature is not available, but
>>> perhaps it could be writtenif somebody would take the time to document
>>> the HDK so developers could figure out how to use it. ;-)
>>> 
>>> 
>>> Matt
>>> 
>>> 
>>> 
>>> Date: Mon, 20 Feb 2017 23:04:42 +
>>> From: Jordi Bares 
>>> Subject: Re: Soft to Houdini custom shelf / scripts.
>>> To: "Official Softimage Users Mailing List.
>>> 
>>> 
>>> > On 20 Feb 2017, at 22:19, Matt Lind  wrote:
>>> >
>>> > You have to keep in mind Houdini is a non-linear system.
>>> >
>>> > Softimage's freeze and freeze modeling operations operate on construction
>>> > histories for individual objects.  All the operators live in the same
>>> > construction history, so computing the result of the freeze is fairly
>>> > straightforward as you just evaluate the operators in order.
>>> >
>>> > In Houdini, there's real possibility one or more nodes may be shared with
>>> > networks for other geometries.  Therefore you cannot assume a collapse is
>>> > possible without negatively affecting other parts of the scene.  However,
>>> > the ability to create a new node with the entire history of a network or
>>> > sub-network up to point 'n' should be possible, but you'll likely have to
>>> > clean up the contributing nodes yourself to ensure no negative side
>>> > effects.
>>> 
>>> I am sure you know but, you can actually display if a node has been
>>> reference from outside or it is picking things from the outside too, just
>>> press D in the network editor and go to the dependencies Tab? it is super
>>> useful when you deal with big scenes.
>>> 
>>> Very true, the best approach instead of locking things is to actually freeze
>>> the geometry to disk using the filecache SOP node. It will keep your scenes
>>> small and super fast to load plus the cooking process will be super fast.
>>> 
>>> I use this approach all the time in combination with the fetch ROP so I can
>>> regenerate all my caches in one quick go.
>>> 
>>> jb
>>> 
>>> 
>>> >
>>> > Matt
>>> >
>>> >
>>> >
>>> >
>>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>>> > From: Paulo Cesar Duarte 
>>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>>> > To: "Official Softimage Users Mailing List.
>>> >
>>> > Hi Olivier and Andy, nice tip.
>>> > So there is no other way to just collapse everything? I find it's a little
>>> > strange that I can't do a true modeling collapse, the better way I find is
>>> > export .obj and import again.
>>> >
>>> >
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> > with "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> 
>>> 
>>> 
>>> --
>>> 
>>> Message: 2
>>> Date: Tue, 21 Feb 2017 00:04:40 +0100
>>> From: Felix Geremus 
>>> Subject: Re: Opinion gathering
>>> To: "Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list;
>>> 
>>> Message-ID:
>>> 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Andy Goehler
The beauty is, there is no need to write such a button. The workflow provides 
this functionality in form of nodes. You  just add ‘export’ / ‘import’ nodes. 
You can also consolidate/merge these exports into a single one to execute them 
all at once/sequentially.

You setup once and not worry about it ever again during your project. And you 
don’t have to keep track of that script button afterwards :D

Andy


> On Feb 22, 2017, at 4:08 AM, Jason S  wrote:
> 
> Also is there a command log to easily script things such as in this case,  an 
> export/import button?

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Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
It's all highly scriptable via the mature Python API. The whole of the UI
is built in Python and all of the functionality of the shelf tools is
delivered via Python too.

On 22 February 2017 at 03:08, Jason S  wrote:

>
> So things are cooked every frame unless explicitly specified not to?  Even
> if nothing changes except perhaps regular transforms?
> (with no deforms)
>
> Also is there a command log to easily script things such as in this case,
> an export/import button?
>
>
>
>
> On 02/21/17 21:30, Jonathan Moore wrote:
>
> The idea of freezing the modelling stack in Houdini can feel counter
> intuitive but go with the flow of the system design and it makes more
> sense. Locking your stacks then collapsing them via netboxes is the simple
> option, setting up file caches to export bgeo (or whatever other format you
> prefer) to bring them back in at another chosen point in your network is
> the most efficient route.
>
> It's important to break away from the XSI/Maya collapse the stack mindset.
> Locking and collapsing is a better strategy on smaller networks (simplicity
> and portability), file caches are better for larger networks as locking
> stores the frozen geometry in the HIP file and this can easily lead to
> cumbersome large HIP's.
>
> On 22 February 2017 at 01:47, Matt Lind  wrote:
>
>> pressing D only gives information, it doesn't freeze the network a la
>> Softimage per the request.
>>
>> so the answer to his question is no, the feature is not available, but
>> perhaps it could be writtenif somebody would take the time to document
>> the HDK so developers could figure out how to use it. ;-)
>>
>>
>> Matt
>>
>>
>>
>> Date: Mon, 20 Feb 2017 23:04:42 +
>> From: Jordi Bares 
>> Subject: Re: Soft to Houdini custom shelf / scripts.
>> To: "Official Softimage Users Mailing List.
>>
>>
>> > On 20 Feb 2017, at 22:19, Matt Lind  wrote:
>> >
>> > You have to keep in mind Houdini is a non-linear system.
>> >
>> > Softimage's freeze and freeze modeling operations operate on
>> construction
>> > histories for individual objects.  All the operators live in the same
>> > construction history, so computing the result of the freeze is fairly
>> > straightforward as you just evaluate the operators in order.
>> >
>> > In Houdini, there's real possibility one or more nodes may be shared
>> with
>> > networks for other geometries.  Therefore you cannot assume a collapse
>> is
>> > possible without negatively affecting other parts of the scene.
>> However,
>> > the ability to create a new node with the entire history of a network or
>> > sub-network up to point 'n' should be possible, but you'll likely have
>> to
>> > clean up the contributing nodes yourself to ensure no negative side
>> > effects.
>>
>> I am sure you know but, you can actually display if a node has been
>> reference from outside or it is picking things from the outside too, just
>> press D in the network editor and go to the dependencies Tab? it is super
>> useful when you deal with big scenes.
>>
>> Very true, the best approach instead of locking things is to actually
>> freeze
>> the geometry to disk using the filecache SOP node. It will keep your
>> scenes
>> small and super fast to load plus the cooking process will be super fast.
>>
>> I use this approach all the time in combination with the fetch ROP so I
>> can
>> regenerate all my caches in one quick go.
>>
>> jb
>>
>>
>> >
>> > Matt
>> >
>> >
>> >
>> >
>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>> > From: Paulo Cesar Duarte 
>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>> > To: "Official Softimage Users Mailing List.
>> >
>> > Hi Olivier and Andy, nice tip.
>> > So there is no other way to just collapse everything? I find it's a
>> little
>> > strange that I can't do a true modeling collapse, the better way I find
>> is
>> > export .obj and import again.
>> >
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> > with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>> --
>>
>> Message: 2
>> Date: Tue, 21 Feb 2017 00:04:40 +0100
>> From: Felix Geremus 
>> Subject: Re: Opinion gathering
>> To: "Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list;
>> 
>> Message-ID:
>> 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jason S

  
  

  So things are cooked every frame unless explicitly specified not
  to?  Even if nothing changes except perhaps regular transforms? 
  (with no deforms)
  
  Also is there a command log to easily script things such as in
  this case,  an export/import button?
  
  
  
  On 02/21/17 21:30, Jonathan Moore wrote:


  The idea of freezing the modelling stack in Houdini
can feel counter intuitive but go with the flow of the system
design and it makes more sense. Locking your stacks then
collapsing them via netboxes is the simple option, setting up
file caches to export bgeo (or whatever other format you prefer)
to bring them back in at another chosen point in your network is
the most efficient route. 


It's important to break away from the XSI/Maya collapse the
  stack mindset. Locking and collapsing is a better strategy on
  smaller networks (simplicity and portability), file caches are
  better for larger networks as locking stores the frozen
  geometry in the HIP file and this can easily lead to
  cumbersome large HIP's.
  
  
On 22 February 2017 at 01:47, Matt Lind
  
  wrote:
  pressing D
only gives information, it doesn't freeze the network a la
Softimage per the request.

so the answer to his question is no, the feature is not
available, but
perhaps it could be writtenif somebody would take the
time to document
the HDK so developers could figure out how to use it. ;-)


Matt



Date: Mon, 20 Feb 2017 23:04:42 +
From: Jordi Bares 
Subject: Re: Soft to Houdini custom shelf /
  scripts.
  To: "Official Softimage Users Mailing List.
  
  
> On 20 Feb 2017, at 22:19, Matt
  Lind 
  wrote:
  >
  > You have to keep in mind Houdini is a non-linear
  system.
  >
  > Softimage's freeze and freeze modeling operations
  operate on construction
  > histories for individual objects.  All the operators
  live in the same
  > construction history, so computing the result of the
  freeze is fairly
  > straightforward as you just evaluate the operators in
  order.
  >
  > In Houdini, there's real possibility one or more
  nodes may be shared with
  > networks for other geometries.  Therefore you cannot
  assume a collapse is
  > possible without negatively affecting other parts of
  the scene.  However,
  > the ability to create a new node with the entire
  history of a network or
  > sub-network up to point 'n' should be possible, but
  you'll likely have to
  > clean up the contributing nodes yourself to ensure no
  negative side
  > effects.
  
  I am sure you know but, you can actually display if a node
  has been
  reference from outside or it is picking things from the
  outside too, just
press D in the network editor and go to the
dependencies Tab? it is super
useful when you deal with big scenes.
  
  Very true, the best approach instead of locking things is
  to actually freeze
  the geometry to disk using the filecache SOP node. It will
  keep your scenes
  small and super fast to load plus the cooking process will
  be super fast.
  
  I use this approach all the time in combination with the
  fetch ROP so I can
  regenerate all my caches in one quick go.
  
  jb
  
  
  >
  > Matt
  >
  >
  >
  >
  > Date: Mon, 20 Feb 2017 18:44:31 -0300
  > From: Paulo Cesar Duarte 
  > Subject: Re: Soft to Houdini custom shelf / scripts.
  > To: "Official Softimage Users Mailing List.
  >
  > Hi Olivier and Andy, nice tip.
  > So there is no other way to just collapse everything?
  I find it's a little
  > strange that I can't do a true modeling collapse, the
  better way I find is
  > export .obj and import again.
  >
  >
 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
The idea of freezing the modelling stack in Houdini can feel counter
intuitive but go with the flow of the system design and it makes more
sense. Locking your stacks then collapsing them via netboxes is the simple
option, setting up file caches to export bgeo (or whatever other format you
prefer) to bring them back in at another chosen point in your network is
the most efficient route.

It's important to break away from the XSI/Maya collapse the stack mindset.
Locking and collapsing is a better strategy on smaller networks (simplicity
and portability), file caches are better for larger networks as locking
stores the frozen geometry in the HIP file and this can easily lead to
cumbersome large HIP's.

On 22 February 2017 at 01:47, Matt Lind  wrote:

> pressing D only gives information, it doesn't freeze the network a la
> Softimage per the request.
>
> so the answer to his question is no, the feature is not available, but
> perhaps it could be writtenif somebody would take the time to document
> the HDK so developers could figure out how to use it. ;-)
>
>
> Matt
>
>
>
> Date: Mon, 20 Feb 2017 23:04:42 +
> From: Jordi Bares 
> Subject: Re: Soft to Houdini custom shelf / scripts.
> To: "Official Softimage Users Mailing List.
>
>
> > On 20 Feb 2017, at 22:19, Matt Lind  wrote:
> >
> > You have to keep in mind Houdini is a non-linear system.
> >
> > Softimage's freeze and freeze modeling operations operate on construction
> > histories for individual objects.  All the operators live in the same
> > construction history, so computing the result of the freeze is fairly
> > straightforward as you just evaluate the operators in order.
> >
> > In Houdini, there's real possibility one or more nodes may be shared with
> > networks for other geometries.  Therefore you cannot assume a collapse is
> > possible without negatively affecting other parts of the scene.  However,
> > the ability to create a new node with the entire history of a network or
> > sub-network up to point 'n' should be possible, but you'll likely have to
> > clean up the contributing nodes yourself to ensure no negative side
> > effects.
>
> I am sure you know but, you can actually display if a node has been
> reference from outside or it is picking things from the outside too, just
> press D in the network editor and go to the dependencies Tab? it is super
> useful when you deal with big scenes.
>
> Very true, the best approach instead of locking things is to actually
> freeze
> the geometry to disk using the filecache SOP node. It will keep your scenes
> small and super fast to load plus the cooking process will be super fast.
>
> I use this approach all the time in combination with the fetch ROP so I can
> regenerate all my caches in one quick go.
>
> jb
>
>
> >
> > Matt
> >
> >
> >
> >
> > Date: Mon, 20 Feb 2017 18:44:31 -0300
> > From: Paulo Cesar Duarte 
> > Subject: Re: Soft to Houdini custom shelf / scripts.
> > To: "Official Softimage Users Mailing List.
> >
> > Hi Olivier and Andy, nice tip.
> > So there is no other way to just collapse everything? I find it's a
> little
> > strange that I can't do a true modeling collapse, the better way I find
> is
> > export .obj and import again.
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> Message: 2
> Date: Tue, 21 Feb 2017 00:04:40 +0100
> From: Felix Geremus 
> Subject: Re: Opinion gathering
> To: "Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list;
> 
> Message-ID:
> 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Matt Lind
pressing D only gives information, it doesn't freeze the network a la 
Softimage per the request.

so the answer to his question is no, the feature is not available, but 
perhaps it could be writtenif somebody would take the time to document 
the HDK so developers could figure out how to use it. ;-)


Matt



Date: Mon, 20 Feb 2017 23:04:42 +
From: Jordi Bares 
Subject: Re: Soft to Houdini custom shelf / scripts.
To: "Official Softimage Users Mailing List.


> On 20 Feb 2017, at 22:19, Matt Lind  wrote:
>
> You have to keep in mind Houdini is a non-linear system.
>
> Softimage's freeze and freeze modeling operations operate on construction
> histories for individual objects.  All the operators live in the same
> construction history, so computing the result of the freeze is fairly
> straightforward as you just evaluate the operators in order.
>
> In Houdini, there's real possibility one or more nodes may be shared with
> networks for other geometries.  Therefore you cannot assume a collapse is
> possible without negatively affecting other parts of the scene.  However,
> the ability to create a new node with the entire history of a network or
> sub-network up to point 'n' should be possible, but you'll likely have to
> clean up the contributing nodes yourself to ensure no negative side 
> effects.

I am sure you know but, you can actually display if a node has been 
reference from outside or it is picking things from the outside too, just 
press D in the network editor and go to the dependencies Tab? it is super 
useful when you deal with big scenes.

Very true, the best approach instead of locking things is to actually freeze 
the geometry to disk using the filecache SOP node. It will keep your scenes 
small and super fast to load plus the cooking process will be super fast.

I use this approach all the time in combination with the fetch ROP so I can 
regenerate all my caches in one quick go.

jb


>
> Matt
>
>
>
>
> Date: Mon, 20 Feb 2017 18:44:31 -0300
> From: Paulo Cesar Duarte 
> Subject: Re: Soft to Houdini custom shelf / scripts.
> To: "Official Softimage Users Mailing List.
>
> Hi Olivier and Andy, nice tip.
> So there is no other way to just collapse everything? I find it's a little
> strange that I can't do a true modeling collapse, the better way I find is
> export .obj and import again.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> with "unsubscribe" in the subject, and reply to confirm.




--

Message: 2
Date: Tue, 21 Feb 2017 00:04:40 +0100
From: Felix Geremus 
Subject: Re: Opinion gathering
To: "Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list;

Message-ID:

Re: Official terms for Houdini Indie for anybody who's

2017-02-21 Thread Matt Lind
Yeah, it's called 'profit'.  ;-)  Why buy the cow when you get the milk for 
free?

It's not unusual to disable development on the freebie version because one 
of the first things developers tend to build are importers and exporters to 
circumvent the need for a commercial license.  For the record, Softimage and 
Alias|Wavefront disabled scripting in their old PLEs years ago for the same 
reason.


Matt


Date: Wed, 22 Feb 2017 00:06:15 +
From: Andy Nicholas 
Subject: Re: Official terms for Houdini Indie for anybody who's
wondering.
To: "Official Softimage Users Mailing List.

Hi Cris!
Unfortunately Nuke non-commercial gives you limited Python functionality and 
no 3rd party plugin support, so it forces developers to buy a full license. 
Annoying from my point of view, but I?m sure they have their reasons. 


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Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Pierre Schiller
I hadn´t felt this much love, ever since AD remotely piloted my workstation
remotely  when I was a Flame operator (and that was to say a lot back then)
and brought back to life all the raid disks and OS.

SideFX cares.
:D

On Tue, Feb 21, 2017 at 7:06 PM, Andy Nicholas 
wrote:

> Hi Cris!
> Unfortunately Nuke non-commercial gives you limited Python functionality
> and no 3rd party plugin support, so it forces developers to buy a full
> license. Annoying from my point of view, but I’m sure they have their
> reasons.
>
>
> > On 21 Feb 2017, at 18:59, Cristobal Infante  wrote:
> >
> > Well the foundry has a non-commercial version of Nuke now, so some
> advances have been made!
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel 
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Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Andy Nicholas
Hi Cris!
Unfortunately Nuke non-commercial gives you limited Python functionality and no 
3rd party plugin support, so it forces developers to buy a full license. 
Annoying from my point of view, but I’m sure they have their reasons.


> On 21 Feb 2017, at 18:59, Cristobal Infante  wrote:
> 
> Well the foundry has a non-commercial version of Nuke now, so some advances 
> have been made!


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Re: Opinion gathering

2017-02-21 Thread Jason S

  
  

  My feeling was  as Felix  (and I think still is to an extent).
  
  But I went through the presentation  as I previously only saw the
  v16 promo clip which looked good (except demos always look good)
  
  And found not only the presented features rather impressive 
  (or at least impressive looking with workflows that didn't look
  too scary), 
  but most especially for the direction that they claimed to be
  taking, 
  so I was quite pleased with what I was seeing/hearing.
  
  Such as in the hair section the presenter mentioned  how
  previously, 
  there were some very approachable methods, 
  but as soon as wanting to customize or go deeper, it quickly got
  very technical.  
  
  So hearing that particular bit, is parts of what I found
  encouraging, 
  that such things (not just for hair) was at least recognized.
  
  An other part I liked hearing was in the Animation segment  (also
  alluding to SI situation in the beginning :-)  )
  it really looks like quite real steps are made to streamline
  different workflows.
  
  
  Although I personally still do have quite a few reservations.
  
  A while back before that, during my evaluation of different things
  (checking out C4d, modo, then H14-15)
  
  My impression was    wooow...   -->>   --complicated--
  
  but I mean WAY   -over- complicated for basically every process I
  scrutinized  for getting to different things
  including for shading (or shader authoring) , the equivalent of
  passes, selection and manipulation of things, and always using
  what seemed like the lowest level ICE nodes, even for just basic
  regular things, but also to when wanting to go deeper, getting
  very quickly quite technical, like when mentionned for hair, but
  for basically every bit I covered.
  (I now wonder how's the new shading system!)
  
    I could see how it could be great for complex/intricate
  centerpiece effects, with the ability to go as deep as can be,  
  but as a general purpose environment?
  it was just  ...  woooww!  way-way   (unneccessarily)
  --over--complicated   all over.
  
  
  Like if one of the main gripe soft users have in regards to Maya,
  
  concerns comparatively how much time it can take to get from point
  A to point B,
  
  users coming from Maya (or basically any package) typically have
  that same gripe in regards to Houdini, 
  when trying to consider it as a general purpuse DCC.
  
  So that made/makes for quite some contrast coming from SI.
   
  
  Also supporting that, from the comments section of the previously
  referenced page about  Houdini  Nav & Selection   
  (neat page by the way, the narrator reminds me of Mr Mootz :)   )
   
  

   Jakub Rupa says 
  

  24.01.2017 
  

 

  Is that modeled in Houdini? I’m curious how to do
  something like that 

 
Reply
 


  
 Manuel says 

  
24.01.2017 

  
  
No it’s modeled in C4D. But it’s perfectly possible to
model this in Houdini. 
  
I prefer destructive modeling though, for static
objects. That’s why I usually do it in C4D or Blender.
  

  
  
  
  
  And to this day, If you  search "Houdini" on vimeo, it's just page
  after page of FX, more FX, and then more FX, 
  weather or not sorting by relevance or by recently added.
  
  Albeit all mostly truely awesome FX which would be practically
  impossible in anything else other than Houdini 
  (except maybe in ICE)
  unless making (coding) dedicated specific plugins for each effect
  .
  
  
  
  Another thing I personally consider important,  is about  --
  >>  "parallel workflows"  
  ->>   http://www.si-community.com/community/viewtopic.php?p=54997#p54997
  
  (Mathaeus taught me that term :) )
  
  
  But all in all, also as Felix, my reservations comes down to how
  far they seem to have to go in their own humanization efforts.  
  
  Because as it is now  (probably still to a large extent in v16
  amongst some possibly neat improvements),
  it seems that basically every section needs to be revamped to some
  more or less considerable degree 
  for Houdini to generally become user-friendly.   (not just for
  learning it, but day tot day)
  
  And if they do pull it off, I hope it wont involve a decade,
  (because it can definitely look like it could)
   

RE: Opinion gathering

2017-02-21 Thread bellsey
different strokes for different folks really.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: 21 February 2017 13:38
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 

Subject: Re: Opinion gathering

 

I can't see how a bunch of "wanna be solidworks software" copycats from 
autodesk can manage to live longer than Softimage, given those 3d/cad/design 
softwares can do half of what softimage does. Please someone explain that

Seriously.

 

On Feb 21, 2017 8:16 AM, "Mirko Jankovic"  > wrote:

In short, Houdini and Redshift - Perfect Match :)

 

As honestly I haven't seen better support then RS team even so they are rather 
small compared to.. well every other :)

Guys are simply amazing and now their magic mixed with Houdini magic.. may be 
just one thing that pushes the rest of SI people there as well.. I know I'm 
digging tutorials at the moment in between projects and waiting for h16.

Btw when is it online? when when when, it is 21st today

ᐧ

 

On Tue, Feb 21, 2017 at 2:10 PM, Gerbrand Nel  > wrote:

Dude, I'm one guy with 2 indie licenses,... from Africa...
I think opening my mail costs them more than my business is worth to them.
And yet, some time last year I asked about something that bothered me.. 2 days 
later it was in a daily build.
I'm sure it was a simple thing for them to change, but the point I'm trying to 
make is:
THEY GIVE A SHIT
This is something we are not used to thanks to years of abuse from autodesk.
Send your suggestions!!
https://www.youtube.com/watch?v=o3c_pJ_CLJQ
G


On 2017/02/21 1:14 PM, Felix Geremus wrote:

I will try. But honestly, given your background and mine (and the number of 
licenses involved) I don't have very high expectations of being heard very 
soon. Also I think it will be hard for them to make such fundamental changes 
like completely revamping hotkey behavior, without pissing off their 
established user base, no matter how reasonable the changes might be. But let's 
see, maybe I will be surprised. 

 

 

 

 

2017-02-21 12:04 GMT+01:00 Jordi Bares  >:

Do it please, these things are hard to explain and Softimage is so well fine 
tuned in this respect I believe there is lot to learn from it. Make sure you do 
that because they are in a huge drive to usability in the viewport.

 

They have improved it a lot in H16 but I am sure there is more to do.. Then of 
course is the factor of being used to and you, l like me, will get used to the 
idiosyncrasies but it is a this moment that you are not 100% comfortable that 
is the most valuable.

 

Cheers

jb

 

On 21 Feb 2017, at 10:45, Felix Geremus  > wrote:

 

Hey Tim, I know the Entagma Video (and all the others, amazing tutorials). It 
helps a little bit. But I think it's funny that even during the tutorial he 
frequently runs into similar problems I'm experiencing. Like the near clipping 
plane constantly broken, having to reset the view because something is off, 
difficulties to select stuff 

 

Jordi, I will try to send my issues to SideFX as soon as I have some time.

 

I think the main problem is a completely awkward combination of shortcuts 
behaving differently when different tools are active and even worse when my 
cursor is in different parts of the layout. For example the nasty Esc key puts 
me into view mode. Now in view mode the 1,2,3,4 keys change my current view, 
while in select mode I switch between components. When I'm hovering the network 
view 1 shows/hides the selected node. 

Or I really like the Y key to Ghost or Hide other Objects. But the shortcut 
only works while I'm in view mode, in select mode or while hovering the network 
view nothing happens, in edit mode though it toggles through my transform 
gizmos. This is madness! A shortcut should bring me into the desired mode 
(select, edit, view) not require me hit another shortcut in advance to behave 
the way I want it. Ok I'll end it here :)

 

 

 

2017-02-21 0:30 GMT+01:00 Tim Bolland  >:

Hey Felix, I know what you mean and I still have some reservations about it as 
a pure get-things-done-dirty moddler and scene assembler. Although I'm hoping I 
just need to learn more to get comfortable with it. 

However this video might help a bit wth selections and the scene model.

http://www.entagma.com/select-and-navigate/

Cheers,

Tim. 

  _  

From: softimage-boun...@listproc.autodesk.com 
  
 > on behalf of Felix Geremus 

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Jonathan Moore
In other words, SideFX treats everybody as a potential large customer from
day one. The path from Apprentice to Indie, Indie to Core, Core to FX is
all a seamless exercise.

On 21 February 2017 at 19:33, Srecko Micic  wrote:

> SideFx offers that service for free on upgrade. You send them files and
> otls, and they will convert it.
>
> On Tue, Feb 21, 2017 at 8:16 PM, Mirko Jankovic  > wrote:
>
>> That is case with indie lic as well? I mean moving to Core or FX it
>> upgrades all your Indie scenes as well or?
>> ᐧ
>>
>> On Tue, Feb 21, 2017 at 8:14 PM, Jonathan Moore <
>> jonathan.moo...@gmail.com> wrote:
>>
>>> Other niceties about Apprentice is that when the time comes to move to
>>> Indie, Core or FX, SideFX will convert all or any of the assets you made in
>>> Apprentice into the unlocked commercial variant that you've purchased.
>>>
>>> On 21 February 2017 at 18:59, Cristobal Infante 
>>> wrote:
>>>
 Well the foundry has a non-commercial version of Nuke now, so some
 advances have been made!

 On 21 February 2017 at 18:40, Mirko Jankovic  wrote:

> In the mean time in AD HQ  ;)
> ᐧ
>
> On Tue, Feb 21, 2017 at 7:23 PM, Vincent Langer <
> m...@vincentlanger.com> wrote:
>
>> Totally agree. Foundry should really jump into the current century in
>> terms of license flexibility
>>
>> Am 21.02.2017 19:20 schrieb "Andy Nicholas" :
>>
>>> Not to mention, if you're doing any sort of Python or VEX coding,
>>> then Apprentice isn't a restriction at all. That's incredibly useful.
>>>
>>> I only wish The Foundry were a little more flexible and Nuke
>>> Non-Commercial let you do that too.
>>> A
>>>
>>>
>>> On 21/02/2017 18:03, Jonathan Moore wrote:
>>>
>>> Agreed Cristobal.
>>>
>>> Outside of watermarking of renders (and lack of third party
>>> renderers), Apprentice is the full Houdini FX experience. It can be a 
>>> smart
>>> idea to do your initial learning in Apprentice, especially considering
>>> Indie is a 12 month rental.
>>>
>>> Mantra is a great renderer, so forcing yourself to learn it before
>>> moving onto a faster GPU renderer (e.g. you already own Redshift) is
>>> beneficial too.
>>>
>>>
>>>
>>> On 21 February 2017 at 17:24, Cristobal Infante 
>>> wrote:
>>>
 And you can download Apprentice totally free to get started or play
 at home..

 That's pretty awesome

 On 21 February 2017 at 17:20, Jonathan Moore <
 jonathan.moo...@gmail.com> wrote:

> This is the wording on the purchase page. As I mentioned before,
> if you're using Houdini alongside another DCC, the income threshold 
> SideFX
> are interested in only relates to income derived from Houdini itself.
>
> *I confirm that any financial considerations received, directly or
>> indirectly, from use of the Software is less than $100,000 USD per 
>> calendar
>> year.*
>
>
> They don't police it in any way but if they see your name croping
> up in the credits of the next Star Wars epic, expect a visit from the
> SideFX heavies.  :)
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.aut
> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.aut
 odesk.com with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to 

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Srecko Micic
SideFx offers that service for free on upgrade. You send them files and
otls, and they will convert it.

On Tue, Feb 21, 2017 at 8:16 PM, Mirko Jankovic 
wrote:

> That is case with indie lic as well? I mean moving to Core or FX it
> upgrades all your Indie scenes as well or?
> ᐧ
>
> On Tue, Feb 21, 2017 at 8:14 PM, Jonathan Moore  > wrote:
>
>> Other niceties about Apprentice is that when the time comes to move to
>> Indie, Core or FX, SideFX will convert all or any of the assets you made in
>> Apprentice into the unlocked commercial variant that you've purchased.
>>
>> On 21 February 2017 at 18:59, Cristobal Infante  wrote:
>>
>>> Well the foundry has a non-commercial version of Nuke now, so some
>>> advances have been made!
>>>
>>> On 21 February 2017 at 18:40, Mirko Jankovic 
>>> wrote:
>>>
 In the mean time in AD HQ  ;)
 ᐧ

 On Tue, Feb 21, 2017 at 7:23 PM, Vincent Langer  wrote:

> Totally agree. Foundry should really jump into the current century in
> terms of license flexibility
>
> Am 21.02.2017 19:20 schrieb "Andy Nicholas" :
>
>> Not to mention, if you're doing any sort of Python or VEX coding,
>> then Apprentice isn't a restriction at all. That's incredibly useful.
>>
>> I only wish The Foundry were a little more flexible and Nuke
>> Non-Commercial let you do that too.
>> A
>>
>>
>> On 21/02/2017 18:03, Jonathan Moore wrote:
>>
>> Agreed Cristobal.
>>
>> Outside of watermarking of renders (and lack of third party
>> renderers), Apprentice is the full Houdini FX experience. It can be a 
>> smart
>> idea to do your initial learning in Apprentice, especially considering
>> Indie is a 12 month rental.
>>
>> Mantra is a great renderer, so forcing yourself to learn it before
>> moving onto a faster GPU renderer (e.g. you already own Redshift) is
>> beneficial too.
>>
>>
>>
>> On 21 February 2017 at 17:24, Cristobal Infante 
>> wrote:
>>
>>> And you can download Apprentice totally free to get started or play
>>> at home..
>>>
>>> That's pretty awesome
>>>
>>> On 21 February 2017 at 17:20, Jonathan Moore <
>>> jonathan.moo...@gmail.com> wrote:
>>>
 This is the wording on the purchase page. As I mentioned before, if
 you're using Houdini alongside another DCC, the income threshold 
 SideFX are
 interested in only relates to income derived from Houdini itself.

 *I confirm that any financial considerations received, directly or
> indirectly, from use of the Software is less than $100,000 USD per 
> calendar
> year.*


 They don't police it in any way but if they see your name croping
 up in the credits of the next Star Wars epic, expect a visit from the
 SideFX heavies.  :)

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.aut
 odesk.com with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



 --
 Mirko Jankovic
 *http://www.cgfolio.com/mirko-jankovic
 *

 Need to find freelancers fast?
 www.cgfolio.com

 Need some help with rendering an Redshift project?
 http://www.gpuoven.com/

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> 

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Mirko Jankovic
That is case with indie lic as well? I mean moving to Core or FX it
upgrades all your Indie scenes as well or?
ᐧ

On Tue, Feb 21, 2017 at 8:14 PM, Jonathan Moore 
wrote:

> Other niceties about Apprentice is that when the time comes to move to
> Indie, Core or FX, SideFX will convert all or any of the assets you made in
> Apprentice into the unlocked commercial variant that you've purchased.
>
> On 21 February 2017 at 18:59, Cristobal Infante  wrote:
>
>> Well the foundry has a non-commercial version of Nuke now, so some
>> advances have been made!
>>
>> On 21 February 2017 at 18:40, Mirko Jankovic 
>> wrote:
>>
>>> In the mean time in AD HQ  ;)
>>> ᐧ
>>>
>>> On Tue, Feb 21, 2017 at 7:23 PM, Vincent Langer 
>>> wrote:
>>>
 Totally agree. Foundry should really jump into the current century in
 terms of license flexibility

 Am 21.02.2017 19:20 schrieb "Andy Nicholas" :

> Not to mention, if you're doing any sort of Python or VEX coding, then
> Apprentice isn't a restriction at all. That's incredibly useful.
>
> I only wish The Foundry were a little more flexible and Nuke
> Non-Commercial let you do that too.
> A
>
>
> On 21/02/2017 18:03, Jonathan Moore wrote:
>
> Agreed Cristobal.
>
> Outside of watermarking of renders (and lack of third party
> renderers), Apprentice is the full Houdini FX experience. It can be a 
> smart
> idea to do your initial learning in Apprentice, especially considering
> Indie is a 12 month rental.
>
> Mantra is a great renderer, so forcing yourself to learn it before
> moving onto a faster GPU renderer (e.g. you already own Redshift) is
> beneficial too.
>
>
>
> On 21 February 2017 at 17:24, Cristobal Infante 
> wrote:
>
>> And you can download Apprentice totally free to get started or play
>> at home..
>>
>> That's pretty awesome
>>
>> On 21 February 2017 at 17:20, Jonathan Moore <
>> jonathan.moo...@gmail.com> wrote:
>>
>>> This is the wording on the purchase page. As I mentioned before, if
>>> you're using Houdini alongside another DCC, the income threshold SideFX 
>>> are
>>> interested in only relates to income derived from Houdini itself.
>>>
>>> *I confirm that any financial considerations received, directly or
 indirectly, from use of the Software is less than $100,000 USD per 
 calendar
 year.*
>>>
>>>
>>> They don't police it in any way but if they see your name croping up
>>> in the credits of the next Star Wars epic, expect a visit from the 
>>> SideFX
>>> heavies.  :)
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> *
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in 

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Jonathan Moore
Other niceties about Apprentice is that when the time comes to move to
Indie, Core or FX, SideFX will convert all or any of the assets you made in
Apprentice into the unlocked commercial variant that you've purchased.

On 21 February 2017 at 18:59, Cristobal Infante  wrote:

> Well the foundry has a non-commercial version of Nuke now, so some
> advances have been made!
>
> On 21 February 2017 at 18:40, Mirko Jankovic 
> wrote:
>
>> In the mean time in AD HQ  ;)
>> ᐧ
>>
>> On Tue, Feb 21, 2017 at 7:23 PM, Vincent Langer 
>> wrote:
>>
>>> Totally agree. Foundry should really jump into the current century in
>>> terms of license flexibility
>>>
>>> Am 21.02.2017 19:20 schrieb "Andy Nicholas" :
>>>
 Not to mention, if you're doing any sort of Python or VEX coding, then
 Apprentice isn't a restriction at all. That's incredibly useful.

 I only wish The Foundry were a little more flexible and Nuke
 Non-Commercial let you do that too.
 A


 On 21/02/2017 18:03, Jonathan Moore wrote:

 Agreed Cristobal.

 Outside of watermarking of renders (and lack of third party renderers),
 Apprentice is the full Houdini FX experience. It can be a smart idea to do
 your initial learning in Apprentice, especially considering Indie is a 12
 month rental.

 Mantra is a great renderer, so forcing yourself to learn it before
 moving onto a faster GPU renderer (e.g. you already own Redshift) is
 beneficial too.



 On 21 February 2017 at 17:24, Cristobal Infante 
 wrote:

> And you can download Apprentice totally free to get started or play at
> home..
>
> That's pretty awesome
>
> On 21 February 2017 at 17:20, Jonathan Moore <
> jonathan.moo...@gmail.com> wrote:
>
>> This is the wording on the purchase page. As I mentioned before, if
>> you're using Houdini alongside another DCC, the income threshold SideFX 
>> are
>> interested in only relates to income derived from Houdini itself.
>>
>> *I confirm that any financial considerations received, directly or
>>> indirectly, from use of the Software is less than $100,000 USD per 
>>> calendar
>>> year.*
>>
>>
>> They don't police it in any way but if they see your name croping up
>> in the credits of the next Star Wars epic, expect a visit from the SideFX
>> heavies.  :)
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Cristobal Infante
Well the foundry has a non-commercial version of Nuke now, so some advances
have been made!

On 21 February 2017 at 18:40, Mirko Jankovic 
wrote:

> In the mean time in AD HQ  ;)
> ᐧ
>
> On Tue, Feb 21, 2017 at 7:23 PM, Vincent Langer 
> wrote:
>
>> Totally agree. Foundry should really jump into the current century in
>> terms of license flexibility
>>
>> Am 21.02.2017 19:20 schrieb "Andy Nicholas" :
>>
>>> Not to mention, if you're doing any sort of Python or VEX coding, then
>>> Apprentice isn't a restriction at all. That's incredibly useful.
>>>
>>> I only wish The Foundry were a little more flexible and Nuke
>>> Non-Commercial let you do that too.
>>> A
>>>
>>>
>>> On 21/02/2017 18:03, Jonathan Moore wrote:
>>>
>>> Agreed Cristobal.
>>>
>>> Outside of watermarking of renders (and lack of third party renderers),
>>> Apprentice is the full Houdini FX experience. It can be a smart idea to do
>>> your initial learning in Apprentice, especially considering Indie is a 12
>>> month rental.
>>>
>>> Mantra is a great renderer, so forcing yourself to learn it before
>>> moving onto a faster GPU renderer (e.g. you already own Redshift) is
>>> beneficial too.
>>>
>>>
>>>
>>> On 21 February 2017 at 17:24, Cristobal Infante 
>>> wrote:
>>>
 And you can download Apprentice totally free to get started or play at
 home..

 That's pretty awesome

 On 21 February 2017 at 17:20, Jonathan Moore  wrote:

> This is the wording on the purchase page. As I mentioned before, if
> you're using Houdini alongside another DCC, the income threshold SideFX 
> are
> interested in only relates to income derived from Houdini itself.
>
> *I confirm that any financial considerations received, directly or
>> indirectly, from use of the Software is less than $100,000 USD per 
>> calendar
>> year.*
>
>
> They don't police it in any way but if they see your name croping up
> in the credits of the next Star Wars epic, expect a visit from the SideFX
> heavies.  :)
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
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Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Mirko Jankovic
In the mean time in AD HQ  ;)
ᐧ

On Tue, Feb 21, 2017 at 7:23 PM, Vincent Langer 
wrote:

> Totally agree. Foundry should really jump into the current century in
> terms of license flexibility
>
> Am 21.02.2017 19:20 schrieb "Andy Nicholas" :
>
>> Not to mention, if you're doing any sort of Python or VEX coding, then
>> Apprentice isn't a restriction at all. That's incredibly useful.
>>
>> I only wish The Foundry were a little more flexible and Nuke
>> Non-Commercial let you do that too.
>> A
>>
>>
>> On 21/02/2017 18:03, Jonathan Moore wrote:
>>
>> Agreed Cristobal.
>>
>> Outside of watermarking of renders (and lack of third party renderers),
>> Apprentice is the full Houdini FX experience. It can be a smart idea to do
>> your initial learning in Apprentice, especially considering Indie is a 12
>> month rental.
>>
>> Mantra is a great renderer, so forcing yourself to learn it before moving
>> onto a faster GPU renderer (e.g. you already own Redshift) is beneficial
>> too.
>>
>>
>>
>> On 21 February 2017 at 17:24, Cristobal Infante  wrote:
>>
>>> And you can download Apprentice totally free to get started or play at
>>> home..
>>>
>>> That's pretty awesome
>>>
>>> On 21 February 2017 at 17:20, Jonathan Moore 
>>> wrote:
>>>
 This is the wording on the purchase page. As I mentioned before, if
 you're using Houdini alongside another DCC, the income threshold SideFX are
 interested in only relates to income derived from Houdini itself.

 *I confirm that any financial considerations received, directly or
> indirectly, from use of the Software is less than $100,000 USD per 
> calendar
> year.*


 They don't police it in any way but if they see your name croping up in
 the credits of the next Star Wars epic, expect a visit from the SideFX
 heavies.  :)

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
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>> "unsubscribe" in the subject, and reply to confirm.
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>>
>>
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Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Vincent Langer
Totally agree. Foundry should really jump into the current century in terms
of license flexibility

Am 21.02.2017 19:20 schrieb "Andy Nicholas" :

> Not to mention, if you're doing any sort of Python or VEX coding, then
> Apprentice isn't a restriction at all. That's incredibly useful.
>
> I only wish The Foundry were a little more flexible and Nuke
> Non-Commercial let you do that too.
> A
>
>
> On 21/02/2017 18:03, Jonathan Moore wrote:
>
> Agreed Cristobal.
>
> Outside of watermarking of renders (and lack of third party renderers),
> Apprentice is the full Houdini FX experience. It can be a smart idea to do
> your initial learning in Apprentice, especially considering Indie is a 12
> month rental.
>
> Mantra is a great renderer, so forcing yourself to learn it before moving
> onto a faster GPU renderer (e.g. you already own Redshift) is beneficial
> too.
>
>
>
> On 21 February 2017 at 17:24, Cristobal Infante  wrote:
>
>> And you can download Apprentice totally free to get started or play at
>> home..
>>
>> That's pretty awesome
>>
>> On 21 February 2017 at 17:20, Jonathan Moore 
>> wrote:
>>
>>> This is the wording on the purchase page. As I mentioned before, if
>>> you're using Houdini alongside another DCC, the income threshold SideFX are
>>> interested in only relates to income derived from Houdini itself.
>>>
>>> *I confirm that any financial considerations received, directly or
 indirectly, from use of the Software is less than $100,000 USD per calendar
 year.*
>>>
>>>
>>> They don't police it in any way but if they see your name croping up in
>>> the credits of the next Star Wars epic, expect a visit from the SideFX
>>> heavies.  :)
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
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Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Andy Nicholas
Not to mention, if you're doing any sort of Python or VEX coding, then 
Apprentice isn't a restriction at all. That's incredibly useful.


I only wish The Foundry were a little more flexible and Nuke 
Non-Commercial let you do that too.

A


On 21/02/2017 18:03, Jonathan Moore wrote:

Agreed Cristobal.

Outside of watermarking of renders (and lack of third party 
renderers), Apprentice is the full Houdini FX experience. It can be a 
smart idea to do your initial learning in Apprentice, especially 
considering Indie is a 12 month rental.


Mantra is a great renderer, so forcing yourself to learn it before 
moving onto a faster GPU renderer (e.g. you already own Redshift) is 
beneficial too.




On 21 February 2017 at 17:24, Cristobal Infante > wrote:


And you can download Apprentice totally free to get started or
play at home..

That's pretty awesome

On 21 February 2017 at 17:20, Jonathan Moore
> wrote:

This is the wording on the purchase page. As I mentioned
before, if you're using Houdini alongside another DCC, the
income threshold SideFX are interested in only relates to
income derived from Houdini itself.

*/I confirm that any financial considerations received,
directly or indirectly, from use of the Software is less
than $100,000 USD per calendar year./*


They don't police it in any way but if they see your name
croping up in the credits of the next Star Wars epic, expect a
visit from the SideFX heavies.  :)

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softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.



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Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Jonathan Moore
Agreed Cristobal.

Outside of watermarking of renders (and lack of third party renderers),
Apprentice is the full Houdini FX experience. It can be a smart idea to do
your initial learning in Apprentice, especially considering Indie is a 12
month rental.

Mantra is a great renderer, so forcing yourself to learn it before moving
onto a faster GPU renderer (e.g. you already own Redshift) is beneficial
too.



On 21 February 2017 at 17:24, Cristobal Infante  wrote:

> And you can download Apprentice totally free to get started or play at
> home..
>
> That's pretty awesome
>
> On 21 February 2017 at 17:20, Jonathan Moore 
> wrote:
>
>> This is the wording on the purchase page. As I mentioned before, if
>> you're using Houdini alongside another DCC, the income threshold SideFX are
>> interested in only relates to income derived from Houdini itself.
>>
>> *I confirm that any financial considerations received, directly or
>>> indirectly, from use of the Software is less than $100,000 USD per calendar
>>> year.*
>>
>>
>> They don't police it in any way but if they see your name croping up in
>> the credits of the next Star Wars epic, expect a visit from the SideFX
>> heavies.  :)
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Cristobal Infante
And you can download Apprentice totally free to get started or play at
home..

That's pretty awesome

On 21 February 2017 at 17:20, Jonathan Moore 
wrote:

> This is the wording on the purchase page. As I mentioned before, if you're
> using Houdini alongside another DCC, the income threshold SideFX are
> interested in only relates to income derived from Houdini itself.
>
> *I confirm that any financial considerations received, directly or
>> indirectly, from use of the Software is less than $100,000 USD per calendar
>> year.*
>
>
> They don't police it in any way but if they see your name croping up in
> the credits of the next Star Wars epic, expect a visit from the SideFX
> heavies.  :)
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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Official terms for Houdini Indie for anybody who's wondering.

2017-02-21 Thread Jonathan Moore
This is the wording on the purchase page. As I mentioned before, if you're
using Houdini alongside another DCC, the income threshold SideFX are
interested in only relates to income derived from Houdini itself.

*I confirm that any financial considerations received, directly or
> indirectly, from use of the Software is less than $100,000 USD per calendar
> year.*


They don't police it in any way but if they see your name croping up in the
credits of the next Star Wars epic, expect a visit from the SideFX heavies.
 :)
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Re: houdini 16

2017-02-21 Thread Ed Schiffer
IT HAS ARRIVED

go grab yours!!

https://www.sidefx.com/download/


On Fri, 10 Feb 2017 at 16:29 Pierre Schiller 
wrote:

> I'm jumping into HU. But from the looks of it, indie and self teaching
> isn't first option. It would seem I'd need to get into HU by partnering
> with someone more experienced, as the tabs, sims and other tools need to be
> further digged on the interface and -of course- they are all needed. Having
> said that, HU has impressed me at new ocean sims and crowd sims with
> colliders, along with fur tools. Simply breath taking. Yes, it feels as a
> new software instead of an upgrade (and that is staying healthy) on the
> industry.
> We all know in the end, we miss working with nodes on ICE, and HU offers
> anoher cool set of nodes to keep playing with.
>
> Cheers.
>
> On Feb 10, 2017 7:38 AM, "Sebastien Sterling" <
> sebastien.sterl...@gmail.com> wrote:
>
> looks awesome !!! more modeling stuff creeping in to the update
>
> On 10 February 2017 at 08:59, Jordi Bares  wrote:
>
> Yes, all of that is pretty straightforward without any maths although the
> ice looking growth structures may require some more involvement.
>
> Certainly directing it and making it look like that will take a lot of
> work and flair but the underlying toolset can do that without any calculus.
>
> Jb
>
> Sent from my iPhone
>
> On 10 Feb 2017, at 03:41, Ognjen Vukovic  wrote:
>
> I mean to keep things flowing.
>
> On Fri, Feb 10, 2017 at 4:41 AM, Ognjen Vukovic  wrote:
>
> Why not just make rray.de/houdini ?
>
>
> On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore  > wrote:
>
> When I think of emTopolizer I always think of Tim Borgmann's work for
> Framestore. Any of the Nissan projects of 2013 are a strong showcase for
> emTopolizer. But this Altima spot is my pick of the three.
>
> https://vimeo.com/46490225
>
> On 9 February 2017 at 22:28, Jordi Bares  wrote:
>
> Could I see some projects to be able to be more accurate? I would hate to
> give you the wrong impression of either easiness or difficulty.
>
> jb
>
>
> On 9 Feb 2017, at 21:16, phil harbath  wrote:
>
> thanks for the response,  as far as the emtopolizer question, I guess what
> I was asking was can I do that sort of thing without digging into deep is
> there something close to the surface that already does that sort of things
> or do those nodes already exist.  And mostly I am just talking about the
> way emtopolizer is able to control islands of a mesh with a non simulated
> particle system.
>
>
> *From:* Jordi Bares
> *Sent:* Thursday, February 9, 2017 3:59 PM
> *To:* Official Softimage Users Mailing
> List.https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: houdini 16
>
> Trying to answer you questions… below
>
>
> On 9 Feb 2017, at 20:48, phil harbath  wrote:
>
> sorry, yes, I meant emtopolizer.  I really like using ice to control each
> piece (fragment) of a geometry,  I am really hoping whatever I move to next
> has that capability, so if anyone knows if there is anything out there like
> it for any problem, I would be grateful.
>
> *From:* Jonathan Moore
> *Sent:* Thursday, February 9, 2017 3:43 PM
> *To:* Official Softimage Users Mailing
> List.https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: houdini 16
>
> emTopology or emTopolizer? If we're talking emTopolizer, Eric stuck enough
> unique tools and workflows in there to keep me coming back for years to
> come.  :)
>
> Much as I love Houdini, it would be even better with Eric on the payroll!
>
> On 9 February 2017 at 20:24, Olivier Jeannel 
> wrote:
>
> Emtopology, yeah it's for free in Houdini :)
>
> 2017-02-09 19:57 GMT+01:00 phil harbath :
>
> while houdini is a topic of conversation, as a person still entrenched in
> softimage I have a couple of questions.  I use emtopology a lot to control
> object fragments and find it indispensable, is this something that houdini
> can do without, like you know, knowing the math to recreate the actual
> emtop tools.
>
>
> You will be able to do that and more but of course, being more granular
> you should expect an adaptation period that surely may be frustrating or
> even painful (like any transition) but I am sure you will see the
> posibilities and what is possible to do with Houdini out of the box.
>
> In terms of maths, I would expect you should be fine although you may want
> to take advantage of some tools by reinforcing some basic maths. This
> should be all you need for pretty much 90% of what you may be after.
>
> https://www.pluralsight.com/courses/houdini-practical-math-tips
>
>
>
> Also is there some sort of autorig generator and is there an equivalent to
> character sets.  I assume that whatever the houdini mixer is, it is not up
> there with the ease of use as the 

Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Jonathan Moore
SideFX never discount Indie, it's already a huge giveaway.

Houdini Core is half price (till May I believe) for those turning over
$100k plus and Houdini FX is priced for FX houses so that's unlikely to see
a discount unless and I think this is more likely in the long run, FX and
Core get unified into a single product with a similar price point to C4D.
The reason I believe there's a chance that Core and FX will be merged into
one is that Indie is selling very well for SideFX (the H16 push is likely
to expand this further still) and there's a gargantuan scale price jump
from Indie to FX. If you've been using Indie for any length of time you
soon realise that Core will be too limiting even though it's far more
favourable priced.

On 21 February 2017 at 14:06, Cristobal Infante  wrote:

> " I am thinking probably cybermonday (november) will come around with some
> kind of good offer for Hu16 price. "
>
> Not going to happen, never seen them doing any cyber offers. However the
> good news is that there is an offer now until May 31.
>
> https://www.sidefx.com/get/buy/
>
> Indie will surely not be going down in price.
>
>
>
>
>
>
> On 21 February 2017 at 13:47, Pierre Schiller  com> wrote:
>
>> @Paulo, yesterday I just shattered my first model procedurally. I was in
>> joy when I ported the result to .abc back to softimage. It picked up
>> nicely. All I will say is: why didn't I jumped immediately from softimage
>> Eol (2014) to this? Regardless, today's the 21th and finally Hu16 will show
>> it's complete set of virtues. I am thinking probably cybermonday (november)
>> will come around with some kind of good offer for Hu16 price.
>> Redshift is a golden duet and Clarisse seems to finish the combo (as in:
>> Let's compose in Clarisse).
>>
>> Cheers.
>>
>> On Feb 20, 2017 6:04 PM, "Jordi Bares"  wrote:
>>
>>>
>>> > On 20 Feb 2017, at 22:19, Matt Lind  wrote:
>>> >
>>> > You have to keep in mind Houdini is a non-linear system.
>>> >
>>> > Softimage's freeze and freeze modeling operations operate on
>>> construction
>>> > histories for individual objects.  All the operators live in the same
>>> > construction history, so computing the result of the freeze is fairly
>>> > straightforward as you just evaluate the operators in order.
>>> >
>>> > In Houdini, there's real possibility one or more nodes may be shared
>>> with
>>> > networks for other geometries.  Therefore you cannot assume a collapse
>>> is
>>> > possible without negatively affecting other parts of the scene.
>>> However,
>>> > the ability to create a new node with the entire history of a network
>>> or
>>> > sub-network up to point 'n' should be possible, but you'll likely have
>>> to
>>> > clean up the contributing nodes yourself to ensure no negative side
>>> effects.
>>>
>>> I am sure you know but, you can actually display if a node has been
>>> reference from outside or it is picking things from the outside too, just
>>> press D in the network editor and go to the dependencies Tab… it is super
>>> useful when you deal with big scenes.
>>>
>>> Very true, the best approach instead of locking things is to actually
>>> freeze the geometry to disk using the filecache SOP node. It will keep your
>>> scenes small and super fast to load plus the cooking process will be super
>>> fast.
>>>
>>> I use this approach all the time in combination with the fetch ROP so I
>>> can regenerate all my caches in one quick go.
>>>
>>> jb
>>>
>>>
>>> >
>>> > Matt
>>> >
>>> >
>>> >
>>> >
>>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>>> > From: Paulo Cesar Duarte 
>>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>>> > To: "Official Softimage Users Mailing List.
>>> >
>>> > Hi Olivier and Andy, nice tip.
>>> > So there is no other way to just collapse everything? I find it's a
>>> little
>>> > strange that I can't do a true modeling collapse, the better way I
>>> find is
>>> > export .obj and import again.
>>> >
>>> >
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Cristobal Infante
" I am thinking probably cybermonday (november) will come around with some
kind of good offer for Hu16 price. "

Not going to happen, never seen them doing any cyber offers. However the
good news is that there is an offer now until May 31.

https://www.sidefx.com/get/buy/

Indie will surely not be going down in price.






On 21 February 2017 at 13:47, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> @Paulo, yesterday I just shattered my first model procedurally. I was in
> joy when I ported the result to .abc back to softimage. It picked up
> nicely. All I will say is: why didn't I jumped immediately from softimage
> Eol (2014) to this? Regardless, today's the 21th and finally Hu16 will show
> it's complete set of virtues. I am thinking probably cybermonday (november)
> will come around with some kind of good offer for Hu16 price.
> Redshift is a golden duet and Clarisse seems to finish the combo (as in:
> Let's compose in Clarisse).
>
> Cheers.
>
> On Feb 20, 2017 6:04 PM, "Jordi Bares"  wrote:
>
>>
>> > On 20 Feb 2017, at 22:19, Matt Lind  wrote:
>> >
>> > You have to keep in mind Houdini is a non-linear system.
>> >
>> > Softimage's freeze and freeze modeling operations operate on
>> construction
>> > histories for individual objects.  All the operators live in the same
>> > construction history, so computing the result of the freeze is fairly
>> > straightforward as you just evaluate the operators in order.
>> >
>> > In Houdini, there's real possibility one or more nodes may be shared
>> with
>> > networks for other geometries.  Therefore you cannot assume a collapse
>> is
>> > possible without negatively affecting other parts of the scene.
>> However,
>> > the ability to create a new node with the entire history of a network or
>> > sub-network up to point 'n' should be possible, but you'll likely have
>> to
>> > clean up the contributing nodes yourself to ensure no negative side
>> effects.
>>
>> I am sure you know but, you can actually display if a node has been
>> reference from outside or it is picking things from the outside too, just
>> press D in the network editor and go to the dependencies Tab… it is super
>> useful when you deal with big scenes.
>>
>> Very true, the best approach instead of locking things is to actually
>> freeze the geometry to disk using the filecache SOP node. It will keep your
>> scenes small and super fast to load plus the cooking process will be super
>> fast.
>>
>> I use this approach all the time in combination with the fetch ROP so I
>> can regenerate all my caches in one quick go.
>>
>> jb
>>
>>
>> >
>> > Matt
>> >
>> >
>> >
>> >
>> > Date: Mon, 20 Feb 2017 18:44:31 -0300
>> > From: Paulo Cesar Duarte 
>> > Subject: Re: Soft to Houdini custom shelf / scripts.
>> > To: "Official Softimage Users Mailing List.
>> >
>> > Hi Olivier and Andy, nice tip.
>> > So there is no other way to just collapse everything? I find it's a
>> little
>> > strange that I can't do a true modeling collapse, the better way I find
>> is
>> > export .obj and import again.
>> >
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
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Re: Opinion gathering

2017-02-21 Thread Andy Goehler

> On 21.02.2017, at 14:26, Felix Geremus  wrote:
> 
> For me the most exciting sentence in the whole H16 presentation was "we will 
> talk about big time lighting next year". Can't wait to see what they will 
> come up with...

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Re: Soft to Houdini custom shelf / scripts.

2017-02-21 Thread Pierre Schiller
@Paulo, yesterday I just shattered my first model procedurally. I was in
joy when I ported the result to .abc back to softimage. It picked up
nicely. All I will say is: why didn't I jumped immediately from softimage
Eol (2014) to this? Regardless, today's the 21th and finally Hu16 will show
it's complete set of virtues. I am thinking probably cybermonday (november)
will come around with some kind of good offer for Hu16 price.
Redshift is a golden duet and Clarisse seems to finish the combo (as in:
Let's compose in Clarisse).

Cheers.

On Feb 20, 2017 6:04 PM, "Jordi Bares"  wrote:

>
> > On 20 Feb 2017, at 22:19, Matt Lind  wrote:
> >
> > You have to keep in mind Houdini is a non-linear system.
> >
> > Softimage's freeze and freeze modeling operations operate on construction
> > histories for individual objects.  All the operators live in the same
> > construction history, so computing the result of the freeze is fairly
> > straightforward as you just evaluate the operators in order.
> >
> > In Houdini, there's real possibility one or more nodes may be shared with
> > networks for other geometries.  Therefore you cannot assume a collapse is
> > possible without negatively affecting other parts of the scene.  However,
> > the ability to create a new node with the entire history of a network or
> > sub-network up to point 'n' should be possible, but you'll likely have to
> > clean up the contributing nodes yourself to ensure no negative side
> effects.
>
> I am sure you know but, you can actually display if a node has been
> reference from outside or it is picking things from the outside too, just
> press D in the network editor and go to the dependencies Tab… it is super
> useful when you deal with big scenes.
>
> Very true, the best approach instead of locking things is to actually
> freeze the geometry to disk using the filecache SOP node. It will keep your
> scenes small and super fast to load plus the cooking process will be super
> fast.
>
> I use this approach all the time in combination with the fetch ROP so I
> can regenerate all my caches in one quick go.
>
> jb
>
>
> >
> > Matt
> >
> >
> >
> >
> > Date: Mon, 20 Feb 2017 18:44:31 -0300
> > From: Paulo Cesar Duarte 
> > Subject: Re: Soft to Houdini custom shelf / scripts.
> > To: "Official Softimage Users Mailing List.
> >
> > Hi Olivier and Andy, nice tip.
> > So there is no other way to just collapse everything? I find it's a
> little
> > strange that I can't do a true modeling collapse, the better way I find
> is
> > export .obj and import again.
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Opinion gathering

2017-02-21 Thread Gerbrand Nel
On 2017/02/21 3:15 PM, Mirko Jankovic wrote:
> Btw when is it online? when when when, it is 21st today

I know right?

Its been the 21st here for 15 hours and 44 minutes already!!!

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Opinion gathering

2017-02-21 Thread Pierre Schiller
I can't see how a bunch of "wanna be solidworks software" copycats from
autodesk can manage to live longer than Softimage, given those
3d/cad/design softwares can do half of what softimage does. Please someone
explain that
Seriously.

On Feb 21, 2017 8:16 AM, "Mirko Jankovic"  wrote:

> In short, Houdini and Redshift - Perfect Match :)
>
> As honestly I haven't seen better support then RS team even so they are
> rather small compared to.. well every other :)
> Guys are simply amazing and now their magic mixed with Houdini magic.. may
> be just one thing that pushes the rest of SI people there as well.. I know
> I'm digging tutorials at the moment in between projects and waiting for h16.
> Btw when is it online? when when when, it is 21st today
> ᐧ
>
> On Tue, Feb 21, 2017 at 2:10 PM, Gerbrand Nel  wrote:
>
>> Dude, I'm one guy with 2 indie licenses,... from Africa...
>> I think opening my mail costs them more than my business is worth to them.
>> And yet, some time last year I asked about something that bothered me.. 2
>> days later it was in a daily build.
>> I'm sure it was a simple thing for them to change, but the point I'm
>> trying to make is:
>> THEY GIVE A SHIT
>> This is something we are not used to thanks to years of abuse from
>> autodesk.
>> Send your suggestions!!
>> https://www.youtube.com/watch?v=o3c_pJ_CLJQ
>> G
>>
>> On 2017/02/21 1:14 PM, Felix Geremus wrote:
>>
>> I will try. But honestly, given your background and mine (and the number
>> of licenses involved) I don't have very high expectations of being heard
>> very soon. Also I think it will be hard for them to make such fundamental
>> changes like completely revamping hotkey behavior, without pissing off
>> their established user base, no matter how reasonable the changes might be.
>> But let's see, maybe I will be surprised.
>>
>>
>>
>>
>> 2017-02-21 12:04 GMT+01:00 Jordi Bares :
>>
>>> Do it please, these things are hard to explain and Softimage is so well
>>> fine tuned in this respect I believe there is lot to learn from it. Make
>>> sure you do that because they are in a huge drive to usability in the
>>> viewport.
>>>
>>> They have improved it a lot in H16 but I am sure there is more to do..
>>> Then of course is the factor of being used to and you, l like me, will get
>>> used to the idiosyncrasies but it is a this moment that you are not 100%
>>> comfortable that is the most valuable.
>>>
>>> Cheers
>>> jb
>>>
>>> On 21 Feb 2017, at 10:45, Felix Geremus 
>>> wrote:
>>>
>>> Hey Tim, I know the Entagma Video (and all the others, amazing
>>> tutorials). It helps a little bit. But I think it's funny that even during
>>> the tutorial he frequently runs into similar problems I'm experiencing.
>>> Like the near clipping plane constantly broken, having to reset the view
>>> because something is off, difficulties to select stuff
>>>
>>> Jordi, I will try to send my issues to SideFX as soon as I have some
>>> time.
>>>
>>> I think the main problem is a completely awkward combination of
>>> shortcuts behaving differently when different tools are active and even
>>> worse when my cursor is in different parts of the layout. For example the
>>> nasty Esc key puts me into view mode. Now in view mode the 1,2,3,4 keys
>>> change my current view, while in select mode I switch between components.
>>> When I'm hovering the network view 1 shows/hides the selected node.
>>> Or I really like the Y key to Ghost or Hide other Objects. But the
>>> shortcut only works while I'm in view mode, in select mode or while
>>> hovering the network view nothing happens, in edit mode though it toggles
>>> through my transform gizmos. This is madness! A shortcut should bring me
>>> into the desired mode (select, edit, view) not require me hit another
>>> shortcut in advance to behave the way I want it. Ok I'll end it here :)
>>>
>>>
>>>
>>> 2017-02-21 0:30 GMT+01:00 Tim Bolland :
>>>
 Hey Felix, I know what you mean and I still have some reservations
 about it as a pure get-things-done-dirty moddler and scene assembler.
 Although I'm hoping I just need to learn more to get comfortable with it.

 However this video might help a bit wth selections and the scene model.

 http://www.entagma.com/select-and-navigate/

 Cheers,

 Tim.
 --
 *From:* softimage-boun...@listproc.autodesk.com <
 softimage-boun...@listproc.autodesk.com> on behalf of Felix Geremus <
 felixgere...@googlemail.com>
 *Sent:* 20 February 2017 23:04:40
 *To:* Official Softimage Users Mailing List.
 https://groups.google.com/forum/#!forum/xsi_list
 *Subject:* Re: Opinion gathering

 I am on the Houdini train for a couple of months now. And I really like
 it for the most part, especially the more technical aspects are incredible
 and way better than 

Re: Opinion gathering

2017-02-21 Thread Felix Geremus
>
> In short, Houdini and Redshift - Perfect Match :)


I think it will be as soon as SidfeFX supports stuff like Material
Stylesheets for 3rd Party renderers.  Without that I think it's still
somewhat limited, especially in comparison to Softimage passes.

For me the most exciting sentence in the whole H16 presentation was "we
will talk about big time lighting next year". Can't wait to see what they
will come up with...



2017-02-21 14:15 GMT+01:00 Mirko Jankovic :

> In short, Houdini and Redshift - Perfect Match :)
>
> As honestly I haven't seen better support then RS team even so they are
> rather small compared to.. well every other :)
> Guys are simply amazing and now their magic mixed with Houdini magic.. may
> be just one thing that pushes the rest of SI people there as well.. I know
> I'm digging tutorials at the moment in between projects and waiting for h16.
> Btw when is it online? when when when, it is 21st today
> ᐧ
>
> On Tue, Feb 21, 2017 at 2:10 PM, Gerbrand Nel  wrote:
>
>> Dude, I'm one guy with 2 indie licenses,... from Africa...
>> I think opening my mail costs them more than my business is worth to them.
>> And yet, some time last year I asked about something that bothered me.. 2
>> days later it was in a daily build.
>> I'm sure it was a simple thing for them to change, but the point I'm
>> trying to make is:
>> THEY GIVE A SHIT
>> This is something we are not used to thanks to years of abuse from
>> autodesk.
>> Send your suggestions!!
>> https://www.youtube.com/watch?v=o3c_pJ_CLJQ
>> G
>>
>> On 2017/02/21 1:14 PM, Felix Geremus wrote:
>>
>> I will try. But honestly, given your background and mine (and the number
>> of licenses involved) I don't have very high expectations of being heard
>> very soon. Also I think it will be hard for them to make such fundamental
>> changes like completely revamping hotkey behavior, without pissing off
>> their established user base, no matter how reasonable the changes might be.
>> But let's see, maybe I will be surprised.
>>
>>
>>
>>
>> 2017-02-21 12:04 GMT+01:00 Jordi Bares :
>>
>>> Do it please, these things are hard to explain and Softimage is so well
>>> fine tuned in this respect I believe there is lot to learn from it. Make
>>> sure you do that because they are in a huge drive to usability in the
>>> viewport.
>>>
>>> They have improved it a lot in H16 but I am sure there is more to do..
>>> Then of course is the factor of being used to and you, l like me, will get
>>> used to the idiosyncrasies but it is a this moment that you are not 100%
>>> comfortable that is the most valuable.
>>>
>>> Cheers
>>> jb
>>>
>>> On 21 Feb 2017, at 10:45, Felix Geremus 
>>> wrote:
>>>
>>> Hey Tim, I know the Entagma Video (and all the others, amazing
>>> tutorials). It helps a little bit. But I think it's funny that even during
>>> the tutorial he frequently runs into similar problems I'm experiencing.
>>> Like the near clipping plane constantly broken, having to reset the view
>>> because something is off, difficulties to select stuff
>>>
>>> Jordi, I will try to send my issues to SideFX as soon as I have some
>>> time.
>>>
>>> I think the main problem is a completely awkward combination of
>>> shortcuts behaving differently when different tools are active and even
>>> worse when my cursor is in different parts of the layout. For example the
>>> nasty Esc key puts me into view mode. Now in view mode the 1,2,3,4 keys
>>> change my current view, while in select mode I switch between components.
>>> When I'm hovering the network view 1 shows/hides the selected node.
>>> Or I really like the Y key to Ghost or Hide other Objects. But the
>>> shortcut only works while I'm in view mode, in select mode or while
>>> hovering the network view nothing happens, in edit mode though it toggles
>>> through my transform gizmos. This is madness! A shortcut should bring me
>>> into the desired mode (select, edit, view) not require me hit another
>>> shortcut in advance to behave the way I want it. Ok I'll end it here :)
>>>
>>>
>>>
>>> 2017-02-21 0:30 GMT+01:00 Tim Bolland :
>>>
 Hey Felix, I know what you mean and I still have some reservations
 about it as a pure get-things-done-dirty moddler and scene assembler.
 Although I'm hoping I just need to learn more to get comfortable with it.

 However this video might help a bit wth selections and the scene model.

 http://www.entagma.com/select-and-navigate/

 Cheers,

 Tim.
 --
 *From:* softimage-boun...@listproc.autodesk.com <
 softimage-boun...@listproc.autodesk.com> on behalf of Felix Geremus <
 felixgere...@googlemail.com>
 *Sent:* 20 February 2017 23:04:40
 *To:* Official Softimage Users Mailing List.
 https://groups.google.com/forum/#!forum/xsi_list
 *Subject:* Re: Opinion gathering


Re: Opinion gathering

2017-02-21 Thread Mirko Jankovic
In short, Houdini and Redshift - Perfect Match :)

As honestly I haven't seen better support then RS team even so they are
rather small compared to.. well every other :)
Guys are simply amazing and now their magic mixed with Houdini magic.. may
be just one thing that pushes the rest of SI people there as well.. I know
I'm digging tutorials at the moment in between projects and waiting for h16.
Btw when is it online? when when when, it is 21st today
ᐧ

On Tue, Feb 21, 2017 at 2:10 PM, Gerbrand Nel  wrote:

> Dude, I'm one guy with 2 indie licenses,... from Africa...
> I think opening my mail costs them more than my business is worth to them.
> And yet, some time last year I asked about something that bothered me.. 2
> days later it was in a daily build.
> I'm sure it was a simple thing for them to change, but the point I'm
> trying to make is:
> THEY GIVE A SHIT
> This is something we are not used to thanks to years of abuse from
> autodesk.
> Send your suggestions!!
> https://www.youtube.com/watch?v=o3c_pJ_CLJQ
> G
>
> On 2017/02/21 1:14 PM, Felix Geremus wrote:
>
> I will try. But honestly, given your background and mine (and the number
> of licenses involved) I don't have very high expectations of being heard
> very soon. Also I think it will be hard for them to make such fundamental
> changes like completely revamping hotkey behavior, without pissing off
> their established user base, no matter how reasonable the changes might be.
> But let's see, maybe I will be surprised.
>
>
>
>
> 2017-02-21 12:04 GMT+01:00 Jordi Bares :
>
>> Do it please, these things are hard to explain and Softimage is so well
>> fine tuned in this respect I believe there is lot to learn from it. Make
>> sure you do that because they are in a huge drive to usability in the
>> viewport.
>>
>> They have improved it a lot in H16 but I am sure there is more to do..
>> Then of course is the factor of being used to and you, l like me, will get
>> used to the idiosyncrasies but it is a this moment that you are not 100%
>> comfortable that is the most valuable.
>>
>> Cheers
>> jb
>>
>> On 21 Feb 2017, at 10:45, Felix Geremus 
>> wrote:
>>
>> Hey Tim, I know the Entagma Video (and all the others, amazing
>> tutorials). It helps a little bit. But I think it's funny that even during
>> the tutorial he frequently runs into similar problems I'm experiencing.
>> Like the near clipping plane constantly broken, having to reset the view
>> because something is off, difficulties to select stuff
>>
>> Jordi, I will try to send my issues to SideFX as soon as I have some time.
>>
>> I think the main problem is a completely awkward combination of shortcuts
>> behaving differently when different tools are active and even worse when my
>> cursor is in different parts of the layout. For example the nasty Esc key
>> puts me into view mode. Now in view mode the 1,2,3,4 keys change my current
>> view, while in select mode I switch between components. When I'm hovering
>> the network view 1 shows/hides the selected node.
>> Or I really like the Y key to Ghost or Hide other Objects. But the
>> shortcut only works while I'm in view mode, in select mode or while
>> hovering the network view nothing happens, in edit mode though it toggles
>> through my transform gizmos. This is madness! A shortcut should bring me
>> into the desired mode (select, edit, view) not require me hit another
>> shortcut in advance to behave the way I want it. Ok I'll end it here :)
>>
>>
>>
>> 2017-02-21 0:30 GMT+01:00 Tim Bolland :
>>
>>> Hey Felix, I know what you mean and I still have some reservations about
>>> it as a pure get-things-done-dirty moddler and scene assembler. Although
>>> I'm hoping I just need to learn more to get comfortable with it.
>>>
>>> However this video might help a bit wth selections and the scene model.
>>>
>>> http://www.entagma.com/select-and-navigate/
>>>
>>> Cheers,
>>>
>>> Tim.
>>> --
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of Felix Geremus <
>>> felixgere...@googlemail.com>
>>> *Sent:* 20 February 2017 23:04:40
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* Re: Opinion gathering
>>>
>>> I am on the Houdini train for a couple of months now. And I really like
>>> it for the most part, especially the more technical aspects are incredible
>>> and way better than Softimage ever was. But I am still confused by all the
>>> praise for Houdini in certain areas like poly modeling or scene assembly.
>>> I'm still learning (and I'm on my own) so there is a high chance that I
>>> might do something wrong. But as an example I think the selection and
>>> interaction model is a complete mess. Quickly selecting and modifying
>>> geometry, like in Soft or even Maya is still almost impossible, at least

Re: Opinion gathering

2017-02-21 Thread Gerbrand Nel

Dude, I'm one guy with 2 indie licenses,... from Africa...
I think opening my mail costs them more than my business is worth to them.
And yet, some time last year I asked about something that bothered me.. 
2 days later it was in a daily build.
I'm sure it was a simple thing for them to change, but the point I'm 
trying to make is:

THEY GIVE A SHIT
This is something we are not used to thanks to years of abuse from autodesk.
Send your suggestions!!
https://www.youtube.com/watch?v=o3c_pJ_CLJQ
G
On 2017/02/21 1:14 PM, Felix Geremus wrote:
I will try. But honestly, given your background and mine (and the 
number of licenses involved) I don't have very high expectations of 
being heard very soon. Also I think it will be hard for them to make 
such fundamental changes like completely revamping hotkey behavior, 
without pissing off their established user base, no matter how 
reasonable the changes might be. But let's see, maybe I will be 
surprised.





2017-02-21 12:04 GMT+01:00 Jordi Bares >:


Do it please, these things are hard to explain and Softimage is so
well fine tuned in this respect I believe there is lot to learn
from it. Make sure you do that because they are in a huge drive to
usability in the viewport.

They have improved it a lot in H16 but I am sure there is more to
do.. Then of course is the factor of being used to and you, l like
me, will get used to the idiosyncrasies but it is a this moment
that you are not 100% comfortable that is the most valuable.

Cheers
jb


On 21 Feb 2017, at 10:45, Felix Geremus
> wrote:

Hey Tim, I know the Entagma Video (and all the others, amazing
tutorials). It helps a little bit. But I think it's funny that
even during the tutorial he frequently runs into similar problems
I'm experiencing. Like the near clipping plane constantly broken,
having to reset the view because something is off, difficulties
to select stuff

Jordi, I will try to send my issues to SideFX as soon as I have
some time.

I think the main problem is a completely awkward combination of
shortcuts behaving differently when different tools are active
and even worse when my cursor is in different parts of the
layout. For example the nasty Esc key puts me into view mode. Now
in view mode the 1,2,3,4 keys change my current view, while in
select mode I switch between components. When I'm hovering the
network view 1 shows/hides the selected node.
Or I really like the Y key to Ghost or Hide other Objects. But
the shortcut only works while I'm in view mode, in select mode or
while hovering the network view nothing happens, in edit mode
though it toggles through my transform gizmos. This is madness! A
shortcut should bring me into the desired mode (select, edit,
view) not require me hit another shortcut in advance to behave
the way I want it. Ok I'll end it here :)



2017-02-21 0:30 GMT+01:00 Tim Bolland >:

Hey Felix, I know what you mean and I still have some
reservations about it as a pure get-things-done-dirty moddler
and scene assembler. Although I'm hoping I just need to learn
more to get comfortable with it.

However this video might help a bit wth selections and the
scene model.

http://www.entagma.com/select-and-navigate/


Cheers,

Tim.

*From:* softimage-boun...@listproc.autodesk.com

> on behalf
of Felix Geremus >
*Sent:* 20 February 2017 23:04:40
*To:* Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list

*Subject:* Re: Opinion gathering
I am on the Houdini train for a couple of months now. And I
really like it for the most part, especially the more
technical aspects are incredible and way better than
Softimage ever was. But I am still confused by all the praise
for Houdini in certain areas like poly modeling or scene
assembly. I'm still learning (and I'm on my own) so there is
a high chance that I might do something wrong. But as an
example I think the selection and interaction model is a
complete mess. Quickly selecting and modifying geometry, like
in Soft or even Maya is still almost impossible, at least for
  

Re: Opinion gathering

2017-02-21 Thread Andy Goehler
Hey Felix,

regardless of the numbers of licenses bring up your issues with them. Even back 
when we were on one license stuff got implemented. I know I sound like a broken 
record when saying that SideFX support is not something most of us had 
experienced before with a software vendor of that size.

Regarding what Jordi said, H16 does have improvements with viewport handling, 
although they may not be what you'd like them to be :)

Have fun and hang in there.
Andy





> On 21.02.2017, at 12:14, Felix Geremus  wrote:
> 
> I will try. But honestly, given your background and mine (and the number of 
> licenses involved) I don't have very high expectations of being heard very 
> soon. Also I think it will be hard for them to make such fundamental changes 
> like completely revamping hotkey behavior, without pissing off their 
> established user base, no matter how reasonable the changes might be. But 
> let's see, maybe I will be surprised.
> 
> 
> 
> 
> 2017-02-21 12:04 GMT+01:00 Jordi Bares  >:
> Do it please, these things are hard to explain and Softimage is so well fine 
> tuned in this respect I believe there is lot to learn from it. Make sure you 
> do that because they are in a huge drive to usability in the viewport.
> 
> They have improved it a lot in H16 but I am sure there is more to do.. Then 
> of course is the factor of being used to and you, l like me, will get used to 
> the idiosyncrasies but it is a this moment that you are not 100% comfortable 
> that is the most valuable.
> 
> Cheers
> jb
> 
>> On 21 Feb 2017, at 10:45, Felix Geremus > > wrote:
>> 
>> Hey Tim, I know the Entagma Video (and all the others, amazing tutorials). 
>> It helps a little bit. But I think it's funny that even during the tutorial 
>> he frequently runs into similar problems I'm experiencing. Like the near 
>> clipping plane constantly broken, having to reset the view because something 
>> is off, difficulties to select stuff
>> 
>> Jordi, I will try to send my issues to SideFX as soon as I have some time.
>> 
>> I think the main problem is a completely awkward combination of shortcuts 
>> behaving differently when different tools are active and even worse when my 
>> cursor is in different parts of the layout. For example the nasty Esc key 
>> puts me into view mode. Now in view mode the 1,2,3,4 keys change my current 
>> view, while in select mode I switch between components. When I'm hovering 
>> the network view 1 shows/hides the selected node. 
>> Or I really like the Y key to Ghost or Hide other Objects. But the shortcut 
>> only works while I'm in view mode, in select mode or while hovering the 
>> network view nothing happens, in edit mode though it toggles through my 
>> transform gizmos. This is madness! A shortcut should bring me into the 
>> desired mode (select, edit, view) not require me hit another shortcut in 
>> advance to behave the way I want it. Ok I'll end it here :)
>> 
>> 
>> 
>> 2017-02-21 0:30 GMT+01:00 Tim Bolland > >:
>> Hey Felix, I know what you mean and I still have some reservations about it 
>> as a pure get-things-done-dirty moddler and scene assembler. Although I'm 
>> hoping I just need to learn more to get comfortable with it. 
>> 
>> However this video might help a bit wth selections and the scene model.
>> 
>> http://www.entagma.com/select-and-navigate/ 
>> 
>> 
>> Cheers,
>> 
>> Tim. 
>> From: softimage-boun...@listproc.autodesk.com 
>>  
>> > > on behalf of Felix Geremus 
>> >
>> Sent: 20 February 2017 23:04:40
>> To: Official Softimage Users Mailing List. 
>> https://groups.google.com/forum/#!forum/xsi_list 
>> 
>> Subject: Re: Opinion gathering
>>  
>> I am on the Houdini train for a couple of months now. And I really like it 
>> for the most part, especially the more technical aspects are incredible and 
>> way better than Softimage ever was. But I am still confused by all the 
>> praise for Houdini in certain areas like poly modeling or scene assembly. 
>> I'm still learning (and I'm on my own) so there is a high chance that I 
>> might do something wrong. But as an example I think the selection and 
>> interaction model is a complete mess. Quickly selecting and modifying 
>> geometry, like in Soft or even Maya is still almost impossible, at least for 
>> me. I can't see anybody doing some serious modeling inside this tool. H16 
>> seems to be a step in the right direction, but especially for those "get it 
>> done as quick and dirty as possible" type of jobs, I 

Re: Opinion gathering

2017-02-21 Thread Felix Geremus
I will try. But honestly, given your background and mine (and the number of
licenses involved) I don't have very high expectations of being heard very
soon. Also I think it will be hard for them to make such fundamental
changes like completely revamping hotkey behavior, without pissing off
their established user base, no matter how reasonable the changes might be.
But let's see, maybe I will be surprised.




2017-02-21 12:04 GMT+01:00 Jordi Bares :

> Do it please, these things are hard to explain and Softimage is so well
> fine tuned in this respect I believe there is lot to learn from it. Make
> sure you do that because they are in a huge drive to usability in the
> viewport.
>
> They have improved it a lot in H16 but I am sure there is more to do..
> Then of course is the factor of being used to and you, l like me, will get
> used to the idiosyncrasies but it is a this moment that you are not 100%
> comfortable that is the most valuable.
>
> Cheers
> jb
>
> On 21 Feb 2017, at 10:45, Felix Geremus 
> wrote:
>
> Hey Tim, I know the Entagma Video (and all the others, amazing tutorials).
> It helps a little bit. But I think it's funny that even during the tutorial
> he frequently runs into similar problems I'm experiencing. Like the near
> clipping plane constantly broken, having to reset the view because
> something is off, difficulties to select stuff
>
> Jordi, I will try to send my issues to SideFX as soon as I have some time.
>
> I think the main problem is a completely awkward combination of shortcuts
> behaving differently when different tools are active and even worse when my
> cursor is in different parts of the layout. For example the nasty Esc key
> puts me into view mode. Now in view mode the 1,2,3,4 keys change my current
> view, while in select mode I switch between components. When I'm hovering
> the network view 1 shows/hides the selected node.
> Or I really like the Y key to Ghost or Hide other Objects. But the
> shortcut only works while I'm in view mode, in select mode or while
> hovering the network view nothing happens, in edit mode though it toggles
> through my transform gizmos. This is madness! A shortcut should bring me
> into the desired mode (select, edit, view) not require me hit another
> shortcut in advance to behave the way I want it. Ok I'll end it here :)
>
>
>
> 2017-02-21 0:30 GMT+01:00 Tim Bolland :
>
>> Hey Felix, I know what you mean and I still have some reservations about
>> it as a pure get-things-done-dirty moddler and scene assembler. Although
>> I'm hoping I just need to learn more to get comfortable with it.
>>
>> However this video might help a bit wth selections and the scene model.
>>
>> http://www.entagma.com/select-and-navigate/
>>
>> Cheers,
>>
>> Tim.
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of Felix Geremus <
>> felixgere...@googlemail.com>
>> *Sent:* 20 February 2017 23:04:40
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: Opinion gathering
>>
>> I am on the Houdini train for a couple of months now. And I really like
>> it for the most part, especially the more technical aspects are incredible
>> and way better than Softimage ever was. But I am still confused by all the
>> praise for Houdini in certain areas like poly modeling or scene assembly.
>> I'm still learning (and I'm on my own) so there is a high chance that I
>> might do something wrong. But as an example I think the selection and
>> interaction model is a complete mess. Quickly selecting and modifying
>> geometry, like in Soft or even Maya is still almost impossible, at least
>> for me. I can't see anybody doing some serious modeling inside this tool.
>> H16 seems to be a step in the right direction, but especially for those
>> "get it done as quick and dirty as possible" type of jobs, I still don't
>> think it's the right tool. For everything else it's definitely the way
>> forward.
>>
>> 2017-02-20 17:11 GMT+01:00 Oscar Juarez :
>>
>>> Houdini 16 launch event:
>>>
>>> https://vimeo.com/203373373
>>>
>>> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe 
>>> wrote:
>>>
 Any chance you could post a direct link to this screencast?

 > On Feb 19, 2017, at 9:07 AM, Jordi Bares 
 wrote:
 >
 > Have a look at the screencast they did.. you will see why the
 excitement.
 >
 > Interesting times ahead.
 > jb
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and 

Re: Opinion gathering

2017-02-21 Thread Jordi Bares
Do it please, these things are hard to explain and Softimage is so well fine 
tuned in this respect I believe there is lot to learn from it. Make sure you do 
that because they are in a huge drive to usability in the viewport.

They have improved it a lot in H16 but I am sure there is more to do.. Then of 
course is the factor of being used to and you, l like me, will get used to the 
idiosyncrasies but it is a this moment that you are not 100% comfortable that 
is the most valuable.

Cheers
jb

> On 21 Feb 2017, at 10:45, Felix Geremus  wrote:
> 
> Hey Tim, I know the Entagma Video (and all the others, amazing tutorials). It 
> helps a little bit. But I think it's funny that even during the tutorial he 
> frequently runs into similar problems I'm experiencing. Like the near 
> clipping plane constantly broken, having to reset the view because something 
> is off, difficulties to select stuff
> 
> Jordi, I will try to send my issues to SideFX as soon as I have some time.
> 
> I think the main problem is a completely awkward combination of shortcuts 
> behaving differently when different tools are active and even worse when my 
> cursor is in different parts of the layout. For example the nasty Esc key 
> puts me into view mode. Now in view mode the 1,2,3,4 keys change my current 
> view, while in select mode I switch between components. When I'm hovering the 
> network view 1 shows/hides the selected node. 
> Or I really like the Y key to Ghost or Hide other Objects. But the shortcut 
> only works while I'm in view mode, in select mode or while hovering the 
> network view nothing happens, in edit mode though it toggles through my 
> transform gizmos. This is madness! A shortcut should bring me into the 
> desired mode (select, edit, view) not require me hit another shortcut in 
> advance to behave the way I want it. Ok I'll end it here :)
> 
> 
> 
> 2017-02-21 0:30 GMT+01:00 Tim Bolland  >:
> Hey Felix, I know what you mean and I still have some reservations about it 
> as a pure get-things-done-dirty moddler and scene assembler. Although I'm 
> hoping I just need to learn more to get comfortable with it. 
> 
> However this video might help a bit wth selections and the scene model.
> 
> http://www.entagma.com/select-and-navigate/ 
> 
> 
> Cheers,
> 
> Tim. 
> From: softimage-boun...@listproc.autodesk.com 
>  
>  > on behalf of Felix Geremus 
> >
> Sent: 20 February 2017 23:04:40
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list 
> 
> Subject: Re: Opinion gathering
>  
> I am on the Houdini train for a couple of months now. And I really like it 
> for the most part, especially the more technical aspects are incredible and 
> way better than Softimage ever was. But I am still confused by all the praise 
> for Houdini in certain areas like poly modeling or scene assembly. I'm still 
> learning (and I'm on my own) so there is a high chance that I might do 
> something wrong. But as an example I think the selection and interaction 
> model is a complete mess. Quickly selecting and modifying geometry, like in 
> Soft or even Maya is still almost impossible, at least for me. I can't see 
> anybody doing some serious modeling inside this tool. H16 seems to be a step 
> in the right direction, but especially for those "get it done as quick and 
> dirty as possible" type of jobs, I still don't think it's the right tool. For 
> everything else it's definitely the way forward. 
> 
> 2017-02-20 17:11 GMT+01:00 Oscar Juarez  >:
> Houdini 16 launch event:
> 
> https://vimeo.com/203373373 
> 
> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe  > wrote:
> Any chance you could post a direct link to this screencast?
> 
> > On Feb 19, 2017, at 9:07 AM, Jordi Bares  > > wrote:
> >
> > Have a look at the screencast they did.. you will see why the excitement.
> >
> > Interesting times ahead.
> > jb
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail 

Re: Opinion gathering

2017-02-21 Thread Felix Geremus
Hey Tim, I know the Entagma Video (and all the others, amazing tutorials).
It helps a little bit. But I think it's funny that even during the tutorial
he frequently runs into similar problems I'm experiencing. Like the near
clipping plane constantly broken, having to reset the view because
something is off, difficulties to select stuff

Jordi, I will try to send my issues to SideFX as soon as I have some time.

I think the main problem is a completely awkward combination of shortcuts
behaving differently when different tools are active and even worse when my
cursor is in different parts of the layout. For example the nasty Esc key
puts me into view mode. Now in view mode the 1,2,3,4 keys change my current
view, while in select mode I switch between components. When I'm hovering
the network view 1 shows/hides the selected node.
Or I really like the Y key to Ghost or Hide other Objects. But the shortcut
only works while I'm in view mode, in select mode or while hovering the
network view nothing happens, in edit mode though it toggles through my
transform gizmos. This is madness! A shortcut should bring me into the
desired mode (select, edit, view) not require me hit another shortcut in
advance to behave the way I want it. Ok I'll end it here :)



2017-02-21 0:30 GMT+01:00 Tim Bolland :

> Hey Felix, I know what you mean and I still have some reservations about
> it as a pure get-things-done-dirty moddler and scene assembler. Although
> I'm hoping I just need to learn more to get comfortable with it.
>
> However this video might help a bit wth selections and the scene model.
>
> http://www.entagma.com/select-and-navigate/
>
> Cheers,
>
> Tim.
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Felix Geremus <
> felixgere...@googlemail.com>
> *Sent:* 20 February 2017 23:04:40
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* Re: Opinion gathering
>
> I am on the Houdini train for a couple of months now. And I really like it
> for the most part, especially the more technical aspects are incredible and
> way better than Softimage ever was. But I am still confused by all the
> praise for Houdini in certain areas like poly modeling or scene assembly.
> I'm still learning (and I'm on my own) so there is a high chance that I
> might do something wrong. But as an example I think the selection and
> interaction model is a complete mess. Quickly selecting and modifying
> geometry, like in Soft or even Maya is still almost impossible, at least
> for me. I can't see anybody doing some serious modeling inside this tool.
> H16 seems to be a step in the right direction, but especially for those
> "get it done as quick and dirty as possible" type of jobs, I still don't
> think it's the right tool. For everything else it's definitely the way
> forward.
>
> 2017-02-20 17:11 GMT+01:00 Oscar Juarez :
>
>> Houdini 16 launch event:
>>
>> https://vimeo.com/203373373
>>
>> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe  wrote:
>>
>>> Any chance you could post a direct link to this screencast?
>>>
>>> > On Feb 19, 2017, at 9:07 AM, Jordi Bares  wrote:
>>> >
>>> > Have a look at the screencast they did.. you will see why the
>>> excitement.
>>> >
>>> > Interesting times ahead.
>>> > jb
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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"unsubscribe" in the subject, and reply to confirm.