Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Ognjen Vukovic
Why not just use something else instead instead ?

On Thu, Mar 29, 2018 at 12:41 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Yes please. set up some admins and let the ball roll. specially since
> everthing clickable is monetized. Has it been giving results to monetize a
> faulty software over the years? yes. so lets port it for real reviewed
> horror storiea for everyone to submit.
> I can already feel some TDs exhaling and ventilating.
>
> On Wed, Mar 28, 2018, 14:46 Jordi Bares  wrote:
>
>> I bought a domain long ago precisely to do that… may be I should and let
>> everyone chip in.  X-DDD
>>
>> jb
>>
>> On 28 Mar 2018, at 19:50, Pierre Schiller 
>> wrote:
>>
>> Why not make it an official blog and monetize on it. Let´s capitalize on
>> that Maya viree...
>>
>>
>>
>> * www.3dcinetv.com
>> 
>> - 3D.VFX.Post - Click on socials:*
>> *
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> *
>> 
>>
>> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy 
>> wrote:
>>
>>> Spot on! That is exactly how it is working in Maya :-D
>>>
>>>
>>>
>>>
>>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss >> >:
>>> >
>>> >
>>> > I hear ya! I want to punch through my screen every 5 minutes when I
>>> have to
>>> > do shading work in it. It's like a remote desktop to the Moon.
>>> >
>>> > This video sums up my experience so far :
>>> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
>>> youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-
>>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
>>> srMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=
>>> 4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
>>> >
>>> >
>>> >
>>> > -balazs
>>> >
>>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy >> >
>>> > wrote:
>>> >
>>> > > I am keeping a text document updated with all the annoying,
>>> timeconsuming
>>> > > and showstopping stuff in Maya in order to A: hopefully find out I
>>> was
>>> > > wrong and Maya can do something I didn't think it could, B: There is
>>> a
>>> > > workaround that is not too silly and arduous, or C: confirm I am
>>> right and
>>> > > document why I need to leave my workstation to breathe deeply
>>> several times
>>> > > a day (this is for my 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Pierre Schiller
Yes please. set up some admins and let the ball roll. specially since
everthing clickable is monetized. Has it been giving results to monetize a
faulty software over the years? yes. so lets port it for real reviewed
horror storiea for everyone to submit.
I can already feel some TDs exhaling and ventilating.

On Wed, Mar 28, 2018, 14:46 Jordi Bares  wrote:

> I bought a domain long ago precisely to do that… may be I should and let
> everyone chip in.  X-DDD
>
> jb
>
> On 28 Mar 2018, at 19:50, Pierre Schiller 
> wrote:
>
> Why not make it an official blog and monetize on it. Let´s capitalize on
> that Maya viree...
>
>
>
> * www.3dcinetv.com
> 
> - 3D.VFX.Post - Click on socials:*
> *
> 
> 
> 
> 
> 
> 
> 
> *
> 
>
> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy 
> wrote:
>
>> Spot on! That is exactly how it is working in Maya :-D
>>
>>
>>
>>
>> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss > >:
>> >
>> >
>> > I hear ya! I want to punch through my screen every 5 minutes when I
>> have to
>> > do shading work in it. It's like a remote desktop to the Moon.
>> >
>> > This video sums up my experience so far :
>> >
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
>> >
>> >
>> >
>> > -balazs
>> >
>> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy 
>> > wrote:
>> >
>> > > I am keeping a text document updated with all the annoying,
>> timeconsuming
>> > > and showstopping stuff in Maya in order to A: hopefully find out I was
>> > > wrong and Maya can do something I didn't think it could, B: There is a
>> > > workaround that is not too silly and arduous, or C: confirm I am
>> right and
>> > > document why I need to leave my workstation to breathe deeply several
>> times
>> > > a day (this is for my sanity).
>> > >
>> > > The name of this document is Maya Crap - which is very to the point. I
>> > > will share some stuff in the hope someone perhaps can offer insight
>> so we
>> > > may have an A or B situation so I learn something.
>> > >
>> > 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Jordi Bares
I bought a domain long ago precisely to do that… may be I should and let 
everyone chip in.  X-DDD

jb

> On 28 Mar 2018, at 19:50, Pierre Schiller  
> wrote:
> 
> Why not make it an official blog and monetize on it. Let´s capitalize on that 
> Maya viree...
> 
> 
>  www.3dcinetv.com 
> 
>  - 3D.VFX.Post - Click on socials:
> 
>  
> 
>   
> 
>   
> 
>   
> 
>   
> 
>   
> 
>   
> 
>   
> 
>   
> 
> On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy  > wrote:
> Spot on! That is exactly how it is working in Maya :-D
> 
> 
> 
> 
> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss  > >:
> >
> >
> > I hear ya! I want to punch through my screen every 5 minutes when I have to
> > do shading work in it. It's like a remote desktop to the Moon.
> >
> > This video sums up my experience so far :
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
> >  
> > 
> >
> >
> >
> > -balazs
> >
> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy  > >
> > wrote:
> >
> > > I am keeping a text document updated with all the annoying, timeconsuming
> > > and showstopping stuff in Maya in order to A: hopefully find out I was
> > > wrong and Maya can do something I didn't think it could, B: There is a
> > > workaround that is not too silly and arduous, or C: confirm I am right and
> > > document why I need to leave my workstation to breathe deeply several 
> > > times
> > > a day (this is for my sanity).
> > >
> > > The name of this document is Maya Crap - which is very to the point. I
> > > will share some stuff in the hope someone perhaps can offer insight so we
> > > may have an A or B situation so I l

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Pierre Schiller
Why not make it an official blog and monetize on it. Let´s capitalize on
that Maya viree...



* www.3dcinetv.com 

 - 3D.VFX.Post - Click on
socials:*
* 

 


 




 
*


On Wed, Mar 28, 2018 at 9:43 AM, Morten Bartholdy 
wrote:

> Spot on! That is exactly how it is working in Maya :-D
>
>
>
>
> > Den 28. marts 2018 klokken 15:53 skrev balazs kiss :
> >
> >
> > I hear ya! I want to punch through my screen every 5 minutes when I have
> to
> > do shading work in it. It's like a remote desktop to the Moon.
> >
> > This video sums up my experience so far :
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.
> youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-
> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVM
> srMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=
> 4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
> >
> >
> >
> > -balazs
> >
> > On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy 
> > wrote:
> >
> > > I am keeping a text document updated with all the annoying,
> timeconsuming
> > > and showstopping stuff in Maya in order to A: hopefully find out I was
> > > wrong and Maya can do something I didn't think it could, B: There is a
> > > workaround that is not too silly and arduous, or C: confirm I am right
> and
> > > document why I need to leave my workstation to breathe deeply several
> times
> > > a day (this is for my sanity).
> > >
> > > The name of this document is Maya Crap - which is very to the point. I
> > > will share some stuff in the hope someone perhaps can offer insight so
> we
> > > may have an A or B situation so I learn something.
> > >
> > >
> > > Todays sliver of insanity in Maya:
> > >
> > > 
> > > -
> > >
> > > The infinitely pathetic relationship editor
> > >
> > > Light linking in the Relationship Editor - Objects can not be
> deselected
> > > by clicking their parent groups, requiring to expand all(!)
> > >
> > > hierarchies to unlink geometry in a scene, in order to only link one
> > > object. Dooo
> > >
> > > No way to unlink all objects!!! Dooohh
> > >
> > > 

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Morten Bartholdy
Spot on! That is exactly how it is working in Maya :-D




> Den 28. marts 2018 klokken 15:53 skrev balazs kiss :
> 
> 
> I hear ya! I want to punch through my screen every 5 minutes when I have to
> do shading work in it. It's like a remote desktop to the Moon.
> 
> This video sums up my experience so far :
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=
> 
> 
> 
> -balazs
> 
> On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy 
> wrote:
> 
> > I am keeping a text document updated with all the annoying, timeconsuming
> > and showstopping stuff in Maya in order to A: hopefully find out I was
> > wrong and Maya can do something I didn't think it could, B: There is a
> > workaround that is not too silly and arduous, or C: confirm I am right and
> > document why I need to leave my workstation to breathe deeply several times
> > a day (this is for my sanity).
> >
> > The name of this document is Maya Crap - which is very to the point. I
> > will share some stuff in the hope someone perhaps can offer insight so we
> > may have an A or B situation so I learn something.
> >
> >
> > Todays sliver of insanity in Maya:
> >
> > 
> > -
> >
> > The infinitely pathetic relationship editor
> >
> > Light linking in the Relationship Editor - Objects can not be deselected
> > by clicking their parent groups, requiring to expand all(!)
> >
> > hierarchies to unlink geometry in a scene, in order to only link one
> > object. Dooo
> >
> > No way to unlink all objects!!! Dooohh
> >
> > 
> > -
> >
> > Relationship Editors - UV/Texture linking + Hypershade - slow to update
> >
> > For some reason the Relationship Editor (RE) is horribly slow to update if
> > the object selected has a high polycount, even for something as simple as
> > linking UV sets and textures, which is really just list items and simple
> > data. It is also really slow to update when selecting a list item, UV set
> > or texture. It seems the RE for some reason is associated with all the data
> > associated with the geometry in question! WWTT???
> >
> >
> > - on a related note:
> >
> > The Hypershade is slow to update A: when there are many materials (I guess
> > updating shaderballs) and even slower when the selected object has many
> > polygons. Horrible waste of the users time. WWTT??? (which is short for
> > "What Were They Thinking")
> >
> > 
> > -
> >
> > Sorry for the noise, but the goal is actually to learn here ;)
> >
> > Morten
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> --
> Softimage Mailing List.
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> "unsubscribe" in the subject, and reply to confirm.
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Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Zoltan Ócsai

:)))


On 3/28/2018 3:53 PM, balazs kiss wrote:
I hear ya! I want to punch through my screen every 5 minutes when I 
have to do shading work in it. It's like a remote desktop to the Moon.


This video sums up my experience so far : 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=eqTsz5LlnnD8CNe3FilBYpKib4yd8gw-57P2V4jtiQw&s=-SgaVzIaFVwrOGa9ecZStY3tjSx2eaFtaBKAD9nuSMM&e= 
 





-balazs

On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy > wrote:


I am keeping a text document updated with all the annoying,
timeconsuming and showstopping stuff in Maya in order to A:
hopefully find out I was wrong and Maya can do something I didn't
think it could, B: There is a workaround that is not too silly and
arduous, or C: confirm I am right and document why I need to leave
my workstation to breathe deeply several times a day (this is for
my sanity).

The name of this document is Maya Crap - which is very to the
point. I will share some stuff in the hope someone perhaps can
offer insight so we may have an A or B situation so I learn something.


Todays sliver of insanity in Maya:


-

The infinitely pathetic relationship editor

Light linking in the Relationship Editor - Objects can not be
deselected by clicking their parent groups, requiring to expand all(!)

hierarchies to unlink geometry in a scene, in order to only link
one object. Dooo

No way to unlink all objects!!! Dooohh


-

Relationship Editors - UV/Texture linking + Hypershade - slow to
update

For some reason the Relationship Editor (RE) is horribly slow to
update if the object selected has a high polycount, even for
something as simple as linking UV sets and textures, which is
really just list items and simple data. It is also really slow to
update when selecting a list item, UV set or texture. It seems the
RE for some reason is associated with all the data associated with
the geometry in question! WWTT???


- on a related note:

The Hypershade is slow to update A: when there are many materials
(I guess updating shaderballs) and even slower when the selected
object has many polygons. Horrible waste of the users time.
WWTT??? (which is short for "What Were They Thinking")


-

Sorry for the noise, but the goal is actually to learn here ;)

Morten
--
Softimage Mailing List.
To unsubscribe, send a mail to
softimage-requ...@listproc.autodesk.com
 with
"unsubscribe" in the subject, and reply to confirm.




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RE: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Sven Constable
Hahaha! :)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of balazs kiss
Sent: Wednesday, March 28, 2018 3:53 PM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=38UFJ4UEzATBLqTNLMJI_1WzcXLgbu9-7Z_f9kLdpYk&s=US3pcsZxNTQ2vr5-3Xhj10aVRWAubHuyqdcUsxguV6o&e=
Subject: Re: The Maya Chronicles - or how retarded that software is...

 

I hear ya! I want to punch through my screen every 5 minutes when I have to do 
shading work in it. It's like a remote desktop to the Moon.

 

This video sums up my experience so far : 
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=38UFJ4UEzATBLqTNLMJI_1WzcXLgbu9-7Z_f9kLdpYk&s=yVVxCpUc93aaw0CjHvn-GTN1xdFie-qOARDpLvzKJ_U&e=
 

 

 

 

 

-balazs

 

On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy  wrote:

I am keeping a text document updated with all the annoying, timeconsuming and 
showstopping stuff in Maya in order to A: hopefully find out I was wrong and 
Maya can do something I didn't think it could, B: There is a workaround that is 
not too silly and arduous, or C: confirm I am right and document why I need to 
leave my workstation to breathe deeply several times a day (this is for my 
sanity).

The name of this document is Maya Crap - which is very to the point. I will 
share some stuff in the hope someone perhaps can offer insight so we may have 
an A or B situation so I learn something.


Todays sliver of insanity in Maya:

-

The infinitely pathetic relationship editor

Light linking in the Relationship Editor - Objects can not be deselected by 
clicking their parent groups, requiring to expand all(!)

hierarchies to unlink geometry in a scene, in order to only link one object. 
Dooo

No way to unlink all objects!!! Dooohh

-

Relationship Editors - UV/Texture linking + Hypershade - slow to update

For some reason the Relationship Editor (RE) is horribly slow to update if the 
object selected has a high polycount, even for something as simple as linking 
UV sets and textures, which is really just list items and simple data. It is 
also really slow to update when selecting a list item, UV set or texture. It 
seems the RE for some reason is associated with all the data associated with 
the geometry in question! WWTT???


- on a related note:

The Hypershade is slow to update A: when there are many materials (I guess 
updating shaderballs) and even slower when the selected object has many 
polygons. Horrible waste of the users time. WWTT??? (which is short for "What 
Were They Thinking")

-

Sorry for the noise, but the goal is actually to learn here ;)

Morten
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

 

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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread balazs kiss
I hear ya! I want to punch through my screen every 5 minutes when I have to
do shading work in it. It's like a remote desktop to the Moon.

This video sums up my experience so far :
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DGEJ6ZVYuYsw&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=RPZj1NgXhA44Ca-Zgnn0COmHZdgFIZRdIkj6GuEof-k&s=4A2hGEjHvDE7kUnLsUBcKg6sxmw0iREVCEecrnA4GvA&e=



-balazs

On Mon, Mar 26, 2018 at 1:25 PM, Morten Bartholdy 
wrote:

> I am keeping a text document updated with all the annoying, timeconsuming
> and showstopping stuff in Maya in order to A: hopefully find out I was
> wrong and Maya can do something I didn't think it could, B: There is a
> workaround that is not too silly and arduous, or C: confirm I am right and
> document why I need to leave my workstation to breathe deeply several times
> a day (this is for my sanity).
>
> The name of this document is Maya Crap - which is very to the point. I
> will share some stuff in the hope someone perhaps can offer insight so we
> may have an A or B situation so I learn something.
>
>
> Todays sliver of insanity in Maya:
>
> 
> -
>
> The infinitely pathetic relationship editor
>
> Light linking in the Relationship Editor - Objects can not be deselected
> by clicking their parent groups, requiring to expand all(!)
>
> hierarchies to unlink geometry in a scene, in order to only link one
> object. Dooo
>
> No way to unlink all objects!!! Dooohh
>
> 
> -
>
> Relationship Editors - UV/Texture linking + Hypershade - slow to update
>
> For some reason the Relationship Editor (RE) is horribly slow to update if
> the object selected has a high polycount, even for something as simple as
> linking UV sets and textures, which is really just list items and simple
> data. It is also really slow to update when selecting a list item, UV set
> or texture. It seems the RE for some reason is associated with all the data
> associated with the geometry in question! WWTT???
>
>
> - on a related note:
>
> The Hypershade is slow to update A: when there are many materials (I guess
> updating shaderballs) and even slower when the selected object has many
> polygons. Horrible waste of the users time. WWTT??? (which is short for
> "What Were They Thinking")
>
> 
> -
>
> Sorry for the noise, but the goal is actually to learn here ;)
>
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.