Re: Wacom tablet in Softimage

2013-07-11 Thread Xavier Lapointe
Oh don't get me wrong, it works perfectly most of the time. Just that we
have some memory intensive scenes atm and for some reasons it get stuck.
They get can unstuck by using the mouse, but still pretty annoying. I think
their next test will be disabling the pressure sensitivity and see if that
helps.

Cheers


Re: Wacom tablet in Softimage

2013-07-11 Thread Xavier Lapointe
Hm ... okay then. Thanks Luc-Eric


Wacom tablet in Softimage

2013-07-11 Thread Xavier Lapointe
Hey guys,

does someone know where we could find the content of the article Luc-Eric
wrote a while ago?


   - Problems using Wacom tablets with Softimage? See Workaround for
   Problem with Wacom Tablets and
Softimage
   .

This link is dead unfortunately, and we have some issues at the moment with
Wacom on Linux with heavy scenes.

Any info of how to resolve freezes or lags would be really appreciated.

Thank you!

-- 
Xavier


Re: Soft 2014 in Linux is "always-on-top"?

2013-07-09 Thread Xavier Lapointe
Oh crap ...


Re: Soft 2014 in Linux is "always-on-top"?

2013-07-09 Thread Xavier Lapointe
As far as I remember Alan is surrounded by animators. In order to
understand and control foreign species you have to behave like one!


Re: Soft 2014 in Linux is "always-on-top"?

2013-07-09 Thread Xavier Lapointe
I had that issue once in a while but wasn't consistent between working
sessions. Another one I had was the inability to resize the XSI window.
Reopening XSI would fix that though.
That thing disappeared with the new qfe.

Maybe just make sure of the usual thing.. 'always on top' isn't checked,
tried resetting your prefs or trash the mainwin folder if you haven't done
that already?


Graphic Sequencer GetViewportSize issue

2013-07-08 Thread Xavier Lapointe
Hey guys,

I was wondering if anybody had issues with getting the right ViewPort size
when dealing with a custom layout in XSI?

We found that it would return the size of one of the 4 viewports even
though it would be maximized or resized. 1  or 2 workaround was to either
switch the layout and come back to the custom one, or go in Layout Edit
mode and exit. It might have triggered a refresh of some sort. The custom
layouts are nothing fancy.

Anyhow, a suitable workaround turn out to be using OpenGL itself (thanks
Christian):

Area viewportArea;
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);

viewportArea.offsetX = CValue(viewport[0]);
viewportArea.offsetY = CValue(viewport[1]);
viewportArea.sizeX = CValue(viewport[2]);
viewportArea.sizeY = CValue(viewport[3]);

.. but still wondering if it's a known issue or should send a repro case.

Cheers
-- 
Xavier


Re: LEGO - the Movie Trailer

2013-06-18 Thread Xavier Lapointe
:D


Re: unloading a plugin, recompiling and reloading it in softimage.

2013-06-03 Thread Xavier Lapointe
http://www.christophercrouzet.com/resources_CC_runOnce.php


Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Xavier Lapointe
Or our lovely RunSnakeRun (cProfile like Bartosz mentioned):

http://www.vrplumber.com/programming/runsnakerun/


Re: Looking for Autodesk high-res logos

2013-05-29 Thread Xavier Lapointe
Have you tried drag n dropping a smaller version of the logos in
images.google.com? It'll search for similar images in all format .. maybe
you can get lucky (no pun intended) and find a higher res by tweaking the
search options.

Cheers


Re: PyQtForSoftimage: Input Method Hints working okay for QLineEdits?

2013-05-22 Thread Xavier Lapointe
Or you could use the QDoubleValidator?
http://pyqt.sourceforge.net/Docs/PyQt4/qdoublevalidator.html


Re: PyQtForSoftimage with PySide support

2013-05-18 Thread Xavier Lapointe
For windows binaries, this website is quite awesome:
http://www.lfd.uci.edu/~gohlke/pythonlibs/#pyside

Haven't tried their installer though for Pyside, so no idea if it includes
Shiboken or not.


Re: WWD the 3D movie

2013-05-01 Thread Xavier Lapointe
Fair enough q:


Re: WWD the 3D movie

2013-05-01 Thread Xavier Lapointe
One of your best client! :D


Re: Saving Delta Objects as EMDL ?

2013-04-19 Thread Xavier Lapointe
Filter acquired.
Applying filter.
*Wooosh*


Re: Saving Delta Objects as EMDL ?

2013-04-18 Thread Xavier Lapointe
http://thedailywtf.com/


Re: [Pool] Any interest for a grease pencil tool?

2013-04-15 Thread Xavier Lapointe
http://www.indiegogo.com/ ?


On Tue, Apr 16, 2013 at 11:12 AM, Ahmidou Lyazidi wrote:

> That's a good idea! Kickstarter is for US or UK resident only, what would
> be the best worldwide alternative?
>
> ---
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/4/16 Raffaele Fragapane 
>
>> kickstart it for 10 bucks a pop for late delivery, 20 for early beta, and
>> 200 for a studio seat and you might pre-pay it, and gauge actual interest
>> over lip service :)
>>
>>
>> On Tue, Apr 16, 2013 at 5:08 AM, Prodeep Ghosh wrote:
>>
>>> Congratulations Ahmidou, pull out that golden egg quick, its pre-sold!:)
>>>
>>>
>>>
>>> On Mon, Apr 15, 2013 at 10:24 PM, Enrique Caballero <
>>> enriquecaball...@gmail.com> wrote:
>>>
 seriously, please make it. im sick of hearing them complain about it.


 On Tue, Apr 16, 2013 at 12:52 AM, Enrique Caballero <
 enriquecaball...@gmail.com> wrote:

> every animator at our studio has asked for it, if you make it, we
> would happily pay 50 bux a seat for it
>
>
> On Mon, Apr 15, 2013 at 1:26 PM, Ahmidou Lyazidi <
> ahmidou@gmail.com> wrote:
>
>> Thanks everyone for the links and the ideas!
>> As Steven said, it's going to be a custom tool, the only element in
>> the scene will be a blob and everything will be draw in openGl.
>> It will probably be around 15$.
>> Also I have have a Maya Artisan like paint almost working with undo (
>> thanks Aloys and Felix for the tips). I'm trying to see how I can speed 
>> up
>> things now.
>> This one will be free :)
>>
>> Cheers
>>
>> ---
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>> 2013/4/14 Steven Caron 
>>
>>> i think the one ahmidou is proposing would use the custom tool sdk.
>>> this means it wouldn't use curves in the scene like thiago's does.
>>>
>>>
>>> On Sat, Apr 13, 2013 at 4:47 PM, Toonafish wrote:
>>>
 I think Thiago Costa already made one a while ago :
 http://thiagocosta.net/tc-**sketch-v11-grease-pencil-for-**xsi/

>>>
>>
>

>>>
>>>
>>> --
>>> Prodeep Ghosh
>>>
>>
>>
>>
>> --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>
>


-- 
Xavier


Re: Custom Documentation

2013-04-13 Thread Xavier Lapointe
I don't have xsi in front of me, but you can have a look if you right
click/properties on your custom compound..


Re: Custom Documentation

2013-04-13 Thread Xavier Lapointe
AAAhhh, sorry Alok, just saw your reply. -__-


On Sun, Apr 14, 2013 at 12:03 PM, Xavier Lapointe
wrote:

> You can set the .Help attribute in your registration method (I think it's
> .Help .. might be something else; look up the ppg examples)
>
> reg.Help  = 'Path to your html help'
>



-- 
Xavier


Re: Custom Documentation

2013-04-13 Thread Xavier Lapointe
You can set the .Help attribute in your registration method (I think it's
.Help .. might be something else; look up the ppg examples)

reg.Help  = 'Path to your html help'


Re: Exocortex Species 1.6 Released

2013-04-11 Thread Xavier Lapointe
Mind the gap


Re: set raycast direction with a Null?

2013-04-09 Thread Xavier Lapointe
If Raff had been involved in the writing process, it would have been quite
interesting q:


On Wed, Apr 10, 2013 at 2:02 PM, Sam  wrote:

> Thanks Raff. I understand about the problem with Piracy, but some of the
> players these guys come up with are truly terrible and make it very
> difficult to navigate the videos. That’s my only real concern with
> streaming, well, that and if my internet goes out in middle of me watching
> the video.  
>
> ** **
>
> I loved the visuals in Sucker Punch, but I did think the story could have
> been better. It is still worth watching, just for the amazing visuals.
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
> *Sent:* Monday, April 08, 2013 11:22 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: set raycast direction with a Null?
>
> ** **
>
> You can get in touch with CGS to get confirmation, but I suspect they are
> streaming only.
>
> They had several workshops truly crippled by piracy, and since they moved
> to a new framework they actually did see a surge in sales and some
> workshops haven't appeared on the piratesphere at all, so I doubt they will
> revert that decision.
> I asked for mine to be downloadable actually, but as it's the same
> framework for everything it wasn't possible to make exception.
>
> The player is good though, it's a thin wrapper of Vimeo's, so is the
> hosting.
>
> Again, can't speak for them, but I'd be surprised if they were still
> downloadable (the originals were as I had control over the html pages
> wrapping them and I intentionally made the links solvable :) ).
>
> The dragon is from Zack Snyder's Sucker Punch. I was character supervisor
> on AL's work for it.
> The movie was meh, but you don't get to do dragons setting crowds in armor
> on fire on a collapsing bridge while chasing a refitted WW2 bomber
> everyday, so I can't complain for having worked on it :p
>
> ** **
>
> On Tue, Apr 9, 2013 at 3:08 PM, Sam  wrote:
>
> Thanks for the pointers. Raff’s course looks very good (what’s the dragon
> from?). Is the CGsociety an online only course or can the videos be
> downloaded? CMIVFX really turned me off to online training. I find their
> video payer to be terrible and just can’t get myself to watch the two video
> I bought from them (which would be handy because they are both about ICE).
> 
>
>  
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andy Moorer
> *Sent:* Sunday, April 07, 2013 7:30 PM
>
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: set raycast direction with a Null?
>
>  
>
>  
>
> I guess my biggest problem is that I don’t know what I need to know, which
> makes it hard to find answers. I search the internet when I get stuck, but
> there seems to be little out there when it comes to my specific problems.
> Anyway, that Kahn Academy is very cool. I had never heard of it before, but
> it looks like it will be very useful.
>
>  
>
> A little trig and linear algebra will take you quite a long way. By the
> way, he's too polite to point it out but Raff's CGsociety online technical
> direction with Python training has a very nice section on math.
>
> ** **
>
> BTW, this is the result of my ICE experiments (if anyone is interested in
> it). It’s similar to what was done in one of the Modo 7 videos.
> https://www.youtube.com/watch?v=NNXQn9KbIBQ 
>
> Sorry about the crappy quality, I have to experiment with my YouTube
> upload settings.
>
>  
>
> Very nice!
>
>  
>
> I urge you to post on Vimeo, and follow Alan's Softimage ice user's group
> there - it seems to have become the defacto place for Softimage folks to
> see and share and there is a rather impressive volume of ICE work there.**
> **
>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



-- 
Xavier


Re: New ww.Lagoa.com

2013-04-04 Thread Xavier Lapointe
I'll make sure to forward this. Thanks!




On Fri, Apr 5, 2013 at 4:18 PM, Thiago Costa wrote:

> Hi guys, good points. As Raff and Alan pointed out, these things are quite
> standard to operate the kind of service we do.
>
> Xavier, you didn't paste the full clause, it reads:
> As between You and Lagoa, Lagoa does not claim any rights to any
> Renderings or the intellectual property that You submit to Lagoa for the
> purpose of creating such Renderings,
>
>
> *For clarity: Lagoa makes no claim over the ownership of the content nor
> the Renderings; we agree that you are the owner of the content that you
> create.
> *In this section, we receive a license to use the data you submit to
> make, among other  things, the Renderings that we are promising to make in
> the agreement. Without this license, we might not have the right to create
> the Renderings using the data that you submit and the functions conducted
> by our servers. If you wanted us to display your Renderings (so that others
> could view your work), we could not do so without this license.
>
> To protect peoples interests, we also added that there are limits to what
> we can do with the Renderings you create. First, we cannot use the
> Renderings beyond the privacy settings that you have agreed to. If the
> content is made private for example we will not display it to anyone other
> than who you decide to give access to.
>
> Second – if you are not a paying customer – we can sublicense more
> broadly, but only for certain purposes (to promote Lagoa, Lagoa’s models,
> Lagoa’s services, or you) and only for a limited period of time. So it's
> quite clear what we do.
>
> In other words, we need this clause to operate our service.  We give some
> free storage and some free rendering, and the only way that we plan to use
> the content (created by our community) is to help the community itself to
> grow.  There are no hidden intentions here and we respect people's privacy.
>
> In fact we have some real costumers doing real work in the system – it's
> been awhile.  So it's not like this is a new attempt. It's something proven
> to work and for some really large companies.
>
> I hope that clarifies everything.
>
> thanks,
>
> -Thiago
>
>
> On 3 April 2013 17:38, Xavier Lapointe  wrote:
>
>> I would think it's worth clarifying, because some people seems to be
>> interpreting the wrong way what it actually is.
>>
>>
>> On Thu, Apr 4, 2013 at 8:09 AM, Alan Fregtman wrote:
>>
>>> Even a "simple" service like Dropbox needs legal BS like that just so
>>> they can legally produce a thumbnail of a picture in your folders in the
>>> web view. They got in trouble a while back when someone saw their wording,
>>> but they clarified it later. (Lagoa should probably clarify their stance
>>> also.)
>>>
>>>
>>>
>>> On Wed, Apr 3, 2013 at 12:34 AM, Xavier Lapointe <
>>> xl.mailingl...@gmail.com> wrote:
>>>
>>>> I'm no expert in this so I was just forwarding the response ... from
>>>> what you've just said it makes sense. And yes, I've no doubt on Thiago q :
>>>>
>>>> Cheers
>>>>
>>>>
>>>> On Wed, Apr 3, 2013 at 3:04 PM, Raffaele Fragapane <
>>>> raffsxsil...@googlemail.com> wrote:
>>>>
>>>>> It's pretty standard legal BS for any cloud service, without it they
>>>>> could be sued for holding onto the files they need to render for you with
>>>>> the back-end.
>>>>> I very, very seriously doubt Thiago plans to use without permission
>>>>> any of the material rendered through teamUp for promotion or sales, but 
>>>>> the
>>>>> gray area of cloud services requires some rather (overly) robust wording 
>>>>> on
>>>>> the fact they have rights on the information you provide.
>>>>>
>>>>> They don't acquire the IP or license for distribution in any form with
>>>>> that, those are the clauses you really have to watch out for. The former 
>>>>> is
>>>>> impossible (illegal) but constitutes vice of form, the latter can plant a
>>>>> sizeable penis firmly up your colon, especially if you're contracting.
>>>>>
>>>>>
>>>>> On Wed, Apr 3, 2013 at 2:49 PM, Xavier Lapointe <
>>>>> xl.mailingl...@gmail.com> wrote:
>>>>>
>>>>>> More specifically this paragraph:
>>>>>>
>>>

Re: Softimage (Linux) 2013 startup slowness, wth?

2013-04-03 Thread Xavier Lapointe
Or the environment is not the same and XSI is scanning the whole network
for workgroups (I've seen it happened). You can verify that by running an
strace on your pid.

Cheers


On Thu, Apr 4, 2013 at 3:08 AM, Angus Davidson wrote:

>  Hi Alan
>
>  We had a similar problem a while ago. Linux Mint setup. In our case it
> was because sometimes our client machine was unable for some unknown reason
> to find the license server.  Eventually hard coding the ip address by way
> of putting it in the /etc/hosts file fixed it up..
>
>  Unfortunately we never really resolved what was causing
> the network issues  as we were just doing some testing and reformatted the
> machine a month later.
>
>  Perhaps try a traceroute on the license server to see if its coming up
> as it should.
>
>  Kind regards
>
>  Angus
>
>
>  --
> *From:* Alan Fregtman [alan.fregt...@gmail.com]
> *Sent:* 03 April 2013 05:43 PM
> *To:* XSI Mailing List
> *Subject:* Softimage (Linux) 2013 startup slowness, wth?
>
>   Hey guys,
>
>  Does anyone know if anything changed in 2013 from 2012 that would cause
> ridiculous startup slowdowns?
>
>  At work we have CentOS 6.3. In my particular box 2012 starts relatively
> fast, but 2013 hangs for a very VERY long time (20 minutes to several hours
> sometimes) before showing me a working UI. Both use the same workgroups.
>
>  2013 is mostly idle while this happens. Little to no CPU usage. It's as
> if it's waiting for something.
>
>  They reimaged my OS once and it briefly seemed fixed but the issue
> returned. On other computers I don't get such a drastic slowdown, so I'm
> inclined to think it's not something to do with my home folder. Also one
> time for kicks we updated everything (to CentOS 6.4 with all the updates)
> and then it was roughly the same speed between versions again. I could do
> this again but then I'm the only one who's updated and we're trying to keep
> boxes consistent.
>
>  Also other people have logged on here and they too experience crazy slow
> startups, so it's not just my user.
>
>  Anybody have any idea what sort of madness is messing with my 2013
> startup? What could be so different?!
>
>  Any pointers appreciated.
> Cheers,
>
> -- Alan
>
>  This communication is intended for the addressee only. It is 
> confidential. If you have received this communication in error, please notify 
> us immediately and destroy the original message. You may not copy or 
> disseminate this communication without the permission of the University. Only 
> authorised signatories are competent to enter into agreements on behalf of 
> the University and recipients are thus advised that the content of this 
> message may not be legally binding on the University and may contain the 
> personal views and opinions of the author, which are not necessarily the 
> views and opinions of The University of the Witwatersrand, Johannesburg. All 
> agreements between the University and outsiders are subject to South African 
> Law unless the University agrees in writing to the contrary. **
>
>


-- 
Xavier


Re: New ww.Lagoa.com

2013-04-03 Thread Xavier Lapointe
I would think it's worth clarifying, because some people seems to be
interpreting the wrong way what it actually is.


On Thu, Apr 4, 2013 at 8:09 AM, Alan Fregtman wrote:

> Even a "simple" service like Dropbox needs legal BS like that just so they
> can legally produce a thumbnail of a picture in your folders in the web
> view. They got in trouble a while back when someone saw their wording, but
> they clarified it later. (Lagoa should probably clarify their stance also.)
>
>
>
> On Wed, Apr 3, 2013 at 12:34 AM, Xavier Lapointe  > wrote:
>
>> I'm no expert in this so I was just forwarding the response ... from what
>> you've just said it makes sense. And yes, I've no doubt on Thiago q :
>>
>> Cheers
>>
>>
>> On Wed, Apr 3, 2013 at 3:04 PM, Raffaele Fragapane <
>> raffsxsil...@googlemail.com> wrote:
>>
>>> It's pretty standard legal BS for any cloud service, without it they
>>> could be sued for holding onto the files they need to render for you with
>>> the back-end.
>>> I very, very seriously doubt Thiago plans to use without permission any
>>> of the material rendered through teamUp for promotion or sales, but the
>>> gray area of cloud services requires some rather (overly) robust wording on
>>> the fact they have rights on the information you provide.
>>>
>>> They don't acquire the IP or license for distribution in any form with
>>> that, those are the clauses you really have to watch out for. The former is
>>> impossible (illegal) but constitutes vice of form, the latter can plant a
>>> sizeable penis firmly up your colon, especially if you're contracting.
>>>
>>>
>>> On Wed, Apr 3, 2013 at 2:49 PM, Xavier Lapointe <
>>> xl.mailingl...@gmail.com> wrote:
>>>
>>>> More specifically this paragraph:
>>>>
>>>> You hereby grant to Lagoa a non-exclusive, royalty free, paid up,
>>>> worldwide, sublicensable (but only to affiliates of Lagoa) right and
>>>> license to use the information that you submit as part of the Services to
>>>> copy, create, make derivative works of, display, or publicly perform the
>>>> Renderings or any component thereof, provided that Lagoa shall not use
>>>> the Renderings beyond the Privacy Settings that You and Lagoa have agreed
>>>> to as part of the Scope of Services, and provided, further, that the
>>>> license to any Renderings you have created until such time as you have paid
>>>> Lagoa for use of the Services shall be irrevocable and freely sublicensable
>>>> as long as such use of the Renderings is limited to the purposes of
>>>> promoting Lagoa, Lagoa’s models, Lagoa’s services, or You, as the artist
>>>> thereof, from the creation of such Renderings until the date that is six
>>>> (6) months after the expiration or termination of your subscription to the
>>>> Services.  You authorize Lagoa, on a royalty-free basis, to use and exploit
>>>> any aggregated data regarding your use of the Services along with
>>>> aggregated data regarding others users’ use of the Services, so long as
>>>> such use does not identify You.
>>>>
>>>
>>>
>>>
>>> --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>
>>
>>
>> --
>> Xavier
>>
>
>


-- 
Xavier


Re: New ww.Lagoa.com

2013-04-02 Thread Xavier Lapointe
I'm no expert in this so I was just forwarding the response ... from what
you've just said it makes sense. And yes, I've no doubt on Thiago q :

Cheers


On Wed, Apr 3, 2013 at 3:04 PM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> It's pretty standard legal BS for any cloud service, without it they could
> be sued for holding onto the files they need to render for you with the
> back-end.
> I very, very seriously doubt Thiago plans to use without permission any of
> the material rendered through teamUp for promotion or sales, but the gray
> area of cloud services requires some rather (overly) robust wording on the
> fact they have rights on the information you provide.
>
> They don't acquire the IP or license for distribution in any form with
> that, those are the clauses you really have to watch out for. The former is
> impossible (illegal) but constitutes vice of form, the latter can plant a
> sizeable penis firmly up your colon, especially if you're contracting.
>
>
> On Wed, Apr 3, 2013 at 2:49 PM, Xavier Lapointe 
> wrote:
>
>> More specifically this paragraph:
>>
>> You hereby grant to Lagoa a non-exclusive, royalty free, paid up,
>> worldwide, sublicensable (but only to affiliates of Lagoa) right and
>> license to use the information that you submit as part of the Services to
>> copy, create, make derivative works of, display, or publicly perform the
>> Renderings or any component thereof, provided that Lagoa shall not use
>> the Renderings beyond the Privacy Settings that You and Lagoa have agreed
>> to as part of the Scope of Services, and provided, further, that the
>> license to any Renderings you have created until such time as you have paid
>> Lagoa for use of the Services shall be irrevocable and freely sublicensable
>> as long as such use of the Renderings is limited to the purposes of
>> promoting Lagoa, Lagoa’s models, Lagoa’s services, or You, as the artist
>> thereof, from the creation of such Renderings until the date that is six
>> (6) months after the expiration or termination of your subscription to the
>> Services.  You authorize Lagoa, on a royalty-free basis, to use and exploit
>> any aggregated data regarding your use of the Services along with
>> aggregated data regarding others users’ use of the Services, so long as
>> such use does not identify You.
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



-- 
Xavier


Re: New ww.Lagoa.com

2013-04-02 Thread Xavier Lapointe
More specifically this paragraph:

You hereby grant to Lagoa a non-exclusive, royalty free, paid up,
worldwide, sublicensable (but only to affiliates of Lagoa) right and
license to use the information that you submit as part of the Services to
copy, create, make derivative works of, display, or publicly perform the
Renderings or any component thereof, provided that Lagoa shall not use the
Renderings beyond the Privacy Settings that You and Lagoa have agreed to as
part of the Scope of Services, and provided, further, that the license to
any Renderings you have created until such time as you have paid Lagoa for
use of the Services shall be irrevocable and freely sublicensable as long
as such use of the Renderings is limited to the purposes of promoting
Lagoa, Lagoa’s models, Lagoa’s services, or You, as the artist thereof,
from the creation of such Renderings until the date that is six (6) months
after the expiration or termination of your subscription to the Services.
You authorize Lagoa, on a royalty-free basis, to use and exploit any
aggregated data regarding your use of the Services along with aggregated
data regarding others users’ use of the Services, so long as such use does
not identify You.


Re: New ww.Lagoa.com

2013-04-02 Thread Xavier Lapointe
I sent the announcement around at work and people were _very_ concerned
about this point in the Terms of contract: 4.  Intellectual Property
Rights; Restrictions.

Could you comment on that?


Re: GridData crashing in PPG?

2013-03-14 Thread Xavier Lapointe
Alright, from there, can you log anything in the PPG OnClosed? If you can
reach that point, maybe you can manually check the data, or unset the
DataGrid data. Doesn't fix the bug, but might avoid a crash?

Good luck with that.


Re: GridData crashing in PPG?

2013-03-14 Thread Xavier Lapointe
Until someone respond (if anyone had that issue) ... what kind of data do
you store in the GridData? Can you provide a snippet so we can try to
reproduce it? Does it happen on XSI 64bit (if you have it installed)?


Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Xavier Lapointe
* Just mentioning Apple because it's another big player who don't really do
anything about it. Sucks to be us.


On Thu, Feb 21, 2013 at 12:40 PM, Xavier Lapointe
wrote:

> It would be a pain in the ass to deal with Lotto Quebec, because they
> would need to get a percentage out of it, or something alike. Apple are
> going through the same issue, as everybody who'd like to have Quebec
> citizen participating.
>
> Stupid law (PQ/PLQ are the same crap anyway on the long run when it comes
> to legislation).
>



-- 
Xavier


Re: Autodesk contest - all USA and Canada but not Quebec...

2013-02-20 Thread Xavier Lapointe
It would be a pain in the ass to deal with Lotto Quebec, because they would
need to get a percentage out of it, or something alike. Apple are going
through the same issue, as everybody who'd like to have Quebec citizen
participating.

Stupid law (PQ/PLQ are the same crap anyway on the long run when it comes
to legislation).


Re: Difference between a force and a velocity ?

2013-02-13 Thread Xavier Lapointe
http://what-if.xkcd.com/28/

Teaser: Physics, Steaks, and Cooking.


On Thu, Feb 14, 2013 at 3:01 PM, Andy Jones  wrote:

> http://xkcd.com/1145/
>
>
> On Wed, Feb 13, 2013 at 7:12 PM, Eric Thivierge wrote:
>
>> Can someone explain this "Physics" thing to me?
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>


-- 
Xavier


Re: PyQT for Softimage: problem with QIcons?

2013-02-05 Thread Xavier Lapointe
Hey Philipp,

you might want to make sure that your path is ok (file exists and so on),
and maybe try using
*addFile
 *on your QIcon object ...

I doubt that might be the case, bus maybe you need to cast your path to a
QString *QIcon * (
const QString & *fileName* )?



Cheers





On Wed, Feb 6, 2013 at 8:50 AM, Simon Anderson <
simonbenandersonl...@gmail.com> wrote:

> Currently at work, I can see if I can get an icon showing when im home,
> but I do remember us having icons on our buttons.
>
>
>
>
> On Wed, Feb 6, 2013 at 6:07 AM, philipp.oeser wrote:
>
>> **
>>  Hi list,
>>
>> first of all: thanx again for bringing PyQT to Softimage!
>> (it's just so much nicer to be able to do UIs for SI, Nuke and Maya in
>> _one_ go :))
>>
>> But: I was wondering if someone else is having trouble getting QIcons to
>> show in PyQT for Softimage?
>> I have some code that runs fine in Maya and Nuke (it shows the icons with
>> QStandardItems in a QTreeView)
>> but the exact same code/ui-file just doesnt show the Icons in
>> Softimage...
>>
>> === something like this ===
>> oTasksModel = QtGui.QStandardItemModel()
>> oRootItem = oTasksModel.invisibleRootItem()
>> self.ui.UI_tv_Tasks.setModel(oTasksModel)
>>
>> sTask = 'taskname'
>> oTaskItem = QtGui.QStandardItem(sTask)
>>
>> sFullPath = 'validpath'
>> oIcon = QtGui.QIcon(sFullPath)
>> oTaskItem.setIcon(oIcon)
>>
>> # it seems to be taken, if you print out oTaskItem.icon(), it will print
>> # 
>>
>> oRootItem.appendRow(oTaskItem)
>> ==
>>
>> Has this been done succesfully? Or can someone confirm it is not working?
>> Should I dig deeper?
>>
>> Thanx in advance
>> Philipp
>>
>>  P.S. using PyQt-Py2.6-x64-gpl-4.9.5-1 and PyQtForSoftimage_beta5
>>
>
>
>
> --
> ---
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>



-- 
Xavier


Re: "Action Connection Resolution" via SDK?

2013-01-29 Thread Xavier Lapointe
Dunno if where talking about the same thing, but you can put a property in
your rig which is a connection template. Should get rid of the connection
window.


Re: softimage and it's binary format

2013-01-29 Thread Xavier Lapointe
"In the case of the tool SDK I think you would be surprised to know the
history of that project and how it got developed... ;-)"

Oh please, tell us a story (;

.. I'm all ears.


Re: Friday Flashback #102

2013-01-24 Thread Xavier Lapointe
Oh yeah ... remember that one.


Re: Creating a group from selection or adding to a group kills Soft.

2013-01-23 Thread Xavier Lapointe
We've had some weird issues with group recently as well, but in a different
context. I think they're just funky q:

I would try to narrow down by playing with the Delta options maybe, and see
if you can find any correlation. Are you on Linux or windows?


Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
Sweet, that worked (:

Finally registered a ViewportMode and DisplayCallback, and that pretty much
all I needed.


Thanks again


Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
That makes a lot of sense, and probably more suitable as well. Will give
that a shot.

Thanks Steven!


Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
But now that you mention this, maybe I should set the mode from siAll to
siCustom and set the Callback on that one. Although I'm not quite sure how
to do that yet. Any pointers would be appreciated!


Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
... and my bad for all the typos. My attention span has just dropped quite
a bit.

is there would be any way of accessing the View  =>  *if* there would be
any way of accessing the View*


Re: Retrieve the Viewport information from within a Display/Viewport Callback

2013-01-22 Thread Xavier Lapointe
You're right, but for now it's for pretty much all mode. Was just wondering
since we can call
GetCamera
 and 
GetViewportSize,
is there would be any way of accessing the View.

Thanks (:


Re: Pipes and tools u can't live without

2013-01-17 Thread Xavier Lapointe
Eric is probably not in front of his computer because he would have answer
right away :p

Wasn't XSI database and all the other sites like ray.de meant to be
something similar? Bunch of people do their stuff on their side, but
nothing seems to be fitting everyone. Kinda like the sublime package
control approach though to just have a github based system. Auto-updates,
catalog, etc.


Re: PyQt Softimage Linux?

2013-01-17 Thread Xavier Lapointe
There's no way to use PyQtForSoftimage in linux since it relies on windows,
and on linux you need pyqt/Qt that is compatible with the python version.
But to be honest I'm not entirely sure about this, just what I've seen so
far points in that direction. Anyway ..



On Fri, Jan 18, 2013 at 9:59 AM, Steven Caron  wrote:

> i dont follow... PyQtForSoftimage plugin isn't linking against python. so
> the plugin itself cares not about your python version. what is important
> would be the version of Qt libraries you link against. that version should
> probably match the version of PyQt your are using.
>
> do you mean getting a version of PyQt that works for python 2.5? cause
> that might be difficult.
>
>
> On Thu, Jan 17, 2013 at 2:49 PM, Xavier Lapointe  > wrote:
>>
>>
>> The other issue is also to compile PyQt for Softimage using python 2.5 (
>> until they update on linux (: ), but meh. Meant to give it a shot, and
>> finally ended up working in the same shop as Aloys so it became useless q:
>>
>>
>


-- 
Xavier


Re: FBX I/O camera weirdness

2013-01-14 Thread Xavier Lapointe
It's been a while since I touched fbx ( :D ), but I remember having that
kind of issue and it was somehow related to the fbx/crosswalk version.
Using an older one would avoid weird behaviour (Something like 2010 .. ).
Or at least the same version between Maya and Soft ... is that the case?


Re: Symbol Uses

2013-01-07 Thread Xavier Lapointe
Sorry, that was a bit evasive.

Would be nice to not start a new thread in this particular case, unless you
absolutely want to start a new one.

Cheers


Re: Symbol Uses

2013-01-07 Thread Xavier Lapointe
http://goo.gl/yjZEq

On Tue, Jan 8, 2013 at 11:04 AM, Fx Person  wrote:

> Didn't know Mr. Mootz also developed characters. ;p
>
> And how did you type that? Skimmed through every page of the charmap!
>
> Seems to also be an "en dash" the width of an "n" as opposed to an "m"
>
>
> So the following are various uses for the "mutton" (funny word) quoted
> from here 
> *
> An em dash is the width of an m.  Use an em dash sparingly in formal
> writing.
> In informal writing, em dashes may replace commas, semicolons, colons, and
> parentheses to indicate added emphasis, an interruption, or an abrupt
> change of thought.*
>
>
> *
> *
>
>   --
> *From:* Alan Fregtman 
> **
>
> That would be the "em dash" or "mutton" (though I've never seen or heard
> it called the latter.)
> http://en.wikipedia.org/wiki/Em_dash#Em_dash
>
> And an "em"? It's a typographical unit of measurement and the "—" dash is
> in fact 1em unit in width for any given font size (which by the way is
> measured in units called "points".) A "—" dash at font size 14 is 14
> "points" (pt) wide, for example.
> http://en.wikipedia.org/wiki/Em_%28typography%29
>
> But what are "points" you ask? Twelfths of a "pica" which itself is 1/72th
> of 1 foot, or 1/6th of an inch, or my prefered answer, "very small".
> http://en.wikipedia.org/wiki/Point_%28typography%29
> http://en.wikipedia.org/wiki/Pica_%28typography%29
>
>
> So now you know how dashes and font sizes relates to some british king's
> feet size. Who knew, right?!
>
>
>
> On Mon, Jan 7, 2013 at 4:29 PM, Fx Person  wrote:
>
> By the name of it, I was expecting like a squished little circle lol!
>
> Of course I've seen that a bunch of times, but thought it was more to
> express like "etcetera"
>
> I'll also look-up what's the long dash also briefly referenced in the
> article (about the three little dots)
>
> And guess I was missing a dot :)
>
>
>   --
> *From:* Stephen Blair 
> **
>  Hi
>
> In English writing, especially in e-mail messages, an ellipsis is used to
> indicate a pause or a falter, or a trailing off ...
>
> http://grammar.quickanddirtytips.com/ellipsis.aspx
> http://en.wikipedia.org/wiki/Ellipsis
>
>
>
>
> On 07/01/2013 12:10 PM, Fx Person wrote:
>
>   Hi Brent,
>
>
> As for the punctuation, perhaps.  The double dots .. are meant to act
> like “long pauses” to which I’m not aware of a standard way of expressing
> that.
> I have seen the extended(long) dash used as such, though not exactly, & I
> actually didn’t find it in the Character Map.
>
>
>
>
>
>
>
>


-- 
Xavier


Re: Last day at Animal Logic

2013-01-01 Thread Xavier Lapointe
There's a smell of bromance all over this thread.

Miss you Wookie!


Re: scripting object view cameras

2012-12-20 Thread Xavier Lapointe
Welcome (:

... the recent experience I had with this wasn't super fun. You can Get and
Set attributes, but the best thing in the end was to create a "real" camera
and set the Object View to use that one. At least you have control over it
and it's easily accessible.

The other one is internal I think and not easy to deal with ... hope
someone can prove me wrong.

Cheers


Re: scripting object view cameras

2012-12-20 Thread Xavier Lapointe
If you look in the doc for the Object View Attributes you should have
everything you need there (Like GetAttributeValue('camera') ).


Re: Anyone using Shotgun Python API with Softimage 2013 Linux?

2012-12-19 Thread Xavier Lapointe
Still less hacky-ish than what I was talking above q:

Great solution, thanks for sharing (:


On Wed, Dec 19, 2012 at 10:35 PM, Aloys Baillet wrote:

> Hi,
>
> We have worked around this by taking the libssl and libcrypto from a
> CentOS 5.3 machine and put it in the Application/bin folder...
> Quite hacky but does the job.
>
> Cheers,
>
> Aloys
>
>
> On Sat, Dec 15, 2012 at 9:07 AM, Xavier Lapointe  > wrote:
>
>>
>> On Sat, Dec 15, 2012 at 8:57 AM, Xavier Lapointe <
>> xl.mailingl...@gmail.com> wrote:
>>
>>>  The issue is that hashlib in python 2.5 that ships with Soft on Linux
>>> is using the compiled library (import *_*md5).
>>>
>>
>> ^^ I meant it's *trying* to use the compiled library.
>>
>> If you look at how hashlib is geared (Application/bin/lib/python2.5),
>> it's actually trying to use openssl when initiating a secured connexion
>> with Shotgun and then:
>>
>> except ImportError:
>> # We don't have the _hashlib OpenSSL module?
>> # use the built in legacy interfaces via a wrapper function
>> new = __py_new
>>
>> # lookup the C function to use directly for the named constructors
>>  md5 = __get_builtin_constructor('md5')
>>
>>
>> OpenSSL is not part if the python2.5 build in Softimage, then it's trying
>> to use the compiled md5 module, fail to retrieve it and raise.
>>
>> --
>> Xavier
>>
>
>
>
> --
> Aloys Baillet
> Lead Software Developer
> Research & Development - Animal Logic
> --
>
>


-- 
Xavier


Re: Anyone using Shotgun Python API with Softimage 2013 Linux?

2012-12-14 Thread Xavier Lapointe
Hey Alan,

This works for me as well. The issue is that hashlib in python 2.5 that
ships with Soft on Linux is using the compiled library (import *_*md5).
The place you work at is geared the way I mentioned above.

Pretty sure the support will help Paul getting this working anyway q:


Cheers,

Xavier


Re: Anyone using Shotgun Python API with Softimage 2013 Linux?

2012-12-13 Thread Xavier Lapointe
Stephen is probably on Windows ...

I'm on CentOS as well and have the same issue. So the local web server
redirecting requests might stay your better option until Soft ships with
another python version.

Good luck anyway.

On Fri, Dec 14, 2012 at 1:58 PM, Paul Hudson  wrote:

> Stephen,
> What Distribution and Version of Linux is that on?  We're trying CentOS 6.3
>
> -Paul
>
>
> On Thu, Dec 13, 2012 at 6:16 PM, Stephen Blair wrote:
>
>> That's strange, this works for me in Softimage 2013 (using the Python
>> installed with Softimage)
>>
>> import hashlib
>> import _md5
>>
>> print dir(hashlib)
>> print dir(hashlib.md5)
>> print dir(_md5)
>>
>>
>>
>> On 13/12/2012 8:28 PM, Paul Hudson wrote:
>>
>>> The shogun api uses hashlib  and  it seems the version of Python
>>> included with Linux Softimage is missing md5
>>>
>>>
>>> # ERROR : Traceback (most recent call last):
>>> #   File "

Re: Anyone using Shotgun Python API with Softimage 2013 Linux?

2012-12-13 Thread Xavier Lapointe
I mean, when you create the connexion instance you need to specify a non
secured url. Then that url would handle the request and forward it to
shotgun.

Makes more sense I think.

Cheers

On Fri, Dec 14, 2012 at 12:41 PM, Xavier Lapointe
wrote:

> There is, but I just can't remember what it is.
>
> I think you need to specify a non secured proxy or something on your local
> network. And then that proxy would send the request to shotgun using https.
>



-- 
Xavier


Re: Anyone using Shotgun Python API with Softimage 2013 Linux?

2012-12-13 Thread Xavier Lapointe
There is, but I just can't remember what it is.

I think you need to specify a non secured proxy or something on your local
network. And then that proxy would send the request to shotgun using https.


Re: Softimage crashing on launch

2012-12-11 Thread Xavier Lapointe
Just be sure not to mix up Firewall and antivirus (: These are 2 different
things and you might be able to disable the firewall but not the antivirus.

Good luck




On Wed, Dec 12, 2012 at 5:26 PM, Adam Sale  wrote:

> I think this will be what I have to do.. Probably a good thing to clean
> out all the versions I've been stockpiling for the last while.
>
> Disabling the firewall didn't help things..
>
> Its always fun when you look forward to a productive night of work, and
> you get this instead. :-)
>
> Ahh.. maybe its a sign to pack up early, and spend some time with the
> wife.
>
> Thanks guys
>
> Adam
>
>
>
>
> On Tue, Dec 11, 2012 at 10:18 PM, Simon Anderson <
> simonbenandersonl...@gmail.com> wrote:
>
>> I have had it once when a machine failed and a reinstall was the only way
>> to fix it. Sometimes these things just happen. XD
>>
>>
>> On Wed, Dec 12, 2012 at 5:14 PM, Xavier Lapointe <
>> xl.mailingl...@gmail.com> wrote:
>>
>>> Re-installing Soft sounds a bit over the top, unless the new Antivirus
>>> seems to be the cause and deliberately deleted Soft components becoming a
>>> virus itself.
>>>
>>>
>>>
>>>
>>> On Wed, Dec 12, 2012 at 5:07 PM, Simon Anderson <
>>> simonbenandersonl...@gmail.com> wrote:
>>>
>>>> Have you tried a reinstall of soft?
>>>>
>>>>
>>>> On Wed, Dec 12, 2012 at 4:54 PM, Xavier Lapointe <
>>>> xl.mailingl...@gmail.com> wrote:
>>>>
>>>>> Have you tried disabling the antivirus? Or you might have to give
>>>>> clearance to all Softimage related thing within NOD32. If that fails try
>>>>> backing up your softimage home folder.
>>>>>
>>>>> Don't mess with the registry.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> ---
>>>> Simon Ben Anderson
>>>> blog: http://vinyldevelopment.wordpress.com/
>>>>
>>>>
>>>
>>>
>>> --
>>> Xavier
>>>
>>
>>
>>
>> --
>> ---
>> Simon Ben Anderson
>> blog: http://vinyldevelopment.wordpress.com/
>>
>>
>


-- 
Xavier


Re: object model method for moving a material to another library?

2012-12-10 Thread Xavier Lapointe
Hey Steven,

I'm not quite sure this is better than a copy paste, but
Application.MoveToLibrary(objs,
target) does that as well.

It would have been nice if it could behave like standard collections.




On Sat, Dec 8, 2012 at 7:15 AM, Steven Caron  wrote:

> hey gang
>
> i can't seem to find a way to move a material from one material library to
> another.
>
> a material library has no set/add members method and the items property is
> read only. the material it self doesn't seem to have any methods.
>
> copypaste command is the only way it seems?
>
> s
>



-- 
Xavier


Re: Python equivalent of C++'s GetRenderHairAccessor

2012-12-03 Thread Xavier Lapointe
Maybe by inspecting the hair.GetActivePrimitive2() you could find
something, but I doubt it (and I can't test it since I don't have XSI at
home).

GetRenderHairAccessor return a CRenderHairAccessor object which I would be
surprised if it would be COM compliant (for lack of a better word, just
saying I don't know how it would be possible to return it to python via a
custom command).

But while I'm typing these lines, it seems like the object model has
something called siRenderHairAccessorID ... might worth investigating.

good luck


On Mon, Dec 3, 2012 at 9:17 PM, Simon Anderson <
simonbenandersonl...@gmail.com> wrote:

> Why you no use ice! XD
>
> haha.. jokes aside, what you trying to achieve, havent looked at soft hair
> in a long time.
>
> On Mon, Dec 3, 2012 at 6:01 PM, Jared wrote:
>
>> RenderHairAccessor
>
>
>
>
> --
> ---
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>
>


-- 
Xavier


Re: Scripting access to Cache Manager

2012-11-25 Thread Xavier Lapointe
Hey Gareth,

If I'm not mistaken the cache manager (exporting icecache) would use
supported ICE Attributes like Point Position, Id, Velocity and so on. So if
you use something like GetICEAttributeFromName that would probably work?

There's probably other ways, but I would give that a shot ..

Cheers



On Mon, Nov 26, 2012 at 6:23 AM, Gareth Bell <
gareth.b...@primefocusworld.com> wrote:

> **
>
> Hey List,
>
> Does anyone know how I can find out all available parameters for the cache
> manager? More specifically the attributes (or attibutes as Softimage calls
> them!) I've looked around the SDK and online but can't seem to find
> anything very helpful.
>
>
> For example I can get them using
>
> Application.GetValue("WriteAnimation.CacheAttibutes" but the values
> returned are their index rather than their name. e.g. "5:" rather than say
> "Point Position". Ideally I'd like to be able to collect all the attributes
> listed within the cache manager at the time of caching or be able to throw
> all possible attributes into a PPG for user selection (like in the cache
> manager)
>
> Hope that makes some sort of sense
>
> cheers
>
> g
>



-- 
Xavier


Re: Error with plugin and python maybe

2012-11-22 Thread Xavier Lapointe
>
>
>  I use plenty of the plug-ins without having python installed and only
> using the Python inside Softimage. Give it a whirl. You do need to put GEAR
> in your PythonPath environment variable just so those python modules are
> accessible.



You don't have python installed ?! :O


Re: Caching Angular Velocity

2012-11-14 Thread Xavier Lapointe
I think you could just apply this logic when you output, unless when you
use the cache again it starts flipping again, which would be utterly odd.

Unless you deal with a specific case of super high revolution, from one
frame to the other it shouldn't spin more than 360 ... I guess.

As for the flipping, I can't really tell, could be many things.

Maybe other guys will have some points to add as well.

Cheers!


Re: Caching Angular Velocity

2012-11-14 Thread Xavier Lapointe
What I meant is:

Python 2.6.6 (r266:84292, Jun 18 2012, 14:18:47)
[GCC 4.4.6 20110731 (Red Hat 4.4.6-3)] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> 1224.001 % 360.0
144.000998
>>> 360 - 144.000998
215.999002


Re: Caching Angular Velocity

2012-11-14 Thread Xavier Lapointe
Looks like your vector has flipped? Could you just calculate the shortest
path and compare the values?

I had some trouble as well at some point with this.


Re: Multiple Deltas

2012-11-07 Thread Xavier Lapointe
Hey Nicolas,

are the Deltas all having the same target?



-- 
Xavier


Re: Python Heads Please spread the love

2012-11-06 Thread Xavier Lapointe
Should have been a little more explicit on that one.

Like Raff and Eric said, don't patch it. Use the dispatch fix coming with
pywin32.

Also, make sure to use the Python installer (64bits), and reinstall pywin32
64 bit.

You can use the 2.7 version I think without having trouble:
http://python.org/download/

One you have both 64bit version installed if python 2.7 and pywin32, you
should be ok.


Re: Python Heads Please spread the love

2012-11-06 Thread Xavier Lapointe
Make sure you installed the 64 bit version of Python.

On Wed, Nov 7, 2012 at 9:03 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> It looks like you might be missing ActiveState's pywin. Did you install
> that?
>
> Also, I wouldn't recommend the forceful dispatch "fix". There is so very
> little these days that still has dispatching problems that it's not worth
> the bother, not to mention the divergence from standards if you ever want
> to release anything, and a performance hiccup in some uses.
>
>


-- 
Xavier


Re: Get Framebuffer's ResolvedFileName at a specific frame?

2012-10-29 Thread Xavier Lapointe
Othen than that you can use Framebuffer.GetResolvedPath( [Frame] ) as well.

On Tue, Oct 30, 2012 at 9:10 AM, Xavier Lapointe
wrote:

> XSIUtils.ResolveTokenString(TokenString, Time, Verbose, [UserTokenNames], 
> [UserTokenValues] )?
>
>
> On Tue, Oct 30, 2012 at 6:38 AM, Steven Caron  wrote:
>
>> there is a function to resolve a tokenized string that accepts an
>> arbitrary time/frame argument. i dont remember that function off the top of
>> my head.
>>
>>
>> On Mon, Oct 29, 2012 at 12:09 PM, Tim Crowson <
>> tim.crow...@magneticdreams.com> wrote:
>>
>>>  Is there a quick way to query a framebuffer's resolved file name at a
>>> given frame? The query always seems to return the value with whatever the
>>> current frame is. I know I can just move the playhead, but I was wondering
>>> if there was a more direct way of setting the frame for which the file name
>>> gets resolved...
>>> --
>>>
>>>
>>>
>>> *Tim Crowson
>>> **Lead CG Artist*
>>>
>>> *Magnetic Dreams Animation Studio, Inc.
>>> *2525 Lebanon Pike, Building C. Nashville, TN 37214
>>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>>> tim.crow...@magneticdreams.com
>>>
>>
>>
>
>
> --
> Xavier
>



-- 
Xavier


Re: Get Framebuffer's ResolvedFileName at a specific frame?

2012-10-29 Thread Xavier Lapointe
XSIUtils.ResolveTokenString(TokenString, Time, Verbose,
[UserTokenNames], [UserTokenValues] )?


On Tue, Oct 30, 2012 at 6:38 AM, Steven Caron  wrote:

> there is a function to resolve a tokenized string that accepts an
> arbitrary time/frame argument. i dont remember that function off the top of
> my head.
>
>
> On Mon, Oct 29, 2012 at 12:09 PM, Tim Crowson <
> tim.crow...@magneticdreams.com> wrote:
>
>>  Is there a quick way to query a framebuffer's resolved file name at a
>> given frame? The query always seems to return the value with whatever the
>> current frame is. I know I can just move the playhead, but I was wondering
>> if there was a more direct way of setting the frame for which the file name
>> gets resolved...
>> --
>>
>>
>>
>> *Tim Crowson
>> **Lead CG Artist*
>>
>> *Magnetic Dreams Animation Studio, Inc.
>> *2525 Lebanon Pike, Building C. Nashville, TN 37214
>> *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
>> tim.crow...@magneticdreams.com
>>
>
>


-- 
Xavier


Re: Qt Wrapper command log issue

2012-10-24 Thread Xavier Lapointe
That's a nice way of using Python str instead of QString:

http://stackoverflow.com/questions/8876269/pyqt-sqlalchemy-doesnt-accept-qstring
http://www.riverbankcomputing.com/static/Docs/PyQt4/html/incompatible_apis.html


Haven't tested it, but seems to make sense.



On Thu, Oct 25, 2012 at 11:49 AM, Tim Crowson <
tim.crow...@magneticdreams.com> wrote:

>  I keep forgetting what a time difference there is. How does the future
> look?
> -Tim
>
>
>
> On 10/24/2012 6:02 PM, Eric Thivierge wrote:
>
> K thanks. Sorry for being lazy and not reading back. Just grabbed my
> coffee. :D
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Oct 25, 2012 at 10:00 AM, Tony Barbieri wrote:
>
>> Yea it's a couple emails back.  It's a simple Widget that presents the
>> issue.
>>
>>  -tony
>>
>>
>> On Wed, Oct 24, 2012 at 6:19 PM, Eric Thivierge wrote:
>>
>>> Did you already post some repro code? I can try after work tonight (9hrs
>>> from now) if you want.
>>>
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>>   On Thu, Oct 25, 2012 at 9:14 AM, Tony Barbieri wrote:
>>>
 Hey Eric,

  Thanks for the response.  We are actually using PySide so I'm more
 curious if the current issue we are having is the same in PyQt.  I can't
 say if it relates to QStrings necessarily.  Basically it seems you can put
 Soft in an unstable state and if any Python exception gets thrown while in
 that state, you'll see the desktop.

  -tony


 On Wed, Oct 24, 2012 at 5:59 PM, Eric Thivierge 
 wrote:

> While developing my latest renamer in PyQt with the PyQtForSoftimage
> addon it became apparent that I needed to type cast my strings otherwise
> they come through as the QString instances. In Maya you can set how it
> translates them by setting a few variables in the header using sip. Can't
> remember them off the top of my head. As I posted in the past, you have to
> do this before anything imports the sip modules otherwise its set
> automatically. Hacking the PyQtForSoftimage plugin makes this possible if 
> I
> remember correctly.
>
> Not sure if this relates to what you're having issues with Tony.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Thu, Oct 25, 2012 at 8:40 AM, Steven Caron wrote:
>
>> ill try it tonight after i swap the pyside imports for pyqt ones.
>>
>>
>> On Wed, Oct 24, 2012 at 2:34 PM, Tony Barbieri wrote:
>>
>>> Here is an example file.  We raise AttributeError after we have
>>> added the layout by passing the result of the _get_output_layout method
>>> result directly into addLayout (#34).
>>>
>>>  -tony
>>>
>>>
>>>  On Wed, Oct 24, 2012 at 5:16 PM, Steven Caron wrote:
>>>
 hmm i thought pyqt addressed this, guess i was wrong?

  On Wed, Oct 24, 2012 at 2:08 PM, Tim Crowson <
 tim.crow...@magneticdreams.com> wrote:

>  I know Eric T. has mentioned this before, and I can confirm:
> Softimage will crash to desktop if you try to run standard python 
> string
> methods on a QString. In some cases, you can use the QString 
> equivalent,
> for example '*endswith*' (Python) vs '*endsWith*' (Qt), but in
> other cases you may just have to wrap it all in a str().
> -Tim C.
>
>
>>>
>>>
>>>   --
>>> -tony
>>>
>>
>>
>


   --
 -tony

>>>
>>>
>>
>>
>>   --
>> -tony
>>
>
>
> --
>
>
>


-- 
Xavier


Re: etRenamer 3.0, now with PyQt version

2012-10-16 Thread Xavier Lapointe
Even made my blog "Sublime" q:

http://lamdacore.blogspot.com.au/



On Wed, Oct 17, 2012 at 1:03 PM, jo benayoun  wrote:

> regular expressions are clearly a must have ... you clearly see their
> power when switching to linux.
> because when you have a dude who called you to his desk to say "Hey that
> cmd gives me an error like what the *bip* has no subscriptions to the *bip*
> but in the *bip* it turns out it has ..."
> well, you don't have the time to go back at your desk, launch your
> favourite python editor (OR sublime-text) and write a beautiful python tool
> to parse the output from one custom cmd to use it as input for another one,
> repeated 10 times and handling special cases, but you clearly have the time
> to open a shell and use your best buddies: Pipe, Sed, Awk and XArgs, to
> finally ending with a freaking 10 lines long command. and voilà ... "the
> *bip* has now the right subscriptions to the *bip*..."!
>
> =)
> *bip*: f**king NDA ...
> **: fucking decency...
> -- jo
>
>
>
>
> 2012/10/16 Alok Gandhi 
>
>> We use regex in some pipeline tools for softimage  but that is all coming
>>> from python 're' module. Personally I have used regex to do some screen
>>> scraping off webpages for some personal projects. But for that all
>>> Beautiful Soup is a great package for python.
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman
>>>
>>> *Sent:* Tuesday, October 16, 2012 6:30 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: etRenamer 3.0, now with PyQt version
>>>
>>> ** **
>>>
>>> nice..I like that one since it has community examples. Thanks for
>>> sharing.
>>>
>>> On Tue, Oct 16, 2012 at 8:25 PM, Chris Gardner 
>>> wrote:
>>>
>>> I use this one online: http://gskinner.com/RegExr/
>>>
>>> get it right in realtime before you stuff it into code.
>>>
>>> cheers,
>>> chrisg
>>>
>>>
>>>
>>> On 17 October 2012 12:21, Eric Turman  wrote:
>>> > This is a really handy tools to "nail" that regex just right.
>>> > http://download.cnet.com/The-Regex-Coach/3000-2056_4-10795049.html
>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>> -=T=-
>>>
>>
>>
>>
>> --
>>
>>
>


-- 
Xavier


Re: etRenamer 3.0, now with PyQt version

2012-10-16 Thread Xavier Lapointe
You should use Regex because it's awesome!

:P


On Wed, Oct 17, 2012 at 10:33 AM, Eric Thivierge wrote:

> Especially when mine is open source :\
>
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Oct 17, 2012 at 10:30 AM, Adam Sale  wrote:
>
>> Thanks for the update Eric...
>> I still wonder why there isn't a built in renamer for Softimage...
>>
>>
>> On Tue, Oct 16, 2012 at 4:05 PM, Eric Thivierge wrote:
>>
>>> Thanks Jo. It's been a lot of tinkering over the years I've been using /
>>> building it.
>>>
>>> For the object types, you can actually edit the NameTemplate.txt file
>>> that is in the addon to your liking. This will allow you to name the object
>>> types and define a suffix for them as you wish. You can add more / less if
>>> needed as well. Maybe I should make this a bit mroe dynamic and have some
>>> buttons to allow you to change the object type names without having to edit
>>> the file.
>>>
>>> Thanks for the feedback.
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>> On Wed, Oct 17, 2012 at 7:27 AM, jo benayoun wrote:
>>>
 useful tool eric, looks really mature!

 Usually, we are used to deal with our personal nc, for example, I use
 to always use "bon" for whatever obj that will be use for the skeleton.
 I have observed three different major usages in rigging for naming
 stuff:
   - there is people who name their stuff after the scene object type
 ("crv", "null", "msh")
   - others after the usage/function of the object ("def", "cns", "upv")
   - the originals who are mixing both. =)
 I would actually love to see a tool that is able be adapted to my
 personal preferences and that let me the choice to switch to the others
 (for example in the case number two, fields are defaulted to the softimage
 type which is mapped then to the right name Ive chose earlier).
 Also, I'm used to use this "bon" suffix for my skeleton objects.  But
 my studio use a different name for those stuff.  When it comes to rename my
 object with the right suffix, I would instead of typing the suffix used by
 my company, the suffix I know and am used to use, "bon", the tool would
 make for me the correct mapping.
 just some ideas ...
 -- jo





 2012/10/16 Eric Thivierge 

> https://github.com/downloads/EricTRocks/ET_Tools



>>>
>>
>


-- 
Xavier


Re: raafal

2012-10-12 Thread Xavier Lapointe
True, and totally for it. As far as I know it's friendly at all level (:

On Fri, Oct 12, 2012 at 6:07 PM, olivier jeannel wrote:

>  I do enjoy to have news of Fabric Engine and now Raafal on the list :)
> I mean, the creators we all know them, some are friends, are coming from
> XSI. I feel it's quite positive compared to an "abandon ship" answer to the
> lasts weeks AD tsunami.
> plus the last Topolizer makes me feel like that particle system is
> undestructible.
>
>
>
> Le 12/10/2012 01:56, Xavier Lapointe a écrit :
>
> And all of this on the Softimage mailing list. How fun is that q:
>
> On Fri, Oct 12, 2012 at 10:47 AM, Paul Doyle wrote:
>
>> It's true, Helge is quite formidable :) right now, you do need to have
>> a TD to get much out of CP. my point was really to say that our goal
>> is to have something that small studios can benefit from as well. We
>> looked at doing something like ICE from the outset, but it limits the
>> scope to do that from the start. Building a platform is a bit more
>> methodical (over two years!), but we're hoping the results will speak
>> for themselves.
>>
>> I understand where you're coming from - all I can say is that we
>> didn't start Fabric to flip it. There are many reasons why we started
>> the company, but the main desire was to innovate - as you identified,
>> having very few vendors is unhealthy for innovation.
>>
>> Anyway, this is a thread about Raafal so I will shut up :)
>>
>> --
>> Paul Doyle
>> CEO
>> Fabric Engine
>>
>>  On 2012-10-11, at 7:29 PM, Guy Rabiller  wrote:
>>
>> >
>> >
>> > Thanks Paul for clarifying.
>> >
>> >
>> > Well, Helge is, alone, an army of TDs, so permit me to still keep my
>> > argument on this matter ;).
>> >
>> > Regarding the workflow and GUI, I realize I did not made my point really
>> > clear on this, but I guess I'll have to show what I mean, when I'll have
>> > something to show. So the ball is in my camp.
>> >
>> > Good luck too with the Fabric Engine, I don't despise it, on the
>> > contrary, I just have a trust problem with nowadays commercial products
>> > and I hope you'll prove me wrong on this.
>> >
>> >
>>  > Cheers,
>> > Guy.
>> > --
>> > guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
>> > tel: (+33)977 195 006 <%28%2B33%29977%20195%20006> | mob: (+33)675 183
>> 146 <%28%2B33%29675%20183%20146> | fax: (+33)972 288 
>> 293<%28%2B33%29972%20288%20293>
>> >
>> >
>>  > Le 12/10/2012 01:15, Paul Doyle a écrit :
>> >> Since we have been mentioned a few times, including on the fundraising
>> >> page, I want to correct a  faulty perception regarding Creation
>> >> Platform and 'ready to use' GUI.
>> >>
>> >> Tools like the muscle simulation tool and the hair/fur tool provide
>> >> workflow and GUI. It's more that we do not prescribe the workflow - it
>> >> is there to be edited/changed as required. As people build and share
>> >> more tools (remember we give two free licenses to studios, and one
>> >> free license to individuals), there will be more out of the box
>> >> functionality available. There is no requirement for an army of TDs to
>> >> build tools - for example, Helge has built a hair system in a few days
>> >> (https://vimeo.com/51077186). We decided to build the framework first,
>> >> and are now building out the tools platform on top of it. We are still
>> >> in beta :) when we release, there will be complete workflows
>> >> available. I hope that makes things a bit clearer.
>> >>
>> >> Guy - Good luck with the project and indiegogo.
>> >>
>> >> --
>> >> Paul Doyle
>> >> CEO
>> >> Fabric Engine
>> >>
>> >> On 2012-10-11, at 6:19 PM, Guy Rabiller 
>> wrote:
>> >>
>> >>> Thanks guys for wanting to help.
>> >>>
>> >>> Here you go:
>> >>> http://www.indiegogo.com/raafal-2013
>> >>>
>> >>> Sorry for the poor 'selling speech'.
>> >>>
>>  >>> Cheers,
>> >>> Guy.
>> >>> --
>> >>> guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
>> >>> tel: (+33)977 195 006 <%28%2B33%29977%20195%20006> | mob: (+33)675
>> 183 146 <%28%2B33%29675%20183%20146> | fax: (+33)972 288 
>> 293<%28%2B33%29972%20288%20293>
>> >>>
>> >>>
>>  >>> Le 11/10/2012 20:32, Alan Fregtman a écrit :
>>  >>>> http://indiegogo.com/ then, "the other Kickstarter."
>> >>>>
>> >>>>
>> >>>> On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord >  >>>> <mailto:flordli...@gmail.com>> wrote:
>> >>>>
>> >>>>That would be true if kickstarter was available outside the U.S.
>> >>>>
>> >>>>
>> >>>>On 11/10/2012 14:02, Gene Crucean wrote:
>> >>>>>Definitely kickstarter worthy.
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos
>>  >>>>>mailto:miquel.cam...@gmail.com>>
>> wrote:
>> >>>>>
>> >>>>> Kickstart?  :P
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>Miquel Campos
>>  >>>>>www.akaosaru.com <http://www.akaosaru.com>
>> >>>>>
>> >>>>
>> >>>>
>> >>
>>
>>
>
>
>  --
> Xavier
>
>
>


-- 
Xavier


Re: raafal

2012-10-11 Thread Xavier Lapointe
And all of this on the Softimage mailing list. How fun is that q:

On Fri, Oct 12, 2012 at 10:47 AM, Paul Doyle  wrote:

> It's true, Helge is quite formidable :) right now, you do need to have
> a TD to get much out of CP. my point was really to say that our goal
> is to have something that small studios can benefit from as well. We
> looked at doing something like ICE from the outset, but it limits the
> scope to do that from the start. Building a platform is a bit more
> methodical (over two years!), but we're hoping the results will speak
> for themselves.
>
> I understand where you're coming from - all I can say is that we
> didn't start Fabric to flip it. There are many reasons why we started
> the company, but the main desire was to innovate - as you identified,
> having very few vendors is unhealthy for innovation.
>
> Anyway, this is a thread about Raafal so I will shut up :)
>
> --
> Paul Doyle
> CEO
> Fabric Engine
>
> On 2012-10-11, at 7:29 PM, Guy Rabiller  wrote:
>
> >
> >
> > Thanks Paul for clarifying.
> >
> >
> > Well, Helge is, alone, an army of TDs, so permit me to still keep my
> > argument on this matter ;).
> >
> > Regarding the workflow and GUI, I realize I did not made my point really
> > clear on this, but I guess I'll have to show what I mean, when I'll have
> > something to show. So the ball is in my camp.
> >
> > Good luck too with the Fabric Engine, I don't despise it, on the
> > contrary, I just have a trust problem with nowadays commercial products
> > and I hope you'll prove me wrong on this.
> >
> >
> > Cheers,
> > Guy.
> > --
> > guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
> > tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293
> >
> >
> > Le 12/10/2012 01:15, Paul Doyle a écrit :
> >> Since we have been mentioned a few times, including on the fundraising
> >> page, I want to correct a  faulty perception regarding Creation
> >> Platform and 'ready to use' GUI.
> >>
> >> Tools like the muscle simulation tool and the hair/fur tool provide
> >> workflow and GUI. It's more that we do not prescribe the workflow - it
> >> is there to be edited/changed as required. As people build and share
> >> more tools (remember we give two free licenses to studios, and one
> >> free license to individuals), there will be more out of the box
> >> functionality available. There is no requirement for an army of TDs to
> >> build tools - for example, Helge has built a hair system in a few days
> >> (https://vimeo.com/51077186). We decided to build the framework first,
> >> and are now building out the tools platform on top of it. We are still
> >> in beta :) when we release, there will be complete workflows
> >> available. I hope that makes things a bit clearer.
> >>
> >> Guy - Good luck with the project and indiegogo.
> >>
> >> --
> >> Paul Doyle
> >> CEO
> >> Fabric Engine
> >>
> >> On 2012-10-11, at 6:19 PM, Guy Rabiller 
> wrote:
> >>
> >>> Thanks guys for wanting to help.
> >>>
> >>> Here you go:
> >>> http://www.indiegogo.com/raafal-2013
> >>>
> >>> Sorry for the poor 'selling speech'.
> >>>
> >>> Cheers,
> >>> Guy.
> >>> --
> >>> guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
> >>> tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293
> >>>
> >>>
> >>> Le 11/10/2012 20:32, Alan Fregtman a écrit :
>  http://indiegogo.com/ then, "the other Kickstarter."
> 
> 
>  On Thu, Oct 11, 2012 at 2:33 PM, Francois Lord   > wrote:
> 
> That would be true if kickstarter was available outside the U.S.
> 
> 
> On 11/10/2012 14:02, Gene Crucean wrote:
> >Definitely kickstarter worthy.
> >
> >
> >
> >On Thu, Oct 11, 2012 at 10:22 AM, Miquel Campos
> >mailto:miquel.cam...@gmail.com>> wrote:
> >
> > Kickstart?  :P
> >
> >
> >
> >Miquel Campos
> >www.akaosaru.com 
> >
> 
> 
> >>
>
>


-- 
Xavier


Re: Friday Flashback

2012-10-05 Thread Xavier Lapointe
Oh wow. They were so young!

On Fri, Oct 5, 2012 at 11:24 PM, Stephen Blair wrote:

> Friday Flashback #90
> xsibase visits Softimage headquarters Aug 2002
> http://wp.me/powV4-29b
>
>
>
> On Fri, Sep 28, 2012 at 9:48 AM, Stephen Blair wrote:
>
>> Friday Flashback #89
>> Creative Environment box shots
>> http://wp.me/powV4-28u
>>
>>
>> On Fri, Sep 21, 2012 at 12:15 PM, Stephen Blair 
>> wrote:
>>
>>> Friday Flashback #88
>>> 1999 Tekkon Kinkreet schematic
>>> http://wp.me/powV4-279
>>>
>>>
>>> On Fri, Sep 14, 2012 at 7:59 AM, Stephen Blair 
>>> wrote:
>>>

 Friday Flashback #87
 Orleans' Days at the Cherry House for tender lovers of XSI
 http://wp.me/powV4-26g



 On Fri, Sep 7, 2012 at 9:41 AM, Stephen Blair 
 wrote:

> #Softimage Friday Flashback #86
> Daniel Langlois - Cdn Entrepeneur of the Yr in 94 & the Wizard of AWE
> http://wp.me/powV4-25i
>
> This week's flashback is much better than last week's, I promise!
>
>
> On Fri, Aug 31, 2012 at 6:54 AM, Stephen Blair <
> stephenrbl...@gmail.com> wrote:
>
>> Friday Flashback #85
>> The end part II
>> http://wp.me/powV4-24o
>>
>>
>>
>> On Fri, Aug 24, 2012 at 3:42 PM, Chris Chia 
>> wrote:
>>
>>> My memories working with Softimage 3D on a SGI...
>>>
>>> Sent from my iPhone
>>>
>>> On 24 Aug, 2012, at 10:47 PM, "Stephen Blair" <
>>> stephen.bl...@autodesk.com>
>>> wrote:
>>>
>>> Friday Flashback #84
>>> Japanese brochure for good ol' #SOFTIMAGE 3D
>>> http://wp.me/powV4-23R
>>>
>>>
>>> From: softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com> [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
>>> Sent: August-17-12 10:21 AM
>>> To: softimage@listproc.autodesk.com>> softimage@listproc.autodesk.com>
>>> Subject: RE: Friday Flashback
>>>
>>> Friday Flashback 83
>>> 2000 - Softimage hit the ground running with XSI "a beautifully
>>> constructed environment to work in"
>>> http://wp.me/powV4-232
>>>
>>>
>>> From: softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com> [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
>>> Sent: August-10-12 10:52 AM
>>> To: softimage@listproc.autodesk.com>> softimage@listproc.autodesk.com>
>>> Subject: Re: Friday Flashback
>>>
>>> Oh my Darwin, SO much red! My yeess
>>> On Fri, Aug 10, 2012 at 8:08 AM, Stephen Blair <
>>> stephen.bl...@autodesk.com>
>>> wrote:
>>> Friday Flashback #82
>>> XSI's first SIGGRAPH
>>> http://wp.me/powV4-22f
>>>
>>>
>>> From: softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com> [mailto:
>>> softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com>] On Behalf Of Stephen Blair
>>> Sent: August-03-12 10:44 AM
>>> To: softimage@listproc.autodesk.com>> softimage@listproc.autodesk.com>
>>> Subject: RE: Friday Flashback
>>> Friday Flashback 81
>>> >From 2004, Softimage XSI "the perfect fit":
>>>
>>> -  Everything you need
>>>
>>> -  Everything you want
>>>
>>> -  Everything there is
>>> http://wp.me/powV4-21j
>>> From: softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com>>> softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com>> [mailto:
>>> softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com>] On Behalf Of Raffaele
>>> Fragapane
>>> Sent: July-30-12 4:00 AM
>>> To: softimage@listproc.autodesk.com>> softimage@listproc.autodesk.com>>> softimage@listproc.autodesk.com>> softimage@listproc.autodesk.com>>
>>> Subject: Re: Friday Flashback
>>>
>>> I think Olivier can still be seen shuddering when Batchserve is
>>> mentioned in his vicinity :)
>>> On Sat, Jul 28, 2012 at 4:58 AM, Stephen Blair <
>>> stephen.bl...@autodesk.com>> >> stephen.bl...@autodesk.com>>> wrote:
>>> Friday Flashback #80
>>> BatchServe 1.5 the Experience
>>> http://wp.me/powV4-1YW
>>>
>>>
>>
>

>>>
>>
>


-- 
Xavier


Re: Installing AddOns Softimage 2012 SP1

2012-10-05 Thread Xavier Lapointe
It's possible to have it working in linux, but it's a different approach
(that's I'm not too much aware of). I *think* using the CDH is mandatory,
or at least need a custom pyqt integration to work. It's still not perfect
and has its problems.


Re: custom toolbar under linux

2012-10-04 Thread Xavier Lapointe
I had problem as well sometimes. On some computer that would work, not on
others. Go figure.




On Fri, Oct 5, 2012 at 2:12 PM, Francisco  wrote:

> Just drag and drop from a custom toolbar we already had and wanted to
> reuse ...
>
> Francisco.
>
>   --
> *From:* Eric Thivierge 
> *To:* softimage@listproc.autodesk.com
> *Cc:* Francisco 
> *Sent:* Thursday, October 4, 2012 6:54 PM
>
> *Subject:* Re: custom toolbar under linux
>
> Yeah if you're copying / pasting from one app to another on linux it
> generally doesn't work. Got to love that!
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Fri, Oct 5, 2012 at 11:41 AM, Simon Anderson <
> simonbenandersonl...@gmail.com> wrote:
>
> may be answering a question with a question, but hasn't that got more do
> do with the OS and the version your are running?
>
> I find sometimes Linux can be a bit tempremental with drag and dropping
>
> On Fri, Oct 5, 2012 at 11:38 AM, Francisco  wrote:
>
>
> Hi all!
>
> guys does any of you know why Softimage under linux does not allow drag
> and drop tools in a custom toolbar? what am i doing wrong?
> Thanks in advance!
>
> Francisco Criado.
>
>
>
>
> --
> ---
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>
>
>
>
>


-- 
Xavier


Re: Python and xsi commands

2012-09-27 Thread Xavier Lapointe
Here I got :

Application.Logmessage(0xFF00)
# INFO : -16777216

But it's in Softimage Linux.

Does something like this might help?

def toHex(val, nbits):
>   return hex((val + (1 << nbits)) % (1 << nbits))
>
> print toHex(4278190080, 32)
>


On Thu, Sep 27, 2012 at 11:51 PM, Szabolcs Matefy wrote:

> What I figured so far, that the issue is with the values in the array
>
> ** **
>
> I have 8 digit hex in text file, and I want to convert it to long, or
> literal hex value…
>
> ** **
>
> Funny that the documentation says:
>
> Each RGBA hexadecimal value takes a byte and is packaged into a long. For
> example, red is *&hFF00*, which is packaged into the long value *
> -16777216*
>
> ** **
>
> While this Application.Logmessage(0xFF00) logs as 4278190080
>
> ** **
>
> It seems that the problem is that Python has 32 and 64bit version of Long
> integer, while Softimage uses the 32bit Long integer (my assumption is
> based upon the value range…)
>
> ** **
>
> So the question is how can I convert my hexa values to signed 32 bit long?
> 
>
> ** **
>
> ** **
>
> Cheers
>
> ** **
>
> ** **
>
> Szabolcs****
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Xavier Lapointe
> *Sent:* Thursday, September 27, 2012 3:04 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Python and xsi commands
>
> ** **
>
> Ehh, that's weird. :(
>
>
> I would make sure the data in both array is fine and match (the
> hexadecimal or long values representing the rgb colors that you feed are ok
> by running a small subset of your data, like one or 2 indices) , and maybe
> you could try converting list to tuple.
>
> ** **
>
> Other than that, it's quite strange.
>
> ** **
>
> ** **
>



-- 
Xavier


Re: Python and xsi commands

2012-09-27 Thread Xavier Lapointe
Ehh, that's weird. :(

I would make sure the data in both array is fine and match (the hexadecimal
or long values representing the rgb colors that you feed are ok by running
a small subset of your data, like one or 2 indices) , and maybe you could
try converting list to tuple.

Other than that, it's quite strange.


Re: Python and xsi commands

2012-09-27 Thread Xavier Lapointe
Are you sure a_nodes and a_VC are of the same size?



On Thu, Sep 27, 2012 at 5:09 PM, Szabolcs Matefy wrote:

> Hi,
>
> ** **
>
> I still have issues with this PaintVertexColors command
>
> ** **
>
> When I run my script, it gives an error:
>
> ** **
>
> # ERROR : 2006-PROP-PaintVertexColors - Unexpected failure.
>
> # ERROR : Traceback (most recent call last):
>
> #   File "

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Xavier Lapointe
Shawweet.

On Thu, Sep 27, 2012 at 8:50 AM, Alok  wrote:

>  Finally solved it. Instead of changing in Maya, I just changed the FPS
> in Softimage from 23.98 to 24.0,  keeping the option of scaling the curves
> and then send animation to Maya. Everything works ! And to imagine a "" 
> particle
> plugin"" like *Softimage* could save the day in one second while the "
> *uber big full fledged DCC App" like Maya cannot.
>
> Ahem ! I think you get my point guys ;)
>
>  On 26/09/2012 5:03 PM, Alok wrote:
>
> We have tracked and animated objects in Softimage at 23.98 fps. We bring
> the animation in Maya, but in Maya there is no custom FPS setting
> available. The closest is 24 FPS, so obviously the animation does not
> match. The only solution I can think is to quickly script to scale the
> FCurves.
>
> Does that seems to be the approach or is there anything else I can do
> differently.
>
> Any help much appreciated.
>
> Thanks.
> --
>
>
>


-- 
Xavier
<><>

Re: Soft -> Maya : 23.98 to 24 FPS Problem

2012-09-26 Thread Xavier Lapointe
I think you can edit this section:
optionMenuGrp -label (uiRes("m_createPrefWndUI.kTime"))
-cc ("prefWndUnitsChanged \"time\"")
timeOpts;

string $fps = (uiRes("m_createPrefWndUI.kFps"));
string $unitFPS =
(uiRes("m_createPrefWndUI.kUnitFps"));
menuItem -label `format -s "15" $fps`;
menuItem -label `format -s "Film" -s "24"
$unitFPS`;
menuItem -label `format -s "PAL" -s "25"
$unitFPS`;
menuItem -label `format -s "NTSC" -s "30"
$unitFPS`;
menuItem -label `format -s "Show" -s "48"
$unitFPS`;
menuItem -label `format -s "PAL Field" -s "50"
$unitFPS`;
menuItem -label `format -s "NTSC Field" -s "60"
$unitFPS`;
menuItem -label
(uiRes("m_createPrefWndUI.kMilliSeconds"));
menuItem -label
(uiRes("m_createPrefWndUI.kSecondsItem"));
menuItem -label
(uiRes("m_createPrefWndUI.kMinutes"));
menuItem -label
(uiRes("m_createPrefWndUI.kHours"));
menuItem -label `format -s "2" $fps`;;
menuItem -label `format -s "3" $fps`;;
menuItem -label `format -s "4" $fps`;;
menuItem -label `format -s "5" $fps`;;
menuItem -label `format -s "6" $fps`;;
menuItem -label `format -s "8" $fps`;;
menuItem -label `format -s "10" $fps`;;
menuItem -label `format -s "12" $fps`;;
menuItem -label `format -s "16" $fps`;;
menuItem -label `format -s "20" $fps`;;
menuItem -label `format -s "40" $fps`;;
menuItem -label `format -s "75" $fps`;;
menuItem -label `format -s "80" $fps`;;
menuItem -label `format -s "100" $fps`;;
menuItem -label `format -s "120" $fps`;;
menuItem -label `format -s "125" $fps`;;
menuItem -label `format -s "150" $fps`;;
menuItem -label `format -s "200" $fps`;;
menuItem -label `format -s "240" $fps`;;
menuItem -label `format -s "250" $fps`;;
menuItem -label `format -s "300" $fps`;;
menuItem -label `format -s "375" $fps`;;
menuItem -label `format -s "400" $fps`;;
menuItem -label `format -s "500" $fps`;;
menuItem -label `format -s "600" $fps`;;
menuItem -label `format -s "750" $fps`;;
menuItem -label `format -s "1200" $fps`;;
menuItem -label `format -s "1500" $fps`;;
menuItem -label `format -s "2000" $fps`;;
menuItem -label `format -s "3000" $fps`;;
menuItem -label `format -s "6000" $fps`;;


in /usr/autodesk/maya2012-x64/scripts/startup/createPrefWndUI.mel (or
something similar). Sound a little convoluted though.

Might want to ask Sylvain or Eric, he's been a long time on Maya as far as
I can remember.


Cheers



On Thu, Sep 27, 2012 at 7:22 AM, Alok  wrote:

>  Thanks Ben but that only changes the playback speed so the captures can
> be done at custom speeds, but it does not change the fcurves so the
> transform of the object in Maya is exactly the same as the transform of
> object in Softimage at the same frame.
>
>  On 26/09/2012 5:06 PM, Ben Houston wrote:
>
> Pick "other" as the Playback speed and then you can set the frame rate
> explicitly in the number box to the right of that in Maya.  Or at least
> that is how I thought it worked.
> -ben
>
>  On Wed, Sep 26, 2012 at 5:03 PM, Alok  wrote:
>
>>  We have tracked and animated objects in Softimage at 23.98 fps. We bring
>> the animation in Maya, but in Maya there is no custom FPS setting
>> available. The closest is 24 FPS, so obviously the animation does not
>> match. The only solution I can think is to quickly script to scale the
>> FCurves.
>>
>> Does that seems to be the approach or is there anything else I can do
>> differently.
>>
>> Any help much appreciated.
>>
>> Thanks.
>> --
>>
>
>
>
>  --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Exocortex.com - Passionate CG Software Professionals.
>
> No virus found in this mess

Re: soft 2013 - multiple workgroups

2012-09-25 Thread Xavier Lapointe
Works well on Linux 2013 as far as I know. Like Eric said works well with
tons of them, but we don't use Arnold/sitoa or the other one stated.


Re: We'll be opening the Softimage beta soon

2012-09-20 Thread Xavier Lapointe
Just signed up. hopefully we'll be able to provide feedback and see what
they do.

Thanks!

On Fri, Sep 21, 2012 at 8:57 AM, Daniel H  wrote:

>
> From Cory Mogk:
> Sep-19-2012
>
> "I understand what people are saying and am considering it with other
> things like product planning. I've been in touch with some people through
> email and some in person. Anyone can send me a direct message through the
> Area or email (my name is Cory Mogk and our email structure is:
> firstname.lastn...@autodesk.com)"
>
> "We'll be opening the Softimage beta soon and I invite people who haven't
> participated before to sign up at https://beta.autodesk.com You can see
> what we're doing, try it out and we can discuss things that you would like
> to see in the future with the team."
>
>
> Daniel
> VFXM
>



-- 
Xavier


Re: Python on Linux

2012-09-17 Thread Xavier Lapointe
Hmm, but this can have nasty side effects (recently experienced it).
Someone pointed out to me that you can actually pass the *env *keyword
argument in the subprocess call and pass a *copy *of the current
environment instead (with necessary modifications).


On Fri, Sep 14, 2012 at 12:33 AM, Alan Fregtman wrote:

> Hey X,
>
> About the 3rd item, you just need to make sure the system libraries are
> loaded before XSI's own by putting them first in the 
> *LD_LIBRARY_PATH*environment variable.
>
> Here's a workaround sample code to start subprocesses in Linux that worked
> for me last time:
>
> import osimport subprocess
>
> inLinux = Application.Platform.startswith("Linux")if inLinux:
> exe = XSIUtils.BuildPath( pDir, executable)
> ldEnv = "LD_LIBRARY_PATH"
> sysLibDir = r"/usr/lib64"
> ld_oldVal = os.environ[ldEnv]
> os.environ[ldEnv] = sysLibDir+":"+os.environ[ldEnv]
>
> command = r'/path/to/awesome/tool blablabla arguments here'
> proc = subprocess.Popen( command.split(), stdout=subprocess.PIPE, 
> stderr=subprocess.PIPE )
> out, err = proc.communicate()print "stdout: %s" % outprint "return code: %s" 
> % err
> if inLinux:
> # Reset to old values like the good samaritan coder we are. :p
> os.environ[ldEnv] = ld_oldVal
>
>
> As a matter of fact, it was thanks to you that I figured this one out at
> the time. :p
>
> Cheers,
>
>-- Alan
>
>
> On Tue, Sep 11, 2012 at 8:19 PM, Xavier Lapointe  > wrote:
>
>>
>>- You might have to import __*future*__ in order to have access to
>>some statement like *with*
>>- The @property decorator does not work
>>- Keep in mind that if you use a newer version of linux that the one
>>supported, you might have trouble starting subprocesses, since the libc
>>version coming with soft will override the one on the system (but it's
>>still possible).
>>- For plugins it should be too bad, but for libs, I would consider
>>running some unittest if I were you
>>
>>
>> Cheers
>>
>>
>


-- 
Xavier


Re: Python on Linux

2012-09-11 Thread Xavier Lapointe
On Wed, Sep 12, 2012 at 10:19 AM, Xavier Lapointe
wrote:

>
>- You might have to import __*future*__ in order to have access to
>some statement like *with*
>- The @property decorator does not work
>- Keep in mind that if you use a newer version of linux that the one
>supported, you might have trouble starting subprocesses, since the libc
>version coming with soft will override the one on the system (but it's
>still possible).
>- For plugins it should be too bad, but for libs, I would consider
>running some unittest if I were you
>
>
> Cheers
>
> *For plugins it should*n't* be too bad,


-- 
Xavier


Re: Python on Linux

2012-09-11 Thread Xavier Lapointe
   - You might have to import __*future*__ in order to have access to some
   statement like *with*
   - The @property decorator does not work
   - Keep in mind that if you use a newer version of linux that the one
   supported, you might have trouble starting subprocesses, since the libc
   version coming with soft will override the one on the system (but it's
   still possible).
   - For plugins it should be too bad, but for libs, I would consider
   running some unittest if I were you


Cheers


Re: XSIBase safe?

2012-09-04 Thread Xavier Lapointe
You can still open it up in google chrome Incognito mode and fire up the
debugger/console and have a look at what gets loaded. You should be able to
see any cross referencing to external website.

I wouldn't go if I were you (:

On Wed, Sep 5, 2012 at 12:25 AM, Eric Thivierge wrote:

> As far as you know... :)
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Sep 5, 2012 at 12:21 AM, Luc-Eric Rousseau wrote:
>
>> I've been going every day with Google Chrome, nothing's happened.
>
>


-- 
Xavier


Re: Small Annoying Things

2012-08-30 Thread Xavier Lapointe
So Luc-Eric, that means that we are stuck pretty much for ever and ever on
Python2.5 unless the new team rewrite Soft and get rid of Mainwin (...
seems unlikely.)?


Re: Small Annoying Things

2012-08-28 Thread Xavier Lapointe
Another one: Not being able to have 2 Softimage instances open
simultaneously in Linux without experiencing severe lag.


Re: Small Annoying Things

2012-08-27 Thread Xavier Lapointe
Dispatch Issue in Python  >:)

This is __super__ annoying.


Re: Softimage Bundles..... please remove

2012-08-25 Thread Xavier Lapointe
Was about to do a bad joke about the recent layoff. Just wanted to let you
know.

This is Sheldon Cooper.

On Sat, Aug 25, 2012 at 6:59 PM, Thomas Helzle wrote:

> Try smoke signs!
> They are such a visual company ;-)
>
> Cheers,
>
> Tom
>
>
> On 24 August 2012 15:38, Stefan Andersson  wrote:
>
>> Hello Everyone,
>>
>> Even though it's not a everyday thing, but it would be nice to be able to
>> download Softimage WITHOUT having to get MatchMover and Composite. Why
>> don't they just have downloads for each package? I still haven't heard
>> about a single person who actually uses Composite, or even MatchMover these
>> days. Seems like a big waste of bandwidth if you ask me.
>>
>> I know I'm talking to deaf ears... just wanted to say it.
>>
>>
>> regards
>> stefan
>>
>>
>>
>> --
>> stefan andersson - digital janitor - http://sanders3d.wordpress.com
>>
>
>


-- 
Xavier


Re: Device Driver

2012-08-23 Thread Xavier Lapointe
Bcccaaauuueee, I don't want to use the mouse driver, but write
something else and use it as a base (:





On Thu, Aug 23, 2012 at 11:35 PM, Alan Fregtman wrote:

> Hey Mr. X,
>
> Why are you compiling it? It comes already compiled. The sourcecode is
> given in the XSI_SAMPLES just for educational purposes.
>
> I've tried the Mouse driver as it comes in my Soft in Linux and it works
> just fine. :)
>
> Cheers,
>
>-- Alan
>
>
> On Thu, Aug 23, 2012 at 1:12 AM, Xavier Lapointe  > wrote:
>
>> Hey guys,
>>
>> Have anyone give a shot to the Mouse Device driver example in Softimage
>> 2012 on Linux? It compiles fine, loads fine in Soft, the device parser
>> tells everything is ok, but can't see any logging on the
>> Activate/DeActivate callback, nothing seems to happen either when using it.
>>
>> I thought the example would have the same behavior as the existing Mouse
>> driver.
>>
>> Also, in the make file there's this line:
>>
>> include $(MWHOME)/make.rules.simple
>>
>> And this file seems to be missing. Had to remove the line and use our
>> custom make config  (I doubt this has anything to do with it anyway --
>> would have complain at compile time, right?).
>>
>> Can someone confirm this?
>>
>> Thanks!
>>
>> --
>> Xavier
>>
>
>


-- 
Xavier


Re: Device Driver

2012-08-23 Thread Xavier Lapointe
... gotta start somewhere.


Re: Small Annoying Things

2012-08-16 Thread Xavier Lapointe
Meh ..

   - Expose a Color object in scripting so we don't have to create a light,
   and query the OGLLight ... this is really annoying.
   - Fix the Copy/Paste in Linux(!?!)
   - Euler filter (that works) in the Animation Editor


I'm sure there are many little things here and there but .. this is what I
came across recently.


Re: Wayback Archives

2012-06-06 Thread Xavier Lapointe
the oldest thing i've been able to find was this (altho it's not a mailing
list): http://itg.beckman.illinois.edu/archives/technical_reports/98-005/

Was talking with Pat Boucher and apparently that list was not archived (as
far as he remember). So < 2004 will be tricky to find I would think ...

2012/6/6 Alok 

>  Alan Fregtman is your man
>
>
> On 06/06/2012 12:42 PM, Bradley Gabe wrote:
>
> Hi List-
>
> Does anyone have a link to archives of the Softimage list that go all the
> way back to the first few versions of XSI (anyone remember the beckman
> archives?) I am seeking an email I sent out from back in my Quiet Man days.
>
> -B
>
>


-- 
Xavier
<>

Re: Scripting Development with an external IDE

2012-05-29 Thread Xavier Lapointe
Sweet (: Make sure to install Package Control (the link Alan sent), they
are all in there.

2012/5/29 Guillaume Laforge 

> Thanks for the link Xavier :), I will give it a try !
>
>
> On Tue, May 29, 2012 at 12:30 PM, Xavier Lapointe <
> xl.mailingl...@gmail.com> wrote:
>
>> https://github.com/Kronuz/SublimeCodeIntel does this for you, but maybe
>> it's not as good as PyDev ... not sure.
>>
>> But yes, the Python Debugger is a missing point. There's one I've seen in
>> the Package Control called SublimeXDebug
>> https://github.com/Kindari/SublimeXdebug, but it's probably not as good
>> as PyDev or Komodo (i remember we could visually inspect the Python stack).
>>
>> This guy has a good amount of package that you can install to enhance the
>> Sublime: https://github.com/Kronuz
>>
>> Cheers
>>
>>
>>
>>
>> 2012/5/29 Guillaume Laforge 
>>
>>> Did you find any good python debugger package for Sublime ? For me it is
>>> the missing point, but maybe I didn't search correctly ?
>>> Also the auto-completion is cool but doesn't search for imported modules
>>> and doesn't filter methods on instantiated objects:-/
>>> All those stuffs are standard in Eclipse/PyDev.
>>>
>>>
>>> On Tue, May 29, 2012 at 12:06 PM, Alok Gandhi >> > wrote:
>>>
>>>> Sublime has tons of autocompletion feature, for example in one stroke
>>>> you generate code for a class with all the necessary function like
>>>> __init__. You can do multiline edit with just one change. If you have a
>>>> variable 'foo' in used in multilines of your code, you can change it at one
>>>> place and all the other occurrences gets updated. There is a whole gamut of
>>>> color coding with infinite color combinations. You can define your own
>>>> color coding. There are just few of the features. I can not do much justice
>>>> to it as I personally do not use it a lot, but I always hear great things
>>>> about it. May be others can fill you on in this. But remember that sublime
>>>> is only a text editor, not an IDE.
>>>>
>>>
>>>
>>
>>
>> --
>> Xavier
>>
>
>


-- 
Xavier


Re: Scripting Development with an external IDE

2012-05-29 Thread Xavier Lapointe
https://github.com/Kronuz/SublimeCodeIntel does this for you, but maybe
it's not as good as PyDev ... not sure.

But yes, the Python Debugger is a missing point. There's one I've seen in
the Package Control called SublimeXDebug
https://github.com/Kindari/SublimeXdebug, but it's probably not as good as
PyDev or Komodo (i remember we could visually inspect the Python stack).

This guy has a good amount of package that you can install to enhance the
Sublime: https://github.com/Kronuz

Cheers




2012/5/29 Guillaume Laforge 

> Did you find any good python debugger package for Sublime ? For me it is
> the missing point, but maybe I didn't search correctly ?
> Also the auto-completion is cool but doesn't search for imported modules
> and doesn't filter methods on instantiated objects:-/
> All those stuffs are standard in Eclipse/PyDev.
>
>
> On Tue, May 29, 2012 at 12:06 PM, Alok Gandhi 
> wrote:
>
>> Sublime has tons of autocompletion feature, for example in one stroke you
>> generate code for a class with all the necessary function like __init__.
>> You can do multiline edit with just one change. If you have a variable
>> 'foo' in used in multilines of your code, you can change it at one place
>> and all the other occurrences gets updated. There is a whole gamut of color
>> coding with infinite color combinations. You can define your own color
>> coding. There are just few of the features. I can not do much justice to it
>> as I personally do not use it a lot, but I always hear great things about
>> it. May be others can fill you on in this. But remember that sublime is
>> only a text editor, not an IDE.
>>
>
>


-- 
Xavier


Re: Uh oh, GoogleGroups archive admin, you need to confirm

2012-05-29 Thread Xavier Lapointe
Ah.

2012/5/29 Stephen Blair 

> That account is currently enabled, so it is ok.
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
> Sent: May-29-12 9:42 AM
> To: XSI Mailing List
> Subject: Uh oh, GoogleGroups archive admin, you need to confirm
>
> https://groups.google.com/forum/?fromgroups#!topic/xsi_list/TowIZVpByOQ
>
>


-- 
Xavier


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