RE: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-25 Thread Matt Lind
We've been battling performance with the realtime shaders for years.  What we 
discovered is that the draw call runs as expected, but Softimage spends an 
awful amount of time figuring out if something needs to be drawn/updated.  I 
think we measured it around 20% of the frame time - which is obscene when you 
compare it to a computer game which spends less than 2%.  Then again, a game 
engine isn't an editing environment.

If these numbers are accurate, it might pay to just do a forced draw rather 
than spend time to figure it out.

Matt



From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi 
[ahmidou@gmail.com]
Sent: Monday, June 24, 2013 10:02 PM
To: softimage@listproc.autodesk.com
Subject: Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

I'll try drawing nothing tonight, but I doubt it's going to change anything. 
The bottleneck seem to be the draw callback itself


---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/25 Steven Caron car...@gmail.commailto:car...@gmail.com
i am still an opengl noob but maybe don't use fixed function calls? the data 
set is very small so you might find the results negligible but might be 
interesting to know for certain?

On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi 
ahmidou@gmail.commailto:ahmidou@gmail.com wrote:
That's why I thought custom primitives would be faster, but apparently the SDK 
overhead defeat my expectations...




Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-24 Thread Ahmidou Lyazidi
That's why I thought custom primitives would be faster, but apparently the
SDK overhead defeat my expectations...


---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/24 Raffaele Fragapane raffsxsil...@googlemail.com

 Curves are generally slower to use as controls during drawing, but it's
 not just because of the drawing expenses (almost not at all because of that
 in fact, there is hardly any difference between a 20 points icon and a 6
 points multi emulating a null).

 A striaght OGL drawing of those lines in a null would be considerably
 faster.

 On playback, in a half decent rig, you wouldn't be displaying curves
 though, and at that point who cares? :)


 On Mon, Jun 24, 2013 at 1:42 PM, Edy Susanto Lim 
 edysusant...@gmail.comwrote:

 Merci Ahmidou. I'm fluent!   :p
 btw, is that comparison is 16 points lin curve againts a null with circle
 shape (which has 16 points) ?

 -edy


 On Mon, Jun 24, 2013 at 10:05 AM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 Thanks Edy :)
 From my test, a 16 point linear curve is 30% slower than a null... I
 didn't expect that.

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/24 Edy Susanto Lim edysusant...@gmail.com

 slightly off topic.. I'm now wondering how much is the time difference
 of a null object drawing compared to a linear curve...
 Congrats for the release btw :) (shake hands)

 -edy


 On Fri, Jun 21, 2013 at 10:03 PM, Ahmidou Lyazidi 
 ahmidou@gmail.com wrote:

 Unfortunatly we don't have 2014 at work, and I'm on win7 at home, but
 you can get the sources here:
 https://bitbucket.org/ahmidou_lyazidi/al_icons/src

 About the benefits, well not that much :)
 I was frustrated by the null's icons and the fact that you can't
 rotate them, so when the custom primitive came out,
 that was an occasion to play with them. Actually I was excpecting a
 better performance... but that still OK
 The two things I see is it's typed as an Icon, so it's easier and more
 robust to filter and you can't accidentaly edit them.


 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/21 Alan Fregtman alan.fregt...@gmail.com

 Any chance for Linux support?

 Also, what do you see as the benefits to OpenGL icons over say,
 curve-based ones?



 On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi 
 ahmidou@gmail.com wrote:

 Hi gang,
 I was missing this feature since a long time so I gave it a go
 This plugin use a json file as definition so you can add as many
 shapes as you want.

 things to know:
 -It have SRT offset and size parameters, and currently support only
 one closed curve per icon.
 -The icon.json file must be in the same directory than the dll (in
 the plugin folder), and the definition is a flat array of formatted
 like this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
 -Performance wise, a quick benchmark showed that it's ~7% slower
 than a curve equivalent, but the good thing is that it has it's own type
 (Icon) and can be filtered .
 -The primitive is located in the createprimitive menu

 -You need to install this: http://www.microsoft
 .com/en-us/download/details.aspx?id=30679
 -It's not tested that much, use it at you own risk!!!


 Download: 
 AL_Iconshttp://www.si-community.com/community/download/file.php?id=2981

 Cheers
 A.
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com






 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com





 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-24 Thread Steven Caron
i am still an opengl noob but maybe don't use fixed function calls? the
data set is very small so you might find the results negligible but might
be interesting to know for certain?

On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 That's why I thought custom primitives would be faster, but apparently the
 SDK overhead defeat my expectations...




Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-24 Thread Ahmidou Lyazidi
I'll try drawing nothing tonight, but I doubt it's going to change
anything. The bottleneck seem to be the draw callback itself


---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/25 Steven Caron car...@gmail.com

 i am still an opengl noob but maybe don't use fixed function calls? the
 data set is very small so you might find the results negligible but might
 be interesting to know for certain?

 On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 That's why I thought custom primitives would be faster, but apparently
 the SDK overhead defeat my expectations...




Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-24 Thread Steven Caron
draw nothing? i was thinking replacing it with vbos or vertex arrays...


On Mon, Jun 24, 2013 at 10:02 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 I'll try drawing nothing tonight, but I doubt it's going to change
 anything. The bottleneck seem to be the draw callback itself


 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/25 Steven Caron car...@gmail.com

 i am still an opengl noob but maybe don't use fixed function calls? the
 data set is very small so you might find the results negligible but might
 be interesting to know for certain?

 On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 That's why I thought custom primitives would be faster, but apparently
 the SDK overhead defeat my expectations...





Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-24 Thread Ahmidou Lyazidi
Yes drawing nothing, if the perf is the same, a VBO wouldn't be faster
eitherI guess

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/25 Steven Caron car...@gmail.com

 draw nothing? i was thinking replacing it with vbos or vertex arrays...



 On Mon, Jun 24, 2013 at 10:02 PM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 I'll try drawing nothing tonight, but I doubt it's going to change
 anything. The bottleneck seem to be the draw callback itself


 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/25 Steven Caron car...@gmail.com

 i am still an opengl noob but maybe don't use fixed function calls? the
 data set is very small so you might find the results negligible but might
 be interesting to know for certain?

 On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 That's why I thought custom primitives would be faster, but apparently
 the SDK overhead defeat my expectations...






Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-23 Thread Edy Susanto Lim
slightly off topic.. I'm now wondering how much is the time difference of a
null object drawing compared to a linear curve...
Congrats for the release btw :) (shake hands)

-edy


On Fri, Jun 21, 2013 at 10:03 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 Unfortunatly we don't have 2014 at work, and I'm on win7 at home, but you
 can get the sources here:
 https://bitbucket.org/ahmidou_lyazidi/al_icons/src

 About the benefits, well not that much :)
 I was frustrated by the null's icons and the fact that you can't rotate
 them, so when the custom primitive came out,
 that was an occasion to play with them. Actually I was excpecting a better
 performance... but that still OK
 The two things I see is it's typed as an Icon, so it's easier and more
 robust to filter and you can't accidentaly edit them.


 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/21 Alan Fregtman alan.fregt...@gmail.com

 Any chance for Linux support?

 Also, what do you see as the benefits to OpenGL icons over say,
 curve-based ones?



 On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 Hi gang,
 I was missing this feature since a long time so I gave it a go
 This plugin use a json file as definition so you can add as many shapes
 as you want.

 things to know:
 -It have SRT offset and size parameters, and currently support only one
 closed curve per icon.
 -The icon.json file must be in the same directory than the dll (in the
 plugin folder), and the definition is a flat array of formatted like
 this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
 -Performance wise, a quick benchmark showed that it's ~7% slower than a
 curve equivalent, but the good thing is that it has it's own type (Icon)
 and can be filtered .
 -The primitive is located in the createprimitive menu

 -You need to install this: http://www.microsoft
 .com/en-us/download/details.aspx?id=30679
 -It's not tested that much, use it at you own risk!!!


 Download: 
 AL_Iconshttp://www.si-community.com/community/download/file.php?id=2981

 Cheers
 A.
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com






-- 
Edy Susanto Lim
TD
http://sawamura.neorack.com


Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-23 Thread Ahmidou Lyazidi
Thanks Edy :)
From my test, a 16 point linear curve is 30% slower than a null... I didn't
expect that.

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/24 Edy Susanto Lim edysusant...@gmail.com

 slightly off topic.. I'm now wondering how much is the time difference of
 a null object drawing compared to a linear curve...
 Congrats for the release btw :) (shake hands)

 -edy


 On Fri, Jun 21, 2013 at 10:03 PM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 Unfortunatly we don't have 2014 at work, and I'm on win7 at home, but you
 can get the sources here:
 https://bitbucket.org/ahmidou_lyazidi/al_icons/src

 About the benefits, well not that much :)
 I was frustrated by the null's icons and the fact that you can't rotate
 them, so when the custom primitive came out,
 that was an occasion to play with them. Actually I was excpecting a
 better performance... but that still OK
 The two things I see is it's typed as an Icon, so it's easier and more
 robust to filter and you can't accidentaly edit them.


 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/21 Alan Fregtman alan.fregt...@gmail.com

 Any chance for Linux support?

 Also, what do you see as the benefits to OpenGL icons over say,
 curve-based ones?



 On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 Hi gang,
 I was missing this feature since a long time so I gave it a go
 This plugin use a json file as definition so you can add as many
 shapes as you want.

 things to know:
 -It have SRT offset and size parameters, and currently support only
 one closed curve per icon.
 -The icon.json file must be in the same directory than the dll (in the
 plugin folder), and the definition is a flat array of formatted like
 this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
 -Performance wise, a quick benchmark showed that it's ~7% slower than a
 curve equivalent, but the good thing is that it has it's own type (Icon)
 and can be filtered .
 -The primitive is located in the createprimitive menu

 -You need to install this: http://www.microsoft
 .com/en-us/download/details.aspx?id=30679
 -It's not tested that much, use it at you own risk!!!


 Download: 
 AL_Iconshttp://www.si-community.com/community/download/file.php?id=2981

 Cheers
 A.
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com






 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com



Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-23 Thread Edy Susanto Lim
Merci Ahmidou. I'm fluent!   :p
btw, is that comparison is 16 points lin curve againts a null with circle
shape (which has 16 points) ?

-edy


On Mon, Jun 24, 2013 at 10:05 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 Thanks Edy :)
 From my test, a 16 point linear curve is 30% slower than a null... I
 didn't expect that.

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/24 Edy Susanto Lim edysusant...@gmail.com

 slightly off topic.. I'm now wondering how much is the time difference of
 a null object drawing compared to a linear curve...
 Congrats for the release btw :) (shake hands)

 -edy


 On Fri, Jun 21, 2013 at 10:03 PM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 Unfortunatly we don't have 2014 at work, and I'm on win7 at home, but
 you can get the sources here:
 https://bitbucket.org/ahmidou_lyazidi/al_icons/src

 About the benefits, well not that much :)
 I was frustrated by the null's icons and the fact that you can't rotate
 them, so when the custom primitive came out,
 that was an occasion to play with them. Actually I was excpecting a
 better performance... but that still OK
 The two things I see is it's typed as an Icon, so it's easier and more
 robust to filter and you can't accidentaly edit them.


 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/21 Alan Fregtman alan.fregt...@gmail.com

 Any chance for Linux support?

 Also, what do you see as the benefits to OpenGL icons over say,
 curve-based ones?



 On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi ahmidou@gmail.com
  wrote:

 Hi gang,
 I was missing this feature since a long time so I gave it a go
 This plugin use a json file as definition so you can add as many
 shapes as you want.

 things to know:
 -It have SRT offset and size parameters, and currently support only
 one closed curve per icon.
 -The icon.json file must be in the same directory than the dll (in
 the plugin folder), and the definition is a flat array of formatted
 like this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
 -Performance wise, a quick benchmark showed that it's ~7% slower than
 a curve equivalent, but the good thing is that it has it's own type (Icon)
 and can be filtered .
 -The primitive is located in the createprimitive menu

 -You need to install this: http://www.microsoft
 .com/en-us/download/details.aspx?id=30679
 -It's not tested that much, use it at you own risk!!!


 Download: 
 AL_Iconshttp://www.si-community.com/community/download/file.php?id=2981

 Cheers
 A.
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com






 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com





-- 
Edy Susanto Lim
TD
http://sawamura.neorack.com


Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-23 Thread Raffaele Fragapane
Curves are generally slower to use as controls during drawing, but it's not
just because of the drawing expenses (almost not at all because of that in
fact, there is hardly any difference between a 20 points icon and a 6
points multi emulating a null).

A striaght OGL drawing of those lines in a null would be considerably
faster.

On playback, in a half decent rig, you wouldn't be displaying curves
though, and at that point who cares? :)


On Mon, Jun 24, 2013 at 1:42 PM, Edy Susanto Lim edysusant...@gmail.comwrote:

 Merci Ahmidou. I'm fluent!   :p
 btw, is that comparison is 16 points lin curve againts a null with circle
 shape (which has 16 points) ?

 -edy


 On Mon, Jun 24, 2013 at 10:05 AM, Ahmidou Lyazidi 
 ahmidou@gmail.comwrote:

 Thanks Edy :)
 From my test, a 16 point linear curve is 30% slower than a null... I
 didn't expect that.

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/24 Edy Susanto Lim edysusant...@gmail.com

 slightly off topic.. I'm now wondering how much is the time difference
 of a null object drawing compared to a linear curve...
 Congrats for the release btw :) (shake hands)

 -edy


 On Fri, Jun 21, 2013 at 10:03 PM, Ahmidou Lyazidi ahmidou@gmail.com
  wrote:

 Unfortunatly we don't have 2014 at work, and I'm on win7 at home, but
 you can get the sources here:
 https://bitbucket.org/ahmidou_lyazidi/al_icons/src

 About the benefits, well not that much :)
 I was frustrated by the null's icons and the fact that you can't rotate
 them, so when the custom primitive came out,
 that was an occasion to play with them. Actually I was excpecting a
 better performance... but that still OK
 The two things I see is it's typed as an Icon, so it's easier and more
 robust to filter and you can't accidentaly edit them.


 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/6/21 Alan Fregtman alan.fregt...@gmail.com

 Any chance for Linux support?

 Also, what do you see as the benefits to OpenGL icons over say,
 curve-based ones?



 On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi 
 ahmidou@gmail.com wrote:

 Hi gang,
 I was missing this feature since a long time so I gave it a go
 This plugin use a json file as definition so you can add as many
 shapes as you want.

 things to know:
 -It have SRT offset and size parameters, and currently support only
 one closed curve per icon.
 -The icon.json file must be in the same directory than the dll (in
 the plugin folder), and the definition is a flat array of formatted
 like this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
 -Performance wise, a quick benchmark showed that it's ~7% slower than
 a curve equivalent, but the good thing is that it has it's own type 
 (Icon)
 and can be filtered .
 -The primitive is located in the createprimitive menu

 -You need to install this: http://www.microsoft
 .com/en-us/download/details.aspx?id=30679
 -It's not tested that much, use it at you own risk!!!


 Download: 
 AL_Iconshttp://www.si-community.com/community/download/file.php?id=2981

 Cheers
 A.
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com






 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com





 --
 Edy Susanto Lim
 TD
 http://sawamura.neorack.com




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-21 Thread Ahmidou Lyazidi
Hi gang,
I was missing this feature since a long time so I gave it a go
This plugin use a json file as definition so you can add as many shapes as
you want.

things to know:
-It have SRT offset and size parameters, and currently support only one
closed curve per icon.
-The icon.json file must be in the same directory than the dll (in the
plugin folder), and the definition is a flat array of formatted like this
[x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
-Performance wise, a quick benchmark showed that it's ~7% slower than a
curve equivalent, but the good thing is that it has it's own type (Icon)
and can be filtered .
-The primitive is located in the createprimitive menu

-You need to install this: http://www.microsoft.com/en-us/download/details.
aspx?id=30679
-It's not tested that much, use it at you own risk!!!


Download: 
AL_Iconshttp://www.si-community.com/community/download/file.php?id=2981

Cheers
A.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-21 Thread Alan Fregtman
Any chance for Linux support?

Also, what do you see as the benefits to OpenGL icons over say, curve-based
ones?



On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 Hi gang,
 I was missing this feature since a long time so I gave it a go
 This plugin use a json file as definition so you can add as many shapes
 as you want.

 things to know:
 -It have SRT offset and size parameters, and currently support only one
 closed curve per icon.
 -The icon.json file must be in the same directory than the dll (in the
 plugin folder), and the definition is a flat array of formatted like this
 [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
 -Performance wise, a quick benchmark showed that it's ~7% slower than a
 curve equivalent, but the good thing is that it has it's own type (Icon)
 and can be filtered .
 -The primitive is located in the createprimitive menu

 -You need to install this: http://www.microsoft
 .com/en-us/download/details.aspx?id=30679
 -It's not tested that much, use it at you own risk!!!


 Download: 
 AL_Iconshttp://www.si-community.com/community/download/file.php?id=2981

 Cheers
 A.
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com



Re: A custom openGL Icons for TD/riggers (SI-2014+ only)

2013-06-21 Thread Ahmidou Lyazidi
Unfortunatly we don't have 2014 at work, and I'm on win7 at home, but you
can get the sources here:
https://bitbucket.org/ahmidou_lyazidi/al_icons/src

About the benefits, well not that much :)
I was frustrated by the null's icons and the fact that you can't rotate
them, so when the custom primitive came out,
that was an occasion to play with them. Actually I was excpecting a better
performance... but that still OK
The two things I see is it's typed as an Icon, so it's easier and more
robust to filter and you can't accidentaly edit them.


---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/21 Alan Fregtman alan.fregt...@gmail.com

 Any chance for Linux support?

 Also, what do you see as the benefits to OpenGL icons over say,
 curve-based ones?



 On Fri, Jun 21, 2013 at 9:12 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 Hi gang,
 I was missing this feature since a long time so I gave it a go
 This plugin use a json file as definition so you can add as many shapes
 as you want.

 things to know:
 -It have SRT offset and size parameters, and currently support only one
 closed curve per icon.
 -The icon.json file must be in the same directory than the dll (in the
 plugin folder), and the definition is a flat array of formatted like
 this [x0,x1,x2...,y0,y1,y2...,z0,z1,z2...].
 -Performance wise, a quick benchmark showed that it's ~7% slower than a
 curve equivalent, but the good thing is that it has it's own type (Icon)
 and can be filtered .
 -The primitive is located in the createprimitive menu

 -You need to install this: http://www.microsoft
 .com/en-us/download/details.aspx?id=30679
 -It's not tested that much, use it at you own risk!!!


 Download: 
 AL_Iconshttp://www.si-community.com/community/download/file.php?id=2981

 Cheers
 A.
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com