Re: Bizarre jump in character animation when rendering

2016-01-07 Thread Mirko Jankovic
I've run into flipping and twitching couple times, mostly legs and
forehand. Also I had twitching in chest that happens if rendering was done
in background and I turn on constrain compensation while working in
softimage. It shouldn't had anything to do with it but after some testing
it proved to be the cause.
Anyway for a while now I'm all into cache to alembic and then render.
Usuly this is what I do:

1. Scene for look dev, export rigged and ready character to emdl, and I
also export material library for each character as well
2. Animate referenced model and then export alembic cache
3. Import alembic into lighting scene or assembly, import character
material library and I create simple one button script to apply materials
bac to alembic cached character. And that is it.

there are probably even better methods but this one is kinda straight
forward and I didn't had issue with it.
I was planing to hire someone and fund development of an Softimage alembic
manager to have small nice GUI, load alembic and materials and apply all
and similar useful things, but funding for project that I planned to use it
was  a bit short so that idea is waiting better times :)
Plan is to release it to be free as well after once it is created but again
have to postpone that.

On Thu, Jan 7, 2016 at 4:57 PM, Sandy Sutherland 
wrote:

> Long ago, I adopted the method of creating different 'models' for assets.
> One of them being a render version.  Always cached out, then apply cache to
> render model and render scene.  Too many issues can pop up with rigs on a
> farm.  Any pipeline I have been involved in setting up since then, has a
> caching section firmly entrenched!
>
> S.
>
> On Thu, Jan 7, 2016 at 3:49 PM, Matt Morris  wrote:
>
>> Don't have any answers for solving the gear issue, other than to say I've
>> faced that too and had to cache out the geo to render. Deformers works as
>> well as you've found.
>>
>>
>>
>> On 7 January 2016 at 15:45, Christopher McCabe <
>> christopher.mccabe...@gmail.com> wrote:
>>
>>> Hey Mirko,
>>>
>>> Can you talk more about the controller issue in Gear? We just started
>>> using it and found the same popping issue. Everything is fine in the view
>>> port, but gear goes crazy on the farm. We ended up plotting the deformers
>>> to get the job out. But would like to know where to focus my energy on
>>> trying to fix this issue. I found it was mostly prominent in the leg
>>> components.
>>>
>>> I also came across a cycle dependency error when trying to rig custom
>>> sub components. I found this on several characters that I have completed
>>> with Gear. So it is consistent.
>>>
>>> If anyone could chime in it would be very helpful.
>>>
>>> Thanks,
>>>
>>> On Wed, Jan 6, 2016 at 4:57 AM, Morten Bartholdy 
>>> wrote:
>>>
 No, they are very simple manual rigs.



 Morten


 Den 6. januar 2016 kl. 10:51 skrev Mirko Jankovic <
 mirkoj.anima...@gmail.com>:

 Are characters by any chance rigged with GEAR?

 On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy < x...@colorshopvfx.dk
 > wrote:

 I have a number of referenced characters which are animated using clips
 in the animation mixer. It has been a very smooth proces, but in one shot
 on one character I get a weird jump on a couple of controllers at a
 particular frame when rendering on the farm. Done it twice now with jump at
 the same frame. It is in the middle of an action clip, so no cut or mixing
 going on and a hardware capture is smooth.


 Could this be some dirty delta info perhaps, and how do I clean it up
 if that is the case?


 Only thing I have not tried yet is rendering the whole sequence on one
 computer - kind of slow, so that would be last resort, and I would really
 like to know what might cause it.



 Morten






>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>


Re: Bizarre jump in character animation when rendering

2016-01-07 Thread Sandy Sutherland
Long ago, I adopted the method of creating different 'models' for assets.
One of them being a render version.  Always cached out, then apply cache to
render model and render scene.  Too many issues can pop up with rigs on a
farm.  Any pipeline I have been involved in setting up since then, has a
caching section firmly entrenched!

S.

On Thu, Jan 7, 2016 at 3:49 PM, Matt Morris  wrote:

> Don't have any answers for solving the gear issue, other than to say I've
> faced that too and had to cache out the geo to render. Deformers works as
> well as you've found.
>
>
>
> On 7 January 2016 at 15:45, Christopher McCabe <
> christopher.mccabe...@gmail.com> wrote:
>
>> Hey Mirko,
>>
>> Can you talk more about the controller issue in Gear? We just started
>> using it and found the same popping issue. Everything is fine in the view
>> port, but gear goes crazy on the farm. We ended up plotting the deformers
>> to get the job out. But would like to know where to focus my energy on
>> trying to fix this issue. I found it was mostly prominent in the leg
>> components.
>>
>> I also came across a cycle dependency error when trying to rig custom sub
>> components. I found this on several characters that I have completed with
>> Gear. So it is consistent.
>>
>> If anyone could chime in it would be very helpful.
>>
>> Thanks,
>>
>> On Wed, Jan 6, 2016 at 4:57 AM, Morten Bartholdy 
>> wrote:
>>
>>> No, they are very simple manual rigs.
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>> Den 6. januar 2016 kl. 10:51 skrev Mirko Jankovic <
>>> mirkoj.anima...@gmail.com>:
>>>
>>> Are characters by any chance rigged with GEAR?
>>>
>>> On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy < x...@colorshopvfx.dk
>>> > wrote:
>>>
>>> I have a number of referenced characters which are animated using clips
>>> in the animation mixer. It has been a very smooth proces, but in one shot
>>> on one character I get a weird jump on a couple of controllers at a
>>> particular frame when rendering on the farm. Done it twice now with jump at
>>> the same frame. It is in the middle of an action clip, so no cut or mixing
>>> going on and a hardware capture is smooth.
>>>
>>>
>>> Could this be some dirty delta info perhaps, and how do I clean it up if
>>> that is the case?
>>>
>>>
>>> Only thing I have not tried yet is rendering the whole sequence on one
>>> computer - kind of slow, so that would be last resort, and I would really
>>> like to know what might cause it.
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>
>
> --
> www.matinai.com
>


RE: Bizarre jump in character animation when rendering

2016-01-07 Thread Angus Davidson
A suitable caching process is a god send with students as well.

From: Sandy Sutherland [mailto:sandy.mailli...@gmail.com]
Sent: 07 January 2016 05:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: Bizarre jump in character animation when rendering

Long ago, I adopted the method of creating different 'models' for assets.  One 
of them being a render version.  Always cached out, then apply cache to render 
model and render scene.  Too many issues can pop up with rigs on a farm.  Any 
pipeline I have been involved in setting up since then, has a caching section 
firmly entrenched!

S.

On Thu, Jan 7, 2016 at 3:49 PM, Matt Morris 
<matt...@gmail.com<mailto:matt...@gmail.com>> wrote:
Don't have any answers for solving the gear issue, other than to say I've faced 
that too and had to cache out the geo to render. Deformers works as well as 
you've found.



On 7 January 2016 at 15:45, Christopher McCabe 
<christopher.mccabe...@gmail.com<mailto:christopher.mccabe...@gmail.com>> wrote:
Hey Mirko,
Can you talk more about the controller issue in Gear? We just started using it 
and found the same popping issue. Everything is fine in the view port, but gear 
goes crazy on the farm. We ended up plotting the deformers to get the job out. 
But would like to know where to focus my energy on trying to fix this issue. I 
found it was mostly prominent in the leg components.
I also came across a cycle dependency error when trying to rig custom sub 
components. I found this on several characters that I have completed with Gear. 
So it is consistent.
If anyone could chime in it would be very helpful.
Thanks,

On Wed, Jan 6, 2016 at 4:57 AM, Morten Bartholdy 
<x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk>> wrote:

No, they are very simple manual rigs.



Morten

Den 6. januar 2016 kl. 10:51 skrev Mirko Jankovic 
<mirkoj.anima...@gmail.com<mailto:mirkoj.anima...@gmail.com>>:
Are characters by any chance rigged with GEAR?

On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy < 
x...@colorshopvfx.dk<mailto:x...@colorshopvfx.dk> > wrote:

I have a number of referenced characters which are animated using clips in the 
animation mixer. It has been a very smooth proces, but in one shot on one 
character I get a weird jump on a couple of controllers at a particular frame 
when rendering on the farm. Done it twice now with jump at the same frame. It 
is in the middle of an action clip, so no cut or mixing going on and a hardware 
capture is smooth.



Could this be some dirty delta info perhaps, and how do I clean it up if that 
is the case?



Only thing I have not tried yet is rendering the whole sequence on one computer 
- kind of slow, so that would be last resort, and I would really like to know 
what might cause it.





Morten










--
www.matinai.com<http://www.matinai.com>


 

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Re: Bizarre jump in character animation when rendering

2016-01-06 Thread Morten Bartholdy
No, they are very simple manual rigs.

Morten


Den 6. januar 2016 kl. 10:51 skrev Mirko Jankovic
:

> Are characters by any chance rigged with GEAR?
> 
> On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy < x...@colorshopvfx.dk
>  > wrote:
> > I have a number of referenced characters which are animated using clips in
> > the animation mixer. It has been a very smooth proces, but in one shot on
> > one character I get a weird jump on a couple of controllers at a particular
> > frame when rendering on the farm. Done it twice now with jump at the same
> > frame. It is in the middle of an action clip, so no cut or mixing going on
> > and a hardware capture is smooth.
> > 
> > Could this be some dirty delta info perhaps, and how do I clean it up if
> > that is the case?
> > 
> > Only thing I have not tried yet is rendering the whole sequence on one
> > computer - kind of slow, so that would be last resort, and I would really
> > like to know what might cause it.
> > 
> > 
> > Morten
> > 
> > 


RE: Bizarre jump in character animation when rendering

2016-01-06 Thread Oz Adi
I had a few characters rigged with Gear, that played nice in viewport, but when 
rendering on certain frames, some controllers went crazy, then on the next 
frame it seemed
To be fine..
It was random, and happened only during render (on a single machine), 
everything was fine in the viewport.

My solution was to bake the meshes that are affected by the crazy controllers 
to Alembic,  then it rendered exactly as it
played in vewport.


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: יום ד 06 ינואר 2016 11:47
To: softimage@listproc.autodesk.com
Subject: Bizarre jump in character animation when rendering


I have a number of referenced characters which are animated using clips in the 
animation mixer. It has been a very smooth proces, but in one shot on one 
character I get a weird jump on a couple of controllers at a particular frame 
when rendering on the farm. Done it twice now with jump at the same frame. It 
is in the middle of an action clip, so no cut or mixing going on and a hardware 
capture is smooth.



Could this be some dirty delta info perhaps, and how do I clean it up if that 
is the case?



Only thing I have not tried yet is rendering the whole sequence on one computer 
- kind of slow, so that would be last resort, and I would really like to know 
what might cause it.





Morten





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Bizarre jump in character animation when rendering

2016-01-06 Thread Morten Bartholdy
I have a number of referenced characters which are animated using clips in
the animation mixer. It has been a very smooth proces, but in one shot on
one character I get a weird jump on a couple of controllers at a particular
frame when rendering on the farm. Done it twice now with jump at the same
frame. It is in the middle of an action clip, so no cut or mixing going on
and a hardware capture is smooth.

Could this be some dirty delta info perhaps, and how do I clean it up if
that is the case?

Only thing I have not tried yet is rendering the whole sequence on one
computer - kind of slow, so that would be last resort, and I would really
like to know what might cause it.


Morten

Re: Bizarre jump in character animation when rendering

2016-01-06 Thread Mirko Jankovic
Are characters by any chance rigged with GEAR?

On Wed, Jan 6, 2016 at 10:47 AM, Morten Bartholdy 
wrote:

> I have a number of referenced characters which are animated using clips in
> the animation mixer. It has been a very smooth proces, but in one shot on
> one character I get a weird jump on a couple of controllers at a particular
> frame when rendering on the farm. Done it twice now with jump at the same
> frame. It is in the middle of an action clip, so no cut or mixing going on
> and a hardware capture is smooth.
>
>
> Could this be some dirty delta info perhaps, and how do I clean it up if
> that is the case?
>
>
> Only thing I have not tried yet is rendering the whole sequence on one
> computer - kind of slow, so that would be last resort, and I would really
> like to know what might cause it.
>
>
>
> Morten
>
>
>
>