RE: Maya - What were they thinking 3 - pivots
What you mention here resonates well with my findings so far. Even a lot of the tools and functionality I see implemented from Softimage in later versions of Maya tend to be Mayarized, ie. packaged up in the nonsensical way of having to open several windows from submenus to submenus, instead of the direct context sensitive way we know it from Softimage. I guess this is in order to not break the workflow the large Maya userbase is accustomed to, but it provides a poor UI experience. After 2+ months of Maya transition I think I have only found one feature where I think Maya shines: Inserting edgeloops + to some degree the way the Arnold RenderView is implemented. The rest is pure rubbish. Granted, I have not delved far into modeling yet, and from what I read it is quite strong, but that remains to be found out. Not a happy camper - Morten > Den 9. oktober 2017 klokken 13:32 skrev Brent McPherson > : > > > That is definitely part of the problem. > > Existing customers become accustomed to the multi-step workflows (many which > have been there from the beginning) and so these basic workflow issues don't > tend to get logged or mentioned but they are more obvious to customers > migrating from another software package. > > When I worked in Maya modeling we definitely paid attention to the > small-annoying-things-to-fix-in-maya and the ideas-for-maya forums and would > address items that aligned with our goals for a particular release. > > https://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum > https://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum > -- > Brent > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy > Sent: 09 October 2017 11:59 > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=UFigILe-df1wqnzGj84aTEiN_Sft6gzmozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e= > > Subject: RE: Maya - What were they thinking 3 - pivots > > Well I think there is no doubt Maya was groundbreaking at the time, and given > that the Sumatra team was delayed by the Digital Studio efforts, Maya was the > new software chosen by a ripe market. It is just sad to see how bad Maya > still is so many years on, compared to the smooth workflow in XSI. > > I have our Maya people proudly showing me absolutely lame unintuitive > multistep workflow solutions to really simple tasks which would take one > click, or a hotkey, interaction and be done in Softimage. It is mindboggling > that professional developers have come up with so many counterproductive > workflows, but I guess it is testiment to the genius of the Softimage core > dev team. > > Morten > > > > > > Den 6. oktober 2017 klokken 17:09 skrev Steven Caron : > > > > > > I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane > > or a 'Softimage man'. > > > > :P > > > > > > *written with my thumbs > > > > > > On Oct 6, 2017 7:45 AM, "Morten Bartholdy" wrote: > > > > Being a former Softimage man, I'd peg you as at least a lot(!) more > > rational and logical than the other species of software dev's ;) > > > > Morten > > > > > > > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson < > > brent.mcpher...@autodesk.com>: > > > > > > > > > Huh? Where did you get the impression I'm sane! :-O > > > > > > -Original Message- > > > From: softimage-boun...@listproc.autodesk.com > > > [mailto:softimage-bounces@ > > listproc.autodesk.com] On Behalf Of Morten Bartholdy > > > Sent: 06 October 2017 13:05 > > > To: Official Softimage Users Mailing List. > > > https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e= > > > . > > com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_ > > xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=Gm > > X_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ > > ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00& > > e= < sof
RE: Maya - What were they thinking 3 - pivots
That is definitely part of the problem. Existing customers become accustomed to the multi-step workflows (many which have been there from the beginning) and so these basic workflow issues don't tend to get logged or mentioned but they are more obvious to customers migrating from another software package. When I worked in Maya modeling we definitely paid attention to the small-annoying-things-to-fix-in-maya and the ideas-for-maya forums and would address items that aligned with our goals for a particular release. https://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum https://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum -- Brent -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: 09 October 2017 11:59 To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=UFigILe-df1wqnzGj84aTEiN_Sft6gzmozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e= Subject: RE: Maya - What were they thinking 3 - pivots Well I think there is no doubt Maya was groundbreaking at the time, and given that the Sumatra team was delayed by the Digital Studio efforts, Maya was the new software chosen by a ripe market. It is just sad to see how bad Maya still is so many years on, compared to the smooth workflow in XSI. I have our Maya people proudly showing me absolutely lame unintuitive multistep workflow solutions to really simple tasks which would take one click, or a hotkey, interaction and be done in Softimage. It is mindboggling that professional developers have come up with so many counterproductive workflows, but I guess it is testiment to the genius of the Softimage core dev team. Morten > Den 6. oktober 2017 klokken 17:09 skrev Steven Caron : > > > I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane > or a 'Softimage man'. > > :P > > > *written with my thumbs > > > On Oct 6, 2017 7:45 AM, "Morten Bartholdy" wrote: > > Being a former Softimage man, I'd peg you as at least a lot(!) more > rational and logical than the other species of software dev's ;) > > Morten > > > > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson < > brent.mcpher...@autodesk.com>: > > > > > > Huh? Where did you get the impression I'm sane! :-O > > > > -Original Message- > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-bounces@ > listproc.autodesk.com] On Behalf Of Morten Bartholdy > > Sent: 06 October 2017 13:05 > > To: Official Softimage Users Mailing List. > > https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e= > > . > com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_ > xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=Gm > X_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ > ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00& > e= < softimage@listproc.autodesk.com> > > Subject: RE: Maya - What were they thinking 3 - pivots > > > > Thank you Brent. It is good to hear at least one sane person is > > working > on Maya development ;) > > > > Morten > > > > > > > > > > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson < > brent.mcpher...@autodesk.com>: > > > > > > > > > I added bake pivot as it was frequently requested by Softimage users. > > > ;-) > > > > > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel script in the Maya runtime directory. > > > > > > Internally it just calls the move/rotate commands with the > > > -preserveChildPosition and -preserveGeometryPosition flags. (after > > > figuring out the desired orientation and position) > > > -- > > > Brent > > > > > > From: softimage-boun...@listproc.autodesk.com > > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of > > > Ponthieux, Joseph G. (LARC-E1A)[LITES II] > > > Sent: 05 October 2017 14:42 > > > To: softimage@listproc.autodesk.com > > > Subject: Maya - What were they thinking
RE: Maya - What were they thinking 3 - pivots
Well I think there is no doubt Maya was groundbreaking at the time, and given that the Sumatra team was delayed by the Digital Studio efforts, Maya was the new software chosen by a ripe market. It is just sad to see how bad Maya still is so many years on, compared to the smooth workflow in XSI. I have our Maya people proudly showing me absolutely lame unintuitive multistep workflow solutions to really simple tasks which would take one click, or a hotkey, interaction and be done in Softimage. It is mindboggling that professional developers have come up with so many counterproductive workflows, but I guess it is testiment to the genius of the Softimage core dev team. Morten > Den 6. oktober 2017 klokken 17:09 skrev Steven Caron : > > > I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a > 'Softimage man'. > > :P > > > *written with my thumbs > > > On Oct 6, 2017 7:45 AM, "Morten Bartholdy" wrote: > > Being a former Softimage man, I'd peg you as at least a lot(!) more > rational and logical than the other species of software dev's ;) > > Morten > > > > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson < > brent.mcpher...@autodesk.com>: > > > > > > Huh? Where did you get the impression I'm sane! :-O > > > > -Original Message- > > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] On Behalf Of Morten Bartholdy > > Sent: 06 October 2017 13:05 > > To: Official Softimage Users Mailing List. > > https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e= > > . > com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_ > xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_ > 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ > ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= < > softimage@listproc.autodesk.com> > > Subject: RE: Maya - What were they thinking 3 - pivots > > > > Thank you Brent. It is good to hear at least one sane person is working > on Maya development ;) > > > > Morten > > > > > > > > > > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson < > brent.mcpher...@autodesk.com>: > > > > > > > > > I added bake pivot as it was frequently requested by Softimage users. > > > ;-) > > > > > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel script in the Maya runtime directory. > > > > > > Internally it just calls the move/rotate commands with the > > > -preserveChildPosition and -preserveGeometryPosition flags. (after > > > figuring out the desired orientation and position) > > > -- > > > Brent > > > > > > From: softimage-boun...@listproc.autodesk.com > > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of > > > Ponthieux, Joseph G. (LARC-E1A)[LITES II] > > > Sent: 05 October 2017 14:42 > > > To: softimage@listproc.autodesk.com > > > Subject: Maya - What were they thinking 3 - pivots > > > > > > Hey, > > > > > > Given the recent discussion on Maya transforms, and my prior comments > on the subject, I thought I would post this here since I think most > Softimage folks will find it useful. > > > > > > I've been attempting to acclimate to Maya again after a long time away > from it and as a result of some recent projects that I had that felt were > better suited to Maya. In the process I've discovered a few things that > have changed or been added in recent version. One discovery in particular I > think most former SI users will find useful is Bake Pivot. > > > > > > It appears that the command Bake Pivot was added somewhere during > version 2016, and evolved a bit between extension 1 and extension 2 of that > version. In its current incarnation in 2017 and 2018 it appears to function > in a way that will permit you the ability to edit the pivots to get a > result similar to what you were getting in Softimage. To use it: > > > > > > > > > Create an object > > > Hit the Insert key > > > Modify your pivot as desired in both position and orientation (do not > > > exit the pivot editing before baking) Execute Modify>Bake Pi
RE: Maya - What were they thinking 3 - pivots
And excuse my grammar... *written with my thumbs On Oct 6, 2017 9:49 AM, "Steven Caron" wrote: And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies. Thanks again Brent! *written with my thumbs On Oct 6, 2017 8:30 AM, "Brent McPherson" wrote: Damn! I've been outed. Yes, I was part of the team that worked on Maya 1.0 before moving to Softimage. I was a big proponent of embedded scripting languages and pushed really hard for the product to be built around an embedded language. I also worked a lot on the core architecture and OpenGL drawing/selection aspects of Maya but left very soon after 1.0 shipped. At Softimage I got to re-invent myself and do a lot more user facing features as well as dabble in just about every part of the product which was great fun. Also, the passion from the community was a really big part of the whole Softimage experience. -- Brent -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya - What were they thinking 3 - pivots
And I think you're experience on both is valuable. I outed you to avoid the 'us vs them' replies. Thanks again Brent! *written with my thumbs On Oct 6, 2017 8:30 AM, "Brent McPherson" wrote: Damn! I've been outed. Yes, I was part of the team that worked on Maya 1.0 before moving to Softimage. I was a big proponent of embedded scripting languages and pushed really hard for the product to be built around an embedded language. I also worked a lot on the core architecture and OpenGL drawing/selection aspects of Maya but left very soon after 1.0 shipped. At Softimage I got to re-invent myself and do a lot more user facing features as well as dabble in just about every part of the product which was great fun. Also, the passion from the community was a really big part of the whole Softimage experience. -- Brent -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya - What were they thinking 3 - pivots
Damn! I've been outed. Yes, I was part of the team that worked on Maya 1.0 before moving to Softimage. I was a big proponent of embedded scripting languages and pushed really hard for the product to be built around an embedded language. I also worked a lot on the core architecture and OpenGL drawing/selection aspects of Maya but left very soon after 1.0 shipped. At Softimage I got to re-invent myself and do a lot more user facing features as well as dabble in just about every part of the product which was great fun. Also, the passion from the community was a really big part of the whole Softimage experience. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 06 October 2017 16:09 To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_OKA4Y5RQbzRZ-X6fu_aw5gZ7gbXIARjBF6PQF6iEWQ&s=W3kkcuaoBoDE-BH-d1RIYbadv1wEkB68Lg4pcqeyNHU&e= Subject: RE: Maya - What were they thinking 3 - pivots I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a 'Softimage man'. :P *written with my thumbs On Oct 6, 2017 7:45 AM, "Morten Bartholdy" mailto:x...@colorshopvfx.dk>> wrote: Being a former Softimage man, I'd peg you as at least a lot(!) more rational and logical than the other species of software dev's ;) Morten > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson > mailto:brent.mcpher...@autodesk.com>>: > > > Huh? Where did you get the impression I'm sane! :-O > > -Original Message- > From: > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> > > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] > On Behalf Of Morten Bartholdy > Sent: 06 October 2017 13:05 > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= > mailto:softimage@listproc.autodesk.com>> > Subject: RE: Maya - What were they thinking 3 - pivots > > Thank you Brent. It is good to hear at least one sane person is working on > Maya development ;) > > Morten > > > > > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > > mailto:brent.mcpher...@autodesk.com>>: > > > > > > I added bake pivot as it was frequently requested by Softimage users. > > ;-) > > > > If you want to look behind the curtain it is implemented by the > > bakeCustomToolPivot.mel script in the Maya runtime directory. > > > > Internally it just calls the move/rotate commands with the > > -preserveChildPosition and -preserveGeometryPosition flags. (after > > figuring out the desired orientation and position) > > -- > > Brent > > > > From: > > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> > > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] > > On Behalf Of > > Ponthieux, Joseph G. (LARC-E1A)[LITES II] > > Sent: 05 October 2017 14:42 > > To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> > > Subject: Maya - What were they thinking 3 - pivots > > > > Hey, > > > > Given the recent discussion on Maya transforms, and my prior comments on > > the subject, I thought I would post this here since I think most Softimage > > folks will find it useful. > > > > I've been attempting to acclimate to Maya again after a long time away from > > it and as a result of some recent projects that I had that felt were better > > suited to Maya. In the process I've discovered a few things that have > > changed or been added in recent version. One discovery in particular I > > think most former SI users will find useful is Bake Pivot. > > > > It appears that the command Bake Pivot was added somewhere during version > > 2016, and evolved a bit between extension 1 and extension 2 of that > > version. In its current incarnation in 2017 and 2018 it appears to function > > in a way that will permit you the ability to edit the pivots to get a > > result similar to what you were getting in Softimage. To use
RE: Maya - What were they thinking 3 - pivots
I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a 'Softimage man'. :P *written with my thumbs On Oct 6, 2017 7:45 AM, "Morten Bartholdy" wrote: Being a former Softimage man, I'd peg you as at least a lot(!) more rational and logical than the other species of software dev's ;) Morten > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson < brent.mcpher...@autodesk.com>: > > > Huh? Where did you get the impression I'm sane! :-O > > -Original Message- > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ listproc.autodesk.com] On Behalf Of Morten Bartholdy > Sent: 06 October 2017 13:05 > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e= > . com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_ xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= < softimage@listproc.autodesk.com> > Subject: RE: Maya - What were they thinking 3 - pivots > > Thank you Brent. It is good to hear at least one sane person is working on Maya development ;) > > Morten > > > > > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson < brent.mcpher...@autodesk.com>: > > > > > > I added bake pivot as it was frequently requested by Softimage users. > > ;-) > > > > If you want to look behind the curtain it is implemented by the bakeCustomToolPivot.mel script in the Maya runtime directory. > > > > Internally it just calls the move/rotate commands with the > > -preserveChildPosition and -preserveGeometryPosition flags. (after > > figuring out the desired orientation and position) > > -- > > Brent > > > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of > > Ponthieux, Joseph G. (LARC-E1A)[LITES II] > > Sent: 05 October 2017 14:42 > > To: softimage@listproc.autodesk.com > > Subject: Maya - What were they thinking 3 - pivots > > > > Hey, > > > > Given the recent discussion on Maya transforms, and my prior comments on the subject, I thought I would post this here since I think most Softimage folks will find it useful. > > > > I've been attempting to acclimate to Maya again after a long time away from it and as a result of some recent projects that I had that felt were better suited to Maya. In the process I've discovered a few things that have changed or been added in recent version. One discovery in particular I think most former SI users will find useful is Bake Pivot. > > > > It appears that the command Bake Pivot was added somewhere during version 2016, and evolved a bit between extension 1 and extension 2 of that version. In its current incarnation in 2017 and 2018 it appears to function in a way that will permit you the ability to edit the pivots to get a result similar to what you were getting in Softimage. To use it: > > > > > > Create an object > > Hit the Insert key > > Modify your pivot as desired in both position and orientation (do not > > exit the pivot editing before baking) Execute Modify>Bake Pivot (make > > sure it is Position and Orientation) > > > > > > Once baked, the pivot will now be relative the object much the way you experienced this in XSI. And it seems to inversely modify the transforms so that everything is maintained within Maya space but in a way that will be familiar to anyone with a prior Softimage background. It seems to be doing something very similar to what we used to do in Maya by performing a unparent/freeze/reset/reparent relative the object and a dummy locator at world space. The Bake Pivot apparently performs all the inverse transformations and freeze/reset without the need to unparent. > > > > If you're not on Maya 2016 Ext 2 or later you will still have to deal with pivots in the legacy manner. And I'm still of the mindset to recommend that it is best not to edit pivots in Maya at all if you can avoid it. And least till I better understand what Bake Pivot is really doing... > > > > > > Joey > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. > -- &g
RE: Maya - What were they thinking 3 - pivots
Being a former Softimage man, I'd peg you as at least a lot(!) more rational and logical than the other species of software dev's ;) Morten > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson > : > > > Huh? Where did you get the impression I'm sane! :-O > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy > Sent: 06 October 2017 13:05 > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= > > Subject: RE: Maya - What were they thinking 3 - pivots > > Thank you Brent. It is good to hear at least one sane person is working on > Maya development ;) > > Morten > > > > > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > > : > > > > > > I added bake pivot as it was frequently requested by Softimage users. > > ;-) > > > > If you want to look behind the curtain it is implemented by the > > bakeCustomToolPivot.mel script in the Maya runtime directory. > > > > Internally it just calls the move/rotate commands with the > > -preserveChildPosition and -preserveGeometryPosition flags. (after > > figuring out the desired orientation and position) > > -- > > Brent > > > > From: softimage-boun...@listproc.autodesk.com > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of > > Ponthieux, Joseph G. (LARC-E1A)[LITES II] > > Sent: 05 October 2017 14:42 > > To: softimage@listproc.autodesk.com > > Subject: Maya - What were they thinking 3 - pivots > > > > Hey, > > > > Given the recent discussion on Maya transforms, and my prior comments on > > the subject, I thought I would post this here since I think most Softimage > > folks will find it useful. > > > > I've been attempting to acclimate to Maya again after a long time away from > > it and as a result of some recent projects that I had that felt were better > > suited to Maya. In the process I've discovered a few things that have > > changed or been added in recent version. One discovery in particular I > > think most former SI users will find useful is Bake Pivot. > > > > It appears that the command Bake Pivot was added somewhere during version > > 2016, and evolved a bit between extension 1 and extension 2 of that > > version. In its current incarnation in 2017 and 2018 it appears to function > > in a way that will permit you the ability to edit the pivots to get a > > result similar to what you were getting in Softimage. To use it: > > > > > > Create an object > > Hit the Insert key > > Modify your pivot as desired in both position and orientation (do not > > exit the pivot editing before baking) Execute Modify>Bake Pivot (make > > sure it is Position and Orientation) > > > > > > Once baked, the pivot will now be relative the object much the way you > > experienced this in XSI. And it seems to inversely modify the transforms so > > that everything is maintained within Maya space but in a way that will be > > familiar to anyone with a prior Softimage background. It seems to be doing > > something very similar to what we used to do in Maya by performing a > > unparent/freeze/reset/reparent relative the object and a dummy locator at > > world space. The Bake Pivot apparently performs all the inverse > > transformations and freeze/reset without the need to unparent. > > > > If you're not on Maya 2016 Ext 2 or later you will still have to deal with > > pivots in the legacy manner. And I'm still of the mindset to recommend > > that it is best not to edit pivots in Maya at all if you can avoid it. And > > least till I better understand what Bake Pivot is really doing... > > > > > > Joey > > -- > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > > "unsubscribe" in the subject, and reply to confirm. > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya - What were they thinking 3 - pivots
Huh? Where did you get the impression I'm sane! :-O -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: 06 October 2017 13:05 To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e= Subject: RE: Maya - What were they thinking 3 - pivots Thank you Brent. It is good to hear at least one sane person is working on Maya development ;) Morten > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > : > > > I added bake pivot as it was frequently requested by Softimage users. > ;-) > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel script in the Maya runtime directory. > > Internally it just calls the move/rotate commands with the > -preserveChildPosition and -preserveGeometryPosition flags. (after > figuring out the desired orientation and position) > -- > Brent > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of > Ponthieux, Joseph G. (LARC-E1A)[LITES II] > Sent: 05 October 2017 14:42 > To: softimage@listproc.autodesk.com > Subject: Maya - What were they thinking 3 - pivots > > Hey, > > Given the recent discussion on Maya transforms, and my prior comments on the > subject, I thought I would post this here since I think most Softimage folks > will find it useful. > > I've been attempting to acclimate to Maya again after a long time away from > it and as a result of some recent projects that I had that felt were better > suited to Maya. In the process I've discovered a few things that have changed > or been added in recent version. One discovery in particular I think most > former SI users will find useful is Bake Pivot. > > It appears that the command Bake Pivot was added somewhere during version > 2016, and evolved a bit between extension 1 and extension 2 of that version. > In its current incarnation in 2017 and 2018 it appears to function in a way > that will permit you the ability to edit the pivots to get a result similar > to what you were getting in Softimage. To use it: > > > Create an object > Hit the Insert key > Modify your pivot as desired in both position and orientation (do not > exit the pivot editing before baking) Execute Modify>Bake Pivot (make > sure it is Position and Orientation) > > > Once baked, the pivot will now be relative the object much the way you > experienced this in XSI. And it seems to inversely modify the transforms so > that everything is maintained within Maya space but in a way that will be > familiar to anyone with a prior Softimage background. It seems to be doing > something very similar to what we used to do in Maya by performing a > unparent/freeze/reset/reparent relative the object and a dummy locator at > world space. The Bake Pivot apparently performs all the inverse > transformations and freeze/reset without the need to unparent. > > If you're not on Maya 2016 Ext 2 or later you will still have to deal with > pivots in the legacy manner. And I'm still of the mindset to recommend that > it is best not to edit pivots in Maya at all if you can avoid it. And least > till I better understand what Bake Pivot is really doing... > > > Joey > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya - What were they thinking 3 - pivots
Thank you Brent. It is good to hear at least one sane person is working on Maya development ;) Morten > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson > : > > > I added bake pivot as it was frequently requested by Softimage users. ;-) > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel script in the Maya runtime directory. > > Internally it just calls the move/rotate commands with the > -preserveChildPosition and -preserveGeometryPosition flags. (after figuring > out the desired orientation and position) > -- > Brent > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, > Joseph G. (LARC-E1A)[LITES II] > Sent: 05 October 2017 14:42 > To: softimage@listproc.autodesk.com > Subject: Maya - What were they thinking 3 - pivots > > Hey, > > Given the recent discussion on Maya transforms, and my prior comments on the > subject, I thought I would post this here since I think most Softimage folks > will find it useful. > > I've been attempting to acclimate to Maya again after a long time away from > it and as a result of some recent projects that I had that felt were better > suited to Maya. In the process I've discovered a few things that have changed > or been added in recent version. One discovery in particular I think most > former SI users will find useful is Bake Pivot. > > It appears that the command Bake Pivot was added somewhere during version > 2016, and evolved a bit between extension 1 and extension 2 of that version. > In its current incarnation in 2017 and 2018 it appears to function in a way > that will permit you the ability to edit the pivots to get a result similar > to what you were getting in Softimage. To use it: > > > Create an object > Hit the Insert key > Modify your pivot as desired in both position and orientation (do not exit > the pivot editing before baking) > Execute Modify>Bake Pivot (make sure it is Position and Orientation) > > > Once baked, the pivot will now be relative the object much the way you > experienced this in XSI. And it seems to inversely modify the transforms so > that everything is maintained within Maya space but in a way that will be > familiar to anyone with a prior Softimage background. It seems to be doing > something very similar to what we used to do in Maya by performing a > unparent/freeze/reset/reparent relative the object and a dummy locator at > world space. The Bake Pivot apparently performs all the inverse > transformations and freeze/reset without the need to unparent. > > If you're not on Maya 2016 Ext 2 or later you will still have to deal with > pivots in the legacy manner. And I'm still of the mindset to recommend that > it is best not to edit pivots in Maya at all if you can avoid it. And least > till I better understand what Bake Pivot is really doing... > > > Joey > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Maya - What were they thinking 3 - pivots
Thanks for all the clarification Joey. It is very helpful in the troubled life of learning Maya (Alternative Abreviation for Piece of Shit Software). Morten > Den 5. oktober 2017 klokken 15:41 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" : > > > Hey, > > Given the recent discussion on Maya transforms, and my prior comments on the > subject, I thought I would post this here since I think most Softimage folks > will find it useful. > > I've been attempting to acclimate to Maya again after a long time away from > it and as a result of some recent projects that I had that felt were better > suited to Maya. In the process I've discovered a few things that have changed > or been added in recent version. One discovery in particular I think most > former SI users will find useful is Bake Pivot. > > It appears that the command Bake Pivot was added somewhere during version > 2016, and evolved a bit between extension 1 and extension 2 of that version. > In its current incarnation in 2017 and 2018 it appears to function in a way > that will permit you the ability to edit the pivots to get a result similar > to what you were getting in Softimage. To use it: > > > Create an object > Hit the Insert key > Modify your pivot as desired in both position and orientation (do not exit > the pivot editing before baking) > Execute Modify>Bake Pivot (make sure it is Position and Orientation) > > > Once baked, the pivot will now be relative the object much the way you > experienced this in XSI. And it seems to inversely modify the transforms so > that everything is maintained within Maya space but in a way that will be > familiar to anyone with a prior Softimage background. It seems to be doing > something very similar to what we used to do in Maya by performing a > unparent/freeze/reset/reparent relative the object and a dummy locator at > world space. The Bake Pivot apparently performs all the inverse > transformations and freeze/reset without the need to unparent. > > If you're not on Maya 2016 Ext 2 or later you will still have to deal with > pivots in the legacy manner. And I'm still of the mindset to recommend that > it is best not to edit pivots in Maya at all if you can avoid it. And least > till I better understand what Bake Pivot is really doing... > > > Joey > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya - What were they thinking 3 - pivots
No, it is pretty much the same thing as what was done in Soft. Modify the transform and then apply the opposite transform onto the geometry (or child transforms) to keep everything at the same position. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: 05 October 2017 18:39 To: softimage@listproc.autodesk.com Subject: RE: Maya - What were they thinking 3 - pivots Brent, Given Maya's inherently awkward way of dealing with transforms, this was very well done! Thanks! So far I've been unable to detect any resulting position or orientation differences between setting Center live in Softimage and baking the pivot in Maya under like circumstances. Are you aware of any differences or caveats that would affect its use or at least not maintain a result similar to SI? Joey From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, October 05, 2017 9:54 AM To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nZR5PQ3OaZ4YQ75dv58gaI81qRqQQEo9yYXP_TjUxfo&s=YzhPLX11CqXYNNfpwgINfzrXBR7i1zhtcHfpHOiUUZk&e= mailto:softimage@listproc.autodesk.com>> Subject: RE: Maya - What were they thinking 3 - pivots I added bake pivot as it was frequently requested by Softimage users. ;-) If you want to look behind the curtain it is implemented by the bakeCustomToolPivot.mel script in the Maya runtime directory. Internally it just calls the move/rotate commands with the -preserveChildPosition and -preserveGeometryPosition flags. (after figuring out the desired orientation and position) -- Brent From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: 05 October 2017 14:42 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Maya - What were they thinking 3 - pivots Hey, Given the recent discussion on Maya transforms, and my prior comments on the subject, I thought I would post this here since I think most Softimage folks will find it useful. I've been attempting to acclimate to Maya again after a long time away from it and as a result of some recent projects that I had that felt were better suited to Maya. In the process I've discovered a few things that have changed or been added in recent version. One discovery in particular I think most former SI users will find useful is Bake Pivot. It appears that the command Bake Pivot was added somewhere during version 2016, and evolved a bit between extension 1 and extension 2 of that version. In its current incarnation in 2017 and 2018 it appears to function in a way that will permit you the ability to edit the pivots to get a result similar to what you were getting in Softimage. To use it: Create an object Hit the Insert key Modify your pivot as desired in both position and orientation (do not exit the pivot editing before baking) Execute Modify>Bake Pivot (make sure it is Position and Orientation) Once baked, the pivot will now be relative the object much the way you experienced this in XSI. And it seems to inversely modify the transforms so that everything is maintained within Maya space but in a way that will be familiar to anyone with a prior Softimage background. It seems to be doing something very similar to what we used to do in Maya by performing a unparent/freeze/reset/reparent relative the object and a dummy locator at world space. The Bake Pivot apparently performs all the inverse transformations and freeze/reset without the need to unparent. If you're not on Maya 2016 Ext 2 or later you will still have to deal with pivots in the legacy manner. And I'm still of the mindset to recommend that it is best not to edit pivots in Maya at all if you can avoid it. And least till I better understand what Bake Pivot is really doing... Joey -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya - What were they thinking 3 - pivots
Thank you Brent! *written with my thumbs On Oct 5, 2017 6:54 AM, "Brent McPherson" wrote: > I added bake pivot as it was frequently requested by Softimage users. ;-) > > > > If you want to look behind the curtain it is implemented by the > bakeCustomToolPivot.mel script in the Maya runtime directory. > > > > Internally it just calls the move/rotate commands with the > -preserveChildPosition and -preserveGeometryPosition flags. (after figuring > out the desired orientation and position) > > -- > > Brent > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph G. > (LARC-E1A)[LITES II] > *Sent:* 05 October 2017 14:42 > *To:* softimage@listproc.autodesk.com > *Subject:* Maya - What were they thinking 3 - pivots > > > > Hey, > > > > Given the recent discussion on Maya transforms, and my prior comments on > the subject, I thought I would post this here since I think most Softimage > folks will find it useful. > > > > I’ve been attempting to acclimate to Maya again after a long time away > from it and as a result of some recent projects that I had that felt were > better suited to Maya. In the process I’ve discovered a few things that > have changed or been added in recent version. One discovery in particular I > think most former SI users will find useful is Bake Pivot. > > > > It appears that the command Bake Pivot was added somewhere during version > 2016, and evolved a bit between extension 1 and extension 2 of that > version. In its current incarnation in 2017 and 2018 it appears to function > in a way that will permit you the ability to edit the pivots to get a > result similar to what you were getting in Softimage. To use it: > > > > > > Create an object > > Hit the Insert key > > Modify your pivot as desired in both position and orientation (do not exit > the pivot editing before baking) > > Execute Modify>Bake Pivot (make sure it is Position and Orientation) > > > > > > Once baked, the pivot will now be relative the object much the way you > experienced this in XSI. And it seems to inversely modify the transforms so > that everything is maintained within Maya space but in a way that will be > familiar to anyone with a prior Softimage background. It seems to be doing > something very similar to what we used to do in Maya by performing a > unparent/freeze/reset/reparent relative the object and a dummy locator at > world space. The Bake Pivot apparently performs all the inverse > transformations and freeze/reset without the need to unparent. > > > > If you’re not on Maya 2016 Ext 2 or later you will still have to deal with > pivots in the legacy manner. And I’m still of the mindset to recommend > that it is best not to edit pivots in Maya at all if you can avoid it. And > least till I better understand what Bake Pivot is really doing… > > > > > > Joey > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya - What were they thinking 3 - pivots
Brent, Given Maya's inherently awkward way of dealing with transforms, this was very well done! Thanks! So far I've been unable to detect any resulting position or orientation differences between setting Center live in Softimage and baking the pivot in Maya under like circumstances. Are you aware of any differences or caveats that would affect its use or at least not maintain a result similar to SI? Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson Sent: Thursday, October 05, 2017 9:54 AM To: Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=06Hmoh3WyFJ2198eqo_UaLyT3ZMiL4zfvG13CFOGzjI&s=6IW36Y4_XkyqKrDhZ40X17YynNSXAnaERExxfNq4BIE&e= Subject: RE: Maya - What were they thinking 3 - pivots I added bake pivot as it was frequently requested by Softimage users. ;-) If you want to look behind the curtain it is implemented by the bakeCustomToolPivot.mel script in the Maya runtime directory. Internally it just calls the move/rotate commands with the -preserveChildPosition and -preserveGeometryPosition flags. (after figuring out the desired orientation and position) -- Brent From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: 05 October 2017 14:42 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Maya - What were they thinking 3 - pivots Hey, Given the recent discussion on Maya transforms, and my prior comments on the subject, I thought I would post this here since I think most Softimage folks will find it useful. I've been attempting to acclimate to Maya again after a long time away from it and as a result of some recent projects that I had that felt were better suited to Maya. In the process I've discovered a few things that have changed or been added in recent version. One discovery in particular I think most former SI users will find useful is Bake Pivot. It appears that the command Bake Pivot was added somewhere during version 2016, and evolved a bit between extension 1 and extension 2 of that version. In its current incarnation in 2017 and 2018 it appears to function in a way that will permit you the ability to edit the pivots to get a result similar to what you were getting in Softimage. To use it: Create an object Hit the Insert key Modify your pivot as desired in both position and orientation (do not exit the pivot editing before baking) Execute Modify>Bake Pivot (make sure it is Position and Orientation) Once baked, the pivot will now be relative the object much the way you experienced this in XSI. And it seems to inversely modify the transforms so that everything is maintained within Maya space but in a way that will be familiar to anyone with a prior Softimage background. It seems to be doing something very similar to what we used to do in Maya by performing a unparent/freeze/reset/reparent relative the object and a dummy locator at world space. The Bake Pivot apparently performs all the inverse transformations and freeze/reset without the need to unparent. If you're not on Maya 2016 Ext 2 or later you will still have to deal with pivots in the legacy manner. And I'm still of the mindset to recommend that it is best not to edit pivots in Maya at all if you can avoid it. And least till I better understand what Bake Pivot is really doing... Joey -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Maya - What were they thinking 3 - pivots
I added bake pivot as it was frequently requested by Softimage users. ;-) If you want to look behind the curtain it is implemented by the bakeCustomToolPivot.mel script in the Maya runtime directory. Internally it just calls the move/rotate commands with the -preserveChildPosition and -preserveGeometryPosition flags. (after figuring out the desired orientation and position) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: 05 October 2017 14:42 To: softimage@listproc.autodesk.com Subject: Maya - What were they thinking 3 - pivots Hey, Given the recent discussion on Maya transforms, and my prior comments on the subject, I thought I would post this here since I think most Softimage folks will find it useful. I've been attempting to acclimate to Maya again after a long time away from it and as a result of some recent projects that I had that felt were better suited to Maya. In the process I've discovered a few things that have changed or been added in recent version. One discovery in particular I think most former SI users will find useful is Bake Pivot. It appears that the command Bake Pivot was added somewhere during version 2016, and evolved a bit between extension 1 and extension 2 of that version. In its current incarnation in 2017 and 2018 it appears to function in a way that will permit you the ability to edit the pivots to get a result similar to what you were getting in Softimage. To use it: Create an object Hit the Insert key Modify your pivot as desired in both position and orientation (do not exit the pivot editing before baking) Execute Modify>Bake Pivot (make sure it is Position and Orientation) Once baked, the pivot will now be relative the object much the way you experienced this in XSI. And it seems to inversely modify the transforms so that everything is maintained within Maya space but in a way that will be familiar to anyone with a prior Softimage background. It seems to be doing something very similar to what we used to do in Maya by performing a unparent/freeze/reset/reparent relative the object and a dummy locator at world space. The Bake Pivot apparently performs all the inverse transformations and freeze/reset without the need to unparent. If you're not on Maya 2016 Ext 2 or later you will still have to deal with pivots in the legacy manner. And I'm still of the mindset to recommend that it is best not to edit pivots in Maya at all if you can avoid it. And least till I better understand what Bake Pivot is really doing... Joey -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Maya - What were they thinking 3 - pivots
Hey, Given the recent discussion on Maya transforms, and my prior comments on the subject, I thought I would post this here since I think most Softimage folks will find it useful. I've been attempting to acclimate to Maya again after a long time away from it and as a result of some recent projects that I had that felt were better suited to Maya. In the process I've discovered a few things that have changed or been added in recent version. One discovery in particular I think most former SI users will find useful is Bake Pivot. It appears that the command Bake Pivot was added somewhere during version 2016, and evolved a bit between extension 1 and extension 2 of that version. In its current incarnation in 2017 and 2018 it appears to function in a way that will permit you the ability to edit the pivots to get a result similar to what you were getting in Softimage. To use it: Create an object Hit the Insert key Modify your pivot as desired in both position and orientation (do not exit the pivot editing before baking) Execute Modify>Bake Pivot (make sure it is Position and Orientation) Once baked, the pivot will now be relative the object much the way you experienced this in XSI. And it seems to inversely modify the transforms so that everything is maintained within Maya space but in a way that will be familiar to anyone with a prior Softimage background. It seems to be doing something very similar to what we used to do in Maya by performing a unparent/freeze/reset/reparent relative the object and a dummy locator at world space. The Bake Pivot apparently performs all the inverse transformations and freeze/reset without the need to unparent. If you're not on Maya 2016 Ext 2 or later you will still have to deal with pivots in the legacy manner. And I'm still of the mindset to recommend that it is best not to edit pivots in Maya at all if you can avoid it. And least till I better understand what Bake Pivot is really doing... Joey -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.