RE: Maya - What were they thinking 3 - pivots

2017-10-10 Thread Morten Bartholdy
What you mention here resonates well with my findings so far. Even a lot of the 
tools and functionality I see implemented from Softimage in later versions of 
Maya tend to be Mayarized, ie. packaged up in the nonsensical way of having to 
open several windows from submenus to submenus, instead of the direct context 
sensitive way we know it from Softimage. I guess this is in order to not break 
the workflow the large Maya userbase is accustomed to, but it provides a poor 
UI experience.

After 2+ months of Maya transition I think I have only found one feature where 
I think Maya shines: Inserting edgeloops + to some degree the way the Arnold 
RenderView is implemented. The rest is pure rubbish. Granted, I have not delved 
far into modeling yet, and from what I read it is quite strong, but that 
remains to be found out.

Not a happy camper -
Morten




> Den 9. oktober 2017 klokken 13:32 skrev Brent McPherson 
> :
> 
> 
> That is definitely part of the problem.
> 
> Existing customers become accustomed to the multi-step workflows (many which 
> have been there from the beginning) and so these basic workflow issues don't 
> tend to get logged or mentioned but they are more obvious to customers 
> migrating from another software package.
> 
> When I worked in Maya modeling we definitely paid attention to the 
> small-annoying-things-to-fix-in-maya and the ideas-for-maya forums and would 
> address items that aligned with our goals for a particular release.
> 
> https://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum
> https://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum
> --
> Brent
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
> Sent: 09 October 2017 11:59
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=UFigILe-df1wqnzGj84aTEiN_Sft6gzmozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e=
>  
> Subject: RE: Maya - What were they thinking 3 - pivots
> 
> Well I think there is no doubt Maya was groundbreaking at the time, and given 
> that the Sumatra team was delayed by the Digital Studio efforts, Maya was the 
> new software chosen by a ripe market. It is just sad to see how bad Maya 
> still is so many years on, compared to the smooth workflow in XSI.
> 
> I have our Maya people proudly showing me absolutely lame unintuitive 
> multistep workflow solutions to really simple tasks which would take one 
> click, or a hotkey, interaction and be done in Softimage. It is mindboggling 
> that professional developers have come up with so many counterproductive 
> workflows, but I guess it is testiment to the genius of the Softimage core 
> dev team.
> 
> Morten
> 
> 
> 
> 
> > Den 6. oktober 2017 klokken 17:09 skrev Steven Caron :
> > 
> > 
> > I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane 
> > or a 'Softimage man'.
> > 
> > :P
> > 
> > 
> > *written with my thumbs
> > 
> > 
> > On Oct 6, 2017 7:45 AM, "Morten Bartholdy"  wrote:
> > 
> > Being a former Softimage man, I'd peg you as at least a lot(!) more 
> > rational and logical than the other species of software dev's ;)
> > 
> > Morten
> > 
> > 
> > > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson <
> > brent.mcpher...@autodesk.com>:
> > >
> > >
> > > Huh? Where did you get the impression I'm sane! :-O
> > >
> > > -Original Message-
> > > From: softimage-boun...@listproc.autodesk.com 
> > > [mailto:softimage-bounces@
> > listproc.autodesk.com] On Behalf Of Morten Bartholdy
> > > Sent: 06 October 2017 13:05
> > > To: Official Softimage Users Mailing List. 
> > > https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e=
> > >  .
> > com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_
> > xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=Gm
> > X_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_
> > ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&
> > e=  < sof

RE: Maya - What were they thinking 3 - pivots

2017-10-09 Thread Brent McPherson
That is definitely part of the problem.

Existing customers become accustomed to the multi-step workflows (many which 
have been there from the beginning) and so these basic workflow issues don't 
tend to get logged or mentioned but they are more obvious to customers 
migrating from another software package.

When I worked in Maya modeling we definitely paid attention to the 
small-annoying-things-to-fix-in-maya and the ideas-for-maya forums and would 
address items that aligned with our goals for a particular release.

https://mayafeedback.autodesk.com/forums/160518-small-annoying-things-to-fix-in-maya-forum
https://mayafeedback.autodesk.com/forums/160514-ideas-for-maya-forum
--
Brent

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: 09 October 2017 11:59
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=UFigILe-df1wqnzGj84aTEiN_Sft6gzmozB3_XN3m7c&s=I5HvOi-JHRkYG59rNeIrGKW3vrCD4Ep1gVKjClkonlE&e=
 
Subject: RE: Maya - What were they thinking 3 - pivots

Well I think there is no doubt Maya was groundbreaking at the time, and given 
that the Sumatra team was delayed by the Digital Studio efforts, Maya was the 
new software chosen by a ripe market. It is just sad to see how bad Maya still 
is so many years on, compared to the smooth workflow in XSI.

I have our Maya people proudly showing me absolutely lame unintuitive multistep 
workflow solutions to really simple tasks which would take one click, or a 
hotkey, interaction and be done in Softimage. It is mindboggling that 
professional developers have come up with so many counterproductive workflows, 
but I guess it is testiment to the genius of the Softimage core dev team.

Morten




> Den 6. oktober 2017 klokken 17:09 skrev Steven Caron :
> 
> 
> I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane 
> or a 'Softimage man'.
> 
> :P
> 
> 
> *written with my thumbs
> 
> 
> On Oct 6, 2017 7:45 AM, "Morten Bartholdy"  wrote:
> 
> Being a former Softimage man, I'd peg you as at least a lot(!) more 
> rational and logical than the other species of software dev's ;)
> 
> Morten
> 
> 
> > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson <
> brent.mcpher...@autodesk.com>:
> >
> >
> > Huh? Where did you get the impression I'm sane! :-O
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com 
> > [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of Morten Bartholdy
> > Sent: 06 October 2017 13:05
> > To: Official Softimage Users Mailing List. 
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e=
> >  .
> com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_
> xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=Gm
> X_ 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_
> ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&
> e=  < softimage@listproc.autodesk.com>
> > Subject: RE: Maya - What were they thinking 3 - pivots
> >
> > Thank you Brent. It is good to hear at least one sane person is 
> > working
> on Maya development ;)
> >
> > Morten
> >
> >
> >
> >
> > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson <
> brent.mcpher...@autodesk.com>:
> > >
> > >
> > > I added bake pivot as it was frequently requested by Softimage users.
> > > ;-)
> > >
> > > If you want to look behind the curtain it is implemented by the
> bakeCustomToolPivot.mel script in the Maya runtime directory.
> > >
> > > Internally it just calls the move/rotate commands with the 
> > > -preserveChildPosition and -preserveGeometryPosition flags. (after 
> > > figuring out the desired orientation and position)
> > > --
> > > Brent
> > >
> > > From: softimage-boun...@listproc.autodesk.com
> > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
> > > Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > > Sent: 05 October 2017 14:42
> > > To: softimage@listproc.autodesk.com
> > > Subject: Maya - What were they thinking

RE: Maya - What were they thinking 3 - pivots

2017-10-09 Thread Morten Bartholdy
Well I think there is no doubt Maya was groundbreaking at the time, and given 
that the Sumatra team was delayed by the Digital Studio efforts, Maya was the 
new software chosen by a ripe market. It is just sad to see how bad Maya still 
is so many years on, compared to the smooth workflow in XSI.

I have our Maya people proudly showing me absolutely lame unintuitive multistep 
workflow solutions to really simple tasks which would take one click, or a 
hotkey, interaction and be done in Softimage. It is mindboggling that 
professional developers have come up with so many counterproductive workflows, 
but I guess it is testiment to the genius of the Softimage core dev team.

Morten




> Den 6. oktober 2017 klokken 17:09 skrev Steven Caron :
> 
> 
> I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a
> 'Softimage man'.
> 
> :P
> 
> 
> *written with my thumbs
> 
> 
> On Oct 6, 2017 7:45 AM, "Morten Bartholdy"  wrote:
> 
> Being a former Softimage man, I'd peg you as at least a lot(!) more
> rational and logical than the other species of software dev's ;)
> 
> Morten
> 
> 
> > Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson <
> brent.mcpher...@autodesk.com>:
> >
> >
> > Huh? Where did you get the impression I'm sane! :-O
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of Morten Bartholdy
> > Sent: 06 October 2017 13:05
> > To: Official Softimage Users Mailing List. 
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e=
> >  .
> com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_
> xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_
> 32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_
> ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e=  <
> softimage@listproc.autodesk.com>
> > Subject: RE: Maya - What were they thinking 3 - pivots
> >
> > Thank you Brent. It is good to hear at least one sane person is working
> on Maya development ;)
> >
> > Morten
> >
> >
> >
> >
> > > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson <
> brent.mcpher...@autodesk.com>:
> > >
> > >
> > > I added bake pivot as it was frequently requested by Softimage users.
> > > ;-)
> > >
> > > If you want to look behind the curtain it is implemented by the
> bakeCustomToolPivot.mel script in the Maya runtime directory.
> > >
> > > Internally it just calls the move/rotate commands with the
> > > -preserveChildPosition and -preserveGeometryPosition flags. (after
> > > figuring out the desired orientation and position)
> > > --
> > > Brent
> > >
> > > From: softimage-boun...@listproc.autodesk.com
> > > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> > > Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > > Sent: 05 October 2017 14:42
> > > To: softimage@listproc.autodesk.com
> > > Subject: Maya - What were they thinking 3 - pivots
> > >
> > > Hey,
> > >
> > > Given the recent discussion on Maya transforms, and my prior comments
> on the subject, I thought I would post this here since I think most
> Softimage folks will find it useful.
> > >
> > > I've been attempting to acclimate to Maya again after a long time away
> from it and as a result of some recent projects that I had that felt were
> better suited to Maya. In the process I've discovered a few things that
> have changed or been added in recent version. One discovery in particular I
> think most former SI users will find useful is Bake Pivot.
> > >
> > > It appears that the command Bake Pivot was added somewhere during
> version 2016, and evolved a bit between extension 1 and extension 2 of that
> version. In its current incarnation in 2017 and 2018 it appears to function
> in a way that will permit you the ability to edit the pivots to get a
> result similar to what you were getting in Softimage. To use it:
> > >
> > >
> > > Create an object
> > > Hit the Insert key
> > > Modify your pivot as desired in both position and orientation (do not
> > > exit the pivot editing before baking) Execute Modify>Bake Pi

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
And excuse my grammar...

*written with my thumbs

On Oct 6, 2017 9:49 AM, "Steven Caron"  wrote:

And I think you're experience on both is valuable. I outed you to avoid the
'us vs them' replies.

Thanks again Brent!

*written with my thumbs

On Oct 6, 2017 8:30 AM, "Brent McPherson" 
wrote:

Damn! I've been outed.



Yes, I was part of the team that worked on Maya 1.0 before moving to
Softimage.



I was a big proponent of embedded scripting languages and pushed really
hard for the product to be built around an embedded language. I also worked
a lot on the core architecture and OpenGL drawing/selection aspects of Maya
but left very soon after 1.0 shipped.



At Softimage I got to re-invent myself and do a lot more user facing
features as well as dabble in just about every part of the product which
was great fun. Also, the passion from the community was a really big part
of the whole Softimage experience.

--

Brent
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
And I think you're experience on both is valuable. I outed you to avoid the
'us vs them' replies.

Thanks again Brent!

*written with my thumbs

On Oct 6, 2017 8:30 AM, "Brent McPherson" 
wrote:

Damn! I've been outed.



Yes, I was part of the team that worked on Maya 1.0 before moving to
Softimage.



I was a big proponent of embedded scripting languages and pushed really
hard for the product to be built around an embedded language. I also worked
a lot on the core architecture and OpenGL drawing/selection aspects of Maya
but left very soon after 1.0 shipped.



At Softimage I got to re-invent myself and do a lot more user facing
features as well as dabble in just about every part of the product which
was great fun. Also, the passion from the community was a really big part
of the whole Softimage experience.

--

Brent
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
Damn! I've been outed.

Yes, I was part of the team that worked on Maya 1.0 before moving to Softimage.

I was a big proponent of embedded scripting languages and pushed really hard 
for the product to be built around an embedded language. I also worked a lot on 
the core architecture and OpenGL drawing/selection aspects of Maya but left 
very soon after 1.0 shipped.

At Softimage I got to re-invent myself and do a lot more user facing features 
as well as dabble in just about every part of the product which was great fun. 
Also, the passion from the community was a really big part of the whole 
Softimage experience.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: 06 October 2017 16:09
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=_OKA4Y5RQbzRZ-X6fu_aw5gZ7gbXIARjBF6PQF6iEWQ&s=W3kkcuaoBoDE-BH-d1RIYbadv1wEkB68Lg4pcqeyNHU&e=
  
Subject: RE: Maya - What were they thinking 3 - pivots

I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a 
'Softimage man'.

:P


*written with my thumbs


On Oct 6, 2017 7:45 AM, "Morten Bartholdy" 
mailto:x...@colorshopvfx.dk>> wrote:
Being a former Softimage man, I'd peg you as at least a lot(!) more rational 
and logical than the other species of software dev's ;)

Morten


> Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson 
> mailto:brent.mcpher...@autodesk.com>>:
>
>
> Huh? Where did you get the impression I'm sane! :-O
>
> -Original Message-
> From: 
> softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
>  
> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
>  On Behalf Of Morten Bartholdy
> Sent: 06 October 2017 13:05
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e=
>   mailto:softimage@listproc.autodesk.com>>
> Subject: RE: Maya - What were they thinking 3 - pivots
>
> Thank you Brent. It is good to hear at least one sane person is working on 
> Maya development ;)
>
> Morten
>
>
>
>
> > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson 
> > mailto:brent.mcpher...@autodesk.com>>:
> >
> >
> > I added bake pivot as it was frequently requested by Softimage users.
> > ;-)
> >
> > If you want to look behind the curtain it is implemented by the 
> > bakeCustomToolPivot.mel script in the Maya runtime directory.
> >
> > Internally it just calls the move/rotate commands with the
> > -preserveChildPosition and -preserveGeometryPosition flags. (after
> > figuring out the desired orientation and position)
> > --
> > Brent
> >
> > From: 
> > softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
> > [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
> >  On Behalf Of
> > Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > Sent: 05 October 2017 14:42
> > To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
> > Subject: Maya - What were they thinking 3 - pivots
> >
> > Hey,
> >
> > Given the recent discussion on Maya transforms, and my prior comments on 
> > the subject, I thought I would post this here since I think most Softimage 
> > folks will find it useful.
> >
> > I've been attempting to acclimate to Maya again after a long time away from 
> > it and as a result of some recent projects that I had that felt were better 
> > suited to Maya. In the process I've discovered a few things that have 
> > changed or been added in recent version. One discovery in particular I 
> > think most former SI users will find useful is Bake Pivot.
> >
> > It appears that the command Bake Pivot was added somewhere during version 
> > 2016, and evolved a bit between extension 1 and extension 2 of that 
> > version. In its current incarnation in 2017 and 2018 it appears to function 
> > in a way that will permit you the ability to edit the pivots to get a 
> > result similar to what you were getting in Softimage. To use 

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Steven Caron
I an pretty sure Brent helped ship Maya 1.0... so maybe he isn't sane or a
'Softimage man'.

:P


*written with my thumbs


On Oct 6, 2017 7:45 AM, "Morten Bartholdy"  wrote:

Being a former Softimage man, I'd peg you as at least a lot(!) more
rational and logical than the other species of software dev's ;)

Morten


> Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson <
brent.mcpher...@autodesk.com>:
>
>
> Huh? Where did you get the impression I'm sane! :-O
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
listproc.autodesk.com] On Behalf Of Morten Bartholdy
> Sent: 06 October 2017 13:05
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=V2nXQ3LG2UuEiHAogrnDPhrDLjwmCkcpQWPX6XWupKE&s=Y0s_WCJw-nDfifXu4dvib4QqgFhVRUhRoIr2QWXEpCg&e=
>  .
com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_
xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_
32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_
ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e=  <
softimage@listproc.autodesk.com>
> Subject: RE: Maya - What were they thinking 3 - pivots
>
> Thank you Brent. It is good to hear at least one sane person is working
on Maya development ;)
>
> Morten
>
>
>
>
> > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson <
brent.mcpher...@autodesk.com>:
> >
> >
> > I added bake pivot as it was frequently requested by Softimage users.
> > ;-)
> >
> > If you want to look behind the curtain it is implemented by the
bakeCustomToolPivot.mel script in the Maya runtime directory.
> >
> > Internally it just calls the move/rotate commands with the
> > -preserveChildPosition and -preserveGeometryPosition flags. (after
> > figuring out the desired orientation and position)
> > --
> > Brent
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
> > Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > Sent: 05 October 2017 14:42
> > To: softimage@listproc.autodesk.com
> > Subject: Maya - What were they thinking 3 - pivots
> >
> > Hey,
> >
> > Given the recent discussion on Maya transforms, and my prior comments
on the subject, I thought I would post this here since I think most
Softimage folks will find it useful.
> >
> > I've been attempting to acclimate to Maya again after a long time away
from it and as a result of some recent projects that I had that felt were
better suited to Maya. In the process I've discovered a few things that
have changed or been added in recent version. One discovery in particular I
think most former SI users will find useful is Bake Pivot.
> >
> > It appears that the command Bake Pivot was added somewhere during
version 2016, and evolved a bit between extension 1 and extension 2 of that
version. In its current incarnation in 2017 and 2018 it appears to function
in a way that will permit you the ability to edit the pivots to get a
result similar to what you were getting in Softimage. To use it:
> >
> >
> > Create an object
> > Hit the Insert key
> > Modify your pivot as desired in both position and orientation (do not
> > exit the pivot editing before baking) Execute Modify>Bake Pivot (make
> > sure it is Position and Orientation)
> >
> >
> > Once baked, the pivot will now be relative the object much the way you
experienced this in XSI. And it seems to inversely modify the transforms so
that everything is maintained within Maya space but in a way that will be
familiar to anyone with a prior Softimage background. It seems to be doing
something very similar to what we used to do in Maya by performing a
unparent/freeze/reset/reparent relative the object and a dummy locator at
world space. The Bake Pivot apparently performs all the inverse
transformations and freeze/reset without the need to unparent.
> >
> > If you're not on Maya 2016 Ext 2 or later you will still have to deal
with pivots in the legacy manner. And  I'm still of the mindset to
recommend that it is best not to edit pivots in Maya at all if you can
avoid it. And least till I better understand what Bake Pivot is really
doing...
> >
> >
> > Joey
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
with "unsubscribe" in the subject, and reply to confirm.
> --
&g

RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
Being a former Softimage man, I'd peg you as at least a lot(!) more rational 
and logical than the other species of software dev's ;)

Morten


> Den 6. oktober 2017 klokken 14:30 skrev Brent McPherson 
> :
> 
> 
> Huh? Where did you get the impression I'm sane! :-O
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
> Sent: 06 October 2017 13:05
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e=
>   
> Subject: RE: Maya - What were they thinking 3 - pivots
> 
> Thank you Brent. It is good to hear at least one sane person is working on 
> Maya development ;)
> 
> Morten
> 
> 
> 
> 
> > Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson 
> > :
> > 
> > 
> > I added bake pivot as it was frequently requested by Softimage users. 
> > ;-)
> > 
> > If you want to look behind the curtain it is implemented by the 
> > bakeCustomToolPivot.mel script in the Maya runtime directory.
> > 
> > Internally it just calls the move/rotate commands with the 
> > -preserveChildPosition and -preserveGeometryPosition flags. (after 
> > figuring out the desired orientation and position)
> > --
> > Brent
> > 
> > From: softimage-boun...@listproc.autodesk.com 
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
> > Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> > Sent: 05 October 2017 14:42
> > To: softimage@listproc.autodesk.com
> > Subject: Maya - What were they thinking 3 - pivots
> > 
> > Hey,
> > 
> > Given the recent discussion on Maya transforms, and my prior comments on 
> > the subject, I thought I would post this here since I think most Softimage 
> > folks will find it useful.
> > 
> > I've been attempting to acclimate to Maya again after a long time away from 
> > it and as a result of some recent projects that I had that felt were better 
> > suited to Maya. In the process I've discovered a few things that have 
> > changed or been added in recent version. One discovery in particular I 
> > think most former SI users will find useful is Bake Pivot.
> > 
> > It appears that the command Bake Pivot was added somewhere during version 
> > 2016, and evolved a bit between extension 1 and extension 2 of that 
> > version. In its current incarnation in 2017 and 2018 it appears to function 
> > in a way that will permit you the ability to edit the pivots to get a 
> > result similar to what you were getting in Softimage. To use it:
> > 
> > 
> > Create an object
> > Hit the Insert key
> > Modify your pivot as desired in both position and orientation (do not 
> > exit the pivot editing before baking) Execute Modify>Bake Pivot (make 
> > sure it is Position and Orientation)
> > 
> > 
> > Once baked, the pivot will now be relative the object much the way you 
> > experienced this in XSI. And it seems to inversely modify the transforms so 
> > that everything is maintained within Maya space but in a way that will be 
> > familiar to anyone with a prior Softimage background. It seems to be doing 
> > something very similar to what we used to do in Maya by performing a 
> > unparent/freeze/reset/reparent relative the object and a dummy locator at 
> > world space. The Bake Pivot apparently performs all the inverse 
> > transformations and freeze/reset without the need to unparent.
> > 
> > If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
> > pivots in the legacy manner. And  I'm still of the mindset to recommend 
> > that it is best not to edit pivots in Maya at all if you can avoid it. And 
> > least till I better understand what Bake Pivot is really doing...
> > 
> > 
> > Joey
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> > "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
> 
> --
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> "unsubscribe" in the subject, and reply to confirm.
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RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
Huh? Where did you get the impression I'm sane! :-O

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: 06 October 2017 13:05
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=dpzgBs0ngbUSd3U7joA_ugvV0VgBSdVPrZXoO0vZ_no&s=twFHsPAQtXj39VNITMISNu4qszGa7y4LhcRk3Q06k00&e=
  
Subject: RE: Maya - What were they thinking 3 - pivots

Thank you Brent. It is good to hear at least one sane person is working on Maya 
development ;)

Morten




> Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson 
> :
> 
> 
> I added bake pivot as it was frequently requested by Softimage users. 
> ;-)
> 
> If you want to look behind the curtain it is implemented by the 
> bakeCustomToolPivot.mel script in the Maya runtime directory.
> 
> Internally it just calls the move/rotate commands with the 
> -preserveChildPosition and -preserveGeometryPosition flags. (after 
> figuring out the desired orientation and position)
> --
> Brent
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
> Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> Sent: 05 October 2017 14:42
> To: softimage@listproc.autodesk.com
> Subject: Maya - What were they thinking 3 - pivots
> 
> Hey,
> 
> Given the recent discussion on Maya transforms, and my prior comments on the 
> subject, I thought I would post this here since I think most Softimage folks 
> will find it useful.
> 
> I've been attempting to acclimate to Maya again after a long time away from 
> it and as a result of some recent projects that I had that felt were better 
> suited to Maya. In the process I've discovered a few things that have changed 
> or been added in recent version. One discovery in particular I think most 
> former SI users will find useful is Bake Pivot.
> 
> It appears that the command Bake Pivot was added somewhere during version 
> 2016, and evolved a bit between extension 1 and extension 2 of that version. 
> In its current incarnation in 2017 and 2018 it appears to function in a way 
> that will permit you the ability to edit the pivots to get a result similar 
> to what you were getting in Softimage. To use it:
> 
> 
> Create an object
> Hit the Insert key
> Modify your pivot as desired in both position and orientation (do not 
> exit the pivot editing before baking) Execute Modify>Bake Pivot (make 
> sure it is Position and Orientation)
> 
> 
> Once baked, the pivot will now be relative the object much the way you 
> experienced this in XSI. And it seems to inversely modify the transforms so 
> that everything is maintained within Maya space but in a way that will be 
> familiar to anyone with a prior Softimage background. It seems to be doing 
> something very similar to what we used to do in Maya by performing a 
> unparent/freeze/reset/reparent relative the object and a dummy locator at 
> world space. The Bake Pivot apparently performs all the inverse 
> transformations and freeze/reset without the need to unparent.
> 
> If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
> pivots in the legacy manner. And  I'm still of the mindset to recommend that 
> it is best not to edit pivots in Maya at all if you can avoid it. And least 
> till I better understand what Bake Pivot is really doing...
> 
> 
> Joey
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

--
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"unsubscribe" in the subject, and reply to confirm.


RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
Thank you Brent. It is good to hear at least one sane person is working on Maya 
development ;)

Morten




> Den 5. oktober 2017 klokken 15:54 skrev Brent McPherson 
> :
> 
> 
> I added bake pivot as it was frequently requested by Softimage users. ;-)
> 
> If you want to look behind the curtain it is implemented by the 
> bakeCustomToolPivot.mel script in the Maya runtime directory.
> 
> Internally it just calls the move/rotate commands with the 
> -preserveChildPosition and -preserveGeometryPosition flags. (after figuring 
> out the desired orientation and position)
> --
> Brent
> 
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
> Joseph G. (LARC-E1A)[LITES II]
> Sent: 05 October 2017 14:42
> To: softimage@listproc.autodesk.com
> Subject: Maya - What were they thinking 3 - pivots
> 
> Hey,
> 
> Given the recent discussion on Maya transforms, and my prior comments on the 
> subject, I thought I would post this here since I think most Softimage folks 
> will find it useful.
> 
> I've been attempting to acclimate to Maya again after a long time away from 
> it and as a result of some recent projects that I had that felt were better 
> suited to Maya. In the process I've discovered a few things that have changed 
> or been added in recent version. One discovery in particular I think most 
> former SI users will find useful is Bake Pivot.
> 
> It appears that the command Bake Pivot was added somewhere during version 
> 2016, and evolved a bit between extension 1 and extension 2 of that version. 
> In its current incarnation in 2017 and 2018 it appears to function in a way 
> that will permit you the ability to edit the pivots to get a result similar 
> to what you were getting in Softimage. To use it:
> 
> 
> Create an object
> Hit the Insert key
> Modify your pivot as desired in both position and orientation (do not exit 
> the pivot editing before baking)
> Execute Modify>Bake Pivot (make sure it is Position and Orientation)
> 
> 
> Once baked, the pivot will now be relative the object much the way you 
> experienced this in XSI. And it seems to inversely modify the transforms so 
> that everything is maintained within Maya space but in a way that will be 
> familiar to anyone with a prior Softimage background. It seems to be doing 
> something very similar to what we used to do in Maya by performing a 
> unparent/freeze/reset/reparent relative the object and a dummy locator at 
> world space. The Bake Pivot apparently performs all the inverse 
> transformations and freeze/reset without the need to unparent.
> 
> If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
> pivots in the legacy manner. And  I'm still of the mindset to recommend that 
> it is best not to edit pivots in Maya at all if you can avoid it. And least 
> till I better understand what Bake Pivot is really doing...
> 
> 
> Joey
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Morten Bartholdy
Thanks for all the clarification Joey. It is very helpful in the troubled life 
of learning Maya (Alternative Abreviation for Piece of Shit Software).

Morten



> Den 5. oktober 2017 klokken 15:41 skrev "Ponthieux, Joseph G. 
> (LARC-E1A)[LITES II]" :
> 
> 
> Hey,
> 
> Given the recent discussion on Maya transforms, and my prior comments on the 
> subject, I thought I would post this here since I think most Softimage folks 
> will find it useful.
> 
> I've been attempting to acclimate to Maya again after a long time away from 
> it and as a result of some recent projects that I had that felt were better 
> suited to Maya. In the process I've discovered a few things that have changed 
> or been added in recent version. One discovery in particular I think most 
> former SI users will find useful is Bake Pivot.
> 
> It appears that the command Bake Pivot was added somewhere during version 
> 2016, and evolved a bit between extension 1 and extension 2 of that version. 
> In its current incarnation in 2017 and 2018 it appears to function in a way 
> that will permit you the ability to edit the pivots to get a result similar 
> to what you were getting in Softimage. To use it:
> 
> 
> Create an object
> Hit the Insert key
> Modify your pivot as desired in both position and orientation (do not exit 
> the pivot editing before baking)
> Execute Modify>Bake Pivot (make sure it is Position and Orientation)
> 
> 
> Once baked, the pivot will now be relative the object much the way you 
> experienced this in XSI. And it seems to inversely modify the transforms so 
> that everything is maintained within Maya space but in a way that will be 
> familiar to anyone with a prior Softimage background. It seems to be doing 
> something very similar to what we used to do in Maya by performing a 
> unparent/freeze/reset/reparent relative the object and a dummy locator at 
> world space. The Bake Pivot apparently performs all the inverse 
> transformations and freeze/reset without the need to unparent.
> 
> If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
> pivots in the legacy manner. And  I'm still of the mindset to recommend that 
> it is best not to edit pivots in Maya at all if you can avoid it. And least 
> till I better understand what Bake Pivot is really doing...
> 
> 
> Joey
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


RE: Maya - What were they thinking 3 - pivots

2017-10-06 Thread Brent McPherson
No, it is pretty much the same thing as what was done in Soft.

Modify the transform and then apply the opposite transform onto the geometry 
(or child transforms) to keep everything at the same position.
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES II]
Sent: 05 October 2017 18:39
To: softimage@listproc.autodesk.com
Subject: RE: Maya - What were they thinking 3 - pivots

Brent,

Given Maya's inherently awkward way of dealing with transforms, this was very 
well done! Thanks!

So far I've been unable to detect any resulting position or orientation 
differences between setting Center live in Softimage and baking the pivot in 
Maya under like circumstances. Are you aware of any differences or caveats that 
would affect its use or at least not maintain a result similar to SI?

Joey



From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson
Sent: Thursday, October 05, 2017 9:54 AM
To: Official Softimage Users Mailing List. 
https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=nZR5PQ3OaZ4YQ75dv58gaI81qRqQQEo9yYXP_TjUxfo&s=YzhPLX11CqXYNNfpwgINfzrXBR7i1zhtcHfpHOiUUZk&e=
  mailto:softimage@listproc.autodesk.com>>
Subject: RE: Maya - What were they thinking 3 - pivots

I added bake pivot as it was frequently requested by Softimage users. ;-)

If you want to look behind the curtain it is implemented by the 
bakeCustomToolPivot.mel script in the Maya runtime directory.

Internally it just calls the move/rotate commands with the 
-preserveChildPosition and -preserveGeometryPosition flags. (after figuring out 
the desired orientation and position)
--
Brent

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES II]
Sent: 05 October 2017 14:42
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Maya - What were they thinking 3 - pivots

Hey,

Given the recent discussion on Maya transforms, and my prior comments on the 
subject, I thought I would post this here since I think most Softimage folks 
will find it useful.

I've been attempting to acclimate to Maya again after a long time away from it 
and as a result of some recent projects that I had that felt were better suited 
to Maya. In the process I've discovered a few things that have changed or been 
added in recent version. One discovery in particular I think most former SI 
users will find useful is Bake Pivot.

It appears that the command Bake Pivot was added somewhere during version 2016, 
and evolved a bit between extension 1 and extension 2 of that version. In its 
current incarnation in 2017 and 2018 it appears to function in a way that will 
permit you the ability to edit the pivots to get a result similar to what you 
were getting in Softimage. To use it:


Create an object
Hit the Insert key
Modify your pivot as desired in both position and orientation (do not exit the 
pivot editing before baking)
Execute Modify>Bake Pivot (make sure it is Position and Orientation)


Once baked, the pivot will now be relative the object much the way you 
experienced this in XSI. And it seems to inversely modify the transforms so 
that everything is maintained within Maya space but in a way that will be 
familiar to anyone with a prior Softimage background. It seems to be doing 
something very similar to what we used to do in Maya by performing a 
unparent/freeze/reset/reparent relative the object and a dummy locator at world 
space. The Bake Pivot apparently performs all the inverse transformations and 
freeze/reset without the need to unparent.

If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
pivots in the legacy manner. And  I'm still of the mindset to recommend that it 
is best not to edit pivots in Maya at all if you can avoid it. And least till I 
better understand what Bake Pivot is really doing...


Joey
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Steven Caron
Thank you Brent!

*written with my thumbs

On Oct 5, 2017 6:54 AM, "Brent McPherson" 
wrote:

> I added bake pivot as it was frequently requested by Softimage users. ;-)
>
>
>
> If you want to look behind the curtain it is implemented by the
> bakeCustomToolPivot.mel script in the Maya runtime directory.
>
>
>
> Internally it just calls the move/rotate commands with the
> -preserveChildPosition and -preserveGeometryPosition flags. (after figuring
> out the desired orientation and position)
>
> --
>
> Brent
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Ponthieux, Joseph G.
> (LARC-E1A)[LITES II]
> *Sent:* 05 October 2017 14:42
> *To:* softimage@listproc.autodesk.com
> *Subject:* Maya - What were they thinking 3 - pivots
>
>
>
> Hey,
>
>
>
> Given the recent discussion on Maya transforms, and my prior comments on
> the subject, I thought I would post this here since I think most Softimage
> folks will find it useful.
>
>
>
> I’ve been attempting to acclimate to Maya again after a long time away
> from it and as a result of some recent projects that I had that felt were
> better suited to Maya. In the process I’ve discovered a few things that
> have changed or been added in recent version. One discovery in particular I
> think most former SI users will find useful is Bake Pivot.
>
>
>
> It appears that the command Bake Pivot was added somewhere during version
> 2016, and evolved a bit between extension 1 and extension 2 of that
> version. In its current incarnation in 2017 and 2018 it appears to function
> in a way that will permit you the ability to edit the pivots to get a
> result similar to what you were getting in Softimage. To use it:
>
>
>
>
>
> Create an object
>
> Hit the Insert key
>
> Modify your pivot as desired in both position and orientation (do not exit
> the pivot editing before baking)
>
> Execute Modify>Bake Pivot (make sure it is Position and Orientation)
>
>
>
>
>
> Once baked, the pivot will now be relative the object much the way you
> experienced this in XSI. And it seems to inversely modify the transforms so
> that everything is maintained within Maya space but in a way that will be
> familiar to anyone with a prior Softimage background. It seems to be doing
> something very similar to what we used to do in Maya by performing a
> unparent/freeze/reset/reparent relative the object and a dummy locator at
> world space. The Bake Pivot apparently performs all the inverse
> transformations and freeze/reset without the need to unparent.
>
>
>
> If you’re not on Maya 2016 Ext 2 or later you will still have to deal with
> pivots in the legacy manner. And  I’m still of the mindset to recommend
> that it is best not to edit pivots in Maya at all if you can avoid it. And
> least till I better understand what Bake Pivot is really doing…
>
>
>
>
>
> Joey
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Brent,

Given Maya's inherently awkward way of dealing with transforms, this was very 
well done! Thanks!

So far I've been unable to detect any resulting position or orientation 
differences between setting Center live in Softimage and baking the pivot in 
Maya under like circumstances. Are you aware of any differences or caveats that 
would affect its use or at least not maintain a result similar to SI?

Joey



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Brent McPherson
Sent: Thursday, October 05, 2017 9:54 AM
To: Official Softimage Users Mailing List. 
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Subject: RE: Maya - What were they thinking 3 - pivots

I added bake pivot as it was frequently requested by Softimage users. ;-)

If you want to look behind the curtain it is implemented by the 
bakeCustomToolPivot.mel script in the Maya runtime directory.

Internally it just calls the move/rotate commands with the 
-preserveChildPosition and -preserveGeometryPosition flags. (after figuring out 
the desired orientation and position)
--
Brent

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, 
Joseph G. (LARC-E1A)[LITES II]
Sent: 05 October 2017 14:42
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Maya - What were they thinking 3 - pivots

Hey,

Given the recent discussion on Maya transforms, and my prior comments on the 
subject, I thought I would post this here since I think most Softimage folks 
will find it useful.

I've been attempting to acclimate to Maya again after a long time away from it 
and as a result of some recent projects that I had that felt were better suited 
to Maya. In the process I've discovered a few things that have changed or been 
added in recent version. One discovery in particular I think most former SI 
users will find useful is Bake Pivot.

It appears that the command Bake Pivot was added somewhere during version 2016, 
and evolved a bit between extension 1 and extension 2 of that version. In its 
current incarnation in 2017 and 2018 it appears to function in a way that will 
permit you the ability to edit the pivots to get a result similar to what you 
were getting in Softimage. To use it:


Create an object
Hit the Insert key
Modify your pivot as desired in both position and orientation (do not exit the 
pivot editing before baking)
Execute Modify>Bake Pivot (make sure it is Position and Orientation)


Once baked, the pivot will now be relative the object much the way you 
experienced this in XSI. And it seems to inversely modify the transforms so 
that everything is maintained within Maya space but in a way that will be 
familiar to anyone with a prior Softimage background. It seems to be doing 
something very similar to what we used to do in Maya by performing a 
unparent/freeze/reset/reparent relative the object and a dummy locator at world 
space. The Bake Pivot apparently performs all the inverse transformations and 
freeze/reset without the need to unparent.

If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
pivots in the legacy manner. And  I'm still of the mindset to recommend that it 
is best not to edit pivots in Maya at all if you can avoid it. And least till I 
better understand what Bake Pivot is really doing...


Joey
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RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Brent McPherson
I added bake pivot as it was frequently requested by Softimage users. ;-)

If you want to look behind the curtain it is implemented by the 
bakeCustomToolPivot.mel script in the Maya runtime directory.

Internally it just calls the move/rotate commands with the 
-preserveChildPosition and -preserveGeometryPosition flags. (after figuring out 
the desired orientation and position)
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES II]
Sent: 05 October 2017 14:42
To: softimage@listproc.autodesk.com
Subject: Maya - What were they thinking 3 - pivots

Hey,

Given the recent discussion on Maya transforms, and my prior comments on the 
subject, I thought I would post this here since I think most Softimage folks 
will find it useful.

I've been attempting to acclimate to Maya again after a long time away from it 
and as a result of some recent projects that I had that felt were better suited 
to Maya. In the process I've discovered a few things that have changed or been 
added in recent version. One discovery in particular I think most former SI 
users will find useful is Bake Pivot.

It appears that the command Bake Pivot was added somewhere during version 2016, 
and evolved a bit between extension 1 and extension 2 of that version. In its 
current incarnation in 2017 and 2018 it appears to function in a way that will 
permit you the ability to edit the pivots to get a result similar to what you 
were getting in Softimage. To use it:


Create an object
Hit the Insert key
Modify your pivot as desired in both position and orientation (do not exit the 
pivot editing before baking)
Execute Modify>Bake Pivot (make sure it is Position and Orientation)


Once baked, the pivot will now be relative the object much the way you 
experienced this in XSI. And it seems to inversely modify the transforms so 
that everything is maintained within Maya space but in a way that will be 
familiar to anyone with a prior Softimage background. It seems to be doing 
something very similar to what we used to do in Maya by performing a 
unparent/freeze/reset/reparent relative the object and a dummy locator at world 
space. The Bake Pivot apparently performs all the inverse transformations and 
freeze/reset without the need to unparent.

If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
pivots in the legacy manner. And  I'm still of the mindset to recommend that it 
is best not to edit pivots in Maya at all if you can avoid it. And least till I 
better understand what Bake Pivot is really doing...


Joey
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Maya - What were they thinking 3 - pivots

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Hey,

Given the recent discussion on Maya transforms, and my prior comments on the 
subject, I thought I would post this here since I think most Softimage folks 
will find it useful.

I've been attempting to acclimate to Maya again after a long time away from it 
and as a result of some recent projects that I had that felt were better suited 
to Maya. In the process I've discovered a few things that have changed or been 
added in recent version. One discovery in particular I think most former SI 
users will find useful is Bake Pivot.

It appears that the command Bake Pivot was added somewhere during version 2016, 
and evolved a bit between extension 1 and extension 2 of that version. In its 
current incarnation in 2017 and 2018 it appears to function in a way that will 
permit you the ability to edit the pivots to get a result similar to what you 
were getting in Softimage. To use it:


Create an object
Hit the Insert key
Modify your pivot as desired in both position and orientation (do not exit the 
pivot editing before baking)
Execute Modify>Bake Pivot (make sure it is Position and Orientation)


Once baked, the pivot will now be relative the object much the way you 
experienced this in XSI. And it seems to inversely modify the transforms so 
that everything is maintained within Maya space but in a way that will be 
familiar to anyone with a prior Softimage background. It seems to be doing 
something very similar to what we used to do in Maya by performing a 
unparent/freeze/reset/reparent relative the object and a dummy locator at world 
space. The Bake Pivot apparently performs all the inverse transformations and 
freeze/reset without the need to unparent.

If you're not on Maya 2016 Ext 2 or later you will still have to deal with 
pivots in the legacy manner. And  I'm still of the mindset to recommend that it 
is best not to edit pivots in Maya at all if you can avoid it. And least till I 
better understand what Bake Pivot is really doing...


Joey
--
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