Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Cesar Saez
Have the ability to write scripts is not a bad thing at all!

Just do it once (graphically, by pointing and clicking), copy the log into
your script editor and drag it to a shelf (or you can invest on yourself by
understanding and cleaning up the log).

On Thu, Feb 19, 2015 at 2:43 AM, john clausing 
wrote:

> sorry, i was unclear
>
> i can make a curve circle, but it won't be "3d" like the sphere icon null
> is in Softimage, unless i duplicate and rotate the duplicate 90 degrees
> i can make a curve box, but i won't be "3d" like the box icon null is in
> Softimage...
>
> not a huge deal, but if there's an easy way to replicate my Softimage
> workflow without writing scripts.i'd like to do that.
>
> j
>
>
>   On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge <
> ethivie...@hybride.com> wrote:
>
>
>  I'm not sure what you mean by curves are 2d. You can draw curves to be
> more than just flat shapes. If you look around for some rigging tools
> (cgMonks comes to mind), there are some tools to create curve control
> objects.
>
> I saw this video yesterday that may help too in terms of creating control
> objects that are made up of multiple curve shapes:
> https://www.youtube.com/watch?v=O0QOnLq93Z0
>
> Eric T.
>
> On 2/18/2015 10:31 AM, john clausing wrote:
>
>  hey y'all,
>
>  i typically (in Soft) set up a translational and rotational hierarchy
> with nulls and make the icons look like a "box" and "sphere" with Soft's
> ability to change the look of the nullsscaling too. then, i'm free to
> select these in any window and animate..
>
>  the closest analog to this in Maya seem to be either using primitive
> volumes or curves. the problem being that primitive volumes render, and
> curves are 2d. i could use "groups", but these are just nulls without shape
> i've asked on the Maya help group, and was asked"why would you do
> that". really wasn't very helpful.
>
>  does anyone have a simple solution in Maya to use my tried and true
> workflow from Soft?
>
>  thanks guys,
>
>  john
>
>
>
>
>


Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Jeremie Passerin
mgear has a module to create curve that look like the null icons in
Softimage.

On 18 February 2015 at 09:01, Mario Reitbauer 
wrote:

> Try this here:
>
> http://creaturerigs.com/downloads/tools/
>
>
> The curve tools are nice for creating controlers in a fast and simple way.
>
> 2015-02-18 17:09 GMT+01:00 Eric Thivierge :
>
>>  Not out of the box. You need a plug-in for that. :) But people do have
>> tools already built that have predefined 3D shapes that you just click a
>> button and it creates the object for you. No scripts needed.
>>
>> Eric T.
>>
>>
>> On 2/18/2015 10:43 AM, john clausing wrote:
>>
>>  sorry, i was unclear
>>
>>  i can make a curve circle, but it won't be "3d" like the sphere icon
>> null is in Softimage, unless i duplicate and rotate the duplicate 90 degrees
>> i can make a curve box, but i won't be "3d" like the box icon null is in
>> Softimage...
>>
>>  not a huge deal, but if there's an easy way to replicate my Softimage
>> workflow without writing scripts.i'd like to do that.
>>
>>  j
>>
>>
>>On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge
>>   wrote:
>>
>>
>>   I'm not sure what you mean by curves are 2d. You can draw curves to be
>> more than just flat shapes. If you look around for some rigging tools
>> (cgMonks comes to mind), there are some tools to create curve control
>> objects.
>>
>> I saw this video yesterday that may help too in terms of creating control
>> objects that are made up of multiple curve shapes:
>> https://www.youtube.com/watch?v=O0QOnLq93Z0
>>
>> Eric T.
>>
>>  On 2/18/2015 10:31 AM, john clausing wrote:
>>
>>  hey y'all,
>>
>>  i typically (in Soft) set up a translational and rotational hierarchy
>> with nulls and make the icons look like a "box" and "sphere" with Soft's
>> ability to change the look of the nullsscaling too. then, i'm free to
>> select these in any window and animate..
>>
>>  the closest analog to this in Maya seem to be either using primitive
>> volumes or curves. the problem being that primitive volumes render, and
>> curves are 2d. i could use "groups", but these are just nulls without shape
>> i've asked on the Maya help group, and was asked"why would you do
>> that". really wasn't very helpful.
>>
>>  does anyone have a simple solution in Maya to use my tried and true
>> workflow from Soft?
>>
>>  thanks guys,
>>
>>  john
>>
>>
>>
>>
>>
>>
>


Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Mario Reitbauer
Try this here:

http://creaturerigs.com/downloads/tools/


The curve tools are nice for creating controlers in a fast and simple way.

2015-02-18 17:09 GMT+01:00 Eric Thivierge :

>  Not out of the box. You need a plug-in for that. :) But people do have
> tools already built that have predefined 3D shapes that you just click a
> button and it creates the object for you. No scripts needed.
>
> Eric T.
>
>
> On 2/18/2015 10:43 AM, john clausing wrote:
>
>  sorry, i was unclear
>
>  i can make a curve circle, but it won't be "3d" like the sphere icon
> null is in Softimage, unless i duplicate and rotate the duplicate 90 degrees
> i can make a curve box, but i won't be "3d" like the box icon null is in
> Softimage...
>
>  not a huge deal, but if there's an easy way to replicate my Softimage
> workflow without writing scripts.i'd like to do that.
>
>  j
>
>
>On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge
>   wrote:
>
>
>   I'm not sure what you mean by curves are 2d. You can draw curves to be
> more than just flat shapes. If you look around for some rigging tools
> (cgMonks comes to mind), there are some tools to create curve control
> objects.
>
> I saw this video yesterday that may help too in terms of creating control
> objects that are made up of multiple curve shapes:
> https://www.youtube.com/watch?v=O0QOnLq93Z0
>
> Eric T.
>
>  On 2/18/2015 10:31 AM, john clausing wrote:
>
>  hey y'all,
>
>  i typically (in Soft) set up a translational and rotational hierarchy
> with nulls and make the icons look like a "box" and "sphere" with Soft's
> ability to change the look of the nullsscaling too. then, i'm free to
> select these in any window and animate..
>
>  the closest analog to this in Maya seem to be either using primitive
> volumes or curves. the problem being that primitive volumes render, and
> curves are 2d. i could use "groups", but these are just nulls without shape
> i've asked on the Maya help group, and was asked"why would you do
> that". really wasn't very helpful.
>
>  does anyone have a simple solution in Maya to use my tried and true
> workflow from Soft?
>
>  thanks guys,
>
>  john
>
>
>
>
>
>


Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Eric Thivierge
Not out of the box. You need a plug-in for that. :) But people do have 
tools already built that have predefined 3D shapes that you just click a 
button and it creates the object for you. No scripts needed.


Eric T.

On 2/18/2015 10:43 AM, john clausing wrote:

sorry, i was unclear

i can make a curve circle, but it won't be "3d" like the sphere icon 
null is in Softimage, unless i duplicate and rotate the duplicate 90 
degrees
i can make a curve box, but i won't be "3d" like the box icon null is 
in Softimage...


not a huge deal, but if there's an easy way to replicate my Softimage 
workflow without writing scripts.i'd like to do that.


j


On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge 
 wrote:



I'm not sure what you mean by curves are 2d. You can draw curves to be 
more than just flat shapes. If you look around for some rigging tools 
(cgMonks comes to mind), there are some tools to create curve control 
objects.


I saw this video yesterday that may help too in terms of creating 
control objects that are made up of multiple curve shapes:

https://www.youtube.com/watch?v=O0QOnLq93Z0

Eric T.

On 2/18/2015 10:31 AM, john clausing wrote:

hey y'all,

i typically (in Soft) set up a translational and rotational hierarchy 
with nulls and make the icons look like a "box" and "sphere" with 
Soft's ability to change the look of the nullsscaling too. then, 
i'm free to select these in any window and animate..


the closest analog to this in Maya seem to be either using primitive 
volumes or curves. the problem being that primitive volumes render, 
and curves are 2d. i could use "groups", but these are just nulls 
without shape
i've asked on the Maya help group, and was asked"why would you do 
that". really wasn't very helpful.


does anyone have a simple solution in Maya to use my tried and true 
workflow from Soft?


thanks guys,

john








Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread john clausing
sorry, i was unclear
i can make a curve circle, but it won't be "3d" like the sphere icon null is in 
Softimage, unless i duplicate and rotate the duplicate 90 degreesi can make a 
curve box, but i won't be "3d" like the box icon null is in Softimage...
not a huge deal, but if there's an easy way to replicate my Softimage workflow 
without writing scripts.i'd like to do that.
j 

 On Wednesday, February 18, 2015 10:37 AM, Eric Thivierge 
 wrote:
   

  I'm not sure what you mean by curves are 2d. You can draw curves to be more 
than just flat shapes. If you look around for some rigging tools (cgMonks comes 
to mind), there are some tools to create curve control objects.
 
 I saw this video yesterday that may help too in terms of creating control 
objects that are made up of multiple curve shapes:
 https://www.youtube.com/watch?v=O0QOnLq93Z0
 
 Eric T.
 
 On 2/18/2015 10:31 AM, john clausing wrote:
  
  hey y'all, 
  i typically (in Soft) set up a translational and rotational hierarchy with 
nulls and make the icons look like a "box" and "sphere" with Soft's ability to 
change the look of the nullsscaling too. then, i'm free to select these in 
any window and animate.. 
  the closest analog to this in Maya seem to be either using primitive volumes 
or curves. the problem being that primitive volumes render, and curves are 2d. 
i could use "groups", but these are just nulls without shape i've asked on the 
Maya help group, and was asked"why would you do that". really wasn't very 
helpful. 
  does anyone have a simple solution in Maya to use my tried and true workflow 
from Soft? 
  thanks guys, 
  john  
 
 

   

Re: "Nulls" used in Maya.....thoughts?

2015-02-18 Thread Eric Thivierge
I'm not sure what you mean by curves are 2d. You can draw curves to be 
more than just flat shapes. If you look around for some rigging tools 
(cgMonks comes to mind), there are some tools to create curve control 
objects.


I saw this video yesterday that may help too in terms of creating 
control objects that are made up of multiple curve shapes:

https://www.youtube.com/watch?v=O0QOnLq93Z0

Eric T.

On 2/18/2015 10:31 AM, john clausing wrote:

hey y'all,

i typically (in Soft) set up a translational and rotational hierarchy 
with nulls and make the icons look like a "box" and "sphere" with 
Soft's ability to change the look of the nullsscaling too. then, 
i'm free to select these in any window and animate..


the closest analog to this in Maya seem to be either using primitive 
volumes or curves. the problem being that primitive volumes render, 
and curves are 2d. i could use "groups", but these are just nulls 
without shape
i've asked on the Maya help group, and was asked"why would you do 
that". really wasn't very helpful.


does anyone have a simple solution in Maya to use my tried and true 
workflow from Soft?


thanks guys,

john




"Nulls" used in Maya.....thoughts?

2015-02-18 Thread john clausing
hey y'all,
i typically (in Soft) set up a translational and rotational hierarchy with 
nulls and make the icons look like a "box" and "sphere" with Soft's ability to 
change the look of the nullsscaling too. then, i'm free to select these in 
any window and animate..
the closest analog to this in Maya seem to be either using primitive volumes or 
curves. the problem being that primitive volumes render, and curves are 2d. i 
could use "groups", but these are just nulls without shapei've asked on the 
Maya help group, and was asked"why would you do that". really wasn't very 
helpful.
does anyone have a simple solution in Maya to use my tried and true workflow 
from Soft?
thanks guys,
john