Re: OpenGL in Object View

2016-04-29 Thread Martin Yara
Thanks a lot that was it !

When I change my camera's mode to shaded, constant, etc, it also changes
the Object View's camera because they are the same camera. But when I
change it to OpenGL, or HighQuality in my camera (main view), everything in
my Object View disappear and the view mode turns blank.

I have to manually change the view mode in my Object View when using OpenGL
or HighQuality. Once my Object View is in OpenGL, it doesn't change it's
view mode with my main view, so I can have the same camera with different
view modes, which I don't think it was intended but it's kinda cool and
useful.

Thanks again

Martin



On Sat, Apr 30, 2016 at 6:41 AM, Matt Lind <speye...@hotmail.com> wrote:

> There are certain features that do not work for OpenGL shade setting in
> object view.  However, you need to write your own custom shaders to run
> into
> those limitations.
>
> That said, make sure your viewport shading settings are set to "Realtime
> Shaders -> OpenGL" and not just "Realtime Shaders".  Realtime Shaders is a
> parent menu option setting for the type of shading you want for the
> viewport
> (e.g; OpenGL, DirectX, HLSL, CGFX, ...).  In some versions of Softimage
> choosing Realtime Shaders will default to also setting "OpenGL", but latter
> versions of the application stopped doing that.  Therefore you must
> manually
> click and set the menu explicitly.
>
>
> Matt
>
>
>
>
> Date: Fri, 29 Apr 2016 18:35:01 +0900
> From: Martin Yara <furik...@gmail.com>
> Subject: OpenGL in Object View
> To: "softimage@listproc.autodesk.com"
>
> Hi, I've always used Object View as a separated floating viewport to check
> the results of my scene outside of my main viewers, but I've just realized
> that it doesn't work with OpenGL.
>
> Is there any way to make it work?
>
> I need to check the real time shaders results, and it would improve my
> workflow if I could do it in my secondary monitor.
>
> BTW, I'm working with SI 2013.
>
> Thanks
>
> Martin
>
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Re: OpenGL in Object View

2016-04-29 Thread Matt Lind
There are certain features that do not work for OpenGL shade setting in 
object view.  However, you need to write your own custom shaders to run into 
those limitations.

That said, make sure your viewport shading settings are set to "Realtime 
Shaders -> OpenGL" and not just "Realtime Shaders".  Realtime Shaders is a 
parent menu option setting for the type of shading you want for the viewport 
(e.g; OpenGL, DirectX, HLSL, CGFX, ...).  In some versions of Softimage 
choosing Realtime Shaders will default to also setting "OpenGL", but latter 
versions of the application stopped doing that.  Therefore you must manually 
click and set the menu explicitly.


Matt




Date: Fri, 29 Apr 2016 18:35:01 +0900
From: Martin Yara <furik...@gmail.com>
Subject: OpenGL in Object View
To: "softimage@listproc.autodesk.com"

Hi, I've always used Object View as a separated floating viewport to check
the results of my scene outside of my main viewers, but I've just realized
that it doesn't work with OpenGL.

Is there any way to make it work?

I need to check the real time shaders results, and it would improve my
workflow if I could do it in my secondary monitor.

BTW, I'm working with SI 2013.

Thanks

Martin 

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RE: OpenGL in Object View

2016-04-29 Thread Sven Constable
are there specific shaders that don't work? I did a quick check in 2015 and 
seems to work in the object view. I didn't know of any bugfixes regarding 
realtime shaders since v2013 so I'm wondering if it's something specific to 
your installation?

sven

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara
Sent: Friday, April 29, 2016 11:35 AM
To: softimage@listproc.autodesk.com
Subject: OpenGL in Object View

 

Hi, I've always used Object View as a separated floating viewport to check the 
results of my scene outside of my main viewers, but I've just realized that it 
doesn't work with OpenGL.

 

Is there any way to make it work?

 

I need to check the real time shaders results, and it would improve my workflow 
if I could do it in my secondary monitor.

 

BTW, I'm working with SI 2013.

 

Thanks

 

Martin

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Re: OpenGL in Object View

2016-04-29 Thread Luc-Eric Rousseau
Do you not have a drop down to pick change the viewing mode to
Realtime Shader? If
that doesn't do what you expect, chose the same camera that you're
using in the viewport.
the viewing mode is a camera property

On 29 April 2016 at 05:35, Martin Yara  wrote:
> Hi, I've always used Object View as a separated floating viewport to check
> the results of my scene outside of my main viewers, but I've just realized
> that it doesn't work with OpenGL.
>
> Is there any way to make it work?
>
> I need to check the real time shaders results, and it would improve my
> workflow if I could do it in my secondary monitor.
>
> BTW, I'm working with SI 2013.
>
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


OpenGL in Object View

2016-04-29 Thread Martin Yara
Hi, I've always used Object View as a separated floating viewport to check
the results of my scene outside of my main viewers, but I've just realized
that it doesn't work with OpenGL.

Is there any way to make it work?

I need to check the real time shaders results, and it would improve my
workflow if I could do it in my secondary monitor.

BTW, I'm working with SI 2013.

Thanks

Martin
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