Re: OpenGL in Object View
Thanks a lot that was it ! When I change my camera's mode to shaded, constant, etc, it also changes the Object View's camera because they are the same camera. But when I change it to OpenGL, or HighQuality in my camera (main view), everything in my Object View disappear and the view mode turns blank. I have to manually change the view mode in my Object View when using OpenGL or HighQuality. Once my Object View is in OpenGL, it doesn't change it's view mode with my main view, so I can have the same camera with different view modes, which I don't think it was intended but it's kinda cool and useful. Thanks again Martin On Sat, Apr 30, 2016 at 6:41 AM, Matt Lind <speye...@hotmail.com> wrote: > There are certain features that do not work for OpenGL shade setting in > object view. However, you need to write your own custom shaders to run > into > those limitations. > > That said, make sure your viewport shading settings are set to "Realtime > Shaders -> OpenGL" and not just "Realtime Shaders". Realtime Shaders is a > parent menu option setting for the type of shading you want for the > viewport > (e.g; OpenGL, DirectX, HLSL, CGFX, ...). In some versions of Softimage > choosing Realtime Shaders will default to also setting "OpenGL", but latter > versions of the application stopped doing that. Therefore you must > manually > click and set the menu explicitly. > > > Matt > > > > > Date: Fri, 29 Apr 2016 18:35:01 +0900 > From: Martin Yara <furik...@gmail.com> > Subject: OpenGL in Object View > To: "softimage@listproc.autodesk.com" > > Hi, I've always used Object View as a separated floating viewport to check > the results of my scene outside of my main viewers, but I've just realized > that it doesn't work with OpenGL. > > Is there any way to make it work? > > I need to check the real time shaders results, and it would improve my > workflow if I could do it in my secondary monitor. > > BTW, I'm working with SI 2013. > > Thanks > > Martin > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: OpenGL in Object View
There are certain features that do not work for OpenGL shade setting in object view. However, you need to write your own custom shaders to run into those limitations. That said, make sure your viewport shading settings are set to "Realtime Shaders -> OpenGL" and not just "Realtime Shaders". Realtime Shaders is a parent menu option setting for the type of shading you want for the viewport (e.g; OpenGL, DirectX, HLSL, CGFX, ...). In some versions of Softimage choosing Realtime Shaders will default to also setting "OpenGL", but latter versions of the application stopped doing that. Therefore you must manually click and set the menu explicitly. Matt Date: Fri, 29 Apr 2016 18:35:01 +0900 From: Martin Yara <furik...@gmail.com> Subject: OpenGL in Object View To: "softimage@listproc.autodesk.com" Hi, I've always used Object View as a separated floating viewport to check the results of my scene outside of my main viewers, but I've just realized that it doesn't work with OpenGL. Is there any way to make it work? I need to check the real time shaders results, and it would improve my workflow if I could do it in my secondary monitor. BTW, I'm working with SI 2013. Thanks Martin -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: OpenGL in Object View
are there specific shaders that don't work? I did a quick check in 2015 and seems to work in the object view. I didn't know of any bugfixes regarding realtime shaders since v2013 so I'm wondering if it's something specific to your installation? sven From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara Sent: Friday, April 29, 2016 11:35 AM To: softimage@listproc.autodesk.com Subject: OpenGL in Object View Hi, I've always used Object View as a separated floating viewport to check the results of my scene outside of my main viewers, but I've just realized that it doesn't work with OpenGL. Is there any way to make it work? I need to check the real time shaders results, and it would improve my workflow if I could do it in my secondary monitor. BTW, I'm working with SI 2013. Thanks Martin -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: OpenGL in Object View
Do you not have a drop down to pick change the viewing mode to Realtime Shader? If that doesn't do what you expect, chose the same camera that you're using in the viewport. the viewing mode is a camera property On 29 April 2016 at 05:35, Martin Yarawrote: > Hi, I've always used Object View as a separated floating viewport to check > the results of my scene outside of my main viewers, but I've just realized > that it doesn't work with OpenGL. > > Is there any way to make it work? > > I need to check the real time shaders results, and it would improve my > workflow if I could do it in my secondary monitor. > > BTW, I'm working with SI 2013. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
OpenGL in Object View
Hi, I've always used Object View as a separated floating viewport to check the results of my scene outside of my main viewers, but I've just realized that it doesn't work with OpenGL. Is there any way to make it work? I need to check the real time shaders results, and it would improve my workflow if I could do it in my secondary monitor. BTW, I'm working with SI 2013. Thanks Martin -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.