RE: Awkward center of object after freeze transform

2013-05-14 Thread Szabolcs Matefy
Thanks however, the artist who had the issue is not remember to use Pivot 
Compensation. I'll tell them though! Thanks the info!!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Monday, May 13, 2013 4:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: Awkward center of object after freeze transform

 

I'm at home now, and opened your scene in SI 2014.

 

You're using Pivot and Pivot Compensation. That's why you are having awkward 
results with Freeze SRT. You need to reset the pivot before Freeze SRT it.

 

Open Your Local Transform properties, look for Pivot, and preset Reset Pivot.

 

M.Yara

 

On Mon, May 13, 2013 at 7:45 PM, Martin furik...@gmail.com wrote:

What is not in the origin? the center or the manipulator?

 

The manipulator is aligned with the pivot, not the center.

 

Is your model node also frozen?

 

M.Yara

 

On Mon, May 13, 2013 at 7:39 PM, Szabolcs Matefy szabol...@crytek.com wrote:

Thanbks Guys,

 

We use 2014, and model format wouldn't help too much since there's no backward 
compatibility.

 

I tried all the reset transforms, etc, that's the issue. The center is not 
where it should be. When I display the center, it's not at the same position as 
the transform manipulator display in local mode, but all the transform data are 
zeroed (Scaling is 1). So the transform should be in the origin, but it's not. 
There is no neutral pose too.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Monday, May 13, 2013 12:10 PM
To: g...@inlifesize.com; softimage@listproc.autodesk.com
Subject: Re: Awkward center of object after freeze transform

 

We are using only Softimage 2011 here at work so I can't open your file.

 

Freeze SRT aligns the center of the object with it's model center.

 

Pivot and Center are different concepts, so be sure you are not confusing them.

Just to be sure, reset your pivot like Jack said.

 

You could try moving your center manually, just select your center and move it, 
rotate it and or scale it.

 

This should do something similar to Freeze Translation:

// JScript

var obj = selection(0)

Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value, siRelative, 
siGlobal, siCtr, siXYZ);

 

M.Yara

 

On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com wrote:

I don't have an late enough version of Soft installed. Can you send as a model?

 

On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.com wrote:

Correct me if I'm wrong, but freezing a transform should put the center into 
the origin. Apparently, there are cases, when the center is not positioned 
properly, moreover, when I switch on the visibility of the center, and I'm in 
Local transform, they are not aligned at all. These objects are fubar, I have 
to merge those objects, and the extract them again, but this way I lose all 
coordinate data which is crucial for us, in our game engine.

 

Anyone met this issue, and if yes how it is resolved? I ask for support, but 
meanwhile I'd like to have a quick solution. Remodeling is not an option, due 
to the tight deadline...

 

 

Thanks,

 

 

 

Szabolcs

 

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-- 

Greg Maguire | Inlifesize
Mobile: +44 7512 361462 tel:%2B44%207512%20361462  | Phone: +44 2890 204739 
tel:%2B44%202890%20204739 
g...@inlifesize.com | www.inlifesize.com

 

 

 



RE: Awkward center of object after freeze transform

2013-05-13 Thread Jack Kao
Have your tried reset pivot?


Re: Awkward center of object after freeze transform

2013-05-13 Thread Greg Maguire
I don't have an late enough version of Soft installed. Can you send as a
model?


On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Correct me if I’m wrong, but freezing a transform should put the center
 into the origin. Apparently, there are cases, when the center is not
 positioned properly, moreover, when I switch on the visibility of the
 center, and I’m in Local transform, they are not aligned at all. These
 objects are fubar, I have to merge those objects, and the extract them
 again, but this way I lose all coordinate data which is crucial for us, in
 our game engine.

 ** **

 Anyone met this issue, and if yes how it is resolved? I ask for support,
 but meanwhile I’d like to have a quick solution. Remodeling is not an
 option, due to the tight deadline…

 ** **

 ** **

 Thanks,

 ** **

 ** **

 ** **

 Szabolcs

 ** **

 
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
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 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli




-- 

*Greg Maguire* | Inlifesize
Mobile: +44 7512 361462 | Phone: +44 2890 204739
g...@inlifesize.com | www.inlifesize.com


Re: Awkward center of object after freeze transform

2013-05-13 Thread Martin
We are using only Softimage 2011 here at work so I can't open your file.

Freeze SRT aligns the center of the object with it's model center.

Pivot and Center are different concepts, so be sure you are not confusing
them.
Just to be sure, reset your pivot like Jack said.

You could try moving your center manually, just select your center and move
it, rotate it and or scale it.

This should do something similar to Freeze Translation:
// JScript
var obj = selection(0)
Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value,
siRelative, siGlobal, siCtr, siXYZ);

M.Yara


On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com wrote:

 I don't have an late enough version of Soft installed. Can you send as a
 model?


 On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Correct me if I’m wrong, but freezing a transform should put the center
 into the origin. Apparently, there are cases, when the center is not
 positioned properly, moreover, when I switch on the visibility of the
 center, and I’m in Local transform, they are not aligned at all. These
 objects are fubar, I have to merge those objects, and the extract them
 again, but this way I lose all coordinate data which is crucial for us, in
 our game engine.

 ** **

 Anyone met this issue, and if yes how it is resolved? I ask for support,
 but meanwhile I’d like to have a quick solution. Remodeling is not an
 option, due to the tight deadline…

 ** **

 ** **

 Thanks,

 ** **

 ** **

 ** **

 Szabolcs

 ** **

 
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli




 --

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com



RE: Awkward center of object after freeze transform

2013-05-13 Thread Szabolcs Matefy
Thanbks Guys,

 

We use 2014, and model format wouldn't help too much since there's no backward 
compatibility.

 

I tried all the reset transforms, etc, that's the issue. The center is not 
where it should be. When I display the center, it's not at the same position as 
the transform manipulator display in local mode, but all the transform data are 
zeroed (Scaling is 1). So the transform should be in the origin, but it's not. 
There is no neutral pose too.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Monday, May 13, 2013 12:10 PM
To: g...@inlifesize.com; softimage@listproc.autodesk.com
Subject: Re: Awkward center of object after freeze transform

 

We are using only Softimage 2011 here at work so I can't open your file.

 

Freeze SRT aligns the center of the object with it's model center.

 

Pivot and Center are different concepts, so be sure you are not confusing them.

Just to be sure, reset your pivot like Jack said.

 

You could try moving your center manually, just select your center and move it, 
rotate it and or scale it.

 

This should do something similar to Freeze Translation:

// JScript

var obj = selection(0)

Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value, siRelative, 
siGlobal, siCtr, siXYZ);

 

M.Yara

 

On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com wrote:

I don't have an late enough version of Soft installed. Can you send as a model?

 

On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.com wrote:

Correct me if I'm wrong, but freezing a transform should put the center into 
the origin. Apparently, there are cases, when the center is not positioned 
properly, moreover, when I switch on the visibility of the center, and I'm in 
Local transform, they are not aligned at all. These objects are fubar, I have 
to merge those objects, and the extract them again, but this way I lose all 
coordinate data which is crucial for us, in our game engine.

 

Anyone met this issue, and if yes how it is resolved? I ask for support, but 
meanwhile I'd like to have a quick solution. Remodeling is not an option, due 
to the tight deadline...

 

 

Thanks,

 

 

 

Szabolcs

 

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli





 

-- 

Greg Maguire | Inlifesize
Mobile: +44 7512 361462 tel:%2B44%207512%20361462  | Phone: +44 2890 204739 
tel:%2B44%202890%20204739 
g...@inlifesize.com | www.inlifesize.com

 



Re: Awkward center of object after freeze transform

2013-05-13 Thread Sandy Sutherland

Check there is not a neutral pose set.

S.

On 13/05/2013 11:39, Szabolcs Matefy wrote:


Thanbks Guys,

We use 2014, and model format wouldn't help too much since there's no 
backward compatibility.


I tried all the reset transforms, etc, that's the issue. The center is 
not where it should be. When I display the center, it's not at the 
same position as the transform manipulator display in local mode, but 
all the transform data are zeroed (Scaling is 1). So the transform 
should be in the origin, but it's not. There is no neutral pose too.







Re: Awkward center of object after freeze transform

2013-05-13 Thread Martin
What is not in the origin? the center or the manipulator?

The manipulator is aligned with the pivot, not the center.

Is your model node also frozen?

M.Yara


On Mon, May 13, 2013 at 7:39 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Thanbks Guys,

 ** **

 We use 2014, and model format wouldn’t help too much since there’s no
 backward compatibility.

 ** **

 I tried all the reset transforms, etc, that’s the issue. The center is not
 where it should be. When I display the center, it’s not at the same
 position as the transform manipulator display in local mode, but all the
 transform data are zeroed (Scaling is 1). So the transform should be in the
 origin, but it’s not. There is no neutral pose too.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin
 *Sent:* Monday, May 13, 2013 12:10 PM
 *To:* g...@inlifesize.com; softimage@listproc.autodesk.com
 *Subject:* Re: Awkward center of object after freeze transform

 ** **

 We are using only Softimage 2011 here at work so I can't open your file.**
 **

 ** **

 Freeze SRT aligns the center of the object with it's model center.

 ** **

 Pivot and Center are different concepts, so be sure you are not confusing
 them.

 Just to be sure, reset your pivot like Jack said.

 ** **

 You could try moving your center manually, just select your center and
 move it, rotate it and or scale it.

 ** **

 This should do something similar to Freeze Translation:

 // JScript

 var obj = selection(0)

 Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value,
 siRelative, siGlobal, siCtr, siXYZ);

 ** **

 M.Yara

 ** **

 On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com wrote:
 

 I don't have an late enough version of Soft installed. Can you send as a
 model?

 ** **

 On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.com
 wrote:

 Correct me if I’m wrong, but freezing a transform should put the center
 into the origin. Apparently, there are cases, when the center is not
 positioned properly, moreover, when I switch on the visibility of the
 center, and I’m in Local transform, they are not aligned at all. These
 objects are fubar, I have to merge those objects, and the extract them
 again, but this way I lose all coordinate data which is crucial for us, in
 our game engine.

  

 Anyone met this issue, and if yes how it is resolved? I ask for support,
 but meanwhile I’d like to have a quick solution. Remodeling is not an
 option, due to the tight deadline…

  

  

 Thanks,

  

  

  

 Szabolcs

  

 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli



 

 ** **

 -- 

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com

 ** **



Re: Awkward center of object after freeze transform

2013-05-13 Thread Martin
I'm at home now, and opened your scene in SI 2014.

You're using Pivot and Pivot Compensation. That's why you are having
awkward results with Freeze SRT. You need to reset the pivot before Freeze
SRT it.

Open Your Local Transform properties, look for Pivot, and preset Reset
Pivot.

M.Yara


On Mon, May 13, 2013 at 7:45 PM, Martin furik...@gmail.com wrote:

 What is not in the origin? the center or the manipulator?

 The manipulator is aligned with the pivot, not the center.

 Is your model node also frozen?

 M.Yara


 On Mon, May 13, 2013 at 7:39 PM, Szabolcs Matefy szabol...@crytek.comwrote:

 Thanbks Guys,

 ** **

 We use 2014, and model format wouldn’t help too much since there’s no
 backward compatibility.

 ** **

 I tried all the reset transforms, etc, that’s the issue. The center is
 not where it should be. When I display the center, it’s not at the same
 position as the transform manipulator display in local mode, but all the
 transform data are zeroed (Scaling is 1). So the transform should be in the
 origin, but it’s not. There is no neutral pose too.

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin
 *Sent:* Monday, May 13, 2013 12:10 PM
 *To:* g...@inlifesize.com; softimage@listproc.autodesk.com
 *Subject:* Re: Awkward center of object after freeze transform

 ** **

 We are using only Softimage 2011 here at work so I can't open your file.*
 ***

 ** **

 Freeze SRT aligns the center of the object with it's model center.

 ** **

 Pivot and Center are different concepts, so be sure you are not confusing
 them.

 Just to be sure, reset your pivot like Jack said.

 ** **

 You could try moving your center manually, just select your center and
 move it, rotate it and or scale it.

 ** **

 This should do something similar to Freeze Translation:

 // JScript

 var obj = selection(0)

 Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value,
 siRelative, siGlobal, siCtr, siXYZ);

 ** **

 M.Yara

 ** **

 On Mon, May 13, 2013 at 6:19 PM, Greg Maguire g...@inlifesize.com
 wrote:

 I don't have an late enough version of Soft installed. Can you send as a
 model?

 ** **

 On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy szabol...@crytek.com
 wrote:

 Correct me if I’m wrong, but freezing a transform should put the center
 into the origin. Apparently, there are cases, when the center is not
 positioned properly, moreover, when I switch on the visibility of the
 center, and I’m in Local transform, they are not aligned at all. These
 objects are fubar, I have to merge those objects, and the extract them
 again, but this way I lose all coordinate data which is crucial for us, in
 our game engine.

  

 Anyone met this issue, and if yes how it is resolved? I ask for support,
 but meanwhile I’d like to have a quick solution. Remodeling is not an
 option, due to the tight deadline…

  

  

 Thanks,

  

  

  

 Szabolcs

  

 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli



 

 ** **

 -- 

 *Greg Maguire* | Inlifesize
 Mobile: +44 7512 361462 | Phone: +44 2890 204739
 g...@inlifesize.com | www.inlifesize.com

 ** **