Re: dual quaternion enveloping

2014-10-29 Thread Enrique Caballero
ive used it many times in production, i had no issues with it.

just blend between dual quat and linear with an envelope and you should get
some really nice deformation

it flips when you rotate something past 180 though, so dont use it if your
character is especially twisty

On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller grahame.ful...@autodesk.com
 wrote:

 Scaling should be OK, but don't touch bone lengths.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Tuesday, October 28, 2014 1:42 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: dual quaternion enveloping

 I seem to remember weirdness if dragging the model null around.
 On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto:
 matt...@gmail.com wrote:
 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it does
 now support scaling, are there any remaining caveats still out there to be
 aware of?

 Cheers,
 Matt


 --
 www.matinai.comhttp://www.matinai.com



Re: dual quaternion enveloping

2014-10-29 Thread Enrique Caballero
err meant to type weightmap not envelope

On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero 
enriquecaball...@gmail.com wrote:

 ive used it many times in production, i had no issues with it.

 just blend between dual quat and linear with an envelope and you should
 get some really nice deformation

 it flips when you rotate something past 180 though, so dont use it if your
 character is especially twisty

 On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 Scaling should be OK, but don't touch bone lengths.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Tuesday, October 28, 2014 1:42 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: dual quaternion enveloping

 I seem to remember weirdness if dragging the model null around.
 On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto:
 matt...@gmail.com wrote:
 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it does
 now support scaling, are there any remaining caveats still out there to be
 aware of?

 Cheers,
 Matt


 --
 www.matinai.comhttp://www.matinai.com





Re: dual quaternion enveloping

2014-10-29 Thread Matt Morris
Thanks for the info guys. I won't be moving the model null around (heresy!)
and mostly envelope to nulls rather than bones, so will give it a shot.
Good to hear its being used in production.


On 29 October 2014 07:31, Enrique Caballero enriquecaball...@gmail.com
wrote:

 err meant to type weightmap not envelope

 On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 ive used it many times in production, i had no issues with it.

 just blend between dual quat and linear with an envelope and you should
 get some really nice deformation

 it flips when you rotate something past 180 though, so dont use it if
 your character is especially twisty

 On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 Scaling should be OK, but don't touch bone lengths.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Tuesday, October 28, 2014 1:42 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: dual quaternion enveloping

 I seem to remember weirdness if dragging the model null around.
 On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.commailto:
 matt...@gmail.com wrote:
 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it
 does now support scaling, are there any remaining caveats still out there
 to be aware of?

 Cheers,
 Matt


 --
 www.matinai.comhttp://www.matinai.com






-- 
www.matinai.com


Re: dual quaternion enveloping

2014-10-29 Thread Eric Turman
+1 about what Enrique said about the flipping with 180 degree movement. I
would highly recommend using a weight map to blend between dual quaternion
and linear to address problem areas such a the fingers...they trend to get
funky when poised into a fist.
On Oct 29, 2014 5:09 AM, Matt Morris matt...@gmail.com wrote:

 Thanks for the info guys. I won't be moving the model null around
 (heresy!) and mostly envelope to nulls rather than bones, so will give it a
 shot. Good to hear its being used in production.


 On 29 October 2014 07:31, Enrique Caballero enriquecaball...@gmail.com
 wrote:

 err meant to type weightmap not envelope

 On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero 
 enriquecaball...@gmail.com wrote:

 ive used it many times in production, i had no issues with it.

 just blend between dual quat and linear with an envelope and you should
 get some really nice deformation

 it flips when you rotate something past 180 though, so dont use it if
 your character is especially twisty

 On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller 
 grahame.ful...@autodesk.com wrote:

 Scaling should be OK, but don't touch bone lengths.

 gray

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
 Sent: Tuesday, October 28, 2014 1:42 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: dual quaternion enveloping

 I seem to remember weirdness if dragging the model null around.
 On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.com
 mailto:matt...@gmail.com wrote:
 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it
 does now support scaling, are there any remaining caveats still out there
 to be aware of?

 Cheers,
 Matt


 --
 www.matinai.comhttp://www.matinai.com






 --
 www.matinai.com



Re: dual quaternion enveloping

2014-10-28 Thread Alan Fregtman
I seem to remember weirdness if dragging the model null around.

On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.com wrote:

 Hi chaps,

 I'm very tempted to use this on some characters here, I read that it does
 now support scaling, are there any remaining caveats still out there to be
 aware of?

 Cheers,
 Matt


 --
 www.matinai.com



RE: dual quaternion enveloping

2014-10-28 Thread Grahame Fuller
Scaling should be OK, but don't touch bone lengths.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Tuesday, October 28, 2014 1:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: dual quaternion enveloping

I seem to remember weirdness if dragging the model null around.
On Tue Oct 28 2014 at 11:02:25 AM Matt Morris 
matt...@gmail.commailto:matt...@gmail.com wrote:
Hi chaps,

I'm very tempted to use this on some characters here, I read that it does now 
support scaling, are there any remaining caveats still out there to be aware of?

Cheers,
Matt


--
www.matinai.comhttp://www.matinai.com
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