Re: -Camera. Frames issues

2016-03-11 Thread Tenshi .
24fps, 30fps and 60fps we use here in EC, i think.

On Fri, Mar 11, 2016 at 10:21 AM, Stephen Davidson 
wrote:

> Thanks Tom. Nice link. Now it makes sense.
> Here is a link that lists all the frame rates for HD:
>
> http://blog.abelcine.com/2009/12/23/hdformats-frequencys-and-frame-rates-for-producers/
>
> Go down to the section on Frame Rates.
>
> So, in HD, you still need to know what country your video will be
> broadcast,
> before you can decide what frame rate to render for, if your final output
> is video.
>
> Of course you film purists will insist that 24 FPS is the only true frame
> rate. :)
> If you're stuck with 24 fps, you MUST use motion blur to reduce the
> playback
> motion stutter.
>
> Oh... and one drawback to 24 fps for video. When the footage is converted
> for
> video broadcast, no matter what TV format, there needs to be a pull down
> of frames (In the US it is 2-3 pull down) to make it time out speed-wise.
>
> Here is an excellent link to that info:
> http://www.zerocut.com/tech/pulldown.html
>
>
> It is never a simple answer. :)
>
>
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Fri, Mar 11, 2016 at 9:16 AM Tom Kleinenberg 
> wrote:
>
>> Somebody smarter than me tried to explain to me that it was tied into
>> 50hz electric system vs 60hz in the US (hence the 25/30 split) but I'll
>> admit it went a bit over my head and I never bothered finding out more as I
>> was never directly involved with final output.
>>
>>
>> http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the
>>
>> This seems to back it up a bit.
>>
>> On 11 March 2016 at 13:29, Stephen Davidson 
>> wrote:
>>
>>> So true. I sometimes forget about the rest of the world. Not very global
>>> of me. Good question,  about how HD has effected frame rates. And also 4K.
>>> I will have to research that.
>>>
>>>
>>> On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg 
>>> wrote:
>>>
 That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.

 My experience since college is film, so I've been working 24FPS and I'm
 not actually sure what HD has done to frame rates.

 On 11 March 2016 at 06:19, Stephen Davidson 
 wrote:

> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for
> short clips 30 fps is fine.
>
>
> On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:
>
>> @Stephen, i read your words, thank you! Your info save my ass for
>> future projects. For now they told me they'll use this on TV and some
>> documentary, so 24fps. but my issue will continue then. I can't render 
>> with
>> Arnold that thing, i already have all animated. Maybe it's some feature 
>> for
>> the SolidAngle team...
>>
>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
>> magic...@bellsouth.net> wrote:
>>
>>> No, it does not, but you can't use field rendering on YouTube,
>>> anyway. See my last post about
>>> rendering 60 fps since YouTube will take that frame rate.
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from
>>> magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . 
>>> wrote:
>>>
 *You know if Sitoa support Field Rendering? *

 On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
 magic...@bellsouth.net> wrote:

> If this is going to be on YouTube, you can't use field rendering,
> anyway.
> BUT... YouTube will play back up to 60 fps. Here is the info about
> that.:
> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
> That, along with slight motion blur, should play as smooth as silk.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from
> magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Wed, Mar 9, 2016 at 4:40 PM Tenshi . 
> wrote:
>
>> @Stephen, thank you for the insight. A lot of info i didn't know
>> about. This video it's for broadcast at 24fps. I think they will use 
>> this
>> video for youtube intros, and tv. So i guess i need to export this 2 
>> times.
>> 24fps and a 30 or 60fps.
>> My next question will be... Does Sitoa s

Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
Thanks Tom. Nice link. Now it makes sense.
Here is a link that lists all the frame rates for HD:
http://blog.abelcine.com/2009/12/23/hdformats-frequencys-and-frame-rates-for-producers/

Go down to the section on Frame Rates.

So, in HD, you still need to know what country your video will be
broadcast,
before you can decide what frame rate to render for, if your final output
is video.

Of course you film purists will insist that 24 FPS is the only true frame
rate. :)
If you're stuck with 24 fps, you MUST use motion blur to reduce the
playback
motion stutter.

Oh... and one drawback to 24 fps for video. When the footage is converted
for
video broadcast, no matter what TV format, there needs to be a pull down
of frames (In the US it is 2-3 pull down) to make it time out speed-wise.

Here is an excellent link to that info:
http://www.zerocut.com/tech/pulldown.html


It is never a simple answer. :)




Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Mar 11, 2016 at 9:16 AM Tom Kleinenberg  wrote:

> Somebody smarter than me tried to explain to me that it was tied into 50hz
> electric system vs 60hz in the US (hence the 25/30 split) but I'll admit it
> went a bit over my head and I never bothered finding out more as I was
> never directly involved with final output.
>
>
> http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the
>
> This seems to back it up a bit.
>
> On 11 March 2016 at 13:29, Stephen Davidson 
> wrote:
>
>> So true. I sometimes forget about the rest of the world. Not very global
>> of me. Good question,  about how HD has effected frame rates. And also 4K.
>> I will have to research that.
>>
>>
>> On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg  wrote:
>>
>>> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>>>
>>> My experience since college is film, so I've been working 24FPS and I'm
>>> not actually sure what HD has done to frame rates.
>>>
>>> On 11 March 2016 at 06:19, Stephen Davidson 
>>> wrote:
>>>
 Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
 clips 30 fps is fine.


 On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:

> @Stephen, i read your words, thank you! Your info save my ass for
> future projects. For now they told me they'll use this on TV and some
> documentary, so 24fps. but my issue will continue then. I can't render 
> with
> Arnold that thing, i already have all animated. Maybe it's some feature 
> for
> the SolidAngle team...
>
> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
> magic...@bellsouth.net> wrote:
>
>> No, it does not, but you can't use field rendering on YouTube,
>> anyway. See my last post about
>> rendering 60 fps since YouTube will take that frame rate.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:
>>
>>> *You know if Sitoa support Field Rendering? *
>>>
>>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
>>> magic...@bellsouth.net> wrote:
>>>
 If this is going to be on YouTube, you can't use field rendering,
 anyway.
 BUT... YouTube will play back up to 60 fps. Here is the info about
 that.:
 https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
 That, along with slight motion blur, should play as smooth as silk.

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from
 magic*


  - Arthur C. Clarke

 

 On Wed, Mar 9, 2016 at 4:40 PM Tenshi . 
 wrote:

> @Stephen, thank you for the insight. A lot of info i didn't know
> about. This video it's for broadcast at 24fps. I think they will use 
> this
> video for youtube intros, and tv. So i guess i need to export this 2 
> times.
> 24fps and a 30 or 60fps.
> My next question will be... Does Sitoa support "Field Rendering"?
> I'm looking at the sitoa options and i cannot see that option.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.

Re: -Camera. Frames issues

2016-03-11 Thread Tom Kleinenberg
Somebody smarter than me tried to explain to me that it was tied into 50hz
electric system vs 60hz in the US (hence the 25/30 split) but I'll admit it
went a bit over my head and I never bothered finding out more as I was
never directly involved with final output.

http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the

This seems to back it up a bit.

On 11 March 2016 at 13:29, Stephen Davidson  wrote:

> So true. I sometimes forget about the rest of the world. Not very global
> of me. Good question,  about how HD has effected frame rates. And also 4K.
> I will have to research that.
>
>
> On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg  wrote:
>
>> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>>
>> My experience since college is film, so I've been working 24FPS and I'm
>> not actually sure what HD has done to frame rates.
>>
>> On 11 March 2016 at 06:19, Stephen Davidson 
>> wrote:
>>
>>> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
>>> clips 30 fps is fine.
>>>
>>>
>>> On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:
>>>
 @Stephen, i read your words, thank you! Your info save my ass for
 future projects. For now they told me they'll use this on TV and some
 documentary, so 24fps. but my issue will continue then. I can't render with
 Arnold that thing, i already have all animated. Maybe it's some feature for
 the SolidAngle team...

 On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
 magic...@bellsouth.net> wrote:

> No, it does not, but you can't use field rendering on YouTube, anyway.
> See my last post about
> rendering 60 fps since YouTube will take that frame rate.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:
>
>> *You know if Sitoa support Field Rendering? *
>>
>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
>> magic...@bellsouth.net> wrote:
>>
>>> If this is going to be on YouTube, you can't use field rendering,
>>> anyway.
>>> BUT... YouTube will play back up to 60 fps. Here is the info about
>>> that.:
>>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>>> That, along with slight motion blur, should play as smooth as silk.
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from
>>> magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>>>
 @Stephen, thank you for the insight. A lot of info i didn't know
 about. This video it's for broadcast at 24fps. I think they will use 
 this
 video for youtube intros, and tv. So i guess i need to export this 2 
 times.
 24fps and a 30 or 60fps.
 My next question will be... Does Sitoa support "Field Rendering"?
 I'm looking at the sitoa options and i cannot see that option.
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
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>> subject, and reply to confirm.
>
>
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Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
So true. I sometimes forget about the rest of the world. Not very global of
me. Good question,  about how HD has effected frame rates. And also 4K. I
will have to research that.

On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg  wrote:

> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>
> My experience since college is film, so I've been working 24FPS and I'm
> not actually sure what HD has done to frame rates.
>
> On 11 March 2016 at 06:19, Stephen Davidson 
> wrote:
>
>> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
>> clips 30 fps is fine.
>>
>>
>> On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:
>>
>>> @Stephen, i read your words, thank you! Your info save my ass for future
>>> projects. For now they told me they'll use this on TV and some documentary,
>>> so 24fps. but my issue will continue then. I can't render with Arnold that
>>> thing, i already have all animated. Maybe it's some feature for the
>>> SolidAngle team...
>>>
>>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
>>> magic...@bellsouth.net> wrote:
>>>
 No, it does not, but you can't use field rendering on YouTube, anyway.
 See my last post about
 rendering 60 fps since YouTube will take that frame rate.

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 

 On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:

> *You know if Sitoa support Field Rendering? *
>
> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
> magic...@bellsouth.net> wrote:
>
>> If this is going to be on YouTube, you can't use field rendering,
>> anyway.
>> BUT... YouTube will play back up to 60 fps. Here is the info about
>> that.:
>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>> That, along with slight motion blur, should play as smooth as silk.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>>
>>> @Stephen, thank you for the insight. A lot of info i didn't know
>>> about. This video it's for broadcast at 24fps. I think they will use 
>>> this
>>> video for youtube intros, and tv. So i guess i need to export this 2 
>>> times.
>>> 24fps and a 30 or 60fps.
>>> My next question will be... Does Sitoa support "Field Rendering"?
>>> I'm looking at the sitoa options and i cannot see that option.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.


 --
 Softimage Mailing List.
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>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>
>
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Re: -Camera. Frames issues

2016-03-11 Thread Tom Kleinenberg
That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.

My experience since college is film, so I've been working 24FPS and I'm not
actually sure what HD has done to frame rates.

On 11 March 2016 at 06:19, Stephen Davidson  wrote:

> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
> clips 30 fps is fine.
>
>
> On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:
>
>> @Stephen, i read your words, thank you! Your info save my ass for future
>> projects. For now they told me they'll use this on TV and some documentary,
>> so 24fps. but my issue will continue then. I can't render with Arnold that
>> thing, i already have all animated. Maybe it's some feature for the
>> SolidAngle team...
>>
>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson > > wrote:
>>
>>> No, it does not, but you can't use field rendering on YouTube, anyway.
>>> See my last post about
>>> rendering 60 fps since YouTube will take that frame rate.
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:
>>>
 *You know if Sitoa support Field Rendering? *

 On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
 magic...@bellsouth.net> wrote:

> If this is going to be on YouTube, you can't use field rendering,
> anyway.
> BUT... YouTube will play back up to 60 fps. Here is the info about
> that.:
> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
> That, along with slight motion blur, should play as smooth as silk.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>
>> @Stephen, thank you for the insight. A lot of info i didn't know
>> about. This video it's for broadcast at 24fps. I think they will use this
>> video for youtube intros, and tv. So i guess i need to export this 2 
>> times.
>> 24fps and a 30 or 60fps.
>> My next question will be... Does Sitoa support "Field Rendering"?
>> I'm looking at the sitoa options and i cannot see that option.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>
>
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Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
clips 30 fps is fine.

On Fri, Mar 11, 2016, 12:23 AM Tenshi .  wrote:

> @Stephen, i read your words, thank you! Your info save my ass for future
> projects. For now they told me they'll use this on TV and some documentary,
> so 24fps. but my issue will continue then. I can't render with Arnold that
> thing, i already have all animated. Maybe it's some feature for the
> SolidAngle team...
>
> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson 
> wrote:
>
>> No, it does not, but you can't use field rendering on YouTube, anyway.
>> See my last post about
>> rendering 60 fps since YouTube will take that frame rate.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:
>>
>>> *You know if Sitoa support Field Rendering? *
>>>
>>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson >> > wrote:
>>>
 If this is going to be on YouTube, you can't use field rendering,
 anyway.
 BUT... YouTube will play back up to 60 fps. Here is the info about
 that.:
 https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
 That, along with slight motion blur, should play as smooth as silk.

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 

 On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:

> @Stephen, thank you for the insight. A lot of info i didn't know
> about. This video it's for broadcast at 24fps. I think they will use this
> video for youtube intros, and tv. So i guess i need to export this 2 
> times.
> 24fps and a 30 or 60fps.
> My next question will be... Does Sitoa support "Field Rendering"?  I'm
> looking at the sitoa options and i cannot see that option.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>
>
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Re: -Camera. Frames issues

2016-03-10 Thread Tenshi .
@Stephen, i read your words, thank you! Your info save my ass for future
projects. For now they told me they'll use this on TV and some documentary,
so 24fps. but my issue will continue then. I can't render with Arnold that
thing, i already have all animated. Maybe it's some feature for the
SolidAngle team...

On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson 
wrote:

> No, it does not, but you can't use field rendering on YouTube, anyway. See
> my last post about
> rendering 60 fps since YouTube will take that frame rate.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:
>
>> *You know if Sitoa support Field Rendering? *
>>
>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson 
>> wrote:
>>
>>> If this is going to be on YouTube, you can't use field rendering, anyway.
>>> BUT... YouTube will play back up to 60 fps. Here is the info about that.:
>>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>>> That, along with slight motion blur, should play as smooth as silk.
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> 
>>>
>>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>>>
 @Stephen, thank you for the insight. A lot of info i didn't know about.
 This video it's for broadcast at 24fps. I think they will use this video
 for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
 and a 30 or 60fps.
 My next question will be... Does Sitoa support "Field Rendering"?  I'm
 looking at the sitoa options and i cannot see that option.
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
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Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
No, it does not, but you can't use field rendering on YouTube, anyway. See
my last post about
rendering 60 fps since YouTube will take that frame rate.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Thu, Mar 10, 2016 at 4:45 PM Tenshi .  wrote:

> *You know if Sitoa support Field Rendering? *
>
> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson 
> wrote:
>
>> If this is going to be on YouTube, you can't use field rendering, anyway.
>> BUT... YouTube will play back up to 60 fps. Here is the info about that.:
>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>> That, along with slight motion blur, should play as smooth as silk.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> 
>>
>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>>
>>> @Stephen, thank you for the insight. A lot of info i didn't know about.
>>> This video it's for broadcast at 24fps. I think they will use this video
>>> for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
>>> and a 30 or 60fps.
>>> My next question will be... Does Sitoa support "Field Rendering"?  I'm
>>> looking at the sitoa options and i cannot see that option.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: -Camera. Frames issues

2016-03-10 Thread Tenshi .
*You know if Sitoa support Field Rendering? *

On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson 
wrote:

> If this is going to be on YouTube, you can't use field rendering, anyway.
> BUT... YouTube will play back up to 60 fps. Here is the info about that.:
> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
> That, along with slight motion blur, should play as smooth as silk.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:
>
>> @Stephen, thank you for the insight. A lot of info i didn't know about.
>> This video it's for broadcast at 24fps. I think they will use this video
>> for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
>> and a 30 or 60fps.
>> My next question will be... Does Sitoa support "Field Rendering"?  I'm
>> looking at the sitoa options and i cannot see that option.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
If this is going to be on YouTube, you can't use field rendering, anyway.
BUT... YouTube will play back up to 60 fps. Here is the info about that.:
https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
That, along with slight motion blur, should play as smooth as silk.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:

> @Stephen, thank you for the insight. A lot of info i didn't know about.
> This video it's for broadcast at 24fps. I think they will use this video
> for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
> and a 30 or 60fps.
> My next question will be... Does Sitoa support "Field Rendering"?  I'm
> looking at the sitoa options and i cannot see that option.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
@Stephen, thank you for the insight. A lot of info i didn't know about.
This video it's for broadcast at 24fps. I think they will use this video
for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
and a 30 or 60fps.
My next question will be... Does Sitoa support "Field Rendering"?  I'm
looking at the sitoa options and i cannot see that option.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
That is definitely a frame rate stutter, (which is normal) and it can be
minimized
with motion blur, but the only true way to get rid of it is to select a
higher frame rate
for playback and render. This is why I-Max looks so smooth. Not only
is at higher resolution, but higher frame rate.

What is you client's playback platform? If it is the web, then
you can try and push higher frame rates, depending on the playback
codec. If it is broadcast video, you can run 60 field per second, but
that is restricted to specific resolutions, so if it is an HD program
and played back on a SD system, the jitter will be worse.
Field rendering is a little tricky, but it is an long used method.

For more info on Field rendering see here:
http://softimage.wiki.softimage.com/xsidocs/renderoptions_FieldRendering.htm


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Mar 9, 2016 at 3:12 PM Tenshi .  wrote:

> Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
> 24fps. The capture from viewport exported as a 24fps ".mov" file.
> Notice how there's some little "skipping or jitter" in the letters that i
> can't hide with MotionBlur. Another camera it's doing a more short movement
> in 45degrees/3seconds from bottom to top and there's no skipping there, it
> looks soft like silk..
>
> pass: test
>
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy 
> wrote:
>
>> Could you show us the shot so we may better understand the problem? From
>> what
>> you describe it sounds like temporal aliasing
>> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
>> limitation
>> which can not be overcome, only alleviated by making some changes to the
>> shot.
>> The most effective way being a combination of a longer camera move
>> resulting in
>> a slower pan plus adding more motionblur. If you play it back on a
>> computermonitor which refreshes at 60 kHz you can even get an undesirable
>> collision between camera pan jitter and the screen refreshing top-down
>> which
>> makes it worse. If you check the same shot on a TV screen it will often
>> look
>> better because of the luminance decay.
>>
>> Exr files do not contain framerate metadata, so it must be AE that
>> assumes the
>> framestack to be 30fps. You should be able to change that on import even
>> though
>> it is an Adobe product - after all they have got things right with
>> Premiere :)
>>
>> Morten
>>
>>
>>
>> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." :
>> >
>> >
>> > Finally i added 1 more second, 4 in total from left to right. The same
>> > thing still happening. I did add reelsmart motion blur in post(after
>> > effects) but that doesn´t seem to fix anything just a little. Weird
>> thing
>> > is that when i open the ¨.exr¨ files, after effects recognize all the
>> > sequence as a 30fps images. Why?  I have to add and put manually
>> ¨interpret
>> > as 24fps¨ inside,even if my composition is at 24fps.
>> >
>> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
>> by
>> > default. Maybe i need to close up and modify the FOV?
>> >
>> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd 
>> wrote:
>> >
>> > > Arnold can't handle a camera that has an animated field of view, that
>> > > could be it.
>> > >
>> > > Laurence
>> > >
>> > > On 27 February 2016 at 17:00, Tenshi .  wrote:
>> > >
>> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
>> > >> Just for making sure i'm not doing something wrong, i create another
>> > >> Softimage camera, and one Arnold Camera, all with default settings,
>> did the
>> > >> same motion from left to right. 96frames at 24fps, the camera is
>> close up
>> > >> seeing some logo letters and when it travels through, it's difficult
>> to
>> > >> read the letters like they're skipping some frames. I did some
>> flipbook at
>> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and
>> at
>> > >> 30fps it's less but even with that i see that "skipping".
>> > >>
>> > >> In my scene i have 2 more cameras, My camB is doing some motion to
>> show
>> > >> the logo at 45degrees, have the same 96frames and looks better. My
>> CamC is
>> > >> the same looks even better because the logo is showing at the
>> distance.
>> > >>
>> > >> There's something i need to applied to the camera settings to see and
>> > >> read better in a close up? Because right now it's only at default
>> settings.
>> > >>
>> > >> In fact i create a new scene, put some cylinders and did the same
>> motion
>> > >> from left to right at 24fps, but the same thing happen.
>> > >>
>> > >> I h

Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
forgot the link, sorry.
https://vimeo.com/158351068
pass: test

On Wed, Mar 9, 2016 at 3:12 PM, Tenshi .  wrote:

> Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
> 24fps. The capture from viewport exported as a 24fps ".mov" file.
> Notice how there's some little "skipping or jitter" in the letters that i
> can't hide with MotionBlur. Another camera it's doing a more short movement
> in 45degrees/3seconds from bottom to top and there's no skipping there, it
> looks soft like silk..
>
> pass: test
>
>
> On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy 
> wrote:
>
>> Could you show us the shot so we may better understand the problem? From
>> what
>> you describe it sounds like temporal aliasing
>> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
>> limitation
>> which can not be overcome, only alleviated by making some changes to the
>> shot.
>> The most effective way being a combination of a longer camera move
>> resulting in
>> a slower pan plus adding more motionblur. If you play it back on a
>> computermonitor which refreshes at 60 kHz you can even get an undesirable
>> collision between camera pan jitter and the screen refreshing top-down
>> which
>> makes it worse. If you check the same shot on a TV screen it will often
>> look
>> better because of the luminance decay.
>>
>> Exr files do not contain framerate metadata, so it must be AE that
>> assumes the
>> framestack to be 30fps. You should be able to change that on import even
>> though
>> it is an Adobe product - after all they have got things right with
>> Premiere :)
>>
>> Morten
>>
>>
>>
>> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." :
>> >
>> >
>> > Finally i added 1 more second, 4 in total from left to right. The same
>> > thing still happening. I did add reelsmart motion blur in post(after
>> > effects) but that doesn´t seem to fix anything just a little. Weird
>> thing
>> > is that when i open the ¨.exr¨ files, after effects recognize all the
>> > sequence as a 30fps images. Why?  I have to add and put manually
>> ¨interpret
>> > as 24fps¨ inside,even if my composition is at 24fps.
>> >
>> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
>> by
>> > default. Maybe i need to close up and modify the FOV?
>> >
>> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd 
>> wrote:
>> >
>> > > Arnold can't handle a camera that has an animated field of view, that
>> > > could be it.
>> > >
>> > > Laurence
>> > >
>> > > On 27 February 2016 at 17:00, Tenshi .  wrote:
>> > >
>> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
>> > >> Just for making sure i'm not doing something wrong, i create another
>> > >> Softimage camera, and one Arnold Camera, all with default settings,
>> did the
>> > >> same motion from left to right. 96frames at 24fps, the camera is
>> close up
>> > >> seeing some logo letters and when it travels through, it's difficult
>> to
>> > >> read the letters like they're skipping some frames. I did some
>> flipbook at
>> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and
>> at
>> > >> 30fps it's less but even with that i see that "skipping".
>> > >>
>> > >> In my scene i have 2 more cameras, My camB is doing some motion to
>> show
>> > >> the logo at 45degrees, have the same 96frames and looks better. My
>> CamC is
>> > >> the same looks even better because the logo is showing at the
>> distance.
>> > >>
>> > >> There's something i need to applied to the camera settings to see and
>> > >> read better in a close up? Because right now it's only at default
>> settings.
>> > >>
>> > >> In fact i create a new scene, put some cylinders and did the same
>> motion
>> > >> from left to right at 24fps, but the same thing happen.
>> > >>
>> > >> I haven't applied any other effect or motion blur.   Any Thoughts?
>> > >>
>> > >>
>> > >>
>> > >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>> > >> christopher.mccabe...@gmail.com> wrote:
>> > >>
>> > >>> Are you saying it looks good when you scrub the timeline, and only
>> the
>> > >>> renders have the "skipping" issue? Are you animating the Focal
>> Length of
>> > >>> the camera?
>> > >>>
>> > >>>
>> > >>>
>> > >>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <
>> eug...@flormata.com>
>> > >>> wrote:
>> > >>>
>> >  motion blur?
>> > 
>> >  On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale 
>> >  wrote:
>> > 
>> > > Obvious thought, but what do your fcurves look like?
>> > >
>> > > On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . 
>> wrote:
>> > >
>> > >> Hi,
>> > >>
>> > >> hope you guys can help me on this.
>> > >>
>> > >> I have a little scene, the camera goes from 0 to 96(left to
>> right) at
>> > >> 24fps, it's a logo close up, When i see it in the flipbook or in
>> after
>> > >> effects there are some issues with the camera, i can't explain
>> it, it's
>> > >> like it's missing frames but it's not that. Like the 

Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
24fps. The capture from viewport exported as a 24fps ".mov" file.
Notice how there's some little "skipping or jitter" in the letters that i
can't hide with MotionBlur. Another camera it's doing a more short movement
in 45degrees/3seconds from bottom to top and there's no skipping there, it
looks soft like silk..

pass: test


On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy 
wrote:

> Could you show us the shot so we may better understand the problem? From
> what
> you describe it sounds like temporal aliasing
> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
> limitation
> which can not be overcome, only alleviated by making some changes to the
> shot.
> The most effective way being a combination of a longer camera move
> resulting in
> a slower pan plus adding more motionblur. If you play it back on a
> computermonitor which refreshes at 60 kHz you can even get an undesirable
> collision between camera pan jitter and the screen refreshing top-down
> which
> makes it worse. If you check the same shot on a TV screen it will often
> look
> better because of the luminance decay.
>
> Exr files do not contain framerate metadata, so it must be AE that assumes
> the
> framestack to be 30fps. You should be able to change that on import even
> though
> it is an Adobe product - after all they have got things right with
> Premiere :)
>
> Morten
>
>
>
> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." :
> >
> >
> > Finally i added 1 more second, 4 in total from left to right. The same
> > thing still happening. I did add reelsmart motion blur in post(after
> > effects) but that doesn´t seem to fix anything just a little. Weird thing
> > is that when i open the ¨.exr¨ files, after effects recognize all the
> > sequence as a 30fps images. Why?  I have to add and put manually
> ¨interpret
> > as 24fps¨ inside,even if my composition is at 24fps.
> >
> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
> by
> > default. Maybe i need to close up and modify the FOV?
> >
> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd 
> wrote:
> >
> > > Arnold can't handle a camera that has an animated field of view, that
> > > could be it.
> > >
> > > Laurence
> > >
> > > On 27 February 2016 at 17:00, Tenshi .  wrote:
> > >
> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
> > >> Just for making sure i'm not doing something wrong, i create another
> > >> Softimage camera, and one Arnold Camera, all with default settings,
> did the
> > >> same motion from left to right. 96frames at 24fps, the camera is
> close up
> > >> seeing some logo letters and when it travels through, it's difficult
> to
> > >> read the letters like they're skipping some frames. I did some
> flipbook at
> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> > >> 30fps it's less but even with that i see that "skipping".
> > >>
> > >> In my scene i have 2 more cameras, My camB is doing some motion to
> show
> > >> the logo at 45degrees, have the same 96frames and looks better. My
> CamC is
> > >> the same looks even better because the logo is showing at the
> distance.
> > >>
> > >> There's something i need to applied to the camera settings to see and
> > >> read better in a close up? Because right now it's only at default
> settings.
> > >>
> > >> In fact i create a new scene, put some cylinders and did the same
> motion
> > >> from left to right at 24fps, but the same thing happen.
> > >>
> > >> I haven't applied any other effect or motion blur.   Any Thoughts?
> > >>
> > >>
> > >>
> > >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> > >> christopher.mccabe...@gmail.com> wrote:
> > >>
> > >>> Are you saying it looks good when you scrub the timeline, and only
> the
> > >>> renders have the "skipping" issue? Are you animating the Focal
> Length of
> > >>> the camera?
> > >>>
> > >>>
> > >>>
> > >>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <
> eug...@flormata.com>
> > >>> wrote:
> > >>>
> >  motion blur?
> > 
> >  On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale 
> >  wrote:
> > 
> > > Obvious thought, but what do your fcurves look like?
> > >
> > > On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . 
> wrote:
> > >
> > >> Hi,
> > >>
> > >> hope you guys can help me on this.
> > >>
> > >> I have a little scene, the camera goes from 0 to 96(left to
> right) at
> > >> 24fps, it's a logo close up, When i see it in the flipbook or in
> after
> > >> effects there are some issues with the camera, i can't explain
> it, it's
> > >> like it's missing frames but it's not that. Like the camera it's
> > >> skipping
> > >> some frames in the middle, i tried to convert the scene to 30fps,
> the
> > >> camera movement looks better(more fluid) but even with that it
> seems
> > >> it's
> > >> skipping some frames.
> > >>
> > >>

Re: -Camera. Frames issues

2016-03-02 Thread Morten Bartholdy
Could you show us the shot so we may better understand the problem? From what
you describe it sounds like temporal aliasing
(https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical limitation
which can not be overcome, only alleviated by making some changes to the shot.
The most effective way being a combination of a longer camera move resulting in
a slower pan plus adding more motionblur. If you play it back on a
computermonitor which refreshes at 60 kHz you can even get an undesirable
collision between camera pan jitter and the screen refreshing top-down which
makes it worse. If you check the same shot on a TV screen it will often look
better because of the luminance decay.

Exr files do not contain framerate metadata, so it must be AE that assumes the
framestack to be 30fps. You should be able to change that on import even though
it is an Adobe product - after all they have got things right with Premiere :)

Morten



> Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." :
> 
> 
> Finally i added 1 more second, 4 in total from left to right. The same
> thing still happening. I did add reelsmart motion blur in post(after
> effects) but that doesn´t seem to fix anything just a little. Weird thing
> is that when i open the ¨.exr¨ files, after effects recognize all the
> sequence as a 30fps images. Why?  I have to add and put manually ¨interpret
> as 24fps¨ inside,even if my composition is at 24fps.
> 
> @Laurence, i didn´t animate any field of view in Softi, all cameras are by
> default. Maybe i need to close up and modify the FOV?
> 
> On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd  wrote:
> 
> > Arnold can't handle a camera that has an animated field of view, that
> > could be it.
> >
> > Laurence
> >
> > On 27 February 2016 at 17:00, Tenshi .  wrote:
> >
> >> "Skipping" is the word i was trying to find. Exactly like that guys.
> >> Just for making sure i'm not doing something wrong, i create another
> >> Softimage camera, and one Arnold Camera, all with default settings, did the
> >> same motion from left to right. 96frames at 24fps, the camera is close up
> >> seeing some logo letters and when it travels through, it's difficult to
> >> read the letters like they're skipping some frames. I did some flipbook at
> >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> >> 30fps it's less but even with that i see that "skipping".
> >>
> >> In my scene i have 2 more cameras, My camB is doing some motion to show
> >> the logo at 45degrees, have the same 96frames and looks better. My CamC is
> >> the same looks even better because the logo is showing at the distance.
> >>
> >> There's something i need to applied to the camera settings to see and
> >> read better in a close up? Because right now it's only at default settings.
> >>
> >> In fact i create a new scene, put some cylinders and did the same motion
> >> from left to right at 24fps, but the same thing happen.
> >>
> >> I haven't applied any other effect or motion blur.   Any Thoughts?
> >>
> >>
> >>
> >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> >> christopher.mccabe...@gmail.com> wrote:
> >>
> >>> Are you saying it looks good when you scrub the timeline, and only the
> >>> renders have the "skipping" issue? Are you animating the Focal Length of
> >>> the camera?
> >>>
> >>>
> >>>
> >>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
> >>> wrote:
> >>>
>  motion blur?
> 
>  On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale 
>  wrote:
> 
> > Obvious thought, but what do your fcurves look like?
> >
> > On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:
> >
> >> Hi,
> >>
> >> hope you guys can help me on this.
> >>
> >> I have a little scene, the camera goes from 0 to 96(left to right) at
> >> 24fps, it's a logo close up, When i see it in the flipbook or in after
> >> effects there are some issues with the camera, i can't explain it, it's
> >> like it's missing frames but it's not that. Like the camera it's
> >> skipping
> >> some frames in the middle, i tried to convert the scene to 30fps, the
> >> camera movement looks better(more fluid) but even with that it seems
> >> it's
> >> skipping some frames.
> >>
> >> There's a way to fix this? maybe some camera settings? btw I'm using
> >> the default perspective camera. Using sitoa for Render.
> >>
> >>
> >> thanks in adv.
> >>
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> 
> 
>  --
>  Softimage Mailing List.
>  To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>  with "unsubscribe" in the subject, and reply to confirm.
> 
> >>>
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and rep

Re: -Camera. Frames issues

2016-03-02 Thread Laurence Dodd
Heya,
If you didn't animate the camer, then it's probably not that then. When I
first used Arnold we had a shot that had animated zoom, and the render
looked just like your problem.
cheers

On 2 March 2016 at 08:56, Tenshi .  wrote:

> Finally i added 1 more second, 4 in total from left to right. The same
> thing still happening. I did add reelsmart motion blur in post(after
> effects) but that doesn´t seem to fix anything just a little. Weird thing
> is that when i open the ¨.exr¨ files, after effects recognize all the
> sequence as a 30fps images. Why?  I have to add and put manually ¨interpret
> as 24fps¨ inside,even if my composition is at 24fps.
>
> @Laurence, i didn´t animate any field of view in Softi, all cameras are by
> default. Maybe i need to close up and modify the FOV?
>
> On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd 
> wrote:
>
>> Arnold can't handle a camera that has an animated field of view, that
>> could be it.
>>
>> Laurence
>>
>> On 27 February 2016 at 17:00, Tenshi .  wrote:
>>
>>> "Skipping" is the word i was trying to find. Exactly like that guys.
>>> Just for making sure i'm not doing something wrong, i create another
>>> Softimage camera, and one Arnold Camera, all with default settings, did the
>>> same motion from left to right. 96frames at 24fps, the camera is close up
>>> seeing some logo letters and when it travels through, it's difficult to
>>> read the letters like they're skipping some frames. I did some flipbook at
>>> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
>>> 30fps it's less but even with that i see that "skipping".
>>>
>>> In my scene i have 2 more cameras, My camB is doing some motion to show
>>> the logo at 45degrees, have the same 96frames and looks better. My CamC is
>>> the same looks even better because the logo is showing at the distance.
>>>
>>> There's something i need to applied to the camera settings to see and
>>> read better in a close up? Because right now it's only at default settings.
>>>
>>> In fact i create a new scene, put some cylinders and did the same motion
>>> from left to right at 24fps, but the same thing happen.
>>>
>>> I haven't applied any other effect or motion blur.   Any Thoughts?
>>>
>>>
>>>
>>> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>>> christopher.mccabe...@gmail.com> wrote:
>>>
 Are you saying it looks good when you scrub the timeline, and only the
 renders have the "skipping" issue? Are you animating the Focal Length of
 the camera?



 On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
 wrote:

> motion blur?
>
> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale 
> wrote:
>
>> Obvious thought, but what do your fcurves look like?
>>
>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . 
>> wrote:
>>
>>> Hi,
>>>
>>> hope you guys can help me on this.
>>>
>>> I have a little scene, the camera goes from 0 to 96(left to right)
>>> at 24fps, it's a logo close up, When i see it in the flipbook or in 
>>> after
>>> effects there are some issues with the camera, i can't explain it, it's
>>> like it's missing frames but it's not that. Like the camera it's 
>>> skipping
>>> some frames in the middle, i tried to convert the scene to 30fps, the
>>> camera movement looks better(more fluid) but even with that it seems 
>>> it's
>>> skipping some frames.
>>>
>>> There's a way to fix this? maybe some camera settings? btw I'm using
>>> the default perspective camera. Using sitoa for Render.
>>>
>>>
>>> thanks in adv.
>>>
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>>
>> Laurence Dodd
>> Porkpie Animation
>> E: laure...@porkpie.tv
>> W: www.porkpie.tv
>> M: 07570 702 576
>> T: 01273 278 382
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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-- 

Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
--
Softimage Ma

Re: -Camera. Frames issues

2016-03-02 Thread Tenshi .
Finally i added 1 more second, 4 in total from left to right. The same
thing still happening. I did add reelsmart motion blur in post(after
effects) but that doesn´t seem to fix anything just a little. Weird thing
is that when i open the ¨.exr¨ files, after effects recognize all the
sequence as a 30fps images. Why?  I have to add and put manually ¨interpret
as 24fps¨ inside,even if my composition is at 24fps.

@Laurence, i didn´t animate any field of view in Softi, all cameras are by
default. Maybe i need to close up and modify the FOV?

On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd  wrote:

> Arnold can't handle a camera that has an animated field of view, that
> could be it.
>
> Laurence
>
> On 27 February 2016 at 17:00, Tenshi .  wrote:
>
>> "Skipping" is the word i was trying to find. Exactly like that guys.
>> Just for making sure i'm not doing something wrong, i create another
>> Softimage camera, and one Arnold Camera, all with default settings, did the
>> same motion from left to right. 96frames at 24fps, the camera is close up
>> seeing some logo letters and when it travels through, it's difficult to
>> read the letters like they're skipping some frames. I did some flipbook at
>> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
>> 30fps it's less but even with that i see that "skipping".
>>
>> In my scene i have 2 more cameras, My camB is doing some motion to show
>> the logo at 45degrees, have the same 96frames and looks better. My CamC is
>> the same looks even better because the logo is showing at the distance.
>>
>> There's something i need to applied to the camera settings to see and
>> read better in a close up? Because right now it's only at default settings.
>>
>> In fact i create a new scene, put some cylinders and did the same motion
>> from left to right at 24fps, but the same thing happen.
>>
>> I haven't applied any other effect or motion blur.   Any Thoughts?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>> christopher.mccabe...@gmail.com> wrote:
>>
>>> Are you saying it looks good when you scrub the timeline, and only the
>>> renders have the "skipping" issue? Are you animating the Focal Length of
>>> the camera?
>>>
>>>
>>>
>>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
>>> wrote:
>>>
 motion blur?

 On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale 
 wrote:

> Obvious thought, but what do your fcurves look like?
>
> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:
>
>> Hi,
>>
>> hope you guys can help me on this.
>>
>> I have a little scene, the camera goes from 0 to 96(left to right) at
>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>> effects there are some issues with the camera, i can't explain it, it's
>> like it's missing frames but it's not that. Like the camera it's skipping
>> some frames in the middle, i tried to convert the scene to 30fps, the
>> camera movement looks better(more fluid) but even with that it seems it's
>> skipping some frames.
>>
>> There's a way to fix this? maybe some camera settings? btw I'm using
>> the default perspective camera. Using sitoa for Render.
>>
>>
>> thanks in adv.
>>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: -Camera. Frames issues

2016-02-29 Thread Laurence Dodd
Arnold can't handle a camera that has an animated field of view, that could
be it.

Laurence

On 27 February 2016 at 17:00, Tenshi .  wrote:

> "Skipping" is the word i was trying to find. Exactly like that guys.
> Just for making sure i'm not doing something wrong, i create another
> Softimage camera, and one Arnold Camera, all with default settings, did the
> same motion from left to right. 96frames at 24fps, the camera is close up
> seeing some logo letters and when it travels through, it's difficult to
> read the letters like they're skipping some frames. I did some flipbook at
> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> 30fps it's less but even with that i see that "skipping".
>
> In my scene i have 2 more cameras, My camB is doing some motion to show
> the logo at 45degrees, have the same 96frames and looks better. My CamC is
> the same looks even better because the logo is showing at the distance.
>
> There's something i need to applied to the camera settings to see and read
> better in a close up? Because right now it's only at default settings.
>
> In fact i create a new scene, put some cylinders and did the same motion
> from left to right at 24fps, but the same thing happen.
>
> I haven't applied any other effect or motion blur.   Any Thoughts?
>
>
>
> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> christopher.mccabe...@gmail.com> wrote:
>
>> Are you saying it looks good when you scrub the timeline, and only the
>> renders have the "skipping" issue? Are you animating the Focal Length of
>> the camera?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
>> wrote:
>>
>>> motion blur?
>>>
>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale  wrote:
>>>
 Obvious thought, but what do your fcurves look like?

 On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:

> Hi,
>
> hope you guys can help me on this.
>
> I have a little scene, the camera goes from 0 to 96(left to right) at
> 24fps, it's a logo close up, When i see it in the flipbook or in after
> effects there are some issues with the camera, i can't explain it, it's
> like it's missing frames but it's not that. Like the camera it's skipping
> some frames in the middle, i tried to convert the scene to 30fps, the
> camera movement looks better(more fluid) but even with that it seems it's
> skipping some frames.
>
> There's a way to fix this? maybe some camera settings? btw I'm using
> the default perspective camera. Using sitoa for Render.
>
>
> thanks in adv.
>
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>



-- 

Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
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Re: -Camera. Frames issues

2016-02-27 Thread Tenshi .
Stephen, that was something i though, too.. but first i needed to know if
was doing something wrong, i think i need to put some more frames or maybe
try the MotionBlur in After, because my pc can't handle MotionBlur in
Softimage and i need something good, quick and effective.
Thank you a lot!

On Sat, Feb 27, 2016 at 12:58 PM, Stephen Davidson 
wrote:

> Sounds to me that it is just a frames per second, and camera traveled
> path, logistics problem.
> If your camera travels 200 units in 200 frames, then the resulting frames
> would be set 1
> unit apart. To reduce the "skipping", you would increase either the time
> it takes to go from
> the beginning to the end, or step up the frame rate to something higher
> than 30 fps.
> "Skipping" is often referred to as visual strobing.
>
> This is a common issue with gaming. The better the graphics card, the
> better the frame rate,
> which smooths the motion.
>
> Motion blur will help smooth the apparent motion without having to re-time
> the animation.
> This will increase your render time, and you will need a higher sampling
> rate to minimize
> grainy images.
>
> Motion blur can also be applied, post render, using techniques in the
> composite program.
> Here is a sample of post motion blur in After Effects:
>
> https://helpx.adobe.com/after-effects/how-to/aftereffects-pixel-motion-blur-cc.html
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Sat, Feb 27, 2016 at 12:00 PM Tenshi .  wrote:
>
>> "Skipping" is the word i was trying to find. Exactly like that guys.
>> Just for making sure i'm not doing something wrong, i create another
>> Softimage camera, and one Arnold Camera, all with default settings, did the
>> same motion from left to right. 96frames at 24fps, the camera is close up
>> seeing some logo letters and when it travels through, it's difficult to
>> read the letters like they're skipping some frames. I did some flipbook at
>> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
>> 30fps it's less but even with that i see that "skipping".
>>
>> In my scene i have 2 more cameras, My camB is doing some motion to show
>> the logo at 45degrees, have the same 96frames and looks better. My CamC is
>> the same looks even better because the logo is showing at the distance.
>>
>> There's something i need to applied to the camera settings to see and
>> read better in a close up? Because right now it's only at default settings.
>>
>> In fact i create a new scene, put some cylinders and did the same motion
>> from left to right at 24fps, but the same thing happen.
>>
>> I haven't applied any other effect or motion blur.   Any Thoughts?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>> christopher.mccabe...@gmail.com> wrote:
>>
>>> Are you saying it looks good when you scrub the timeline, and only the
>>> renders have the "skipping" issue? Are you animating the Focal Length of
>>> the camera?
>>>
>>>
>>>
>>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
>>> wrote:
>>>
 motion blur?

 On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale 
 wrote:

> Obvious thought, but what do your fcurves look like?
>
> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:
>
>> Hi,
>>
>> hope you guys can help me on this.
>>
>> I have a little scene, the camera goes from 0 to 96(left to right) at
>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>> effects there are some issues with the camera, i can't explain it, it's
>> like it's missing frames but it's not that. Like the camera it's skipping
>> some frames in the middle, i tried to convert the scene to 30fps, the
>> camera movement looks better(more fluid) but even with that it seems it's
>> skipping some frames.
>>
>> There's a way to fix this? maybe some camera settings? btw I'm using
>> the default perspective camera. Using sitoa for Render.
>>
>>
>> thanks in adv.
>>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with 

Re: -Camera. Frames issues

2016-02-27 Thread Stephen Davidson
Sounds to me that it is just a frames per second, and camera traveled path,
logistics problem.
If your camera travels 200 units in 200 frames, then the resulting frames
would be set 1
unit apart. To reduce the "skipping", you would increase either the time it
takes to go from
the beginning to the end, or step up the frame rate to something higher
than 30 fps.
"Skipping" is often referred to as visual strobing.

This is a common issue with gaming. The better the graphics card, the
better the frame rate,
which smooths the motion.

Motion blur will help smooth the apparent motion without having to re-time
the animation.
This will increase your render time, and you will need a higher sampling
rate to minimize
grainy images.

Motion blur can also be applied, post render, using techniques in the
composite program.
Here is a sample of post motion blur in After Effects:
https://helpx.adobe.com/after-effects/how-to/aftereffects-pixel-motion-blur-cc.html

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Sat, Feb 27, 2016 at 12:00 PM Tenshi .  wrote:

> "Skipping" is the word i was trying to find. Exactly like that guys.
> Just for making sure i'm not doing something wrong, i create another
> Softimage camera, and one Arnold Camera, all with default settings, did the
> same motion from left to right. 96frames at 24fps, the camera is close up
> seeing some logo letters and when it travels through, it's difficult to
> read the letters like they're skipping some frames. I did some flipbook at
> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> 30fps it's less but even with that i see that "skipping".
>
> In my scene i have 2 more cameras, My camB is doing some motion to show
> the logo at 45degrees, have the same 96frames and looks better. My CamC is
> the same looks even better because the logo is showing at the distance.
>
> There's something i need to applied to the camera settings to see and read
> better in a close up? Because right now it's only at default settings.
>
> In fact i create a new scene, put some cylinders and did the same motion
> from left to right at 24fps, but the same thing happen.
>
> I haven't applied any other effect or motion blur.   Any Thoughts?
>
>
>
> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> christopher.mccabe...@gmail.com> wrote:
>
>> Are you saying it looks good when you scrub the timeline, and only the
>> renders have the "skipping" issue? Are you animating the Focal Length of
>> the camera?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
>> wrote:
>>
>>> motion blur?
>>>
>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale  wrote:
>>>
 Obvious thought, but what do your fcurves look like?

 On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:

> Hi,
>
> hope you guys can help me on this.
>
> I have a little scene, the camera goes from 0 to 96(left to right) at
> 24fps, it's a logo close up, When i see it in the flipbook or in after
> effects there are some issues with the camera, i can't explain it, it's
> like it's missing frames but it's not that. Like the camera it's skipping
> some frames in the middle, i tried to convert the scene to 30fps, the
> camera movement looks better(more fluid) but even with that it seems it's
> skipping some frames.
>
> There's a way to fix this? maybe some camera settings? btw I'm using
> the default perspective camera. Using sitoa for Render.
>
>
> thanks in adv.
>
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: -Camera. Frames issues

2016-02-27 Thread Tenshi .
"Skipping" is the word i was trying to find. Exactly like that guys.
Just for making sure i'm not doing something wrong, i create another
Softimage camera, and one Arnold Camera, all with default settings, did the
same motion from left to right. 96frames at 24fps, the camera is close up
seeing some logo letters and when it travels through, it's difficult to
read the letters like they're skipping some frames. I did some flipbook at
24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
30fps it's less but even with that i see that "skipping".

In my scene i have 2 more cameras, My camB is doing some motion to show the
logo at 45degrees, have the same 96frames and looks better. My CamC is the
same looks even better because the logo is showing at the distance.

There's something i need to applied to the camera settings to see and read
better in a close up? Because right now it's only at default settings.

In fact i create a new scene, put some cylinders and did the same motion
from left to right at 24fps, but the same thing happen.

I haven't applied any other effect or motion blur.   Any Thoughts?



On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
christopher.mccabe...@gmail.com> wrote:

> Are you saying it looks good when you scrub the timeline, and only the
> renders have the "skipping" issue? Are you animating the Focal Length of
> the camera?
>
>
>
> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
> wrote:
>
>> motion blur?
>>
>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale  wrote:
>>
>>> Obvious thought, but what do your fcurves look like?
>>>
>>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:
>>>
 Hi,

 hope you guys can help me on this.

 I have a little scene, the camera goes from 0 to 96(left to right) at
 24fps, it's a logo close up, When i see it in the flipbook or in after
 effects there are some issues with the camera, i can't explain it, it's
 like it's missing frames but it's not that. Like the camera it's skipping
 some frames in the middle, i tried to convert the scene to 30fps, the
 camera movement looks better(more fluid) but even with that it seems it's
 skipping some frames.

 There's a way to fix this? maybe some camera settings? btw I'm using
 the default perspective camera. Using sitoa for Render.


 thanks in adv.

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Re: -Camera. Frames issues

2016-02-26 Thread Christopher McCabe
Are you saying it looks good when you scrub the timeline, and only the
renders have the "skipping" issue? Are you animating the Focal Length of
the camera?



On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
wrote:

> motion blur?
>
> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale  wrote:
>
>> Obvious thought, but what do your fcurves look like?
>>
>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:
>>
>>> Hi,
>>>
>>> hope you guys can help me on this.
>>>
>>> I have a little scene, the camera goes from 0 to 96(left to right) at
>>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>>> effects there are some issues with the camera, i can't explain it, it's
>>> like it's missing frames but it's not that. Like the camera it's skipping
>>> some frames in the middle, i tried to convert the scene to 30fps, the
>>> camera movement looks better(more fluid) but even with that it seems it's
>>> skipping some frames.
>>>
>>> There's a way to fix this? maybe some camera settings? btw I'm using the
>>> default perspective camera. Using sitoa for Render.
>>>
>>>
>>> thanks in adv.
>>>
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: -Camera. Frames issues

2016-02-26 Thread Eugene Flormata
motion blur?

On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale  wrote:

> Obvious thought, but what do your fcurves look like?
>
> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:
>
>> Hi,
>>
>> hope you guys can help me on this.
>>
>> I have a little scene, the camera goes from 0 to 96(left to right) at
>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>> effects there are some issues with the camera, i can't explain it, it's
>> like it's missing frames but it's not that. Like the camera it's skipping
>> some frames in the middle, i tried to convert the scene to 30fps, the
>> camera movement looks better(more fluid) but even with that it seems it's
>> skipping some frames.
>>
>> There's a way to fix this? maybe some camera settings? btw I'm using the
>> default perspective camera. Using sitoa for Render.
>>
>>
>> thanks in adv.
>>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: -Camera. Frames issues

2016-02-26 Thread Adam Sale
Obvious thought, but what do your fcurves look like?

On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:

> Hi,
>
> hope you guys can help me on this.
>
> I have a little scene, the camera goes from 0 to 96(left to right) at
> 24fps, it's a logo close up, When i see it in the flipbook or in after
> effects there are some issues with the camera, i can't explain it, it's
> like it's missing frames but it's not that. Like the camera it's skipping
> some frames in the middle, i tried to convert the scene to 30fps, the
> camera movement looks better(more fluid) but even with that it seems it's
> skipping some frames.
>
> There's a way to fix this? maybe some camera settings? btw I'm using the
> default perspective camera. Using sitoa for Render.
>
>
> thanks in adv.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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