Re: 1/2 OT: Gorilla and a banana for Maya
In the lack of answer, I guess we shouldn't count too much on the future of the API 2.0 :) On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: A brave initiative Christopher, and thank you for laying it out plain for the less techsavvy, why are you using the maya python API 1.0 instead of 2.0 ? Why is Python API 2.0 not finished yet Luc Eric ? On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com wrote: When I initially patched the Maya Python API, it was with Maya 2010 and there was no API 2.0 back then. As of today, I didn't really think about my choice, I simply wanted to share the technique. That said, and remembering the state of the API 2.0, it could indeed have been the subject of the article/library but then I'm not sure if patching a yet unfinished API would be the wisest choice since it will have its gaps officially filled in over the releases, right? On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote: why are you using the maya python API 1.0 instead of 2.0 ? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: 1/2 OT: Gorilla and a banana for Maya
:P On 29 June 2014 16:56, Christopher Crouzet christopher.crou...@gmail.com wrote: In the lack of answer, I guess we shouldn't count too much on the future of the API 2.0 :) On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: A brave initiative Christopher, and thank you for laying it out plain for the less techsavvy, why are you using the maya python API 1.0 instead of 2.0 ? Why is Python API 2.0 not finished yet Luc Eric ? On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com wrote: When I initially patched the Maya Python API, it was with Maya 2010 and there was no API 2.0 back then. As of today, I didn't really think about my choice, I simply wanted to share the technique. That said, and remembering the state of the API 2.0, it could indeed have been the subject of the article/library but then I'm not sure if patching a yet unfinished API would be the wisest choice since it will have its gaps officially filled in over the releases, right? On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote: why are you using the maya python API 1.0 instead of 2.0 ? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: 1/2 OT: Gorilla and a banana for Maya
A brave initiative Christopher, and thank you for laying it out plain for the less techsavvy, why are you using the maya python API 1.0 instead of 2.0 ? Why is Python API 2.0 not finished yet Luc Eric ? On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com wrote: When I initially patched the Maya Python API, it was with Maya 2010 and there was no API 2.0 back then. As of today, I didn't really think about my choice, I simply wanted to share the technique. That said, and remembering the state of the API 2.0, it could indeed have been the subject of the article/library but then I'm not sure if patching a yet unfinished API would be the wisest choice since it will have its gaps officially filled in over the releases, right? On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote: why are you using the maya python API 1.0 instead of 2.0 ? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: 1/2 OT: Gorilla and a banana for Maya
Cheers Sebastien! Here's a small follow up for the few that it might interest: Why I'm Not Using the MEL and the Python Commands Layers of Maya http://christophercrouzet.com/blog/post/2014/06/25/Why-I-m-Not-Using-the-MEL-and-the-Python-Commands-Layers-of-Maya On 25 June 2014 11:33, Sebastien Sterling sebastien.sterl...@gmail.com wrote: A brave initiative Christopher, and thank you for laying it out plain for the less techsavvy, why are you using the maya python API 1.0 instead of 2.0 ? Why is Python API 2.0 not finished yet Luc Eric ? On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com wrote: When I initially patched the Maya Python API, it was with Maya 2010 and there was no API 2.0 back then. As of today, I didn't really think about my choice, I simply wanted to share the technique. That said, and remembering the state of the API 2.0, it could indeed have been the subject of the article/library but then I'm not sure if patching a yet unfinished API would be the wisest choice since it will have its gaps officially filled in over the releases, right? On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote: why are you using the maya python API 1.0 instead of 2.0 ? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com
Re: 1/2 OT: Gorilla and a banana for Maya
why are you using the maya python API 1.0 instead of 2.0 ?
Re: 1/2 OT: Gorilla and a banana for Maya
When I initially patched the Maya Python API, it was with Maya 2010 and there was no API 2.0 back then. As of today, I didn't really think about my choice, I simply wanted to share the technique. That said, and remembering the state of the API 2.0, it could indeed have been the subject of the article/library but then I'm not sure if patching a yet unfinished API would be the wisest choice since it will have its gaps officially filled in over the releases, right? On 24 June 2014 12:12, Luc-Eric Rousseau luceri...@gmail.com wrote: why are you using the maya python API 1.0 instead of 2.0 ? -- Christopher Crouzet *http://christophercrouzet.com* http://christophercrouzet.com