:P

On 29 June 2014 16:56, Christopher Crouzet <christopher.crou...@gmail.com>
wrote:

> In the lack of answer, I guess we shouldn't count too much on the future
> of the API 2.0 :)
>
>
>
> On 25 June 2014 11:33, Sebastien Sterling <sebastien.sterl...@gmail.com>
> wrote:
>
>> A brave initiative Christopher, and thank you for laying it out plain for
>> the less techsavvy,
>>
>>
>> "why are you using the maya python API 1.0 instead of 2.0 ?"
>>
>> Why is Python API 2.0 not finished yet Luc Eric ?
>>
>>
>> On 24 June 2014 17:31, Christopher Crouzet <christopher.crou...@gmail.com
>> > wrote:
>>
>>> When I initially patched the Maya Python API, it was with Maya 2010 and
>>> there was no API 2.0 back then. As of today, I didn't really think about my
>>> choice, I simply wanted to share the technique.
>>>
>>> That said, and remembering the state of the API 2.0, it could indeed
>>> have been the subject of the article/library but then I'm not sure if
>>> patching a yet unfinished API would be the wisest choice since it will have
>>> its gaps officially filled in over the releases, right?
>>>
>>>
>>>
>>> On 24 June 2014 12:12, Luc-Eric Rousseau <luceri...@gmail.com> wrote:
>>>
>>>> why are you using the maya python API 1.0 instead of 2.0 ?
>>>>
>>>
>>>
>>>
>>> --
>>> Christopher Crouzet
>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>
>>>
>>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
>

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