Re: Weights Plugin

2016-11-19 Thread Alok Gandhi
>
> I've never figured out how to even install numpy :P

Well, that's not too hard. `pip install numpy` should do it.

I created a JScript command and call it from Python to only get the final
> results and it became 3 times faster.

Hmm. nice workaround, I guess as long as it solves the performance issue
plus get rids of the adding unnecessary dependencies and makes distribution
easier, I think this to be a better approach. I agree with your choice.

On Sat, Nov 19, 2016 at 4:49 PM, Martin Yara  wrote:

> No I'm not using any additional module, only vanilla Python included in
> Softimage. I though it would be more difficult to distribute and to be
> honest I've never figured out how to even install numpy :P
>
> My problem was that in my test model ( 10,000 points, 240 deformers )
> getting the array was taking like 0.7 seconds
>
> weights = envOp.Weights.Array
>
> while doing it with JScript was 0.2 seconds
>
> var VBWeights = new VBArray( envOp.Weights.Array )
>
> and since I'm recalculating the average weights with every selection or
> weight change, 0.7 seconds feels like a long time. Waiting 0.3 seconds is
> more bearable.
>
> So I created a JScript command and call it from Python to only get the
> final results and it became 3 times faster.
>
> I'll try to test numpy as soon as I can figure out how to install it.
>
> Martin
>
>
>
> On Fri, Nov 18, 2016 at 10:01 PM, Alok Gandhi 
> wrote:
>
>> Hey Martin,
>>
>> Good Job! I haven't gone through the code but for performance issue with
>> python, did you think about using `numpy` or perhaps `cython`(to write `C`
>> extensions) or you are already using one of these.
>>
>> - Alok
>>
>> On Fri, Nov 18, 2016 at 8:42 PM, toonafish  wrote:
>>
>>> Looks very cool, muchas gracias senior !
>>>
>>> - Ronald
>>>
>>> On 18 Nov 2016, at 12:17, Martin Yara  wrote:
>>>
>>> I finally decided to share the weights tool I've been writing for the
>>> last few months.
>>>
>>> https://vimeo.com/191796419
>>>
>>> Everything is in Python and Jscript. I rewrote some commands in JScript
>>> to make it faster because Python was like 3 times slower to just get the
>>> Weights array. Now that I think about it VBScript would have been a little
>>> faster.
>>> Probably I should try C to handle more deformers faster, but it is doing
>>> the job for our current game project.
>>>
>>> I've included a workgroup with PySide and PyQtForSoftimage for easy
>>> installation but I'm not sure if I'm infringing something with this. If
>>> there is any problem please let me know and I'll pull it out.
>>>
>>> Martin
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



--
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-19 Thread pedro santos
Hey Martin
It wasn't a request. I think this lock management speeds up the way someone
sets the editing scope of envelope weights, that masks not just brush
painting but any tool that changes them. I also prefer to use practices
that give me better and more rational weights to start with. Added a
mock-up of what would a deformer list for that purpose would behave like.

[image: Inline image 1]

On Sat, Nov 19, 2016 at 9:00 AM, Martin Yara  wrote:

> I almost never use painting for weights but, creating groups (list of
> components), or clusters, to lock their weights with buttons in a PPG
> should be very easy to code.
>
> Or do you mean something like Maya's ngSkinTools ? That looks pretty cool,
> but since I rarely use painting weights I haven't tried it that much.
>
> Martin
>
>
>
> On Sat, Nov 19, 2016 at 2:01 AM, pedro santos  wrote:
>
>> Something I would like to see as a standard weight painting workflow is
>> to be able to groups weights to rapidly decide which layers are locked and
>> which aren't, so I don't destroy good work I've done so far, by quickly
>> setting up my desired mask. Unlike as of now that I have to lock manually
>> weight by weight.
>> So with groups I would select the "Torso" and the "Head" groups, I would
>> paint over those but not over the "Arm_L" and "Arm_R" groups. And if none
>> is selected, than it's like all are selected and I paint all over them,
>> none is locked. Single exclusion would be done by selecting something and
>> than inverting that selection.
>>
>> Cheers
>>
>>
>>
>> On Fri, Nov 18, 2016 at 1:01 PM, Alok Gandhi 
>> wrote:
>>
>>> Hey Martin,
>>>
>>> Good Job! I haven't gone through the code but for performance issue with
>>> python, did you think about using `numpy` or perhaps `cython`(to write `C`
>>> extensions) or you are already using one of these.
>>>
>>> - Alok
>>>
>>> On Fri, Nov 18, 2016 at 8:42 PM, toonafish  wrote:
>>>
 Looks very cool, muchas gracias senior !

 - Ronald

 On 18 Nov 2016, at 12:17, Martin Yara  wrote:

 I finally decided to share the weights tool I've been writing for the
 last few months.

 https://vimeo.com/191796419

 Everything is in Python and Jscript. I rewrote some commands in JScript
 to make it faster because Python was like 3 times slower to just get the
 Weights array. Now that I think about it VBScript would have been a little
 faster.
 Probably I should try C to handle more deformers faster, but it is
 doing the job for our current game project.

 I've included a workgroup with PySide and PyQtForSoftimage for easy
 installation but I'm not sure if I'm infringing something with this. If
 there is any problem please let me know and I'll pull it out.

 Martin
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>>
>>
>>
>> *--[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ 
>> *
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-19 Thread Martin Yara
I almost never use painting for weights but, creating groups (list of
components), or clusters, to lock their weights with buttons in a PPG
should be very easy to code.

Or do you mean something like Maya's ngSkinTools ? That looks pretty cool,
but since I rarely use painting weights I haven't tried it that much.

Martin



On Sat, Nov 19, 2016 at 2:01 AM, pedro santos  wrote:

> Something I would like to see as a standard weight painting workflow is to
> be able to groups weights to rapidly decide which layers are locked and
> which aren't, so I don't destroy good work I've done so far, by quickly
> setting up my desired mask. Unlike as of now that I have to lock manually
> weight by weight.
> So with groups I would select the "Torso" and the "Head" groups, I would
> paint over those but not over the "Arm_L" and "Arm_R" groups. And if none
> is selected, than it's like all are selected and I paint all over them,
> none is locked. Single exclusion would be done by selecting something and
> than inverting that selection.
>
> Cheers
>
>
>
> On Fri, Nov 18, 2016 at 1:01 PM, Alok Gandhi 
> wrote:
>
>> Hey Martin,
>>
>> Good Job! I haven't gone through the code but for performance issue with
>> python, did you think about using `numpy` or perhaps `cython`(to write `C`
>> extensions) or you are already using one of these.
>>
>> - Alok
>>
>> On Fri, Nov 18, 2016 at 8:42 PM, toonafish  wrote:
>>
>>> Looks very cool, muchas gracias senior !
>>>
>>> - Ronald
>>>
>>> On 18 Nov 2016, at 12:17, Martin Yara  wrote:
>>>
>>> I finally decided to share the weights tool I've been writing for the
>>> last few months.
>>>
>>> https://vimeo.com/191796419
>>>
>>> Everything is in Python and Jscript. I rewrote some commands in JScript
>>> to make it faster because Python was like 3 times slower to just get the
>>> Weights array. Now that I think about it VBScript would have been a little
>>> faster.
>>> Probably I should try C to handle more deformers faster, but it is doing
>>> the job for our current game project.
>>>
>>> I've included a workgroup with PySide and PyQtForSoftimage for easy
>>> installation but I'm not sure if I'm infringing something with this. If
>>> there is any problem please let me know and I'll pull it out.
>>>
>>> Martin
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-19 Thread Martin Yara
No I'm not using any additional module, only vanilla Python included in
Softimage. I though it would be more difficult to distribute and to be
honest I've never figured out how to even install numpy :P

My problem was that in my test model ( 10,000 points, 240 deformers )
getting the array was taking like 0.7 seconds

weights = envOp.Weights.Array

while doing it with JScript was 0.2 seconds

var VBWeights = new VBArray( envOp.Weights.Array )

and since I'm recalculating the average weights with every selection or
weight change, 0.7 seconds feels like a long time. Waiting 0.3 seconds is
more bearable.

So I created a JScript command and call it from Python to only get the
final results and it became 3 times faster.

I'll try to test numpy as soon as I can figure out how to install it.

Martin



On Fri, Nov 18, 2016 at 10:01 PM, Alok Gandhi 
wrote:

> Hey Martin,
>
> Good Job! I haven't gone through the code but for performance issue with
> python, did you think about using `numpy` or perhaps `cython`(to write `C`
> extensions) or you are already using one of these.
>
> - Alok
>
> On Fri, Nov 18, 2016 at 8:42 PM, toonafish  wrote:
>
>> Looks very cool, muchas gracias senior !
>>
>> - Ronald
>>
>> On 18 Nov 2016, at 12:17, Martin Yara  wrote:
>>
>> I finally decided to share the weights tool I've been writing for the
>> last few months.
>>
>> https://vimeo.com/191796419
>>
>> Everything is in Python and Jscript. I rewrote some commands in JScript
>> to make it faster because Python was like 3 times slower to just get the
>> Weights array. Now that I think about it VBScript would have been a little
>> faster.
>> Probably I should try C to handle more deformers faster, but it is doing
>> the job for our current game project.
>>
>> I've included a workgroup with PySide and PyQtForSoftimage for easy
>> installation but I'm not sure if I'm infringing something with this. If
>> there is any problem please let me know and I'll pull it out.
>>
>> Martin
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-18 Thread pedro santos
"layers" = weights of the deformer list.

On Fri, Nov 18, 2016 at 5:01 PM, pedro santos  wrote:

> Something I would like to see as a standard weight painting workflow is to
> be able to groups weights to rapidly decide which layers are locked and
> which aren't, so I don't destroy good work I've done so far, by quickly
> setting up my desired mask. Unlike as of now that I have to lock manually
> weight by weight.
> So with groups I would select the "Torso" and the "Head" groups, I would
> paint over those but not over the "Arm_L" and "Arm_R" groups. And if none
> is selected, than it's like all are selected and I paint all over them,
> none is locked. Single exclusion would be done by selecting something and
> than inverting that selection.
>
> Cheers
>
>
>
> On Fri, Nov 18, 2016 at 1:01 PM, Alok Gandhi 
> wrote:
>
>> Hey Martin,
>>
>> Good Job! I haven't gone through the code but for performance issue with
>> python, did you think about using `numpy` or perhaps `cython`(to write `C`
>> extensions) or you are already using one of these.
>>
>> - Alok
>>
>> On Fri, Nov 18, 2016 at 8:42 PM, toonafish  wrote:
>>
>>> Looks very cool, muchas gracias senior !
>>>
>>> - Ronald
>>>
>>> On 18 Nov 2016, at 12:17, Martin Yara  wrote:
>>>
>>> I finally decided to share the weights tool I've been writing for the
>>> last few months.
>>>
>>> https://vimeo.com/191796419
>>>
>>> Everything is in Python and Jscript. I rewrote some commands in JScript
>>> to make it faster because Python was like 3 times slower to just get the
>>> Weights array. Now that I think about it VBScript would have been a little
>>> faster.
>>> Probably I should try C to handle more deformers faster, but it is doing
>>> the job for our current game project.
>>>
>>> I've included a workgroup with PySide and PyQtForSoftimage for easy
>>> installation but I'm not sure if I'm infringing something with this. If
>>> there is any problem please let me know and I'll pull it out.
>>>
>>> Martin
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-18 Thread pedro santos
Something I would like to see as a standard weight painting workflow is to
be able to groups weights to rapidly decide which layers are locked and
which aren't, so I don't destroy good work I've done so far, by quickly
setting up my desired mask. Unlike as of now that I have to lock manually
weight by weight.
So with groups I would select the "Torso" and the "Head" groups, I would
paint over those but not over the "Arm_L" and "Arm_R" groups. And if none
is selected, than it's like all are selected and I paint all over them,
none is locked. Single exclusion would be done by selecting something and
than inverting that selection.

Cheers



On Fri, Nov 18, 2016 at 1:01 PM, Alok Gandhi 
wrote:

> Hey Martin,
>
> Good Job! I haven't gone through the code but for performance issue with
> python, did you think about using `numpy` or perhaps `cython`(to write `C`
> extensions) or you are already using one of these.
>
> - Alok
>
> On Fri, Nov 18, 2016 at 8:42 PM, toonafish  wrote:
>
>> Looks very cool, muchas gracias senior !
>>
>> - Ronald
>>
>> On 18 Nov 2016, at 12:17, Martin Yara  wrote:
>>
>> I finally decided to share the weights tool I've been writing for the
>> last few months.
>>
>> https://vimeo.com/191796419
>>
>> Everything is in Python and Jscript. I rewrote some commands in JScript
>> to make it faster because Python was like 3 times slower to just get the
>> Weights array. Now that I think about it VBScript would have been a little
>> faster.
>> Probably I should try C to handle more deformers faster, but it is doing
>> the job for our current game project.
>>
>> I've included a workgroup with PySide and PyQtForSoftimage for easy
>> installation but I'm not sure if I'm infringing something with this. If
>> there is any problem please let me know and I'll pull it out.
>>
>> Martin
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-18 Thread Alok Gandhi
Hey Martin,

Good Job! I haven't gone through the code but for performance issue with
python, did you think about using `numpy` or perhaps `cython`(to write `C`
extensions) or you are already using one of these.

- Alok

On Fri, Nov 18, 2016 at 8:42 PM, toonafish  wrote:

> Looks very cool, muchas gracias senior !
>
> - Ronald
>
> On 18 Nov 2016, at 12:17, Martin Yara  wrote:
>
> I finally decided to share the weights tool I've been writing for the last
> few months.
>
> https://vimeo.com/191796419
>
> Everything is in Python and Jscript. I rewrote some commands in JScript to
> make it faster because Python was like 3 times slower to just get the
> Weights array. Now that I think about it VBScript would have been a little
> faster.
> Probably I should try C to handle more deformers faster, but it is doing
> the job for our current game project.
>
> I've included a workgroup with PySide and PyQtForSoftimage for easy
> installation but I'm not sure if I'm infringing something with this. If
> there is any problem please let me know and I'll pull it out.
>
> Martin
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



--
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-18 Thread toonafish
Looks very cool, muchas gracias senior !
 
- Ronald

> On 18 Nov 2016, at 12:17, Martin Yara  wrote:
> 
> I finally decided to share the weights tool I've been writing for the last 
> few months.
> 
> https://vimeo.com/191796419 
> 
> Everything is in Python and Jscript. I rewrote some commands in JScript to 
> make it faster because Python was like 3 times slower to just get the Weights 
> array. Now that I think about it VBScript would have been a little faster.
> Probably I should try C to handle more deformers faster, but it is doing the 
> job for our current game project.
> 
> I've included a workgroup with PySide and PyQtForSoftimage for easy 
> installation but I'm not sure if I'm infringing something with this. If there 
> is any problem please let me know and I'll pull it out.
> 
> Martin
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-18 Thread pedro santos
Nice. Thanks for the share and vid :) A few of these I did in ICE and you
can imagine how cumbersome that is in a way :D

Cheers!

On Fri, Nov 18, 2016 at 11:36 AM, wavo  wrote:

> Many thanks,
>
> downloaded!
>
> right now i dont see what all is possible but i see in the panel buttons
> for mirror weights!,(since version 2010(12?) i often have
> problems with mirroring weights) alone for this button its a awesome tool!,
>
> thank you very much
>
>
> Am 11/18/2016 um 12:17 PM schrieb Martin Yara:
>
> I finally decided to share the weights tool I've been writing for the last
> few months.
>
> https://vimeo.com/191796419
>
> Everything is in Python and Jscript. I rewrote some commands in JScript to
> make it faster because Python was like 3 times slower to just get the
> Weights array. Now that I think about it VBScript would have been a little
> faster.
> Probably I should try C to handle more deformers faster, but it is doing
> the job for our current game project.
>
> I've included a workgroup with PySide and PyQtForSoftimage for easy
> installation but I'm not sure if I'm infringing something with this. If
> there is any problem please let me know and I'll pull it out.
>
> Martin
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT* 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50
> Telefax +49 (0) 69.48 000 55.15
>
>
>
> *mailto:w...@fiftyeight.com 
> http://www.fiftyeight.com  *
>
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
>
> *http://www.ESC58.de  *
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-18 Thread wavo

Many thanks,

downloaded!

right now i dont see what all is possible but i see in the panel buttons 
for mirror weights!,(since version 2010(12?) i often have

problems with mirroring weights) alone for this button its a awesome tool!,

thank you very much

Am 11/18/2016 um 12:17 PM schrieb Martin Yara:
I finally decided to share the weights tool I've been writing for the 
last few months.


https://vimeo.com/191796419

Everything is in Python and Jscript. I rewrote some commands in 
JScript to make it faster because Python was like 3 times slower to 
just get the Weights array. Now that I think about it VBScript would 
have been a little faster.
Probably I should try C to handle more deformers faster, but it is 
doing the job for our current game project.


I've included a workgroup with PySide and PyQtForSoftimage for easy 
installation but I'm not sure if I'm infringing something with this. 
If there is any problem please let me know and I'll pull it out.


Martin


--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.



--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Weights Plugin

2016-11-18 Thread Morten Bartholdy
Wow, this looks cool. Thanks for sharing Martin!

Morten



> Den 18. november 2016 klokken 12:17 skrev Martin Yara :
> 
> 
> I finally decided to share the weights tool I've been writing for the last
> few months.
> 
> https://vimeo.com/191796419
> 
> Everything is in Python and Jscript. I rewrote some commands in JScript to
> make it faster because Python was like 3 times slower to just get the
> Weights array. Now that I think about it VBScript would have been a little
> faster.
> Probably I should try C to handle more deformers faster, but it is doing
> the job for our current game project.
> 
> I've included a workgroup with PySide and PyQtForSoftimage for easy
> installation but I'm not sure if I'm infringing something with this. If
> there is any problem please let me know and I'll pull it out.
> 
> Martin
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.