Hey Martin,

Good Job! I haven't gone through the code but for performance issue with
python, did you think about using `numpy` or perhaps `cython`(to write `C`
extensions) or you are already using one of these.

- Alok

On Fri, Nov 18, 2016 at 8:42 PM, toonafish <ron...@toonafish.nl> wrote:

> Looks very cool, muchas gracias senior !
>
> - Ronald
>
> On 18 Nov 2016, at 12:17, Martin Yara <furik...@gmail.com> wrote:
>
> I finally decided to share the weights tool I've been writing for the last
> few months.
>
> https://vimeo.com/191796419
>
> Everything is in Python and Jscript. I rewrote some commands in JScript to
> make it faster because Python was like 3 times slower to just get the
> Weights array. Now that I think about it VBScript would have been a little
> faster.
> Probably I should try C to handle more deformers faster, but it is doing
> the job for our current game project.
>
> I've included a workgroup with PySide and PyQtForSoftimage for easy
> installation but I'm not sure if I'm infringing something with this. If
> there is any problem please let me know and I'll pull it out.
>
> Martin
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