Re: softimage pass trick in houdini

2017-09-18 Thread Gerbrand Nel

Thanks everyone!!
Lots of ways to skin a cat in H
G
On 2017/09/15 3:57 PM, Jordi Bares wrote:

FYI all this is documented on my transition guides
jb

On 15 Sep 2017, at 14:56, Ognjen Vukovic > wrote:


1. Create a new ROP
2. Create a bundle
3. Place bundle in Rop / objects / forced matte ( or whatever its 
called.)

4. Render new rop.

On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel > wrote:


Thanks.
They seem a bit above my IQ grade, but will give them a go :)
G

On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de
 wrote:

Hi
You could a use scenewide stylesheet for that, should be quite
fast to setup
(hope the jpg comes through)
Ralph


-- Originalnachricht --
Von: "Gerbrand Nel"  
An: softimage@listproc.autodesk.com

Gesendet: 13.09.2017 10:16:16
Betreff: softimage pass trick in houdini


Hey guys and girls.

Back when life was simple and softimage was still a thing in my
life,
There was this thing called passes.

I know houdini has takes, and they are awesome, but There was
this nifty
trick in soft where a new empty pass automatically had
everything in
your scene grouped under a "background partition". This gave
you the
ability to assign one material to everything in your scene. You
could
then remove certain elements from that partition to isolate
them for
render passes.

Can this be done in houdini without having to manually select
everything
you want to overwrite?

My client has asked me to render out a matt of a single object
in my
scene. I would like to make everything black, and this one
thing white
without spending half a day

Thanks

G

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Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
Hi Jordi,

Quick question, is the new transition guide expecting a release soon?
Looking foreward to it.



On Fri, Sep 15, 2017 at 3:57 PM, Jordi Bares  wrote:

> FYI all this is documented on my transition guides
> jb
>
> On 15 Sep 2017, at 14:56, Ognjen Vukovic  wrote:
>
> 1. Create a new ROP
> 2. Create a bundle
> 3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
> 4. Render new rop.
>
> On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel  wrote:
>
>> Thanks.
>> They seem a bit above my IQ grade, but will give them a go :)
>> G
>>
>> On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de wrote:
>>
>> Hi
>> You could a use scenewide stylesheet for that, should be quite fast to
>> setup
>> (hope the jpg comes through)
>> Ralph
>>
>>
>> -- Originalnachricht --
>> Von: "Gerbrand Nel"  
>> An: softimage@listproc.autodesk.com
>> Gesendet: 13.09.2017 10:16:16
>> Betreff: softimage pass trick in houdini
>>
>> Hey guys and girls.
>>
>> Back when life was simple and softimage was still a thing in my life,
>> There was this thing called passes.
>>
>> I know houdini has takes, and they are awesome, but There was this nifty
>> trick in soft where a new empty pass automatically had everything in
>> your scene grouped under a "background partition". This gave you the
>> ability to assign one material to everything in your scene. You could
>> then remove certain elements from that partition to isolate them for
>> render passes.
>>
>> Can this be done in houdini without having to manually select everything
>> you want to overwrite?
>>
>> My client has asked me to render out a matt of a single object in my
>> scene. I would like to make everything black, and this one thing white
>> without spending half a day
>>
>> Thanks
>>
>> G
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> ---
>> This email has been checked for viruses by AVG.
>> http://www.avg.com
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
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>
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Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
2.5 :), place objects in bundle.

Got a bit ahead of myself.

On Fri, Sep 15, 2017 at 3:56 PM, Ognjen Vukovic  wrote:

> 1. Create a new ROP
> 2. Create a bundle
> 3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
> 4. Render new rop.
>
> On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel  wrote:
>
>> Thanks.
>> They seem a bit above my IQ grade, but will give them a go :)
>> G
>>
>> On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de wrote:
>>
>> Hi
>> You could a use scenewide stylesheet for that, should be quite fast to
>> setup
>> (hope the jpg comes through)
>> Ralph
>>
>>
>> -- Originalnachricht --
>> Von: "Gerbrand Nel"  
>> An: softimage@listproc.autodesk.com
>> Gesendet: 13.09.2017 10:16:16
>> Betreff: softimage pass trick in houdini
>>
>> Hey guys and girls.
>>
>> Back when life was simple and softimage was still a thing in my life,
>> There was this thing called passes.
>>
>> I know houdini has takes, and they are awesome, but There was this nifty
>> trick in soft where a new empty pass automatically had everything in
>> your scene grouped under a "background partition". This gave you the
>> ability to assign one material to everything in your scene. You could
>> then remove certain elements from that partition to isolate them for
>> render passes.
>>
>> Can this be done in houdini without having to manually select everything
>> you want to overwrite?
>>
>> My client has asked me to render out a matt of a single object in my
>> scene. I would like to make everything black, and this one thing white
>> without spending half a day
>>
>> Thanks
>>
>> G
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> ---
>> This email has been checked for viruses by AVG.
>> http://www.avg.com
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: softimage pass trick in houdini

2017-09-15 Thread Jordi Bares
FYI all this is documented on my transition guides
jb

> On 15 Sep 2017, at 14:56, Ognjen Vukovic  wrote:
> 
> 1. Create a new ROP
> 2. Create a bundle
> 3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
> 4. Render new rop. 
> 
> On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel  > wrote:
> Thanks.
> They seem a bit above my IQ grade, but will give them a go :)
> G
> 
> On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de 
>  wrote:
>> Hi 
>> You could a use scenewide stylesheet for that, should be quite fast to setup 
>> (hope the jpg comes through) 
>> Ralph 
>> 
>> 
>> -- Originalnachricht -- 
>> Von: "Gerbrand Nel"   
>> An: softimage@listproc.autodesk.com  
>> Gesendet: 13.09.2017 10:16:16 
>> Betreff: softimage pass trick in houdini 
>> 
>>> Hey guys and girls. 
>>> 
>>> Back when life was simple and softimage was still a thing in my life, 
>>> There was this thing called passes. 
>>> 
>>> I know houdini has takes, and they are awesome, but There was this nifty 
>>> trick in soft where a new empty pass automatically had everything in 
>>> your scene grouped under a "background partition". This gave you the 
>>> ability to assign one material to everything in your scene. You could 
>>> then remove certain elements from that partition to isolate them for 
>>> render passes. 
>>> 
>>> Can this be done in houdini without having to manually select everything 
>>> you want to overwrite? 
>>> 
>>> My client has asked me to render out a matt of a single object in my 
>>> scene. I would like to make everything black, and this one thing white 
>>> without spending half a day 
>>> 
>>> Thanks 
>>> 
>>> G 
>>> 
>>> -- 
>>> Softimage Mailing List. 
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>  with "unsubscribe" in the 
>>> subject, and reply to confirm. 
>> 
>> --- 
>> This email has been checked for viruses by AVG. 
>> http://www.avg.com  
>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>  with "unsubscribe" in the 
>> subject, and reply to confirm.
> 
> 
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>  with "unsubscribe" in the 
> subject, and reply to confirm.
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Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
1. Create a new ROP
2. Create a bundle
3. Place bundle in Rop / objects / forced matte ( or whatever its called.)
4. Render new rop.

On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel  wrote:

> Thanks.
> They seem a bit above my IQ grade, but will give them a go :)
> G
>
> On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de wrote:
>
> Hi
> You could a use scenewide stylesheet for that, should be quite fast to
> setup
> (hope the jpg comes through)
> Ralph
>
>
> -- Originalnachricht --
> Von: "Gerbrand Nel"  
> An: softimage@listproc.autodesk.com
> Gesendet: 13.09.2017 10:16:16
> Betreff: softimage pass trick in houdini
>
> Hey guys and girls.
>
> Back when life was simple and softimage was still a thing in my life,
> There was this thing called passes.
>
> I know houdini has takes, and they are awesome, but There was this nifty
> trick in soft where a new empty pass automatically had everything in
> your scene grouped under a "background partition". This gave you the
> ability to assign one material to everything in your scene. You could
> then remove certain elements from that partition to isolate them for
> render passes.
>
> Can this be done in houdini without having to manually select everything
> you want to overwrite?
>
> My client has asked me to render out a matt of a single object in my
> scene. I would like to make everything black, and this one thing white
> without spending half a day
>
> Thanks
>
> G
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> ---
> This email has been checked for viruses by AVG.
> http://www.avg.com
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: softimage pass trick in houdini

2017-09-13 Thread Gerbrand Nel

Thanks.
They seem a bit above my IQ grade, but will give them a go :)
G
On 2017/09/13 10:59 AM, ralph.schoeneb...@t-online.de wrote:

Hi
You could a use scenewide stylesheet for that, should be quite fast to 
setup

(hope the jpg comes through)
Ralph


-- Originalnachricht --
Von: "Gerbrand Nel" 
An: softimage@listproc.autodesk.com
Gesendet: 13.09.2017 10:16:16
Betreff: softimage pass trick in houdini


Hey guys and girls.

Back when life was simple and softimage was still a thing in my life,
There was this thing called passes.

I know houdini has takes, and they are awesome, but There was this nifty
trick in soft where a new empty pass automatically had everything in
your scene grouped under a "background partition". This gave you the
ability to assign one material to everything in your scene. You could
then remove certain elements from that partition to isolate them for
render passes.

Can this be done in houdini without having to manually select everything
you want to overwrite?

My client has asked me to render out a matt of a single object in my
scene. I would like to make everything black, and this one thing white
without spending half a day

Thanks

G

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