Re: Why MAX is not option for me.

2014-03-21 Thread Martin Chatterjee
Hi Maurice,

*(...) *

*Building a new DCC app from the ground up in the traditional way is really
 not a realistic expectation. It nearly killed both Alias and Softimage. We
 could take that risk if we were a start-up with no customers but we have
 hundreds of thousands. And they need their current products to move forward
 not to stop for the next 7 years while we try to do this.*

*(...)*


May I ask you kindly to take a step back for a second and re-read your
above statement again from the perspective of a Softimage user?

Thanks, Martin


--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


Re: Why MAX is not option for me.

2014-03-21 Thread Sebastien Sterling
I think you are right.


On 21 March 2014 03:36, Luc-Eric Rousseau luceri...@gmail.com wrote:

 FYI, Alembic is a Softimage 2015 feature, and neither Alembic nor
 OpenSubDiv have been ruled out for other products.

 I think it's time for this thread to end and people to take a break, there
 is nothing productive coming out of this thread.


 On Thursday, March 20, 2014, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:



 Did you think Softimage users, would not of benefited from




Re: Why MAX is not option for me.

2014-03-20 Thread Tenshi S.
That's a joke right? I mean for the Most Requested Feature?... was another
plugin? !!!


On Wed, Mar 19, 2014 at 2:48 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Turns out the MOST REQUESTED FEATURE for Max 2015, was a 30$ plugin
 http://www.vg2max.spb.ru/edgechex.htm


 and looks like new Layer system and schematic nodel view was also third
 party tech https://vimeo.com/57075455


 On 19 March 2014 07:26, Sebastien Sterling 
 sebastien.sterl...@gmail.comwrote:

 It's just slow, they may have improved the viewport performance but its
 just slow, the constraints are slow.


 On 19 March 2014 07:13, Szabolcs Matefy szabol...@crytek.com wrote:

 Hehe my PC is in good condition, and frankly has no problem with any
 other software, but Max. Only with Max.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alexander
 Akbarov
 *Sent:* Monday, March 17, 2014 1:07 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why MAX is not option for me.



 If Max crashes about 5 times in an hour there is definitely something
 wrong  with your PC. Max is shitty, old and awkward especially after using
 XSI, but it's very good for archviz. And its is pretty universal because of
 myriads plug-ins many of them much better than Max itself...



 2014-03-17 11:26 GMT+02:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Max is a well known  Frankenstein monster that's only survived this long
 because it has a ridiculous installed user base.
 I don't think anybody on this list would have ever have considered it.
 Even the game market has been trying as hard as they possibly can to move
 away from it despite a massive market pull.

 It's almost literally the exact opposite of soft in every regard, from
 its history to it's identity.
 Can't honestly blame AD for keeping that one alive though, it brings
 cash in with a ducking rake.








Re: Why MAX is not option for me.

2014-03-20 Thread Daniel Kim
That's why I call 3DMax as a Plugin Container, not a 3D package. ;)


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Why MAX is not option for me.

2014-03-20 Thread Sebastien Sterling
That's why I call 3DMax a Plugin Container

That not really the issue, maya is pretty much wall to wall third party as
well by nature.

This is AD not being arsed with developing content, so it looks around for
pre existing solutions, snaps them up, adds them in, Then they market them
as New features...

It's not so much that they buy pre-made solutions, there are some really
smart third party people out there, its the fact they through them in with
minimal integration and little regard for workflow, that and having a 30
euros operator, being your highlight...

In all fairness the max people walked right into that one, they presented
AD with the easy option.
, minimal effort required.

I mean what the hell can the AD dev's do, do they just re-purpose and
integrate all day ?


On 20 March 2014 10:33, Daniel Kim danielki...@gmail.com wrote:

 That's why I call 3DMax as a Plugin Container, not a 3D package. ;)


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




RE: Why MAX is not option for me.

2014-03-20 Thread Maurice Patel
Hi Sebastien, Tenshi
Just for the record. Those features are NOT third party tech that we 
integrated, They are features we built into the product because a lot of users 
have been asking for them. Just because plug-ins exist does not mean the tech 
is a plug-in
Maurice

Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi S.
Sent: Thursday, March 20, 2014 4:41 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.

That's a joke right? I mean for the Most Requested Feature?... was another 
plugin? !!!

On Wed, Mar 19, 2014 at 2:48 AM, Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote:
Turns out the MOST REQUESTED FEATURE for Max 2015, was a 30$ plugin 
http://www.vg2max.spb.ru/edgechex.htm

and looks like new Layer system and schematic nodel view was also third party 
tech https://vimeo.com/57075455

On 19 March 2014 07:26, Sebastien Sterling 
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote:
It's just slow, they may have improved the viewport performance but its just 
slow, the constraints are slow.

On 19 March 2014 07:13, Szabolcs Matefy 
szabol...@crytek.commailto:szabol...@crytek.com wrote:
Hehe my PC is in good condition, and frankly has no problem with any other 
software, but Max. Only with Max.

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Alexander Akbarov
Sent: Monday, March 17, 2014 1:07 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.

If Max crashes about 5 times in an hour there is definitely something wrong  
with your PC. Max is shitty, old and awkward especially after using XSI, but 
it's very good for archviz. And its is pretty universal because of myriads 
plug-ins many of them much better than Max itself...

2014-03-17 11:26 GMT+02:00 Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com:

Max is a well known  Frankenstein monster that's only survived this long 
because it has a ridiculous installed user base.
I don't think anybody on this list would have ever have considered it. Even the 
game market has been trying as hard as they possibly can to move away from it 
despite a massive market pull.

It's almost literally the exact opposite of soft in every regard, from its 
history to it's identity.
Can't honestly blame AD for keeping that one alive though, it brings cash in 
with a ducking rake.




attachment: winmail.dat

RE: Why MAX is not option for me.

2014-03-20 Thread Maurice Patel
The interesting thing is that the ME industry is full of custom and 
specialized tech created to solve specific production problems. That is not 
going to change any time soon because people are always trying to do push 
boundaries (whether in games or VFX) and so build interesting solutions to 
their problems. Taking proven technology and productizing it, whether as 
individual products, (like the Foundry) or as features (like Autodesk) is not 
really a bad thing a-priori -  you could argue it is actually a very good thing 
as it benefits a lot more people if you do (assuming you do it well).

Now you may question our execution, but it is incorrect to think that (1) this 
is not an effective thing to do to ensure the best production technology can be 
accessed by more people or (2) to think that only Autodesk is interested in 
acquiring and productizing proven production solutions and (3) to think that 
Autodesk is only interested in acquiring technology. We develop a lot of 
features in-house including major architectural work which is complex, 
difficult to do and doesn't always reward you with a new 'shiny feature' that 
is easy to demo. We also acquire tech, redesign and re-engineer it, even 
rewrite it entirely, to fit into our products and workflows and yes, if it is 
more efficient to do so, we just integrate it.

But that is not all we do and there seem to be some popular misconceptions - 
such as the fact that the 'plug-ins' that referred to in the links are nothing 
to do with the features that were being described in 3ds Max 2015. Not that 3ds 
Max is Softimage - but it is not just a bunch of plug-ins either.

maurice


Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Thursday, March 20, 2014 8:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.

That's why I call 3DMax a Plugin Container
That not really the issue, maya is pretty much wall to wall third party as well 
by nature.
This is AD not being arsed with developing content, so it looks around for pre 
existing solutions, snaps them up, adds them in, Then they market them as New 
features...
It's not so much that they buy pre-made solutions, there are some really smart 
third party people out there, its the fact they through them in with minimal 
integration and little regard for workflow, that and having a 30 euros 
operator, being your highlight...
In all fairness the max people walked right into that one, they presented AD 
with the easy option.
, minimal effort required.
I mean what the hell can the AD dev's do, do they just re-purpose and integrate 
all day ?

On 20 March 2014 10:33, Daniel Kim 
danielki...@gmail.commailto:danielki...@gmail.com wrote:
That's why I call 3DMax as a Plugin Container, not a 3D package. ;)


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---

attachment: winmail.dat

Re: Why MAX is not option for me.

2014-03-20 Thread Martin
I would really like to have that bevel tool in SI. I don't care if it's a 
plugin.
I'd never model in Max though.

Martin
Sent from my iPhone


 On 2014/03/21, at 2:30, Maurice Patel maurice.pa...@autodesk.com wrote:
 
 Hi Sebastien, Tenshi
 Just for the record. Those features are NOT third party tech that we 
 integrated, They are features we built into the product because a lot of 
 users have been asking for them. Just because plug-ins exist does not mean 
 the tech is a plug-in
 Maurice
 
 Maurice Patel
 Autodesk : Tél:  514 954-7134
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi S.
 Sent: Thursday, March 20, 2014 4:41 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Why MAX is not option for me.
 
 That's a joke right? I mean for the Most Requested Feature?... was another 
 plugin? !!!
 
 On Wed, Mar 19, 2014 at 2:48 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote:
 Turns out the MOST REQUESTED FEATURE for Max 2015, was a 30$ plugin 
 http://www.vg2max.spb.ru/edgechex.htm
 
 and looks like new Layer system and schematic nodel view was also third party 
 tech https://vimeo.com/57075455
 
 On 19 March 2014 07:26, Sebastien Sterling 
 sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com wrote:
 It's just slow, they may have improved the viewport performance but its just 
 slow, the constraints are slow.
 
 On 19 March 2014 07:13, Szabolcs Matefy 
 szabol...@crytek.commailto:szabol...@crytek.com wrote:
 Hehe my PC is in good condition, and frankly has no problem with any other 
 software, but Max. Only with Max.
 
 From: 
 softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  
 [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
  On Behalf Of Alexander Akbarov
 Sent: Monday, March 17, 2014 1:07 PM
 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
 Subject: Re: Why MAX is not option for me.
 
 If Max crashes about 5 times in an hour there is definitely something wrong 
  with your PC. Max is shitty, old and awkward especially after using XSI, but 
 it's very good for archviz. And its is pretty universal because of myriads 
 plug-ins many of them much better than Max itself...
 
 2014-03-17 11:26 GMT+02:00 Raffaele Fragapane 
 raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com:
 
 Max is a well known  Frankenstein monster that's only survived this long 
 because it has a ridiculous installed user base.
 I don't think anybody on this list would have ever have considered it. Even 
 the game market has been trying as hard as they possibly can to move away 
 from it despite a massive market pull.
 
 It's almost literally the exact opposite of soft in every regard, from its 
 history to it's identity.
 Can't honestly blame AD for keeping that one alive though, it brings cash in 
 with a ducking rake.
 
 
 
 
 winmail.dat



RE: Why MAX is not option for me.

2014-03-20 Thread Maurice Patel
Sebastian,

It may be easier to talk because I think a lot is getting lost in translation 
here...

We acquired Softimage for many reasons including a talented engineering team 
and the fact that they had great expertise creating IP like ICE that we wanted 
to leverage for projects like skyline
Open sourcing software would mean removing all parts of the IP that were 
licensed from third parties as well as Autodesk IP that we do not want to make 
public. This would require a lot of resources to do. And then we would have to 
fix it because with all that code missing it would not compile, and even if it 
did, it would not be the Softimage you know today. So open source is not really 
a serious proposal. It seems a great idea but it is completely impractical. 
Similarly selling it is not an option for similar reasons.

It is factually inaccurate to state that we do no  development and just buy 
things. We do a lot. We have large teams of engineers and we invest significant 
amounts of money paying their salaries - you just need to visit our facilities 
to see that. The bulk of our code is developed internally from scratch.

OpenSubdiv, Alembic, Open EXR are not acquired code - they are open-sourced 
standards that the industry is adopting that we support. It seems clear that 
you feel that those standards are of little use but I know that most of the 
industry wants us to support them. Customers are specifically asking us to 
embrace those standards and to NOT cook up proprietary formats of our own. And 
it is not simple to adapt your products to support new standards. It requires 
investment and work.

Bifrost is in-house tech. Yes the Naiad team contributed their expertise but it 
was built from the ground up by Autodesk.

Building a new DCC app from the ground up in the traditional way is really not 
a realistic expectation. It nearly killed both Alias and Softimage. We could 
take that risk if we were a start-up with no customers but we have hundreds of 
thousands. And they need their current products to move forward not to stop for 
the next 7 years while we try to do this. The bifrost approach is a far more 
effective one. Build new components that integrate into the core of our 
applications - as is vieeport 2.0 , the work we have done on the 3ds max 
viewport and other capabilities we are currently working on

maurice



Maurice Patel
Autodesk : Tél:  514 954-7134

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Thursday, March 20, 2014 5:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.


It is incorrect to think that Autodesk is only interested in acquiring 
technology:

Did you consider the viability of selling Softimage?
There's too much tied into the software for us to do that safely. We've looked 
at open-sourcing, not just Softimage but other applications, but it's not 
trivial to do these things. There's code bases, third party IP, we have to go 
through all of it to understand where all the IP came from.


We wouldn't sell the software. We paid to acquire the IP


 Taking proven technology and productizing it, whether as individual products, 
(like the Foundry) or as features (like Autodesk) is not really a bad thing 
a-priori...
Yadadad... This is basically you going back on your previous statement, after 
realising the obvious fallacy, i get it.


Hard In house developing VS levering capital to buy Third party/free party 
tech, and display them as new features is one thing
But you will have a hard time selling the latter as innovation when your line 
up for 2015 is comprised of pre existing solutions dating back to 2008.
Personally i think it is a good thing that ingenious third party plugs find 
their way into an app, but only when they are well integrated. and i don't 
particularly like seeing something as trivial as a chamfer modifier elevated 
and flaunted as a flagship feature, i completely understand the reactions of 
the Max community.


 Yes, I guess I can start look for an alternative (even though that won't be 
easy) and that's not because with Max 2013 I'm not productive (even if I've to 
do several back and forth with C4D), but because at this point I don't believe 
AD will ever add any substantial new features to Max.

Considering recent Softimage users experience, I just wanna stay away from a 
company like this.

This is you, this is how you are seen, by a comunity of people who's DCC you 
are still supporting. if this account is anything less then soul crushing to 
you as a provider, then you have a serious problem. indeed you may well have 
lost 2 applications this day
I'm pretty sure that somewhere down the road in a few years time, somebody is 
going to posit: Of course ! let's retire max, we can't support another DCC and 
numbers are flagging...


We also acquire tech, redesign and re-engineer it, even rewrite it entirely, 
to fit into our products

Re: Why MAX is not option for me.

2014-03-20 Thread Ben Rogall

On 3/20/2014 4:54 PM, Maurice Patel wrote:

  We could take that risk if we were a start-up with no customers but we have 
hundreds of thousands. And*they need their current products to move forward not 
to stop*  for the next 7 years while we try to do this.


Yeah, well.

(my highlighting)


Re: Why MAX is not option for me.

2014-03-20 Thread Tim Borgmann

+1
I really can only wonder. So this becomes more and more a real satire.


On 3/20/2014 4:54 PM, Maurice Patel wrote:

  We could take that risk if we were a start-up with no customers but we have 
hundreds of thousands. And*they need their current products to move forward not 
to stop*  for the next 7 years while we try to do this.


Yeah, well.

(my highlighting)




Re: Why MAX is not option for me.

2014-03-20 Thread Sebastien Sterling
 Autodesk is interested in acquiring and productizing proven production
 solutions and (3) to think that Autodesk is only interested in acquiring
 technology. We develop a lot of features in-house including major
 architectural work which is complex, difficult to do and doesn't always
 reward you with a new 'shiny feature' that is easy to demo. We also acquire
 tech, redesign and re-engineer it, even rewrite it entirely, to fit into
 our products and workflows and yes, if it is more efficient to do so, we
 just integrate it.

 But that is not all we do and there seem to be some popular misconceptions
 - such as the fact that the 'plug-ins' that referred to in the links are
 nothing to do with the features that were being described in 3ds Max 2015.
 Not that 3ds Max is Softimage - but it is not just a bunch of plug-ins
 either.

 maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
 Sent: Thursday, March 20, 2014 8:40 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Why MAX is not option for me.

 That's why I call 3DMax a Plugin Container
 That not really the issue, maya is pretty much wall to wall third party as
 well by nature.
 This is AD not being arsed with developing content, so it looks around for
 pre existing solutions, snaps them up, adds them in, Then they market them
 as New features...
 It's not so much that they buy pre-made solutions, there are some really
 smart third party people out there, its the fact they through them in with
 minimal integration and little regard for workflow, that and having a 30
 euros operator, being your highlight...
 In all fairness the max people walked right into that one, they presented
 AD with the easy option.
 , minimal effort required.
 I mean what the hell can the AD dev's do, do they just re-purpose and
 integrate all day ?

 On 20 March 2014 10:33, Daniel Kim danielki...@gmail.commailto:
 danielki...@gmail.com wrote:
 That's why I call 3DMax as a Plugin Container, not a 3D package. ;)


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




Re: Why MAX is not option for me.

2014-03-20 Thread Rob Chapman
exactly, Softimage users were never then true Autodesk customers ,
they were raw materials for your *real* customers. you never bothered
to move Softimage forward yet neither told us this fact whilst taking
our money and pretending we were 'customers' but not actually. since
2008.


Re: Why MAX is not option for me.

2014-03-20 Thread Cristobal Infante
Building a new DCC app from the ground up in the traditional way is really
not a realistic expectation. It nearly killed both Alias and Softimage. We
could take that risk if we were a start-up with no customers but we have
hundreds of thousands. And they need their current products to move forward
not to stop for the next 7 years while we try to do this. The bifrost
approach is a far more effective one

So why kill softimage then, you could have just integrated bifrost into ICE!


On 20 March 2014 22:54, Rob Chapman tekano@gmail.com wrote:

 exactly, Softimage users were never then true Autodesk customers ,
 they were raw materials for your *real* customers. you never bothered
 to move Softimage forward yet neither told us this fact whilst taking
 our money and pretending we were 'customers' but not actually. since
 2008.



Re: Why MAX is not option for me.

2014-03-20 Thread Ognjen Vukovic
 specific production problems. That is not
 going to change any time soon because people are always trying to do push
 boundaries (whether in games or VFX) and so build interesting solutions to
 their problems. Taking proven technology and productizing it, whether as
 individual products, (like the Foundry) or as features (like Autodesk) is
 not really a bad thing a-priori -  you could argue it is actually a very
 good thing as it benefits a lot more people if you do (assuming you do it
 well).

 Now you may question our execution, but it is incorrect to think that (1)
 this is not an effective thing to do to ensure the best production
 technology can be accessed by more people or (2) to think that only
 Autodesk is interested in acquiring and productizing proven production
 solutions and (3) to think that Autodesk is only interested in acquiring
 technology. We develop a lot of features in-house including major
 architectural work which is complex, difficult to do and doesn't always
 reward you with a new 'shiny feature' that is easy to demo. We also acquire
 tech, redesign and re-engineer it, even rewrite it entirely, to fit into
 our products and workflows and yes, if it is more efficient to do so, we
 just integrate it.

 But that is not all we do and there seem to be some popular
 misconceptions - such as the fact that the 'plug-ins' that referred to in
 the links are nothing to do with the features that were being described in
 3ds Max 2015. Not that 3ds Max is Softimage - but it is not just a bunch of
 plug-ins either.

 maurice


 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
 Sent: Thursday, March 20, 2014 8:40 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Why MAX is not option for me.

 That's why I call 3DMax a Plugin Container
 That not really the issue, maya is pretty much wall to wall third party
 as well by nature.
 This is AD not being arsed with developing content, so it looks around
 for pre existing solutions, snaps them up, adds them in, Then they market
 them as New features...
 It's not so much that they buy pre-made solutions, there are some really
 smart third party people out there, its the fact they through them in with
 minimal integration and little regard for workflow, that and having a 30
 euros operator, being your highlight...
 In all fairness the max people walked right into that one, they presented
 AD with the easy option.
 , minimal effort required.
 I mean what the hell can the AD dev's do, do they just re-purpose and
 integrate all day ?

 On 20 March 2014 10:33, Daniel Kim danielki...@gmail.commailto:
 danielki...@gmail.com wrote:
 That's why I call 3DMax as a Plugin Container, not a 3D package. ;)


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---





Re: Why MAX is not option for me.

2014-03-20 Thread David Saber
Well that's what make all this story dramatic. Softimage took a high 
risk and they SURVIVED. Not only they survived but they also inspired 
the 3d industry.

This acquisition should have never happened.

On 2014-03-20 22:54, Maurice Patel wrote:

Building a new DCC app from the ground up in the traditional way is really not 
a realistic expectation. It nearly killed both Alias and Softimage.


Re: Why MAX is not option for me.

2014-03-20 Thread Sebastien Sterling
*OpenSubdiv, Alembic, Open EXR are not acquired code - they are
open-sourced standards that the industry is adopting that we support. It
seems clear that you feel that those standards are of little use.*


Ow Maurice ! how wrong of you. I'm extremely aware of the value of
Opensubdiv, Alembic and all this exiting stuff coming into standard
practice across the industry.

 The entire point i was trying to make was;

 What have you done AUTODESK that is comparable to these feats of ingenuity
?

   Skyline?

Worse! You could have done something beautiful and integrated Opensubdiv
and Alembic across the board in all you product creating both unity and
harmony. But yours was the selfish rout wasn't it?

To share it in only one of your applications and let your other customers
languish in discontent wondering:

Do we matter so little ?

Do you think Open Subdive would be amiss in a package like 3D studio MAX ?

Did Maya users need to wait 16 years for its integration ?

Did you think Softimage users, would not of benefited from Alembic ?


What about Python ? did you ever take the time to check out the most
Requested feature on the Softimage user list ?

https://softimage.uservoice.com/forums/225405-unofficial-idea-for-autodesk-softimage

Up until recently, that was PyQt integration... not much to ask,
considering i see you integrated it into Max this release...


Open subdiv is available in Modo...

Alembic is also part of Nuke...


You say that clients dissuade you from developing proprietary Formats, but
do you even understand what makes alembic or open EXR so revered ? They
fill intimate needs within the industry and even better the people who
developed them opened them up to the world, for free, it must have cost
thousands of dollars and hours to develop these solutions, and yet they
where put out there. because the people wanted these solutions to be
adopted to better the industry.

Progress...





*We do a lot. We have large teams of engineers and we invest significant
amounts of money paying their salaries - you just need to visit our
facilities to see that. The bulk of our code is developed internally from
scratch.*
*I'*m sure you do, maintaining decade old cores alongside re-purposing
acquired Technology. and I'm sure that the people you have doing this are
all qualified and talented individuals. never think i blame your staff for
any this, they are not at fault here.



*We could take that risk if we were a start-up with no customers but we
have hundreds of thousands. And they need their current products to move
forward not to stop for the next 7 years while we try to do this*


Considering you bought up the main three DCC work horses, then spent the
next 12 years maintaining them in a state of artificial stagnation so as to
avoid one of them outstripping the other...

Hell you kept them so stagnant. you created a demand for better software.

Side FX and Luxology owe you for the void you created and allowed them to
fill.



And that's what this is about. one day you realize the world is moving on,

and all of a sudden you want out of your own little festering monopoly.

So you decide to frantically rip some shit up and destroy some livelihoods,
cause it's not like they weren't thousands of users.

it's not like they had families and children, mortgages, collage educations.

You fucked up their working lives, and considering you seem hell bent on
perpetrating this folie in 2 years time,

do you really need to fuck up the message as well ?


*That's what i find amazing.*

I don't think people want to hear  we are really sorry BUT...

BUT we need to move on..

BUT, we will develop transition methods...

BUT you can upgrade to a new Maya or max...


It's about giving these people a last measure of human dignity, you have
hurt them so bad.

It's having the respect not to try and put a gleeful spin on this.

It's about having the decency and common sense not to indulge in mocking
punchlines.

...IN WITH THE NEW !


You see that ? you just insulted thousands of good competent artists, From
the top of your 2015 campaign banner you declared them old, and irrelevant.

What a type you must consort with, to not fear beating for such an insult.

What unnatural men.


Is this your idea of good PR?


Re: Why MAX is not option for me.

2014-03-20 Thread Luc-Eric Rousseau
FYI, Alembic is a Softimage 2015 feature, and neither Alembic nor
OpenSubDiv have been ruled out for other products.

I think it's time for this thread to end and people to take a break, there
is nothing productive coming out of this thread.


On Thursday, March 20, 2014, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:



 Did you think Softimage users, would not of benefited from



RE: Why MAX is not option for me.

2014-03-19 Thread Szabolcs Matefy
Hehe my PC is in good condition, and frankly has no problem with any other 
software, but Max. Only with Max.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alexander Akbarov
Sent: Monday, March 17, 2014 1:07 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.

If Max crashes about 5 times in an hour there is definitely something wrong  
with your PC. Max is shitty, old and awkward especially after using XSI, but 
it's very good for archviz. And its is pretty universal because of myriads 
plug-ins many of them much better than Max itself...

2014-03-17 11:26 GMT+02:00 Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com:

Max is a well known  Frankenstein monster that's only survived this long 
because it has a ridiculous installed user base.
I don't think anybody on this list would have ever have considered it. Even the 
game market has been trying as hard as they possibly can to move away from it 
despite a massive market pull.

It's almost literally the exact opposite of soft in every regard, from its 
history to it's identity.
Can't honestly blame AD for keeping that one alive though, it brings cash in 
with a ducking rake.



Re: Why MAX is not option for me.

2014-03-19 Thread Sebastien Sterling
It's just slow, they may have improved the viewport performance but its
just slow, the constraints are slow.


On 19 March 2014 07:13, Szabolcs Matefy szabol...@crytek.com wrote:

 Hehe my PC is in good condition, and frankly has no problem with any other
 software, but Max. Only with Max.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alexander Akbarov
 *Sent:* Monday, March 17, 2014 1:07 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why MAX is not option for me.



 If Max crashes about 5 times in an hour there is definitely something
 wrong  with your PC. Max is shitty, old and awkward especially after using
 XSI, but it's very good for archviz. And its is pretty universal because of
 myriads plug-ins many of them much better than Max itself...



 2014-03-17 11:26 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com
 :

 Max is a well known  Frankenstein monster that's only survived this long
 because it has a ridiculous installed user base.
 I don't think anybody on this list would have ever have considered it.
 Even the game market has been trying as hard as they possibly can to move
 away from it despite a massive market pull.

 It's almost literally the exact opposite of soft in every regard, from its
 history to it's identity.
 Can't honestly blame AD for keeping that one alive though, it brings cash
 in with a ducking rake.





Re: Why MAX is not option for me.

2014-03-19 Thread Sebastien Sterling
Turns out the MOST REQUESTED FEATURE for Max 2015, was a 30$ plugin
http://www.vg2max.spb.ru/edgechex.htm


and looks like new Layer system and schematic nodel view was also third
party tech https://vimeo.com/57075455


On 19 March 2014 07:26, Sebastien Sterling sebastien.sterl...@gmail.comwrote:

 It's just slow, they may have improved the viewport performance but its
 just slow, the constraints are slow.


 On 19 March 2014 07:13, Szabolcs Matefy szabol...@crytek.com wrote:

 Hehe my PC is in good condition, and frankly has no problem with any
 other software, but Max. Only with Max.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alexander Akbarov
 *Sent:* Monday, March 17, 2014 1:07 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why MAX is not option for me.



 If Max crashes about 5 times in an hour there is definitely something
 wrong  with your PC. Max is shitty, old and awkward especially after using
 XSI, but it's very good for archviz. And its is pretty universal because of
 myriads plug-ins many of them much better than Max itself...



 2014-03-17 11:26 GMT+02:00 Raffaele Fragapane 
 raffsxsil...@googlemail.com:

 Max is a well known  Frankenstein monster that's only survived this long
 because it has a ridiculous installed user base.
 I don't think anybody on this list would have ever have considered it.
 Even the game market has been trying as hard as they possibly can to move
 away from it despite a massive market pull.

 It's almost literally the exact opposite of soft in every regard, from
 its history to it's identity.
 Can't honestly blame AD for keeping that one alive though, it brings cash
 in with a ducking rake.







Why MAX is not option for me...

2014-03-17 Thread Szabolcs Matefy
..because this is the only 3d app that can crash without using it. Seriously. 
On the weekend I had a short freelance job with Max. That piece of shit crashed 
about 5 times in an hour, ate up 3 gigabytes of memory with a realtime 
motorbike model and it's realtime shader. The final stab was when I was viewing 
the references in XnView, and suddenly Max crashed in the background.

Shame on Autodesk, they are shipping faulty products, charging you for getting 
bugfixes, misleading you, and cheat on you. F.ck them. Thanks God modo and 
zbrush are very far from that huge, disgusting entity

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli


Re: Why MAX is not option for me...

2014-03-17 Thread Stefan Kubicek

Haha, I had this too, it does indeed crash randomly even with not interacted 
with.
It's crashing even more often running on bootcamp on curent-gen IMacs, but I 
guess that's mostly due to gfx-card drivers.
I'm currently teaching a class of 5 once in a week on the basics of CG on 
3dsmax (because the school decided to use that, not because I wanted to) and 
it's crashing on them at least twice in 4 hours (and we do really basic stuff 
on super-lightweight scenes). Safe always, safe often...




..because this is the only 3d app that can crash without using it. Seriously. 
On the weekend I had a short freelance job with Max. That piece of shit crashed 
about 5 times in an hour, ate up 3 gigabytes of memory with a realtime 
motorbike model and it's realtime shader. The final stab was when I was viewing 
the references in XnView, and suddenly Max crashed in the background.

Shame on Autodesk, they are shipping faulty products, charging you for getting 
bugfixes, misleading you, and cheat on you. F.ck them. Thanks God modo and 
zbrush are very far from that huge, disgusting entity

___
This message contains confidential information and is intended only for the 
individual named. If you are not the named addressee you should not 
disseminate, distribute or copy this e-mail. Please notify the sender 
immediately by e-mail if you have received this e-mail by mistake and delete 
this e-mail from your system. E-mail transmission cannot be guaranteed to be 
secure or error-free as information could be intercepted, corrupted, lost, 
destroyed, arrive late or incomplete, or contain viruses. The sender therefore 
does not accept liability for any errors or omissions in the contents of this 
message, which arise as a result of e-mail transmission. If verification is 
required please request a hard-copy version. Crytek GmbH - 
http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
Avni Yerli, Cevat Yerli, Faruk Yerli




--
-
  Stefan Kubicek   ste...@keyvis.at
-
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
Phone:  +43 (0) 699 12614231
 www.keyvis.at
--   This email and its attachments are--
-- confidential and for the recipient only --



Re: Why MAX is not option for me...

2014-03-17 Thread Raffaele Fragapane
Max is a well known  Frankenstein monster that's only survived this long
because it has a ridiculous installed user base.
I don't think anybody on this list would have ever have considered it. Even
the game market has been trying as hard as they possibly can to move away
from it despite a massive market pull.

It's almost literally the exact opposite of soft in every regard, from its
history to it's identity.
Can't honestly blame AD for keeping that one alive though, it brings cash
in with a ducking rake.


Re: Why MAX is not option for me...

2014-03-17 Thread Alexander Akbarov
If Max crashes about 5 times in an hour there is definitely something
wrong  with your PC. Max is shitty, old and awkward especially after using
XSI, but it's very good for archviz. And its is pretty universal because of
myriads plug-ins many of them much better than Max itself...


2014-03-17 11:26 GMT+02:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 Max is a well known  Frankenstein monster that's only survived this long
 because it has a ridiculous installed user base.
 I don't think anybody on this list would have ever have considered it.
 Even the game market has been trying as hard as they possibly can to move
 away from it despite a massive market pull.

 It's almost literally the exact opposite of soft in every regard, from its
 history to it's identity.
 Can't honestly blame AD for keeping that one alive though, it brings cash
 in with a ducking rake.



Re: Why MAX is not option for me...

2014-03-17 Thread Martin
I've been using a little of MAX the last month, most basically to convert SI 
data, apply materials using some plugins and rendering  (plugins only available 
in MAX, the only reason why we are using MAX) and I haven't had stability 
problems. It feels heavy and slow, it takes a lot of time to just start up (on 
an SSD) and it's a really pita to work with, but haven't had that many crashes.

Sometimes It may become unresponsive when having it on background, but you need 
to be patient and wait for Max to wake up. 

Martin
Sent from my iPhone

 On 2014/03/17, at 17:36, Szabolcs Matefy szabol...@crytek.com wrote:
 
 ..because this is the only 3d app that can crash without using it. Seriously. 
 On the weekend I had a short freelance job with Max. That piece of shit 
 crashed about 5 times in an hour, ate up 3 gigabytes of memory with a 
 realtime motorbike model and it’s realtime shader. The final stab was when I 
 was viewing the references in XnView, and suddenly Max crashed in the 
 background.
  
 Shame on Autodesk, they are shipping faulty products, charging you for 
 getting bugfixes, misleading you, and cheat on you. F.ck them. Thanks God 
 modo and zbrush are very far from that huge, disgusting entity….
 ___
 This message contains confidential information and is intended only for the 
 individual named. If you are not the named addressee you should not 
 disseminate, distribute or copy this e-mail. Please notify the sender 
 immediately by e-mail if you have received this e-mail by mistake and delete 
 this e-mail from your system. E-mail transmission cannot be guaranteed to be 
 secure or error-free as information could be intercepted, corrupted, lost, 
 destroyed, arrive late or incomplete, or contain viruses. The sender 
 therefore does not accept liability for any errors or omissions in the 
 contents of this message, which arise as a result of e-mail transmission. If 
 verification is required please request a hard-copy version. Crytek GmbH - 
 http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 
 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: 
 Avni Yerli, Cevat Yerli, Faruk Yerli


Re: Why MAX is not option for me...

2014-03-17 Thread Daniel Kim
Max is a container of plugins. Too much crashes, uncountable.
I'm just curious though. So many game studio use Max, like Blizzard,
NCSoft, etc. Don't they notice that Max crashes a lot? or they just got
used to it? Either way is stupid for me though...
Max will never be an option for SI users, especially.


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Why MAX is not option for me...

2014-03-17 Thread Emilio Hernandez
The only difference between Max and Maya is that Max is a plugin container,
and Maya is script container with plugins AD bought and sell them as
integrated and innovation.

---
Emilio Hernández   VFX  3D animation.


2014-03-17 14:20 GMT-06:00 Daniel Kim danielki...@gmail.com:

 Max is a container of plugins. Too much crashes, uncountable.
 I'm just curious though. So many game studio use Max, like Blizzard,
 NCSoft, etc. Don't they notice that Max crashes a lot? or they just got
 used to it? Either way is stupid for me though...
 Max will never be an option for SI users, especially.


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




Re: Why MAX is not option for me...

2014-03-17 Thread Mirko Jankovic
You know how it is.. I was in position to observe that strange species
called Max users.
They are used to it, it is normal like day and night. So they don;t even
notice, how long it takes for Max to even start and to do anything. Another
thing that I've noticed with most of Max users is that they have no idea
what naming objects is! Open max scene and you see bunch of cylinder xxx,
square xxx etc... I guess it is due to lack of normal scene explorer so
they don;t even see the mess they make :) ofc there are different kind of
them but most of them I ever met fits that description.. strange specie...
really.
And all how you do that in max questions starts with there is plugin


On Mon, Mar 17, 2014 at 9:20 PM, Daniel Kim danielki...@gmail.com wrote:

 Max is a container of plugins. Too much crashes, uncountable.
 I'm just curious though. So many game studio use Max, like Blizzard,
 NCSoft, etc. Don't they notice that Max crashes a lot? or they just got
 used to it? Either way is stupid for me though...
 Max will never be an option for SI users, especially.


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




Re: Why MAX is not option for me...

2014-03-17 Thread Paulo César Duarte
2014-03-17 17:23 GMT-03:00 Emilio Hernandez emi...@e-roja.com:

 The only difference between Max and Maya is that Max is a plugin
 container, and Maya is script container with plugins AD bought and sell
 them as integrated and innovation.


The best definition of Maya and Max I ever saw.







 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-17 14:20 GMT-06:00 Daniel Kim danielki...@gmail.com:

 Max is a container of plugins. Too much crashes, uncountable.
 I'm just curious though. So many game studio use Max, like Blizzard,
 NCSoft, etc. Don't they notice that Max crashes a lot? or they just got
 used to it? Either way is stupid for me though...
 Max will never be an option for SI users, especially.


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---





-- 
www.pauloduarte.ws


RE: Why MAX is not option for me...

2014-03-17 Thread Matt Lind
NCSoft, really?  Which studio(s)?

Matt

Senior Technical Artist
Carbine Studios (NCSOFT)



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Kim
Sent: Monday, March 17, 2014 1:20 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me...

Max is a container of plugins. Too much crashes, uncountable.
I'm just curious though. So many game studio use Max, like Blizzard, NCSoft, 
etc. Don't they notice that Max crashes a lot? or they just got used to it? 
Either way is stupid for me though...
Max will never be an option for SI users, especially.


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Why MAX is not option for me...

2014-03-17 Thread Cesar Saez
What's the big deal about plugins/scripts?
I mean, I've been reading such comments A LOT lately and I honestly don't
see the problem.
What about softimage? fluid simulation, rendering, even rigging is often
tackled through plugins (and scripts/compounds).

I think it's not good for anyone go blindly saying that Softimage is so
superior compared to all the crap out there. Softimage is great, I love
it, but it has some flaws too.



Aand send, click (running for my life!)


Re: Why MAX is not option for me...

2014-03-17 Thread Raffaele Fragapane
Huh?
Blizzard uses Max only for legacy WoW content, they moved to Maya dog ages
ago.
NCSoft is a publisher and distributor, they mostly use MS Office. What
studios under NCS are you thinking of? I know only three (and they have a
stash of large and small ones, some local to SEA only), but all of them are
Maya except for Carbine which is Soft.


On Tue, Mar 18, 2014 at 7:20 AM, Daniel Kim danielki...@gmail.com wrote:

 Max is a container of plugins. Too much crashes, uncountable.
 I'm just curious though. So many game studio use Max, like Blizzard,
 NCSoft, etc. Don't they notice that Max crashes a lot? or they just got
 used to it? Either way is stupid for me though...
 Max will never be an option for SI users, especially.


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


RE: Why MAX is not option for me...

2014-03-17 Thread Matt Lind
NCSoft uses Hangul, not MS Office.  '-)



Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Monday, March 17, 2014 3:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me...

Huh?
Blizzard uses Max only for legacy WoW content, they moved to Maya dog ages ago.
NCSoft is a publisher and distributor, they mostly use MS Office. What studios 
under NCS are you thinking of? I know only three (and they have a stash of 
large and small ones, some local to SEA only), but all of them are Maya except 
for Carbine which is Soft.

On Tue, Mar 18, 2014 at 7:20 AM, Daniel Kim 
danielki...@gmail.commailto:danielki...@gmail.com wrote:
Max is a container of plugins. Too much crashes, uncountable.
I'm just curious though. So many game studio use Max, like Blizzard, NCSoft, 
etc. Don't they notice that Max crashes a lot? or they just got used to it? 
Either way is stupid for me though...
Max will never be an option for SI users, especially.


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---



--
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


Re: Why MAX is not option for me...

2014-03-17 Thread Daniel Kim
I didn't know Blizz moved to Maya, but NCsoft's main office in South Korea,
they use Max : /


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---