Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Morten Bartholdy
They probably pull straws at AD every two weeks to see who has to wear that
hat for a while...

MB



Den 31. juli 2013 kl. 04:34 skrev Raffaele Fragapane
raffsxsil...@googlemail.com:

 K... that wasn't very long lived.
 Keeping up with product manager who's who for Soft these days is harder
 than keeping up with who's who in a Greek Orgy.
 
 
 On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau  luceri...@gmail.com
 mailto:luceri...@gmail.com  wrote:
  On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
   raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com  wrote:
   Chris might be a bit too high up.
   Soft got two new product manager/designer who have been kinda absent.
  
   Daniel Tutino replaced Cory, who was sort of temping in after Chinny...
  more
   or less, I guess.
  the Softimage product manager is Cory.  Daniel no longer works for Cory
 
 
 
 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Luc-Eric Rousseau
On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy x...@colorshopvfx.dk wrote:
 They probably pull straws at AD every two weeks to see who has to wear that
 hat for a while...

it's not that bad.. as far as I know, it's just back to Cory (who took
over after chinny left) full time instead of part-time...


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Raffaele Fragapane
It might help to defuse things a bit though if things were clearer, as we
will tend to assume the worst if uninformed. There is some knee jerk, but
from outside the view isn't quite as clear as it is from where you stand
Luc-Eric.

Is this a reshuffle and Daniel has just been offset elsewhere, or was
someone on Soft actually cut off? Former wouldn't be as bad if Cory will be
able to be a full time PM this time around (is he on this list? I actually
like the guy). Latter might be more discouraging.


On Thu, Aug 1, 2013 at 10:38 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy x...@colorshopvfx.dk
 wrote:
  They probably pull straws at AD every two weeks to see who has to wear
 that
  hat for a while...

 it's not that bad.. as far as I know, it's just back to Cory (who took
 over after chinny left) full time instead of part-time...




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-08-01 Thread Morten Bartholdy


When Chinny was around no one here were in doubt what was going on at
Softimage and who was in charge - he was very vocal and made sure we were
in the loop regarding development (as far as was possible outside the
company). Nowadays, we don't even know who is in charge, excepth because
you tell us - why don't we have Cory introducing himself and explaining on
this list what is going on so all the speculation could be put to rest??

Morten





Den 1. august 2013 kl. 14:55 skrev Raffaele Fragapane
raffsxsil...@googlemail.com:

 It might help to defuse things a bit though if things were clearer, as we
 will tend to assume the worst if uninformed. There is some knee jerk, but
 from outside the view isn't quite as clear as it is from where you stand
 Luc-Eric.
 
 Is this a reshuffle and Daniel has just been offset elsewhere, or was
 someone on Soft actually cut off? Former wouldn't be as bad if Cory will be
 able to be a full time PM this time around (is he on this list? I actually
 like the guy). Latter might be more discouraging.
 
 
 On Thu, Aug 1, 2013 at 10:38 PM, Luc-Eric Rousseau  luceri...@gmail.com
 mailto:luceri...@gmail.com  wrote:
  On Thu, Aug 1, 2013 at 4:21 AM, Morten Bartholdy  x...@colorshopvfx.dk
  mailto:x...@colorshopvfx.dk  wrote:
   They probably pull straws at AD every two weeks to see who has to wear
  that
   hat for a while...
  it's not that bad.. as far as I know, it's just back to Cory (who took
  over after chinny left) full time instead of part-time...
 
 
 
 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-31 Thread Oliver Weingarten

This IS ridicules...what a mess!!

And yes...this hand full of fixes over the past two years were not worth 
1800 Euro. There would be so many things that need an upgrade...

But for now there is no alternative to Soft right now.


Am 31.07.2013 04:20, schrieb Luc-Eric Rousseau:

On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:

Chris might be a bit too high up.
Soft got two new product manager/designer who have been kinda absent.

Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more
or less, I guess.

the Softimage product manager is Cory.  Daniel no longer works for Cory



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-31 Thread Luc-Eric Rousseau
On Wed, Jul 31, 2013 at 12:04 AM, Ahmidou Lyazidi ahmidou@gmail.com wrote:
 Nah, maya FX! ;)

hey, could you please stop posting stuff like like this?  When I
switched the maya team I said I joined the Maya FX team. That's the
name of the team that handles simluation and nucleus, etc, like saying
this other guy's title software developer, Maya Rendering or team
leader, Softimage UI.  When you saw my title on linked in as project
leader - compositing did you really think there was going to be a
product called Compositing? dumb.


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-31 Thread Raffaele Fragapane
This thread is a gift that keeps on giving.
It's now officially got better than Dexter season 2 and is just about near
catching up to Breaking Bad.

If AD should take anything from it it's probably not so much the hate and
the mis-trust (although there is such a thing as getting a hint :) ), it's
probably that they're at that point where they really, really need more
transparency and clearer comm channels.

It takes hundreds of threads and e-mails, public and private, to barely
form a very fuzzy picture of what is going on.

While small companies and start-ups have to face the problem of client
insecurity (as a client can you promise me you will exist in six months?),
the large ones would do well to remember they are confusing. Asterix in
Rome, Gilliam's Brazil confusing :)


RE: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-31 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Ice3
--
Joey
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sylvain Lebeau
Sent: Wednesday, July 31, 2013 12:20 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money 
back!

nnn …

SoftiMayaMudFBXmax

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COMhttp://www.shedmtl.com/ 
http://WWW.SHEDMTL.COMhttp://www.shedmtl.com/


On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:
Softimaya...

2013/7/30 Ahmidou Lyazidi ahmidou@gmail.commailto:ahmidou@gmail.com

Nah, maya FX! ;)

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com

2013/7/31 Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com

You mean Bifrost? :p

On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau 
s...@shedmtl.commailto:s...@shedmtl.com wrote:

fun facts folks….i admit….

how about what's comming up next?….





--
[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-31 Thread Ahmidou Lyazidi
I remember that MAYA FX was also used to define the whole simulation
toolset.
Anyway, I'm sorry if I hurt you,It wasn't meant to and It was definitely
not directed to you or someone at all.

Now to come back to Greg's feeling and about the regular AD bashing and
climate on this list since the acquisition,
if there is something to blame, it's how AD pushed Softimage in a corner
and didn't treat it as equal as it's brother apps.
When you have a product that is well installed and another that have a
great potential, you generally focus
your communication efforts on the latest. Instead it's almost invisible,
has been pushed in suites as a companion and reduced to ICE.
At some points, Softimage was very popular for commercials where you need
work very fast, that could have been something pushed, but today and it has
been said many time on the list,
people barely even know SI is still here, or even what it is...

From the outside, it just look like AD didn't know what to do with his new
toy, and still don't.
Too bad there never was a step made in that direction(communication and
visibility) but words.


---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/7/31 Luc-Eric Rousseau luceri...@gmail.com

 On Wed, Jul 31, 2013 at 12:04 AM, Ahmidou Lyazidi ahmidou@gmail.com
 wrote:
  Nah, maya FX! ;)

 hey, could you please stop posting stuff like like this?  When I
 switched the maya team I said I joined the Maya FX team. That's the
 name of the team that handles simluation and nucleus, etc, like saying
 this other guy's title software developer, Maya Rendering or team
 leader, Softimage UI.  When you saw my title on linked in as project
 leader - compositing did you really think there was going to be a
 product called Compositing? dumb.



Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Greg Punchatz
 As I find out more and more about what is going on behind the scenes 
at at AD in regards to Softimage (plus all the others) the more and more 
angry I get.  And frankly the more I want my support money back, seriously.


This has been a huge bait and switch scam  I feel like I have been 
consistently lied to about the future of Soft, there is even a video of 
a product manager of the week  telling me the future of Softimage is 
_good_ on the Autodesk site.  Buyers remorse is one thing, but frankly 
no one has been honest with us about where all of this was headed, in 
fact I would say that I was deliberately lied to by the PR machine that 
is AD. The video of Daniel Tutino talking about the future of softimage 
is a prime example of AD misleading us. What's  sad if you watch the 
video, he is acting like a really bad liar .  ( I have the video 
downloaded just in case I need it to back up my case against AD.)


 First off I wish I would have NEVER bought a suite... I did not want a 
single dollar of mine going to support Maya, but apparently if you 
jumped on the suite bandwagon your money went toward a bazzilion Maya 
developers,  even if you checked softimage is my main interest  in the 
AD suite surveys.  I wanted a Softimage branded suite for that very 
reason.  Now from what I gather soft has less developers than my hand 
has fingers, and Maya has over a hundred??  WTF are all those developers 
working on, really? 100 devs working under the bad management of AD guys 
cant even compete with 15 devs working at an under funded Softimage run 
by Avid .


 I am also hugely disappointed in Mudbox... The only thing I ended up 
using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal 
dollars because they delivered while AD promised.  Now Luc Eric is all 
but saying Mudbox is going into Maya on Softimage forums Do the 
powers that be at AD still think putting everything into one app makes 
sense?? There is a reason why niche products do a better job at niche 
work :)


I would be happy with if AD made an attempt at a next gen app, I would 
give that a shotbut I passed on Maya for a reason.


I paid my support so Softimage could be developed furthernot so AD 
could put a nail in its coffin.


Feeling like I just got robbed... is there something we can do as a 
group to get our voices heard?  Anyone know any good lawyers that will 
work for next years support money ;)

--

*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sebastien Sterling
... batch move to modo ?

I doubt luxologic will lead us to the promised land just yet :(

you are right about mudbox


On 31 July 2013 00:23, Greg Punchatz g...@janimation.com wrote:

   As I find out more and more about what is going on behind the scenes at
 at AD in regards to Softimage (plus all the others) the more and more angry
 I get.  And frankly the more I want my support money back, seriously.

 This has been a huge bait and switch scam  I feel like I have been
 consistently lied to about the future of Soft, there is even a video of a
 product manager of the week  telling me the future of Softimage is *good
 * on the Autodesk site.  Buyers remorse is one thing, but frankly no one
 has been honest with us about where all of this was headed, in fact I would
 say that I was deliberately lied to by the PR machine that is AD. The video
 of Daniel Tutino talking about the future of softimage is a prime example
 of AD misleading us. What's  sad if you watch the video, he is acting like
 a really bad liar .  ( I have the video downloaded just in case I need it
 to back up my case against AD.)

  First off I wish I would have NEVER bought a suite... I did not want a
 single dollar of mine going to support Maya, but apparently if you jumped
 on the suite bandwagon your money went toward a bazzilion Maya developers,
 even if you checked softimage is my main interest  in the AD suite
 surveys.  I wanted a Softimage branded suite for that very reason.  Now
 from what I gather soft has less developers than my hand has fingers, and
 Maya has over a hundred??  WTF are all those developers working on, really?
 100 devs working under the bad management of AD guys cant even compete with
 15 devs working at an under funded Softimage run by Avid .

  I am also hugely disappointed in Mudbox... The only thing I ended up
 using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
 dollars because they delivered while AD promised.  Now Luc Eric is all but
 saying Mudbox is going into Maya on Softimage forums Do the powers that
 be at AD still think putting everything into one app makes sense?? There is
 a reason why niche products do a better job at niche work :)

 I would be happy with if AD made an attempt at a next gen app, I would
 give that a shotbut I passed on Maya for a reason.

 I paid my support so Softimage could be developed furthernot so AD
 could put a nail in its coffin.

 Feeling like I just got robbed... is there something we can do as a group
 to get our voices heard?  Anyone know any good lawyers that will work for
 next years support money ;)
 --
  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Greg Punchatz
I was just reading between the lines... 

I've read your mails and posts for years, lets just say you have a knack for 
foreshadowing future happenings  by putting things a certain way... 

Like the time you wrote the post on the Softimage forum, so what if you guys 
finally had to bite the bullet and switch to Maya what would you miss the 
most?  

Only time will tell if I read your tea leaves correctly . 

Sent from my iPhone

On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:

 On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz g...@janimation.com wrote:
 I am also hugely disappointed in Mudbox... The only thing I ended up using
 in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars
 because they delivered while AD promised.  Now Luc Eric is all but saying
 Mudbox is going into Maya on Softimage forums
 
 I never wrote or implied anything of the sort about mudbox.  I replied
 to a statement made that an app like zbrush or mudbox couldn't be
 built in another app instead of standalone, if it is a platform that's
 designed well enough and provides good SDK services.  there is no need
 to mindlessly re-create UI, manipulators, opengl viewports,  from
 scratch all the time when all the base is similar. we've all wasted
 time in apps that have weird navigation or stuff we've used to with
 manipulators.  it's pointless, and Softimage itself has always been
 about using the same tools and UI in all modules..
 



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Emilio Hernandez
How much money will it be needed to buy Softimage from AD?


2013/7/30 Greg Punchatz g...@janimation.com

 I was just reading between the lines...

 I've read your mails and posts for years, lets just say you have a knack
 for foreshadowing future happenings  by putting things a certain way...

 Like the time you wrote the post on the Softimage forum, so what if you
 guys finally had to bite the bullet and switch to Maya what would you miss
 the most?

 Only time will tell if I read your tea leaves correctly .

 Sent from my iPhone

 On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

  On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz g...@janimation.com
 wrote:
  I am also hugely disappointed in Mudbox... The only thing I ended up
 using
  in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
 dollars
  because they delivered while AD promised.  Now Luc Eric is all but
 saying
  Mudbox is going into Maya on Softimage forums
 
  I never wrote or implied anything of the sort about mudbox.  I replied
  to a statement made that an app like zbrush or mudbox couldn't be
  built in another app instead of standalone, if it is a platform that's
  designed well enough and provides good SDK services.  there is no need
  to mindlessly re-create UI, manipulators, opengl viewports,  from
  scratch all the time when all the base is similar. we've all wasted
  time in apps that have weird navigation or stuff we've used to with
  manipulators.  it's pointless, and Softimage itself has always been
  about using the same tools and UI in all modules..
 




--


RE: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Matt Lind
Let's review the past:

In 1994, Microsoft acquired Softimage Co. for an amount which I used to know 
but currently escapes me.  I would say north of $300 million USD.  Microsoft 
bought the company for Softimage Digital Studio to promote their webTV 
intiative.

In 1998, Avid paid roughly $200 million to acquire Softimage from Microsoft - 
mostly as a defensive move fearing being killed by DS and backlash from their 
own customers.

In 2008, Autodesk paid roughly $37 million to acquire Softimage from Avid, but 
that only included the 3D half of the company.  The DS stuff remained with Avid.

Today with reduced market share, downsized development, a core built on near 
obsolete technology of COM/OLE and dependencies on other technology with 
strings attached, and no game breaking features released since the last 
acquisition (but many enhancements to ICE), I would guess you could buy 
Softimage for under $10 million.  But I'm sure Autodesk would ask for a lot 
more.

At this point you'd be paying for a name.one which many people mispronounce.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Tuesday, July 30, 2013 5:35 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money 
back!

How much money will it be needed to buy Softimage from AD?

2013/7/30 Greg Punchatz g...@janimation.commailto:g...@janimation.com
I was just reading between the lines...

I've read your mails and posts for years, lets just say you have a knack for 
foreshadowing future happenings  by putting things a certain way...

Like the time you wrote the post on the Softimage forum, so what if you guys 
finally had to bite the bullet and switch to Maya what would you miss the most?

Only time will tell if I read your tea leaves correctly .

Sent from my iPhone

On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau 
luceri...@gmail.commailto:luceri...@gmail.com wrote:

 On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz 
 g...@janimation.commailto:g...@janimation.com wrote:
 I am also hugely disappointed in Mudbox... The only thing I ended up using
 in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars
 because they delivered while AD promised.  Now Luc Eric is all but saying
 Mudbox is going into Maya on Softimage forums

 I never wrote or implied anything of the sort about mudbox.  I replied
 to a statement made that an app like zbrush or mudbox couldn't be
 built in another app instead of standalone, if it is a platform that's
 designed well enough and provides good SDK services.  there is no need
 to mindlessly re-create UI, manipulators, opengl viewports,  from
 scratch all the time when all the base is similar. we've all wasted
 time in apps that have weird navigation or stuff we've used to with
 manipulators.  it's pointless, and Softimage itself has always been
 about using the same tools and UI in all modules..




--
[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Eric Thivierge
On Tue, Jul 30, 2013 at 9:18 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Just wondering...  If the people of Greenbay owns its football team...

 $10 million is not that much to get Softimage out of the dungeon...


I think you over estimate the amount of SI users...


Eric Thivierge
http://www.ethivierge.com


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Raffaele Fragapane
I think back then MS mostly invested to have something to leverage NT as a
workstation platform.
I don't think satellite or offset markets were of any interest, or at least
not as much as having a high prestige brand to requalify a major investment
and break into an entire market segment that they knew would have grown and
led to others (and time proved them right for a while, before NT 3.5.1 they
were the cheap-arse consumer mass diffused thing, after NT and despite the
win95 blunders they were projected to new heights).

Avid defintely went all in for a big DS scare, and the 3D side of things
was kind of this thing they didn't quite know how to deal with.


On Wed, Jul 31, 2013 at 11:18 AM, Emilio Hernandez emi...@e-roja.comwrote:

 Hmmm but Softimage DS came out when it was already Microsoft as I
 remember.  Eddie was the comp from Softimage and Toonz for 2D cell
 animation at the moment Microsoft acquired it.  Unless of course DS was in
 development which I don't know, at the moment Microsoft bought it.

 As many of you I never felt in home with AD as I felt in those good old
 days.  Even with Avid that was trying to do: I don't know what...

 I stopped paying my suscription since 2013.  I was waiting to see the new
 incredible team that it was said to bring new blood to Softimage.  But all
 I can see is AD adding more corpse parts to the Frankenstein that is Maya.

 And new Softimage wizkids that as far as I read here, don't know how to
 properly increment a version number with no backward compatibility.
 Needing to compile all the plugins again in order to work with 2014sp2.

 Something I have never seen before in Softimage.

 Better tools have been developed by the SI Community by far.

 Just wondering...  If the people of Greenbay owns its football team...

 $10 million is not that much to get Softimage out of the dungeon...





 2013/7/30 Matt Lind ml...@carbinestudios.com

 Let’s review the past:

 ** **

 In 1994, Microsoft acquired Softimage Co. for an amount which I used to
 know but currently escapes me.  I would say north of $300 million USD.
 Microsoft bought the company for Softimage Digital Studio to promote their
 webTV intiative.

 ** **

 In 1998, Avid paid roughly $200 million to acquire Softimage from
 Microsoft – mostly as a defensive move fearing being killed by DS and
 backlash from their own customers.

 ** **

 In 2008, Autodesk paid roughly $37 million to acquire Softimage from
 Avid, but that only included the 3D half of the company.  The DS stuff
 remained with Avid.

 ** **

 Today with reduced market share, downsized development, a core built on
 near obsolete technology of COM/OLE and dependencies on other technology
 with strings attached, and no game breaking features released since the
 last acquisition (but many enhancements to ICE), I would guess you could
 buy Softimage for under $10 million.  But I’m sure Autodesk would ask for a
 lot more.

 ** **

 At this point you’d be paying for a name…..one which many people
 mispronounce.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Emilio Hernandez
 *Sent:* Tuesday, July 30, 2013 5:35 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 money back!

 ** **

 How much money will it be needed to buy Softimage from AD?

 ** **

 2013/7/30 Greg Punchatz g...@janimation.com

 I was just reading between the lines...

 I've read your mails and posts for years, lets just say you have a knack
 for foreshadowing future happenings  by putting things a certain way...

 Like the time you wrote the post on the Softimage forum, so what if you
 guys finally had to bite the bullet and switch to Maya what would you miss
 the most?

 Only time will tell if I read your tea leaves correctly .

 Sent from my iPhone

 On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

  On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz g...@janimation.com
 wrote:
  I am also hugely disappointed in Mudbox... The only thing I ended up
 using
  in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal
 dollars
  because they delivered while AD promised.  Now Luc Eric is all but
 saying
  Mudbox is going into Maya on Softimage forums
 
  I never wrote or implied anything of the sort about mudbox.  I replied
  to a statement made that an app like zbrush or mudbox couldn't be
  built in another app instead of standalone, if it is a platform that's
  designed well enough and provides good SDK services.  there is no need
  to mindlessly re-create UI, manipulators, opengl viewports,  from
  scratch all the time when all the base is similar. we've all wasted
  time in apps that have weird navigation or stuff we've used to with
  manipulators.  it's pointless, and Softimage itself has always been
  about using

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Greg Punchatz
I don't think we should be too hard on Chris and the rest of the development 
team in Singapore, I just think they've been dealt a very bad hand.

  I think it was a mistake letting Softimage development leave Montréal, as all 
the people that really know the code inside and out are there.  I really do 
hope the new team surprises me, Chris seems to be earnest in his want to create 
a good product for us. I just hope the people above him empower him to create 
some great features for us... I would not want to walk in his shoes right now. 

Sent from my iPhone

On Jul 30, 2013, at 8:18 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Hmmm but Softimage DS came out when it was already Microsoft as I remember.  
 Eddie was the comp from Softimage and Toonz for 2D cell animation at the 
 moment Microsoft acquired it.  Unless of course DS was in development which I 
 don't know, at the moment Microsoft bought it.
 
 As many of you I never felt in home with AD as I felt in those good old days. 
  Even with Avid that was trying to do: I don't know what...
 
 I stopped paying my suscription since 2013.  I was waiting to see the new 
 incredible team that it was said to bring new blood to Softimage.  But all I 
 can see is AD adding more corpse parts to the Frankenstein that is Maya.
 
 And new Softimage wizkids that as far as I read here, don't know how to 
 properly increment a version number with no backward compatibility.  Needing 
 to compile all the plugins again in order to work with 2014sp2.
 
 Something I have never seen before in Softimage.
 
 Better tools have been developed by the SI Community by far.
 
 Just wondering...  If the people of Greenbay owns its football team...  
 
 $10 million is not that much to get Softimage out of the dungeon...
 
 
 
 
 
 2013/7/30 Matt Lind ml...@carbinestudios.com
 Let’s review the past:
 
  
 
 In 1994, Microsoft acquired Softimage Co. for an amount which I used to know 
 but currently escapes me.  I would say north of $300 million USD.  Microsoft 
 bought the company for Softimage Digital Studio to promote their webTV 
 intiative.
 
  
 
 In 1998, Avid paid roughly $200 million to acquire Softimage from Microsoft 
 – mostly as a defensive move fearing being killed by DS and backlash from 
 their own customers.
 
  
 
 In 2008, Autodesk paid roughly $37 million to acquire Softimage from Avid, 
 but that only included the 3D half of the company.  The DS stuff remained 
 with Avid.
 
  
 
 Today with reduced market share, downsized development, a core built on near 
 obsolete technology of COM/OLE and dependencies on other technology with 
 strings attached, and no game breaking features released since the last 
 acquisition (but many enhancements to ICE), I would guess you could buy 
 Softimage for under $10 million.  But I’m sure Autodesk would ask for a lot 
 more.
 
  
 
 At this point you’d be paying for a name…..one which many people 
 mispronounce.
 
  
 
  
 
 Matt
 
  
 
  
 
  
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio 
 Hernandez
 Sent: Tuesday, July 30, 2013 5:35 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money 
 back!
 
  
 
 How much money will it be needed to buy Softimage from AD?
 
  
 
 2013/7/30 Greg Punchatz g...@janimation.com
 
 I was just reading between the lines...
 
 I've read your mails and posts for years, lets just say you have a knack for 
 foreshadowing future happenings  by putting things a certain way...
 
 Like the time you wrote the post on the Softimage forum, so what if you 
 guys finally had to bite the bullet and switch to Maya what would you miss 
 the most?
 
 Only time will tell if I read your tea leaves correctly .
 
 Sent from my iPhone
 
 On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:
 
  On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz g...@janimation.com wrote:
  I am also hugely disappointed in Mudbox... The only thing I ended up using
  in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars
  because they delivered while AD promised.  Now Luc Eric is all but saying
  Mudbox is going into Maya on Softimage forums
 
  I never wrote or implied anything of the sort about mudbox.  I replied
  to a statement made that an app like zbrush or mudbox couldn't be
  built in another app instead of standalone, if it is a platform that's
  designed well enough and provides good SDK services.  there is no need
  to mindlessly re-create UI, manipulators, opengl viewports,  from
  scratch all the time when all the base is similar. we've all wasted
  time in apps that have weird navigation or stuff we've used to with
  manipulators.  it's pointless, and Softimage itself has always been
  about using the same tools and UI in all modules..
 
 
 
 
 
 -- 
 
 
 
 
 
 -- 
 


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Eric Thivierge
On Tue, Jul 30, 2013 at 9:40 PM, Greg Punchatz g...@janimation.com wrote:

 Chris seems to be earnest in his want to create a good product for us


Not to disrespect Chris but he's not a dev. He's in Q.A. AFAIK. He can want
to do amazing things but I don't want to hear this stuff from him. I want
some direct talk from the person in charge. Who is that again? Can we get
an email address / phone number please?


Eric Thivierge
http://www.ethivierge.com


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Ahmidou Lyazidi
2013/7/31 Emilio Hernandez emi...@e-roja.com

 Needing to compile all the plugins again in order to work with 2014sp2.

 Something I have never seen before in Softimage.


This is untrue, you only have to do this for plugins accessing to ice
attribute

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Eric Thivierge
On Tue, Jul 30, 2013 at 9:42 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Who is that again? Can we get an email address / phone number please?


To pull a Brad, I remembered Graham posted the name Chris Bradshaw the
other day. If we use a bit of logic as to how most AD email addresses go,
maybe chris.brads...@autodesk.com will be the correct one. Anyone care to
toss something at it and see if it sticks?


Eric Thivierge
http://www.ethivierge.com


RE: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Matt Lind
Originally known as 'Softimage Digital Studio' and started in the early 1990s 
for the IRIX platform (1992/1993), it was Softimage's attempt to merge 2D and 
3D into a single seamless end-to-end environment.  The drive to develop the 
product was largely to circumvent the court battle Softimage had with Discreet 
Logic (and later lost at a cost of $200+ million CDN).  The IRIX version 
required an SGI Onyx to run and was largely smoke and mirrors, but it was 
enough to convince Microsoft to buy Softimage in 1994 and later convert 
(rewrite) to work on the Windows NT platform to what is known today as Avid|DS.

After acquisition, some Avid developers jumped ship and joined Softimage to 
help design DS to be an Avid killer.  Softimage|DS debuted in spring 1998 at 
NAB with great interest, largely from customers itching to get away from Avid's 
horrible customer service and old code base.  Seeing the writing on the wall, 
Avid bought Softimage from Microsoft less than 3 months later.

As for Sumatra.the intention was to share the same core as DS and also 
integrate 'Twister' (special interactive version of mental ray).  However it 
was later discovered that was not possible if the products were to all exist 
and be competitive.  So, Sumatra was split off onto its own core and somewhat 
rushed because it was 1998 and very late to market, and chasing the then newly 
released Maya 1.0.  That is partly why some features are not as well integrated 
as others.  For example, why animation edits do not log in the script editor.  
The other stuff you'll have to ask one of the former developers.

Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez
Sent: Tuesday, July 30, 2013 6:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money 
back!

Hmmm but Softimage DS came out when it was already Microsoft as I remember.  
Eddie was the comp from Softimage and Toonz for 2D cell animation at the moment 
Microsoft acquired it.  Unless of course DS was in development which I don't 
know, at the moment Microsoft bought it.
As many of you I never felt in home with AD as I felt in those good old days.  
Even with Avid that was trying to do: I don't know what...
I stopped paying my suscription since 2013.  I was waiting to see the new 
incredible team that it was said to bring new blood to Softimage.  But all I 
can see is AD adding more corpse parts to the Frankenstein that is Maya.
And new Softimage wizkids that as far as I read here, don't know how to 
properly increment a version number with no backward compatibility.  Needing to 
compile all the plugins again in order to work with 2014sp2.
Something I have never seen before in Softimage.

Better tools have been developed by the SI Community by far.

Just wondering...  If the people of Greenbay owns its football team...
$10 million is not that much to get Softimage out of the dungeon...



2013/7/30 Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com
Let's review the past:

In 1994, Microsoft acquired Softimage Co. for an amount which I used to know 
but currently escapes me.  I would say north of $300 million USD.  Microsoft 
bought the company for Softimage Digital Studio to promote their webTV 
intiative.

In 1998, Avid paid roughly $200 million to acquire Softimage from Microsoft - 
mostly as a defensive move fearing being killed by DS and backlash from their 
own customers.

In 2008, Autodesk paid roughly $37 million to acquire Softimage from Avid, but 
that only included the 3D half of the company.  The DS stuff remained with Avid.

Today with reduced market share, downsized development, a core built on near 
obsolete technology of COM/OLE and dependencies on other technology with 
strings attached, and no game breaking features released since the last 
acquisition (but many enhancements to ICE), I would guess you could buy 
Softimage for under $10 million.  But I'm sure Autodesk would ask for a lot 
more.

At this point you'd be paying for a name.one which many people mispronounce.


Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Emilio Hernandez
Sent: Tuesday, July 30, 2013 5:35 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money 
back!

How much money will it be needed to buy Softimage from AD?

2013/7/30 Greg Punchatz g...@janimation.commailto:g...@janimation.com
I was just reading between the lines...

I've read your mails and posts for years, lets just say you have a knack for 
foreshadowing future happenings  by putting things a certain way...

Like the time you wrote the post on the Softimage forum, so what if you guys 
finally had

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Emilio Hernandez
*This is untrue, you only have to do this for plugins accessing to ice
attribute*

Like render engines except MR I guess...  Exocortex, Eric Mootz's, etc...
I will wait and see... I hope at least this SDK changes will lead us to
better and new features.

One thing I can say is that at least I've seen more good stuff made with
Softimage, like the chimp add, Zambezia, and Johnny Walker's Bruce Lee
although this last one was shared in the pipeline with Maya.


2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com

 2013/7/31 Emilio Hernandez emi...@e-roja.com

 Needing to compile all the plugins again in order to work with 2014sp2.

 Something I have never seen before in Softimage.


 This is untrue, you only have to do this for plugins accessing to ice
 attribute

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com





--


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Raffaele Fragapane
Chris might be a bit too high up.
Soft got two new product manager/designer who have been kinda absent.

Daniel Tutino replaced Cory, who was sort of temping in after Chinny...
more or less, I guess.

I think he did introduce himself on the list... maybe. At some point. Or it
was possibly another list, and another Daniel. I don't know.

Don't bash on Chris (Chia) though, the guy has been consistently doing more
than a lot of other people in the face of some really rude response. You
can argue it might or might not be his job to, but you gain nothing from
alienating him (or Luc-Eric, or Graham) from the list.


On Wed, Jul 31, 2013 at 11:47 AM, Eric Thivierge ethivie...@gmail.comwrote:


 On Tue, Jul 30, 2013 at 9:42 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Who is that again? Can we get an email address / phone number please?


 To pull a Brad, I remembered Graham posted the name Chris Bradshaw the
 other day. If we use a bit of logic as to how most AD email addresses go,
 maybe chris.brads...@autodesk.com will be the correct one. Anyone care to
 toss something at it and see if it sticks?


 
 Eric Thivierge
 http://www.ethivierge.com




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Emilio Hernandez
Thanks for the update Matt.   I bought one DS when it came out on the
Intergraph platform and it was rock solid.  I feel old... My first
Softimage 3D workstation was a TDZ-310 with Dual Pentium Pro at 150Mhz...
hahaha.  State of the art machine those days.


2013/7/30 Raffaele Fragapane raffsxsil...@googlemail.com

 Chris might be a bit too high up.
 Soft got two new product manager/designer who have been kinda absent.

 Daniel Tutino replaced Cory, who was sort of temping in after Chinny...
 more or less, I guess.

 I think he did introduce himself on the list... maybe. At some point. Or
 it was possibly another list, and another Daniel. I don't know.

 Don't bash on Chris (Chia) though, the guy has been consistently doing
 more than a lot of other people in the face of some really rude response.
 You can argue it might or might not be his job to, but you gain nothing
 from alienating him (or Luc-Eric, or Graham) from the list.


 On Wed, Jul 31, 2013 at 11:47 AM, Eric Thivierge ethivie...@gmail.comwrote:


 On Tue, Jul 30, 2013 at 9:42 PM, Eric Thivierge ethivie...@gmail.comwrote:

 Who is that again? Can we get an email address / phone number please?


 To pull a Brad, I remembered Graham posted the name Chris Bradshaw the
 other day. If we use a bit of logic as to how most AD email addresses go,
 maybe chris.brads...@autodesk.com will be the correct one. Anyone care
 to toss something at it and see if it sticks?


 
 Eric Thivierge
 http://www.ethivierge.com




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




--


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Eric Thivierge
Not sure if directed at me Raf but I did add that first bit about not to
disrespect Chris I was pointing out basically what you said. He's
being the most vocal when it should be someone else who is giving us most
of our information.


Eric Thivierge
http://www.ethivierge.com


On Tue, Jul 30, 2013 at 9:58 PM, Emilio Hernandez emi...@e-roja.com wrote:

 *This is untrue, you only have to do this for plugins accessing to ice
 attribute*

 Like render engines except MR I guess...  Exocortex, Eric Mootz's, etc...
 I will wait and see... I hope at least this SDK changes will lead us to
 better and new features.

 One thing I can say is that at least I've seen more good stuff made with
 Softimage, like the chimp add, Zambezia, and Johnny Walker's Bruce Lee
 although this last one was shared in the pipeline with Maya.


 2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com

 2013/7/31 Emilio Hernandez emi...@e-roja.com

 Needing to compile all the plugins again in order to work with 2014sp2.

 Something I have never seen before in Softimage.


 This is untrue, you only have to do this for plugins accessing to ice
 attribute

  ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com





 --




Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Luc-Eric Rousseau
On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
 Chris might be a bit too high up.
 Soft got two new product manager/designer who have been kinda absent.

 Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more
 or less, I guess.

the Softimage product manager is Cory.  Daniel no longer works for Cory


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Raffaele Fragapane
K... that wasn't very long lived.
Keeping up with product manager who's who for Soft these days is harder
than keeping up with who's who in a Greek Orgy.


On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
 raffsxsil...@googlemail.com wrote:
  Chris might be a bit too high up.
  Soft got two new product manager/designer who have been kinda absent.
 
  Daniel Tutino replaced Cory, who was sort of temping in after Chinny...
 more
  or less, I guess.

 the Softimage product manager is Cory.  Daniel no longer works for Cory




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Steven Caron

wow, changed again?

*written with my thumbs

On Jul 30, 2013, at 7:20 PM, Luc-Eric Rousseau luceri...@gmail.com  
wrote:


the Softimage product manager is Cory.  Daniel no longer works for  
Cory


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Emilio Hernandez
*K... that wasn't very long lived.
*
*Keeping up with product manager who's who for Soft these days is harder
than keeping up with who's who in a Greek Orgy.

*
Hahahaha*
*


2013/7/30 Raffaele Fragapane raffsxsil...@googlemail.com

 K... that wasn't very long lived.
 Keeping up with product manager who's who for Soft these days is harder
 than keeping up with who's who in a Greek Orgy.


 On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau 
 luceri...@gmail.comwrote:

 On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
 raffsxsil...@googlemail.com wrote:
  Chris might be a bit too high up.
  Soft got two new product manager/designer who have been kinda absent.
 
  Daniel Tutino replaced Cory, who was sort of temping in after Chinny...
 more
  or less, I guess.

 the Softimage product manager is Cory.  Daniel no longer works for Cory




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




--


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Gustavo Eggert Boehs
what a mess :/


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Eric Thivierge
On Tue, Jul 30, 2013 at 10:20 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:

 the Softimage product manager is Cory.  Daniel no longer works for Cory


Oh for fucks sake! Seriously!?!?! That's it I vote for Chris Chia.


Eric Thivierge
http://www.ethivierge.com


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Luc-Eric Rousseau
On Tue, Jul 30, 2013 at 9:51 PM, Matt Lind ml...@carbinestudios.com wrote:

 Originally known as ‘Softimage Digital Studio’ and started in the early
 1990s for the IRIX platform (1992/1993), it was Softimage’s attempt to
 merge 2D and 3D into a single seamless end-to-end environment.  The drive
 to develop the product was largely to circumvent the court battle Softimage
 had with Discreet Logic (and later lost at a cost of $200+ million CDN).
 The IRIX version required an SGI Onyx to run and was largely smoke and
 mirrors, but it was enough to convince Microsoft to buy Softimage in 1994
 and later convert (rewrite) to work on the Windows NT platform to what is
 known today as Avid|DS.  

 ** **

 After acquisition, some Avid developers jumped ship and joined Softimage
 to help design DS to be an Avid killer.  Softimage|DS debuted in spring
 1998 at NAB with great interest, largely from customers itching to get away
 from Avid’s horrible customer service and old code base.  Seeing the
 writing on the wall, Avid bought Softimage from Microsoft less than 3
 months later.


Personally, I've never heard anything about a court battle between
Softimage and Discreet.  The only interesting bit is between the two
company is that Discreet was founded by the sales director of Softimage and
sold Eddie before handing it over to Softimage and going with Flame instead.

I'm also not aware of any Avid developer jumping ship and coming to DS.
 What weird things to just drop here as facts.

The more common interpretation of history is that Microsoft bought
Softimage because of 3D and film VFX was cool and they were hoping the
Hollywood glamour would rub on them.


RE: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Matt Lind
They are facts Luc-Eric.  Digging up the data is a bit difficult due to the 
archived nature, but here is a link to show I'm not blowing smoke:

Discreet logic vs. Softimage (search for 'softimage' in the text)
http://tinyurl.com/munclsx

I *think* I have a hard copy at home with the settlement decided at $200M CDN.  
It was settled about the same time Microsoft acquired Softimage.  I once heard 
Microsoft decided to settle just to be rid of the problem and paid them off.

As for the Avid folks, I know at least Mike Stojda left Avid to head up the DS 
project at Softimage and a few devs did too.


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Tuesday, July 30, 2013 7:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money 
back!



On Tue, Jul 30, 2013 at 9:51 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Originally known as 'Softimage Digital Studio' and started in the early 1990s 
for the IRIX platform (1992/1993), it was Softimage's attempt to merge 2D and 
3D into a single seamless end-to-end environment.  The drive to develop the 
product was largely to circumvent the court battle Softimage had with Discreet 
Logic (and later lost at a cost of $200+ million CDN).  The IRIX version 
required an SGI Onyx to run and was largely smoke and mirrors, but it was 
enough to convince Microsoft to buy Softimage in 1994 and later convert 
(rewrite) to work on the Windows NT platform to what is known today as Avid|DS.

After acquisition, some Avid developers jumped ship and joined Softimage to 
help design DS to be an Avid killer.  Softimage|DS debuted in spring 1998 at 
NAB with great interest, largely from customers itching to get away from Avid's 
horrible customer service and old code base.  Seeing the writing on the wall, 
Avid bought Softimage from Microsoft less than 3 months later.

Personally, I've never heard anything about a court battle between Softimage 
and Discreet.  The only interesting bit is between the two company is that 
Discreet was founded by the sales director of Softimage and sold Eddie before 
handing it over to Softimage and going with Flame instead.

I'm also not aware of any Avid developer jumping ship and coming to DS.  What 
weird things to just drop here as facts.

The more common interpretation of history is that Microsoft bought Softimage 
because of 3D and film VFX was cool and they were hoping the Hollywood glamour 
would rub on them.



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Steven Caron
i seem to remember what matt has listed, not from matt either, about
microsoft wanting to take out the competing OS, irix.


On Tue, Jul 30, 2013 at 7:38 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:


 The more common interpretation of history is that Microsoft bought
 Softimage because of 3D and film VFX was cool and they were hoping the
 Hollywood glamour would rub on them.



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
 included the 3D half of the company. 
The DS stuff remained with Avid.


Today with reduced market share, downsized development, a core
built on near obsolete technology of COM/OLE and dependencies on
other technology with strings attached, and no game breaking
features released since the last acquisition (but many
enhancements to ICE), I would guess you could buy Softimage for
under $10 million.  But I’m sure Autodesk would ask for a lot more.

At this point you’d be paying for a name…..one which many people
mispronounce.

Matt

*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*Emilio Hernandez
*Sent:* Tuesday, July 30, 2013 5:35 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
want my money back!

How much money will it be needed to buy Softimage from AD?

2013/7/30 Greg Punchatz g...@janimation.com
mailto:g...@janimation.com

I was just reading between the lines...

I've read your mails and posts for years, lets just say you have
a knack for foreshadowing future happenings  by putting things a
certain way...

Like the time you wrote the post on the Softimage forum, so what
if you guys finally had to bite the bullet and switch to Maya
what would you miss the most?

Only time will tell if I read your tea leaves correctly .

Sent from my iPhone

On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau
luceri...@gmail.com mailto:luceri...@gmail.com wrote:

 On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz
g...@janimation.com mailto:g...@janimation.com wrote:
 I am also hugely disappointed in Mudbox... The only thing I
ended up using
 in the whole suite is SOFTIMAGE.. Zbrush and Mari got my
personal dollars
 because they delivered while AD promised.  Now Luc Eric is all
but saying
 Mudbox is going into Maya on Softimage forums

 I never wrote or implied anything of the sort about mudbox.  I
replied
 to a statement made that an app like zbrush or mudbox couldn't be
 built in another app instead of standalone, if it is a platform
that's
 designed well enough and provides good SDK services.  there is
no need
 to mindlessly re-create UI, manipulators, opengl viewports,  from
 scratch all the time when all the base is similar. we've all wasted
 time in apps that have weird navigation or stuff we've used to with
 manipulators.  it's pointless, and Softimage itself has always been
 about using the same tools and UI in all modules..





-- 





--





Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Raffaele Fragapane
@Matt: I think Soft was sold to MS for a lot less than 300. Tempted to say
less than half that. Mostly I remember MS making a good profit, and I was
around and not long after that joined Avid. MS - Avid is the one that
scratched close to 300M I think.

@Luc-Eric
Matt has better memory than you in this case :)

REDMOND, Wash., Oct. 12 /PRNewswire/ -- SOFTIMAGE and Discreet Logic,
Inc. announced today they have settled a dispute over the ownership
and distribution rights to the image-processing software FLAME.  Under
the terms of the settlement, both companies have agreed that Discreet
Logic is the owner of FLAME and that Discreet Logic will continue to
distribute FLAME.  The parties have agreed to keep the terms of the
agreement confidential, and no further information will be released.
SOFTIMAGE develops, markets and supports a fully integrated family
of interactive software tools that enables designers and animators to
create high-quality, photo-realistic 2-D and 3-D imagery.  In June
1994, SOFTIMAGE became a fully owned subsidiary of Microsoft
Corporation.
NOTE:  Microsoft is a registered trademark of Microsoft
Corporation. SOFTIMAGE is a registered trademark of SOFTIMAGE, a
wholly owned subsidiary of Microsoft Corporation.
-0- 10/12/94
/CONTACT:  Press Only:  Leslie Kesselring or Lisa MacKenzie of
Waggener Edstrom, 503-699-0856/
(MSFT)

And I would argue the most common interpretation of MS buying Soft wasn't
cool rubbing off, that was considered a nice side effect at best, but more
wedging into highly scaling/highly performing focused markets in a
non-corporate way, and graphics were picked as the venue for that. See NT
3.5.1

That's what I heard most of the time from most of the well informed people
who've operated at the necessary altitude to hazard a guess.

On Wed, Jul 31, 2013 at 12:38 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:


 Personally, I've never heard anything about a court battle between
 Softimage and Discreet.  The only interesting bit is between the two
 company is that Discreet was founded by the sales director of Softimage and
 sold Eddie before handing it over to Softimage and going with Flame instead.

 I'm also not aware of any Avid developer jumping ship and coming to DS.
  What weird things to just drop here as facts.

 The more common interpretation of history is that Microsoft bought
 Softimage because of 3D and film VFX was cool and they were hoping the
 Hollywood glamour would rub on them.





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Emilio Hernandez
*The more common interpretation of history is that Microsoft bought
Softimage because of 3D and film VFX was cool and they were hoping the
Hollywood glamour would rub on them.

*
This is more the story I know.  So they develop with Intergraph the first
NT based workstation with Open GL for 3D, featuring Softimage 3D.  I bought
the TDZ-310 for $21,000 if I can remember well.  The Indigo loaded with
Softimage was around $35,000 If my memory does not fail me...  DS was
shipped with Interstorage and in a Studio Z.  When Avid bought Softimage
the DS system changed to an IBM.  And in fact Avid DS never performed as
good as the Softimage DS 2.0.

But hey, we were talking about buying Softimage from AD...


2013/7/30 Luc-Eric Rousseau luceri...@gmail.com



 On Tue, Jul 30, 2013 at 9:51 PM, Matt Lind ml...@carbinestudios.comwrote:

 Originally known as ‘Softimage Digital Studio’ and started in the early
 1990s for the IRIX platform (1992/1993), it was Softimage’s attempt to
 merge 2D and 3D into a single seamless end-to-end environment.  The drive
 to develop the product was largely to circumvent the court battle Softimage
 had with Discreet Logic (and later lost at a cost of $200+ million CDN).
 The IRIX version required an SGI Onyx to run and was largely smoke and
 mirrors, but it was enough to convince Microsoft to buy Softimage in 1994
 and later convert (rewrite) to work on the Windows NT platform to what is
 known today as Avid|DS.  

 ** **

 After acquisition, some Avid developers jumped ship and joined Softimage
 to help design DS to be an Avid killer.  Softimage|DS debuted in spring
 1998 at NAB with great interest, largely from customers itching to get away
 from Avid’s horrible customer service and old code base.  Seeing the
 writing on the wall, Avid bought Softimage from Microsoft less than 3
 months later.


 Personally, I've never heard anything about a court battle between
 Softimage and Discreet.  The only interesting bit is between the two
 company is that Discreet was founded by the sales director of Softimage and
 sold Eddie before handing it over to Softimage and going with Flame instead.

 I'm also not aware of any Avid developer jumping ship and coming to DS.
  What weird things to just drop here as facts.

 The more common interpretation of history is that Microsoft bought
 Softimage because of 3D and film VFX was cool and they were hoping the
 Hollywood glamour would rub on them.





--


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
fun facts folks….i admit….

how about what's comming up next?….


Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)


On Tuesday, 30 July, 2013 at 11:00 PM, Emilio Hernandez wrote:

 The more common interpretation of history is that Microsoft bought Softimage 
 because of 3D and film VFX was cool and they were hoping the Hollywood 
 glamour would rub on them.
  
 This is more the story I know.  So they develop with Intergraph the first NT 
 based workstation with Open GL for 3D, featuring Softimage 3D.  I bought the 
 TDZ-310 for $21,000 if I can remember well.  The Indigo loaded with Softimage 
 was around $35,000 If my memory does not fail me...  DS was shipped with 
 Interstorage and in a Studio Z.  When Avid bought Softimage the DS system 
 changed to an IBM.  And in fact Avid DS never performed as good as the 
 Softimage DS 2.0.
  
 But hey, we were talking about buying Softimage from AD...
  
  
 2013/7/30 Luc-Eric Rousseau luceri...@gmail.com (mailto:luceri...@gmail.com)
   
   
  On Tue, Jul 30, 2013 at 9:51 PM, Matt Lind ml...@carbinestudios.com 
  (mailto:ml...@carbinestudios.com) wrote:

   Originally known as ‘Softimage Digital Studio’ and started in the early 
   1990s for the IRIX platform (1992/1993), it was Softimage’s attempt to 
   merge 2D and 3D into a single seamless end-to-end environment.  The drive 
   to develop the product was largely to circumvent the court battle 
   Softimage had with Discreet Logic (and later lost at a cost of $200+ 
   million CDN).  The IRIX version required an SGI Onyx to run and was 
   largely smoke and mirrors, but it was enough to convince Microsoft to buy 
   Softimage in 1994 and later convert (rewrite) to work on the Windows NT 
   platform to what is known today as Avid|DS.   


 


   After acquisition, some Avid developers jumped ship and joined Softimage 
   to help design DS to be an Avid killer.  Softimage|DS debuted in spring 
   1998 at NAB with great interest, largely from customers itching to get 
   away from Avid’s horrible customer service and old code base.  Seeing the 
   writing on the wall, Avid bought Softimage from Microsoft less than 3 
   months later.




   
   
  Personally, I've never heard anything about a court battle between 
  Softimage and Discreet.  The only interesting bit is between the two 
  company is that Discreet was founded by the sales director of Softimage and 
  sold Eddie before handing it over to Softimage and going with Flame instead.
   
  I'm also not aware of any Avid developer jumping ship and coming to DS.  
  What weird things to just drop here as facts.
   
  The more common interpretation of history is that Microsoft bought 
  Softimage because of 3D and film VFX was cool and they were hoping the 
  Hollywood glamour would rub on them.  
   
   
  
  
  
 --  
  



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Raffaele Fragapane
You mean Bifrost? :p

On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 fun facts folks….i admit….

 how about what's comming up next?….




Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Ahmidou Lyazidi
Nah, maya FX! ;)

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com

 You mean Bifrost? :p

 On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 fun facts folks….i admit….

 how about what's comming up next?….




Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Emilio Hernandez
Softimaya...


2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com

 Nah, maya FX! ;)

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com

 You mean Bifrost? :p

 On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 fun facts folks….i admit….

 how about what's comming up next?….





--


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
nnn …

SoftiMayaMudFBXmax  

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)


On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:

 Softimaya...
  
  
 2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com 
 (mailto:ahmidou@gmail.com)
  Nah, maya FX! ;)
   
  ---
  Ahmidou Lyazidi
  Director | TD | CG artist
  http://vimeo.com/ahmidou/videos
  http://www.cappuccino-films.com
   
   
  2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com 
  (mailto:raffsxsil...@googlemail.com)
   You mean Bifrost? :p

   On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com 
   (mailto:s...@shedmtl.com) wrote:
fun facts folks….i admit….
 
how about what's comming up next?….
   
  
  
  
 --  
  



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Gustavo Eggert Boehs
...MoBuCad123456d?


2013/7/31 Sylvain Lebeau s...@shedmtl.com

 nnn …

 SoftiMayaMudFBXmax

 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:

 Softimaya...


 2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com

 Nah, maya FX! ;)

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com

 You mean Bifrost? :p

 On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 fun facts folks….i admit….

 how about what's comming up next?….





 --





-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Gustavo Eggert Boehs
oh yeah 360cloudadvantagepack, almost forgot :D


2013/7/31 Gustavo Eggert Boehs gustav...@gmail.com

 ...MoBuCad123456d?


 2013/7/31 Sylvain Lebeau s...@shedmtl.com

 nnn …

 SoftiMayaMudFBXmax

 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:

 Softimaya...


 2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com

 Nah, maya FX! ;)

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com

 You mean Bifrost? :p

 On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 fun facts folks….i admit….

 how about what's comming up next?….





 --





 --
 Gustavo E Boehs
 http://www.gustavoeb.com.br/blog




-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
A common gang….. am i the only one that think's we need to reset the whole 
thing? …   
Softimage had a 2 gigs maximum size for a scene……. it is now 4 gigs…… and we've 
already hit that mark here……  

giga polygon core? ..  Is this next gen?   

p






Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)


On Wednesday, 31 July, 2013 at 12:20 AM, Sylvain Lebeau wrote:

 nnn …
  
 SoftiMayaMudFBXmax  
  
 Sylvain Lebeau // SHED
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
 http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)
  
  
 On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:
  
  Softimaya...
   
   
  2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com 
  (mailto:ahmidou@gmail.com)
   Nah, maya FX! ;)

   ---
   Ahmidou Lyazidi
   Director | TD | CG artist
   http://vimeo.com/ahmidou/videos
   http://www.cappuccino-films.com


   2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com 
   (mailto:raffsxsil...@googlemail.com)
You mean Bifrost? :p
 
On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com 
(mailto:s...@shedmtl.com) wrote:
 fun facts folks….i admit….
  
 how about what's comming up next?….

   
   
   
  --  
   
  



Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Emilio Hernandez
So let's call it The Sausage 3D.




2013/7/30 Sylvain Lebeau s...@shedmtl.com

 A common gang….. am i the only one that think's we need to reset the
 whole thing? …
 Softimage had a 2 gigs maximum size for a scene……. it is now 4 gigs…… and
 we've already hit that mark here……

 giga polygon core? ..  Is this next gen?

 p






 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 On Wednesday, 31 July, 2013 at 12:20 AM, Sylvain Lebeau wrote:

  nnn …

 SoftiMayaMudFBXmax

 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

 On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:

 Softimaya...


 2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com

 Nah, maya FX! ;)

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com

 You mean Bifrost? :p

 On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com wrote:

 fun facts folks….i admit….

 how about what's comming up next?….





 --






--


Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Sylvain Lebeau
hmmm il like sausages ……  

with hot mustard!!

:-)  

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM (http://www.shedmtl.com/) 
http://WWW.SHEDMTL.COM (http://www.shedmtl.com/)


On Wednesday, 31 July, 2013 at 12:37 AM, Emilio Hernandez wrote:

 So let's call it The Sausage 3D.  
  
  
  
  
 2013/7/30 Sylvain Lebeau s...@shedmtl.com (mailto:s...@shedmtl.com)
  A common gang….. am i the only one that think's we need to reset the 
  whole thing? …   
  Softimage had a 2 gigs maximum size for a scene……. it is now 4 gigs…… and 
  we've already hit that mark here……  
   
  giga polygon core? ..  Is this next gen?   
   
  p
   
   
   
   
   
   
  Sylvain Lebeau // SHED
  V-P/Visual effects supervisor
  1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
  T 514 849-1555 (tel:514%20849-1555) F 514 849-5025 (tel:514%20849-5025) 
  WWW.SHEDMTL.COM (http://www.shedmtl.com/) http://WWW.SHEDMTL.COM 
  (http://www.shedmtl.com/)  
   
   
  On Wednesday, 31 July, 2013 at 12:20 AM, Sylvain Lebeau wrote:
   
   nnn …

   SoftiMayaMudFBXmax  

   Sylvain Lebeau // SHED
   V-P/Visual effects supervisor
   1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
   T 514 849-1555 (tel:514%20849-1555) F 514 849-5025 (tel:514%20849-5025) 
   WWW.SHEDMTL.COM (http://www.shedmtl.com/) http://WWW.SHEDMTL.COM 
   (http://www.shedmtl.com/)  


   On Wednesday, 31 July, 2013 at 12:06 AM, Emilio Hernandez wrote:

Softimaya...
 
 
2013/7/30 Ahmidou Lyazidi ahmidou@gmail.com 
(mailto:ahmidou@gmail.com)
 Nah, maya FX! ;)
  
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com
  
  
 2013/7/31 Raffaele Fragapane raffsxsil...@googlemail.com 
 (mailto:raffsxsil...@googlemail.com)
  You mean Bifrost? :p
   
  On Wed, Jul 31, 2013 at 1:56 PM, Sylvain Lebeau s...@shedmtl.com 
  (mailto:s...@shedmtl.com) wrote:
   fun facts folks….i admit….

   how about what's comming up next?….
  
 
 
 
--  
 

   
  
  
  
 --  
  



RE: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Angus Davidson
Have been having this fun little debate off and on with Luc eric for a while 
now. Mostly on the si community forums. Firstly while we dont always agree I 
have a tremendous amount of respect for both him , Graham and recently Chris 
who are really do a great job of trying to hold things together. ( I also add 
the Singapore team in this as they have been given a hospital pass of note)

The problem they are facing boils down to the following.

What they have in the code base (even if parts of it have have fairly major 
updates) is a very old foundation. this means that there is always issues with 
either how fast you can work with stuff, or even if you can work with stuff, 
You are in effect always constrained by the lowest common denominator. They 
just cannot hope to compete with the other industry players who are at the 
moment out doing them in pretty much every way except hoovering up 
subscriptions. They just cant hope to keep on buying up little firms doing cool 
stuff and hope it will keep things going forever.

As I posted before I think how they have handled Naiad technically has been 
right (PR wise was a disater) What I hope they are doing is keeping their new 
tech acquisitions in a way that can plug into any app. This allows them the 
freedom to be working on a new one app to rule the all. If they are not doing 
this with that intent they are well and truely shafted.

They need as Sylvain pointed out the radical shift like Apple (did with mac os 
x) had the balls to do. I personally think they need to go further then just 
the app and really work on where the app runs as well. Accelerated Driver 
support for the quadro cards has been abysmal. My ponkey donk games card  kicks 
my quadros ass in pretty much every aspect except cost.

Their other main problem is perception. Right now they have a very big problem 
with people questioning whether ADSK is still valid and worth their 
subscription fees. For pretty much everyone I personally know and from what I 
can see quite a few folks on the list has dropped their subscription (or is in 
the process of for next year). I will also most likely not be renewing our EDU 
sub next year. I know they are forced to hide behind bureaucratic BS of not 
releasing roadmaps. However if they dont tell folks exactly what is happening 
they wont need one as all of their customers would have left. A breakdown of 
where our subs go for one would be great.

While the SI people are some of the most amazing passionate about their 
software I have had the honor of knowing. More and more of them are getting 
tired of being treated like mushrooms.










From: Sylvain Lebeau [s...@shedmtl.com]
Sent: 31 July 2013 04:57 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my money 
back!

cough you remember me with my past rants i am sure.

I've tried to calm down...

Just bought 5 more Softimage seats today. Growing the user base is the best 
thing to do to make share holders go in the direction we all want.  But we are 
such a small army alltogheter. We are the inglorious basterds of the 3D 
industry unfortunatly. But in the film, they kinda win!!  :-)  wich is not what 
is going to happen to us... i think.

Chris, Luc-Eric, Stefan and your team in singapore. just dont give up! I 
think you really do a great job at trying to support such a passionate and 
intimate micro user base.

I am still quite happy with the bug fixes list from 2014. Even tough I ranted 
about the camera sequencer  And also i am amazed about the responsiveness 
for our problem we've had here with accessing the ICE data attributes and the 
fixes to the SDK leading to SP2. This was fast and i felt at home again.

Autodesk, do what apple did when releasing OSX.  A major cut.  They started on 
fresh new modern foundations.  I am ready to asbsorb the cost of our pipeline 
tools rewrite if you come with a master app bringing togheter the power of the 
big 3s.  It's the only way out.

Merge the Fu** all of your patents togheter in this next gen uber app. It is 
the only way to keep up against the others. The foundry are comming hardcore 
and they will integrate Modo with Katana, Mari and Nuke.  Also, Side effects 
are a good bunch of listening passionate fellows too. Thoses guys really strive 
for something new and refreshing. You cannot sit laid back on maya, xsi and max 
and hope to make your trimestrial performance in terms of incomes for years to 
come. You are rellying on too old technologies in my opinion. That's what will 
not only bring softimage to it's knees, but all of your grandpa 3d apps. 
Something is really happening out there, and you seem's to only put the meal to 
the microwave oven.

The only thing we all miss, is the real will for innovation, passion and 
devotion at Autodesk. Something that is very present everywhere around.  Best 
exemple is blender. open sourcefree.. WAKE

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Raffaele Fragapane
I think it's worth pointing out that Bifrost wasn't a PR disaster (handling
of Naiad post acquisition possibly a bit), one disgruntled max fanboi went
off on a rant afyer a few videos for a tech demo were shown hosted in Maya
for a technology that's not even dependent on Maya to begin with past using
it as a host app.

It wasn't supposed to go anywhere, it wasn't supposed to do much, but
disgruntled noobs will go to extremes to create a storm in a glass of water
(the guy from max underground has been spamming that article that he's
updating with links to AD employee comments in several spots on CGS and
other websites, trying to fish for hits I guess).

You can find a long list of PR disasters, and a long list of issues with
AD, their software, and how the two relate. The response to Bifrost though
is so completely out of proportion and non-sensical it really boggles the
mind.

It's like if you showed your clients a test for a separate personal project
behind closed doors to lure them in and then found out they wrote an angry
dissertation and had it published on Variety with misquotings and
interpretations stated as facts the day after.

Go for it, have a go and give them feedback. But for now I suggest you
ignore the whole bifrost debacle, it's degenerated beyond belief.

If I was anybody involved on AD's side in this by now I'd probably be
furious, and I doubt they can do much about it since the rep backlash if
they asked the website to can the article would be horrible. They tried to
stem it by commenting in there, but since they're the bad guys they can't
win it, and people are re-interpreting every post again and again.



On Wed, Jul 31, 2013 at 2:39 PM, Angus Davidson
angus.david...@wits.ac.zawrote:

  Have been having this fun little debate off and on with Luc eric for a
 while now. Mostly on the si community forums. Firstly while we dont always
 agree I have a tremendous amount of respect for both him , Graham and
 recently Chris who are really do a great job of trying to hold things
 together. ( I also add the Singapore team in this as they have been given a
 hospital pass of note)

  The problem they are facing boils down to the following.

  What they have in the code base (even if parts of it have have fairly
 major updates) is a very old foundation. this means that there is always
 issues with either how fast you can work with stuff, or even if you can
 work with stuff, You are in effect always constrained by the lowest common
 denominator. They just cannot hope to compete with the other industry
 players who are at the moment out doing them in pretty much every way
 except hoovering up subscriptions. They just cant hope to keep on buying up
 little firms doing cool stuff and hope it will keep things going forever.

  As I posted before I think how they have handled Naiad technically has
 been right (PR wise was a disater) What I hope they are doing is keeping
 their new tech acquisitions in a way that can plug into any app. This
 allows them the freedom to be working on a new one app to rule the all. If
 they are not doing this with that intent they are well and truely shafted.

  They need as Sylvain pointed out the radical shift like Apple (did with
 mac os x) had the balls to do. I personally think they need to go further
 then just the app and really work on where the app runs as well.
 Accelerated Driver support for the quadro cards has been abysmal. My ponkey
 donk games card  kicks my quadros ass in pretty much every aspect except
 cost.

  Their other main problem is perception. Right now they have a very big
 problem with people questioning whether ADSK is still valid and worth their
 subscription fees. For pretty much everyone I personally know and from what
 I can see quite a few folks on the list has dropped their subscription (or
 is in the process of for next year). I will also most likely not be
 renewing our EDU sub next year. I know they are forced to hide behind
 bureaucratic BS of not releasing roadmaps. However if they dont tell folks
 exactly what is happening they wont need one as all of their customers
 would have left. A breakdown of where our subs go for one would be great.

  While the SI people are some of the most amazing passionate about their
 software I have had the honor of knowing. More and more of them are getting
 tired of being treated like mushrooms.









  --
 *From:* Sylvain Lebeau [s...@shedmtl.com]
 *Sent:* 31 July 2013 04:57 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Why did I pay support?? Why did I buy a suite ? I want my
 money back!

   cough you remember me with my past rants i am sure.

 I've tried to calm down...

 Just bought 5 more Softimage seats today. Growing the user base is the
 best thing to do to make share holders go in the direction we all want.
 But we are such a small army alltogheter. We are the inglorious basterds of
 the 3D industry unfortunatly. But in the film, they kinda

Re: Why did I pay support?? Why did I buy a suite ? I want my money back!

2013-07-30 Thread Ludovick Michaud
For those really wondering
Microsoft bought Softimage in 1994 from Daniel Langlois for $130 mil
Then Avid bought Softimage in 1998 from Microsoft for $285 mil
Finally Autodesk bought Softimage in 2008 from Avid for $35 mil (the 3D
part only)

With that in mind.

Microsoft primary goals where to bring the 3D platform to the windows
world, they had a feeling this 3D thing was gonna be big and they wanted
their share of the os platform. Also if they made the move smart by
creating new toys such as DS that they could actually make a profit. With
that said Microsoft never shipped Softimage XSI, AVID did. Goes to prove
the point that Microsoft didn't really care about Softimage more than they
cared about my above statement.

Finally AVID, as many of you stated earlier in this thread and other
thread, didn't have a freaking clue about 3D and what to do with it. They
cared much more about DS than they cared about anything else. Trust me I
was there when we created a suite in DS that was doing basic 3D. Such an
interesting time. Of course that never saw the light of day. (thank to
whatever gods out there).

Autodesk, I believe, don't really care about which is which. They sell Maya
more than any other 3D platform because it's where the money comes the most
from and where they get the biggest marketing from (think all the making of
out there, how many are max or Softimage compare to Maya?)

Autodesk is following the simple marketing pattern of any products.
Softimage, Max and Maya are simply smarties, mm. Just like those product
its supply and demands. And I believe Sylvain is absolutely right, as long
as they're will be plenty of people spending their hard earned money (just
like you Greg) I don't believe it'll ever be a waste. They'll keep
supporting it even if it means to have a team of 15 peoples developing on
it (@Greg, I didn't know you had that many fingers on your hands).

Eventually even if all three products failed in some weird way because
Houdini, Modo and Blender took over. Like many of you claimed in other
thread it's only 3% of their profits.

At this point guys as many of you know all these three apps have their pros
and cons. I know for a fact that Maya is probably the only software out
there used as a container for software/TD developing solutions for it. At
one of the last company I worked for, I have it for a fact that at least 10
major facilities only use Maya as a Container to write their own tools and
most often then none the users barely use the tools offered with Maya. They
have a better pyQt options for creating meshes or for animating.

Max, well I have to say, I have seen in the past 3 years folks that can use
a 3D app like I've never seen anyone do. They were FAST and FURIOUS. Why?
because of all those plugins built for the app. Were the results better or
worst, nah it's all based on the user who creates the asset or the
explosion. To be honest though I still hated my time with Max, but I can
say with certainty that I understand why it's still so widely used,
especially in the game industry.

Softimage, oh dear Softimage 2.66 Creative environment. My first time ever
on an IRIX system. That purple and gray modeling module that opened up for
the first time on my screen. Wow I still remember that day. Really though,
in the end Softimage is between Max and Maya. Although Stronger than Maya
by miles. Softimage is still closed compare to Houdini or Maya. See how
complexed it used to be to share between apps until Autodesk came into the
picture. But they offer the best solutions on so many levels (animation,
mixer, passes, ICE, arguably polygonal modeling...) and to this day I still
always want to find in other apps the simple deform by curve that Softimage
has since almost day one. I remember teaching this class of veterans and
this young lady spent 15 min trying to explain to me that they had to write
a basic form of curve deform in Maya. I couldn't get it because I couldn't
believe Maya (oh the powerful and all mighty Maya) didn't have such a
feature. She wanted to know if such incredible feature could be written for
Softimage. After figuring out what she was talking about and showing her
the tool and it's incredible features she still wanted to know if I could
write a curve deform tool in Softimage...

My point to all this, each app have their strengths and weaknesses. A Uber
app, I don't believe in that, you loose too much by doing so, think about
the development cycles (I've lived the dev cycle of an app written from
ground up for 3D, it's not pretty), think about how many of us will simply
walk next door and start using Modo and Houdini or even just plain blender
(great app btw, not trying to sound condescending here). It doesn't make
sense in any marketing point of view. The why I believe after 5 years we
still haven't heard anything concrete about a Uber app. Ok plenty of
rumors, but nothing real or solid.

What make sense is history, Max was the first 3D app based on a previous 3D