Re: dual quaternion enveloping

2014-10-29 Thread Eric Turman
+1 about what Enrique said about the flipping with 180 degree movement. I
would highly recommend using a weight map to blend between dual quaternion
and linear to address problem areas such a the fingers...they trend to get
funky when poised into a fist.
On Oct 29, 2014 5:09 AM, "Matt Morris"  wrote:

> Thanks for the info guys. I won't be moving the model null around
> (heresy!) and mostly envelope to nulls rather than bones, so will give it a
> shot. Good to hear its being used in production.
>
>
> On 29 October 2014 07:31, Enrique Caballero 
> wrote:
>
>> err meant to type weightmap not envelope
>>
>> On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero <
>> enriquecaball...@gmail.com> wrote:
>>
>>> ive used it many times in production, i had no issues with it.
>>>
>>> just blend between dual quat and linear with an envelope and you should
>>> get some really nice deformation
>>>
>>> it flips when you rotate something past 180 though, so dont use it if
>>> your character is especially twisty
>>>
>>> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller <
>>> grahame.ful...@autodesk.com> wrote:
>>>
>>>> Scaling should be OK, but don't touch bone lengths.
>>>>
>>>> gray
>>>>
>>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
>>>> Sent: Tuesday, October 28, 2014 1:42 PM
>>>> To: softimage@listproc.autodesk.com
>>>> Subject: Re: dual quaternion enveloping
>>>>
>>>> I seem to remember weirdness if dragging the model null around.
>>>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris >>> <mailto:matt...@gmail.com>> wrote:
>>>> Hi chaps,
>>>>
>>>> I'm very tempted to use this on some characters here, I read that it
>>>> does now support scaling, are there any remaining caveats still out there
>>>> to be aware of?
>>>>
>>>> Cheers,
>>>> Matt
>>>>
>>>>
>>>> --
>>>> www.matinai.com<http://www.matinai.com>
>>>>
>>>
>>>
>>
>
>
> --
> www.matinai.com
>


Re: dual quaternion enveloping

2014-10-29 Thread Matt Morris
Thanks for the info guys. I won't be moving the model null around (heresy!)
and mostly envelope to nulls rather than bones, so will give it a shot.
Good to hear its being used in production.


On 29 October 2014 07:31, Enrique Caballero 
wrote:

> err meant to type weightmap not envelope
>
> On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
>> ive used it many times in production, i had no issues with it.
>>
>> just blend between dual quat and linear with an envelope and you should
>> get some really nice deformation
>>
>> it flips when you rotate something past 180 though, so dont use it if
>> your character is especially twisty
>>
>> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller <
>> grahame.ful...@autodesk.com> wrote:
>>
>>> Scaling should be OK, but don't touch bone lengths.
>>>
>>> gray
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
>>> Sent: Tuesday, October 28, 2014 1:42 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: dual quaternion enveloping
>>>
>>> I seem to remember weirdness if dragging the model null around.
>>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris >> matt...@gmail.com>> wrote:
>>> Hi chaps,
>>>
>>> I'm very tempted to use this on some characters here, I read that it
>>> does now support scaling, are there any remaining caveats still out there
>>> to be aware of?
>>>
>>> Cheers,
>>> Matt
>>>
>>>
>>> --
>>> www.matinai.com<http://www.matinai.com>
>>>
>>
>>
>


-- 
www.matinai.com


Re: dual quaternion enveloping

2014-10-29 Thread Enrique Caballero
ive used it many times in production, i had no issues with it.

just blend between dual quat and linear with an envelope and you should get
some really nice deformation

it flips when you rotate something past 180 though, so dont use it if your
character is especially twisty

On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller  wrote:

> Scaling should be OK, but don't touch bone lengths.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
> Sent: Tuesday, October 28, 2014 1:42 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: dual quaternion enveloping
>
> I seem to remember weirdness if dragging the model null around.
> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris  matt...@gmail.com>> wrote:
> Hi chaps,
>
> I'm very tempted to use this on some characters here, I read that it does
> now support scaling, are there any remaining caveats still out there to be
> aware of?
>
> Cheers,
> Matt
>
>
> --
> www.matinai.com<http://www.matinai.com>
>


Re: dual quaternion enveloping

2014-10-29 Thread Enrique Caballero
err meant to type weightmap not envelope

On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> ive used it many times in production, i had no issues with it.
>
> just blend between dual quat and linear with an envelope and you should
> get some really nice deformation
>
> it flips when you rotate something past 180 though, so dont use it if your
> character is especially twisty
>
> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller <
> grahame.ful...@autodesk.com> wrote:
>
>> Scaling should be OK, but don't touch bone lengths.
>>
>> gray
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
>> Sent: Tuesday, October 28, 2014 1:42 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: dual quaternion enveloping
>>
>> I seem to remember weirdness if dragging the model null around.
>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris > matt...@gmail.com>> wrote:
>> Hi chaps,
>>
>> I'm very tempted to use this on some characters here, I read that it does
>> now support scaling, are there any remaining caveats still out there to be
>> aware of?
>>
>> Cheers,
>> Matt
>>
>>
>> --
>> www.matinai.com<http://www.matinai.com>
>>
>
>


RE: dual quaternion enveloping

2014-10-28 Thread Grahame Fuller
Scaling should be OK, but don't touch bone lengths.

gray

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Tuesday, October 28, 2014 1:42 PM
To: softimage@listproc.autodesk.com
Subject: Re: dual quaternion enveloping

I seem to remember weirdness if dragging the model null around.
On Tue Oct 28 2014 at 11:02:25 AM Matt Morris 
mailto:matt...@gmail.com>> wrote:
Hi chaps,

I'm very tempted to use this on some characters here, I read that it does now 
support scaling, are there any remaining caveats still out there to be aware of?

Cheers,
Matt


--
www.matinai.com<http://www.matinai.com>
<>

Re: dual quaternion enveloping

2014-10-28 Thread Alan Fregtman
I seem to remember weirdness if dragging the model null around.

On Tue Oct 28 2014 at 11:02:25 AM Matt Morris  wrote:

> Hi chaps,
>
> I'm very tempted to use this on some characters here, I read that it does
> now support scaling, are there any remaining caveats still out there to be
> aware of?
>
> Cheers,
> Matt
>
>
> --
> www.matinai.com
>


dual quaternion enveloping

2014-10-28 Thread Matt Morris
Hi chaps,

I'm very tempted to use this on some characters here, I read that it does
now support scaling, are there any remaining caveats still out there to be
aware of?

Cheers,
Matt


-- 
www.matinai.com