Re: dual quaternion enveloping
+1 about what Enrique said about the flipping with 180 degree movement. I would highly recommend using a weight map to blend between dual quaternion and linear to address problem areas such a the fingers...they trend to get funky when poised into a fist. On Oct 29, 2014 5:09 AM, "Matt Morris" wrote: > Thanks for the info guys. I won't be moving the model null around > (heresy!) and mostly envelope to nulls rather than bones, so will give it a > shot. Good to hear its being used in production. > > > On 29 October 2014 07:31, Enrique Caballero > wrote: > >> err meant to type weightmap not envelope >> >> On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero < >> enriquecaball...@gmail.com> wrote: >> >>> ive used it many times in production, i had no issues with it. >>> >>> just blend between dual quat and linear with an envelope and you should >>> get some really nice deformation >>> >>> it flips when you rotate something past 180 though, so dont use it if >>> your character is especially twisty >>> >>> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller < >>> grahame.ful...@autodesk.com> wrote: >>> >>>> Scaling should be OK, but don't touch bone lengths. >>>> >>>> gray >>>> >>>> From: softimage-boun...@listproc.autodesk.com [mailto: >>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman >>>> Sent: Tuesday, October 28, 2014 1:42 PM >>>> To: softimage@listproc.autodesk.com >>>> Subject: Re: dual quaternion enveloping >>>> >>>> I seem to remember weirdness if dragging the model null around. >>>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris >>> <mailto:matt...@gmail.com>> wrote: >>>> Hi chaps, >>>> >>>> I'm very tempted to use this on some characters here, I read that it >>>> does now support scaling, are there any remaining caveats still out there >>>> to be aware of? >>>> >>>> Cheers, >>>> Matt >>>> >>>> >>>> -- >>>> www.matinai.com<http://www.matinai.com> >>>> >>> >>> >> > > > -- > www.matinai.com >
Re: dual quaternion enveloping
Thanks for the info guys. I won't be moving the model null around (heresy!) and mostly envelope to nulls rather than bones, so will give it a shot. Good to hear its being used in production. On 29 October 2014 07:31, Enrique Caballero wrote: > err meant to type weightmap not envelope > > On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero < > enriquecaball...@gmail.com> wrote: > >> ive used it many times in production, i had no issues with it. >> >> just blend between dual quat and linear with an envelope and you should >> get some really nice deformation >> >> it flips when you rotate something past 180 though, so dont use it if >> your character is especially twisty >> >> On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller < >> grahame.ful...@autodesk.com> wrote: >> >>> Scaling should be OK, but don't touch bone lengths. >>> >>> gray >>> >>> From: softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman >>> Sent: Tuesday, October 28, 2014 1:42 PM >>> To: softimage@listproc.autodesk.com >>> Subject: Re: dual quaternion enveloping >>> >>> I seem to remember weirdness if dragging the model null around. >>> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris >> matt...@gmail.com>> wrote: >>> Hi chaps, >>> >>> I'm very tempted to use this on some characters here, I read that it >>> does now support scaling, are there any remaining caveats still out there >>> to be aware of? >>> >>> Cheers, >>> Matt >>> >>> >>> -- >>> www.matinai.com<http://www.matinai.com> >>> >> >> > -- www.matinai.com
Re: dual quaternion enveloping
ive used it many times in production, i had no issues with it. just blend between dual quat and linear with an envelope and you should get some really nice deformation it flips when you rotate something past 180 though, so dont use it if your character is especially twisty On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller wrote: > Scaling should be OK, but don't touch bone lengths. > > gray > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman > Sent: Tuesday, October 28, 2014 1:42 PM > To: softimage@listproc.autodesk.com > Subject: Re: dual quaternion enveloping > > I seem to remember weirdness if dragging the model null around. > On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.com>> wrote: > Hi chaps, > > I'm very tempted to use this on some characters here, I read that it does > now support scaling, are there any remaining caveats still out there to be > aware of? > > Cheers, > Matt > > > -- > www.matinai.com<http://www.matinai.com> >
Re: dual quaternion enveloping
err meant to type weightmap not envelope On Wed, Oct 29, 2014 at 3:31 PM, Enrique Caballero < enriquecaball...@gmail.com> wrote: > ive used it many times in production, i had no issues with it. > > just blend between dual quat and linear with an envelope and you should > get some really nice deformation > > it flips when you rotate something past 180 though, so dont use it if your > character is especially twisty > > On Wed, Oct 29, 2014 at 3:22 AM, Grahame Fuller < > grahame.ful...@autodesk.com> wrote: > >> Scaling should be OK, but don't touch bone lengths. >> >> gray >> >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman >> Sent: Tuesday, October 28, 2014 1:42 PM >> To: softimage@listproc.autodesk.com >> Subject: Re: dual quaternion enveloping >> >> I seem to remember weirdness if dragging the model null around. >> On Tue Oct 28 2014 at 11:02:25 AM Matt Morris > matt...@gmail.com>> wrote: >> Hi chaps, >> >> I'm very tempted to use this on some characters here, I read that it does >> now support scaling, are there any remaining caveats still out there to be >> aware of? >> >> Cheers, >> Matt >> >> >> -- >> www.matinai.com<http://www.matinai.com> >> > >
RE: dual quaternion enveloping
Scaling should be OK, but don't touch bone lengths. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Tuesday, October 28, 2014 1:42 PM To: softimage@listproc.autodesk.com Subject: Re: dual quaternion enveloping I seem to remember weirdness if dragging the model null around. On Tue Oct 28 2014 at 11:02:25 AM Matt Morris mailto:matt...@gmail.com>> wrote: Hi chaps, I'm very tempted to use this on some characters here, I read that it does now support scaling, are there any remaining caveats still out there to be aware of? Cheers, Matt -- www.matinai.com<http://www.matinai.com> <>
Re: dual quaternion enveloping
I seem to remember weirdness if dragging the model null around. On Tue Oct 28 2014 at 11:02:25 AM Matt Morris wrote: > Hi chaps, > > I'm very tempted to use this on some characters here, I read that it does > now support scaling, are there any remaining caveats still out there to be > aware of? > > Cheers, > Matt > > > -- > www.matinai.com >
dual quaternion enveloping
Hi chaps, I'm very tempted to use this on some characters here, I read that it does now support scaling, are there any remaining caveats still out there to be aware of? Cheers, Matt -- www.matinai.com