Re: maya and blendshapes?

2015-12-16 Thread peter_b
perhaps that’s why they hid the shape tools so well in Maya?
From: Chris Johnson 
Sent: Wednesday, December 16, 2015 4:21 AM
To: softimage@listproc.autodesk.com 
Subject: Re: maya and blendshapes?

dittonot even gonna watch the video. ; )


On Tue, Dec 15, 2015 at 9:02 PM, Sebastien Sterling 
<sebastien.sterl...@gmail.com> wrote:

  Joe Alter used to sell a plug-in like this.

  https://www.youtube.com/watch?v=yuiB1Rv75O8


  Not that i want to give Joe Alter the business not after what he did to Yeti.


  On 15 December 2015 at 20:06, Eugene Flormata <eug...@flormata.com> wrote:

https://www.youtube.com/watch?v=HLqYZcAfYfE

I used this on a animation match move
maya 2016  shape editor, works great with the new sculpt brushes.
the trick is you have to move the slider till it's above 0, otherwise when 
you move the animation slider the edit button will stay greyed out. making me 
think it was disabled. I lost 2 days of work due to that UI "maya feature". 
wanted to hang myself.

the sculpt brushes are good though. and the editor is kinda like xsi's 
shape manager. it;s even on the frame you create it, so it's not like a weird 
tangent based off the bind pose.




On Tue, Dec 15, 2015 at 7:24 AM, Nicolas Esposito <3dv...@gmail.com> wrote:

  No problem, I was also struggling with correctives and rely on scripts 
most of the time.

  Too bad that that tool is basically hidden inside an addon to the 
software itself...perfectly logical

  2015-12-15 16:20 GMT+01:00 Chris Johnson <ch...@someonescousin.com>:

Sweet...figured there had to be a way!


Thanks Nicolas.


On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com> 
wrote:

  I usually use the builtin function from the bonus tools for 
correctives. 
  There is also a free plugin ( called Shapes if I remember correclty ) 
to create them.

  Pose BlendShape Editor


  2015-12-15 15:47 GMT+01:00 Chris Johnson <ch...@someonescousin.com>:

Just getting on the Maya band wagon now. Bah.


So I'm animating something as I typically would in Softimage. 
Sometimes I might need a shape to fix something...a pose or a joint. Grab the 
Geo save a few shape keys in secondary modeling and done.


Even in Max on a rigged character. Add an Edit poly and away you go.


This Maya rigger I'm working with gave me this convoluted process 
to make shapes on the fly...hardly on the flyI had to take notes! Is there 
not another way...even if there's a script or plugin? Excuse me but I'm new to 
the Maya madness.


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 









-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 











-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 






Re: maya and blendshapes?

2015-12-15 Thread Eugene Flormata
https://www.youtube.com/watch?v=HLqYZcAfYfE

I used this on a animation match move
maya 2016  shape editor, works great with the new sculpt brushes.
the trick is you have to move the slider till it's above 0, otherwise when
you move the animation slider the edit button will stay greyed out. making
me think it was disabled. I lost 2 days of work due to that UI "maya
feature". wanted to hang myself.

the sculpt brushes are good though. and the editor is kinda like xsi's
shape manager. it;s even on the frame you create it, so it's not like a
weird tangent based off the bind pose.



On Tue, Dec 15, 2015 at 7:24 AM, Nicolas Esposito <3dv...@gmail.com> wrote:

> No problem, I was also struggling with correctives and rely on scripts
> most of the time.
>
> Too bad that that tool is basically hidden inside an addon to the software
> itself...perfectly logical
>
> 2015-12-15 16:20 GMT+01:00 Chris Johnson :
>
>> Sweet...figured there had to be a way!
>>
>> Thanks Nicolas.
>>
>> On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com>
>> wrote:
>>
>>> I usually use the builtin function from the bonus tools for correctives.
>>> There is also a free plugin ( called Shapes if I remember correclty ) to
>>> create them.
>>>
>>> Pose BlendShape Editor 
>>>
>>> 2015-12-15 15:47 GMT+01:00 Chris Johnson :
>>>
 Just getting on the Maya band wagon now. Bah.

 So I'm animating something as I typically would in Softimage. Sometimes
 I might need a shape to fix something...a pose or a joint. Grab the Geo
 save a few shape keys in secondary modeling and done.

 Even in Max on a rigged character. Add an Edit poly and away you go.

 This Maya rigger I'm working with gave me this convoluted process to
 make shapes on the fly...hardly on the flyI had to take notes! Is there
 not another way...even if there's a script or plugin? Excuse me but I'm new
 to the Maya madness.

 --

 Chris Johnson | www.someonescousin.com | 416.473.1624

  
 
 
 



>>>
>>
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>
>>  
>> 
>> 
>>
>>
>>
>


Re: maya and blendshapes?

2015-12-15 Thread Chris Johnson
dittonot even gonna watch the video. ; )

On Tue, Dec 15, 2015 at 9:02 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Joe Alter used to sell a plug-in like this.
>
> https://www.youtube.com/watch?v=yuiB1Rv75O8
>
> Not that i want to give Joe Alter the business not after what he did to
> Yeti.
>
> On 15 December 2015 at 20:06, Eugene Flormata  wrote:
>
>> https://www.youtube.com/watch?v=HLqYZcAfYfE
>>
>> I used this on a animation match move
>> maya 2016  shape editor, works great with the new sculpt brushes.
>> the trick is you have to move the slider till it's above 0, otherwise
>> when you move the animation slider the edit button will stay greyed out.
>> making me think it was disabled. I lost 2 days of work due to that UI "maya
>> feature". wanted to hang myself.
>>
>> the sculpt brushes are good though. and the editor is kinda like xsi's
>> shape manager. it;s even on the frame you create it, so it's not like a
>> weird tangent based off the bind pose.
>>
>>
>>
>> On Tue, Dec 15, 2015 at 7:24 AM, Nicolas Esposito <3dv...@gmail.com>
>> wrote:
>>
>>> No problem, I was also struggling with correctives and rely on scripts
>>> most of the time.
>>>
>>> Too bad that that tool is basically hidden inside an addon to the
>>> software itself...perfectly logical
>>>
>>> 2015-12-15 16:20 GMT+01:00 Chris Johnson :
>>>
 Sweet...figured there had to be a way!

 Thanks Nicolas.

 On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com>
 wrote:

> I usually use the builtin function from the bonus tools for
> correctives.
> There is also a free plugin ( called Shapes if I remember correclty )
> to create them.
>
> Pose BlendShape Editor 
>
> 2015-12-15 15:47 GMT+01:00 Chris Johnson :
>
>> Just getting on the Maya band wagon now. Bah.
>>
>> So I'm animating something as I typically would in Softimage.
>> Sometimes I might need a shape to fix something...a pose or a joint. Grab
>> the Geo save a few shape keys in secondary modeling and done.
>>
>> Even in Max on a rigged character. Add an Edit poly and away you go.
>>
>> This Maya rigger I'm working with gave me this convoluted process to
>> make shapes on the fly...hardly on the flyI had to take notes! Is 
>> there
>> not another way...even if there's a script or plugin? Excuse me but I'm 
>> new
>> to the Maya madness.
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>
>>  
>> 
>> 
>> 
>>
>>
>>
>


 --

 Chris Johnson | www.someonescousin.com | 416.473.1624

  
 
 
 



>>>
>>
>


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 




Re: maya and blendshapes?

2015-12-15 Thread Sebastien Sterling
Joe Alter used to sell a plug-in like this.

https://www.youtube.com/watch?v=yuiB1Rv75O8

Not that i want to give Joe Alter the business not after what he did to
Yeti.

On 15 December 2015 at 20:06, Eugene Flormata  wrote:

> https://www.youtube.com/watch?v=HLqYZcAfYfE
>
> I used this on a animation match move
> maya 2016  shape editor, works great with the new sculpt brushes.
> the trick is you have to move the slider till it's above 0, otherwise when
> you move the animation slider the edit button will stay greyed out. making
> me think it was disabled. I lost 2 days of work due to that UI "maya
> feature". wanted to hang myself.
>
> the sculpt brushes are good though. and the editor is kinda like xsi's
> shape manager. it;s even on the frame you create it, so it's not like a
> weird tangent based off the bind pose.
>
>
>
> On Tue, Dec 15, 2015 at 7:24 AM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> No problem, I was also struggling with correctives and rely on scripts
>> most of the time.
>>
>> Too bad that that tool is basically hidden inside an addon to the
>> software itself...perfectly logical
>>
>> 2015-12-15 16:20 GMT+01:00 Chris Johnson :
>>
>>> Sweet...figured there had to be a way!
>>>
>>> Thanks Nicolas.
>>>
>>> On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com>
>>> wrote:
>>>
 I usually use the builtin function from the bonus tools for correctives.
 There is also a free plugin ( called Shapes if I remember correclty )
 to create them.

 Pose BlendShape Editor 

 2015-12-15 15:47 GMT+01:00 Chris Johnson :

> Just getting on the Maya band wagon now. Bah.
>
> So I'm animating something as I typically would in Softimage.
> Sometimes I might need a shape to fix something...a pose or a joint. Grab
> the Geo save a few shape keys in secondary modeling and done.
>
> Even in Max on a rigged character. Add an Edit poly and away you go.
>
> This Maya rigger I'm working with gave me this convoluted process to
> make shapes on the fly...hardly on the flyI had to take notes! Is 
> there
> not another way...even if there's a script or plugin? Excuse me but I'm 
> new
> to the Maya madness.
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
> 
>
>
>

>>>
>>>
>>> --
>>>
>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>
>>>  
>>> 
>>> 
>>> 
>>>
>>>
>>>
>>
>


maya and blendshapes?

2015-12-15 Thread Chris Johnson
Just getting on the Maya band wagon now. Bah.

So I'm animating something as I typically would in Softimage. Sometimes I
might need a shape to fix something...a pose or a joint. Grab the Geo save
a few shape keys in secondary modeling and done.

Even in Max on a rigged character. Add an Edit poly and away you go.

This Maya rigger I'm working with gave me this convoluted process to make
shapes on the fly...hardly on the flyI had to take notes! Is there not
another way...even if there's a script or plugin? Excuse me but I'm new to
the Maya madness.

-- 

Chris Johnson | www.someonescousin.com | 416.473.1624

 




Re: maya and blendshapes?

2015-12-15 Thread Nicolas Esposito
I usually use the builtin function from the bonus tools for correctives.
There is also a free plugin ( called Shapes if I remember correclty ) to
create them.

Pose BlendShape Editor 

2015-12-15 15:47 GMT+01:00 Chris Johnson :

> Just getting on the Maya band wagon now. Bah.
>
> So I'm animating something as I typically would in Softimage. Sometimes I
> might need a shape to fix something...a pose or a joint. Grab the Geo save
> a few shape keys in secondary modeling and done.
>
> Even in Max on a rigged character. Add an Edit poly and away you go.
>
> This Maya rigger I'm working with gave me this convoluted process to make
> shapes on the fly...hardly on the flyI had to take notes! Is there not
> another way...even if there's a script or plugin? Excuse me but I'm new to
> the Maya madness.
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>


Re: maya and blendshapes?

2015-12-15 Thread Nicolas Esposito
No problem, I was also struggling with correctives and rely on scripts most
of the time.

Too bad that that tool is basically hidden inside an addon to the software
itself...perfectly logical

2015-12-15 16:20 GMT+01:00 Chris Johnson :

> Sweet...figured there had to be a way!
>
> Thanks Nicolas.
>
> On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> I usually use the builtin function from the bonus tools for correctives.
>> There is also a free plugin ( called Shapes if I remember correclty ) to
>> create them.
>>
>> Pose BlendShape Editor 
>>
>> 2015-12-15 15:47 GMT+01:00 Chris Johnson :
>>
>>> Just getting on the Maya band wagon now. Bah.
>>>
>>> So I'm animating something as I typically would in Softimage. Sometimes
>>> I might need a shape to fix something...a pose or a joint. Grab the Geo
>>> save a few shape keys in secondary modeling and done.
>>>
>>> Even in Max on a rigged character. Add an Edit poly and away you go.
>>>
>>> This Maya rigger I'm working with gave me this convoluted process to
>>> make shapes on the fly...hardly on the flyI had to take notes! Is there
>>> not another way...even if there's a script or plugin? Excuse me but I'm new
>>> to the Maya madness.
>>>
>>> --
>>>
>>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>>
>>>  
>>> 
>>> 
>>> 
>>>
>>>
>>>
>>
>
>
> --
>
> Chris Johnson | www.someonescousin.com | 416.473.1624
>
>  
> 
> 
>
>
>


Re: maya and blendshapes?

2015-12-15 Thread Chris Johnson
Sweet...figured there had to be a way!

Thanks Nicolas.

On Tue, Dec 15, 2015 at 10:03 AM, Nicolas Esposito <3dv...@gmail.com> wrote:

> I usually use the builtin function from the bonus tools for correctives.
> There is also a free plugin ( called Shapes if I remember correclty ) to
> create them.
>
> Pose BlendShape Editor 
>
> 2015-12-15 15:47 GMT+01:00 Chris Johnson :
>
>> Just getting on the Maya band wagon now. Bah.
>>
>> So I'm animating something as I typically would in Softimage. Sometimes I
>> might need a shape to fix something...a pose or a joint. Grab the Geo save
>> a few shape keys in secondary modeling and done.
>>
>> Even in Max on a rigged character. Add an Edit poly and away you go.
>>
>> This Maya rigger I'm working with gave me this convoluted process to make
>> shapes on the fly...hardly on the flyI had to take notes! Is there not
>> another way...even if there's a script or plugin? Excuse me but I'm new to
>> the Maya madness.
>>
>> --
>>
>> Chris Johnson | www.someonescousin.com | 416.473.1624
>>
>>  
>> 
>> 
>>
>>
>>
>


-- 

Chris Johnson | www.someonescousin.com | 416.473.1624