Re: plugins.click_to_play

2013-09-18 Thread Kertesz Laszlo

EE wrote:> I just found out that Firefox has changed the way 
plugins.click_to_play works.  It now no longer puts placeholders over individual 
plugin items.  I hope SeaMonkey is not going to do the same thing.  Please, tell 
me that will not happen?


The great thing about plugin blockers is that you can control which items on a 
page will load by clicking placeholders.  Take that away, and you lose that 
control over which items will load.
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Now that sucks. They should have left a selectable option somewhere to keep the 
old behavior.

There is a plugin that brings it back:

https://addons.mozilla.org/en-us/firefox/addon/click-to-play-per-element/


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Seamonkey 2.21

2013-09-18 Thread Cruz, Jaime

Just noticed on Windows (at least) that Release 2.21 has been released.

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Re: Seamonkey 2.21

2013-09-18 Thread Hartmut Figge
Cruz, Jaime:
>Just noticed on Windows (at least) that Release 2.21 has been released.

And the trunk has bumped from 2.23a1 to 2.24a1. :)

Hartmut
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Re: plugins.click_to_play

2013-09-18 Thread David E. Ross
On 9/18/13 1:26 AM, Kertesz Laszlo wrote:
> EE wrote:> I just found out that Firefox has changed the way 
> plugins.click_to_play works.  It now no longer puts placeholders over 
> individual plugin items.  I hope SeaMonkey is not going to do the same thing. 
>  Please, tell me that will not happen?
>>
>> The great thing about plugin blockers is that you can control which items on 
>> a page will load by clicking placeholders.  Take that away, and you lose 
>> that control over which items will load.
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>> https://lists.mozilla.org/listinfo/support-seamonkey
> 
> Now that sucks. They should have left a selectable option somewhere to keep 
> the old behavior.
> 
> There is a plugin that brings it back:
> 
> https://addons.mozilla.org/en-us/firefox/addon/click-to-play-per-element/
> 
> 

I cannot download it with SeaMonkey 2.21 even with spoofing Firefox.

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Re: plugins.click_to_play

2013-09-18 Thread EE

David E. Ross wrote:

On 9/18/13 1:26 AM, Kertesz Laszlo wrote:

EE wrote:> I just found out that Firefox has changed the way 
plugins.click_to_play works.  It now no longer puts placeholders over individual 
plugin items.  I hope SeaMonkey is not going to do the same thing.  Please, tell 
me that will not happen?


The great thing about plugin blockers is that you can control which items on a 
page will load by clicking placeholders.  Take that away, and you lose that 
control over which items will load.
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Now that sucks. They should have left a selectable option somewhere to keep the 
old behavior.

There is a plugin that brings it back:

https://addons.mozilla.org/en-us/firefox/addon/click-to-play-per-element/




I cannot download it with SeaMonkey 2.21 even with spoofing Firefox.

You do not need that with SeaMonkey 2.21.  It has not changed much in 
that respect.  Something that has changed, though, is the feed from 
certain webcams not working any more, even with click-to-play switched off.

http://www.vanaqua.org/learn/see-and-learn/live-cams/beluga-cam
I can no longer get any response from the webcam here.

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Re: plugins.click_to_play

2013-09-18 Thread EE

Jens Hatlak wrote:

EE wrote:

I just found out that Firefox has changed the way plugins.click_to_play
works.  It now no longer puts placeholders over individual plugin items.


It's true that the meaning of plugins.click_to_play has changed
recently. However the basic functionality is still there; it just moved
to the Add-ons Manager (Plugins section) where you can now control per
plugin whether it should be activated by default or not.

I just checked with [1] and a current SM nightly that clicking one
plugin instance only activates that one. Is that different for you?

[1] 

HTH

Jens

I do not mean activation of plugins as a whole.  I mean the on-demand 
control of plugin items.  If I want to view a particular item on the 
page, I click a button over it.  Otherwise, there should be no plugin 
item loading on the page.  Do not bug me, in other words, unless I 
request something.


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Re: plugins.click_to_play

2013-09-18 Thread Jens Hatlak

EE wrote:

I just found out that Firefox has changed the way plugins.click_to_play
works.  It now no longer puts placeholders over individual plugin items.


It's true that the meaning of plugins.click_to_play has changed 
recently. However the basic functionality is still there; it just moved 
to the Add-ons Manager (Plugins section) where you can now control per 
plugin whether it should be activated by default or not.


I just checked with [1] and a current SM nightly that clicking one 
plugin instance only activates that one. Is that different for you?


[1] 

HTH

Jens

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Re: plugins.click_to_play

2013-09-18 Thread Jens Hatlak

EE wrote:

I do not mean activation of plugins as a whole.  I mean the on-demand
control of plugin items.  If I want to view a particular item on the
page, I click a button over it.  Otherwise, there should be no plugin
item loading on the page.  Do not bug me, in other words, unless I
request something.


Sure, I got that. Did you uncheck Preferences/Advanced/Scripts & 
Plugins/When a page requires plugins/Activate all plugins by default?


HTH

Jens

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Re: Seamonkey 2.21

2013-09-18 Thread Rufus

Cruz, Jaime wrote:

Just noticed on Windows (at least) that Release 2.21 has been released.



Mac version as well...Master Password drop-down is *still* drawn short.

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Re: Touch Scrolling on Google Search Results Page

2013-09-18 Thread David Wilkinson

David Wilkinson wrote:

I have a Windows tablet (Acer W500) upgraded from Windows 7 to Windows 8. When I
use it as a tablet, I normally use "Metro IE", but when I use it with keyboard
and mouse I use SeaMonkey as I do on all my machines.

When in mouse and keyboard mode, the only thing I use the touch screen for is
scrolling. But on the Google Search Results page, this finger scrolling does not
work on SeaMonkey. It works fine on Google Chrome or desktop IE.

Does anybody else see this?


Actually, sometimes it worked and sometimes not.

It seems that this is a known issue in Firefox, and in SeaMonkey 2.21 all touch 
support has been disabled, pending a fix.


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