Re: [Sursound] Domestic Concert Hall

2012-07-09 Thread Ronald C.F. Antony
On 8 Jul 2012, at 13:10, Daniel Courville courville.dan...@uqam.ca wrote:

 AFAIK, there's no HOA IRs out there. As Fons said, you can
 upsample/upmix/uporder 1st order B-Format IRs with Harpex-B, but, even
 then, there's not many B-Format IRs around.

Apple's Logic's SpaceDesigner reverb used to come with a bunch of B-format IRs.

I mean, one really doesn't need that many, if all one does try is to create 
some realistic sounding ambience. If one wants to do auralization, one will 
likely have to either create a whole set of IRs for all location-listening 
position permutations, or synthesize them with appropriate software.

The latter would be something that would be pretty cool: an add-on to 3D 
modeling software, that gives objects not just optical surface properties, but 
also acoustic ones. Then, in addition to cameras/light sources in the scene one 
could also place microphones and sound sources in the scene, and computer, in 
some sort of impulse wave tracing IRs to match that modeled environment, real 
or imagined.


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[Sursound] higher order ambisonics

2012-07-09 Thread Jörn Nettingsmeier

hi!


mr gregory pallone just brought the mpeg-h workshop to the attention of 
the sursound mailing list:


On 07/06/2012 01:33 AM, gregory.pall...@orange.com wrote:

Hello, I'm new to this group (even if my colleague Jerome (Daniel)
shares sometimes info about it) so I hope you will excuse my usage
of this list for the following information and questions ... The
MPEG audio group is about to start a standardization process in order
to create a 3D audio codec. As 3D audio experts, you are welcome to
assist freely to the MPEG-H 3D Audio Workshop in Stockholm on July
the 18th (all details here:
http://www.audioresearchlabs.com/mpeg-h-workshop/101-3D-AudioWorkshop.pdf)


very interesting event! unfortunately, i have heard about it only now, 
and won't be able to attend on such short notice, but please keep me 
posted about future events if possible.


 This codec should have the ability to flexibly render an audio

program to an arbitrary number of loudspeakers with arbitrary
configurations. I think it could be a good opportunity to make it
also support HOA format (as input of the audio encoder, output of the
audio decoder, or both), and not only classical multichannel
formats such as 5.1, 7.1, 10.2, 22.2... In this context, could you
please send an email before July 11th to
hoamilit...@gmail.commailto:hoamilit...@gmail.com indicating in
just several sentences:

-  if you support HOA format as an input of the future 3D
audio encoder, and why (what use-cases?)
-  if you support HOA format as an output of the future 3D
audio decoder, and why (what use-cases?)



i definitely support higher-order ambisonics as an internal data 
representation of a future 3D audio format, and also for input and 
output, because of its scalability and independence of loudspeaker layout.



-  please indicate also what is your point of view: content
creator, capturing or rendering device manufacturer, researcher,
developer ...


besides my work as a sound designer, event engineer and audio 
consultant, i'm an independent researcher and recordist of HOA content. 
my arguments for the use of HOA can be found in some project reports i 
have published:


a small jazz/pop production in HOA:
http://stackingdwarves.net/public_stuff/linux_audio/lac2010/Field%20Report-A_Pop_production_in_Ambisonics.pdf

a large contemporary classical production in HOA
http://stackingdwarves.net/public_stuff/linux_audio/lac2012/J%c3%b6rn_Nettingsmeier-Field_Report_II-Chroma-Screen.pdf

HOA as a solution to speaker layout incompatiblity:
http://stackingdwarves.net/public_stuff/linux_audio/ambisonic_symposium_2010/nettingsmeier_ambisonic_systems_for%20electro-acoustic_concerts-rev3.pdf

the size limits of large-scale HOA systems:
http://stackingdwarves.net/public_stuff/linux_audio/ambisonic_symposium_2011/AmbiSym2011-Nettingsmeier-Dohrmann_Large-scale_HOA_Systems.pdf


best regards,


jörn




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Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Garth Paine
Hi everyone

I have been gathering lots of ambient field recordings in A-Format for a few 
years using my SPS200 Soundfiled mike and a 788T.  I have experimented with 
playback over an 8 channel circle, and also with 3 circles of 8 at different 
heights (roof, 3M, 1M), and some other arrangements.  I am currently working on 
2 dance works where I want to use some of this material and also spatialise 
other synthesized material.  I have 8 Meyer UPJ-1 to use in the space and may 
be able to get 2 more for height (not certain adn these may not be available at 
all venues).

I would like to achieve better localization than I have found easy to do using 
lower order playback and wonder if it is possible to undertake higher order 
playback with only 8 speakers?  ALso would it make sense to have the speakers 
in the circle at different heights - would that allow a hint of the height 
information (I would tell the plugin where they are), or just distort the 
render?

Thanks in advance for your advice 

Cheers,
Garth Paine
ga...@activatedspace.com


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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Jörn Nettingsmeier

On 07/09/2012 01:17 PM, Garth Paine wrote:

Hi everyone

I have been gathering lots of ambient field recordings in A-Format
for a few years using my SPS200 Soundfiled mike and a 788T.  I have
experimented with playback over an 8 channel circle, and also with 3
circles of 8 at different heights (roof, 3M, 1M), and some other
arrangements.  I am currently working on 2 dance works where I want
to use some of this material and also spatialise other synthesized
material.  I have 8 Meyer UPJ-1 to use in the space and may be able
to get 2 more for height (not certain adn these may not be available
at all venues).


try height, it will improve envelopment a lot, but don't expect any 
meaningful height localisation with only two speakers up there.


here's my take on with-height surround:
http://stackingdwarves.net/public_stuff/linux_audio/lac2012/day3_1000_The_why_and_how_of_with-height_surround_production_in_Ambisonics.ogv


I would like to achieve better localization than I have found easy to
do using lower order playback and wonder if it is possible to
undertake higher order playback with only 8 speakers?


yes. an octogon will give you wonderful third-order horizontal, which 
will provide very good localisation even for largish audiences, and very 
little phasing.


to use your first-order recordings on an octogon, try the HARPEX 
decoder. there's some content it chokes on, but generally the results 
are very good.



ALso would it
make sense to have the speakers in the circle at different heights -
would that allow a hint of the height information (I would tell the
plugin where they are), or just distort the render?


it will just distort the rendering, and compromise the horizontal precision.


best,


jörn



--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net



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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Augustine Leudar
I cant remember the formula off hand but it important ,I am told, to use
the correct number of speakers for the order you are using - so if you use
too many speakers for the order that can also muddy up the localisation.
Someone will enlighten us Im sure but is it :

 the order number + 1 squared ?

If thats correct you should use 9 speakers for second order ?
cheers,
Gus

On 9 July 2012 12:17, Garth Paine ga...@activatedspace.com wrote:

 Hi everyone

 I have been gathering lots of ambient field recordings in A-Format for a
 few years using my SPS200 Soundfiled mike and a 788T.  I have experimented
 with playback over an 8 channel circle, and also with 3 circles of 8 at
 different heights (roof, 3M, 1M), and some other arrangements.  I am
 currently working on 2 dance works where I want to use some of this
 material and also spatialise other synthesized material.  I have 8 Meyer
 UPJ-1 to use in the space and may be able to get 2 more for height (not
 certain adn these may not be available at all venues).

 I would like to achieve better localization than I have found easy to do
 using lower order playback and wonder if it is possible to undertake higher
 order playback with only 8 speakers?  ALso would it make sense to have the
 speakers in the circle at different heights - would that allow a hint of
 the height information (I would tell the plugin where they are), or just
 distort the render?

 Thanks in advance for your advice

 Cheers,
 Garth Paine
 ga...@activatedspace.com


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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Augustine Leudar
that is for 3d by the way but not sure ... anyone ?


On 9 July 2012 12:31, Augustine Leudar augustineleu...@gmail.com wrote:

 I cant remember the formula off hand but it important ,I am told, to use
 the correct number of speakers for the order you are using - so if you use
 too many speakers for the order that can also muddy up the localisation.
 Someone will enlighten us Im sure but is it :

  the order number + 1 squared ?

 If thats correct you should use 9 speakers for second order ?
 cheers,
 Gus

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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Garth Paine
Thanks for that feedback - I have HARPEX, but did not realise it does 
third-order horizontal?  One drawback with Harpex is it does not do height

Cheers

Garth

http://www.activatedspace.com
http://www.syncsonics.com



On 09/07/2012, at 9:27 PM, Jörn Nettingsmeier wrote:

 On 07/09/2012 01:17 PM, Garth Paine wrote:
 Hi everyone
 
 I have been gathering lots of ambient field recordings in A-Format
 for a few years using my SPS200 Soundfiled mike and a 788T.  I have
 experimented with playback over an 8 channel circle, and also with 3
 circles of 8 at different heights (roof, 3M, 1M), and some other
 arrangements.  I am currently working on 2 dance works where I want
 to use some of this material and also spatialise other synthesized
 material.  I have 8 Meyer UPJ-1 to use in the space and may be able
 to get 2 more for height (not certain adn these may not be available
 at all venues).
 
 try height, it will improve envelopment a lot, but don't expect any 
 meaningful height localisation with only two speakers up there.
 
 here's my take on with-height surround:
 http://stackingdwarves.net/public_stuff/linux_audio/lac2012/day3_1000_The_why_and_how_of_with-height_surround_production_in_Ambisonics.ogv
 
 I would like to achieve better localization than I have found easy to
 do using lower order playback and wonder if it is possible to
 undertake higher order playback with only 8 speakers?
 
 yes. an octogon will give you wonderful third-order horizontal, which will 
 provide very good localisation even for largish audiences, and very little 
 phasing.
 
 to use your first-order recordings on an octogon, try the HARPEX decoder. 
 there's some content it chokes on, but generally the results are very good.
 
 ALso would it
 make sense to have the speakers in the circle at different heights -
 would that allow a hint of the height information (I would tell the
 plugin where they are), or just distort the render?
 
 it will just distort the rendering, and compromise the horizontal precision.
 
 
 best,
 
 
 jörn
 
 
 
 -- 
 Jörn Nettingsmeier
 Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487
 
 Meister für Veranstaltungstechnik (Bühne/Studio)
 Tonmeister VDT
 
 http://stackingdwarves.net
 
 
 
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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Jörn Nettingsmeier

On 07/09/2012 01:57 PM, Garth Paine wrote:

Thanks for that feedback - I have HARPEX, but did not realise it does 
third-order horizontal?  One drawback with Harpex is it does not do height


you could do HARPEX on the 8 horizontal speakers, then take two virtual 
microphones, aim them into the upper part of your first-order b-format, 
run them through an allpass and maybe a bit of delay and mix the 
resulting signals to the upper speakers, to taste. not the canonical 
method, i do confess, but it will sound ok :)


--
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Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net



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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Jörn Nettingsmeier

On 07/09/2012 01:32 PM, Augustine Leudar wrote:

that is for 3d by the way but not sure ... anyone ?



there are no hard upper limits. the absolute lower limit is (N+1)².

in horizontal layouts, i find 8 too much for first order, and 12 too 
much for third order. the issue is that additional speakers will create 
a more prominent phasing pattern. which might not be an issue if the 
audience is seated, but for walk-around environments, it's something to 
keep in mind.


another (useless) datapoint: two rings of 18 and five in the ceiling is 
too much for third order periphonic :-D





--
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Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net



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Re: [Sursound] Domestic Concert Hall

2012-07-09 Thread umashankar manthravadi

CATT acoustic, Angelo's Ramsete, and many other programs do exactly that. 
acoustic 3d modelling. umashankar

i have published my poems. read (or buy) at http://stores.lulu.com/umashankar
  From: r...@cubiculum.com
 Date: Mon, 9 Jul 2012 04:16:15 -0400
 To: sursound@music.vt.edu
 Subject: Re: [Sursound] Domestic Concert Hall
 
 On 8 Jul 2012, at 13:10, Daniel Courville courville.dan...@uqam.ca wrote:
 
  AFAIK, there's no HOA IRs out there. As Fons said, you can
  upsample/upmix/uporder 1st order B-Format IRs with Harpex-B, but, even
  then, there's not many B-Format IRs around.
 
 Apple's Logic's SpaceDesigner reverb used to come with a bunch of B-format 
 IRs.
 
 I mean, one really doesn't need that many, if all one does try is to create 
 some realistic sounding ambience. If one wants to do auralization, one will 
 likely have to either create a whole set of IRs for all location-listening 
 position permutations, or synthesize them with appropriate software.
 
 The latter would be something that would be pretty cool: an add-on to 3D 
 modeling software, that gives objects not just optical surface properties, 
 but also acoustic ones. Then, in addition to cameras/light sources in the 
 scene one could also place microphones and sound sources in the scene, and 
 computer, in some sort of impulse wave tracing IRs to match that modeled 
 environment, real or imagined.
 
 
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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Fons Adriaensen
On Mon, Jul 09, 2012 at 11:13:04PM +1000, GP wrote:

 If the min is (N+1)².  
 Surely for 3rd order that is 
 (3+1)² = 16 speakers?

The minimum is (M + 1)^2 for 3D, and (2 * M) + 1 for 2D, but

- You better use at least on more,
- For 3D, the minimum is 8, even for first order. That is because
  the the equations above assume a systematic decoder, but a decoder
  should be systematic only at LF, and for anything based on energy
  vectors the angle between the speakers can't be too big. 
  
Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Richard Furse
IMHO it depends on how you're generating your decoder - using a fairly
evenly spaced speaker layout that's roughly consistent with the order
means that all the matrices in the maths end up well-behaved if you do a
fairly simple matrix inversion. HOWEVER, it isn't obvious that this is the
best way to do things in general, and can break quite badly for irregular
rigs, e.g. if you have too few or many speakers for the order you're using,
or if your speakers aren't spread evenly.

... so, if you're generating your decoder with relatively simple approaches
(e.g. lightly conditioned pseudo-inverse), you'll probably get best results
with a rig and order that are at least roughly in line in channel count. But
I consider this to be a limitation introduced by the decoder method, rather
than an intrinsic necessity. (Obviously, this is a lightly veiled plug for
the Rapture3D decoder ;-)

Best wishes,

--Richard


-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu]
On Behalf Of Augustine Leudar
Sent: 09 July 2012 12:32
To: Surround Sound discussion group
Subject: Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

I cant remember the formula off hand but it important ,I am told, to use
the correct number of speakers for the order you are using - so if you use
too many speakers for the order that can also muddy up the localisation.
Someone will enlighten us Im sure but is it :

 the order number + 1 squared ?

If thats correct you should use 9 speakers for second order ?
cheers,
Gus

On 9 July 2012 12:17, Garth Paine ga...@activatedspace.com wrote:

 Hi everyone

 I have been gathering lots of ambient field recordings in A-Format for a
 few years using my SPS200 Soundfiled mike and a 788T.  I have experimented
 with playback over an 8 channel circle, and also with 3 circles of 8 at
 different heights (roof, 3M, 1M), and some other arrangements.  I am
 currently working on 2 dance works where I want to use some of this
 material and also spatialise other synthesized material.  I have 8 Meyer
 UPJ-1 to use in the space and may be able to get 2 more for height (not
 certain adn these may not be available at all venues).

 I would like to achieve better localization than I have found easy to do
 using lower order playback and wonder if it is possible to undertake
higher
 order playback with only 8 speakers?  ALso would it make sense to have the
 speakers in the circle at different heights - would that allow a hint of
 the height information (I would tell the plugin where they are), or just
 distort the render?

 Thanks in advance for your advice

 Cheers,
 Garth Paine
 ga...@activatedspace.com


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Re: [Sursound] Domestic Concert Hall

2012-07-09 Thread ThomasChen
Ralph
 
I have created a suite of rooms in impulse response of varying size, shape  
and wall material.  I have done this in Voxengo Impulse Modeler.  I  have 
created 5 frontal positions with early reflections and time values.   There 
is a late reflections/reverberation stereo inpulses.  I have learned  to mix 
impulses from the same room with different mic placement and differing  
diffusion.  The direct and early reflections give the location and change  the 
signal from mono to stereo. The late room give ambience.  
 
This fall I am hoping to create a suite of B format rooms with the late  
reflections and some time consideration.  This would be added to direct and  
early reflections which can be panned to pairs of speakers or other means of  
localization.  While not WFS, I think that it will be very  satisfactory.
 
ThomasChen
 
 
In a message dated 7/7/2012 7:16:12 P.M. Pacific Daylight Time,  
rglas...@yahoo.com writes:

Using a  new HP Pavillion HPE h8-1280t desktop Windows 7 PC with a solid 
state disk  drive and RME ADAT sound cards I have been able to generate 
ambience signals  for 26 surround speakers in essentially real time with only 
about 12  milliseconds of latency.  The computer uses AudioMulch as the DAW  
with 13 iterations of the Waves IL-R VST plugin as the  convolver.  The library 
of concert halls and other hall impulse responses  from Waves who include 
some originally from Angelo Farina is  now so large that it occupies two 
DVDs.  When running at 44.1 with a  2.0 input the computer load is only 39% so 
I 
may have overdone it.One can easily have up to 32 speakers using all 4 
ADAT  outputs.

But basically what I have for the first time is a truly  diffuse soundfield 
with a low IACC.  That is, this is a sound field with  at least some of the 
most important properties of a real concert hall.   When you turn on the 26 
speakers you get an enhanced sense of being  there plus clarity, depth and 
realism in general.  Since the  Waves IRs do not really allow for 
partitioning the impulse responses  to particular speakers, this system is not 
ideal, 
but I believe it can be  shown that once a field is diffuse, but still with 
large interaural  level and interaural time differences, most humans will 
accept the  field as reasonably realistic even if it represents a concert hall 
that  does not exist.  One combines a selection of IRs from the same or 
similar  halls to maintain the necessary diversity and prevent aliasing or 
monophonic  impairments.

Of course, now that I have done this it is  clear that there are perhaps no 
more than three individuals in the world that  would have the space, the 
skill, the money, and the love of classical music,  to want to or be able to 
implement this.  It is certainly not for solo  electric guitar oriented 
stereophiles.  However, I think serious music  schools installing such a 
reproduction system would be able to  evaluate their performances more 
realistically 
and conductors would be able to  fine tune their technique etc.

Getting the hall ambience  this way certainly beats trying to record the 
hall during a performance and  then delivering it via normal media along with 
the direct  sound. 

Ralph  Glasgal
http://www.ambiophonics.org/
glas...@ambiophonic.org

Note  I have to use the Yahoo address because this list sofware does not 
like .org  addresses.  
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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Daniel Courville
Le 2012-07-09 09:17, GP a écrit :

I did wonder about using Daniel Courville's plugins to do decoding for
the height info separate to HARPEX. The HARPEX decoding does sound good (
how can I confirm it is 3rd order over 8 speakers?) and so if I could add
height using another approach that would be good. I need to look at how
to get height only from Daniel's plugs.

The Harpex-B has a shotgun output mode with three presets for 3D:
Octahedron, 3D 7.0 and Cube. You can use them or build your own 3D decoder
with virtual shotguns (eight maximum) to accommodate an ad hoc
installation.

- Daniel


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Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

2012-07-09 Thread Eric Benjamin
Fons Adriaensen wrote:

 for anything based on energy vectors the angle between the speakers can't be 
too big. 

Is there a good reference for that important point?

Eric


- Original Message 
From: Fons Adriaensen f...@linuxaudio.org
To: sursound@music.vt.edu
Sent: Mon, July 9, 2012 6:48:40 AM
Subject: Re: [Sursound] higher order ambisonics over 8 to 10 loudspeakers

On Mon, Jul 09, 2012 at 11:13:04PM +1000, GP wrote:

 If the min is (N+1)².  
 Surely for 3rd order that is 
 (3+1)² = 16 speakers?

The minimum is (M + 1)^2 for 3D, and (2 * M) + 1 for 2D, but

- You better use at least on more,
- For 3D, the minimum is 8, even for first order. That is because
  the the equations above assume a systematic decoder, but a decoder
  should be systematic only at LF, and for anything based on energy
  vectors the angle between the speakers can't be too big. 
  
Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Waveplayer - 16 chnl SD-card audio device

2012-07-09 Thread Marc Lavallée

I meant:
one D/A conversion

I wrote:
 It's possible to skip the A/D conversion by using amplifiers with
 digital inputs. Texas Instruments have a 8 channels digital to PWM
 converter that can drive D-class amps with PWM inputs; that means only
 one A/D conversion, done by the speaker...
 
 http://www.ti.com/product/TAS5508C
 
 Marc
 
 
 Wed, 25 Apr 2012 15:51:02 +0100,
 Dave Malham dave.mal...@york.ac.uk a écrit :
 
  Hi Marc,
   True, I'm sure you could use a usb interface, but even a low
  cost multichannel unit would be quite a lot more expensive (and,
  probably, power hungry) than the PI whereas Analog Devices (for
  instance) do a 16 channel, 24 bit, 192kHz DASC IC for around 10 ukp
  (ADAU1966)  which would probably need around another 20 quid's worth
  of op-amps and other bits to get going properly. Much more in the
  maker tradition - and a possible product.
  
  Dave
  
  PS total number of pre-orders for PI's have reach 350,000!
  PPS I'm not connected with them at all, I've not even ordered one!
  
  On 24/04/2012 18:33, Marc Lavallée wrote:
   The snd_bcm2835 driver is for the integrated stereo sound module.
   For more channels, a cheap 8 channels USB sound module would
   probably work, and ALSA drivers for many sound modules are stable.
  
   Martin Leesemartin.le...@stanfordalumni.org  a écrit :
  
   Dave Malhamdave.mal...@york.ac.uk  wrote:
  
   The Raspberry PI is really cheap and runs Linux, so it does
   provide some real possibilities, though
   it is, in some ways, quite limited - max 256m ram at present,
   for instance -
   ...
   it seems that the SPI pins are available on a standard header so
   shouldn't be too difficult
   physically to add DAC's or ADC's (since most use that
   interface), though how easy it would be to
   write the drivers, I don't know.
   The Arch Linux ARM image (operating system)
   contains an ALSA driver.  However, it states:
  
   The alpha-quality ALSA driver included in this
 release is disabled by default. Type
 modprobe snd_bcm2835
 to enable it.
  
   Regards,
   Martin
 
 

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[Sursound] Analogue Ambisonic Decoders

2012-07-09 Thread Martin Leese
Gerald Wilson g...@stonehill.org.uk

 Just checking:

 I assume no-one is manufacturing such devices anymore?

Meridian currently include Ambisonic
decoding in their surround sound boxes.
(Although whether these are analogue comes
down to definitions.)

I am not familiar with Meridian's current
offerings, and when I look on their website I
just get confused.  Hopefully, Richard E will
chip in.

Regards,
Martin
-- 
Martin J Leese
E-mail: martin.leese  stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
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