Re: [Sursound] Chasing flies with ambisoinics?

2012-06-02 Thread Dave Malham
Okay, understood. In the course of thinking about this, I've come to
the idea that maybe the problem is with the whole concept of spreading
like this. When we localise a sound source, there's a lot of
information in the transients, which will, of course, have a different
spectral signature to the more stead state parts of the sound. The
likelihood is therefore that the transients will be panned differently
which will, in turn, make for inconsistent imaging, which would
explain what I've been hearing with mgspreadpan.

Dave

On 1 June 2012 17:41, Fons Adriaensen f...@linuxaudio.org wrote:
 On Thu, May 31, 2012 at 03:26:18PM +0100, Dave Malham wrote:

 Have you compared the results of having separate X,Y,U,V,P,Q
 filters to generate the panning (which is how I interpret what you say
 above) with pre-filtering the sounds then panning the filter outputs?

 Not sure if I understand the question correctly... But if I do, that is
 how it works, except that the filtering and panning operations have been
 collapsed into a single operation. The IRs of all the panned filter outputs
 are summed, the result is a set of seven filters (the one for W is just a
 delay, as the others are linear-phase). So for a mono source we get a
 1 by 7 convolution matrix, which in this case is the equivalent of 2048
 individually panned filter outputs.

 Ciao,

 --
 FA

 A world of exhaustive, reliable metadata would be an utopia.
 It's also a pipe-dream, founded on self-delusion, nerd hubris
 and hysterically inflated market opportunities. (Cory Doctorow)

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Dave Malham
Music Research Centre
Department of Music
The University of York
Heslington
York YO10 5DD
UK
Phone 01904 322448
Fax     01904 322450
'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] Chasing flies with ambisoinics?

2012-06-02 Thread David Pickett

At 11:49 02/06/2012, Dave Malham wrote:

Okay, understood. In the course of thinking about this, I've come to
the idea that maybe the problem is with the whole concept of spreading
like this. When we localise a sound source, there's a lot of
information in the transients, which will, of course, have a different
spectral signature to the more stead state parts of the sound. The
likelihood is therefore that the transients will be panned differently
which will, in turn, make for inconsistent imaging, which would
explain what I've been hearing with mgspreadpan.

When I listened to the Trinnov demo recording of the Tuba Mirum from 
Mozart's Requiem, I noticed this effect: the transients (e.g. 
sibyllants) of the singers were in a different place from the rest of 
their voices.


David

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Re: [Sursound] Chasing flies with ambisoinics?

2012-06-01 Thread Fons Adriaensen
On Thu, May 31, 2012 at 03:26:18PM +0100, Dave Malham wrote:

 Have you compared the results of having separate X,Y,U,V,P,Q 
 filters to generate the panning (which is how I interpret what you say  
 above) with pre-filtering the sounds then panning the filter outputs?

Not sure if I understand the question correctly... But if I do, that is
how it works, except that the filtering and panning operations have been
collapsed into a single operation. The IRs of all the panned filter outputs
are summed, the result is a set of seven filters (the one for W is just a
delay, as the others are linear-phase). So for a mono source we get a
1 by 7 convolution matrix, which in this case is the equivalent of 2048
individually panned filter outputs. 

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-31 Thread Dave Malham

Hi Fons

On 30/05/2012 18:24, Fons Adriaensen wrote:

On Wed, May 30, 2012 at 02:10:22PM +0100, Augustine Leudar wrote:


but anyone listening carefully would have heard a fly about 1 foot high !

This magnification effect has been reported many times.
I wonder how much it has to do with playing back at too high
levels. We do associate LF energy and size. Too much of it
and the source 'must be' big.
That's certainly important - kind of the other end of the scale of quite but distorted sounds can be 
interpreted as very loud sounds but with a distant source. For sound sources with perceivable 
angular extensions which are perceived as single objects (pianos, geese and steam loco's have been 
mentioned in the past), there is an even stronger cue in that for the angles to be right the 
perceived size of the object is set by the perceived distance which can in turn be modified if the 
reproduction space reverberation is dominant over the recorded reverberation. Whilst familiarity 
with the source can overlay some of this , even in York, where we are so familiar with geese ** that 
there's an informal ban on students recording them, we still find it difficult to hear anything 
other than Peter Lennox's giant geese when an Ambisonic recording is played back in a reverberant room.



   Dave

** At present I can see half a dozen Canada geese with young outside my window and some Greylags out 
on the lake - and I can hear a lot more! .


PS - I gather you guys in Parma might be getting pretty shaken up by the earthquakes in Northern 
Italy - hope all is well there.


--
 These are my own views and may or may not be shared by my employer
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/* Music Research Centre */
/* Department of Musichttp://music.york.ac.uk/;   */
/* The University of York  Phone 01904 322448*/
/* Heslington  Fax   01904 322450*/
/* York YO10 5DD */
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-31 Thread Peter Lennox
Interestingly, he dinosaur size geese (John Leonard's recording when geese go 
bad) was played in a field, speaker radius 15-20 metres. And the passing 
motorbike was impressively large, too.

AS a rule of thumb, I've always found that one needs to bear in mind the 
speaker array radius when deciding on the source-mic relationships.
Even in a not-very-reverberant outdoor setting, there seems to be some 
perceptual constancy for speaker distance - this could be using visual, prior 
knowledge, auditory-only or combination cues.

We've observed the same thing for movement plausibility, with recordings of 
rolling balls. They have to change angle only as much as the rolling sound 
(which gives reasonable speed cues) would allow, for a particular speaker 
distance (range). So, if you want to 'scale up' to a bigger rig, then you need 
to re-pan (where discrete mic recordings are used) - the perceptual 
understanding of speed draws on far more than change-of-subtended-angle - and 
when the cues clearly conflict, the mediated nature 'leaps out' at you.

Dr Peter Lennox
School of Technology 
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk  


-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Dave Malham
Sent: 31 May 2012 09:26
To: Surround Sound discussion group
Subject: Re: [Sursound] Chasing flies with ambisoinics?

Hi Fons

On 30/05/2012 18:24, Fons Adriaensen wrote:
 On Wed, May 30, 2012 at 02:10:22PM +0100, Augustine Leudar wrote:

 but anyone listening carefully would have heard a fly about 1 foot high !
 This magnification effect has been reported many times.
 I wonder how much it has to do with playing back at too high
 levels. We do associate LF energy and size. Too much of it
 and the source 'must be' big.
That's certainly important - kind of the other end of the scale of quite but 
distorted sounds can be 
interpreted as very loud sounds but with a distant source. For sound sources 
with perceivable 
angular extensions which are perceived as single objects (pianos, geese and 
steam loco's have been 
mentioned in the past), there is an even stronger cue in that for the angles to 
be right the 
perceived size of the object is set by the perceived distance which can in turn 
be modified if the 
reproduction space reverberation is dominant over the recorded reverberation. 
Whilst familiarity 
with the source can overlay some of this , even in York, where we are so 
familiar with geese ** that 
there's an informal ban on students recording them, we still find it difficult 
to hear anything 
other than Peter Lennox's giant geese when an Ambisonic recording is played 
back in a reverberant room.


Dave

** At present I can see half a dozen Canada geese with young outside my window 
and some Greylags out 
on the lake - and I can hear a lot more! .

PS - I gather you guys in Parma might be getting pretty shaken up by the 
earthquakes in Northern 
Italy - hope all is well there.

-- 
  These are my own views and may or may not be shared by my employer
/*/
/* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
/* Music Research Centre */
/* Department of Musichttp://music.york.ac.uk/; */
/* The University of York  Phone 01904 322448*/
/* Heslington  Fax   01904 322450*/
/* York YO10 5DD */
/* UK   'Ambisonics - Component Imaging for Audio'   */
/*http://www.york.ac.uk/inst/mustech/3d_audio/; */
/*/

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-31 Thread Fons Adriaensen
Hi Dave,

 This magnification effect has been reported many times.
 I wonder how much it has to do with playing back at too high
 levels. We do associate LF energy and size. Too much of it
 and the source 'must be' big.

 That's certainly important - kind of the other end of the scale of quite 
 but distorted sounds can be interpreted as very loud sounds but with a 
 distant source. For sound sources with perceivable angular extensions 
 which are perceived as single objects (pianos, geese and steam loco's 
 have been mentioned in the past), there is an even stronger cue in that 
 for the angles to be right the perceived size of the object is set by the 
 perceived distance which can in turn be modified if the reproduction 
 space reverberation is dominant over the recorded reverberation.

That is certainly the case for the new 3rd order AMB (horizontal only)
system installed recently in la Casa del Suono (which is a small church,
so quite reverberant). It works great for concerts, which is what is was
designed to do, but for most recorded material indeed any sense of distance
is lost.

I did a small experiment a few weeks ago, and was quite surprised by the
result. In a concert we did at the CdS there were three pieces for solo
flute and 'tape'. We got the 'tapes' as CDs of course. The artistic director
of the festival asked me if I could somehow 'spatialize' the tapes instead
of just playing them via two speakers. There wasn't much time to do anything
fancy, so I created six filters, one for each of X,Y,U,V,P,Q which would 
distribute a mono source in function of frequency, with one full cycle in
azimuth for each octave. In fact I made two sets, one going clockwise and
the second in the opposite sense. The tapes were all electronic noises,
nothing you could recognise as a natural sound, and it worked quite well.

Afterwards I took the filter set to the studio at the CdM which also has
3rd order monitoring, and used it on some non-electronic music recordings.
Of course this produces quite unnatural effects, sounds which you know as
from a single source are split in direction (but 2nd and 4th harmonic would
coincide with the fundamental). Each of the speaker signals separately is
extremely coloured, and when you solo them in the right order you get the
'infinitely ascending pitch' effect. 

What surprised me is that nobody could associate pitch and speakers.
I somehow expected it would be obvious that e.g. all 'C' notes would
come from the same direction, and that one would be able to identify
the pitch of each speaker when listening to the complete signal. But
that was not the case, and you had to go quite close to any speaker
in order to notice there was something strange with the sound it
produced.

 PS - I gather you guys in Parma might be getting pretty shaken up by the 
 earthquakes in Northern Italy - hope all is well there.

Here in Parma there's no major damage so far, but in the region
just NE of Modena (60..70 km from here) it's dire misery. 16 people
died on monday, mostly employees who were just resuming work a week
after the first shock. And very probably it's not finished, there are
lots of small tremors all day and night, and some more big ones can
be expected.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-31 Thread Dave Malham

Hi Fons

On 31/05/2012 14:42, Fons Adriaensen wrote:
I did a small experiment a few weeks ago, and was quite surprised by the result. In a concert we 
did at the CdS there were three pieces for solo flute and 'tape'. We got the 'tapes' as CDs of 
course. The artistic director of the festival asked me if I could somehow 'spatialize' the tapes 
instead of just playing them via two speakers. There wasn't much time to do anything fancy, so I 
created six filters, one for each of X,Y,U,V,P,Q which would distribute a mono source in function 
of frequency, with one full cycle in azimuth for each octave. In fact I made two sets, one going 
clockwise and the second in the opposite sense. The tapes were all electronic noises, nothing you 
could recognise as a natural sound, and it worked quite well. Afterwards I took the filter set to 
the studio at the CdM which also has 3rd order monitoring, and used it on some non-electronic 
music recordings. Of course this produces quite unnatural effects, sounds which you know as from a 
single source are split in direction (but 2nd and 4th harmonic would coincide with the 
fundamental). Each of the speaker signals separately is extremely coloured, and when you solo them 
in the right order you get the 'infinitely ascending pitch' effect. What surprised me is that 
nobody could associate pitch and speakers. I somehow expected it would be obvious that e.g. all 
'C' notes would come from the same direction, and that one would be able to identify the pitch of 
each speaker when listening to the complete signal. But that was not the case, and you had to go 
quite close to any speaker in order to notice there was something strange with the sound it produced. 


That's interesting - it kind of chimes with some experiments I have been doing recently with digital 
recreations of Gerzon's spreaders, which used phase shift based processing. Although technically 
they are doing what is described in MAG's original hand written reports, the way they sound doesn't 
really correspond very closely to description of how they should sound in the same report. Whilst a 
broadband sound processed through one of my pluggins (imaginatively named 'mgspreadpan') does lose 
the sense of being a point source as you turn the spread up, there's no clear feeling that sounds of 
particular frequencies are coming from a particular direction. Have you compared the results of 
having separate X,Y,U,V,P,Q filters to generate the panning (which is how I interpret what you say 
above) with pre-filtering the sounds then panning the filter outputs?




PS - I gather you guys in Parma might be getting pretty shaken up by the
earthquakes in Northern Italy - hope all is well there.

Here in Parma there's no major damage so far, but in the region
just NE of Modena (60..70 km from here) it's dire misery. 16 people
died on monday, mostly employees who were just resuming work a week
after the first shock. And very probably it's not finished, there are
lots of small tremors all day and night, and some more big ones can
be expected.



Glad to hear that you are ok and hope that it stays that way,

  All the best
Dave

--
 These are my own views and may or may not be shared by my employer
/*/
/* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
/* Music Research Centre */
/* Department of Musichttp://music.york.ac.uk/;   */
/* The University of York  Phone 01904 322448*/
/* Heslington  Fax   01904 322450*/
/* York YO10 5DD */
/* UK   'Ambisonics - Component Imaging for Audio'   */
/*http://www.york.ac.uk/inst/mustech/3d_audio/; */
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-31 Thread Augustine Leudar
Thats pretty similar to an example I heard the other day.  A composer had
split the sound of a cello into different frequency bands and dispersed
them around a lot of loudspeakers (in a line if I remember correctly) each
one playing a different frequency - imagine his dissapointment when the
human auditroy system summed all the frequencies back up again and and
allocated the sound source and its entire set of frequency bands to one
blurry spot.
The solution it turned out to be that he had to decorrolate and
desynchronise (slightly) the signals and frequancy bands to each speaker
and then , and only then, did he achieve the spatialisation effect he
looked for.
Gary Kendal explains it very well in his paper why things don't work
section 3.8. Why do I still hear single image when I put the
harmonics of a sound in different loudspeakers?




 What surprised me is that nobody could associate pitch and speakers.
 I somehow expected it would be obvious that e.g. all 'C' notes would
 come from the same direction, and that one would be able to identify
 the pitch of each speaker when listening to the complete signal. But
 that was not the case, and you had to go quite close to any speaker
 in order to notice there was something strange with the sound it
 produced.


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Re: [Sursound] Chasing flies with ambisoinics? (was Re: microphone epiphany ?)

2012-05-30 Thread Jörn Nettingsmeier

On 05/29/2012 08:24 PM, Bearcat M. Şandor wrote:


This touches on something i've wondered for a while now. Discrete surround
always sounds as though it's in a fixed ring to me. Sounds are always the same
distance away. I've experianced that with binaural recordings as well.  Is there
a surround sound method that will reproduce actual depth enough so that you
could track the movment of a fly in a room? I'd love a system where i could hear
a fly moving towards my face, veering off a few inches away, moving at a
diagonal to 5' away then zig-zaging back and around my head.

Would the lack of a visual component effect that strongly? I can still locate a
fly without seeing it.

Can ambisonics do that with a good mic for the W?


doing it correctly requires very high orders, or a very dense wfs 
system. all first order ambisonics could do is take a lucky shot at 
psychoacoustics, and then it may work well for a few people, but 
certainly not for the majority of listeners.




--
Jörn Nettingsmeier
Lortzingstr. 11, 45128 Essen, Tel. +49 177 7937487

Meister für Veranstaltungstechnik (Bühne/Studio)
Tonmeister VDT

http://stackingdwarves.net

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Augustine Leudar
This is also something I've been wondering about and trying to achieve in
sound installations. A fly landed on a microphone once when I was recording
in the jungle and when played  back it sort of worked  - sort of - but I do
think the cognitive visual factors (the sound installation was in a large
indoor jungle at the eden project) helped enormously with believability -
but anyone listening carefully would have heard a fly about 1 foot high !
I am told Wavefiled synthesis what you decribe , though haven't heard it
myelf - I will be building a small WFS setup this summer - quite looking
forward to hearing it. Another low tech solution which is really crude but
would probably work  would be to have a tiny speaker on an invisible string
and pulley system pulling it round the room. We are considering introducing
fireflies to the sound installation this year and that was one idea that
crossed my mind  Realistic proximity is a tricky thing to achieve !

FA
 This touches on something i've wondered for a while now. Discrete surround
 always sounds as though it's in a fixed ring to me. Sounds are always the
 same
 distance away. I've experianced that with binaural recordings as well.  Is
 there
 a surround sound method that will reproduce actual depth enough so that you
 could track the movment of a fly in a room? I'd love a system where i
 could hear
 a fly moving towards my face, veering off a few inches away, moving at a
 diagonal to 5' away then zig-zaging back and around my head.

 Would the lack of a visual component effect that strongly? I can still
 locate a
 fly without seeing it.

 Can ambisonics do that with a good mic for the W?

 Thanks,

 Bearcat
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Dave Malham
One thing to bear in mind is that the perception of proximity is far easier to achieve with (fairly 
rapidly) moving sources. If you get the  changing patterns of simulated early reflections right, the 
ear/brain will focus on the consistent cues (early reflections) and tend to ignore the inconsistent 
ones like the direct to reverb ratio. Unfortunately, once the sound stops moving, the direct to 
reverb ratio becomes more consistent, so


However, with any loudspeaker based system, you are continually battling against the loudspeaker 
radius (a.k.a. reverberation radius or critical distance) problem - that is, the sound from a 
loudspeaker (or loudspeakers) always tries to sound like it is coming from not less than the 
distance of the loudspeaker, simply because (one of) the strongest distance cue is the ratio of 
direct to reverberant sound. It's easier if you have a very dead room and the soundscape you are  
trying to reproduce has noticeably more reverberation, since you can then get the 
direct-to-reverberant ratio more closely right. Not that it's easier with WFS or HOA to get some of 
the other cues right, such as wavefront curvature and this helps greatly - but is not a panacea. 
There are only two ways (at present) that I am aware of in which you can, even theoretically, do it 
- short of physically having moving loudspeakers. The first is individually headtracked binaural 
synthesis over headphones, the other is the use of steerable spots of sound produced by crossing, 
modulated ultrasonic beams - a bit like Holophonics http://www.holosonics.com/ Acoustic Spotlights 
but with more widely spread transducers, so that the demodulation only occurs where the beams cross.


Dave



On 30/05/2012 14:10, Augustine Leudar wrote:

This is also something I've been wondering about and trying to achieve in
sound installations. A fly landed on a microphone once when I was recording
in the jungle and when played  back it sort of worked  - sort of - but I do
think the cognitive visual factors (the sound installation was in a large
indoor jungle at the eden project) helped enormously with believability -
but anyone listening carefully would have heard a fly about 1 foot high !
I am told Wavefiled synthesis what you decribe , though haven't heard it
myelf - I will be building a small WFS setup this summer - quite looking
forward to hearing it. Another low tech solution which is really crude but
would probably work  would be to have a tiny speaker on an invisible string
and pulley system pulling it round the room. We are considering introducing
fireflies to the sound installation this year and that was one idea that
crossed my mind  Realistic proximity is a tricky thing to achieve !


FA
This touches on something i've wondered for a while now. Discrete surround
always sounds as though it's in a fixed ring to me. Sounds are always the
same
distance away. I've experianced that with binaural recordings as well.  Is
there
a surround sound method that will reproduce actual depth enough so that you
could track the movment of a fly in a room? I'd love a system where i
could hear
a fly moving towards my face, veering off a few inches away, moving at a
diagonal to 5' away then zig-zaging back and around my head.

Would the lack of a visual component effect that strongly? I can still
locate a
fly without seeing it.

Can ambisonics do that with a good mic for the W?

Thanks,

Bearcat
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--
 These are my own views and may or may not be shared by my employer
/*/
/* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
/* Music Research Centre */
/* Department of Musichttp://music.york.ac.uk/;   */
/* The University of York  Phone 01904 322448*/
/* Heslington  Fax   01904 322450*/
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/* UK   'Ambisonics - Component Imaging for Audio'   */
/*http://www.york.ac.uk/inst/mustech/3d_audio/; */
/*/

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Augustine Leudar
Wow - thats real startrek material right there Dave ! I was letting my
imagination wander in a similar area the other day and was wondering
if the beating/harmonics caused by two beams of electromagnetic waves
could somehow excite the air where their paths crossed causing a sound
to eminate from that spot. Although it may sound a bit out there I
found out from a PHD student that there some Russians doing something
vaguely similar already except they are doing it the other way round -
using ultrasound propogated in a liquid to create light :

http://www.myspace.com/video/12k-line/evelina-domnitch-dmitry-gelfand-quot-xenon-wind-quot-camera-lucida-dvd/7806818

On 30/05/2012, Dave Malham dave.mal...@york.ac.uk wrote:
 One thing to bear in mind is that the perception of proximity is far easier
 to achieve with (fairly
 rapidly) moving sources. If you get the  changing patterns of simulated
 early reflections right, the
 ear/brain will focus on the consistent cues (early reflections) and tend to
 ignore the inconsistent
 ones like the direct to reverb ratio. Unfortunately, once the sound stops
 moving, the direct to
 reverb ratio becomes more consistent, so

 However, with any loudspeaker based system, you are continually battling
 against the loudspeaker
 radius (a.k.a. reverberation radius or critical distance) problem - that
 is, the sound from a
 loudspeaker (or loudspeakers) always tries to sound like it is coming from
 not less than the
 distance of the loudspeaker, simply because (one of) the strongest distance
 cue is the ratio of
 direct to reverberant sound. It's easier if you have a very dead room and
 the soundscape you are
 trying to reproduce has noticeably more reverberation, since you can then
 get the
 direct-to-reverberant ratio more closely right. Not that it's easier with
 WFS or HOA to get some of
 the other cues right, such as wavefront curvature and this helps greatly -
 but is not a panacea.
 There are only two ways (at present) that I am aware of in which you can,
 even theoretically, do it
 - short of physically having moving loudspeakers. The first is individually
 headtracked binaural
 synthesis over headphones, the other is the use of steerable spots of sound
 produced by crossing,
 modulated ultrasonic beams - a bit like Holophonics
 http://www.holosonics.com/ Acoustic Spotlights
 but with more widely spread transducers, so that the demodulation only
 occurs where the beams cross.

  Dave

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Peter Lennox
Of course, the other way is to attach a small, high power speaker to a trained 
fly

Dr Peter Lennox
School of Technology 
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk  

-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Augustine Leudar
Sent: 30 May 2012 15:18
To: Surround Sound discussion group
Subject: Re: [Sursound] Chasing flies with ambisoinics?

Wow - thats real startrek material right there Dave ! I was letting my
imagination wander in a similar area the other day and was wondering
if the beating/harmonics caused by two beams of electromagnetic waves
could somehow excite the air where their paths crossed causing a sound
to eminate from that spot. Although it may sound a bit out there I
found out from a PHD student that there some Russians doing something
vaguely similar already except they are doing it the other way round -
using ultrasound propogated in a liquid to create light :

http://www.myspace.com/video/12k-line/evelina-domnitch-dmitry-gelfand-quot-xenon-wind-quot-camera-lucida-dvd/7806818

On 30/05/2012, Dave Malham dave.mal...@york.ac.uk wrote:
 One thing to bear in mind is that the perception of proximity is far easier
 to achieve with (fairly
 rapidly) moving sources. If you get the  changing patterns of simulated
 early reflections right, the
 ear/brain will focus on the consistent cues (early reflections) and tend to
 ignore the inconsistent
 ones like the direct to reverb ratio. Unfortunately, once the sound stops
 moving, the direct to
 reverb ratio becomes more consistent, so

 However, with any loudspeaker based system, you are continually battling
 against the loudspeaker
 radius (a.k.a. reverberation radius or critical distance) problem - that
 is, the sound from a
 loudspeaker (or loudspeakers) always tries to sound like it is coming from
 not less than the
 distance of the loudspeaker, simply because (one of) the strongest distance
 cue is the ratio of
 direct to reverberant sound. It's easier if you have a very dead room and
 the soundscape you are
 trying to reproduce has noticeably more reverberation, since you can then
 get the
 direct-to-reverberant ratio more closely right. Not that it's easier with
 WFS or HOA to get some of
 the other cues right, such as wavefront curvature and this helps greatly -
 but is not a panacea.
 There are only two ways (at present) that I am aware of in which you can,
 even theoretically, do it
 - short of physically having moving loudspeakers. The first is individually
 headtracked binaural
 synthesis over headphones, the other is the use of steerable spots of sound
 produced by crossing,
 modulated ultrasonic beams - a bit like Holophonics
 http://www.holosonics.com/ Acoustic Spotlights
 but with more widely spread transducers, so that the demodulation only
 occurs where the beams cross.

  Dave

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right to monitor email traffic. If you believe this email was sent to you in 
error, please notify the sender and delete this email. Please direct any 
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Dave Malham
In the early seventies, I remember Trevor Wishart doing a spatial audio piece by putting battery 
powered cassette recorders in suitcases and having the performers move around carrying them (and I'm 
sure there have been other such...)


However, back to the present - given the progress the military are making on miniaturising spy 
drones, these would probably be a better bet than the average fly :-)


  Dave

On 30/05/2012 15:19, Peter Lennox wrote:

Of course, the other way is to attach a small, high power speaker to a trained 
fly

Dr Peter Lennox
School of Technology
University of Derby, UK
tel: 01332 593155
e: p.len...@derby.ac.uk

-Original Message-
From: sursound-boun...@music.vt.edu [mailto:sursound-boun...@music.vt.edu] On 
Behalf Of Augustine Leudar
Sent: 30 May 2012 15:18
To: Surround Sound discussion group
Subject: Re: [Sursound] Chasing flies with ambisoinics?

Wow - thats real startrek material right there Dave ! I was letting my
imagination wander in a similar area the other day and was wondering
if the beating/harmonics caused by two beams of electromagnetic waves
could somehow excite the air where their paths crossed causing a sound
to eminate from that spot. Although it may sound a bit out there I
found out from a PHD student that there some Russians doing something
vaguely similar already except they are doing it the other way round -
using ultrasound propogated in a liquid to create light :

http://www.myspace.com/video/12k-line/evelina-domnitch-dmitry-gelfand-quot-xenon-wind-quot-camera-lucida-dvd/7806818

On 30/05/2012, Dave Malhamdave.mal...@york.ac.uk  wrote:

One thing to bear in mind is that the perception of proximity is far easier
to achieve with (fairly
rapidly) moving sources. If you get the  changing patterns of simulated
early reflections right, the
ear/brain will focus on the consistent cues (early reflections) and tend to
ignore the inconsistent
ones like the direct to reverb ratio. Unfortunately, once the sound stops
moving, the direct to
reverb ratio becomes more consistent, so

However, with any loudspeaker based system, you are continually battling
against the loudspeaker
radius (a.k.a. reverberation radius or critical distance) problem - that
is, the sound from a
loudspeaker (or loudspeakers) always tries to sound like it is coming from
not less than the
distance of the loudspeaker, simply because (one of) the strongest distance
cue is the ratio of
direct to reverberant sound. It's easier if you have a very dead room and
the soundscape you are
trying to reproduce has noticeably more reverberation, since you can then
get the
direct-to-reverberant ratio more closely right. Not that it's easier with
WFS or HOA to get some of
the other cues right, such as wavefront curvature and this helps greatly -
but is not a panacea.
There are only two ways (at present) that I am aware of in which you can,
even theoretically, do it
- short of physically having moving loudspeakers. The first is individually
headtracked binaural
synthesis over headphones, the other is the use of steerable spots of sound
produced by crossing,
modulated ultrasonic beams - a bit like Holophonics
http://www.holosonics.com/  Acoustic Spotlights
but with more widely spread transducers, so that the demodulation only
occurs where the beams cross.

  Dave


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right to monitor email traffic. If you believe this email was sent to you in 
error, please notify the sender and delete this email. Please direct any 
concerns to info...@derby.ac.uk.
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--
 These are my own views and may or may not be shared by my employer
/*/
/* Dave Malham   http://music.york.ac.uk/staff/research/dave-malham/ */
/* Music Research Centre */
/* Department of Musichttp://music.york.ac.uk/;   */
/* The University of York  Phone 01904 322448*/
/* Heslington  Fax   01904 322450*/
/* York YO10 5DD */
/* UK   'Ambisonics - Component Imaging for Audio'   */
/*http://www.york.ac.uk/inst/mustech/3d_audio/; */
/*/

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Fons Adriaensen
On Wed, May 30, 2012 at 02:10:22PM +0100, Augustine Leudar wrote:

 but anyone listening carefully would have heard a fly about 1 foot high !

This magnification effect has been reported many times. 
I wonder how much it has to do with playing back at too high
levels. We do associate LF energy and size. Too much of it
and the source 'must be' big.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Augustine Leudar
Kind of already happening ! Not exactly a virtuoso performance but still
pretty cool :

Miniature flying robots play James Bond theme :


http://www.youtube.com/watch?v=_sUeGC-8dyk

No if we could just get the noise levels of the robots down and fix a small
speaker on their backs I think interesting things could occur

On 30 May 2012 15:47, Dave Malham dave.mal...@york.ac.uk wrote:

 In the early seventies, I remember Trevor Wishart doing a spatial audio
 piece by putting battery powered cassette recorders in suitcases and having
 the performers move around carrying them (and I'm sure there have been
 other such...)

 However, back to the present - given the progress the military are making
 on miniaturising spy drones, these would probably be a better bet than the
 average fly :-)

  Dave
 tic Spotlights

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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Eric Benjamin
 Is there a surround sound method that will 
 reproduce actual depth enough so that you
 could track the movment of a fly in a room? 


A while back I started making a series of simultaneous binaural and 1st-order 
soundfield recordings.  The purpose is to compare them in reproduction, with a 
couple of goals in mind.  I'll leave those goals aside for the moment.  The rig 
is comprised of a dummy head constructed according to ITU-T P.58 and either a 
DPA-4 (for fixed recording situations) tetrahedral microphone or a Tetramic 
(for 
mobile recordings).  A necessary intermediate step has been to perform a 
diffuse-field calibration of both the soundfield microphones and the dummy 
head. 
 That has now been done.  I made need to do it again, but at the moment I have 
something that seems satisfactory.

One of those recordings was of a fly buzzing around the manikin.  As soon as 
Ambisonia is up and running again I'll post some of those recordings.

Eric Benjamin
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Re: [Sursound] Chasing flies with ambisoinics?

2012-05-30 Thread Ronald C.F. Antony
The problem is, a sound sources as close to your ear as a mosquito is 
essentially a mono signal on one ear, you practically hear nothing on the other 
ear.

That's pretty much impossible to do with anything than a headphone setup, or 
some phase cancelation while your head is clamped down such as not to move.

So the realism gets lost on things that sound loud without being loud, because 
they are so damn close to an ear.

I wonder if there's a formal specification as to the distance and volume of 
objects that can be reasonably accurately modeled with a speaker array given 
the constraints of the human head size.

Ronald

On 30 May 2012, at 14:29, Augustine Leudar augustineleu...@gmail.com wrote:

 Thats probably it - but if it had been quieter it wouldnt have been heard
 at all or rather it would have sounded like a distant bee .  The thing is
 when an insect flies really close to your ear its a really loud almost a
 physical sensation .I was trying to get that effect when I fly or mosquito
 flies really close to your ear and you brush it away.   I would be
 difficult to get those sort of pressure levels any quieter from a
 loudspeaker on the other side of the path - Under the circumstances I was
 prepared to accept a one foot fly but to be realistic its not going to
 sound anything like real life without WFS or something similar (Im all for
 the training a fly solution myself) .
 
 On 30 May 2012 18:24, Fons Adriaensen f...@linuxaudio.org wrote:
 
 On Wed, May 30, 2012 at 02:10:22PM +0100, Augustine Leudar wrote:
 
 but anyone listening carefully would have heard a fly about 1 foot high !
 
 This magnification effect has been reported many times.
 I wonder how much it has to do with playing back at too high
 levels. We do associate LF energy and size. Too much of it
 and the source 'must be' big.

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