Re: [SWCollect] Infocom games' boxes

2001-07-27 Thread Pedro Quaresma



Yes, Return to Krondor is considered a bad game, in all possible aspects. I
can't think of anything interesting about the game (except for the game
to unlock chests). Betrayal in Antara was much more interesting.

Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us


   
 
Jim Leonard
 
trixter@oldsPara: [EMAIL PROTECTED]  
 
kool.org   A/C:   
 
Ref:   
 
26-07-2001  cc:
 
18:07Assunto: Re: [SWCollect] Infocom games' boxes 
 
Solicita-se
 
resposta a 
 
swcollect  
 
   
 
   
 



Stephen S. Lee wrote:

 I'm not sure what you guys are talking about -- if someone dies, just
quit
 right away.  Only if you switch maps is the game actually saved.
 Wasteland is therefore effectively no different from lots of other old
 games, where you just quickly powered down, reset, or backed up
 disks/files if something went seriously awry.

Yes, but you weren't *supposed* to do this.  It was a hack that worked.

 This is discussed a bit in the manual, too.

Only on the IBM version, where savegames were traditionally expected to
work.
And it's discussed in the IBM-specific release notes, not the docs.

 Feist didn't write the plot of BaK.  I think this is a good thing;
 professional authors who get too involved in a game have a strong
tendency
 to screw it up, IMO.  I think Bureaucracy is a good example of this:
 strong writing, but weak gameplay.  Oh, and Feist had a strong hand in
the
 making of Return to Krondor.

Is Return to Krondor a bad game?
--
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Stephen S. Lee


On Thu, 26 Jul 2001, Pedro Quaresma wrote:
[snip]
 If you want a complete limited edition (not sure exactly what this is
 called offhand; if it's like ES:Arena it's the Deluxe Edition), *then*
 you should plan for a long hard search.  (How hard is this one to get
 now?)

 There is a special edition for Daggerfall? I didn't know that, or seen one
 ever. The Arena deluxe is considerably hard to find, with all the props
 included (mouse pad, etc)

I snagged this on eBay for $10.51 several months back.  Muhahaha.  (The
*standard* ES:Arena package typically goes for $8-10 or so on eBay.)

 What does the special Daggerfall include?

I'm actually not absolutely certain that people aren't confusing
Daggerfall with ES:Arena here, but I've heard a couple people claim they
have a copy of this.  When Daggerfall came out I wasn't paying too close
attention to game stores, so that's something I don't personally recall
.. No, I don't know what it includes if it does exist.

So:

* does this exist (a quick Google search didn't tell me anything), and
* what does it contain if it does exist?

-- Stephen


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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Jim Leonard

Pedro Quaresma wrote:
 
 Actually, http://www.mobygames.com/game/credits/gameId,287/ disagrees with
 you.  I don't see Tim Cain associated with Wasteland at all.  Why do you
 think
 Tim Cain was associated with Wasteland?
 
 Err... I was pretty sure he was the one responsible for Wasteland. I'll
 have to do some research (yes, I know his name isn't mentioned on the game
 box/flat)

He's not mentioned in the manual either, or in the program executable.  I think
you're wrong, dude.  :-)
 
 areas.  Besides, I think it gave the game a sense of seriousness and
 urgency --
 there's no restoring when an NPC dies, for example.
 
 I don't necessarily think that's a good idea. You may call it challenging,
 but I call it annoying... reminds me of the strange Blade of Destiny save
 system: if you saved outside of a temple, each char'd lose 50 xp

I don't have a problem with a soft penalty for soft cheating.  How many
times did I restore the same game to get past a very difficult enemy because I
was hoping for a critical hit?  I was *supposed* to go back and get more
experience (or play better) before attacking the monster.
 
 Doing all the main quests and side quests, I think 12 hours is enough (for
 the second time, of course)

I *did* do most of the side quests (I got very little enjoyment out of playing
it a second time, much to my dismay -- but it's still a great game).
 
  yourself in a I can't level anymore because I've finished all quests and
  have no more monsters to kill except for random wilderness encounters
  situation.
 
 So ask yourself this:  When you get to that point, do you *need* to level
 up?
 
 Oh yes. You see, it's very important to reach level 24 so you can get
 either the Sniper or the Slayer perk, which makes the game much more
 interesting.

Level 18, actually.  But why is it *much* more interesting to get those perks
if there's nothing left to kill?  Isn't the game over at that point?
 
 Magic Candle is very Ultima-like. Ali Atabek had great ideas there, with
 the player being able to split the party so the mage could stay at the inn
 studying spells, the carpenter working for money, the ranger hunting for
 food, the main hero gathering information, etc...

Really?  I own it, shrinked.  Maybe I'll crack the wrap on it ;-)

Didn't Wasteland have this before Magic Candle?  MC was 1989; Wasteland was
1987 (IBM PC, anyway).  Then again, in WS it was mostly a gimmick whereas in MC
it seems utilized effectively.
 
 (It's Tom's favorite game ever, IIRC.)
 
 Starflight was of course fantastic, and I hear good things about
 Darklands so I'll buy it.  (There's an updated patched version for sale
 legally
 on a website; check MobyGames.)
 
 The Win-optimized CD is on sale everywhere on eBay too, but I'll take a
 peek.

The one I'm talking about should be for sale here: 
http://www.ultimatedarklands.com/order.php3
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Infocom games' boxes

2001-07-26 Thread Jim Leonard

Stephen S. Lee wrote:
 
 I'm not sure what you guys are talking about -- if someone dies, just quit
 right away.  Only if you switch maps is the game actually saved.
 Wasteland is therefore effectively no different from lots of other old
 games, where you just quickly powered down, reset, or backed up
 disks/files if something went seriously awry.

Yes, but you weren't *supposed* to do this.  It was a hack that worked.
 
 This is discussed a bit in the manual, too.

Only on the IBM version, where savegames were traditionally expected to work. 
And it's discussed in the IBM-specific release notes, not the docs.
 
 Feist didn't write the plot of BaK.  I think this is a good thing;
 professional authors who get too involved in a game have a strong tendency
 to screw it up, IMO.  I think Bureaucracy is a good example of this:
 strong writing, but weak gameplay.  Oh, and Feist had a strong hand in the
 making of Return to Krondor.

Is Return to Krondor a bad game?
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Infocom games' boxes

2001-07-25 Thread Jim Leonard

Pedro Quaresma wrote:
 
 I'm not interested
 in the RPGs as much as I am the action games (4D Sports Boxing, I500,
 Budokan are all A+ quality games that I'd like a 2nd copy of).
 
 I have been considering Indy 500 too... Indy was one of my first PC games,
 I just loved to run with the Indestructible car anti-clockwise, so I could
 put everyone out and then win comfortably :)

But most importantly, that game is a programming masterpiece.  I used to think
Stunt Track Racer (fastest), Starglider (fast) and Flight Simulator (pretty)
were the pinnacle of 1980s 3D until I saw Indy 500.  Indy 500 is so incredibly
well engineered that it puts every single 3D game made before 1990 to shame.  I
was getting between 10-15 fps on a 7.16MHz 8086 (my machine at the time) in
CGA, and remember we're talking 2/3rds full-screen graphics with filled
vectors!  Yes, they cut a lot of corners mathematically -- you can see the
coarse granularity of the integer math if you study how the cars are drawn;
also, some of the polygons are filled on nybble boundaries instead of pixel
boundaries -- but for the most part this is hidden from the user and it just
plain looks great.

And Rob Hubbard, who is a god to all C64 freaks :-), did the music and sound,
which are just excellent.  If you can get the game working on an Adlib (there's
a later patched version floating around somewhere), you will be amazed at how
realistic it sounds.
-- 
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Infocom games' boxes

2001-07-24 Thread Pedro Quaresma


 Let's put it this way:  I have no problem sharing my sources with you
guys
 *after* I've picked them clean.  ;-)  Which is what I was expecting Pedro
to
 do.  Which is what I expect we all do.  For example, I can tell you guys
that
 there are several Cyber Exchanges and Software ReRuns around where I live
 (Naperville, IL, USA).  I tell you this because I've already picked them
clean
 for my own purposes.  I'm helping by sharing, and I'm not worried about
missing
 a deal because I've already been there.

But what about sources that get new stuff in regularly?  Do you really
want
to share your best hunting grounds with a bunch of other collectors?  B-)

Why not? Well, I know no/nearly no shops that get old games regularly. I'm
not sure if that game shop I directed you to receives stuff in regularly.
(Probably not, but I had absolutely no idea when I shared the address with
you).

I'm now in conversations with a new gold mine that has several rare games
(at least as far as RPGs go)... at $1 each! I'll post a list in case you're
interested to know (14 of them are already ordered by the way :)

4D Sports Boxing
Abandoned Places
ADD Dungeon Hack
ADD Eye 3
All American Girl Screen Saver Windows
Altered Destiny
Armour-Geddon
ATAC
BAT
Battle Isle
Battle Isle 93
Battle of Britain
Battledrome
Battlehawks 1942
Battles of Destiny
Bitstream True Type Font Pack
Bloodstone
Blue Max
Budokan
Callahan Screen Saver
Campaign
Campaign 2
Challenge of the 5 Realms
Chaos the Software
Clipmaster Pro
Coaches Club Challenge Football
Colonization
Conquest of Camelot
Cyber Empires
D/generation
Dacula
Daemons Gate
Darkspyre
Daughter of Serpents
Dawn Patrol
Delrina Win Com Pro
Design Estimator
Discovery Steps of Columbus
Doom 2 Screen Saver
Dr. Floyd's Desktop Toys
Dracula
Elvira
Elvira 2
Expert Calendar
F-19
Falcon 3.0
Formula One
Fountain of Dreams
Four Crystals of Trazere
Front Page Sports Football
Future Wars
Global Conquest
Global Effect
Gold of the Aztecs
Gunship 2000
Gunship 2000 Scenario
Hard Nova
Hired Guns
Hollywood Squares
Hornet Falcon add on
Indianapolis 500
Innocent Until Caught
Isle of the Dead
It's Watching you  Spirit Adventure
Jeopardy Deluxe
Jetfighter 2
Jones in the Fast Lane
Killing Cloud
Knights of the Sky
Land Sea Air 2
Laser Squad
Legend of Faerghail
Les Manley Lost in L.A.
Lexicross
Links Mauna Kea
Lost Admiral
Lure of the Temptress
Magnettic Scrolls
Mantis
Megalomania
Mickey ABC 2.0
Microleague football
Microleague football 2
Mig 29
Millennium
Mini Putt
My Maillist
NHL Hockey
Nomad
Operation Combat 2
Paladin 2
Perfect General
Populous
Power Monger
Pro Tennis Tour
Prophecy of the Shadow
Protostar
Purple Saturn Day
Quadralien
Quest for Glory 4
Quicken 5
Quicken version 2 for Windows
Railroad Tycoon Classic
Realms of Arkania
Red Storm Rising
Return of the Phantom
Rise of the Triadd
Sabre Team
Sea Rogue
Search for the King
Serve  Volley
Spacewrecked
Special Forces
Star Control
Stargoose Warrior
Stellar 7 256
Stike Commander speech
Stunts
Subwar 2050
Team Yankee
Terminator 2029 Mission
Test Drive 3
Test Drive 3:Road  Car #1
Theater of Death
Theater of War
Thunderhawk
Tornado
Traders
Trial by Fire
Triango
Tristan Pinball
Twilight 2000
Unnatural Selection
Unnecessary Roughness
Utopia
V For Victory Velikiy Luki
Vaxine
Veil of Darkness
Virtual Reality Studio
Virtual Reality V2.0
Wacky Wheels
warriors of Legend
WaxWorks
Wild Wheels
Wonderland
Word A Day
World War 2
X-Com 2 Terror from the Deep
Xiphos

(Many of them are shrinkwrapped, btw)




Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
All your base are belong to us




http://www.salvador-caetano.pt
http://www.globalshop.pt



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Re: [SWCollect] Infocom games' boxes

2001-07-24 Thread Jim Leonard

C.E. Forman wrote:
 
  Let's put it this way:  I have no problem sharing my sources with you guys
  *after* I've picked them clean.  ;-)  Which is what I was expecting Pedro
 to
  do.  Which is what I expect we all do.  For example, I can tell you guys
 that
  there are several Cyber Exchanges and Software ReRuns around where I live
  (Naperville, IL, USA).  I tell you this because I've already picked them
 clean
  for my own purposes.  I'm helping by sharing, and I'm not worried about
 missing
  a deal because I've already been there.
 
 But what about sources that get new stuff in regularly?  Do you really want
 to share your best hunting grounds with a bunch of other collectors?  B-)

Well, that's a personal decision.  But if you ever mention it in public, then
you will be hounded until the rest of your days for the location :-)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.



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Re: [SWCollect] Infocom games' boxes

2001-07-23 Thread Jim Leonard

Pedro Quaresma wrote:
 
 (P.S. I think I just visited the website where you saw them. B-)
 
 I had mentioned that site to you, hadn't I? It was (before I bought all the
 nice titles) a nice site, I picked up those three Infocoms, plus Moebius
 Windwalker and Vixen (it had the poster, hurrah! ;)) all for £20 including
 shipping.
 

Okay, cough it up:  What's the URL of the site?
-- 
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Re: [SWCollect] Infocom games' boxes

2001-07-23 Thread Jim Leonard

Pedro Quaresma wrote:
 
 For example, I can tell you guys that
 there are several Cyber Exchanges and Software ReRuns around where I live
 (Naperville, IL, USA).  I tell you this because I've already picked them
 clean
 for my own purposes.
 
 You didn't pick the RPGs, did you? :)

Nope.  I don't collect RPGs.  In fact, I think I collect everything that you
guys *don't* collect.
 
 I'm helping by sharing, and I'm not worried about missing
 a deal because I've already been there.
 
 I'm rarely worried about missing a deal even if I haven't been there yet...
 unless there's an Akalabeth or Ultima CPC listed or something... 0:)

I'll drop a bomb, here:  I don't know what you're talking about when you say
Ultima CPC.  Could you explain?

Here's another bomb:  I have never, ever liked any Ultimas.  I find them
contrived and scatterbrain; I feel the storylines are manufactured and trite. 
And most of all, the name Lord British really rubs me the wrong way -- it
rubbed me the wrong way when I first saw it on the bootup screen of Ultima 2
and it still rubs me the wrong way today.  It's a dorky,
grammatically-incorrect handle.  When I hear the name Lord British, I picture
a pimply 14-yr-old trying to think of a cool handle to choose when signing
onto a BBS door.

I am the only software collector in the world who doesn't like Ultima.  I love
Origin, just not Ultima.  If there is any one thing that any one Ultima game
does better than *all* other RPGs, I'd sure like to know.  (If you want to
reply :-) please do so privately as I don't think everyone on the list wants to
hear a flamewar over Ultima.)
-- 
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The world's most comprehensive gaming database project.

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Re: [SWCollect] Infocom games' boxes

2001-07-23 Thread Chris Newman

Jim,

You are not alone -- I too love Origin but cannot stand Ultima! I'll take the Might
 Magic line over Ultima any day. As for the British moniker, Garriot himself said
he chose the handle because it sounded cool. And he was a teenager at the time.

Jim Leonard wrote:

 Pedro Quaresma wrote:
 
  For example, I can tell you guys that
  there are several Cyber Exchanges and Software ReRuns around where I live
  (Naperville, IL, USA).  I tell you this because I've already picked them
  clean
  for my own purposes.
 
  You didn't pick the RPGs, did you? :)

 Nope.  I don't collect RPGs.  In fact, I think I collect everything that you
 guys *don't* collect.

  I'm helping by sharing, and I'm not worried about missing
  a deal because I've already been there.
 
  I'm rarely worried about missing a deal even if I haven't been there yet...
  unless there's an Akalabeth or Ultima CPC listed or something... 0:)

 I'll drop a bomb, here:  I don't know what you're talking about when you say
 Ultima CPC.  Could you explain?

 Here's another bomb:  I have never, ever liked any Ultimas.  I find them
 contrived and scatterbrain; I feel the storylines are manufactured and trite.
 And most of all, the name Lord British really rubs me the wrong way -- it
 rubbed me the wrong way when I first saw it on the bootup screen of Ultima 2
 and it still rubs me the wrong way today.  It's a dorky,
 grammatically-incorrect handle.  When I hear the name Lord British, I picture
 a pimply 14-yr-old trying to think of a cool handle to choose when signing
 onto a BBS door.

 I am the only software collector in the world who doesn't like Ultima.  I love
 Origin, just not Ultima.  If there is any one thing that any one Ultima game
 does better than *all* other RPGs, I'd sure like to know.  (If you want to
 reply :-) please do so privately as I don't think everyone on the list wants to
 hear a flamewar over Ultima.)
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.

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Re: [SWCollect] Infocom games' boxes

2001-07-23 Thread C.E. Forman

 Let's put it this way:  I have no problem sharing my sources with you guys
 *after* I've picked them clean.  ;-)  Which is what I was expecting Pedro
to
 do.  Which is what I expect we all do.  For example, I can tell you guys
that
 there are several Cyber Exchanges and Software ReRuns around where I live
 (Naperville, IL, USA).  I tell you this because I've already picked them
clean
 for my own purposes.  I'm helping by sharing, and I'm not worried about
missing
 a deal because I've already been there.

But what about sources that get new stuff in regularly?  Do you really want
to share your best hunting grounds with a bunch of other collectors?  B-)



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Re: [SWCollect] Infocom games' boxes

2001-07-23 Thread Karl Kuras

I have to add a small bit of trivia here... Lord British, as well as Iolo
and many other names in the Ultima games were all characters that Garriott
and his friends played in their DD campaign.  I learned this not from a
book, but back in my freshman year of college, I worked at the computer lab
of North Seattle Community College and one of my coworkers, a lady from
Texas (want to say her name was Jennifer, but may be wrong), told me that an
old friend of hers used to make games (this was while I was showing her my
Ami-Crypt site, as part of teaching her HTML) and that she couldn't remember
the name of the games, something like Ultimate... and when I asked
(incredulously) whether she meant Ultima, she said Yeah, that's it!.

She was one of Garriots old DD pals... this was about 2 months before PC
Gamer had Garriot on it's cover (I believe for the preview of Ultima Online
and talk of Ultima 9) and when I showed her, she flipped out.

Sorry, really not of consequence, but a fun little event, that I thought you
all might find interesting.  :)

Trantor
http://www.trantornator.com

 I'm writing here to make a correction.  If I remember my Ultima history
 correctly (I didn't look it up to verify) Richard Garriott was given the
 name Lord British by his schoolmates.  It was a sarcastic jibe at the way
he
 spoke (very proper English).

 Hugh



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