RE: [SWCollect] MindCandy

2002-12-18 Thread Origin Museum
Hi all!

I just ordered one, based on my love for old demos, and my feelings for Jim! (Thanks 
for this site, ya big lug!)  :)

I've been a demo fan since the days of the C64, and I still remember how blown away I 
was when I first saw 'Fishtro'.  I spent lots of my time just watching those little 
fish!

I'll get the DVD right after Christmas, and I'll be sure to post my reviews here.
 
'...Preserving Worlds...'
Joe Garrity
Curator of The Origin Museum
Protector of The Ultima Crossbow
http://originmuseum.solsector.net

>Date: Wed, 18 Dec 2002 00:57:44 -0600
> Jim Leonard <[EMAIL PROTECTED]> [EMAIL PROTECTED] [SWCollect] 
>MindCandyReply-To: [EMAIL PROTECTED]
>
>Sorry to pimp one of my own projects here, but it 1. serves as an explanation
>as to why I've been so silent since I created the mailing list, and 2. it has
>slight relevance to our hobby:
>
>After 2.5 years, I have finally finished MindCandy, a double-sided DVD filled
>with "demos", which are best described as underground hacker multimedia
>artistic programming demonstrations.  You can read all about it and download a
>trailer at www.mindcandydvd.com.  That explains why I've been so slient.  The
>"relevance" part is the "old-school" side of the DVD, which has a lot of early
>PC demos from 1990-1997, which illustrate how ahead of the game industry demos
>were -- clever young programmers were pushing PCs harder than game companies
>during that time period.  Also relevant is the history of demos, explained in
>a 16-minute featurette, where I explain that demos were born from software
>pirates cracking games and bragging about it.
>
>So, if you want to help me break even on the project, please feel free to
>order one :).   Otherwise I'll have to start... selling... my
>collection... to make ends meet   ;-)
>
>Anyway, sorry for the spam, but since many of you know me personally I thought
>I'd let you know what happened to me.  I should start getting back into the
>swing of things in January.
>-- 
>Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
>Want to help an ambitious games project? Drop by http://www.mobygames.com/
>Or check out some trippy MindCandy at  http://www.demodvd.org/
>
>--
>This message was sent to you because you are currently subscribed to
>the swcollect mailing list.  To unsubscribe, send mail to 
>[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
>Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/


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Re: [SWCollect] MindCandy

2002-12-18 Thread Chris Newman
The Bad Street Brawler intro did it for me on the PC, with that
wonderful television static effect. Pretty major for 1987!

Origin Museum wrote:
> 
> Hi all!
> 
> I just ordered one, based on my love for old demos, and my feelings for Jim! (Thanks 
>for this site, ya big lug!)  :)
> 
> I've been a demo fan since the days of the C64, and I still remember how blown away 
>I was when I first saw 'Fishtro'.  I spent lots of my time just watching those little 
>fish!
> 
> I'll get the DVD right after Christmas, and I'll be sure to post my reviews here.
> 
> '...Preserving Worlds...'
> Joe Garrity
> Curator of The Origin Museum
> Protector of The Ultima Crossbow
> http://originmuseum.solsector.net
> 
> >Date: Wed, 18 Dec 2002 00:57:44 -0600
> > Jim Leonard <[EMAIL PROTECTED]> [EMAIL PROTECTED] [SWCollect] 
>MindCandyReply-To: [EMAIL PROTECTED]
> >
> >Sorry to pimp one of my own projects here, but it 1. serves as an explanation
> >as to why I've been so silent since I created the mailing list, and 2. it has
> >slight relevance to our hobby:
> >
> >After 2.5 years, I have finally finished MindCandy, a double-sided DVD filled
> >with "demos", which are best described as underground hacker multimedia
> >artistic programming demonstrations.  You can read all about it and download a
> >trailer at www.mindcandydvd.com.  That explains why I've been so slient.  The
> >"relevance" part is the "old-school" side of the DVD, which has a lot of early
> >PC demos from 1990-1997, which illustrate how ahead of the game industry demos
> >were -- clever young programmers were pushing PCs harder than game companies
> >during that time period.  Also relevant is the history of demos, explained in
> >a 16-minute featurette, where I explain that demos were born from software
> >pirates cracking games and bragging about it.
> >
> >So, if you want to help me break even on the project, please feel free to
> >order one :).   Otherwise I'll have to start... selling... my
> >collection... to make ends meet   ;-)
> >
> >Anyway, sorry for the spam, but since many of you know me personally I thought
> >I'd let you know what happened to me.  I should start getting back into the
> >swing of things in January.
> >--
> >Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
> >Want to help an ambitious games project? Drop by http://www.mobygames.com/
> >Or check out some trippy MindCandy at  http://www.demodvd.org/
> >
> >--
> >This message was sent to you because you are currently subscribed to
> >the swcollect mailing list.  To unsubscribe, send mail to
> >[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> >Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
> 
> -
> Express yourself with a super cool email address from BigMailBox.com.
> Hundreds of choices. It's free!
> http://www.bigmailbox.com
> -
> 
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/

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Re: [SWCollect] MindCandy

2002-12-18 Thread Chris Newman
Jim,

I'd say this bears more than a slight relevance to our hobby! What an
awesome idea, preserving and presenting the past in a format that be
seen by the mainstream, via a home DVD player, in addition to diehard
fans like us. I know several people that will be interested in this. I
hope you do more than break even -- the price you set is certainly low
enough to attract people with even a passsing interest.

Jim Leonard wrote:
> 
> Sorry to pimp one of my own projects here, but it 1. serves as an explanation
> as to why I've been so silent since I created the mailing list, and 2. it has
> slight relevance to our hobby:
> 
> After 2.5 years, I have finally finished MindCandy, a double-sided DVD filled
> with "demos", which are best described as underground hacker multimedia
> artistic programming demonstrations.  You can read all about it and download a
> trailer at www.mindcandydvd.com.  That explains why I've been so slient.  The
> "relevance" part is the "old-school" side of the DVD, which has a lot of early
> PC demos from 1990-1997, which illustrate how ahead of the game industry demos
> were -- clever young programmers were pushing PCs harder than game companies
> during that time period.  Also relevant is the history of demos, explained in
> a 16-minute featurette, where I explain that demos were born from software
> pirates cracking games and bragging about it.
> 
> So, if you want to help me break even on the project, please feel free to
> order one :).   Otherwise I'll have to start... selling... my
> collection... to make ends meet   ;-)
> 
> Anyway, sorry for the spam, but since many of you know me personally I thought
> I'd let you know what happened to me.  I should start getting back into the
> swing of things in January.
> --
> Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
> Want to help an ambitious games project? Drop by http://www.mobygames.com/
> Or check out some trippy MindCandy at  http://www.demodvd.org/
> 
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/

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Re: [SWCollect] MindCandy

2002-12-18 Thread Lee K. Seitz
Chris Newman stated:
>
>The Bad Street Brawler intro did it for me on the PC, with that
>wonderful television static effect. Pretty major for 1987!

Am I the only one getting two of every post since Jim's first
MindCandy one?  (Sounds interesting, too.)

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] MindCandy

2003-01-09 Thread Jim Leonard
Chris Newman wrote:
> 
> The Bad Street Brawler intro did it for me on the PC, with that
> wonderful television static effect. Pretty major for 1987!

You'll be happy to know that THAT VERY CRACKTRO is in the featurette on side 1
of MindCandy!  :-)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] MindCandy

2003-01-09 Thread Chris Newman
Not only that, you also included what was for me the best early 90s demo
I saw -- Future Crew's Second Reality. The final scene in that demo was
spectacular; the spaceship flying through a city where the camera angle
constantly shifts. Pretty darn good.


Jim Leonard wrote:
> 
> Chris Newman wrote:
> >
> > The Bad Street Brawler intro did it for me on the PC, with that
> > wonderful television static effect. Pretty major for 1987!
> 
> You'll be happy to know that THAT VERY CRACKTRO is in the featurette on side 1
> of MindCandy!  :-)
> --
> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
> 
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/

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Re: [SWCollect] MindCandy

2003-01-09 Thread Jim Leonard
Chris Newman wrote:
> 
> Not only that, you also included what was for me the best early 90s demo
> I saw -- Future Crew's Second Reality. The final scene in that demo was
> spectacular; the spaceship flying through a city where the camera angle
> constantly shifts. Pretty darn good.

And what you saw in that last spaceship scene was not actually Second Reality,
but a re-vectored interpretation of the original frames.  Meaning, the
original runs at 30 fps and I revectored it (computed motion vectors for each
pixel and interpolated across time) to 60 fps -- so what you're seeing is
actually better than the demo itself ;-)

Yes, I have a life... I just seem to have misplaced it somewhere :-)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] MindCandy

2003-01-09 Thread Chris Newman
Misplaced? No way, that sounds intriguing. Why did you do it? Was it the
hacker in you that wanted to improve on a great piece of coding, or did
the output not translate well to TV/DVD in its native form?

Jim Leonard wrote:
> 
> Chris Newman wrote:
> >
> > Not only that, you also included what was for me the best early 90s demo
> > I saw -- Future Crew's Second Reality. The final scene in that demo was
> > spectacular; the spaceship flying through a city where the camera angle
> > constantly shifts. Pretty darn good.
> 
> And what you saw in that last spaceship scene was not actually Second Reality,
> but a re-vectored interpretation of the original frames.  Meaning, the
> original runs at 30 fps and I revectored it (computed motion vectors for each
> pixel and interpolated across time) to 60 fps -- so what you're seeing is
> actually better than the demo itself ;-)
> 
> Yes, I have a life... I just seem to have misplaced it somewhere :-)
> --
> http://www.MobyGames.com/
> The world's most comprehensive gaming database project.
> 
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/

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Re: [SWCollect] MindCandy

2003-01-09 Thread Jim Leonard
Chris Newman wrote:
> 
> Misplaced? No way, that sounds intriguing. Why did you do it? Was it the
> hacker in you that wanted to improve on a great piece of coding, or did
> the output not translate well to TV/DVD in its native form?

I had noticed that it was a rock-solid half-vertical-retrace animation, so I
just forced my card to output 60Hz instead of 70Hz, captured it, threw away
every other field (since odd and even fields were identical due to
half-framerate), and then applied it.  I was trying to make it look better
than the original because I wanted it to be yet another "perq" to buying the
DVD (over watching the original).
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] MindCandy

2003-01-10 Thread Edward Franks

	Hmm.  ./ed.  Congratulations.  :-D  I hope the slashdotting generates 
some sales for you.

--

Edward Franks


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RE: Re: [SWCollect] MindCandy

2002-12-19 Thread Origin Museum

*So, if you want to help me break even on the project, please feel free to order 
one :). Otherwise I'll have to start... selling... my collection... to 
make ends meet ;-)*

So, are you telling us that if you don't sell any of these, you'll have to sell your 
collection to us?!  --Boy, I might be sorry that I already bought one! ;





"Preserving Worlds"
Joe Garrity
Curator of the Origin Museum
Protector of the Ultima Crossbow
http://originmuseum.solsector.net

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