[Bug 388547] Re: Volume keys don't work inside a full-screen game

2018-12-17 Thread Bug Watch Updater
** Changed in: xorg-server
   Status: Confirmed => Unknown

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2013-02-28 Thread Bryce Harrington
** Also affects: hundredpapercuts/precise
   Importance: Undecided
   Status: New

** Also affects: hundredpapercuts/quantal
   Importance: Undecided
   Status: New

** Also affects: hundredpapercuts/raring
   Importance: Undecided
   Status: Confirmed

** Changed in: hundredpapercuts/quantal
   Status: New = Confirmed

** Changed in: hundredpapercuts/precise
   Status: New = Confirmed

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-12-31 Thread Eric Knaak
Same issue in 12.04 Ubuntu.
I would like to see steam games continue to prosper and release more to run on 
Linux but this is a major issue to my enjoyment of the games!
So before I start a game I should have to remember what the appropriate volume 
level is before starting the game and waiting for the menu to load.

Volume controls work in ever application I know of in windowed mode.
And doesn't work in steam games full screen.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-12-09 Thread Bug Watch Updater
Launchpad has imported 7 comments from the remote bug at
https://bugs.freedesktop.org/show_bug.cgi?id=42244.

If you reply to an imported comment from within Launchpad, your comment
will be sent to the remote bug automatically. Read more about
Launchpad's inter-bugtracker facilities at
https://help.launchpad.net/InterBugTracking.


On 2011-10-25T16:09:24+00:00 Ben Shadwick wrote:

In many full-screen applications, multimedia keyboard keys (e.g. volume
up/down, mute, etc.) seem to get locked by the application and not
passed through to the desktop manager. This makes it impossible to, for
example, adjust or mute the system volume while playing a full-screen
game.

Observed in Ubuntu  Xubuntu 10.04/10.10/11.04/11.10. See related URL
for long-standing Ubuntu bug report.

Reply at:
https://bugs.launchpad.net/hundredpapercuts/+bug/388547/comments/16


On 2011-10-26T02:02:31+00:00 Daniel Stone wrote:

Sorry, I don't think you're going to love this answer, but there's not a
lot X can do about it.

As mentioned in the Ubuntu bug, some games decide to grab the entire
keyboard when running full-screen.  This is specified to override
everything else and give that client sole, exclusive, use of the
keyboard.  I'm not sure why they do it, but I'm guessing it's so they
can be sure Alt-Tab doesn't accidentally trigger or something, which
would be deliberately disabling hotkeys.

Anyway, if the game developers tell us there are shortcomings in our
input model that we need to fix so they can stop grabbing, we'll be
happy to take a look.  But for the moment, we're just doing what we're
told, which is: grab the keyboard to the absolute exclusion of everyone
else.

Reply at:
https://bugs.launchpad.net/hundredpapercuts/+bug/388547/comments/18


On 2011-10-26T07:39:47+00:00 Ben Shadwick wrote:

Thanks for your response.

Considering that pretty much every full-screen game I've played under
Linux has suffered from this, I have to believe that it's unintentional
on the game developers' part.

The fact is that we're now faced with a mountain of applications out
there in the wild that are already suffering from this and will
realistically never get fixed to use some alternate keyboard grabbing
mechanism (assuming such a thing is even supplied by xorg and is neither
obscure nor cumbersome to use). It therefore truly, realistically falls
to xorg to decide whether or not to do something to resolve this issue
that is resulting in a frustrating experience for many, many xorg end-
users.


Without any knowledge of xorg's internals, I can think of two 
non-mutually-exclusive general design level ideas that might help alleviate the 
issue:

1. Some kind of xorg configuration option/mechanism could be provided to
allow distribution creators, system administrators and/or end-users to
choose to exclude the multimedia keys from the global keyboard grabbing
mechanism.

2. Grabbing of multimedia keys could be spun out into a separate xorg
API call or parameter (or whatever an xorg analog of that might be) that
needs to be explicitly called/specified by the developer to signal that
they really, really want to grab and handle those keys.


Call this a feature/enhancement request if you'd like (personally, however, I 
strongly feel that it is much more important than that due to a large impact on 
end-users) but please don't dismiss it out-of-hand.

Apologies if reopening the bug is a faux-pas. I'm not sure if my reply
would be seen if I didn't do so.

Reply at:
https://bugs.launchpad.net/hundredpapercuts/+bug/388547/comments/19


On 2011-10-31T16:45:11+00:00 Jeremy Huddleston wrote:

Not a keyboard driver bug.  Over to the server, but I think this will just be 
closed.

Reply at:
https://bugs.launchpad.net/hundredpapercuts/+bug/388547/comments/20


On 2012-07-10T20:17:21+00:00 Brettcornwall-1 wrote:

I remember subscribing to this bug report many years ago. Too bad it's
still present. Indeed, it does appear that almost *every* game that
grabs input will grab multimedia keys as well. There are very few that
make the exception - and I mean very few.

I believe Ben S. stated it correctly in comment #2. It does
realistically fall onto Xorg - None of these developers would have
wanted to make it happen like this and yet they all end up this way. So
the issue lies with the implementation of keyboard grabbing. Isn't there
a better way to make media key control apply less in blanket
circumstances such as that?

If this isn't in the scope of Xorg's development, hopefully Wayland's
design could have this thought in the process. Regardless, it's a pretty
nasty bug that wouldn't best be solved by asking 

[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-10-13 Thread Chauncellor
Basically every single game that uses SDL full screen will trigger it.

Neverball, Battle for Wesnoth, Tremulous, Nexuiz, Xonotic, Hedgewars,
Teeworlds, the list truly can go on.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-10-13 Thread Ravi Kumar
When it will gonna fixed? Steam is coming to ubuntu. And this
annoying bug

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-10-12 Thread Bryce Harrington
A while ago we wrote up some architecture and troubleshooting documents
for hotkeys - https://wiki.ubuntu.com/Hotkeys

Some of that has gotten dated (e.g. we don't use HAL anymore), but it's
still roughly descriptive.  Many of the tools listed there are still
useful in isolating where in the stack problems creep in.

I'd like to see if I can reproduce this issue locally.  Can someone
suggest a game (ideally a freely available one) that demonstrates this
behavior?

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Re: [Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-10-09 Thread Leonardo Torok
I believe we should have some global shortcut, like Ctrl + Alt + Del on
Windows, that calls a task manager to allow the user to kill the
problematic process.


2012/10/8 Matt Pharoah 388...@bugs.launchpad.net

 This is extremely annoying when a fullscreen application crashes. Your
 average user who doesn't know about the Ctrl+Alt+PrntScrn+K and
 Ctrl+Alt+F1 tricks will assume that the operating system crashed which
 is about the most significant usability issue you could possibly have.

 And even for the experienced user, you either have to
 Ctrl+Alt+PrntScrn+K back to the login screen and have all your
 applications terminate, or you have to go to a fullscreen shell,
 terminate the process, exit the shell, and return to X. All just because
 some user application entered an infinite loop. Bad, bad, bad design.

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 report.
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 Title:
   Volume keys don't work inside a full-screen game

 Status in One Hundred Paper Cuts:
   Confirmed
 Status in X.Org X server:
   Unknown
 Status in “gnome-settings-daemon” package in Ubuntu:
   Confirmed

 Bug description:
   When I'm playing games in fullscreen mode, I cannot change the volume
   (laptop, HP tx2115nr with Jaunty) using my notebook keys. It's not
   possible to use my Play/Pause/Stop hotkeys (right side of my screen).

   I would like to change my volume without have to exit the game.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-10-09 Thread Ben Shadwick
Leonardo: That's a good idea, but it would never work due to the fact
that the entire issue here is that Ubuntu allows apps to take control of
the entire keyboard.

No special key combinations or multimedia keys are serviced by the
window manager when full-screen games are running, so the only key
combinations that work are those serviced by the OS and maybe the
session manager.

The real fix is to mimic the behavior of other OSes in not allowing
full-screen applications to completely override the window manager's
keyboard handler. Unfortunately this is an X.Org issue, and they're
probably never going to fix it because they just don't understand why
they should have to.

Ubuntu will never be taken seriously as a desktop gaming platform until
this is resolved. Maybe Valve will fix it for them as part of trying to
make Ubuntu into a Steam platform :)

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-10-09 Thread Sheridan Hutchinson
Are Wayland developers more open minded?

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-10-08 Thread Matt Pharoah
This is extremely annoying when a fullscreen application crashes. Your
average user who doesn't know about the Ctrl+Alt+PrntScrn+K and
Ctrl+Alt+F1 tricks will assume that the operating system crashed which
is about the most significant usability issue you could possibly have.

And even for the experienced user, you either have to
Ctrl+Alt+PrntScrn+K back to the login screen and have all your
applications terminate, or you have to go to a fullscreen shell,
terminate the process, exit the shell, and return to X. All just because
some user application entered an infinite loop. Bad, bad, bad design.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-09-12 Thread Valerio
There is a workaround for this. I used to use this on Debian with a
small set of packages.

Using acpid and amixer one can set an acpid rule to react at volume keys at a 
deeper level than the default sound daemon.
Use acpi_listen to discover your key codes and write a script like this (for 
example when pressing volume up):
amixer set Master 5+
This is more ALSA related, but pulseaudio will adjust its volume as well.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-08-29 Thread Colby Butler
This is still a bug in 12.04 and it will presumably remain an issue for
the foreseeable future. Has there been any indication about a potential
fix for this, or is this an architectural issue? Will this potentially
be solved by Wayland?

I would think that the rise of gaming on the Linux desktop (through the
Ubuntu Software Center, the Humble Indie Bundles, and the coming launch
of Steam for Ubuntu) would make this a bigger issue in the near future.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2012-03-22 Thread Fabio Andrade
I also have this problem. Keyboard/laptop volume controls won't work
while running a full screen game.

This is a basic feature we have in Windows, and fixing this would help
people have a smooth transition to gaming on GNU/Linux.

Does anybody know if there is any distro that have corrected this issue?

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2011-10-25 Thread Ben Shadwick
This issue still exists in Xubuntu 11.10 (and presumably Ubuntu 11.10).
Unfortunately, gizmod is no longer an easy solution because it was
dropped from the Ubuntu 11.10 repositories due to the fact that it no
longer compiles out of the box with the latest version of the Boost
libraries.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2011-10-25 Thread Ben Shadwick
** Bug watch added: freedesktop.org Bugzilla #42244
   http://bugs.freedesktop.org/show_bug.cgi?id=42244

** Also affects: xorg-server via
   http://bugs.freedesktop.org/show_bug.cgi?id=42244
   Importance: Unknown
   Status: Unknown

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2011-08-28 Thread cyprian43
I confirm this bug. Really annoying.
The solution should be as close to the hardware as possible, so no aplication 
have ability to lock it.

For example , when I push volume up button in my laptop
- information of pressing the key is processen in very deep level, and volume 
changes
- no aplication, is informed about pressing any key at all.
- informing apropriate system component about volume change,  needed for 
example to notify-osd window about volume change.

Example is very simple and maybe not very correct, but the point is:
- processing such keys in deep level of system.

This would solve bug #344978 as well, and help avoid  other similar bugs
.

Basicly volume control buttons should work like ( or almost like )
completely analog hardware potentiometer connected directly to laptop
speakers. In such configuration there is no problems and no place for
bugs any at all.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2011-08-28 Thread Launchpad Bug Tracker
** Changed in: gnome-settings-daemon (Ubuntu)
   Status: New = Confirmed

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2011-04-08 Thread Atheist1993
It's not just annoying (especially when playing loud *shooting* games)
it's even kinda security lack, imagine an unwanted program (viruslike)
steals the keyboard an forces you to shutdown your PC in order to regain
control...

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-12-27 Thread Ben Shadwick
This affects me as well in Ubuntu 10.10 x64 while playing the Linux
versions of several of the games in the Humble Indie Bundles.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-12-27 Thread Justin J Stark
One workaround is to use gizmod as described in the following ubuntu
forum thread.

http://ubuntuforums.org/showthread.php?t=1585664

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-11-30 Thread Justin J Stark
If anyone has a workaround for this, please post it here.  I tried using
xkeybinds but it also does not work when a full screen game hijacks the
keyboard input.

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-11-24 Thread Sheridan Hutchinson
My view is that in terms of usability, this is very poor.

People who game in windows expect their keys on their keyboard to work
all the time, not just inside specific use-cases.

What are our options for a solution?

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-06-07 Thread Arkashkin
I have the same problem on Ubuntu 10.04... It is very annoying, when a
game is running I can't lower it's sound...

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-05-09 Thread Sebastien Bacher
** Changed in: gnome-settings-daemon (Ubuntu)
   Importance: Undecided = Low

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-05-07 Thread Matthew Paul Thomas
Oops, sorry, I missed the part where this bug was in Jaunty.

Leonardo, can you give some examples of games where Ubuntu has the
problem? Does it have the same problem in later Ubuntu versions?

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[Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-05-07 Thread Chris Coulson
I don't see how this could be a gnome-settings-daemon issue. gnome-
settings-daemon has a passive grab on the volume keys, and it will get
temporary focus during a keypress so that the keypresses are routed to
g-s-d. If a fullscreen game has an active grab on the keyboard or
pointer, then there is no way in the X protocol to break this and no way
for g-s-d to get the keypresses

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Re: [Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-05-07 Thread Leonardo Torok
Actually, in all games (running natively). The games took control of the
keyboard, so it's not possible to change volume, mute sound, use
multimedia keys to stop/play musics. 

Games using Wine doesn't have this problem. They don't capture
completely the keyboard (it's even possible to rotate compiz cube).


Em Sex, 2010-05-07 às 14:39 +, Matthew Paul Thomas escreveu: 
 Oops, sorry, I missed the part where this bug was in Jaunty.
 
 Leonardo, can you give some examples of games where Ubuntu has the
 problem? Does it have the same problem in later Ubuntu versions?


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Re: [Bug 388547] Re: Volume keys don't work inside a full-screen game

2010-05-07 Thread Leonardo Torok
So it is a limitation of X.org? I think that we have 2 types of
fullscreen apps here:

- Fake fullscreen: Wine apps, Firefox, Totem. They don't grab the
keyboard. Basically, they hide the window decoration and fill the screen
with the window. 

- True fullscreen: Games. They grab the keyboard control, so Gnome
can't do anything. If an app like this crashes, you can't even call
System Monitor to kill it (like ctrl + alt + del in Windows).

Would be nice if the Games had the same behaviour than the other
programs.


Em Sex, 2010-05-07 às 15:18 +, Chris Coulson escreveu: 
 I don't see how this could be a gnome-settings-daemon issue. gnome-
 settings-daemon has a passive grab on the volume keys, and it will get
 temporary focus during a keypress so that the keypresses are routed to
 g-s-d. If a fullscreen game has an active grab on the keyboard or
 pointer, then there is no way in the X protocol to break this and no way
 for g-s-d to get the keypresses


-- 
Volume keys don't work inside a full-screen game
https://bugs.launchpad.net/bugs/388547
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