Re: Audio Triggering + Mouse Event latency

2010-11-19 Thread René Micout
Or loop station :
http://www.youtube.com/watch?v=VOhEmferYjA

Le 16 nov. 2010 à 14:46, René Micout a écrit :

 Fred,
 1. PlayCommand Agent X (for Mac - available also for Windows) is a part 
 (engine) of Shakobox :
http://www.hyperactivesw.com/resources_shakobox.html
 2. For your problem : why not using something like a looper, example :
 http://forum.recordingreview.com/f62/digitech-jamman-looper-reviews-7528/
 Cordialement
 René
 
 
 
 Le 16 nov. 2010 à 14:30, Fred Moyer a écrit :
 
 Where can I get PlayCommand? I can't find it on Jacque's site. 
 
 This discussion reminds me of my problem.  I am a pianist and am trying to 
 use Revolution in my concerts. A typical performance starts with me playing 
 on the piano alone -- and at a specific moment I bring in a recorded 
 accompaniment which is in a Player in Revolution. I do it with a foot pedal 
 that generates a mouseclick (my hands are busy.) When I press the foot pedal 
 Revolution starts the player which is already loaded with the soundfile. 
 Here's the problem: if Revolution loads the file and I press the foot pedal 
 within about 20 secondso, the sound plays immediately -- no problem. But if 
 my piano solo part is longer than that, it seems that Quicktime (or 
 Revolution?) goes into some kind of hibernation mode and now when I press 
 the foot pedal there is a delay of perhaps a second before the sound plays. 
 This is death for the performance! So now I have to press the foot pedal 
 about a second before the sound starts; it is really a drag! Any ideas? 
  Based on this discussion, I gather it would be quicker if I could get 
 the foot pedal to generate a keydown? Any ideas how to do this? How do you 
 make an external mouse generate a keydown instead of a mousedown?
  Is there any way to set Quicktime to not go into that hibernation mode? 
 I have Snow Leopard. Would it help to move to Quicktime Pro? Or Quicktime X?
 
 Thanks for any suggestions.
 
 Fred Moyer
 
 On Nov 16, 2010, at 4:33 AM, use-revolution-requ...@lists.runrev.com wrote:
 
 Message: 26
 Date: Tue, 16 Nov 2010 10:26:25 +0100
 From: Ren? Micout rene.mic...@numericable.com
 Subject: Re: Audio Triggering + Mouse Event latency
 To: How to use Revolution use-revolution@lists.runrev.com
 Message-ID: 2769f86d-1364-4199-8005-d5376bffb...@numericable.com
 Content-Type: text/plain;   charset=iso-8859-1
 
 Hello Anthony,
 I just returned from a trip and I discovered the discussion. For months 
 (years...) I work on this problem and the best solution I've found in terms 
 of responsiveness is to use PlayCommand Agent X (see Jacqueline web site 
 for that) which controls the QuickTime synthesizer via AppleScript. I have 
 a (Mac) prototype in progress (for iPad in final) called Exapad which is 
 based on the principles you have mentioned and which uses MouseDown to 
 start the sound and MouseUp to stop it. Hare are scripts extremely 
 simplified (because in application chords can be played and arpeggiated) :
 global vgVolumeGénéral,vgTimbre -- settings with slider and menu
 on mouseDown
 hsJouerNotes the cpNoteBase of the target -- custom property of the note or 
 sound (target = image or button)
 end mouseDown
 on mouseUp
 hsArrêtNotes the cpNoteBase of the target
 end mouseUp
 private command hsJouerNotes vpFondam
 SBstartNote vgTimbre,vpFondam,vgVolumeGénéral
 end hsJouerNotes
 private command hsArrêtNotes vpFondam
 SBstopNote vgTimbre,vpFondam 
 end hsArrêtNotes
 command SBstartNote vpI,vpP,vpV
 do (tell applicationquote PlayCommand Agent X quote  to  
 play note instrument  quote  vpI  quote  pitch  vpP  
 velocity  vpV) as AppleScript
 end SBstartNote
 command SBstopNote vpI,vpP
 do (tell application  quote  PlayCommand Agent X  quote  to  
 play note instrument quote  vpI  quote  pitch  vpP  
 velocity  0) as AppleScript
 end SBstopNote
 No latency. Percussion sounds possible...
 I stop because I have no more place...
 Bon souvenir de Paris
 René
 
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread René Micout
Hello Anthony,
I just returned from a trip and I discovered the discussion. For months 
(years...) I work on this problem and the best solution I've found in terms of 
responsiveness is to use PlayCommand Agent X (see Jacqueline web site for that) 
which controls the QuickTime synthesizer via AppleScript. I have a (Mac) 
prototype in progress (for iPad in final) called Exapad which is based on the 
principles you have mentioned and which uses MouseDown to start the sound and 
MouseUp to stop it. Hare are scripts extremely simplified (because in 
application chords can be played and arpeggiated) :
global vgVolumeGénéral,vgTimbre -- settings with slider and menu
on mouseDown
   hsJouerNotes the cpNoteBase of the target -- custom property of the note or 
sound (target = image or button)
end mouseDown
on mouseUp
   hsArrêtNotes the cpNoteBase of the target
end mouseUp
private command hsJouerNotes vpFondam
   SBstartNote vgTimbre,vpFondam,vgVolumeGénéral
end hsJouerNotes
private command hsArrêtNotes vpFondam
   SBstopNote vgTimbre,vpFondam 
end hsArrêtNotes
command SBstartNote vpI,vpP,vpV
   do (tell applicationquote PlayCommand Agent X quote  to  play 
note instrument  quote  vpI  quote  pitch  vpP  velocity  vpV) 
as AppleScript
end SBstartNote
command SBstopNote vpI,vpP
   do (tell application  quote  PlayCommand Agent X  quote  to  
play note instrument quote  vpI  quote  pitch  vpP  velocity  
0) as AppleScript
end SBstopNote
No latency. Percussion sounds possible...
I stop because I have no more place...
Bon souvenir de Paris
René

Le 16 nov. 2010 à 05:59, Anthony Howe a écrit :

 Hiya Folks,
 
 Further to our recent emails on this...
 
 I've now just implemented the same functionality using keyboard on keyDown 
 events for each sound instead of the mouseDown event with startling 
 (positive) results. (thanks Jacqueline for suggestion!)
 
 It seems that the keyDown event arrives into LC much faster than a mouseDown 
 event does for the purpose of triggering audio on a real time basis. Slightly 
 less responsive on WinXP, but fantastic on OSX.
 
 I've even been able to nest the keyDown handler at the card level and run a 
 conditional before triggering the sound in order to get the right one, 
 without affecting playback too much.
 
 Whilst this is still not an ideal UI position to be in, and will limit the 
 features we can provide onscreen, at least it's clearer that the issue 
 probably revolves around considerable internal latency with capture of the 
 mouseDown event, in comparison to its 'keyDown' counterpart.
 
 If there's any way of tweaking the mouseDown event speed into LC, (assuming 
 that IS actually the problem) it'd be great to provide this dual benefit to 
 our users.
 
 Looks like we may be able to avoid the flash/swf implementation by using 
 keyboard events directly into LC though so a solution seems close.
 
 Any thoughts based on that discovery folks?
 
 Cheers,
 
 A.___
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Fred Moyer
Where can I get PlayCommand? I can't find it on Jacque's site. 

This discussion reminds me of my problem.  I am a pianist and am trying to use 
Revolution in my concerts. A typical performance starts with me playing on the 
piano alone -- and at a specific moment I bring in a recorded accompaniment 
which is in a Player in Revolution. I do it with a foot pedal that generates a 
mouseclick (my hands are busy.) When I press the foot pedal Revolution starts 
the player which is already loaded with the soundfile. Here's the problem: if 
Revolution loads the file and I press the foot pedal within about 20 secondso, 
the sound plays immediately -- no problem. But if my piano solo part is longer 
than that, it seems that Quicktime (or Revolution?) goes into some kind of 
hibernation mode and now when I press the foot pedal there is a delay of 
perhaps a second before the sound plays. This is death for the performance! So 
now I have to press the foot pedal about a second before the sound starts; it 
is really a drag! Any ideas? 
Based on this discussion, I gather it would be quicker if I could get 
the foot pedal to generate a keydown? Any ideas how to do this? How do you make 
an external mouse generate a keydown instead of a mousedown?
Is there any way to set Quicktime to not go into that hibernation mode? 
I have Snow Leopard. Would it help to move to Quicktime Pro? Or Quicktime X?

Thanks for any suggestions.

Fred Moyer

On Nov 16, 2010, at 4:33 AM, use-revolution-requ...@lists.runrev.com wrote:

 Message: 26
 Date: Tue, 16 Nov 2010 10:26:25 +0100
 From: Ren? Micout rene.mic...@numericable.com
 Subject: Re: Audio Triggering + Mouse Event latency
 To: How to use Revolution use-revolution@lists.runrev.com
 Message-ID: 2769f86d-1364-4199-8005-d5376bffb...@numericable.com
 Content-Type: text/plain;   charset=iso-8859-1
 
 Hello Anthony,
 I just returned from a trip and I discovered the discussion. For months 
 (years...) I work on this problem and the best solution I've found in terms 
 of responsiveness is to use PlayCommand Agent X (see Jacqueline web site for 
 that) which controls the QuickTime synthesizer via AppleScript. I have a 
 (Mac) prototype in progress (for iPad in final) called Exapad which is 
 based on the principles you have mentioned and which uses MouseDown to 
 start the sound and MouseUp to stop it. Hare are scripts extremely 
 simplified (because in application chords can be played and arpeggiated) :
 global vgVolumeGénéral,vgTimbre -- settings with slider and menu
 on mouseDown
   hsJouerNotes the cpNoteBase of the target -- custom property of the note or 
 sound (target = image or button)
 end mouseDown
 on mouseUp
   hsArrêtNotes the cpNoteBase of the target
 end mouseUp
 private command hsJouerNotes vpFondam
   SBstartNote vgTimbre,vpFondam,vgVolumeGénéral
 end hsJouerNotes
 private command hsArrêtNotes vpFondam
   SBstopNote vgTimbre,vpFondam 
 end hsArrêtNotes
 command SBstartNote vpI,vpP,vpV
   do (tell applicationquote PlayCommand Agent X quote  to  
 play note instrument  quote  vpI  quote  pitch  vpP  velocity 
  vpV) as AppleScript
 end SBstartNote
 command SBstopNote vpI,vpP
   do (tell application  quote  PlayCommand Agent X  quote  to  
 play note instrument quote  vpI  quote  pitch  vpP  velocity 
  0) as AppleScript
 end SBstopNote
 No latency. Percussion sounds possible...
 I stop because I have no more place...
 Bon souvenir de Paris
 René

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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread René Micout
Fred,
1. PlayCommand Agent X (for Mac - available also for Windows) is a part 
(engine) of Shakobox :
http://www.hyperactivesw.com/resources_shakobox.html
2. For your problem : why not using something like a looper, example :
http://forum.recordingreview.com/f62/digitech-jamman-looper-reviews-7528/
Cordialement
René



Le 16 nov. 2010 à 14:30, Fred Moyer a écrit :

 Where can I get PlayCommand? I can't find it on Jacque's site. 
 
 This discussion reminds me of my problem.  I am a pianist and am trying to 
 use Revolution in my concerts. A typical performance starts with me playing 
 on the piano alone -- and at a specific moment I bring in a recorded 
 accompaniment which is in a Player in Revolution. I do it with a foot pedal 
 that generates a mouseclick (my hands are busy.) When I press the foot pedal 
 Revolution starts the player which is already loaded with the soundfile. 
 Here's the problem: if Revolution loads the file and I press the foot pedal 
 within about 20 secondso, the sound plays immediately -- no problem. But if 
 my piano solo part is longer than that, it seems that Quicktime (or 
 Revolution?) goes into some kind of hibernation mode and now when I press the 
 foot pedal there is a delay of perhaps a second before the sound plays. This 
 is death for the performance! So now I have to press the foot pedal about a 
 second before the sound starts; it is really a drag! Any ideas? 
   Based on this discussion, I gather it would be quicker if I could get 
 the foot pedal to generate a keydown? Any ideas how to do this? How do you 
 make an external mouse generate a keydown instead of a mousedown?
   Is there any way to set Quicktime to not go into that hibernation mode? 
 I have Snow Leopard. Would it help to move to Quicktime Pro? Or Quicktime X?
 
 Thanks for any suggestions.
 
 Fred Moyer
 
 On Nov 16, 2010, at 4:33 AM, use-revolution-requ...@lists.runrev.com wrote:
 
 Message: 26
 Date: Tue, 16 Nov 2010 10:26:25 +0100
 From: Ren? Micout rene.mic...@numericable.com
 Subject: Re: Audio Triggering + Mouse Event latency
 To: How to use Revolution use-revolution@lists.runrev.com
 Message-ID: 2769f86d-1364-4199-8005-d5376bffb...@numericable.com
 Content-Type: text/plain;   charset=iso-8859-1
 
 Hello Anthony,
 I just returned from a trip and I discovered the discussion. For months 
 (years...) I work on this problem and the best solution I've found in terms 
 of responsiveness is to use PlayCommand Agent X (see Jacqueline web site for 
 that) which controls the QuickTime synthesizer via AppleScript. I have a 
 (Mac) prototype in progress (for iPad in final) called Exapad which is 
 based on the principles you have mentioned and which uses MouseDown to 
 start the sound and MouseUp to stop it. Hare are scripts extremely 
 simplified (because in application chords can be played and arpeggiated) :
 global vgVolumeGénéral,vgTimbre -- settings with slider and menu
 on mouseDown
  hsJouerNotes the cpNoteBase of the target -- custom property of the note or 
 sound (target = image or button)
 end mouseDown
 on mouseUp
  hsArrêtNotes the cpNoteBase of the target
 end mouseUp
 private command hsJouerNotes vpFondam
  SBstartNote vgTimbre,vpFondam,vgVolumeGénéral
 end hsJouerNotes
 private command hsArrêtNotes vpFondam
  SBstopNote vgTimbre,vpFondam 
 end hsArrêtNotes
 command SBstartNote vpI,vpP,vpV
  do (tell applicationquote PlayCommand Agent X quote  to  
 play note instrument  quote  vpI  quote  pitch  vpP  
 velocity  vpV) as AppleScript
 end SBstartNote
 command SBstopNote vpI,vpP
  do (tell application  quote  PlayCommand Agent X  quote  to  
 play note instrument quote  vpI  quote  pitch  vpP  velocity 
  0) as AppleScript
 end SBstopNote
 No latency. Percussion sounds possible...
 I stop because I have no more place...
 Bon souvenir de Paris
 René
 
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Jim Sims

On Nov 16, 2010, at 2:30 PM, Fred Moyer wrote:

 I gather it would be quicker if I could get the foot pedal to generate a 
 keydown? Any ideas how to do this? How do you make an external mouse generate 
 a keydown instead of a mousedown?

Will a game controller help you?

Can a spacebar tap help you?

Can a modified Wacom Tablet work?

sims





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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Richmond

On 11/16/2010 05:12 PM, Jim Sims wrote:

On Nov 16, 2010, at 2:30 PM, Fred Moyer wrote:


I gather it would be quicker if I could get the foot pedal to generate a 
keydown? Any ideas how to do this? How do you make an external mouse generate a 
keydown instead of a mousedown?

Will a game controller help you?

Can a spacebar tap help you?

Can a modified Wacom Tablet work?

sims


 Nostromo gamepad he cackled manically for the 45th time . . .
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Jim Sims

On Nov 16, 2010, at 4:36 PM, Richmond wrote:

 Nostromo gamepad he cackled manically for the 45th time . . .

Could you explain what you mean? I have no idea what you are talking about.

sims





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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Richmond

On 11/16/2010 05:41 PM, Jim Sims wrote:

On Nov 16, 2010, at 4:36 PM, Richmond wrote:


Nostromo gamepad he cackled manically for the 45th time . . .

Could you explain what you mean? I have no idea what you are talking about.

sims


Nor have I half the time . . .  :)

The Belkin Nostromo Gamepad is a USB gamepad that I use both with Mac
and Linux for programming in RR/LC; it sends keyDown signals and can be
configured to do pretty well what you like.

IFF one connects it to a Mac that DOES NOT have the Nostromo 
driver-pref-pane installed

the Mac sees it as an unrecognised keyboard.

Some Dictaphone transcription foot-pedals can also be configured to send a
keyDown from one or more of the foot-pedals.

http://www.nxpeds.com/

http://www.altoedge.com/pedals

http://www.pedalpax.com/  {this lot look particularly interesting]

and this one for the funny bunch:  
http://www.instructables.com/id/Add-foot-pedals-or-ergonomic-buttons-to-your-compu/

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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Bob Sneidar
On that note, I remember reporting that in certain situations a fast mouse 
click was not seen by (then) RunRev. They are probably related. BTW, do you 
have any kind of virtual machine software running? It occurs to me that if 
something like Parallels is running, they install special drivers in the Mac to 
interface the keyboard with the guest os'es. Nuther shot in the dark. 

You may be dealing with interrupt priorities. I would poke around in Google and 
see if there is any way to up the ante on mouse event priorities. Of course, 
that would mean making modifications to the OS which is not ideal for a 
commercial application. 

Bob


On Nov 15, 2010, at 8:59 PM, Anthony Howe wrote:

 Hiya Folks,
 
 Further to our recent emails on this...
 
 I've now just implemented the same functionality using keyboard on keyDown 
 events for each sound instead of the mouseDown event with startling 
 (positive) results. (thanks Jacqueline for suggestion!)
 
 It seems that the keyDown event arrives into LC much faster than a mouseDown 
 event does for the purpose of triggering audio on a real time basis. Slightly 
 less responsive on WinXP, but fantastic on OSX.
 
 I've even been able to nest the keyDown handler at the card level and run a 
 conditional before triggering the sound in order to get the right one, 
 without affecting playback too much.
 
 Whilst this is still not an ideal UI position to be in, and will limit the 
 features we can provide onscreen, at least it's clearer that the issue 
 probably revolves around considerable internal latency with capture of the 
 mouseDown event, in comparison to its 'keyDown' counterpart.
 
 If there's any way of tweaking the mouseDown event speed into LC, (assuming 
 that IS actually the problem) it'd be great to provide this dual benefit to 
 our users.
 
 Looks like we may be able to avoid the flash/swf implementation by using 
 keyboard events directly into LC though so a solution seems close.
 
 Any thoughts based on that discovery folks?
 
 Cheers,
 
 A.___
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Scott Rossi
The Nostromo (and pretty much every other input device) is now seriously 
outdated.

http://www.plxwave.com/

Scott Rossi
Creative Director
Tactile Media, UX Design


On Nov 16, 2010, at 8:01 AM, Richmond richmondmathew...@gmail.com wrote:

 The Belkin Nostromo Gamepad is a USB gamepad that I use both with Mac
 and Linux for programming in RR/LC; it sends keyDown signals and can be
 configured to do pretty well what you like.
 
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Richmond

On 11/16/2010 07:23 PM, Scott Rossi wrote:

The Nostromo (and pretty much every other input device) is now seriously 
outdated.


At 48 the same might be said about myself . . .  :)

Somebody missing the point, again: what I meant was that there is a whole
plethora of USB devices on the market which can deliver a keyDown signal to
a RR/LC stack.


http://www.plxwave.com/

Scott Rossi
Creative Director
Tactile Media, UX Design


On Nov 16, 2010, at 8:01 AM, Richmondrichmondmathew...@gmail.com  wrote:


The Belkin Nostromo Gamepad is a USB gamepad that I use both with Mac
and Linux for programming in RR/LC; it sends keyDown signals and can be
configured to do pretty well what you like.


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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Richmond

On 11/16/2010 07:23 PM, Scott Rossi wrote:

The Nostromo (and pretty much every other input device) is now seriously 
outdated.

http://www.plxwave.com/


How come this is NOT all over the new channels? If this really
works it makes all those USB devices look fairly pointless; so how
come the internet isn't oozing with Oooos and Wows about this thing?

Have you bought one?

Have you got the thing to work?

Why does it remind me of voice recognition software? . . . and that has, 
to a large

extent, died a death.


Scott Rossi
Creative Director
Tactile Media, UX Design



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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Scott Rossi
Recently, Richmond wrote:

 Somebody missing the point, again: what I meant was that there is a whole
 plethora of USB devices on the market which can deliver a keyDown signal to
 a RR/LC stack.

And yet somebody else missing the greater point: humor.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Bob Sneidar
It cannot actually control anything... yet. It just monitors your brainwaves 
and gives you a graphical feedback. For those who actually watched the video, I 
tried to focus on the device but found myself staring at the beautiful blonde. 
At that point I realized all I was hearing was blah blah blah blah... but it 
made me feel totally at peace. Odd, I guess it does work after all. 

Bob


On Nov 16, 2010, at 9:36 AM, Richmond wrote:

 On 11/16/2010 07:23 PM, Scott Rossi wrote:
 The Nostromo (and pretty much every other input device) is now seriously 
 outdated.
 
 http://www.plxwave.com/
 
 How come this is NOT all over the new channels? If this really
 works it makes all those USB devices look fairly pointless; so how
 come the internet isn't oozing with Oooos and Wows about this thing?
 
 Have you bought one?
 
 Have you got the thing to work?
 
 Why does it remind me of voice recognition software? . . . and that has, to a 
 large
 extent, died a death.
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design
 
 
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Richmond

On 11/16/2010 07:43 PM, Scott Rossi wrote:

Recently, Richmond wrote:


Somebody missing the point, again: what I meant was that there is a whole
plethora of USB devices on the market which can deliver a keyDown signal to
a RR/LC stack.

And yet somebody else missing the greater point: humor.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


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I thought that the brain thingy was deadly serious; anyway, over the 
side of the pond

we don't know what 'humor' is; only 'humour' . . .  :)
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Richmond

On 11/16/2010 08:46 PM, Bob Sneidar wrote:

It cannot actually control anything... yet. It just monitors your brainwaves and gives 
you a graphical feedback. For those who actually watched the video, I tried to focus on 
the device but found myself staring at the beautiful blonde. At that point I realized all 
I was hearing was blah blah blah blah... but it made me feel totally at 
peace. Odd, I guess it does work after all.

Bob


Change and decay; remember that beautiful blondes, like Thee and Me, are 
prone to the forces of
entropy; meaning 'decay'; so they will not really give you any lasting 
peace - sic transit gloria mundi.


However I do like your word yet; it is so symptomatic of what is wrong 
with our society; we are so
arrogant that we assume we will solve every besetting problem in due 
course . . .


for peace give me a nice bit of Bach or, even better, Buxtehude, any 
time (neither of those composers,

by the way, was blonde) . . .
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Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Bob Sneidar
And hummus over here is called Dip. 

Bob


On Nov 16, 2010, at 11:01 AM, Richmond wrote:

 I thought that the brain thingy was deadly serious; anyway, over the side 
 of the pond
 we don't know what 'humor' is; only 'humour' . . .  :)

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[OT] Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread David Glasgow


On 16 Nov 2010, at 6:00 pm, Richmond wrote:

 Why does it remind me of voice recognition software? . . . and that has, to a 
 large
 extent, died a death.

Nah.  Must be your accent ;-)

I use Dictate for all my reports.  Much faster and more accurate than my 
typing, and no more aches and pains.  

Now its the *thinking* that is the bottleneck. 


Best Wishes,

David Glasgow
Carlton Glasgow Partnership

i-psych.co.uk
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Re: [OT] Re: Audio Triggering + Mouse Event latency

2010-11-16 Thread Richmond

On 11/16/2010 09:31 PM, David Glasgow wrote:

On 16 Nov 2010, at 6:00 pm, Richmond wrote:


Why does it remind me of voice recognition software? . . . and that has, to a 
large
extent, died a death.

Nah.  Must be your accent ;-)


Ah dinnae jalouse qhuats thon ettlin eftir impunging my accent: 
'ekshully' as a bi-cultural
Anglo-Scot I can give 'em the old Public school flannel as well as the 
Orcadian sheep farmer;


funny how the Valley Boys over 'there' in California, haven't 
recognised how vitally important
either of those accents/dialects is to the future of computer 
programming . . .  :)



I use Dictate for all my reports.  Much faster and more accurate than my 
typing, and no more aches and pains.


The rate I wibble on I would suffer from repetitive jaw syndrome . . .


Now its the *thinking* that is the bottleneck.


I could never work out what 'thinking' entailed; somehow I managed the 
thousands of lines of

code in my Devawriter suite of programs on instinct and coffee alone . . .


Best Wishes,

David Glasgow
Carlton Glasgow Partnership

i-psych.co.uk


Funny; with that address you don't sound like a 'valley boy'; even 
though I can say some reasonably

offensive things about Milton Keynes . . .  :)



Trick Question: now that Linus Torvalds lives in California do all other 
programmers over there have

to go to Finishing school ?
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Re: Audio Triggering + Mouse Event latency

2010-11-15 Thread Scott Rossi
One thought:

I imagine that a virtual instrument is significantly more effective when
relying on the keyboard (multiple sound triggers possible) compared to the
mouse (one click at a time), so unless your project has some other
requirements that were not shared, it seems that relying on the keyDown
message could improve the usability of your app.

You may also want to review the keysDown() function in your tests.

Glad to hear you're close to a solution.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design



Recently, Anthony Howe wrote:

 Hiya Folks,
 
 Further to our recent emails on this...
 
 I've now just implemented the same functionality using keyboard on keyDown
 events for each sound instead of the mouseDown event with startling (positive)
 results. (thanks Jacqueline for suggestion!)
 
 It seems that the keyDown event arrives into LC much faster than a mouseDown
 event does for the purpose of triggering audio on a real time basis. Slightly
 less responsive on WinXP, but fantastic on OSX.
 
 I've even been able to nest the keyDown handler at the card level and run a
 conditional before triggering the sound in order to get the right one, without
 affecting playback too much.
 
 Whilst this is still not an ideal UI position to be in, and will limit the
 features we can provide onscreen, at least it's clearer that the issue
 probably revolves around considerable internal latency with capture of the
 mouseDown event, in comparison to its 'keyDown' counterpart.
 
 If there's any way of tweaking the mouseDown event speed into LC, (assuming
 that IS actually the problem) it'd be great to provide this dual benefit to
 our users.
 
 Looks like we may be able to avoid the flash/swf implementation by using
 keyboard events directly into LC though so a solution seems close.
 
 Any thoughts based on that discovery folks?
 
 Cheers,
 
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Re: Audio Triggering + Mouse Event latency

2010-11-15 Thread Anthony Howe
Hiya Scott,

Yea.. the mouseDown on a virtual instrument for a user is difficult in a 
desktop computing scenario for sure. 

We're different here though...I can't remember if I already specified this, but 
the target user scenario is aimed at students 'tapping' on an interactive 
whiteboard with their finger or stylus to play the instruments.

In this implementation, the mouseDown event would be the ideal event to handle. 
It would be MUCH more intuitive for the user (lots of students in a classroom) 
to simply be able to trigger the events directly from the interactive 
whiteboard, and not be worried about what key to press to activate what 
instrument etc...

Having said that, we're now putting some more thought into how to make best use 
of the keyboard as the 'playing surface' of the instrument, given that the 
mouseDown event does not look like it's going to work out reliablyhope I'm 
wrong!

Cheers,

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Re: Audio Triggering + Mouse Event latency

2010-11-15 Thread Scott Rossi
Ah, OK, that's definitely a different implementation than a keyboard.

Only a few other options I can think of for the mouseDown message:

1) Trapping mouseDown in a frontScript, which gets executed before any
mouseDown events in a button/card/stack.  Have you already tried this?

2) Not ideal from a processor use standpoint, but using mouse polling in a
tight repeat loop, ie:
 on trackClicks
   if the mouse is down then playMySound
   send trackClicks to me in 10 millisecs
 end trackClicks

3) Using a wait command, which is better than the above in terms of
processor use, but harder to manage:
 on trackClicks
   wait while (the mouse is up) with messages
   playMySound
   send trackClicks to me in 0 millisecs
 end trackClicks

The above is a bit like a repeat loop that waits for a condition -- the
benefit is it doesn't impact processor use like a standard repeat loop, the
drawback is, it's harder to get out of (might need a frontScript or
similar).

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design


Recently, Anthony Howe wrote:

 Hiya Scott,
 
 Yea.. the mouseDown on a virtual instrument for a user is difficult in a
 desktop computing scenario for sure.
 
 We're different here though...I can't remember if I already specified this,
 but the target user scenario is aimed at students 'tapping' on an interactive
 whiteboard with their finger or stylus to play the instruments.
 
 In this implementation, the mouseDown event would be the ideal event to
 handle. It would be MUCH more intuitive for the user (lots of students in a
 classroom) to simply be able to trigger the events directly from the
 interactive whiteboard, and not be worried about what key to press to activate
 what instrument etc...
 
 Having said that, we're now putting some more thought into how to make best
 use of the keyboard as the 'playing surface' of the instrument, given that the
 mouseDown event does not look like it's going to work out reliablyhope I'm
 wrong!
 
 Cheers,
 
 A.___
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Re: Audio Triggering + Mouse Event latency

2010-11-12 Thread Scott Rossi
If anyone has any suggestions for Anthony, I'd be eager to to hear them as
well.  I mentioned to him that in my experience, playing sounds imported as
audioclips provided the fastest playback response, with the limitation being
no multichannel support (one sound at a time with no layering of that
sound).  I thought FranklinAudio could be a solution, but apparently Anthony
is still getting some latency issues.  It would be great to see Anthony's
project done in LiveCode.

Anthony, the only other item I can think of is, by any chance are you
running any other scripts while tapping buttons?  Any monitors or polling
taking place?

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design



Recently, Anthony Howe wrote:

 Hiya Folks,
 
 LiveCode firsttimer here, but have been following this great tool for a year
 or so - just got started a month or so ago.
 
 I'm hoping that there's some experience that can help me on this critical
 feature that I need to sort to move ahead a bit faster than what the last
 couple of weeks has allowed.
 
 As a 'get-started' / performance testing project I've been attempting to
 create a simple implementation of the following two features on a simple user
 interface:
 
 1. 6 x buttons with down states (PNG icons)
 
 2. MouseDown event handler which triggers a SHORT .WAV file with little or no
 latency, and allowing for rapid 'tapping' - so that the button may be used as
 a virtual percussion instrument, to be played along with a looping .MOV file,
 triggered independently.
 
 LiveCode IDE: 4.5.1, MacOSX 10.6.4
 Total audio footprint: 445kb of WAV files, average file size 70KB
 
 Sound simple?
 
 Well in theory it is. The challenge is the 'little or no latency' bit. Here's
 the different configurations I've implemented so far:
 
 1. Buffered, offscreen/invisible 'player' object to house each audio file as a
 .mov, send 'start' command directly to object from MouseDown event on same
 card. Result = slow, not snappy.
 
 2. AudioClips (imported to stack, not referenced) triggered directly from
 mouseDown events. Result = less slow, but, not snappy.
 
 3. Purchased and Implemented FranklinAudio external (recently released, based
 on OpenAL) with buffers for each sound mapped to single source for playback,
 with alSourcePlay function triggered from MouseDown handler. Result = per
 (2) above - for 50 times the amount of code.
 
 4. FranklinAudio external with buffers for each sound mapped to multiple
 (spawning) sources for playback, with alSourcePlay function triggered from
 MouseDown handler (delivers cascading, layered playback of audio - which is
 cool side effect) Result = per (2) above - for 100 times the amount of code.
 (Franklin Audio actually looks really great in terms of extended audio
 capability, outside of this scenario, and I may not have fully optimised the
 best implementation in this tool).
 
 Key problem? All of these implementations deliver repeatable, less than
 desirable responsiveness from the button that is being clicked by the user to
 trigger the audio. It's just initiating playback too slowly to cut it as a
 playable 'instrument'. I would also be interested in how to improve this
 latency challenge from a general UI perspective anyway (using audio click
 sounds on buttons etc...)
 
 In contrast, i've been able to achieve much better (acceptable) performance of
 exactly the same basic functionality in:
 
 1. Flash - (but this is not desirable for distribution requirements and other
 features of project - so no can do... except MAYBE in revBrowser) :(
 
 2. HTML5 + JS with new audio  video tags(very impressive results in
 Safari on OSX + Firefox, with particularly surprising performance on old WinXP
 running FF) Alas, web delivery a harder option in this project.
 
 3. iShell - blast from the past, but still performs very well on this
 particular function, on both mac + win
 
 So, I'm wondering if an area that is harder for me to test is perhaps the
 issue:  the internal latency of the MouseDown event listener in LiveCode and
 the LiveCode runtime.
 
 Any thoughts / experience round the table?
 
 Happy to share the prototype stacks etc... if you think relevant.
 
 Warm regards,
 
 Anthony


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RE: Audio Triggering + Mouse Event latency

2010-11-12 Thread Lynn Fredricks
 I thought FranklinAudio could be a solution, but apparently 
 Anthony is still getting some latency issues.  It would be 
 great to see Anthony's project done in LiveCode.
 
 Anthony, the only other item I can think of is, by any chance 
 are you running any other scripts while tapping buttons?  Any 
 monitors or polling taking place?

Have you stripped the application down to its bare minimum to see if that
improves results, or increasing the amount of available memory? Im wondering
if some key portion of the app or the sounds are somehow being cached to
disk rather than staying resident in memory.

Best regards,

Lynn Fredricks
President
Paradigma Software
http://www.paradigmasoft.com

Valentina SQL Server: The Ultra-fast, Royalty Free Database Server 

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Re: Audio Triggering + Mouse Event latency

2010-11-12 Thread Mark Wieder
Anthony-

First of all, welcome to the list community. You've gone farther down
this road than I have, so I don't think I'll have any useful comments
on latency for you...

Thursday, November 11, 2010, 8:11:18 PM, you wrote:

 So, I'm wondering if an area that is harder for me to test is
 perhaps the issue:  the internal latency of the MouseDown event
 listener in LiveCode and the LiveCode runtime.

You might try putting the milliseconds into a variable on mouseDown,
then comparing that with the milliseconds count after the send or play
command.

 Any thoughts / experience round the table?

What hardware are you running this on? Are you using QuickTime? Have
you tried fiddling with the QuickTime properties (the qtIdleRate, the
dontUseQT)?

-- 
-Mark Wieder
 mwie...@ahsoftware.net

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RE: Audio Triggering + Mouse Event latency

2010-11-12 Thread Lynn Fredricks
 What hardware are you running this on? Are you using 
 QuickTime? Have you tried fiddling with the QuickTime 
 properties (the qtIdleRate, the dontUseQT)?

Franklin Audio has no dependency on Quicktime.

Anthony, you might want to submit a ticket to support to see if there's
something wrong happening. Our audio guy is probably going to need to see a
code sample as well.

Best regards,

Lynn Fredricks
President
Paradigma Software
http://www.paradigmasoft.com

Valentina SQL Server: The Ultra-fast, Royalty Free Database Server 

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Re: Audio Triggering + Mouse Event latency

2010-11-12 Thread J. Landman Gay

On 11/11/10 10:11 PM, Anthony Howe wrote:


Key problem? All of these implementations deliver repeatable, less
than desirable responsiveness from the button that is being clicked
by the user to trigger the audio. It's just initiating playback too
slowly to cut it as a playable 'instrument'.


Fastest results will be with an embedded audio clip, so don't use a 
player, use the play audioclip command. Then see if performance 
improves if you suspend the development environment (last entry in the 
Development menu.) The IDE has a constant stream of behind-the-scenes 
messaging going on, with lots of pending messages and interceptions. 
These may be slowing down the response. Suspending the IDE removes these.


Also, the first access to the sound clip can be slower because it needs 
to load. Repeated access after that should be pretty quick. But 
different things can unload it again. I'm not sure exactly what does 
that, but I've noticed it when changing cards.


If that doesn't work, see if using a keyboard key is faster. Try a 
keydown handler.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com
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Re: Audio Triggering + Mouse Event latency

2010-11-12 Thread Anthony Howe
Thanks for your replies everyone.

Just to confirm, the app in it's current state contains ONLY the code to 
trigger the sounds from the buttons. The only other overhead would be about 
200k worth of PNG files as graphics and a buffered qt movie of 100k. Minimal. I 
started with this function as I knew it may be a challenging area.

The latency occurs on the button sounds whether the qt movie is playing or not, 
and there's definitely nothin else in the app going on during runtime that I 
have control over.

The 'audio clip' implementation, per my last post is most certainly the best 
performing out of all the solutions I've tried so far. So that's good to know 
at least!

Because the target user scenario is actually destined for the tapping of 
rhythms on a large interactive whiteboard (mostly by a finger on the active 
surface, or stylus), rather than a mouse click on screen, the latency we're 
experiencing is rather magnified. 

I've even set up a 'beep' test where we are not triggering the wav files at 
all. Same result, which really does lead me to believe that the mouse events 
are simply not arriving INTO livecode on a realtime basis. This is the same if 
I save out to standalone, so would that render the suggestion about suspending 
the IDE a bit arbitrary?

I like the 'milliseconds' suggestion to do some measurement  with, I'll try to 
figure out how to implement that to catch the time it takes a 'mouseDown' to 
reach LC. Any quick suggestions?

Can anyone offer a quick synopsis on the feasibility and likely performance of 
perhaps mounting these 'instrument' buttons as a floating window of a smaller 
size using revbrowser, and then using a flash(swf) file to take care of audio 
triggering? Given the multitude of examples of mouseevents performing much 
better in flash, we'll have to seriously consider this option now I guess. It's 
kludgy, but if it gets the result, it could be acceptable.

Snags /deployment gotchyas / content embedding? Revbrowser? 

Can these revbrowser windows be a blank window or do they require some form of 
browser controls to be displayed I've only read about it (with wariness on the 
cross platform compatiblity front)?

Thanks again guys.

Anthony.
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