Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-26 Thread OmPrakash Muppirala
Great!  I will give it a try when I get a chance.  Thanks for the update.

Om

On Wed, Nov 26, 2014 at 7:58 AM, Sascha Ahrend  wrote:

> Hi Om,
>
> i don’t know, what platforms you are using, but here is already a script I
> managed to run on Illustrator CC 2014 (Mac).
>
> www.realcreation.com/S2F_Converter/AI_CC_2014.zip <
> http://www.realcreation.com/S2F_Converter/AI_CC_2014.zip>
>
> It can be moved to Adobe Illustrator CC 2014 -> Presets -> 
> -> scripts
>
> and accessed through AI’s file menu -> scripts -> ExportFileAsFXG.
>
> (
> http://www.illustratorhints.com/wp-content/uploads/2010/02/script-placement.png
> <
> http://www.illustratorhints.com/wp-content/uploads/2010/02/script-placement.png>
> )
>
> It still needs S2F Converter installed or at least the xsl part of it (+
> update path inside script).
>
> Sorry I cannot provide you with a standalone plugin panel, as I’ve seen
> that it’d require C++, what I am not familiar with.
>
> For now I just added standard SVG export settings, but you can manipulate
> them easily inside the script.
>
> I will look into a vbscript version for Windows, for what I will have to
> update the converter as well.
>
> Rgds.,
>
> Sascha
>
>
> > Am 14.11.2014 um 20:33 schrieb Sascha Ahrend :
> >
> > Well, I can’t promise any quick result, only that I will give it a try.
> >
> > Conservatively estimated it shouldn’t be too complex.
> >
> > There’s Adobe examples on exporting SVG, so adding a line to call the
> converter when finished sounds feasible.
> >
> > I’ll let you know.
> >
> > Have a nice weekend,
> >
> > Sascha
> >
> >
> >> Am 14.11.2014 um 20:09 schrieb OmPrakash Muppirala <
> bigosma...@gmail.com >:
> >>
> >> Hey, thats good to know.  I should have probably waited for some more
> time
> >> before killing the app :-)
> >>
> >> It's really impressive that this big file got converted with this much
> >> fidelity.  Awesome job!
> >>
> >> I think I asked you this before, what do you think of creating a plugin
> >> panel for Adobe Illustrator CC with this code?  Or is that too much to
> >> ask?  I think this would be a great option for a seamless workflow, i.e.
> >> being able to create FXG from the Illustrator itself.
> >>
> >> Thanks again for this work.
> >>
> >> Regards,
> >> Om
> >>
> >> On Fri, Nov 14, 2014 at 10:45 AM, Sascha Ahrend   >> wrote:
> >>
> >>> Hello Om,
> >>>
> >>> with Harbs’ help I was able to dig into the case.
> >>>
> >>> What I found is that the AI svg export (4.3 MB) is actually being
> >>> converted, although it takes while to see the fxg result (3.3 MB).
> >>> I tested it on a Mac Mini 2.5 GHz Intel Core i5 and the conversion
> inside
> >>> the standalone app took approx. 3.5 minutes at >95% CPU usage.
> >>> Then i performed the same test inside VirtualBox running Vista where it
> >>> took even 5.5 minutes with the same CPU consumption.
> >>>
> >>> The reason why the app remains unresponsive while converting on
> Windows is
> >>> that it uses the internal Webkit XSL processor for SVG conversion,
> while on
> >>> Mac it calls a native process that runs in the background.
> >>> In task manager you can see the process running quite busy. After
> >>> finishing the app becomes responsive again.
> >>> (On Mac the fxg file appears immediately, but it takes some time
> before it
> >>> gets its content.)
> >>> Unfortunately both processors (which are based on libxslt) do not
> return
> >>> any progress data, so I do not see a chance to add a progress bar to
> the
> >>> app.
> >>>
> >>> You can find the fxg output (77750 lines) here:
> >>> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.fxg
> >>>
> >>> It looks like this (downscaled to 8.8%, please allow a moment to load):
> >>> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.html
> >>>
> >>> Comparing it at a glance with the original file (
> >>> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png
>  <
> >>> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png
> > )
> >>> i can see the following differences:
> >>>
> >>> - Bitmap images aren’t converted (that’s an actual limitation,
> although I
> >>> will have a look to add external images to the conversion method).
> >>> - Some masks seem missing or misplaced. (I will investigate.)
> >>> - The SVG uses multiline text, while the FXG only single line (I will
> >>> check the specs.)
> >>>
> >>> I hope this helps.
> >>>
> >>> Rgds,
> >>>
> >>> Sascha
> >>>
> >>>
>  Am 12.11.2014 um 22:45 schrieb OmPrakash Muppirala <
> bigosma...@gmail.com
>  :
> 
>  Sascha,
> 
>  This is a great tool and I see a lot of potential in it.  Especially
> >>> given
>  that Adobe has stopped supporting Export to FXG in Illustrator CC.
> 
>  I tr

Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-26 Thread Sascha Ahrend
Hi Om,

i don’t know, what platforms you are using, but here is already a script I 
managed to run on Illustrator CC 2014 (Mac).

www.realcreation.com/S2F_Converter/AI_CC_2014.zip 


It can be moved to Adobe Illustrator CC 2014 -> Presets ->  -> 
scripts

and accessed through AI’s file menu -> scripts -> ExportFileAsFXG.

( 
http://www.illustratorhints.com/wp-content/uploads/2010/02/script-placement.png 

 )

It still needs S2F Converter installed or at least the xsl part of it (+ update 
path inside script).

Sorry I cannot provide you with a standalone plugin panel, as I’ve seen that 
it’d require C++, what I am not familiar with.

For now I just added standard SVG export settings, but you can manipulate them 
easily inside the script.

I will look into a vbscript version for Windows, for what I will have to update 
the converter as well.

Rgds.,

Sascha
 

> Am 14.11.2014 um 20:33 schrieb Sascha Ahrend :
> 
> Well, I can’t promise any quick result, only that I will give it a try.
> 
> Conservatively estimated it shouldn’t be too complex.
> 
> There’s Adobe examples on exporting SVG, so adding a line to call the 
> converter when finished sounds feasible.
> 
> I’ll let you know.
> 
> Have a nice weekend,
> 
> Sascha
> 
> 
>> Am 14.11.2014 um 20:09 schrieb OmPrakash Muppirala > >:
>> 
>> Hey, thats good to know.  I should have probably waited for some more time
>> before killing the app :-)
>> 
>> It's really impressive that this big file got converted with this much
>> fidelity.  Awesome job!
>> 
>> I think I asked you this before, what do you think of creating a plugin
>> panel for Adobe Illustrator CC with this code?  Or is that too much to
>> ask?  I think this would be a great option for a seamless workflow, i.e.
>> being able to create FXG from the Illustrator itself.
>> 
>> Thanks again for this work.
>> 
>> Regards,
>> Om
>> 
>> On Fri, Nov 14, 2014 at 10:45 AM, Sascha Ahrend >  > >> wrote:
>> 
>>> Hello Om,
>>> 
>>> with Harbs’ help I was able to dig into the case.
>>> 
>>> What I found is that the AI svg export (4.3 MB) is actually being
>>> converted, although it takes while to see the fxg result (3.3 MB).
>>> I tested it on a Mac Mini 2.5 GHz Intel Core i5 and the conversion inside
>>> the standalone app took approx. 3.5 minutes at >95% CPU usage.
>>> Then i performed the same test inside VirtualBox running Vista where it
>>> took even 5.5 minutes with the same CPU consumption.
>>> 
>>> The reason why the app remains unresponsive while converting on Windows is
>>> that it uses the internal Webkit XSL processor for SVG conversion, while on
>>> Mac it calls a native process that runs in the background.
>>> In task manager you can see the process running quite busy. After
>>> finishing the app becomes responsive again.
>>> (On Mac the fxg file appears immediately, but it takes some time before it
>>> gets its content.)
>>> Unfortunately both processors (which are based on libxslt) do not return
>>> any progress data, so I do not see a chance to add a progress bar to the
>>> app.
>>> 
>>> You can find the fxg output (77750 lines) here:
>>> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.fxg
>>> 
>>> It looks like this (downscaled to 8.8%, please allow a moment to load):
>>> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.html
>>> 
>>> Comparing it at a glance with the original file (
>>> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png 
>>>  <
>>> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png 
>>> > )
>>> i can see the following differences:
>>> 
>>> - Bitmap images aren’t converted (that’s an actual limitation, although I
>>> will have a look to add external images to the conversion method).
>>> - Some masks seem missing or misplaced. (I will investigate.)
>>> - The SVG uses multiline text, while the FXG only single line (I will
>>> check the specs.)
>>> 
>>> I hope this helps.
>>> 
>>> Rgds,
>>> 
>>> Sascha
>>> 
>>> 
 Am 12.11.2014 um 22:45 schrieb OmPrakash Muppirala >>> :
 
 Sascha,
 
 This is a great tool and I see a lot of potential in it.  Especially
>>> given
 that Adobe has stopped supporting Export to FXG in Illustrator CC.
 
 I tried a pretty detailed AI file from here [1], exported it to SVG.
>>> Then
 I used your tool to try to export it to FXG.  Upon importing, the app
 became unresponsive.  Can you please take a look and see what's going on?
 
 Also, is this code available somewhere for us to take a look?
 
 Thanks,
 Om
 
 [1] http://mercury.io/blog/ios-8-illustrator

Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-14 Thread Sascha Ahrend
Well, I can’t promise any quick result, only that I will give it a try.

Conservatively estimated it shouldn’t be too complex.

There’s Adobe examples on exporting SVG, so adding a line to call the converter 
when finished sounds feasible.

I’ll let you know.

Have a nice weekend,

Sascha


> Am 14.11.2014 um 20:09 schrieb OmPrakash Muppirala :
> 
> Hey, thats good to know.  I should have probably waited for some more time
> before killing the app :-)
> 
> It's really impressive that this big file got converted with this much
> fidelity.  Awesome job!
> 
> I think I asked you this before, what do you think of creating a plugin
> panel for Adobe Illustrator CC with this code?  Or is that too much to
> ask?  I think this would be a great option for a seamless workflow, i.e.
> being able to create FXG from the Illustrator itself.
> 
> Thanks again for this work.
> 
> Regards,
> Om
> 
> On Fri, Nov 14, 2014 at 10:45 AM, Sascha Ahrend  > wrote:
> 
>> Hello Om,
>> 
>> with Harbs’ help I was able to dig into the case.
>> 
>> What I found is that the AI svg export (4.3 MB) is actually being
>> converted, although it takes while to see the fxg result (3.3 MB).
>> I tested it on a Mac Mini 2.5 GHz Intel Core i5 and the conversion inside
>> the standalone app took approx. 3.5 minutes at >95% CPU usage.
>> Then i performed the same test inside VirtualBox running Vista where it
>> took even 5.5 minutes with the same CPU consumption.
>> 
>> The reason why the app remains unresponsive while converting on Windows is
>> that it uses the internal Webkit XSL processor for SVG conversion, while on
>> Mac it calls a native process that runs in the background.
>> In task manager you can see the process running quite busy. After
>> finishing the app becomes responsive again.
>> (On Mac the fxg file appears immediately, but it takes some time before it
>> gets its content.)
>> Unfortunately both processors (which are based on libxslt) do not return
>> any progress data, so I do not see a chance to add a progress bar to the
>> app.
>> 
>> You can find the fxg output (77750 lines) here:
>> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.fxg
>> 
>> It looks like this (downscaled to 8.8%, please allow a moment to load):
>> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.html
>> 
>> Comparing it at a glance with the original file (
>> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png <
>> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png 
>> > )
>> i can see the following differences:
>> 
>> - Bitmap images aren’t converted (that’s an actual limitation, although I
>> will have a look to add external images to the conversion method).
>> - Some masks seem missing or misplaced. (I will investigate.)
>> - The SVG uses multiline text, while the FXG only single line (I will
>> check the specs.)
>> 
>> I hope this helps.
>> 
>> Rgds,
>> 
>> Sascha
>> 
>> 
>>> Am 12.11.2014 um 22:45 schrieb OmPrakash Muppirala >> :
>>> 
>>> Sascha,
>>> 
>>> This is a great tool and I see a lot of potential in it.  Especially
>> given
>>> that Adobe has stopped supporting Export to FXG in Illustrator CC.
>>> 
>>> I tried a pretty detailed AI file from here [1], exported it to SVG.
>> Then
>>> I used your tool to try to export it to FXG.  Upon importing, the app
>>> became unresponsive.  Can you please take a look and see what's going on?
>>> 
>>> Also, is this code available somewhere for us to take a look?
>>> 
>>> Thanks,
>>> Om
>>> 
>>> [1] http://mercury.io/blog/ios-8-illustrator-vector-ui-kit-update
>>> 
>>> On Tue, Nov 11, 2014 at 10:20 AM, Sascha Ahrend 
>> wrote:
>>> 
 Hi Everyone,
 
 
 i updated S2F Converter, an open-source conversion tool for SVG or SWF
>> to
 FXG conversion:
 
 http://www.realcreation.com/S2F_Converter/ <
 http://www.realcreation.com/S2F_Converter/>
 
 
 It is now available for Windows and Mac.
 (Limitations on Win: Linear gradient rotation only along x/y-axis. No
 self-closing fxg tags.)
 
 In addition, you can launch it through the command line now. I added
>> some
 sample plugins for Eclipse-based IDEs.
 
 See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw <
 http://www.youtube.com/watch?v=ZHlGfCi7pvw>
 
 
 In addition there is some SVG improvements like better AI compatibility,
 gradient fixes, polygon and polyline support.
 
 On the SWF side, now multiple layers, frames, graphics (partially),
>> movie
 clip (partially) are supported.
 
 
 If you still find it useful, I think this may be a good point for a
 donation.
 
 
 I hope you like it.
 
 
 Best Regards,
 
 Sascha



Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-14 Thread OmPrakash Muppirala
Hey, thats good to know.  I should have probably waited for some more time
before killing the app :-)

It's really impressive that this big file got converted with this much
fidelity.  Awesome job!

I think I asked you this before, what do you think of creating a plugin
panel for Adobe Illustrator CC with this code?  Or is that too much to
ask?  I think this would be a great option for a seamless workflow, i.e.
being able to create FXG from the Illustrator itself.

Thanks again for this work.

Regards,
Om

On Fri, Nov 14, 2014 at 10:45 AM, Sascha Ahrend  wrote:

> Hello Om,
>
> with Harbs’ help I was able to dig into the case.
>
> What I found is that the AI svg export (4.3 MB) is actually being
> converted, although it takes while to see the fxg result (3.3 MB).
> I tested it on a Mac Mini 2.5 GHz Intel Core i5 and the conversion inside
> the standalone app took approx. 3.5 minutes at >95% CPU usage.
> Then i performed the same test inside VirtualBox running Vista where it
> took even 5.5 minutes with the same CPU consumption.
>
> The reason why the app remains unresponsive while converting on Windows is
> that it uses the internal Webkit XSL processor for SVG conversion, while on
> Mac it calls a native process that runs in the background.
> In task manager you can see the process running quite busy. After
> finishing the app becomes responsive again.
> (On Mac the fxg file appears immediately, but it takes some time before it
> gets its content.)
> Unfortunately both processors (which are based on libxslt) do not return
> any progress data, so I do not see a chance to add a progress bar to the
> app.
>
> You can find the fxg output (77750 lines) here:
> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.fxg
>
> It looks like this (downscaled to 8.8%, please allow a moment to load):
> http://www.realcreation.com/S2F_Converter/testfxg/testfxg.html
>
> Comparing it at a glance with the original file (
> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png <
> http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png> )
> i can see the following differences:
>
> - Bitmap images aren’t converted (that’s an actual limitation, although I
> will have a look to add external images to the conversion method).
> - Some masks seem missing or misplaced. (I will investigate.)
> - The SVG uses multiline text, while the FXG only single line (I will
> check the specs.)
>
> I hope this helps.
>
> Rgds,
>
> Sascha
>
>
> > Am 12.11.2014 um 22:45 schrieb OmPrakash Muppirala  >:
> >
> > Sascha,
> >
> > This is a great tool and I see a lot of potential in it.  Especially
> given
> > that Adobe has stopped supporting Export to FXG in Illustrator CC.
> >
> > I tried a pretty detailed AI file from here [1], exported it to SVG.
> Then
> > I used your tool to try to export it to FXG.  Upon importing, the app
> > became unresponsive.  Can you please take a look and see what's going on?
> >
> > Also, is this code available somewhere for us to take a look?
> >
> > Thanks,
> > Om
> >
> > [1] http://mercury.io/blog/ios-8-illustrator-vector-ui-kit-update
> >
> > On Tue, Nov 11, 2014 at 10:20 AM, Sascha Ahrend 
> wrote:
> >
> >> Hi Everyone,
> >>
> >>
> >> i updated S2F Converter, an open-source conversion tool for SVG or SWF
> to
> >> FXG conversion:
> >>
> >> http://www.realcreation.com/S2F_Converter/ <
> >> http://www.realcreation.com/S2F_Converter/>
> >>
> >>
> >> It is now available for Windows and Mac.
> >> (Limitations on Win: Linear gradient rotation only along x/y-axis. No
> >> self-closing fxg tags.)
> >>
> >> In addition, you can launch it through the command line now. I added
> some
> >> sample plugins for Eclipse-based IDEs.
> >>
> >> See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw <
> >> http://www.youtube.com/watch?v=ZHlGfCi7pvw>
> >>
> >>
> >> In addition there is some SVG improvements like better AI compatibility,
> >> gradient fixes, polygon and polyline support.
> >>
> >> On the SWF side, now multiple layers, frames, graphics (partially),
> movie
> >> clip (partially) are supported.
> >>
> >>
> >> If you still find it useful, I think this may be a good point for a
> >> donation.
> >>
> >>
> >> I hope you like it.
> >>
> >>
> >> Best Regards,
> >>
> >> Sascha
>
>


Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-14 Thread Sascha Ahrend
Hello Om,

with Harbs’ help I was able to dig into the case.

What I found is that the AI svg export (4.3 MB) is actually being converted, 
although it takes while to see the fxg result (3.3 MB).
I tested it on a Mac Mini 2.5 GHz Intel Core i5 and the conversion inside the 
standalone app took approx. 3.5 minutes at >95% CPU usage.
Then i performed the same test inside VirtualBox running Vista where it took 
even 5.5 minutes with the same CPU consumption.

The reason why the app remains unresponsive while converting on Windows is that 
it uses the internal Webkit XSL processor for SVG conversion, while on Mac it 
calls a native process that runs in the background.
In task manager you can see the process running quite busy. After finishing the 
app becomes responsive again.
(On Mac the fxg file appears immediately, but it takes some time before it gets 
its content.)
Unfortunately both processors (which are based on libxslt) do not return any 
progress data, so I do not see a chance to add a progress bar to the app.

You can find the fxg output (77750 lines) here: 
http://www.realcreation.com/S2F_Converter/testfxg/testfxg.fxg

It looks like this (downscaled to 8.8%, please allow a moment to load): 
http://www.realcreation.com/S2F_Converter/testfxg/testfxg.html

Comparing it at a glance with the original file ( 
http://mercury.io/wp-content/uploads/2014/09/ios8_vector_zoom_out.png 
 ) i can 
see the following differences:

- Bitmap images aren’t converted (that’s an actual limitation, although I will 
have a look to add external images to the conversion method).
- Some masks seem missing or misplaced. (I will investigate.)
- The SVG uses multiline text, while the FXG only single line (I will check the 
specs.)

I hope this helps.

Rgds,

Sascha


> Am 12.11.2014 um 22:45 schrieb OmPrakash Muppirala :
> 
> Sascha,
> 
> This is a great tool and I see a lot of potential in it.  Especially given
> that Adobe has stopped supporting Export to FXG in Illustrator CC.
> 
> I tried a pretty detailed AI file from here [1], exported it to SVG.  Then
> I used your tool to try to export it to FXG.  Upon importing, the app
> became unresponsive.  Can you please take a look and see what's going on?
> 
> Also, is this code available somewhere for us to take a look?
> 
> Thanks,
> Om
> 
> [1] http://mercury.io/blog/ios-8-illustrator-vector-ui-kit-update
> 
> On Tue, Nov 11, 2014 at 10:20 AM, Sascha Ahrend  wrote:
> 
>> Hi Everyone,
>> 
>> 
>> i updated S2F Converter, an open-source conversion tool for SVG or SWF to
>> FXG conversion:
>> 
>> http://www.realcreation.com/S2F_Converter/ <
>> http://www.realcreation.com/S2F_Converter/>
>> 
>> 
>> It is now available for Windows and Mac.
>> (Limitations on Win: Linear gradient rotation only along x/y-axis. No
>> self-closing fxg tags.)
>> 
>> In addition, you can launch it through the command line now. I added some
>> sample plugins for Eclipse-based IDEs.
>> 
>> See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw <
>> http://www.youtube.com/watch?v=ZHlGfCi7pvw>
>> 
>> 
>> In addition there is some SVG improvements like better AI compatibility,
>> gradient fixes, polygon and polyline support.
>> 
>> On the SWF side, now multiple layers, frames, graphics (partially), movie
>> clip (partially) are supported.
>> 
>> 
>> If you still find it useful, I think this may be a good point for a
>> donation.
>> 
>> 
>> I hope you like it.
>> 
>> 
>> Best Regards,
>> 
>> Sascha



Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-13 Thread Harbs
Okay. I sent you an email.

On Nov 13, 2014, at 6:02 PM, Sascha Ahrend  wrote:

> I guess this would be in deed pretty helpful. So thank you, Harbs!
> 
> My private email is m...@ahrend.tel 
> 
> I already did a little testing in Inkscape, no joy.
> It also seems as if there’s a lot of embedded bitmaps in the file, so I can’t 
> promise there will ever be a way to convert it properly.
> I will nevertheless look to add an inclusion of linked external images, what 
> also can be specified in AI’s SVG export options.
> 
> The most important for now is to see, what causes the conversion process to 
> hang at all, I guess it can’t only be the huge file size (inkscape svg is 9.8 
> MB) since breaking the file apart didn’t work out either.
> 
> Thanks again,
> 
> Sascha
> 
> 
>> Am 13.11.2014 um 13:32 schrieb Harbs :
>> 
>> I have an extra Creative Cloud (team) license that I can lend to you while 
>> you work on this if you'd like.
>> 
>> If you’re interested, send me a private email.
>> 
>> Harbs
>> 
>> On Nov 13, 2014, at 8:52 AM, Sascha Ahrend  wrote:
>> 
>>> Unfortunately my Illustrator trial has just expired, maybe you can place 
>>> the SVG somewhere.
>> 
> 



Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-13 Thread Sascha Ahrend
Well I made a little step forward (still in inkscape though):

Although I could not convert the whole file, copying and creating a a new file 
from a single element (in this case the first element) created a convertible 
svg.

Please see here: http://www.realcreation.com/S2F_Converter/testfxg/testfxg.html 


The output fxg file looks like this: 
http://www.realcreation.com/S2F_Converter/testfxg/testfxg.fxg 


It looks identical to the inkscape AI import. Only thing missing is the not 
included system fonts, but that’s expectable and easy to solve.

I wonder if this could also be done in the same manner in AI and if it does not 
harm your workflow.

Nevertheless I am still curious to catch the cause of the error...

Rgds.,

Sascha



> Am 12.11.2014 um 22:45 schrieb OmPrakash Muppirala :
> 
> Sascha,
> 
> This is a great tool and I see a lot of potential in it.  Especially given
> that Adobe has stopped supporting Export to FXG in Illustrator CC.
> 
> I tried a pretty detailed AI file from here [1], exported it to SVG.  Then
> I used your tool to try to export it to FXG.  Upon importing, the app
> became unresponsive.  Can you please take a look and see what's going on?
> 
> Also, is this code available somewhere for us to take a look?
> 
> Thanks,
> Om
> 
> [1] http://mercury.io/blog/ios-8-illustrator-vector-ui-kit-update
> 
> On Tue, Nov 11, 2014 at 10:20 AM, Sascha Ahrend  wrote:
> 
>> Hi Everyone,
>> 
>> 
>> i updated S2F Converter, an open-source conversion tool for SVG or SWF to
>> FXG conversion:
>> 
>> http://www.realcreation.com/S2F_Converter/ <
>> http://www.realcreation.com/S2F_Converter/>
>> 
>> 
>> It is now available for Windows and Mac.
>> (Limitations on Win: Linear gradient rotation only along x/y-axis. No
>> self-closing fxg tags.)
>> 
>> In addition, you can launch it through the command line now. I added some
>> sample plugins for Eclipse-based IDEs.
>> 
>> See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw <
>> http://www.youtube.com/watch?v=ZHlGfCi7pvw>
>> 
>> 
>> In addition there is some SVG improvements like better AI compatibility,
>> gradient fixes, polygon and polyline support.
>> 
>> On the SWF side, now multiple layers, frames, graphics (partially), movie
>> clip (partially) are supported.
>> 
>> 
>> If you still find it useful, I think this may be a good point for a
>> donation.
>> 
>> 
>> I hope you like it.
>> 
>> 
>> Best Regards,
>> 
>> Sascha



Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-13 Thread Sascha Ahrend
I guess this would be in deed pretty helpful. So thank you, Harbs!

My private email is m...@ahrend.tel 

I already did a little testing in Inkscape, no joy.
It also seems as if there’s a lot of embedded bitmaps in the file, so I can’t 
promise there will ever be a way to convert it properly.
I will nevertheless look to add an inclusion of linked external images, what 
also can be specified in AI’s SVG export options.

The most important for now is to see, what causes the conversion process to 
hang at all, I guess it can’t only be the huge file size (inkscape svg is 9.8 
MB) since breaking the file apart didn’t work out either.

Thanks again,

Sascha


> Am 13.11.2014 um 13:32 schrieb Harbs :
> 
> I have an extra Creative Cloud (team) license that I can lend to you while 
> you work on this if you'd like.
> 
> If you’re interested, send me a private email.
> 
> Harbs
> 
> On Nov 13, 2014, at 8:52 AM, Sascha Ahrend  wrote:
> 
>> Unfortunately my Illustrator trial has just expired, maybe you can place the 
>> SVG somewhere.
> 



Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-13 Thread Harbs
I have an extra Creative Cloud (team) license that I can lend to you while you 
work on this if you'd like.

If you’re interested, send me a private email.

Harbs

On Nov 13, 2014, at 8:52 AM, Sascha Ahrend  wrote:

> Unfortunately my Illustrator trial has just expired, maybe you can place the 
> SVG somewhere.



Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-12 Thread Sascha Ahrend
Hi Om,

The code is also available on the download page, in the Master folder:
www.realcreation.com/S2F_Converter/

Have you tried exporting with different SVG settings?

It would be interesting to figure out what causes the hickup.

Unfortunately my Illustrator trial has just expired, maybe you can place the 
SVG somewhere.

I will also try to import the AI file into inkscape and save it from there 
although this doesnt really reproduce the issue of course.

Rgds.,

Sascha



> Am 12.11.2014 um 22:45 schrieb OmPrakash Muppirala :
> 
> Sascha,
> 
> This is a great tool and I see a lot of potential in it.  Especially given
> that Adobe has stopped supporting Export to FXG in Illustrator CC.
> 
> I tried a pretty detailed AI file from here [1], exported it to SVG.  Then
> I used your tool to try to export it to FXG.  Upon importing, the app
> became unresponsive.  Can you please take a look and see what's going on?
> 
> Also, is this code available somewhere for us to take a look?
> 
> Thanks,
> Om
> 
> [1] http://mercury.io/blog/ios-8-illustrator-vector-ui-kit-update
> 
>> On Tue, Nov 11, 2014 at 10:20 AM, Sascha Ahrend  wrote:
>> 
>> Hi Everyone,
>> 
>> 
>> i updated S2F Converter, an open-source conversion tool for SVG or SWF to
>> FXG conversion:
>> 
>> http://www.realcreation.com/S2F_Converter/ <
>> http://www.realcreation.com/S2F_Converter/>
>> 
>> 
>> It is now available for Windows and Mac.
>> (Limitations on Win: Linear gradient rotation only along x/y-axis. No
>> self-closing fxg tags.)
>> 
>> In addition, you can launch it through the command line now. I added some
>> sample plugins for Eclipse-based IDEs.
>> 
>> See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw <
>> http://www.youtube.com/watch?v=ZHlGfCi7pvw>
>> 
>> 
>> In addition there is some SVG improvements like better AI compatibility,
>> gradient fixes, polygon and polyline support.
>> 
>> On the SWF side, now multiple layers, frames, graphics (partially), movie
>> clip (partially) are supported.
>> 
>> 
>> If you still find it useful, I think this may be a good point for a
>> donation.
>> 
>> 
>> I hope you like it.
>> 
>> 
>> Best Regards,
>> 
>> Sascha


Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-12 Thread OmPrakash Muppirala
Sascha,

This is a great tool and I see a lot of potential in it.  Especially given
that Adobe has stopped supporting Export to FXG in Illustrator CC.

I tried a pretty detailed AI file from here [1], exported it to SVG.  Then
I used your tool to try to export it to FXG.  Upon importing, the app
became unresponsive.  Can you please take a look and see what's going on?

Also, is this code available somewhere for us to take a look?

Thanks,
Om

[1] http://mercury.io/blog/ios-8-illustrator-vector-ui-kit-update

On Tue, Nov 11, 2014 at 10:20 AM, Sascha Ahrend  wrote:

> Hi Everyone,
>
>
> i updated S2F Converter, an open-source conversion tool for SVG or SWF to
> FXG conversion:
>
> http://www.realcreation.com/S2F_Converter/ <
> http://www.realcreation.com/S2F_Converter/>
>
>
> It is now available for Windows and Mac.
> (Limitations on Win: Linear gradient rotation only along x/y-axis. No
> self-closing fxg tags.)
>
> In addition, you can launch it through the command line now. I added some
> sample plugins for Eclipse-based IDEs.
>
> See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw <
> http://www.youtube.com/watch?v=ZHlGfCi7pvw>
>
>
> In addition there is some SVG improvements like better AI compatibility,
> gradient fixes, polygon and polyline support.
>
> On the SWF side, now multiple layers, frames, graphics (partially), movie
> clip (partially) are supported.
>
>
> If you still find it useful, I think this may be a good point for a
> donation.
>
>
> I hope you like it.
>
>
> Best Regards,
>
> Sascha


Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-12 Thread Sascha Ahrend
Thanks guys, for your kind feedback!




> Am 12.11.2014 um 09:58 schrieb Maarten Cammaert :
> 
> This is awesome!
> Thanks a lot for sharing!
> 
> 
>> On Wed, Nov 12, 2014 at 8:01 AM, Jake Knerr  wrote:
>> 
>> Wow, great work!
>> 
>>> On Tue, Nov 11, 2014 at 11:47 PM, jude  wrote:
>>> 
>>> Looks great!
>> 
>> 
>> 
>> --
>> Jake Knerr - Flex Developer
>> Ardisia Labs
>> www.ardisialabs.com
>> 


Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-12 Thread Maarten Cammaert
This is awesome!
Thanks a lot for sharing!


On Wed, Nov 12, 2014 at 8:01 AM, Jake Knerr  wrote:

> Wow, great work!
>
> On Tue, Nov 11, 2014 at 11:47 PM, jude  wrote:
>
> > Looks great!
> >
>
>
>
> --
> Jake Knerr - Flex Developer
> Ardisia Labs
> www.ardisialabs.com
>


Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-11 Thread Jake Knerr
Wow, great work!

On Tue, Nov 11, 2014 at 11:47 PM, jude  wrote:

> Looks great!
>



-- 
Jake Knerr - Flex Developer
Ardisia Labs
www.ardisialabs.com


Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-11 Thread jude
Looks great!


Re: SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-11 Thread Sascha Ahrend

I meant donation of the code, of course. Pardon my bad English :-)



> Am 11.11.2014 um 19:20 schrieb Sascha Ahrend :
> 
> Hi Everyone,
> 
> 
> i updated S2F Converter, an open-source conversion tool for SVG or SWF to FXG 
> conversion:
> 
> http://www.realcreation.com/S2F_Converter/
> 
> 
> It is now available for Windows and Mac. 
> (Limitations on Win: Linear gradient rotation only along x/y-axis. No 
> self-closing fxg tags.)
> 
> In addition, you can launch it through the command line now. I added some 
> sample plugins for Eclipse-based IDEs.
> 
> See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw
> 
> 
> In addition there is some SVG improvements like better AI compatibility, 
> gradient fixes, polygon and polyline support.
> 
> On the SWF side, now multiple layers, frames, graphics (partially), movie 
> clip (partially) are supported.
> 
> 
> If you still find it useful, I think this may be a good point for a donation.
> 
> 
> I hope you like it.
> 
> 
> Best Regards,
> 
> Sascha


SVG/SWF to FXG Converter (Win, Mac, Eclipse)

2014-11-11 Thread Sascha Ahrend
Hi Everyone,


i updated S2F Converter, an open-source conversion tool for SVG or SWF to FXG 
conversion:

http://www.realcreation.com/S2F_Converter/ 



It is now available for Windows and Mac. 
(Limitations on Win: Linear gradient rotation only along x/y-axis. No 
self-closing fxg tags.)

In addition, you can launch it through the command line now. I added some 
sample plugins for Eclipse-based IDEs.

See also this tutorial: http://www.youtube.com/watch?v=ZHlGfCi7pvw 



In addition there is some SVG improvements like better AI compatibility, 
gradient fixes, polygon and polyline support.

On the SWF side, now multiple layers, frames, graphics (partially), movie clip 
(partially) are supported.


If you still find it useful, I think this may be a good point for a donation.


I hope you like it.


Best Regards,

Sascha