Re: Problem implementing countdown timer
Not moving makes them easier to hit with a railgun, though! On 12/20/06, Jesse Kuhnert <[EMAIL PROTECTED]> wrote: God damn campers. ;) On 12/20/06, Daniel Jue <[EMAIL PROTECTED]> wrote: > Daniel, > > As an avid eBay user, I've been eagerly awaiting a feature like this! > Now everyone can be a sniper. =) > Now we just need some suspense music that streams in the background... > > Dan > > On 12/18/06, Leffel, Daniel <[EMAIL PROTECTED]> wrote: > > I have a really simple app that I'm trying to build. Shown on a page is > > an object that expires within 20-60 seconds. Once it expires, a new > > object is created with the same time to live (and so on and so on). The > > current object is loaded through a Tacos AjaxAutoInvoker. Additionally, > > I'm using the Tacos form submit on the page to enable users to > > manipulate the object. > > > > I'm trying to implement a countdown that shows in real time how many > > seconds are left until the object expires. I tried using another > > AjaxAutoInvoker without specifying a listener, but it makes an AJAX call > > anyway. I don't want to cause an AJAX call to happen every second to > > simply decrement the counter (the AjaxAutoInvoker otherwise refreshes > > the object every 5 seconds). So, I tried a little bit of Javascript. The > > problem is, this Javascript causes the AjaxForm to be submitted in a > > non-AJAX way (Debug message is: XMLHTTP Transport Error:0). Any ideas on > > the best way to accomplish this? > > > > > > > > var now = new Date(); > > var seconds = (event - now) / 1000; > > > > ID=window.setTimeout("update();", 1000); > > function update() { > > now = new Date(); > > seconds = (document.getElementById('ends').innerHTML-now)/1000; > > seconds = Math.round(seconds); > > document.getElementById('countdown').innerHTML = seconds; > > ID=window.setTimeout("update();",1000); > > } > > > > > > - > > To unsubscribe, e-mail: [EMAIL PROTECTED] > > For additional commands, e-mail: [EMAIL PROTECTED] > > > > > > - > To unsubscribe, e-mail: [EMAIL PROTECTED] > For additional commands, e-mail: [EMAIL PROTECTED] > > -- Jesse Kuhnert Tapestry/Dojo team member/developer Open source based consulting work centered around dojo/tapestry/tacos/hivemind. http://blog.opencomponentry.com - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
Re: Problem implementing countdown timer
God damn campers. ;) On 12/20/06, Daniel Jue <[EMAIL PROTECTED]> wrote: Daniel, As an avid eBay user, I've been eagerly awaiting a feature like this! Now everyone can be a sniper. =) Now we just need some suspense music that streams in the background... Dan On 12/18/06, Leffel, Daniel <[EMAIL PROTECTED]> wrote: > I have a really simple app that I'm trying to build. Shown on a page is > an object that expires within 20-60 seconds. Once it expires, a new > object is created with the same time to live (and so on and so on). The > current object is loaded through a Tacos AjaxAutoInvoker. Additionally, > I'm using the Tacos form submit on the page to enable users to > manipulate the object. > > I'm trying to implement a countdown that shows in real time how many > seconds are left until the object expires. I tried using another > AjaxAutoInvoker without specifying a listener, but it makes an AJAX call > anyway. I don't want to cause an AJAX call to happen every second to > simply decrement the counter (the AjaxAutoInvoker otherwise refreshes > the object every 5 seconds). So, I tried a little bit of Javascript. The > problem is, this Javascript causes the AjaxForm to be submitted in a > non-AJAX way (Debug message is: XMLHTTP Transport Error:0). Any ideas on > the best way to accomplish this? > > > > var now = new Date(); > var seconds = (event - now) / 1000; > > ID=window.setTimeout("update();", 1000); > function update() { > now = new Date(); > seconds = (document.getElementById('ends').innerHTML-now)/1000; > seconds = Math.round(seconds); > document.getElementById('countdown').innerHTML = seconds; > ID=window.setTimeout("update();",1000); > } > > > - > To unsubscribe, e-mail: [EMAIL PROTECTED] > For additional commands, e-mail: [EMAIL PROTECTED] > > - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] -- Jesse Kuhnert Tapestry/Dojo team member/developer Open source based consulting work centered around dojo/tapestry/tacos/hivemind. http://blog.opencomponentry.com - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
Re: Problem implementing countdown timer
Daniel, As an avid eBay user, I've been eagerly awaiting a feature like this! Now everyone can be a sniper. =) Now we just need some suspense music that streams in the background... Dan On 12/18/06, Leffel, Daniel <[EMAIL PROTECTED]> wrote: I have a really simple app that I'm trying to build. Shown on a page is an object that expires within 20-60 seconds. Once it expires, a new object is created with the same time to live (and so on and so on). The current object is loaded through a Tacos AjaxAutoInvoker. Additionally, I'm using the Tacos form submit on the page to enable users to manipulate the object. I'm trying to implement a countdown that shows in real time how many seconds are left until the object expires. I tried using another AjaxAutoInvoker without specifying a listener, but it makes an AJAX call anyway. I don't want to cause an AJAX call to happen every second to simply decrement the counter (the AjaxAutoInvoker otherwise refreshes the object every 5 seconds). So, I tried a little bit of Javascript. The problem is, this Javascript causes the AjaxForm to be submitted in a non-AJAX way (Debug message is: XMLHTTP Transport Error:0). Any ideas on the best way to accomplish this? var now = new Date(); var seconds = (event - now) / 1000; ID=window.setTimeout("update();", 1000); function update() { now = new Date(); seconds = (document.getElementById('ends').innerHTML-now)/1000; seconds = Math.round(seconds); document.getElementById('countdown').innerHTML = seconds; ID=window.setTimeout("update();",1000); } - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
Re: Problem implementing countdown timer
It's hard to tell what's going wrong without seeing exactly how all of the interactions are happening but can quite confidently say that this would be much easier to do in tapestry 4.1.1 . Ie: http://tapestry.apache.org/tapestry4.1/javascript/form.html tapestry.form.submitAsync(); I'd probably even go so far as to use a Timer object to do the repeated calls for me: http://trac.dojotoolkit.org/browser/trunk/src/lang/timing/Timer.js var timer=new dojo.lang.Timer(1000); timer.onTick=update(); timer.start(); Besides that, we'd probably really have to see what "update()" is doing to say for sure what the problem is. On 12/18/06, Leffel, Daniel <[EMAIL PROTECTED]> wrote: I have a really simple app that I'm trying to build. Shown on a page is an object that expires within 20-60 seconds. Once it expires, a new object is created with the same time to live (and so on and so on). The current object is loaded through a Tacos AjaxAutoInvoker. Additionally, I'm using the Tacos form submit on the page to enable users to manipulate the object. I'm trying to implement a countdown that shows in real time how many seconds are left until the object expires. I tried using another AjaxAutoInvoker without specifying a listener, but it makes an AJAX call anyway. I don't want to cause an AJAX call to happen every second to simply decrement the counter (the AjaxAutoInvoker otherwise refreshes the object every 5 seconds). So, I tried a little bit of Javascript. The problem is, this Javascript causes the AjaxForm to be submitted in a non-AJAX way (Debug message is: XMLHTTP Transport Error:0). Any ideas on the best way to accomplish this? var now = new Date(); var seconds = (event - now) / 1000; ID=window.setTimeout("update();", 1000); function update() { now = new Date(); seconds = (document.getElementById('ends').innerHTML-now)/1000; seconds = Math.round(seconds); document.getElementById('countdown').innerHTML = seconds; ID=window.setTimeout("update();",1000); } - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] -- Jesse Kuhnert Tapestry/Dojo team member/developer Open source based consulting work centered around dojo/tapestry/tacos/hivemind. http://blog.opencomponentry.com - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
Problem implementing countdown timer
I have a really simple app that I'm trying to build. Shown on a page is an object that expires within 20-60 seconds. Once it expires, a new object is created with the same time to live (and so on and so on). The current object is loaded through a Tacos AjaxAutoInvoker. Additionally, I'm using the Tacos form submit on the page to enable users to manipulate the object. I'm trying to implement a countdown that shows in real time how many seconds are left until the object expires. I tried using another AjaxAutoInvoker without specifying a listener, but it makes an AJAX call anyway. I don't want to cause an AJAX call to happen every second to simply decrement the counter (the AjaxAutoInvoker otherwise refreshes the object every 5 seconds). So, I tried a little bit of Javascript. The problem is, this Javascript causes the AjaxForm to be submitted in a non-AJAX way (Debug message is: XMLHTTP Transport Error:0). Any ideas on the best way to accomplish this? var now = new Date(); var seconds = (event - now) / 1000; ID=window.setTimeout("update();", 1000); function update() { now = new Date(); seconds = (document.getElementById('ends').innerHTML-now)/1000; seconds = Math.round(seconds); document.getElementById('countdown').innerHTML = seconds; ID=window.setTimeout("update();",1000); } - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]