[warzone2100-dev] [Warzone 2100 Trac] #2368: warzone2100 crashes in multiplayergames
#2368: warzone2100 crashes in multiplayergames -+- Reporter: dennis.kn...@…|Type: bug Status: new |Priority: normal Milestone: unspecified | Component: other Version: unspecified |Keywords: Operating System: All/Non-Specific | Blocked By: Blocking:| -+- Hi, here a backtrace from a crashed game.. three players versus two ki's last git commit log:d6e2ad0c5638bcf20b74260b4a3c5df22be1f370 from git log this happens often with desyncs from each clients. -- Ticket URL: http://developer.wz2100.net/ticket/2368 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] cc0756: Use the stats to determine struct height and clea...
On Sun, Nov 28, 2010 at 10:21 PM, nore...@github.com wrote: Branch: refs/heads/3.0 Home: https://github.com/Warzone2100/warzone2100 Commit: cc0756a10adaf59e67dd29e13ad60cdd75e43514 https://github.com/Warzone2100/warzone2100/commit/cc0756a10adaf59e67dd29e13ad60cdd75e43514 Author: safety0ff safety...@users.sourceforge.net Date: 2010-11-28 (Sun, 28 Nov 2010) Changed paths: M src/projectile.c Log Message: --- Use the stats to determine struct height and clean up establishTargetHeight function. This should improve shooting over structures in 3.0. Refs #2331. Can you say a little bit more about why you think this is a good solution? To me, this looks like a huge hack. Stats height values 1 have never been used before, AFAICT, so they might be random for all I know. Instinctively I would think that it is better to find the height from the model, instead of looking some number up in a stats file (which sounds like unnecessary duplication of data). - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] Shaders - intent to change
Hello, I am working on improving the model renderer with extensive use of shaders. The reason for this is that model rendering in Warzone is highly dynamic, and trying to fit it into the VA/VBO model without shaders is just not going to work. And without VBOing the models, the new artwork being produce will struggle with performance. The downside is of course that non-shader rendering will be removed. Since further work will require extensive code and model data changes, keeping the non-shader rendering path around will be extremely painful. For more detailed info, see http://developer.wz2100.net/ticket/2310 If there are no objections, I will go ahead with this. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] [Warzone2100/warzone2100] cc0756: Use the stats to determine struct height and clea...
On 10-11-30 12:28 PM, Per Inge Mathisen wrote: Can you say a little bit more about why you think this is a good solution? To me, this looks like a huge hack. Stats height values 1 have never been used before, AFAICT, so they might be random for all I know. Instinctively I would think that it is better to find the height from the model, instead of looking some number up in a stats file (which sounds like unnecessary duplication of data). - Per I was having issues using the height (max vertex height) of certain models (it lead to odd rules regarding what can fire over what) and the values in the stats files more or less modelled the behaviour I was trying to achieve. Fron what I saw when looking at the stats, the values aren't random, at the moment they are one of 1, 2 or 3 and are somewhat proportional to the height of the structure. With the 3.0 beta 4 release imminent it seemed important that that issue be resolved, if you come up with a better solution that addresses the issue, by all means replace mine with it. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev