Re: [Warzone-dev] Version numbering

2008-09-25 Thread bugs buggy
On 9/25/08, Zarel [EMAIL PROTECTED] wrote:

 2008/9/24 bugs buggy [EMAIL PROTECTED]:

  We got windows builds available nightly.
  We should use that to our advantage, and let the community test.
 
  I don't know how we will handle mac builds though.  It doesn't look like
 we
  will have nightly builds with them.  But 2 out of the 3 platforms we
 support
  isn't all that bad, it should at least find most of the errors that way.
 


 Well, I suppose I can make Mac builds every week or so. Will that be
 close enough?


 -Zarel


Weekly is fine, however, you need to know how to modify the xcdoe stuff to
add libs, and stuff like that.

It was suggested on the forums that macs could use macports, but I guess
that is frowned on.

It would be nice to simplify the build process to maintain, since currently,
it seems to be above most everyone's skill level to maintain the xcode stuff
in its current form.
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Re: [Warzone-dev] Version numbering

2008-09-24 Thread Giel van Schijndel
Dennis Schridde schreef:
 
 
 I'd like to hear your opinions, ideas, insights.
 Maybe you've got a different/better idea how to prevent long times of silence 
 between releases?

Quick  short: I'd rather release early and often (with some bugs) than
less often with less frequent testing.

-- 
Giel



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Re: [Warzone-dev] Version numbering

2008-09-24 Thread Zarel
2008/9/24 bugs buggy [EMAIL PROTECTED]:
 We got windows builds available nightly.
 We should use that to our advantage, and let the community test.

 I don't know how we will handle mac builds though.  It doesn't look like we
 will have nightly builds with them.  But 2 out of the 3 platforms we support
 isn't all that bad, it should at least find most of the errors that way.


Well, I suppose I can make Mac builds every week or so. Will that be
close enough?

-Zarel

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[Warzone-dev] Version numbering

2008-09-22 Thread Dennis Schridde
Hello everyone.

As we are in discussion mood already, what do you think about making bugfix 
releases? Is that something we should continue? Should we instead invest a bit 
more time into QA before each feature release (gather some testers from the 
community maybe?) and then stop caring about a release branch after we 
released the final version?
Instead of releasing betas before the release, making the .0 release and then 
pushing bugfixes afterwards, we would only push alphas and betas (just a 
difference in name, to distinct the grades of stability) and a final release, 
but those prereleases would be more and come more often.
After the final release we could fully concentrate on trunk and new features 
again.
On the other hand doing bugfix releases we are able to fix smaller issues 
after a release via backports, and also by investing time into the diverged 
codebases of branches/* and trunk.
It is mainly the choice between (rock?) stable x.y.z releases with more time 
to the next feature-release, or earlier feature releases with probably a few 
more bugs during the lifetime of the product. The later could be compensated 
if we'd find more of the bugs earlier, by having good testing (i.e.).
Two-weekly prereleases, no matter of the current state, sounds like a good 
plan, with alphas starting right when the major features are merged.

This is an idea to prevent those long times between releases as we had them 
for the 2.1 series.

I'd like to hear your opinions, ideas, insights.
Maybe you've got a different/better idea how to prevent long times of silence 
between releases?

--Devu


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Re: [Warzone-dev] Version numbering

2008-09-22 Thread Per Inge Mathisen
On Mon, Sep 22, 2008 at 10:36 AM, Dennis Schridde [EMAIL PROTECTED] wrote:
 I'd like to hear your opinions, ideas, insights.
 Maybe you've got a different/better idea how to prevent long times of silence
 between releases?

I like the current way, and do not think we can manage to create
releases so rock solid that we do not later wish to create bug fix
releases to silence the critics and get less bug reports.

After 2.0 we had massive changes and resulting instability in the
codebase, making a lot of things no longer work as well as they
should. With the new commit guidelines, hopefully this will no longer
happen ;-)

  -  Per

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Re: [Warzone-dev] Version numbering

2008-09-22 Thread Dennis Schridde
Am Montag, 22. September 2008 11:08:33 schrieb Per Inge Mathisen:
 On Mon, Sep 22, 2008 at 10:36 AM, Dennis Schridde [EMAIL PROTECTED] 
wrote:
  I'd like to hear your opinions, ideas, insights.
  Maybe you've got a different/better idea how to prevent long times of
  silence between releases?

 I like the current way, and do not think we can manage to create
 releases so rock solid that we do not later wish to create bug fix
 releases to silence the critics and get less bug reports.
My rock stable was targeting at the bugfix releases. ;)
But yes, I thought about that too. Some bugs just *will* slip through and 
might annoy people. My idea was to just ignore that and go on with the next 
feature release. If someone cares about fixing those in older versions, he 
could of course backport and do an own release. The idea was to lift the 
burden of fixing bugs in old versions from the generic developer, so he has 
more time to work on new stuff.
In my dream-world, the x.y releases would come a lot more often than the x.y.z 
releases currently, which would make it less annoying.
Basically what we had in the 2.0 series, just leaving out the 0 from the 
version number.
At least we had full releases at all. And if we can put it onto more defined 
roads, I think the regression issues during the 2.0 series would not be 
repeated.

 After 2.0 we had massive changes and resulting instability in the
 codebase, making a lot of things no longer work as well as they
 should. With the new commit guidelines, hopefully this will no longer
 happen ;-)
after 2.0 means in what is going to be 2.1?

Commit guidelines: Should it include savegame-versioning (I think that is 
possible with the .gam format, right?), backwards compatibility, etc?

--Devu


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